Hey! Just going to pin a comment here that's a general FAQ for the video as Starcraft 2 is a game with an effectively infinite skill ceiling, so I wanted to answer the most popular questions all in one comment so that the video isn't another eighteen years longer. Of course, this will be a very long comment so click "read more" at your discretion (and of course, spoilers, if you care) 1. Hey! You made a mistake at (x:xx) Yep, something I decided to do while creating this video (even after achieving victory several times) is to replay the mission ad nauseam until I could consistently win WITHOUT saving / loading so I can prove that it's possible without "perfect play". That's why my saves showcased at 3:03 went all the way to 240 over the course of a few months, even though my first victories were all the way back in July. And also to be completely honest here, Starcraft is the type of game that practically invites horrendous back seaters due to the previously mentioned "effectively infinite skill ceiling", so I figured beyond the self imposed challenge I may as well capitalize on that by intentionally leaving in a few glaring misplays, some of which I can all but guarantee are going to result in very condescending gotchas which I am very much looking forward to :P 2. Is it better to hold the line before evacuating your main base so that you can recall more archons or reach max supply? In regards to the supply, even on brutal it is totally possible to reach 198/200 in void rays / dark templar before Artanis arrives. In the run showcased here I got to 156, but I've managed to win with as little as 120. In regards to the archons / mass recall though, you actually want to evacuate ASAP so that the map can be flooded with as many enemies as possible before the air waves of death really start to emerge. 3. Are there any meaningful differences to the strategies shown on casual, normal or hard? Funnily enough, besides casual which reduces the HP of all enemies by 50%, I find that brutal actually has the EASIEST end game transition compared to hard and even normal. Of course the rest of the mission (including post entity cap) is so much easier that brutal is still by far the hardest difficulty, but on brutal I usually reach the entity cap around the ~42-44 minute mark, meanwhile on lower difficulties the entity cap may be triggered after well over an hour. That may not sound like much but you have to remember that the end-game only really begins around the 32 minute mark, which means that instead of holding on for ten minutes, we'd have to hold for well over half an hour. It's surprisingly tough. 4. How come you opt out of the full DT Wall when you have to make them later on into the mission anyway? Besides the reasons listed in the video, since this is essentially a macro challenge where your objective is to reach max supply before the 30 minute mark, assembling your final army composition is possible with a wide variety of different strategies and/or defense compositions. What's shown in the video is what I personally found to be the most comfortable / consistent defense 5. Could phoenixes outperform void rays in the end-game? In theory, with enough phoenixes it may be possible to one-shot corruptors which could be better? But in practice, micromanaging 50-60+ phoenixes across three different battle lines just isn't going to work. 6. Carrier has arrived? No. If you have any other questions, feel free to leave them below this pinned comment! I may edit them directly in, or I may just respond in the replies. Either way, I hope you enjoy the video, thanks for everything!
There in fact is a mission timer where the game automatically ends around 9:05:00, however I choose to view that as Zeratul warping back onto the Hyperion to verify that the crystal is malfunctioning, and to hopefully resuscitate Jim who's been convulsing on the floor for hours
The mental image of every zerg being dead and there suddenly like a long silence as the protoss look at each and other and they realize that they have just killed EVERYTHING that can be thrown at them is very funny
There's the battle strategy of throwing cannon fodder at the enemy until they run out of ammo. This is the battle strategy of mowing down zerg until the universe runs out of usable biomass.
@@gutfriedvonguttenberg5614 They've probably got an extra kicking around somewhere on the Mothership, in a supply closet somewhere. The bigger issue is that they won't have the ability to warp in anything anymore, because all of their pre-fabs are destroyed. They'll have to rebuild the hard way, or scavenge Terran tech.
"Oh, I just wanted to brag about how we'll totally survive the Apocalypse no matter what. You probably shouldn't kill Kerrigan if *you* want to live, though." - Zeratul to Raynor, probably
@@anadaere6861 Jim: "What do you mean chokepoint? Amons' forces will just attack you from behind your mineral fields." Zeratul: "Oh, fear not friend Raynor. that's the accursed land of no-pathfinding-terrain, not even Amon dares thread upon it."
@@Ивасик-р3п No, Zerg are only as smart as whoever is controlling them. If no one is controlling them they're just mindless animals, but Amon is the dumbass in this scenario.
This is basically that Edge of Tomorrow thing where the commander wins in an impossible situation because he's fought the battle 14000605 times and finally found one that works. "What is the commander doing? His orders make no sense!" "No, no! I've seen this before! Just do whatever he tells you, no matter how crazy it seems!" _"Tell the carriers to dispose of all remaining interceptors! This will make sense later!"_ "...Okay. Guess we're pretty much doomed regardless, so why not?"
I like the idea that you can softlock yourself on this mission if you kill off everything but the overlords and kill all of your units exept one that can't shoot up. just one zealot and 50,000 overlords stuck forever unable to kill each other.
@@S3IIL3CT trapping them is different, could do the same with a zealot or any other unit like an archon Aside from that, there's spores - any unit cloaked or not can die
@@PJOZeus "trapping them is different" why? its also a softlock. though if you want a different way: keep a probe and build something, then run the probe into the spine.
I choose to believe that the automatic mission timer before Starcraft kicks you out is Zeratul returning to the Hyperion, resuscitating Jim who has now been convulsing on the floor for hours, then picking up the crystal to see Amon spam chat with racial slurs and "PROTOSS IMBA" before turning it off and on again before watching the same vision all over again from the beginning and promptly disappearing into the shadow without a word
I've had the headcanon for a while that Amon/Narud's mentality is that of the eternal ragequitter/balance complainer. Narud spends the entire mission where he is killed doing nothing but insulting all three races. Amon's agenda is to replace them with his own 'balanced' race.
@@DaveyGunface "Skill issue, lul." -Zeratul's final words. "Once again, the Neraziim carry the Firstborn's stupid asses out of self-destruction." -Mohandar upon getting scoliosis from his back carrying the entire Protoss race.
Canonically he does. He kills all zerg and hybrids on this planet and ducks off to do whatever. In this case he just didn't confirm the kill beforehand so he doesn't know that protoss survived. And Zeratul's vision doesn't show it because he died and didn't see the end 😅
I love this :D Amon, behind the keyboard, just stares in disbelief as there's physically not enough biomass in the universe to breed any more zerg or hybrids and the overseers can't eat each other.
36:35 "Please ignore that you could do the same thing all the way back in the original Starctaft, which never stopped Blizzard from developing future titles, and that there's a mission timer where the game automatically ends past a certain threshold. Thanks!"
Specifically the mission in which Kerrigan is captured by the swarm after Mengsks betrayal, the giant attack-wave of death is lethal if you're not prepared but with a proper defensive line you can easily hold it off with zero casualties
@@DaveyGunface, ah, gotcha. So that means that you beat off the Zerg and that she "should not have" been captured and thus infested, and what does that then mean for everything after chapter one. I do vaguely remember that every time I played that mission, I ended up beating the Zerg, but never connected the dots that it meant that Kerrigan should not have been captured. I just went with "well, it's just scripted; the show must go on." Cheers, mate.
