Thanks for the lesson. Perhaps you can explain how to move physics processing to clients for the case without a dedicate server. I am facing a performance problem on the host.
I have no words to express how happy I am, Im complete new with UE and I was able to follow your tutorial. Thanks for putting the effort into making this tutorial, It really helped me a lot! Looking forward your future Multiplayer videos, im specially interested in the not lan version! I used Unity Pun Photon Multiplayer and Firebase Realtime Database before I wonder if any of these could be used as a server. anyway, amazing content! keep it up :D
Thank you!!! Problem with photon is that you will likely need to replicate with code. I have been struggling last month to get into EOS subsystem, but it requires oculus online subsystem plugin to work, which has been deprecated in 5.3.2, and now I am basically stuck on how to do it :) I can show how to do eos with device id, but you won’t be able to display name in meta and all meta data
6 หลายเดือนก่อน
Looking for next one these are really valuable thank you again
URGENT HELP PLEASE! I appreciate it so much but somehow I can never transition to the Join or Create widget during the same simulation. Either Join doesn’t work (and Create shows up) or Create doesn’t work (but Join shows up) I’ve been tweaking everything I can but somehow it doesn’t work 😭
Hey, everything is working perfectly thanks to this tutorial, thank you. But at the end of it, how do we switch back to VR mod ? because the level is loaded on computer screen, but my headset doesn't load the level, I activated the VrLink, i can even hear the game sound inside the headset but nothing to see, i am just in the waiting room of the vr Link
It needs additional setup and I am currently seeing photon as best solution. You can look for oculus shared spaces on youtube and see how it is set up. It uses photon which requires c++ replication. It is the only way I see it, and btw, your app will need to be published in test channels.
I've been trying for a few days to build a multiplayer VR application in version 5.3 or 5.4 but I can't and your solution only works in Lan, have I currently found anything that could be used in version 5.3 or 5.4? I even have the photon plugin but it requires doing all the replication via code, it didn't work on the dedicated server, when I ask the client to connect to the server by passing the host and local IP it doesn't work either, nothing happens, it doesn't change level or anything , so I currently have no solution.
I am currently looking for solution, by what you can do is check Oculus Platform SDK combined with photon. It is an official oculus project th-cam.com/video/td8dQxZY9OI/w-d-xo.htmlsi=YAIQjjowMHX2xJiV. I am trying to find solution myself for my app, and still struggling, photon seems the only solution
To make it work through the web, is it quite hard to do, but I have looked on it and it is possible. Reason you don’t see any tutorials on youtube is that the only way to make it is c++ coding through photon SDK and oculus platform SDK combined. To invite friends, etc, please check Oculus Platform SDK developer.oculus.com/blog/building-your-multiplayer-vr-experience-platform-sdk-and-unity-sharedspaces-sample/ (read this article). You will need to have your oculus app published as official app, but for yorself only to test. This includes everything for multiplayer including authorizing users and inviting friends from anywhere. For this, read and download Oculus Plarform SDK developer.oculus.com/downloads/package/oculus-platform-sdk/. Also, watch this video about using this plugin and download project sample here th-cam.com/video/td8dQxZY9OI/w-d-xo.html
@yarovr thanks for these videos!! Unity recently released the multiplayer vr template, that along with no webGL export, are the only things keeping me from going all in Unreal. Great video by the way, would love to see VR multiplayer over internet if they ever make it easy enough to do
@@nickromanek9444 check out photon sdk and shared spaces provided by meta. They have good documentation on github. It is multiplayer template for vr ue5
6 หลายเดือนก่อน
Do you have Patreon or something? PayPal doesn’t work in Turkey
This is one of very few tutorials where I actually understand what you're doing and why. Incredible work.
Thanks for the lesson. Perhaps you can explain how to move physics processing to clients for the case without a dedicate server. I am facing a performance problem on the host.
I have no words to express how happy I am, Im complete new with UE and I was able to follow your tutorial. Thanks for putting the effort into making this tutorial, It really helped me a lot! Looking forward your future Multiplayer videos, im specially interested in the not lan version!
I used Unity Pun Photon Multiplayer and Firebase Realtime Database before I wonder if any of these could be used as a server.
anyway, amazing content! keep it up :D
Thank you!!! Problem with photon is that you will likely need to replicate with code. I have been struggling last month to get into EOS subsystem, but it requires oculus online subsystem plugin to work, which has been deprecated in 5.3.2, and now I am basically stuck on how to do it :) I can show how to do eos with device id, but you won’t be able to display name in meta and all meta data
Looking for next one these are really valuable thank you again
Of course, will do!
URGENT HELP PLEASE! I appreciate it so much but somehow I can never transition to the Join or Create widget during the same simulation. Either Join doesn’t work (and Create shows up) or Create doesn’t work (but Join shows up) I’ve been tweaking everything I can but somehow it doesn’t work 😭
super
Hey, everything is working perfectly thanks to this tutorial, thank you.
But at the end of it, how do we switch back to VR mod ? because the level is loaded on computer screen, but my headset doesn't load the level, I activated the VrLink, i can even hear the game sound inside the headset but nothing to see, i am just in the waiting room of the vr Link
Ok, there is your other video, just talking about it lol , thank you !
Watch next parts, I talk about it and show how to do it
Can you make a video in which you package the game and show how to play with a friend from another place?
It needs additional setup and I am currently seeing photon as best solution. You can look for oculus shared spaces on youtube and see how it is set up. It uses photon which requires c++ replication. It is the only way I see it, and btw, your app will need to be published in test channels.
I've been trying for a few days to build a multiplayer VR application in version 5.3 or 5.4 but I can't and your solution only works in Lan, have I currently found anything that could be used in version 5.3 or 5.4? I even have the photon plugin but it requires doing all the replication via code, it didn't work on the dedicated server, when I ask the client to connect to the server by passing the host and local IP it doesn't work either, nothing happens, it doesn't change level or anything , so I currently have no solution.
I am currently looking for solution, by what you can do is check Oculus Platform SDK combined with photon. It is an official oculus project th-cam.com/video/td8dQxZY9OI/w-d-xo.htmlsi=YAIQjjowMHX2xJiV. I am trying to find solution myself for my app, and still struggling, photon seems the only solution
My first time getting brain nurishment lol
So how do you go from LAN so searching over the internet?
To make it work through the web, is it quite hard to do, but I have looked on it and it is possible. Reason you don’t see any tutorials on youtube is that the only way to make it is c++ coding through photon SDK and oculus platform SDK combined. To invite friends, etc, please check Oculus Platform SDK developer.oculus.com/blog/building-your-multiplayer-vr-experience-platform-sdk-and-unity-sharedspaces-sample/ (read this article). You will need to have your oculus app published as official app, but for yorself only to test. This includes everything for multiplayer including authorizing users and inviting friends from anywhere. For this, read and download Oculus Plarform SDK developer.oculus.com/downloads/package/oculus-platform-sdk/. Also, watch this video about using this plugin and download project sample here th-cam.com/video/td8dQxZY9OI/w-d-xo.html
@yarovr thanks for these videos!! Unity recently released the multiplayer vr template, that along with no webGL export, are the only things keeping me from going all in Unreal. Great video by the way, would love to see VR multiplayer over internet if they ever make it easy enough to do
@@nickromanek9444 check out photon sdk and shared spaces provided by meta. They have good documentation on github. It is multiplayer template for vr ue5
Do you have Patreon or something? PayPal doesn’t work in Turkey
I have, but it is not released yet, I will notify you when it is