Get the free Starter Project to code along: www.patreon.com/posts/starter-assets-100633993 Get my 12 hour course on how to make 2D games with Unreal Engine: tinyurl.com/Ultimate2D
Absolutely love your videos! It’s made me focus almost entirely on 2d and 2.5d now in UE5 and it’s so fun. It would be amazing if you could make a tutorial on top-down enemy ai/combat next
Thank you :D Actually working on a full course about Top Down 2D in Unreal right now. There's gonna be a section making a zelda-like with top down combat.
I really enjoy your content, thank you for the work. I Only have one thing that I feel is not perfect. It`s always heavy to understand for a newbie, when you start with this is a class from this and from that and so it is. Maybe it comes more handy with a note like:"if this is unclear check here" or even "Check my course online" Ill try to use this video in my first project, maybe it works for me, maybe not. Anyway, again: Thank You !
Could you please make a video of how to make a player respawn after a flipbook plays when the player dies like Mario game and a UI with some phrases pops up for a few seconds?
Yeah, that way you'd want to use something like a waypoint or a distance to walk. You'll have to set the coordinates to where you want to walk and then on tick (or in a timer) check if you've reached that point and then turn around.
We have a similar setup in a VR shooter that has 50+ enemies at once and there aren't issues with it. You could find ways to optimize it through interfaces and other things.
Really like the vid .can you make a video on enemy AI having ranged attacks , sensing player location and following them to attack and a simple health system
Hey, it's possible, but it makes things much more complicated. When moving on 2 axes you'll usually use a nav mesh, however for 3 axes you'll want something called '6dof'. There is no built in solution for this in unreal or most game engines, however you can probably find a plugin on the marketplace or some open source project.
Hello, good afternoon, sorry for the inconvenience, I have a question and I hope to find an answer, I am starting my independent Arcade game, however there are details that I want for my game that I have not found in any tutorial, and my question is the following, if you allow me to use Donkey Kong from 1981 as an example, it is a video game in which it is important to see every detail, especially the falling barrels, or like Pac-Man 1980, I want the camera to be able to see the entire scenario like the examples mentioned, without connecting the camera to the petdonaje, how can I do that in unreal 5?
Man how to stop camera when character is near to the wall in closed room? 2D character in 3D world. I need this because camera shows wall's outside view
You'll have to create some box collision that will zoom the camera in when entering a room or give the walls a special material that you can then make seethrough when the character enters.
@@CobraCode Hello! I need your help again. How can i fix the textures? Because when i build the game the textures will be blurry and bad. Can u help me fix it?
@@KondixOfficial Make sure the 'filter' on all textures is set to 'Nearest' and NOT 'Default (From Texture Group)' This looks fine in the editor, but for some reason not in a build
hi! I have a question, I did a 2d enemy in a 3d world, but when the enemy dies, the dead sprite it's not in the ground, is floating a bit, do you know how to fix it?
Hi, I have followed your tutorials for melee combat and this one. How could I use the enemy to be able to get hit by the player with the logic from the melee combat video? I have already tried to use the same health system for the enemy that was used for the player, but it gets one shotted even though It should not... How could I fix this?
Get the free Starter Project to code along:
www.patreon.com/posts/starter-assets-100633993
Get my 12 hour course on how to make 2D games with Unreal Engine:
tinyurl.com/Ultimate2D
lets go! I was asking for this in your 2d series intro video. Thanks man!
:D
Thanks for the suggestion.
Viewers asking about it was what pushed me to finally cover this!
Fantastic tutorial. I bought one of your courses and I'd love to see how to make a simple bossfight. Hope you make more!!!
Thank you :D
Awesome. Elegant solution really. Thanks for the tutorial!
Absolutely love your videos! It’s made me focus almost entirely on 2d and 2.5d now in UE5 and it’s so fun. It would be amazing if you could make a tutorial on top-down enemy ai/combat next
Thank you :D
Actually working on a full course about Top Down 2D in Unreal right now.
There's gonna be a section making a zelda-like with top down combat.
Thank you I'll enjoy it
Great work! hope to see more 2D Enemy AI
This was super useful, thank you!
I really enjoy your content, thank you for the work.
I Only have one thing that I feel is not perfect.
It`s always heavy to understand for a newbie, when you start with this is a class from this and from that and so it is.
Maybe it comes more handy with a note like:"if this is unclear check here" or even "Check my course online"
Ill try to use this video in my first project, maybe it works for me, maybe not.
Anyway, again:
Thank You !
Could you please make a video of how to make a player respawn after a flipbook plays when the player dies like Mario game and a UI with some phrases pops up for a few seconds?
DUDE YOU ARE GENIUS
Nice tutorial. If there will be series for a metrovania or megaman like games that will be sweet!
Hey!