36:14 1 frame message: "Please ignore that you could do the same thing all the way back in the original Starcraft, which never stopped Blizzard from developing future titles, and that there's a mission timer where the game automatically ends past a certain threshold. Thanks!"
This is unironically the pre-requisite to live the start of a Korean webtoon where you're reincarnated as one of the Top Protoss to change the future in-game
It’s almost poetic for Amon to only have overseers at the end, access to countless eyes that can do nothing but witness his failure to eradicate the Protoss
Thats like the Dormammu scene from Dr. Strange. Zerg: "You can not do this forever!" Protoss: "Actually, I can. This is how things are now. You and me, trapped in this map, endlessly!"
I can hear the sound of zerglings and zealots clashing and dying all from this comment chain (And no it’s not the video I haven’t watched it just yet, I’m in a loud room but clicked on it to watch it when I’m somewhere quieter)
Would it be possible to recall a probe onto the ledge as well, cap amon on overseers, recall it back onto the mainland, and build a city under them? Would be really funny to reestablish civilization underneath a blanket of useless fliers 😂
Yeah i was wondering about that as well ^^ Give Amon a true middle finger. ... Damn Protos only have 4 fingers ( well two fingers and two thumbs) so they have no middle finger to give.
I dont think many minerals would be left to build anything... 700 in the vid... plus whatever is left on the gold... i suspect the main is mined out... or is there an infinite mineral patch on this map? Also -600/600 since ground amor could help keep the probe alive against the mira bounces
@@jeffjones7709 you can definitely keep more minerals if you play it perfectly with much saving. could also have the probe on the other small island so its out of muta aoe maybe?
Zeratul: this is our last stand. Let's bring as many zerg as we can to the grave with us! Protoss: but Zeratul... There doesn't seem to be any more reinforcements. We... Killed them all? Zeratul: you WHAT?!
One of the biggest sources of disconnect between story and gameplay for me is that in In Utter Darkness the last stand of the protoss race only results in killing like 3000-5000 of amons forces meanwhile in legacy of the void in the mission Last Stand when you blow up the temple on shakuras you are destroying millions or even a billion zerg. During the mission In Utter Darkness feels amazing but the actual numbers of losses and kills are less than some battles from the Middle Ages on earth. But i still love the mission its fun to throw myself at an enemy that's unbeatable to see how i stack up.
Even excusing the usual video game discrepancies in gameplay vs lore, Starcraft has always had a severe problem with proper in-universe scaling. Like how in lore medivacs are stated as being able to increase the average lifespan of a combat marine by SECONDS implying some insane WH40K death marches, meanwhile there's entire novels where a small squadron of marines were invaluable to a missions success. It's very bizarre
@@DaveyGunface Yeah I find that scale of conflict is something most sci-fi settings have trouble expressing like these are supposed to be multi-planetary states going to war yet a single squad of cannon fodder troops made a difference or a single battle tipped the scale seems strange. But I also understand that conflict at such a scale is hard for a writer to write about without giving the reader/player characters to latch onto and experience the war from the perspective of.
@@totallynotavoyeur6977 They're just in really high orbit, like battlecruisers and carriers! We'll ignore that meth addicted Floridaman can hit them anyway with a rifle from the ground. Also, Slugma is hotter than the surface of the sun and Lanturn's light produces more energy than the entire universe combined.
YOU CREATED A TIME PARADOX! I always find it amusing and honestly kind of encouraging when people figure out how to beat the unwinable situations. It takes time, unlikely ideas, careful just so planning, but if you pull it off you can do what is suppose to be impossible. You have created a stalemate and hey in case like these a tie is a good as a win.
Glorious! Getting the enemy "supply-blocked on [too many] Overseers" seems so poetic... like middle management in a big company that just grow and grow in number, until there are no actual employees to manage / oversee ;-)
It's wild; I still remember this mission like it was yesterday, even though I only played it once. Wings of Liberty was such an amazing game, it's really sad to see how Blizzard have fumbled the ball post-Overwatch.
I think it's easy to agree that Blizzard as a company started to become increasingly narcissistic and mistakes became increasingly more frequent post 2010, but there was a really solid period from 2010-2016 where they were still releasing REALLY good games. It's a shame that they had to kill so much of them off post-launch in the name of "ESPORTS!!!!!!!" when the game that basically pioneered modern day eSports is still gathering dust in the corner in favor of... competitive World of Warcraft dungeons. :,)
@@DaveyGunface OG Blizzard unknowingly killed itself when they (and their investors) realized that micro-transactions and store mounts were more profitable than great games. At which point the games slowly morphed into publicity platforms to drive sales for their stores.
It's rather thematic honestly, canonically I believe he's still alive which would be incredible to see in the Starcraft 3 we'll either never see or be immensely disappointed by
Considering how Zeratul and Mohandar are crucial for creating this "winning" situation, it just further proves that the Neraziim are a league above their not-dark peers.
@@joshuakim5240 To be fair to the Khalai, their Carriers are supposed to have continent-scouring superlasers, and Motherships their SC2 Beta abilities/armaments. The Khalai got hardcore nerfed when it came to the actual games, because otherwise nobody would have been able to stand against them on an open battlefield.
At this point it's gonna take Zeratul so much time to see the vision, Kerrigan will be killed by Jim. Alternatively, At this point it's gonna take Raynor so much time to see the vision Kerrigan will get all the artifacts and then... Uh... What exactly was supposed to happen then?
Supposedly, nothing would change in that amon would still be given its host form. The issue would be that kerrigan wouldn't murder him silly and Artanis wouldn't be able to cleanse his race of corruption.
Imagine amon gets bored and leaves but the units still stay as ferals And another species evolve to have advanced spacefaring capabilities go to protoss colonies and see the scriptures making the protoss look super strong and cool but they actually meet them in the planet and it’s just 12 blue balls of death and the battered golden armada which is only in the double digits hiding in a corner for all eternity
Okay but consider. The Golden Armada, crewed entirely by steely veterans. Each ship bears millions of scratches along the hull-kill-marks. Billions of them. They're draped in tattered heraldry. There are jury-rigged repairs visible. The guns have been used so much there are visible burn marks. Generations have lived and died on these ships, over and over and over again. They still assemble in parade formation to greet the newcomers. Images are important, after all.
@ladywaffle2210 I would say an artist with AI could create something really amazing. Alternatively, an artist alone could also do this, but if you're denying them tools, how far do you want to go? Are they allowed to touch in Photoshop? Draw using a digital tablet? Use paint that they bought? Or is it only true art if they use charcoal on a cave wall
@@MilodeVries If you are outsourcing all of your work to AI and the only thing you did is put in a prompt you're not an artist Any actual artist knows the limits. The Fill tool isn't generative AI--but getting an entire image made for you is. If you've actually seen AI art you know it's shit, unless you don't know how to see actual good art.
