TF2 but you Spawn on your Team-mates

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  • เผยแพร่เมื่อ 13 ก.ค. 2023
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ความคิดเห็น • 966

  • @bugjams
    @bugjams 11 หลายเดือนก่อน +2056

    The concept of a Medic retreating a corner to undergo mitosis and spawn a new Medic (and subsequently more Heavies) is hilarious.

    • @TheDiner50
      @TheDiner50 11 หลายเดือนก่อน

      Next level tryhard medic. And honestly the shit medic players go through makes the idea of undergo mitosis as your team sucks ass quite genuine. We are talking about Medic here. Cheating the devil and getting away with it.

    • @-Sentient
      @-Sentient 10 หลายเดือนก่อน +136

      Cells be like

    • @StygianSunder
      @StygianSunder 10 หลายเดือนก่อน +176

      Medic’s experiments be getting wack

    • @Espartanica
      @Espartanica 9 หลายเดือนก่อน +31

      Halo 4 Promethean Knights and Watchers would literally do this
      Watchers can spawn/revive Knights, while also being able to give them a shield or throw back grenades. Knights can also spawn new Watchers

    • @pemo2676
      @pemo2676 8 หลายเดือนก่อน +67

      in the right circumstances, a medic who is alone (which is very dangerous to such environments) will undergo mitosis to create a healing chain and safety in numbers, and in rare events a double mitosis. in even more extreme circumstances, the natural order determines that the medics need a target of safety to hide behind and to heal, as such - and with the number of medics present - TWO heavies are introduced. this balances the ecosystem, and allows equal reaction to dangerous stimuli present to medics in their natural environment. it is their most dangerous capability.

  • @Octanis0
    @Octanis0 11 หลายเดือนก่อน +5084

    To be fair in some of those games you can't respawn onto your teammates if they're already in combat.

    • @BottomOfTheDumpsterFire
      @BottomOfTheDumpsterFire 11 หลายเดือนก่อน +913

      Or if the enemy or control point is nearby. Plus, usually they have bigger, more open maps, moving points that really benefit defenders, and they make it harder for the steamrolling team to respawn instead of how TF2 does it. Game design is an art.

    • @awsomebot1
      @awsomebot1 11 หลายเดือนก่อน +125

      "some"? try most lol

    • @TheRealBatabii
      @TheRealBatabii 11 หลายเดือนก่อน +229

      In the Splatoon games, jumping takes a few seconds and there's a clear marker on the ground when a player is about to land so it's very easy to get ambushed
      It also helps that everyone has the same HP, so you can't just tank everything

    • @Boltscrap
      @Boltscrap 11 หลายเดือนก่อน +34

      I wonder if it would also help if players spawning on teammates had like half health and/or ammo, so spawning at spawn has the upside of starting out with more resources.

    • @doodlesyoru2108
      @doodlesyoru2108 11 หลายเดือนก่อน +14

      ​@@Boltscrap I'd say half ammo and a temporary damage vulnerability.

  • @GreenGuyGeno
    @GreenGuyGeno 11 หลายเดือนก่อน +6291

    This is why teleporters are very VERY important, fellas.

    • @Emm1lyn
      @Emm1lyn 11 หลายเดือนก่อน +672

      Yeah, this gamemode is basically just TF2 but everyone is a glorified Teleporter Exit.

    • @yesno-vz3ci
      @yesno-vz3ci 11 หลายเดือนก่อน +23

      Yeah.

    • @ninjabaiano6092
      @ninjabaiano6092 11 หลายเดือนก่อน +95

      Teleporters are not fellas.

    • @kingstaze9696
      @kingstaze9696 11 หลายเดือนก่อน +163

      Teleporters are the lifeblood of defense and offense. Being able to sustain defense with rapid deployment and being able to sustain offense the same way is incredibly important.

    • @shrub8644
      @shrub8644 11 หลายเดือนก่อน +83

      I think teleporters in general are weird, how sometimes the entire game is played around them. They can either be super op or super underpowered depending on how well or how poorly they are defended.

  • @gangrene9897
    @gangrene9897 11 หลายเดือนก่อน +2145

    Worth noting that TF2 respawns players in waves for the expressed purpose of keeping players grouped up. So, living players aren't just drip feeding respawns, every player has a whole party of four in their pocket.

    • @avilionamillion
      @avilionamillion 11 หลายเดือนก่อน +213

      yeah a lot of tf2's design goes into balancing out teams for the time it takes to move out to the frontlines (teleporters have cooldowns, spawning earlier etc.) so yeah this experiment was always going to be a royal mess

    • @TheLostPhoenixOfTheSkies
      @TheLostPhoenixOfTheSkies 11 หลายเดือนก่อน +163

      Not a pocket medic but a whole pocket hospital 😭

    • @TikiShades
      @TikiShades 11 หลายเดือนก่อน +92

      I'm surprised more games didn't learn this. Overwatch would've been so much more bearable if I didn't have to convince people it's bad to rush in alone and die.

