You Can Push Cart even if Blocked??

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
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ความคิดเห็น • 344

  • @StickMaster500
    @StickMaster500 ปีที่แล้ว +2318

    Never thought tickling the cart would be a viable strategy for dire situations

    • @stratospheric37
      @stratospheric37 ปีที่แล้ว +27

      He said in the video that the whole thing is basically meaningless

    • @hamaczech13
      @hamaczech13 ปีที่แล้ว +123

      Sometimes you just need to tickle it a little when it's about to blow.

    • @CathodeRayKobold
      @CathodeRayKobold ปีที่แล้ว +8

      Only if your enemy doesn't have a gun.

    • @sillowillo
      @sillowillo ปีที่แล้ว

      ​@@hamaczech13fax

    • @totallynothyper964
      @totallynothyper964 ปีที่แล้ว +16

      ​@@hamaczech13ambatublow

  • @dadmitri4259
    @dadmitri4259 ปีที่แล้ว +129

    I appreciate that you covered the purpose of this interaction
    and don't just go "odd interaction = bad/unintentional"

    • @meticakolli1237
      @meticakolli1237 3 หลายเดือนก่อน

      Just because it’s unintentional doesnt mean its bad

  • @TheJackMouse
    @TheJackMouse ปีที่แล้ว +169

    Shounic's visuals for explaining complex code and interactions remains absolutely fascinating. I so think this sort of stuff should be used in classes to show how in any meeting/class/presentation just how powerful a well communicated idea is. It's crisp as fuck.

    • @NerfPlayeR135
      @NerfPlayeR135 ปีที่แล้ว +25

      It's not just what you communicate, it's how you communicate it. This is why graphic design is a profession.

  • @NikoNikoAi
    @NikoNikoAi ปีที่แล้ว +1666

    I wouldn't mind if this bug stayed in the game as it enables some of the most glorious pub pushes I've ever seen in this game

    • @kezif
      @kezif ปีที่แล้ว +71

      1 hammer unit per touch in negligible

    • @foodaah
      @foodaah ปีที่แล้ว +175

      ​@@kezifwell like for example,the cart is about to fall down a pit on any map,but is being currently blocked by red.
      it may be possible to make it move just enough for blu team to win

    • @schniemand
      @schniemand ปีที่แล้ว +21

      It doesnt enable anything but annoyance. It has no reason to stay.

    • @sticktrix86
      @sticktrix86 ปีที่แล้ว +138

      @@schniemand this maybe wins 1 out of 1000 games, other than that it does basically nothing . i would rather they squash big bugs that are major issues over something so small that you wouldnt notice it unless you where really looking for it

    • @SiFWolf
      @SiFWolf ปีที่แล้ว +5

      While yes, it is "glorious" - this is certainly unfair due to the fact that blu has shorter respawn time and probably has tele nearby to abuse this with something like spy.

  • @Boevaia_Pelmeha
    @Boevaia_Pelmeha ปีที่แล้ว +572

    "You push cart
    If red guy - no push"
    I like how cavemen language is always so understandable and relatable

    • @legathar8558
      @legathar8558 ปีที่แล้ว +106

      that's literally how code is written, except with less punctuation

    • @Boevaia_Pelmeha
      @Boevaia_Pelmeha ปีที่แล้ว +13

      @@legathar8558 im glad it works tho

    • @neevko267
      @neevko267 ปีที่แล้ว +17

      ​@@legathar8558
      wow it really is just baby talking to the computer so it understands what you're saying huh

    • @quickdraw6893
      @quickdraw6893 ปีที่แล้ว +46

      @@neevko267 Exactly. People think computers are smart, but they're actually very, very dumb, and need highly specific instructions.

    • @Vincer
      @Vincer ปีที่แล้ว +1

      @@quickdraw6893 wrong. They were. All hail our new silicon ovelords

  • @Klausenburg_Bro
    @Klausenburg_Bro ปีที่แล้ว +961

    Goddamn you are extremely good at explaining things. I never noticed, but I always seemed to remember your videos no matter the subject. I do believe that you have a useful talent, good sir.

    • @macrro
      @macrro ปีที่แล้ว +9

      He sure does!