I believe it's possible, there would probably be a rather unfun RNG element with whether or not the remaining waves on screen target Zeratul or the probe, but theoretically it's very possible
@@DaveyGunface considering that amons forces target Zeratul instead of the archons it would probably be fair to assume that the probe won't be targeted
Holy shit, 23:04's voicelines synced up so well given this is the Protoss' strategy to beat the coming apocalypse Artanis - "March boldly, without fear" Dark Templar - "Fear is an illusion"
I always thought that the Protoss announcer should say "YOUR ADDITIONAL PYLONS ARE UNDER ATTACK!" or "YOU MUST CONSTRUCT ADDITIONAL ADDITIONAL PYLONS!"
If I read LOTV right, then the overmind’s vision of the future may just be propaganda by Ouros to convince Jim to let Kerrigan live so that Ouros could merge with her and defeat Amon once and for all. She wasn’t integral to defending the sector, just winning the Xel Naga war
That's correct but honestly everything involving Kerrigan in LotV is terrible. Honestly the entire SC2 campaign would have been greatly improved if Tychus killed her like he was hired to do at the end of WoL
@@starcraft2f2p77 next is zagara takes over the swarm and we get a campaign where the swarm can be the unrelenting force it is rather than the cognitive dissonance of Kerrigan trying to play the role of a good guy free from the swarms influence while also going out of her way to slaughter innocents before trying to negotiate or talk her way through situations. After that we follow Artanis vs Amon fighting against all odds in a timeline that they are supposed to be doomed in. The plot doesn't need to change all that much but the context does and we don't get the awful epilogue that was presented to us or any of the Kerrigan x Raynor fan fic level of writing.
I was really salty that you can't use terran units in this mission. Because it just feels so good to repel attack waves with various tech from the campaign. "Oh, hey Amon. Remember us? We brought tanks, bunkers, turrets and this drill with us. Have fun ending the universe!" This video made me feel better.
Yea, sc2 has a cap on the number of objects that can be loaded on a map. We've already broken some of the co-op mode maps using the unit cap exploit to prevent objectives (and attack waves) from spawning.
I'm having a hard time Googling for this information, could you elaborate or give me a source? I have a project in the works that might benefit from this...
@@theyugiohcardforger i don't see any specific videos on it, but it was taught to me back in the original game: Make tons of Ancient Protectors and station them a certain distance away from Jaina/Thrall's town hall. When that building is destroyed as the base falls, a cutscene plays and a Necropolis starts building in its place to spawn a new Undead base. If the Protectors can destroy that Necropolis before it finishes (Malfurion's Ult helps), the enemy AI becomes glitched similar to the Hybrids here and they stop attacking.
@@WhiteFangofWar While destroying the base under archimonde's butt does prevent him from ever sending waves against you ever again (and he will just sit there until the final 3 minutes or so at which point hes scripted to start moving even if the base didnt fall) it doesnt despawn him.
@@theyugiohcardforgerI think he means killing Archimonde. There's 2 videos, one for original warcraft 3, one for reforged, made by funnywarcraft3 The TLDR is goblin mines to blow up the undead base to stop attacks, then an unholy amount of Ancient Protectors to maze the path into a tower defence game and fill said path with an also ungodly amount of goblin mines.
Man, so many amazingly historical gaming accomplishments have happened this year that I’ve lost count of what’s what! I can tell you put a lot of thought and careful preparation into this strategy. Your ingenious efforts against a seemingly inevitable fate were not in vain!
I remember playing this mo so much time ago. Everyone tried to see if they could survive. And i always impressed everyone by telling them they could. "Just put a dark-templar on the " Thanks for the memories.
I thought you said if there are enough overseers on the map you can go back and rebuild your base? That would be absolutely beautiful. Anyway, fantastic video, thank you ❤❤❤
I believe it is totally possible by recalling a probe into a different crevice near the bottom of the path, but I decided after replaying this single mission for literal months that I was happy with it being a hypothetical suggestion and not delaying this release until Starcraft 3 :P
@@DaveyGunface at this rate, SC3 might actually even be a slim possibility. Attach such hypotheticals to the release of SC: Ghost. Even if rumors arise, it'll be cancelled eventually :P
There's a Command and Conquer player who loves doing hard Campaign challenges while building a nice expansive comfy base, he would probably love to try this if he's got a good handle on SC2 at all.
When I played this mission on my first play through I got the "semi glorious" achievement. The top achievement was going down in a blaze of glory. Semi glorious is such an insult!
Experienced enough scifi to know that you do not want to engage with a race coped up in their ship with an extreme case of paranoia, they've more often than not found ways to vastly improve their tech and methods that they see no need to expand beyond their confines despite being able to obliterate entire solar systems with ease making them absolutely terrifying and either some trump card in a protagonist's deck or a sacrifice that sets the protagonist on their journey or something :p
I thought I saw it all, great job man. Several years ago I thought of using that same location to keep my units safe, although I failed to make it work. Watching this video makes my inner child happy.
believe it or not, as somone who likes advance wars from the bygone gba era, i get that, in such a stalemate, vs ai who dosn't get it, max unit cap is a problem
36:35 says "Please ignore that you could do the same thing all the way back in the original Starcraft, which never stopped Blizzard from developing future titles, and that there's a mission timer where the game automatically ends past a certain threshold. Thanks!" I really wish creators would stop hiding messages like that in a single frame. It was a huge PITA to get to read that frame even with frequently playing/pausing at .25x speed.
Tip for any scenarios like this in the future: You can press period to move forward one frame of the video, and comma to move backward one frame of the video. It's saved me a lot of rewinding!
I'm fairly certain this is the only video I've ever done a one-frame message in, and honestly I did it just because the last video ended off on a very similar "Please ignore (tragedy that occurred because of my dumb ass chicanery)" and I didn't want to repeat a skit. I know that doesn't really remedy your current frustration, but it's very unlikely to occur again Although I will add that algorithmically it's fucking insane, but I don't make decisions FoR tHe AlGoRiThM so, yeah
@@DaveyGunface Don't worry too hard about it, it wasn't meant to be directed at you specifically; Just the trend as a whole. I'm actually really curious as to what it does to the algorithm now that you mentioned it. I've never watched a Starcraft game in my life but this ended up in my Recommended and I'm subscribed now.
@@Hifuutorian So the biggest thing in the TH-cam algorithm is engagement. Of course this is a slight generalization, but likes, comments, and subscriptions (among other metrics) are EXTREMELY important for a videos success. It's why TH-cam usually weighs negative comments and dislikes just as equally as positive comments and likes, except way more people are likely to comment on the negative video so it usually performs MUCH better The easiest example of this to point out is the eight trillion "Like, comment, and subscribe" green screens on every video ever. Some more subtle yet effective examples include intentionally mispronouncing a word or leaving typos so that people point it out in the comments, or including a notification sound so that people point out "Did anyone hear the notification at x:xx", that type of thing. In this case, enough people are pausing / rewatching the video and commenting afterwards for it to boost the videos performance
Reminds me of how way back when I used to cheese the AI in Stronghold Legends as a kid. As long as you dont completely wall in your city, the AI will not build siege engines and will instead rush for a tiny gap full of traps and surrounded by archers.