    • @doltBmB
      @doltBmB 11 หลายเดือนก่อน +22

      Battlefield 1942 spawned people in waves. Crysis Wars spawned people in waves, it works.

    • @moronribbons5774
      @moronribbons5774 11 หลายเดือนก่อน +12

      Despite this I too often don't find myself spawning with a buddy for soldier's whip speedboost...

  • @Nova-exe
    @Nova-exe 11 หลายเดือนก่อน +1216

    Imagine you're fighting a scout and then 12 heavies just materialize from him

    • @superexplosion5985
      @superexplosion5985 11 หลายเดือนก่อน +74

      Um achulee it would be 11 heavies 🤓

    • @mrdeadmemes
      @mrdeadmemes 11 หลายเดือนก่อน +143

      @@superexplosion5985 wrong they change class to heavy and then teleport back

    • @SmegmaGoblin
      @SmegmaGoblin 11 หลายเดือนก่อน +20

      It's like the scene from malcolm in the middle with Hal and the weightlifters

    • @saki453
      @saki453 11 หลายเดือนก่อน +36

      He called upon his homies.

    • @jimmydesouza4375
      @jimmydesouza4375 11 หลายเดือนก่อน +4

      Pipes eat 12 heavies standing inside of each other.

  • @ivysundew_
    @ivysundew_ 11 หลายเดือนก่อน +1727

    Could this have worked better if?:
    -Blu had the same respawn time as Red
    -You couldn't spawn on a teammate if they recently took damage
    -You couldn't spawn on a teammate if they're on a point or near the cart

    • @alface935
      @alface935 11 หลายเดือนก่อน +456

      - You can't spawn on a Invisible Spy (Clock And Dangar in some random coner of the map just serving as a infinity respawn becon for the entire match)
      - You can't spawn on a Disquise Spy

    • @darrylthewolf6568
      @darrylthewolf6568 11 หลายเดือนก่อน +163

      ​@@alface935clock and dangar

    • @kurrygan
      @kurrygan 11 หลายเดือนก่อน +193

      -You cant spawn on uber medic
      -You cant spawn on spy
      -You cant choose sniper
      And this gamemode will be fun

    • @RandomDude647
      @RandomDude647 11 หลายเดือนก่อน +56

      Bonk scout also shouldn't be able to be a respawn beacon while invincible. Maybe phlog Pyro too

    • @vendami
      @vendami 11 หลายเดือนก่อน +43

      You can’t play the game at ALL how about that

  • @hughjanes4883
    @hughjanes4883 11 หลายเดือนก่อน +1459

    5:32 That stupid medic? The REALLY dumb one that laughs then dies? That's me right there.

    • @Greyspecies9999
      @Greyspecies9999 11 หลายเดือนก่อน +154

      based

    • @bobkinect5254
      @bobkinect5254 11 หลายเดือนก่อน +112

      and i was also this medic at 1:13 too th

    • @zeta5341
      @zeta5341 11 หลายเดือนก่อน +45

      You have my respect, that's pretty damn based.

    • @sirbill_greebi3811
      @sirbill_greebi3811 11 หลายเดือนก่อน +54

      And that one just hiding next to the cart and watching the sticky bombs at 1:58

    • @Spacebugg
      @Spacebugg 11 หลายเดือนก่อน +7

      ​@@bobkinect5254 thats pretty nice tho

  • @ZeroGForce
    @ZeroGForce 11 หลายเดือนก่อน +164

    "Alright, nice team kill, everyone!"
    "Wait, I count eleven corpses, not twelve."
    "Well, that last guy can't have gone far, right?"
    _[eleven Heavies materialize around a crouched Cloak & Dagger Spy behind enemy lines]_

  • @haazmat
    @haazmat 11 หลายเดือนก่อน +2353

    Now I really wanna see a giant Battlefield-esque map but with TF2 gameplay.

    • @oktayyildirim2911
      @oktayyildirim2911 11 หลายเดือนก่อน +314

      Imagine building up enormous speed rocket jumping off the warehouse on Golmud Railway, sailing across the map, and landing a garden on a poor soul in the village.

    • @peccyweccy
      @peccyweccy 11 หลายเดือนก่อน +39

      @@oktayyildirim2911golmud railway goes so hard

    • @Reitaliation
      @Reitaliation 11 หลายเดือนก่อน +71

      @@oktayyildirim2911 Rocket jumping from tower on Siege of Shanghai

    • @madmannn9576
      @madmannn9576 11 หลายเดือนก่อน +24

      imagine what the "behemoths" would be. the giant bread monster?