    • @ReyHunter
      @ReyHunter ปีที่แล้ว +1

      Same

    • @Klausenburg_Bro
      @Klausenburg_Bro ปีที่แล้ว +8

      @@ReyHunter
      MY GOD, MAN!
      HOW DID YOU FIND ME?
      WHY ARE YOU TRACKING MEEEEEEEEEEE

    • @ungezoockt
      @ungezoockt ปีที่แล้ว +6

      @@Klausenburg_Bro schizoprehnia

    • @Klausenburg_Bro
      @Klausenburg_Bro ปีที่แล้ว +3

      @@ungezoockt Nonononono
      You see, he is stalking me.
      My every move is tracked.
      And he won't let me out of his basement.

  • @maazmasood5305
    @maazmasood5305 ปีที่แล้ว +225

    I remember a game where 3 reds were on the cart at the very edge, but an uncloaking spy still pushed it to end the game, which shocked us all!

  • @rowrow_
    @rowrow_ ปีที่แล้ว +573

    I've always thought this was intentional, and appreciated being able to pull off wins when the cart was within a couple inches from capture.

    • @lorenzpacis3249
      @lorenzpacis3249 ปีที่แล้ว +21

      Hell. Tapping the cart only moves it by 0.6 inches, since 1 hammer unit = 0.75 inches.

    • @CathodeRayKobold
      @CathodeRayKobold ปีที่แล้ว +58

      @@lorenzpacis3249 Just so you know, that scale technically only applies to Half-Life 2. TF2 is modeled about 1.2-1.5 times larger, though the exact dimensions are too inconsistent to be sure of.

  • @invalid_user_handle
    @invalid_user_handle ปีที่แล้ว +36

    I like how this could be interpreted as someone slamming themselves so hard into the cart, that despite the other team blocking it, it still manages to move an inch.

  • @marrychrismas5993
    @marrychrismas5993 ปีที่แล้ว +251

    If this is a bug it is a welcomed one, because bomb rushing the cart so it doesn't roll back if blocked or not is strategically valuable.

    • @herb_2
      @herb_2 ปีที่แล้ว +7

      Strategically viable or OP for blu? Is the rollback a core feature that balances the game mode? I honestly don't know, just playing Devil's Advocate. I lean towards it being a good thing because red already has a huge advantage by spawning right in front of their last point and can stack the point way easier than blu can.

    • @jerry3306
      @jerry3306 ปีที่แล้ว +25

      @@herb_2red also has a longer respawn timer so they don’t have that much of an advantage

    • @Jasiuc330
      @Jasiuc330 ปีที่แล้ว +7

      @@jerry3306 Not forget if BLU had good Engi, they are as fast at last as RED when they spawn

    • @MaximusChivus
      @MaximusChivus ปีที่แล้ว +1

      ​@@Jasiuc330 Which can be taken out by a spy pretty easy

    • @ketchup901
      @ketchup901 ปีที่แล้ว

      @@MaximusChivus Spy can't do anything.

  • @Nic5Cyprus
    @Nic5Cyprus ปีที่แล้ว +231

    I feel like at this point he should probably submit bug fixes on the workshop since these bug are so niche for Valve to notice and fix themselves

    • @greenoftreeblackofblue6625
      @greenoftreeblackofblue6625 ปีที่แล้ว +26

      I feel like they know about this one because it's useful to still give the player drive

    • @ME0WMERE
      @ME0WMERE ปีที่แล้ว +12

      he needs to be hired by valve

    • @waldolemmer
      @waldolemmer ปีที่แล้ว +9

      The workshop is for sharing assets, not code patches

    • @Gardivanyth
      @Gardivanyth ปีที่แล้ว +29

      @@waldolemmer The TF2 workshop has a "community fixes" section. While most of them ARE asset fixes (like clipping or incorrect materials), not all of them are.

    • @queue1312
      @queue1312 ปีที่แล้ว +9

      So valve can ignore it like they did with the "update sized update"?

  • @nadrewod999
    @nadrewod999 ปีที่แล้ว +16

    It also serves to reset the rollback countdown when the cart is in a heavily-defended choke point, so the programmer doesn't also have to think of some way to reset that countdown when the cart is constantly being blocked.

  • @lncomus
    @lncomus ปีที่แล้ว +20

    I actually used this to win once

    • @banananana2
      @banananana2 ปีที่แล้ว +9

      I have 100% seen badwater games end even when the kart is swarmed with red players. I've always assumed that somehow all the red players had left the area for a split second but now I'm not so sure

  • @SSM24_
    @SSM24_ ปีที่แล้ว +5

    "There are 2 hard things in computer science: cache invalidation, naming things, and off-by-one errors."

  • @IGSA101
    @IGSA101 ปีที่แล้ว +17

    I almost want to see a bot programmed to frame perectly step in and out of the cart push zone just to see how long it would take to push it one tick at a time.