This video weirdly fills me with hope, we can just chill out with superior tactics and amon will get redface mad, dont even know how such an uncharismatic dude got so many forces together 😅
Omg, I can't believe [Insert TH-camr Name here] didn't do the optimal play for [Insert Map Name here] in [Insert Game Name here]. [Insert TH-camr Name here] is a noob and all around bad person. I bet I could do much better than [Insert TH-camr Name here] at [Insert Game Name here] with my eyes closed and I don't know why [Insert TH-camr Name here] would waste my time by uploading this video. This has been my dose of engagement for the week. Cheers.
I believe in you captain! Although I will warn you that there is some stiff competition, TH-cam recently did a recap of your year and some people have sent me over some insane stats. Apparently being in the top .3% means consuming 27x more content than the average individual, and the top .1% is somewhere above 60x. It gave me some deep existential dread that could only be formed by the glory and horrors of the modern internet
Are you able to get a probe into the crevice with the archons? Once the Zerg are supply capped on overseers, you could begin rebuilding your base, creating a new home for the Protoss.
Thats some commitment. Great job X) But it doesnt counts if you didnt save at least 1 probe and 400 minerals to build a nexus under the cloud of overlords.
Okay so this is tangential but TH-cam's had automated suggested replies for years now, and I have literally zero fucking clue what they did in the last few months but they've suddenly become EXTREMELY passive aggressive, and I want it to be stated that one of TH-cams recommended replies is "The vast majority of you will be long dead before I ever get tired of making these kinds of videos. It's for the survivors, you understand?". Actually psychotic.
*Correction:* Wings Of Liberty had a terrible plot and turned the characters into a bunch of braindead children with zero depth or logic. Raynor swears to be the man who will kill Kerrigan for essentially killing everyone he cares about and dooming the universe to fend for itself against the Swarm. But then he just decides he still loves her? And Kerrigan just decides randomly years later to "finish the job" when she could have easily wiped out the entire universe years prior after defeating the UED? Just to lose on her own planet to the DOMINIAN of all things?! A faction that she literally makes a fool of several times in the past? And not only that, but only half a fleet? What a joke. Zeratul was the only character that resembled his former mythos. Essentially Raynor gets turned into a simp, Kerrigan gets all her intelligence and psychic awareness removed, and the Dominian just magically turns into the most powerful faction after Korhal gets demolished like 3 times in a row in the previous game... Yeah, no, Wings of Liberty was absolutely terrible in terms of story. And the following expansions managed to be even worse. At least Wings of Liberty had great missions and was fun with some neat side characters like Tychus, Tosh, and Matt Horner. Everything else was just terrible.
I'd assume whoever programmed this event didn't actually made an endless loop of spawns, and even if they did, StarCraft might have some integer limit, after which enemies stop spawning and you might be able to rebuild?
Hey! Just going to pin a comment here that's a general FAQ for the video as Starcraft 2 is a game with an effectively infinite skill ceiling, so I wanted to answer the most popular questions all in one comment so that the video isn't another eighteen years longer. Of course, this will be a very long comment so click "read more" at your discretion (and of course, spoilers, if you care)
1. Hey! You made a mistake at (x:xx)
Yep, something I decided to do while creating this video (even after achieving victory several times) is to replay the mission ad nauseam until I could consistently win WITHOUT saving / loading so I can prove that it's possible without "perfect play". That's why my saves showcased at 3:03 went all the way to 240 over the course of a few months, even though my first victories were all the way back in July.
And also to be completely honest here, Starcraft is the type of game that practically invites horrendous back seaters due to the previously mentioned "effectively infinite skill ceiling", so I figured beyond the self imposed challenge I may as well capitalize on that by intentionally leaving in a few glaring misplays, some of which I can all but guarantee are going to result in very condescending gotchas which I am very much looking forward to :P
2. Is it better to hold the line before evacuating your main base so that you can recall more archons or reach max supply?
In regards to the supply, even on brutal it is totally possible to reach 198/200 in void rays / dark templar before Artanis arrives. In the run showcased here I got to 156, but I've managed to win with as little as 120.
In regards to the archons / mass recall though, you actually want to evacuate ASAP so that the map can be flooded with as many enemies as possible before the air waves of death really start to emerge.
3. Are there any meaningful differences to the strategies shown on casual, normal or hard?
Funnily enough, besides casual which reduces the HP of all enemies by 50%, I find that brutal actually has the EASIEST end game transition compared to hard and even normal. Of course the rest of the mission (including post entity cap) is so much easier that brutal is still by far the hardest difficulty, but on brutal I usually reach the entity cap around the ~42-44 minute mark, meanwhile on lower difficulties the entity cap may be triggered after well over an hour. That may not sound like much but you have to remember that the end-game only really begins around the 32 minute mark, which means that instead of holding on for ten minutes, we'd have to hold for well over half an hour. It's surprisingly tough.
4. How come you opt out of the full DT Wall when you have to make them later on into the mission anyway?
Besides the reasons listed in the video, since this is essentially a macro challenge where your objective is to reach max supply before the 30 minute mark, assembling your final army composition is possible with a wide variety of different strategies and/or defense compositions. What's shown in the video is what I personally found to be the most comfortable / consistent defense
5. Could phoenixes outperform void rays in the end-game?
In theory, with enough phoenixes it may be possible to one-shot corruptors which could be better? But in practice, micromanaging 50-60+ phoenixes across three different battle lines just isn't going to work.
6. Carrier has arrived?
No.
If you have any other questions, feel free to leave them below this pinned comment! I may edit them directly in, or I may just respond in the replies. Either way, I hope you enjoy the video, thanks for everything!
I'm actually curious about something.
IIRC there's a hard time limit for every game of starcraft2. What happens when you reach it on this mission?
@@seeinred The game ends, screen fades to black, a pop up appears "You can now play as Luigi"
There in fact is a mission timer where the game automatically ends around 9:05:00, however I choose to view that as Zeratul warping back onto the Hyperion to verify that the crystal is malfunctioning, and to hopefully resuscitate Jim who's been convulsing on the floor for hours
@@DaveyGunface Ah yes, the good ending.
Also, thanks for making this video, and have an amazing day!
Is it possible to recall 1 probe so you can rebuild protoss society after amon is supply capped with overseers?
The mental image of every zerg being dead and there suddenly like a long silence as the protoss look at each and other and they realize that they have just killed EVERYTHING that can be thrown at them is very funny
There's the battle strategy of throwing cannon fodder at the enemy until they run out of ammo.
This is the battle strategy of mowing down zerg until the universe runs out of usable biomass.
@@dotgone Zapp Brannigan approves.
@@dotgone It's a good thing the protoss don't need ammo
‘Ah, finally time to rebuild!’
‘Do you have a probe around here somewhere?’
‘Ehh, no... Do you have one?’ 👀
@@gutfriedvonguttenberg5614 They've probably got an extra kicking around somewhere on the Mothership, in a supply closet somewhere.
The bigger issue is that they won't have the ability to warp in anything anymore, because all of their pre-fabs are destroyed. They'll have to rebuild the hard way, or scavenge Terran tech.
“We don’t need armor for reasons that’ll be explained-“ Archons. Got it.
Was a good feeling seeing the 999 likes turn to 1k.
"Starcraft 2 ends here" - meanwhile Jim is trippin' balls in the Hyperion's lab
Stetmann and Ariel staring at the Jim:
- Ehm... Should we wake him up?