    • @pauloricardo-wn6ps
      @pauloricardo-wn6ps 11 หลายเดือนก่อน +73

      sniper heaven

  • @KnightandDay33
    @KnightandDay33 7 หลายเดือนก่อน +53

    1:18 Here we can see medic undergoing mitosis
    Nature truly is beautiful

  • @kokorikopi
    @kokorikopi 11 หลายเดือนก่อน +1193

    Whenever you do one of these TF2 experiments it always makes Spy insanely broken. It's like Dragapult in Pokemon.

    • @camoking3609
      @camoking3609 11 หลายเดือนก่อน +107

      Not the "slightly less random crit" experiment

    • @O5MO
      @O5MO 11 หลายเดือนก่อน +129

      Very unique & experimental class + unique and experimental mechanic = unique and very broken experience

    • @memor22
      @memor22 11 หลายเดือนก่อน +53

      Becouse spy is balanced by players not the game, so if you change how its played, the players are gonna adapt and just make spy insanely op

    • @user-nm9yd4wq4s
      @user-nm9yd4wq4s 11 หลายเดือนก่อน +6

      do you have a RBY metagame comparison?

    • @user-lh7mt7zo7l
      @user-lh7mt7zo7l 11 หลายเดือนก่อน

      @@user-nm9yd4wq4s mewtwo

  • @YahiamiceLIVE
    @YahiamiceLIVE 11 หลายเดือนก่อน +28

    "oops! it's actually a 1v7"

    • @OfficialMisterBoo
      @OfficialMisterBoo 3 หลายเดือนก่อน

      Yahiarat, what are you doing here?

  • @porlolxd2930
    @porlolxd2930 11 หลายเดือนก่อน +89

    1:14 i like to think that medic could actually multiply himself and bring his pocket heavy 24/7

    • @danolantern6030
      @danolantern6030 7 หลายเดือนก่อน +18

      A _literal_ pocket heavy.

    • @thedeergod435
      @thedeergod435 14 ชั่วโมงที่ผ่านมา

      He had them in his inventory

  • @nickybakes
    @nickybakes 11 หลายเดือนก่อน +210

    Shoutout to the spy next to the point at 5:49 who starts dancing then almost immediately gets hunstmanned.

    • @seronymus
      @seronymus 11 หลายเดือนก่อน +25

      Clever eye to notice that, this game is just always naturally hilarious

    • @grievetan
      @grievetan 11 หลายเดือนก่อน +12

      tf2 is a comedy gold

  • @burn1ngbunny
    @burn1ngbunny 11 หลายเดือนก่อน +419

    What if you ran the same experiment but with a couple changes?
    A) Players can't spawn on invisible spies.
    B) Player's can't spawn on a teammate that's already in combat.

    • @curiosityenjoyer
      @curiosityenjoyer 11 หลายเดือนก่อน +39

      define "in combat"

    • @me67galaxylife
      @me67galaxylife 11 หลายเดือนก่อน +20

      and change the timer for blu

    • @TheDolphinTuna
      @TheDolphinTuna 11 หลายเดือนก่อน +18

      Probably would have resulted in a similar, but less drastic outcome.

    • @MillsTC
      @MillsTC 11 หลายเดือนก่อน +65

      @@curiosityenjoyer usually in games like battlefield, "in combat" is defined as having taken damage from an enemy player in the last 5 seconds.

    • @christiancinnabars1402
      @christiancinnabars1402 11 หลายเดือนก่อน +52

      @curiosityenjoyer TF2 actually has some mechanics that are very similar to being "in combat." The Medigun, for example, provides less healing to players that have been dealt direct damage by an enemy within the last 10 seconds and max healing to players that haven't taken damage in the last 15 seconds. Providing a clear system of "in combat," a five second grace period of being on "alert," and then afterwards being considered out of combat.

  • @wryyy2841
    @wryyy2841 11 หลายเดือนก่อน +41

    1:21 "and now red? more like... sad" 😭

    • @brightblackhole2442
      @brightblackhole2442 4 หลายเดือนก่อน

      why didn't he say "lose" instead??? it would've rhymed much better

    • @Arslan35
      @Arslan35 3 หลายเดือนก่อน +7

      ​@@brightblackhole2442 Dead, it's just dead.