I already made a complete 10 hour course on a megaman like!
th-cam.com/video/xV_uivHM9w0/w-d-xo.html
5:59 yeah guys you can just skip allat and just do add 180 to actor rotation, not SET... ADD
Hello, Could you help me to make a 2d rope That we can go up and down and swing. THANKS
Thanks for this vidéo it's Amazing
Thats cool, i didn´t know about that "validated get" option o.O
Not quite sure when exactly that was added, but came out in one of the UE 5 updates!
@@CobraCode Always learning something new :)
Great tutorial :)
Can you tell us how to add I frames
Thanks i hope you make more
you absolute godsend...
Is there anyway to just move the enemy back and forth (simple patrol) without bumping into something?
Yeah, that way you'd want to use something like a waypoint or a distance to walk.
You'll have to set the coordinates to where you want to walk and then on tick (or in a timer) check if you've reached that point and then turn around.
You could also do it using a spline.
Thank youu for making this tutorial
Thank you for watching :D
thanks you rock man!
I just bought your 12 hour lesson. I know what im doing this weekend. Is there a way to make a character section screen? Thanks you rock
Thank you :D
Sadly Menus and UI are a big topic to cover, so they're not included in the course
Please make a tutorial with behavior trees!!!
isn't a bit overkill casting in AiController to get the char and performing an is valid on tick for every enemy in the game?
We have a similar setup in a VR shooter that has 50+ enemies at once and there aren't issues with it.
You could find ways to optimize it through interfaces and other things.
Really like the vid .can you make a video on enemy AI having ranged attacks , sensing player location and following them to attack and a simple health system
Hey, all of that is covered in my courses, sadly TH-cam doesn't respond well to highly specified tutorials like that.
Is it possible to make the movement not only on one axis, but on all three? Thank you in advance for your response
Hey, it's possible, but it makes things much more complicated.
When moving on 2 axes you'll usually use a nav mesh, however for 3 axes you'll want something called '6dof'.
There is no built in solution for this in unreal or most game engines, however you can probably find a plugin on the marketplace or some open source project.
If you were doing like a 3D/2D project with this is there a simple way to make the enemy sprite face the player camera after it turns?
You could look into 'billboarding' and adding that to the material to force the sprite to always face towards the camera, no matter what.
Hello, good afternoon, sorry for the inconvenience, I have a question and I hope to find an answer, I am starting my independent Arcade game, however there are details that I want for my game that I have not found in any tutorial, and my question is the following, if you allow me to use Donkey Kong from 1981 as an example, it is a video game in which it is important to see every detail, especially the falling barrels, or like Pac-Man 1980, I want the camera to be able to see the entire scenario like the examples mentioned, without connecting the camera to the petdonaje, how can I do that in unreal 5?
This penguin is so cute
New to Unreal but this This Video helped me a lot, but if I want to add so when my player collides with my enemy my player dies, how to I do that?
Hey, you can try looking into OnBeginOverlap and collision channels, that should point you in the right direction.
Hello, the link to the course is not available, how can I get it?
Does the TinyUrl not lead you anywhere?
In that case here's a direct link
www.udemy.com/course/unreal-2d-course/?couponCode=A8ADB4E99AA1B7363046
That's way simpler than my Event Tick -> Sphere Trace
Can somethi g like this easily be edited to work with a top down 2d game?
You'd have to make some adjustments to account for the additional dimension, but yeah you could use a similar system
Man how to stop camera when character is near to the wall in closed room? 2D character in 3D world. I need this because camera shows wall's outside view
You'll have to create some box collision that will zoom the camera in when entering a room or give the walls a special material that you can then make seethrough when the character enters.
Where to get this Penguin sprite? Please show me
Hey, it's a part of this free asset pack
essssam.itch.io/rocky-roads
@@CobraCode thank you!
@@CobraCode Hello!
I need your help again. How can i fix the textures? Because when i build the game the textures will be blurry and bad. Can u help me fix it?
@@KondixOfficial Make sure the 'filter' on all textures is set to 'Nearest' and NOT 'Default (From Texture Group)'
This looks fine in the editor, but for some reason not in a build
@@CobraCode Thank you! I will try!
will this method work for 2.5D?
Yeah it's all the same in terms of collisions and game logic
hi! I have a question, I did a 2d enemy in a 3d world, but when the enemy dies, the dead sprite it's not in the ground, is floating a bit, do you know how to fix it?
Hey, might be a problem with how your sprite sheet is set up and where the pivot points are.
Nice
My keeps crashing why
Hi, I have followed your tutorials for melee combat and this one. How could I use the enemy to be able to get hit by the player with the logic from the melee combat video? I have already tried to use the same health system for the enemy that was used for the player, but it gets one shotted even though It should not... How could I fix this?