- Nah. While he is tripping, we can chill and not go to Char.
Zeratul is probably rethinking his decision to give Raynor a crystal that shows him the “last stand of the Protoss” that actually just goes on forever
..and Tosh be vaping terrazine like Snoop Dogg without a care inside the Hyperion
Zeratul doing a little trolling - toss could handle amon without breaking a sweat
@@bobbyferg9173 Is tricking people to watch the "Infinite Protoss Last Stand" vision kinda like RickRolling people?
"Oh, I just wanted to brag about how we'll totally survive the Apocalypse no matter what. You probably shouldn't kill Kerrigan if *you* want to live, though."
- Zeratul to Raynor, probably
"So why aren't you just beating the zergs now?"
"We need a really good choke point that will only appear in the future"
@@anadaere6861
Jim: "What do you mean chokepoint? Amons' forces will just attack you from behind your mineral fields."
Zeratul: "Oh, fear not friend Raynor. that's the accursed land of no-pathfinding-terrain, not even Amon dares thread upon it."
@@ilijavirijevic3876 well, zergs are really stupid and hybrids are shown to be smarter than zergs but still remarkably unintelligent so it makes sense
@@Ивасик-р3п No, Zerg are only as smart as whoever is controlling them. If no one is controlling them they're just mindless animals, but Amon is the dumbass in this scenario.
Is this about the tanks and giant ultralisk thing that was shown towards the end? Is it from a different video, or what's up with it?
This is basically that Edge of Tomorrow thing where the commander wins in an impossible situation because he's fought the battle 14000605 times and finally found one that works.
"What is the commander doing? His orders make no sense!"
"No, no! I've seen this before! Just do whatever he tells you, no matter how crazy it seems!"
_"Tell the carriers to dispose of all remaining interceptors! This will make sense later!"_
"...Okay. Guess we're pretty much doomed regardless, so why not?"
I haven't seen Edge of Tomorrow, but that is the ending plot point of Enders Game, a very famous sci-fi novel.
I like the idea that you can softlock yourself on this mission if you kill off everything but the overlords and kill all of your units exept one that can't shoot up. just one zealot and 50,000 overlords stuck forever unable to kill each other.
The spines will always exist
It's just Bob from Star Crafts, raging at the air until his eyes bleed.
@@PJOZeus
just have a dt on that island where it is stuck
@@S3IIL3CT trapping them is different, could do the same with a zealot or any other unit like an archon
Aside from that, there's spores - any unit cloaked or not can die
@@PJOZeus
"trapping them is different"
why? its also a softlock.
though if you want a different way: keep a probe and build something, then run the probe into the spine.
it would be very funny if you reached an fuckton of kills in utter darkness amon eventually just raged on chat before ragequitting
I choose to believe that the automatic mission timer before Starcraft kicks you out is Zeratul returning to the Hyperion, resuscitating Jim who has now been convulsing on the floor for hours, then picking up the crystal to see Amon spam chat with racial slurs and "PROTOSS IMBA" before turning it off and on again before watching the same vision all over again from the beginning and promptly disappearing into the shadow without a word
I've had the headcanon for a while that Amon/Narud's mentality is that of the eternal ragequitter/balance complainer. Narud spends the entire mission where he is killed doing nothing but insulting all three races. Amon's agenda is to replace them with his own 'balanced' race.
@@DaveyGunface
"Skill issue, lul." -Zeratul's final words.
"Once again, the Neraziim carry the Firstborn's stupid asses out of self-destruction." -Mohandar upon getting scoliosis from his back carrying the entire Protoss race.
There is a maximum amount of time a starcraft game can last so you can headcanon it as amon quitting
Canonically he does. He kills all zerg and hybrids on this planet and ducks off to do whatever. In this case he just didn't confirm the kill beforehand so he doesn't know that protoss survived. And Zeratul's vision doesn't show it because he died and didn't see the end 😅
I love this :D Amon, behind the keyboard, just stares in disbelief as there's physically not enough biomass in the universe to breed any more zerg or hybrids and the overseers can't eat each other.
very fitting name for having a brony avatar
@@banallanimeandfurries clown
@@banallanimeandfurries Very fitting Name for an Hatefull Incel.
@@banallanimeandfurries r00d
@banallanimeandfurries yup!
Amon: “Our projectiles will blot out the sun.”
Zeratul: “Then we will fight in the shade.”
36:35
"Please ignore that you could do the same thing all the way back in the original Starctaft, which never stopped Blizzard from developing future titles, and that there's a mission timer where the game automatically ends past a certain threshold.
Thanks!"
What is he referencing in SC1?
Specifically the mission in which Kerrigan is captured by the swarm after Mengsks betrayal, the giant attack-wave of death is lethal if you're not prepared but with a proper defensive line you can easily hold it off with zero casualties
anime should be banned
@@DaveyGunface, ah, gotcha. So that means that you beat off the Zerg and that she "should not have" been captured and thus infested, and what does that then mean for everything after chapter one.
I do vaguely remember that every time I played that mission, I ended up beating the Zerg, but never connected the dots that it meant that Kerrigan should not have been captured. I just went with "well, it's just scripted; the show must go on."
Cheers, mate.
Wait its Lethal? I werent understanding the reference, but thinking about it, i was more worried about destroying one zerg building and losing.
36:14 1 frame message:
"Please ignore that you could do the same thing all the way back in the original Starcraft, which never stopped Blizzard from developing future titles, and that there's a mission timer where the game automatically ends past a certain threshold.
Thanks!"
This is unironically the pre-requisite to live the start of a Korean webtoon where you're reincarnated as one of the Top Protoss to change the future in-game
Oh webtoons lmao
“That Time I Was Reincarnated As A Probe”
@@BlueShellshock probius enters the chat:ready to retake aiur mother fuckers?
What's the name of the webtoon?
I'm really intrigued and am inquiring as to what it's title may be.
It’s almost poetic for Amon to only have overseers at the end, access to countless eyes that can do nothing but witness his failure to eradicate the Protoss
Thats like the Dormammu scene from Dr. Strange.
Zerg: "You can not do this forever!"
Protoss: "Actually, I can. This is how things are now. You and me, trapped in this map, endlessly!"
Amon I've come to bargain!
YOU MUST CONSTRUCT ADDITIONAL PYLONS
NOT ENOUGH MINERALS!
@@safiarter201 BASE IS UNDER ATTACK!
YOUR WARRIORS HAVE ENGAGED THE ENEMY!
I can hear the sound of zerglings and zealots clashing and dying all from this comment chain
(And no it’s not the video I haven’t watched it just yet, I’m in a loud room but clicked on it to watch it when I’m somewhere quieter)
Amon's pov: cannot build units were at maximum supply of ducking overseers.
Would it be possible to recall a probe onto the ledge as well, cap amon on overseers, recall it back onto the mainland, and build a city under them? Would be really funny to reestablish civilization underneath a blanket of useless fliers 😂
possible but might be hard to keep it alive through the bouncing glaives of mutas
Yeah i was wondering about that as well ^^
Give Amon a true middle finger.
...