    • @UH-60_Blackhawk
      @UH-60_Blackhawk 24 วันที่ผ่านมา +2

      ​@@brightblackhole2442
      what world do you live on where lose rhymes better

  • @Disappointo
    @Disappointo 11 หลายเดือนก่อน +366

    This man will never run out of TF2 experiments to do

  • @toyocolla6374
    @toyocolla6374 11 หลายเดือนก่อน +15

    1:36 Is like killing a random spider but then the babies start swarming out

  • @mcmoozack
    @mcmoozack 11 หลายเดือนก่อน +133

    This actually seems like it would be a really neat gamemode, after balancing of course.

  • @Qgthauy
    @Qgthauy 11 หลายเดือนก่อน +37

    "World War 2 would've been a lot easier if you could split off by mitosis"
    - Grouse playing Enlisted

  • @Auto-UTTP_Report_Bot
    @Auto-UTTP_Report_Bot หลายเดือนก่อน +4

    2:00 the fact everyone tried to run away from the bomb and still died is hilarious for some reason

  • @wevegottrouble5891
    @wevegottrouble5891 11 หลายเดือนก่อน +34

    It's a little crazy to think about how potent Spy is in a mode like that. Everyone on blue kill binds at the same time and they teleport onto that random Cloak and Dagger Spy on first CP and you have an immediate raid on a Control Point.

    • @Bucket_Of_Spamton
      @Bucket_Of_Spamton 4 หลายเดือนก่อน +5

      With Co-ordination an entire team could win games in seconds, this was chaos but a focused attack made with planning, this is TF2, at it's most broken

  • @gangrene9897
    @gangrene9897 11 หลายเดือนก่อน +141

    I'm interested in how CTF works with this, being a gamemode that's known for eternal stalemates

    • @fitmotheyap
      @fitmotheyap 11 หลายเดือนก่อน +46

      Eternal eternal stalemates

    • @moronichybrid
      @moronichybrid 11 หลายเดือนก่อน +74

      One spy creeps into the enemy base and it becomes chaos.

    • @UH-60_Blackhawk
      @UH-60_Blackhawk 11 หลายเดือนก่อน +19

      as soon as a spy gets in the Intel room, the enemy auto loses basically

    • @TheOneWhoHasABadName
      @TheOneWhoHasABadName 11 หลายเดือนก่อน +15

      that could be interesting, since defending players can try to spycheck and deter spies, but at the same time, the invading spy can summon an army to clear the defenders and get the intel
      since the gamemode is symmetrical, both teams have the offensive and defensive tasks at the same time. they need to figure out how many teammates need to attack and how many need to defend. spies can act as mobile respawn anchors to get flanking attacks, but they can’t really fight well with their role so even the amount of spies to be used could be interesting to figure out

    • @jakaberdajs4378
      @jakaberdajs4378 11 หลายเดือนก่อน +2

      ​@@UH-60_Blackhawk... You still gotta make the walk back... Or are we ognoring the core mechanic of ctf?

  • @brainha5747
    @brainha5747 11 หลายเดือนก่อน +28

    I think we all knew it was a bad idea the moment we realized people can spawn on invisible spies

  • @railroach
    @railroach 9 หลายเดือนก่อน +5

    5:49 shout out to that spy who backstabbed a soldier, taunted, then instantly died

  • @Sleepy_Cabbage
    @Sleepy_Cabbage 11 หลายเดือนก่อน +66

    positioning is insanely important in tf2, so it makes sense that this breaks the game

  • @bobbyperson1
    @bobbyperson1 11 หลายเดือนก่อน +36

    normally in games that allow respawns on teammates, they have to be not in combat (shooting or getting shot at), this might make it better in tf2

    • @MoustachioFurioso83
      @MoustachioFurioso83 11 หลายเดือนก่อน +23

      Even more reason to have Spy anchors... unless you do the obvious thing and prevent invisible/disguised Spies from having teammates spawn on them, if at all.

    • @TinyDeskEngineer
      @TinyDeskEngineer 11 หลายเดือนก่อน +12

      ​@@MoustachioFurioso83Yeah, Spy should most definitely be excluded from having teammates spawn on him. Spy is designed to be able to easily get behind enemy lines without the enemy knowing, so much so that even a spy who has very little experience can easily find his way into a hiding spot and act as an entire team of Eureka Effect engineers, silently teleporting everyone behind enemy lines. Also, perhaps people who have had many teammates spawn on them without getting attacked themselves could have a beacon pointing towards their position, like teleporters in Mann vs. Machine.