  • @visoreyes6393
    @visoreyes6393 ปีที่แล้ว +16

    Man, if I had nickel for every time shounic said "Can this be fixed? Yes, easily."

  • @jamesdevine02
    @jamesdevine02 ปีที่แล้ว +34

    Once again, I love how direct your content is. So refreshing to see someone get straight into the subject matter without an unnecessary intro and 2 minutes of pointless preamble! And it's great content :)

    • @jamesdevine02
      @jamesdevine02 ปีที่แล้ว +1

      Granted, I find some of the coding parts a bit difficult to follow but it's very well made so I think that's just my problem lol

    • @gillgoober
      @gillgoober ปีที่แล้ว

      yer a cool fella

  • @Qoride
    @Qoride ปีที่แล้ว +9

    I'm always excited to see what gaben sound clips shounic puts together at the end of his videos, its always a pleasant surprise

  • @drtauntsalot
    @drtauntsalot ปีที่แล้ว +96

    You know what, controversial opinion maybe, but I *like* this mechanic. It means that if your team is desperately trying to push a cart teetering on the brink of capture, your team can just throw every available body at it no matter how quickly they die, and still have a chance. Great way to counter a RED team that just turtles with half a dozen sentries.

    • @AveryChow
      @AveryChow ปีที่แล้ว +6

      the cart only moves about the irl equivalent of a millimeter, so it would take maybe 100 people all running at the cart over and over for it to go somewhere

    • @DrewPDrawerz
      @DrewPDrawerz ปีที่แล้ว +7

      I've won a few games by just playing Spy and existing on the cart.

    • @samuels1123
      @samuels1123 ปีที่แล้ว +3

      In the demonstration of the cart nudge, it would've taken about 10-20 players each doing a solo kamikaze mission touching the cart multiple times over 30-60 seconds.

    • @lorenzpacis3249
      @lorenzpacis3249 ปีที่แล้ว +2

      @@AveryChow Actually, a hammer unit = 0.75 in or 19.05 mm. Touching a cart to move it 0.6 in or 15.24 mm isn't impossible for a desperate measure.

    • @drtauntsalot
      @drtauntsalot ปีที่แล้ว +5

      @@AveryChow All depends on how close it is. I've definitely won games by just running at the cart and getting it those last few millimeters in. Sometimes a millimeter is all it takes.
      Plus, as long as you keep touching it, you prevent it from rolling backwards.

  • @Arwalen
    @Arwalen ปีที่แล้ว +11

    You could have also mentioned that control points work the same way. They have exactly the same behavior. If a player from one team defends a point and another player from the other team comes in who can take it over, there will be a slight progression of the takeover.

  • @greenoftreeblackofblue6625
    @greenoftreeblackofblue6625 ปีที่แล้ว +72

    I actually feel like this is a good feature. It makes people want to always do the objective.

    • @lpsp442
      @lpsp442 ปีที่แล้ว +3

      But only in little tiny mini-sized bursts - where everyone on the blue team synchs perfectly to bop on-and-off at high pace, without accidentally interfering with each other.

  • @CookTF2
    @CookTF2 ปีที่แล้ว +12

    This accidental mechanic has saved many tough games I've played. It sounds unbelievable but true.
    You can also get the cart stuck on Hightower elevator abusing this.

  • @effien
    @effien ปีที่แล้ว +3

    There are so many times I've said "how the fuck did they cap I was standing right on the cart". Now I know why.

  • @Boevaia_Pelmeha
    @Boevaia_Pelmeha ปีที่แล้ว +10

    i like how high-speed cart acts like an anxious hamster

  • @LovelySoftSnow
    @LovelySoftSnow ปีที่แล้ว +6

    "Can this be fixed?
    Yes. Easily" should be the motto of these videos

  • @ChicDead26
    @ChicDead26 ปีที่แล้ว +30

    Finally, a perfectly justified game quirk! Kudos to the valve devs who came up with this solution.

  • @sumkindacheeto
    @sumkindacheeto ปีที่แล้ว +7

    But it's an interesting mechanic to visualize. The entire enemy team holding off the cart just for a single scout to launch himself towards the cart and pushing it into the pit.

  • @Franciscoman23
    @Franciscoman23 ปีที่แล้ว +6

    I won a game because of this, so I would say it's significant

  • @cellulanus
    @cellulanus ปีที่แล้ว +4

    I wonder if you could fix it by delaying cart movement by a single tick but increasing the carts acceleration so it will still move by the same ammount.

