Evil Overlord Tilebuilder Tower Defense Roguelite! - Ravage Road

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 18

  • @triplecerberusstudios
    @triplecerberusstudios 2 ปีที่แล้ว +77

    Thanks so much for checking out the game, Wander! The speed controls are definitely in progress, as well as some balance tweaks to make that first Crown more obtainable and to make gold more of a meaningful resource to be managed in the mid game. Your feedback really means a lot and will definitely drive some improvements between now and the official release date!

  • @Illianor123
    @Illianor123 2 ปีที่แล้ว +9

    I think at around 32:50, perfection was the enemy of the good. Adding the turn to the first path just converged the 1st and 2nd path back together and increased the density. adding to the third path on top would have helped spread the lanes out better.

    • @Illianor123
      @Illianor123 2 ปีที่แล้ว +4

      You also keep talking about spreading the enemy out, then making the paths the same length, so they hit your final defences at the same time.

    • @apollotheodoro5710
      @apollotheodoro5710 2 ปีที่แล้ว +1

      He doesn't know how to count apparently

  • @escivencain8653
    @escivencain8653 2 ปีที่แล้ว +10

    So far an interesting looking game

  • @kalin1993
    @kalin1993 2 ปีที่แล้ว +6

    Unless i missed something, couldn't you just turn roads in on themselves and close a loop?

    • @aysenurozkalkan3671
      @aysenurozkalkan3671 2 ปีที่แล้ว +3

      I was wondering that as well.

    • @sea-envy3137
      @sea-envy3137 2 ปีที่แล้ว +3

      in the tutorial it says blocking a road is a game over

    • @DarrylCross
      @DarrylCross 2 ปีที่แล้ว +2

      From another channel I saw covering this game, it seems that if you have two roads connecting to each-other the enemy will spawn where the two branches met and go their separate directions from there.
      The game over thing I think is just if you don't have any legitimate spots to build a new road.

  • @kristianpettersen3962
    @kristianpettersen3962 2 ปีที่แล้ว +3

    Time On Target. You want to maximise the amount of road a tower covers. (Unless it’s two or more roads that will be active at the same time.)

  • @noonyx33
    @noonyx33 2 ปีที่แล้ว

    this game looks amazing, Im sooooooooo grabbing this

  • @tylerabdill2429
    @tylerabdill2429 2 ปีที่แล้ว +5

    feel like pointing out thematically it's appropriate to just put a lot of goblins cause they're often swarm-y enemies

  • @trueheart1372
    @trueheart1372 2 ปีที่แล้ว +3

    I dont like that we can't close shops they should get uses

    • @wanderbots
      @wanderbots  2 ปีที่แล้ว +5

      I don't like it, but I respect it. Its a layer of risk vs reward to force players to make risky decisions for large payouts.

  • @heckzotica
    @heckzotica 2 ปีที่แล้ว

    Cool game, but why would you post a game crash run? So frustrating!

  • @robm6726
    @robm6726 2 ปีที่แล้ว +1

    An interesting concept, though I think it could use some more visual flair and identity. As is it just seems like a bad NES game visually. I'm not a graphic snob by any means, but this one seems a bit much for me.

  • @Stirling96
    @Stirling96 2 ปีที่แล้ว +2

    Please play totally accurate battle simulator.

    • @tantamounted
      @tantamounted 2 ปีที่แล้ว

      TABS is definitely a goofy fun game for the strategic thinker