  • @LeoForeo
    @LeoForeo 11 หลายเดือนก่อน +181

    every time shounic uploads i giggle and kick my feet in the air

    • @blueknife7728
      @blueknife7728 11 หลายเดือนก่อน +7

      fr

    • @juango500
      @juango500 11 หลายเดือนก่อน +15

      can I see th- * gets beaten to death *

    • @AliceLoverdrive
      @AliceLoverdrive 11 หลายเดือนก่อน

      Saaaame

    • @GewelReal
      @GewelReal 11 หลายเดือนก่อน +4

      gay

    • @seronymus
      @seronymus 11 หลายเดือนก่อน

      🍹 🌈

  • @Ayeloo
    @Ayeloo 11 หลายเดือนก่อน +26

    It feels like it would take just a handful of tweaks to make this a really fun gamemode

  • @selbi182
    @selbi182 11 หลายเดือนก่อน +45

    This could be very fun for a high-paced Team Deathmatch mode

  • @dappegames8706
    @dappegames8706 11 หลายเดือนก่อน +21

    4:29 "It's no balls"

    • @arikomart7209
      @arikomart7209 4 หลายเดือนก่อน +2

      It's snowballs, but still a ball

  • @King-of-Cheetos
    @King-of-Cheetos หลายเดือนก่อน +3

    1:13 The 0.01% of the bacteria that didn't get killed by the hand sanitizer:

  • @Opus_Sir
    @Opus_Sir 11 หลายเดือนก่อน +8

    6:05 From the words of a very lazy man "Heavy + Teleporters = A SUPERIOR CLASS"

  • @festiveobeliskus
    @festiveobeliskus 11 หลายเดือนก่อน +10

    0:36 is the funniest shit ive ever seen with the ragdolls and everything

    • @AndroCubed
      @AndroCubed 11 หลายเดือนก่อน +2

      this is what the internet has done to my humor

    • @AVI-lh6rm
      @AVI-lh6rm 7 หลายเดือนก่อน +4

      its just age of war gameplay

  • @RdTrler
    @RdTrler 11 หลายเดือนก่อน +33

    The confused looks on all the respawning players are priceless.

  • @nightwaffles283
    @nightwaffles283 11 หลายเดือนก่อน +117

    What if the spawn timer was the same for both teams?

    • @kurrygan
      @kurrygan 11 หลายเดือนก่อน +29

      Red wins, thats all

    • @muru_7922
      @muru_7922 11 หลายเดือนก่อน +18

      The first team to win would snowball and win most of the next matches.

    • @Sorta8
      @Sorta8 11 หลายเดือนก่อน +4

      Actually, that makes me think, how would an attack/defense map work as a control points game, obviously blue would be at a bit of a disadvantage, since one point and longer walking distance, but if you give blue the same 5 second spawn timer advantage, could they more efficiently push the red team?
      Add to all of that the map changing mechanic of attack/defense in a more tug-of-war-esque manner and the ways the game could progress may end up being pretty interesting, at least in theory.
      I feel like someone has done something like that before, though

  • @blueknife7728
    @blueknife7728 11 หลายเดือนก่อน +7

    Wow,what excellent timing lol.Cant wait to see how this ends :D

  • @BaKa60gaming
    @BaKa60gaming 11 หลายเดือนก่อน +7

    cant you just change the respawn time?

  • @theitalianmexican1035
    @theitalianmexican1035 11 หลายเดือนก่อน +8

    In battlefield, they prevent the whole “one guy survives the fight and brings his whole team back” thing by making so you can’t spawn on a teammate that is “in combat”, which means he’s currently fighting sombody. I think it also stops you if they are near alot of enemies, but I’m not sure. I wonder how it would be like if TF2 had this system too, so that way one person couldn’t run away from a teamfight and then wait for his whole team to spawn again and then come back.

    • @wulfee_8434
      @wulfee_8434 8 หลายเดือนก่อน

      yeah the "in combat" clause on the spawning on teammate thing leads to full team wipes being a lot easier than one person suddenly spawning an entire team from their ass

  • @the48thronin97
    @the48thronin97 11 หลายเดือนก่อน +2

    I know these videos often seem like silly/fun thought experiments, but it really shows just how important every aspect of game design really is. Love the content!

  • @milanknezevic7652
    @milanknezevic7652 11 หลายเดือนก่อน +7

    1:30 - RED more like DEAD

    • @Pyroscity
      @Pyroscity หลายเดือนก่อน +2

      They need some REDEMPTION tbh

  • @whatarewesomekindofspookysquad
    @whatarewesomekindofspookysquad 11 หลายเดือนก่อน +19

    You should do an experiment where the cap times of 5CP are reversed -- where mid takes the least amount of time and last points take as long as mid does normally. I forsee team masses swinging wildly between last points as mid is a fast battle but last points are very difficult to take, but I'm interested in seeing where it would go for real.