    • @_red_crewmate
      @_red_crewmate ปีที่แล้ว

      Though it'd still reset the timer of when the cart will move backwards

  • @jking4854
    @jking4854 ปีที่แล้ว +6

    It's funny how most bugs in the game come from the code check order letting stuff through, though I can't blame them since it is stuff you would normally sort of overlook while coding.

  • @FrogInShorts
    @FrogInShorts ปีที่แล้ว +3

    So a full team of sticky jumper demos could just have a constant line of sacrifices to carry a cart through the whole map while maintaining overtime?

  • @7blak
    @7blak ปีที่แล้ว +6

    Finally somebody talking about this, no one seems to realize that you can uncloak as spy right next to the cart and start pushing it immediately, which means that on some maps BLU is guaranteed to win

  • @GreyMaria
    @GreyMaria ปีที่แล้ว +3

    Honestly, don't fix this regardless. Being able to push it while someone is blocking it forces the team to defend the AREA and not just the CART. Swiftwater matches are quite often decided by whether or not BLU keeps tapping the cart.

  • @Jivyachi
    @Jivyachi ปีที่แล้ว +2

    That thumbnail gave me a idea
    What if enemy players can push the cart BACK? Like how blu can push the cart forward

  • @Brackets_Guy
    @Brackets_Guy ปีที่แล้ว +3

  • @lowly309
    @lowly309 ปีที่แล้ว +5

    sith pyro op?

  • @BrannMolvik
    @BrannMolvik ปีที่แล้ว +4

    For comp it is quite often impactful for certain maps such as spy-capping swiftwater last or upward 2nd and 3rd.

  • @purplehaze2358
    @purplehaze2358 ปีที่แล้ว +6

    Yet another glitch that could likely be fixed in the space of 20 seconds at most, but hasn't been for years.

    • @benismann
      @benismann ปีที่แล้ว

      you would actually have to write new code to make the game behave the same way except the 0.8 HU movement. If u can come up with such solution in 20 seconds - cool, u should apply to work at valve

  • @herb_2
    @herb_2 ปีที่แล้ว +2

    So if RED has a perfect defense, BLU can counter by sending one person at a time to kamikaze onto the cart. 12 players * 0.8 hammer units = 9.6 hammer units. Thats pretty significant! Obviously, killing the players before they can touch the cart is a thing. But theoretically this is a major discovery!

  • @carthing4325
    @carthing4325 ปีที่แล้ว +3

    I KNEW IT I knew the cart moved even if you are blocking it as Red but I never realized the cart worked like this!

  • @jalontf2
    @jalontf2 ปีที่แล้ว +2

    Valve needs to skip the middleman and just hire Shounic already

  • @subg9165
    @subg9165 ปีที่แล้ว +3

    ah yes. 56 seconds ago

  • @DJ20000
    @DJ20000 ปีที่แล้ว +2

    the 1 dislike is from that red scout at the start

  • @Palozon
    @Palozon ปีที่แล้ว +3

    "Can this be fixed?"
    "Yes, easily"
    TF2 in a nutshell.

    • @mrbackup993
      @mrbackup993 ปีที่แล้ว +3

      to be fair, this one seems to be intentional

  • @winter_mint
    @winter_mint ปีที่แล้ว +1

    this happened to me on badwater 2nd point. i was STANDING ON THE CART, and they ticked it twice which was just enough to capture it. The killfeed didn't show who captured it, only that I defended twice in a row. I was a lil salty about it haha

  • @BiblemanTF
    @BiblemanTF ปีที่แล้ว +2

    No wonder pub pushes are impossible to stop...

  • @diegodankquixote-wry3242
    @diegodankquixote-wry3242 ปีที่แล้ว +6

    I always saw this as an intentional feature. I would rather be able to stop the cart from falling all the way down on blu then sometimes lose to cheese on red.

  • @ChumpstickCharlie
    @ChumpstickCharlie ปีที่แล้ว +1

    I figured this out on red the hard way on brimstone, I was jump revving into the cart ok the last seconds and tried to stop it end of the line style, however even though it counted as a defense it rolled in anyway and I lost I was so salty lol

  • @superbro6413
    @superbro6413 ปีที่แล้ว +3

    Sometimes, saying "yeah, it's good enough" is the difference between a game or feature that ships, and one that remains indev indefinitely

  • @actualhyena
    @actualhyena ปีที่แล้ว +2

    I'm surprised they don't just zero the movement however. If anything, they spent more effort making the capture code than they should have!