Damn Protos only have 4 fingers ( well two fingers and two thumbs) so they have no middle finger to give.
@@vyran7044 alternately they have 2 middle fingers
I dont think many minerals would be left to build anything... 700 in the vid... plus whatever is left on the gold... i suspect the main is mined out... or is there an infinite mineral patch on this map? Also -600/600 since ground amor could help keep the probe alive against the mira bounces
@@jeffjones7709
you can definitely keep more minerals if you play it perfectly with much saving. could also have the probe on the other small island so its out of muta aoe maybe?
Amon: you are called Overlords for a reason. Do something!!
Overlord: but sire....we have nothing to lord over
Good luck here havent exist nemesis hybrid yet xD
Zeratul: this is our last stand. Let's bring as many zerg as we can to the grave with us!
Protoss: but Zeratul... There doesn't seem to be any more reinforcements. We... Killed them all?
Zeratul: you WHAT?!
One of the biggest sources of disconnect between story and gameplay for me is that in In Utter Darkness the last stand of the protoss race only results in killing like 3000-5000 of amons forces meanwhile in legacy of the void in the mission Last Stand when you blow up the temple on shakuras you are destroying millions or even a billion zerg. During the mission In Utter Darkness feels amazing but the actual numbers of losses and kills are less than some battles from the Middle Ages on earth. But i still love the mission its fun to throw myself at an enemy that's unbeatable to see how i stack up.
Even excusing the usual video game discrepancies in gameplay vs lore, Starcraft has always had a severe problem with proper in-universe scaling. Like how in lore medivacs are stated as being able to increase the average lifespan of a combat marine by SECONDS implying some insane WH40K death marches, meanwhile there's entire novels where a small squadron of marines were invaluable to a missions success. It's very bizarre
@@DaveyGunface Yeah I find that scale of conflict is something most sci-fi settings have trouble expressing like these are supposed to be multi-planetary states going to war yet a single squad of cannon fodder troops made a difference or a single battle tipped the scale seems strange. But I also understand that conflict at such a scale is hard for a writer to write about without giving the reader/player characters to latch onto and experience the war from the perspective of.
Obligatory "Leviathans are supposed to be several orders of magnitude bigger than the biggest map you can make in the SC2 editor" mention.
@@totallynotavoyeur6977 They're just in really high orbit, like battlecruisers and carriers! We'll ignore that meth addicted Floridaman can hit them anyway with a rifle from the ground.
Also, Slugma is hotter than the surface of the sun and Lanturn's light produces more energy than the entire universe combined.
@@dotgoneMagcargo can at least be explained by internal temperature. Lanturn however is clearly an incarnation of Arceus
YOU CREATED A TIME PARADOX! I always find it amusing and honestly kind of encouraging when people figure out how to beat the unwinable situations. It takes time, unlikely ideas, careful just so planning, but if you pull it off you can do what is suppose to be impossible. You have created a stalemate and hey in case like these a tie is a good as a win.
Glorious! Getting the enemy "supply-blocked on [too many] Overseers" seems so poetic... like middle management in a big company that just grow and grow in number, until there are no actual employees to manage / oversee ;-)
It's wild; I still remember this mission like it was yesterday, even though I only played it once. Wings of Liberty was such an amazing game, it's really sad to see how Blizzard have fumbled the ball post-Overwatch.
I think it's easy to agree that Blizzard as a company started to become increasingly narcissistic and mistakes became increasingly more frequent post 2010, but there was a really solid period from 2010-2016 where they were still releasing REALLY good games. It's a shame that they had to kill so much of them off post-launch in the name of "ESPORTS!!!!!!!" when the game that basically pioneered modern day eSports is still gathering dust in the corner in favor of... competitive World of Warcraft dungeons. :,)
@@DaveyGunface OG Blizzard unknowingly killed itself when they (and their investors) realized that micro-transactions and store mounts were more profitable than great games. At which point the games slowly morphed into publicity platforms to drive sales for their stores.
so the way to beat in utter darkness is to recreate ulrezaj? amazing
It's rather thematic honestly, canonically I believe he's still alive which would be incredible to see in the Starcraft 3 we'll either never see or be immensely disappointed by
Considering how Zeratul and Mohandar are crucial for creating this "winning" situation, it just further proves that the Neraziim are a league above their not-dark peers.
@@joshuakim5240 To be fair to the Khalai, their Carriers are supposed to have continent-scouring superlasers, and Motherships their SC2 Beta abilities/armaments. The Khalai got hardcore nerfed when it came to the actual games, because otherwise nobody would have been able to stand against them on an open battlefield.
@@DaveyGunface да, он жив, просто сидит в местной тюряге, тёмные архонты всё ещё чувствуют его
No, it's to recreate dowadiru.
Chad Terran Tactics and Ingenuity > Virgin Protoss "We Die With Honor"
At this point it's gonna take Zeratul so much time to see the vision, Kerrigan will be killed by Jim.
Alternatively,
At this point it's gonna take Raynor so much time to see the vision Kerrigan will get all the artifacts and then... Uh... What exactly was supposed to happen then?
Supposedly, nothing would change in that amon would still be given its host form. The issue would be that kerrigan wouldn't murder him silly and Artanis wouldn't be able to cleanse his race of corruption.
anime avatar using pdf file
anime should be banned
@@banallanimeandfurries Touhou isn't anime
@@banallanimeandfurries Touhou is not an anime
"Don't die for your country, make the enemy die for theirs." - Artanis in this timeline, apparently
Imagine amon gets bored and leaves but the units still stay as ferals
And another species evolve to have advanced spacefaring capabilities go to protoss colonies and see the scriptures making the protoss look super strong and cool but they actually meet them in the planet and it’s just 12 blue balls of death and the battered golden armada which is only in the double digits hiding in a corner for all eternity
Okay but consider.
The Golden Armada, crewed entirely by steely veterans. Each ship bears millions of scratches along the hull-kill-marks. Billions of them. They're draped in tattered heraldry. There are jury-rigged repairs visible. The guns have been used so much there are visible burn marks. Generations have lived and died on these ships, over and over and over again.
They still assemble in parade formation to greet the newcomers. Images are important, after all.
@@ladywaffle2210this needs to be some Ai images, or like a short video that you get if pull the feat in this video off
@MilodeVries I mean you could just commission an artist for it to get actually good art instead of piss-poor machine-generated slop
@ladywaffle2210 I would say an artist with AI could create something really amazing. Alternatively, an artist alone could also do this, but if you're denying them tools, how far do you want to go? Are they allowed to touch in Photoshop? Draw using a digital tablet? Use paint that they bought? Or is it only true art if they use charcoal on a cave wall
@@MilodeVries If you are outsourcing all of your work to AI and the only thing you did is put in a prompt you're not an artist
Any actual artist knows the limits. The Fill tool isn't generative AI--but getting an entire image made for you is.
If you've actually seen AI art you know it's shit, unless you don't know how to see actual good art.
You could technically recall a probe into the corner too, then when only overseers are lost actually build a new base right?