    • @RichardRichardman
      @RichardRichardman 11 หลายเดือนก่อน +12

      eternal stalemate

    • @pyrotechnic96
      @pyrotechnic96 11 หลายเดือนก่อน +3

      Yeah it'd be bad. It would be really hard to cap second because mid would always be ripe for backcapping meaning you always have to commit resources for it. Plus capping last would be really really hard in a pub setting. You'd be forced to spawncamp to get enough point time.

    • @SamuelTrademarked
      @SamuelTrademarked 10 หลายเดือนก่อน

      discount ctf

  • @GlitchyPSI
    @GlitchyPSI 11 หลายเดือนก่อน +2

    Splatoon has a mechanic called Super Jump, in which you can jump to any teammate at any point in time (including right after spawning). SJs take quite some time to complete, and there is an indicator when a player is SJing towards another which gives the opposing team a chance to react. I think that could balance this nicely, as spawning normally is still faster in actionable time compared to Super Jumping
    Although, you can buff superjumps in splatoon soooooo some may be faster

  • @Lemon-cm4nh
    @Lemon-cm4nh 8 หลายเดือนก่อน +2

    "You were supposed to destroy the teleporters, not join them!"
    Cloak and dagger spy in the corner: "I HATE YOU!"

  • @WangelHL2
    @WangelHL2 11 หลายเดือนก่อน +7

    OK but like, why would RED and BLU put their mercs onto of each other. Like bruh

  • @epicjack340
    @epicjack340 11 หลายเดือนก่อน +6

    imagine a random eureka effect engineer teleporting to the last point and multiplies into all of the enemy team

  • @classmcsass1775
    @classmcsass1775 11 หลายเดือนก่อน +1

    What a hilarious experiment. I love this kind of content

  • @lazarusmekhane439
    @lazarusmekhane439 11 หลายเดือนก่อน +1

    'Coming out of the blue' really is a good summation of this experiment's result.

  • @vzm_underscore
    @vzm_underscore 11 หลายเดือนก่อน +3

    as a lot of other comments stated, it’d be interesting to see this done with major tweaks to balance it out more, though thats really a lot of work for something not many people want. still, would be neat to see!

  • @BappO-is-me
    @BappO-is-me 11 หลายเดือนก่อน +8

    I feel a way to balance this out is to make sure you cant spawn on people who are currently in battle (maybe restrict them so you can't spawn on them for 3 seconds when they attack or get hurt)

  • @Geebanger0
    @Geebanger0 11 หลายเดือนก่อน +2

    Respawning on your teammates works in games like battlefield because of 2 restrictions
    1) you can usually only respawn on your squad mates. You join a squad of up to 4 people, including yourself, and those are the only people that act as respawn points for you, not your entire team.
    2) you can’t respawn on a teammate if they’re fighting someone else. If you want to prevent extra enemies from spawning in, you can just keep shooting at the last guy remaining.

  • @GewelReal
    @GewelReal 11 หลายเดือนก่อน +1

    That's the coolest thumbnail you have ever done

  • @TheGamerUnknown
    @TheGamerUnknown 11 หลายเดือนก่อน +4

    What if you made the spawn times equal, disabled spawn on cloaked spies? You could also make a little hologram appear where someone is about to spawn, or add a condition that prevents players recently in combat from being spawned on.

  • @the_patch_notes
    @the_patch_notes 11 หลายเดือนก่อน +4

    Here is an interesting question. In those game modes like Payload and point captures, (without the chaotic teammate spawns) does attack or defense have an easier time? I have had a conversation regarding this over games like TF2 and BFN.

  • @tPlayerioT
    @tPlayerioT 10 หลายเดือนก่อน +1

    "this medic, multiplies into another medic" lol thats looks like a infection

  • @pochita8721
    @pochita8721 11 หลายเดือนก่อน +1

    This gamemode is the best teleporter commercial ever

  • @Greenhourglass
    @Greenhourglass 11 หลายเดือนก่อน +3

    If you do this again, you should probably make respawn times the same, and make it so you can’t respawn on someone who’s too close to an enemy or has a line of sight with an enemy.
    Alternatively you could scrap all of this and give Engineers a device they can build that players can respawn at, but the enemy team could destroy

  • @zboy1775
    @zboy1775 11 หลายเดือนก่อน +25

    I love how monotone shounic is, it's funny

  • @omnisel
    @omnisel 11 หลายเดือนก่อน +2

    It's interesting how 5CP, although seeming to be symmetrical, actually become an asymmetrical game after the center point is capped.

  • @Mabra51
    @Mabra51 11 หลายเดือนก่อน +1

    All Blu needs is a single cloacked spy hiding near the objective to act as a teleporter.