  • @sergeyivanov3607
    @sergeyivanov3607 ปีที่แล้ว +2

    Wholesome, and I don't even play.

  • @DogsRNice
    @DogsRNice ปีที่แล้ว +2

    this is also how 100 player ctf is played

  • @Bizo_132
    @Bizo_132 ปีที่แล้ว +2

    Looks like I’m early.

  • @Sterkson92
    @Sterkson92 ปีที่แล้ว +1

    I`ve been on 2 Pascal lessons in school, so i am qualified programmer. I would simply add "If: [cart_is_rolling back] then :touch=stop_rolling_back". Don`t thank me

  • @da_pwo
    @da_pwo ปีที่แล้ว +1

    The funny thing is that this could easily be changed by anyone with a little knowledge in code

  • @derkatwork33
    @derkatwork33 ปีที่แล้ว +1

    I'm very OCD with the code I write, so yes. I would absolutely fix it. I understand that I say this from a comfortable position of not being a Valve Dev.

  • @BlackoutRoulette
    @BlackoutRoulette ปีที่แล้ว +1

    Everybody talking about the janitor probably watching shounics videos, but what if shounic is the janitor?

  • @TheGreenTaco999
    @TheGreenTaco999 ปีที่แล้ว +1

    "good enough" should be the slogan for valve programmers, it's brilliantly effective.

  • @EntranceJew
    @EntranceJew ปีที่แล้ว +1

    I would bet that the band-aid solution also breaks achievement/contract tracking for obstructed payloads / defenses. The conditions for those contracts and effects seem spotty enough as-is.

  • @jakowa894
    @jakowa894 8 หลายเดือนก่อน +1

    your gaben outros are an amazing blend of funny and crazy to me that you always know exactly how to make him say something relevant

  • @mrhat1073
    @mrhat1073 ปีที่แล้ว +1

    3:53 incorrect. maybe it's been my time playing this game, but too many times has the cart been nudged by that

  • @maskofthedragon
    @maskofthedragon ปีที่แล้ว +1

    Hopefully everyone forgets this during October, when I get up to my shenanigans

  • @SuperJusted
    @SuperJusted ปีที่แล้ว +1

    Wouldn't say it doesn't matter. I'm pretty sure I've lost a few games because of this actuallly.

  • @Levita_
    @Levita_ ปีที่แล้ว +1

    Day 2 of asking for a video explaining the inconsistencies of the catapult door on Steel.

  • @spartv1537
    @spartv1537 ปีที่แล้ว +1

    i swear resetting go-back-timer for bomb is one-line solution and requires like 5 seconds to accomplish

  • @comet-fy6pd
    @comet-fy6pd ปีที่แล้ว +1

    yes, yes i would spend that time fixing an extremely minor edge case that wont have any real bearing on the game as a whole
    why?
    neurotic

  • @berkeguzel5979
    @berkeguzel5979 ปีที่แล้ว +1

    would i spend days to fix it? nah i think i can fix it in like less than an hour
    (I've not read the source code)

  • @WangelHL2
    @WangelHL2 ปีที่แล้ว +1

    Push cart should replace "Push the cart!"

  • @Iteration456-8_codename_goblin
    @Iteration456-8_codename_goblin ปีที่แล้ว +1

    yeah iv had games where im definetly on cart but blu still is somehow able to cap last for some reason and I get very confused

  • @OlegSmileSSToRM
    @OlegSmileSSToRM ปีที่แล้ว +1

    Can it be fixed? Yes! Will it be fixed? You know the answer

  • @thodds68
    @thodds68 ปีที่แล้ว +1

    could you write a bot that moves in and out of the zone very quick to move the cart at a steady pace?

  • @googy2251
    @googy2251 ปีที่แล้ว +2

    mmm

  • @neglex9854
    @neglex9854 ปีที่แล้ว +1

    i have literally lost games due to this bugs and having no idea why it happened

  • @ihavenoideadanny
    @ihavenoideadanny ปีที่แล้ว +1

    what does this do if the cart acceleration and speed is at a high value?

  • @yourdiresir
    @yourdiresir ปีที่แล้ว +1

    New video from Shounic, let's gooooooo!

  • @CrunchyGold
    @CrunchyGold ปีที่แล้ว +1

    can there be a payload that is in the spectator team?

  • @infinitebros8617
    @infinitebros8617 ปีที่แล้ว +1

    So that's what pain train is used for.

  • @kritzmaker
    @kritzmaker ปีที่แล้ว +1

    does this also apply to capture points?