I believe it's possible, there would probably be a rather unfun RNG element with whether or not the remaining waves on screen target Zeratul or the probe, but theoretically it's very possible
@@DaveyGunface considering that amons forces target Zeratul instead of the archons it would probably be fair to assume that the probe won't be targeted
I must say, you have reached the levels of madness I never thought to be possible. You have beaten being a starcraft creator.
I image Raynor being trapped in the crystals vision, wondering what the hell he is looking at.
Holy shit, 23:04's voicelines synced up so well given this is the Protoss' strategy to beat the coming apocalypse
Artanis - "March boldly, without fear"
Dark Templar - "Fear is an illusion"
Fear is the mind-killer!
No, wait, wrong franchise...
@@VEC7ORlt Dune inspired Warhammer 40000, and WH40K inspired Starcraft.
25:19
"You should've constructed additional pylons, dumbass"
LMAO
I always thought that the Protoss announcer should say "YOUR ADDITIONAL PYLONS ARE UNDER ATTACK!" or "YOU MUST CONSTRUCT ADDITIONAL ADDITIONAL PYLONS!"
So Zeratul was just staring at the Overmind's corpse for that long before going to Jim. No wonder it took until the Dig.
If I read LOTV right, then the overmind’s vision of the future may just be propaganda by Ouros to convince Jim to let Kerrigan live so that Ouros could merge with her and defeat Amon once and for all. She wasn’t integral to defending the sector, just winning the Xel Naga war
That's correct but honestly everything involving Kerrigan in LotV is terrible. Honestly the entire SC2 campaign would have been greatly improved if Tychus killed her like he was hired to do at the end of WoL
@@L3monsta Tychus kills kerrigan, jim kills Tychus. Whats next?
That doesn't mean Ouros couldn't foresee that outcome.
@@starcraft2f2p77 next is zagara takes over the swarm and we get a campaign where the swarm can be the unrelenting force it is rather than the cognitive dissonance of Kerrigan trying to play the role of a good guy free from the swarms influence while also going out of her way to slaughter innocents before trying to negotiate or talk her way through situations.
After that we follow Artanis vs Amon fighting against all odds in a timeline that they are supposed to be doomed in.
The plot doesn't need to change all that much but the context does and we don't get the awful epilogue that was presented to us or any of the Kerrigan x Raynor fan fic level of writing.
@@L3monsta You are cooking ! Blizzard shoulda hired you on the writing team ! Or anyone else for that matter ....
-protoss lives and win
-no need for Kerrigan
executor nral's wet dream
I was really salty that you can't use terran units in this mission. Because it just feels so good to repel attack waves with various tech from the campaign. "Oh, hey Amon. Remember us? We brought tanks, bunkers, turrets and this drill with us. Have fun ending the universe!"
This video made me feel better.
Yea, sc2 has a cap on the number of objects that can be loaded on a map. We've already broken some of the co-op mode maps using the unit cap exploit to prevent objectives (and attack waves) from spawning.
I'm having a hard time Googling for this information, could you elaborate or give me a source? I have a project in the works that might benefit from this...
Mohadar: Hierarch, we are running low on fuel.
Artanis: don't worry I have built Orbital Assimilators all across this galaxy
Even more insane tactics than despawning Archimonde in Warcraft 3's finale. Well done.
Despawing Archimode? Link please
@@theyugiohcardforger i don't see any specific videos on it, but it was taught to me back in the original game: Make tons of Ancient Protectors and station them a certain distance away from Jaina/Thrall's town hall. When that building is destroyed as the base falls, a cutscene plays and a Necropolis starts building in its place to spawn a new Undead base. If the Protectors can destroy that Necropolis before it finishes (Malfurion's Ult helps), the enemy AI becomes glitched similar to the Hybrids here and they stop attacking.
@@WhiteFangofWar While destroying the base under archimonde's butt does prevent him from ever sending waves against you ever again (and he will just sit there until the final 3 minutes or so at which point hes scripted to start moving even if the base didnt fall) it doesnt despawn him.
@@theyugiohcardforgerI think he means killing Archimonde. There's 2 videos, one for original warcraft 3, one for reforged, made by funnywarcraft3
The TLDR is goblin mines to blow up the undead base to stop attacks, then an unholy amount of Ancient Protectors to maze the path into a tower defence game and fill said path with an also ungodly amount of goblin mines.
They should have added extra dialogue like “…is it over?” With a “no, this was only the first wave” and the mission ends
They should've done that for if you manage to get the achievement for survival on Max difficulty. Have the mission end "successfully"
The fact that there's a hard time limit means that now a race for the high score can begin!!
You KNOW a challenge was fkd up when Davey starts quoting Gurren Lagann
While the Terran tanks fight to win, the Protoss just chill for eternity on their ships.
Amon : your existence ends here
Golden fleet : i dnt think so
25:17 The "You should've constructed additional pylons" quote killed me 🤣
36:07 "Because Siege Tank is a really fair and balanced unit..."
Artillery always is 😅
King of Battle isn't just a fancy title.
If brute force isn't working you're not using enough of it.
Man, so many amazingly historical gaming accomplishments have happened this year that I’ve lost count of what’s what!
I can tell you put a lot of thought and careful preparation into this strategy. Your ingenious efforts against a seemingly inevitable fate were not in vain!
Lmao, the TTGL brainrot is eternal. All must see the invisible!
RAW RAW
FIGHT THE POWAH!
if you hold out for 9+ hours, the mission should time out (sc2 has an upper duration limited for a game)
I remember playing this mo so much time ago. Everyone tried to see if they could survive. And i always impressed everyone by telling them they could. "Just put a dark-templar on the " Thanks for the memories.
I thought you said if there are enough overseers on the map you can go back and rebuild your base? That would be absolutely beautiful.
Anyway, fantastic video, thank you ❤❤❤
I believe it is totally possible by recalling a probe into a different crevice near the bottom of the path, but I decided after replaying this single mission for literal months that I was happy with it being a hypothetical suggestion and not delaying this release until Starcraft 3 :P
@@DaveyGunface at this rate, SC3 might actually even be a slim possibility. Attach such hypotheticals to the release of SC: Ghost. Even if rumors arise, it'll be cancelled eventually :P
There's a Command and Conquer player who loves doing hard Campaign challenges while building a nice expansive comfy base, he would probably love to try this if he's got a good handle on SC2 at all.
@@KnownAsKenji Name?
When I played this mission on my first play through I got the "semi glorious" achievement. The top achievement was going down in a blaze of glory. Semi glorious is such an insult!
Experienced enough scifi to know that you do not want to engage with a race coped up in their ship with an extreme case of paranoia, they've more often than not found ways to vastly improve their tech and methods that they see no need to expand beyond their confines despite being able to obliterate entire solar systems with ease making them absolutely terrifying and either some trump card in a protagonist's deck or a sacrifice that sets the protagonist on their journey or something :p
I thought I saw it all, great job man.
Several years ago I thought of using that same location to keep my units safe, although I failed to make it work. Watching this video makes my inner child happy.
I've seen enough, put him in command of the golden armada
believe it or not, as somone who likes advance wars from the bygone gba era, i get that, in such a stalemate, vs ai who dosn't get it, max unit cap is a problem
36:35 says "Please ignore that you could do the same thing all the way back in the original Starcraft, which never stopped Blizzard from developing future titles, and that there's a mission timer where the game automatically ends past a certain threshold. Thanks!"