  • @Boat_Sponge
    @Boat_Sponge 11 หลายเดือนก่อน +2

    Tf2 mercenaries turn into bacteria and undergo mitosis

  • @winterwolf6098
    @winterwolf6098 5 หลายเดือนก่อน +1

    the one cloak and dagger spy acting as a endless teleporter for their team

  • @purplehaze2358
    @purplehaze2358 11 หลายเดือนก่อน +2

    "And now, 'red'? More like.... 'sad'."
    You probably could have said "dead" and it would be just as accurate, if not more so.

  • @elijahcalderon6419
    @elijahcalderon6419 28 วันที่ผ่านมา

    I like how splatoon does it because with the super jump you can basically teleport to a teammate from spawn but it is marked that you will be landing there and the opposing team can just prepare to vaporize you if your teammate happens to die before you land

  • @The_D_ray
    @The_D_ray 11 หลายเดือนก่อน

    This is something I didn't need to know, but I'm glad I now know.

  • @RobinRhombus2
    @RobinRhombus2 10 หลายเดือนก่อน +2

    I feel like this would be good if it were one very specific game mode with maps specifically tailored to suit it.

  • @thorveim1174
    @thorveim1174 11 หลายเดือนก่อน

    man hat would make cloak-and-dagger spies an utter nightmare.. every little corner coudl hide an invisible spawn point

  • @Left4Cake
    @Left4Cake 11 หลายเดือนก่อน

    Almost like a game mechanics work in tantum and changing one thing sometimes require a complete overhaul to truly impmenttion in a balanced way.

  • @trystanreadman1764
    @trystanreadman1764 6 หลายเดือนก่อน

    i think the strength lies more in that this artifically creates nigh on perfect team co-ordination than just faster respawn.

  • @zivanara1781
    @zivanara1781 11 หลายเดือนก่อน +2

    sounds fun

  • @258thHiGuy
    @258thHiGuy 11 หลายเดือนก่อน

    I love the idea of a spy holding invis with the cloak and dagger and just being a super teleporter for the entire team

  • @crackedemerald4930
    @crackedemerald4930 10 หลายเดือนก่อน

    Looking at tf2 gameplay like this feels like watching a petri dish with pond water

  • @porkyminch1640
    @porkyminch1640 11 หลายเดือนก่อน +1

    A cloak and dagger spy now becomes the most dangerous thing in the game with this mechanic.

  • @jabz1582
    @jabz1582 11 หลายเดือนก่อน

    I love the cloak n dagger spy respawn beacon idea lol

  • @henke37
    @henke37 11 หลายเดือนก่อน

    I consider this experiment a success, you obtained valuable data.

  • @FluffyFailure0
    @FluffyFailure0 11 หลายเดือนก่อน

    This still sounds like stupid fun. :3

  • @glenn6657
    @glenn6657 11 หลายเดือนก่อน

    Suddenly the spy disguises as a teleporter.

  • @4per8
    @4per8 11 หลายเดือนก่อน +1

    this is a certified splatoon 1 meta moment

  • @funnydotyes
    @funnydotyes 11 หลายเดือนก่อน

    Spy sounds like a nightmare in this mode

  • @theperson8114
    @theperson8114 11 หลายเดือนก่อน +1

    So let’s see the experiment again but this time even out both spawn timers

  • @floofykxtty
    @floofykxtty 11 หลายเดือนก่อน

    i think there should be a retest but with a marker indicating that there’s a teammate going to spawn there, similar to splatoons system, in splatoon, you can jump to your teammate at any time in the match but the enemy team can see where youre going to land so its this balancing act of “its safe i can go here” or you cant because your spot will get camped considering how much players can respawn on one person maybe you could have a sound indicator from that spot too, and have the player that’s about to be teleported there have a fade in of 1-2 seconds so the other team can react to it better

  • @timm8o475
    @timm8o475 11 หลายเดือนก่อน

    Congrats, you invented Splatoon super jumping.

  • @grogcito
    @grogcito 5 หลายเดือนก่อน

    Can't wait to see this in 100 player junction :shotroll:

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 11 หลายเดือนก่อน +1

    I know this'd be a lot of work, but have you considered doing playtests where you add long-requested features?
    Stuff like Heavy getting a lunchbox slot, Demoman getting access to secondary shotguns, or Spy being able to make his disguises play firing/reload animations.
    I've always wondered how big changes like that would impact the game...

  • @augustfuller3396
    @augustfuller3396 11 หลายเดือนก่อน

    "And now, RED? More like..."
    *footage of RED getting absolutely shredded*
    "Sad."