  • @Starlit_Juno
    @Starlit_Juno ปีที่แล้ว +1

    Thanks Valve, very cool.

  • @PekaCheeki
    @PekaCheeki ปีที่แล้ว +1

    Payload sniffing its way to find the end

  • @gimmethegepgun
    @gimmethegepgun ปีที่แล้ว +1

    When you determined that it moves 0.8 hammer units, did you only do that as Scout, with his increased push speed?
    Is it the same if you use a non-Scout?

    • @shounic
      @shounic  ปีที่แล้ว +2

      oh fuck, yeah i completely overlooked that loll. yeah i guess technically other classes would move it slightly less :)

  • @afbanjagjafdbxcvbrtjwsasdg2825
    @afbanjagjafdbxcvbrtjwsasdg2825 ปีที่แล้ว +1

    4:12 a few days or a few minutes?

  • @DrHundTF2
    @DrHundTF2 ปีที่แล้ว +1

    Nice to see the return of Darth Pyro

  • @MoustachioFurioso83
    @MoustachioFurioso83 ปีที่แล้ว +1

    TF2 code is asking us philosophical questions: can you truly call it "stopping the cart" if it isn't moving in the first place?

  • @LindsdayisBetter
    @LindsdayisBetter ปีที่แล้ว +1

    i really like how this guys content is straight to the point

  • @TheDeathChrist
    @TheDeathChrist ปีที่แล้ว +1

    I like it as a feature.

  • @Gman18
    @Gman18 ปีที่แล้ว +1

    I think its good enough

  • @lpsp442
    @lpsp442 ปีที่แล้ว +1

    Eeeh, seeing the Payload cart roar forward too fast and start nibbling the wall always cracks me up.

  • @andyonit
    @andyonit ปีที่แล้ว +1

    I feel like this originates from removing a check of conditions since the next and primary function checks the same conditions. It's likely an out of order error brought about by saving processing. Yet like you said, as it allows stopping the cart rolling back, it was just kept as is.

  • @MeesterTweester
    @MeesterTweester ปีที่แล้ว

    I saw this in a NISLT video and I thought it was an intentional feature. If RED is constantly standing by the BLU cart while it's at the end of the line (not uncommon of a situation), a few good pushes to the cart by the BLU team could be enough to win the game.

  • @kritz2605
    @kritz2605 ปีที่แล้ว +1

    What I find funny is the idea that somewhere, a long time ago, a BLU player touched a cart that had half of RED team surrounding it and this bug magically let them cap the cart.

  • @UnderscoreGamingChannel
    @UnderscoreGamingChannel ปีที่แล้ว

    So this bug DOES still exist.
    I thought about putting it into my exploits video, but I was too lazy to verify if/how it worked.

  • @geeseguy1758
    @geeseguy1758 ปีที่แล้ว +1

    xool vi a

  • @SkywayFishers
    @SkywayFishers ปีที่แล้ว +1

    Is it possible to enable engineers to pick up another engineer's buildings, or is that just fundamentally impossible? It would be hilarious to see a game where ninjaneers can sneak around and yoink an enemy engineer's dispenser or sentry.

    • @chatboss000
      @chatboss000 ปีที่แล้ว

      Enemy buildings? When they're not either in a secure location or being watched by a sentry and thus not worth the hassle, I feel like engies would notice and just...destroy their building when it's placed back down. Why risk a teleporter being relocated in front of the enemy team or on the opposite side of the map?

    • @SkywayFishers
      @SkywayFishers ปีที่แล้ว +1

      @@chatboss000 I don't care about the psychology surrounding the strat as much as I care about whether or not there's a flag in the code you can toggle to allow engineers to grab another engineer's buildings.

  • @KoolKyurem25
    @KoolKyurem25 ปีที่แล้ว +1

    I've seen enough videos to have guessed that the cart moves a touch because the code to move it happens before the code to stop it, but seeing the exact way it happens with shounic's explanation is still interesting

  • @adud5475
    @adud5475 ปีที่แล้ว +1

    Hows the video?

  • @sonikkuffffff
    @sonikkuffffff ปีที่แล้ว

    i have seen red players often get stuck inside of the cart on the first push of goldrush, would this be the explanation for why that happens?

  • @henryhuynh3574
    @henryhuynh3574 ปีที่แล้ว +1

    OK

  • @Trizoo_cn
    @Trizoo_cn ปีที่แล้ว +1

    E

  • @ethosaur
    @ethosaur 3 หลายเดือนก่อน

    I used this trick to win a game earlier, felt good