  • @sigataros
    @sigataros 11 หลายเดือนก่อน +1

    0:00 thank you for this information

  • @punishedwhispers1218
    @punishedwhispers1218 10 หลายเดือนก่อน

    A verison of KOTH with this called Bear Pit would be so much fun

  • @saucelessbones5872
    @saucelessbones5872 11 หลายเดือนก่อน

    This is can be workwd around , by designing a map specificly for this , incrising the player cap and making the respound time longer and no spy respawining

  • @iliakatster
    @iliakatster 11 หลายเดือนก่อน

    Koth as a constant insane brawl sounds amazing

  • @Maegnume
    @Maegnume 11 หลายเดือนก่อน

    This is so chaotic. Bro literally created Spywner subclass inside an experiment.

  • @Nuniya0
    @Nuniya0 11 หลายเดือนก่อน

    'Blu pushes in, then everyone dies'

  • @l9m241
    @l9m241 11 หลายเดือนก่อน +1

    I remember when Halo Reach introduced the Invasion gamemode, where you do 3 objectives in succession and whoever succeeds the most wins.
    It has a "Buddy" system where you can spawn on a single teammate and it was a player that was paired up with you and they would be able to spawn on you as well. Each team has 4 pairs of these squads and they also had the buddy system. It sucked when the buddy quits since you had to spawn at the set spawn points. It was actually quite balanced since you can work with your buddy to spawn on them or use the preset spawns. It was obvious too, a large "A TEAMMATE IS TRYING TO SPAWN ON YOU" would appear on your screen and if the teammate saw it, they would try to hide for a second for the spawn to trigger.
    They soon rolled out "Buddy Slayer" with a similar concept of Invasion, but just a 8v8 mode with the "Buddy Spawning" system but... it was like this video. You could spawn on ANYONE.
    It was okay, fun but heavily unbalanced depending on the map. It was broken when the whole team was grouped up and the system wasn't perfect so sometimes you killed most players and if there was just one guy hiding invisible somewhere the whole squad could potentially spawn in since the "Enemies Nearby" thing was a little too lenient. Think of the Invisible spy here, but with active camo in halo. It was... really broken. That was a flaw with the buddy slayer mode compared to Invasion, since Camo and the buddy system was a lot more restricted.
    Some potential fixes to make it work like how Halo's Invasion spawn mechanic would be:
    Prevent players from spawning too close to enemies and while the player was in combat within a certain period of time.
    Still give players the option to spawn at the vanilla spawn rooms.
    (This could be optional due to TF2's gameplay ->) Restrict players to spawn only with a randomly selected partner and this partner would also be able to spawn on you.
    Restrict players from buddy spawning in dangerous locations or restricted areas. Somewhat vague, but areas that generally are either too hazardous (spawn deaths) or too close to mission critical goals should be prevented. Unfair to spawn right on top of a Control Point (though you could just stand away from the CP and spawn them in that way. Halo Reach had a similar system with some objective modes.)

  • @amy9249
    @amy9249 11 หลายเดือนก่อน +1

    This is already interesting, but I do wonder how it would work with even respawn times and a system similar to splatoon where the enemy team can see where players are about to spawn before they actually do. Probably a lot of work for a one off thought experiment though.

  • @Foxingg
    @Foxingg 11 หลายเดือนก่อน

    With some adjustment, this plugin could be extremely fun in an arena-esque map. Think one point in the center, very small map, whoever caps it wins instantly or very fast but it takes a long time to cap. To compensate for the pro heavy, anti-sniper bias classes could be adjusted to be locked in at round start and have different respawn times, so heavy being a powerhouse would be 16 seconds while scout or sniper or spy would be more like 8, or something like that. Maybe one adjustment that could be made is there would be a preview as to where players would spawn in, like the game would display a hologram similar to the body drops in MVM about two seconds before they spawned. That sort of thing.

  • @MlguelPires
    @MlguelPires 11 หลายเดือนก่อน +1

    It makes super sense that the heavy was the most played, suddenly his major speed flaw would dissapear if he could just appear in the point with a teammate out of nowhere with a minigun

  • @charlotte_0
    @charlotte_0 10 หลายเดือนก่อน

    Would love to see a POV of a koth game like this. It's like TF2 gone full quake deathmatch

  • @mrstudent9125
    @mrstudent9125 11 หลายเดือนก่อน

    I hope you'll more experiments in the future.

  • @alittledeezer6415
    @alittledeezer6415 หลายเดือนก่อน

    Cloak and Dagger finally got its time to shine

  • @briankuczynski6884
    @briankuczynski6884 11 หลายเดือนก่อน

    the immortal science of tf2 marches on

  • @BrightPage174
    @BrightPage174 11 หลายเดือนก่อน +1

    1:18 Look Ma, I'm on TV!
    The no restrictions respawn is an absolute mess but if tuned right I could see it being a nice alternative to running to the front on a map with a long run back to the fight. A form of in combat restriction is definitely needed though as a bunch of people are saying