I really wish creators would stop hiding messages like that in a single frame. It was a huge PITA to get to read that frame even with frequently playing/pausing at .25x speed.
Tip for any scenarios like this in the future: You can press period to move forward one frame of the video, and comma to move backward one frame of the video. It's saved me a lot of rewinding!
@@averin1745 I didn't know that at all. Thank you!
I'm fairly certain this is the only video I've ever done a one-frame message in, and honestly I did it just because the last video ended off on a very similar "Please ignore (tragedy that occurred because of my dumb ass chicanery)" and I didn't want to repeat a skit. I know that doesn't really remedy your current frustration, but it's very unlikely to occur again
Although I will add that algorithmically it's fucking insane, but I don't make decisions FoR tHe AlGoRiThM so, yeah
@@DaveyGunface Don't worry too hard about it, it wasn't meant to be directed at you specifically; Just the trend as a whole.
I'm actually really curious as to what it does to the algorithm now that you mentioned it. I've never watched a Starcraft game in my life but this ended up in my Recommended and I'm subscribed now.
@@Hifuutorian So the biggest thing in the TH-cam algorithm is engagement. Of course this is a slight generalization, but likes, comments, and subscriptions (among other metrics) are EXTREMELY important for a videos success. It's why TH-cam usually weighs negative comments and dislikes just as equally as positive comments and likes, except way more people are likely to comment on the negative video so it usually performs MUCH better
The easiest example of this to point out is the eight trillion "Like, comment, and subscribe" green screens on every video ever. Some more subtle yet effective examples include intentionally mispronouncing a word or leaving typos so that people point it out in the comments, or including a notification sound so that people point out "Did anyone hear the notification at x:xx", that type of thing. In this case, enough people are pausing / rewatching the video and commenting afterwards for it to boost the videos performance
Last time I was this early Davey was still making bloons content
12:20 based Mohandar sponsor
Raid is such a junk game, literal anti-game. Respect to all YTers who reject the sponsorship.
You should have slapped a "Don't do this at home, just, don't even try, please" disclaimer.
touch the untouchable
break the unbreakable
raw! raw!
fight the power!
36:20 just like Coelacanths
Man this is amazing ive tried to find people doing this for YEARS and now it finally exists!! thank you
Dude you're a genius to flush so many dts into that tiny spot.
Reminds me of how way back when I used to cheese the AI in Stronghold Legends as a kid. As long as you dont completely wall in your city, the AI will not build siege engines and will instead rush for a tiny gap full of traps and surrounded by archers.
This video weirdly fills me with hope, we can just chill out with superior tactics and amon will get redface mad, dont even know how such an uncharismatic dude got so many forces together 😅
This run is justice for my boy Mohandar
Supper Man would be proud of your achievement, Davey.
Meanwhile, Raynor's been watching Protoss TV for hours. I know it's called Ihan Crystal, but I'd call it Protoss TV because Jim can see through it.
Darn... Quite impressive that you have found such unexpected way to handle all that!
Thanks for the video!
Omg, I can't believe [Insert TH-camr Name here] didn't do the optimal play for [Insert Map Name here] in [Insert Game Name here]. [Insert TH-camr Name here] is a noob and all around bad person. I bet I could do much better than [Insert TH-camr Name here] at [Insert Game Name here] with my eyes closed and I don't know why [Insert TH-camr Name here] would waste my time by uploading this video.
This has been my dose of engagement for the week. Cheers.
You did it. You won Starcraft 2.
Woah, that's a crazy great way to solve the mission! Congratulation on figuring it out!
Bro that strat at 23:00 is G E N I U S. Good shit
0:14 DAWN OF WAR SOULSTORM BABBBYYYYYYYYYY
WOOOOOOHOOOOOO! My favorite monotone 'tuber got his new video uploaded!
On my way to become ur #1 viewer by the volume of consumed content o7
I believe in you captain! Although I will warn you that there is some stiff competition, TH-cam recently did a recap of your year and some people have sent me over some insane stats. Apparently being in the top .3% means consuming 27x more content than the average individual, and the top .1% is somewhere above 60x. It gave me some deep existential dread that could only be formed by the glory and horrors of the modern internet
@@DaveyGunface And I am one hell of a challenge runner
Congrats on breaking this map. Only map i ever broke the was the intro Protoss map where I kept the zerg from expanding by killing their base. :)
Nice job actually figuring out the puzzle of surviving this mission
Wow- thanks for the awesome video! so this is how SC 2 universe is saved!
one of the very few times I heard someone refer to lanchester's law. that alone already made it worth watching ;D
“You know what you can get attached to” captain crunch ads plays
Where Artanis Skibidi Toilet
Edit: 19:08 satisfied
Are you able to get a probe into the crevice with the archons?
Once the Zerg are supply capped on overseers, you could begin rebuilding your base, creating a new home for the Protoss.
He said in a couple of comments that that's possible but he hadn't thought of that and wasn't going to redo the mission for that
"StarCraft 2 ends here" and it's a better ending than blizzard gave us.
Thats some commitment. Great job X)
But it doesnt counts if you didnt save at least 1 probe and 400 minerals to build a nexus under the cloud of overlords.
This is one of the reasons why I love real time strategy games.
eyy, nice, more gunface, glad to see it!
Okay so this is tangential but TH-cam's had automated suggested replies for years now, and I have literally zero fucking clue what they did in the last few months but they've suddenly become EXTREMELY passive aggressive, and I want it to be stated that one of TH-cams recommended replies is "The vast majority of you will be long dead before I ever get tired of making these kinds of videos. It's for the survivors, you understand?". Actually psychotic.
@@DaveyGunface bruh WHAT is that ai on, lmfao. anyay yeah, keep doing what your doing, the vids are great!
Great video as always! Love the fact that someone finally found a way to beat the mission xD
37:40 “Blasphemy Enthusiast” I can’t
2:02
"How does it feel to die for your dying empire?"
"Euphoric"
You've won the internet.
StarCraft II: In Utter Drakness
Davey: Actually, its still pretty bright!
*Correction:* Wings Of Liberty had a terrible plot and turned the characters into a bunch of braindead children with zero depth or logic.
Raynor swears to be the man who will kill Kerrigan for essentially killing everyone he cares about and dooming the universe to fend for itself against the Swarm. But then he just decides he still loves her? And Kerrigan just decides randomly years later to "finish the job" when she could have easily wiped out the entire universe years prior after defeating the UED? Just to lose on her own planet to the DOMINIAN of all things?! A faction that she literally makes a fool of several times in the past? And not only that, but only half a fleet? What a joke. Zeratul was the only character that resembled his former mythos. Essentially Raynor gets turned into a simp, Kerrigan gets all her intelligence and psychic awareness removed, and the Dominian just magically turns into the most powerful faction after Korhal gets demolished like 3 times in a row in the previous game...
Yeah, no, Wings of Liberty was absolutely terrible in terms of story. And the following expansions managed to be even worse. At least Wings of Liberty had great missions and was fun with some neat side characters like Tychus, Tosh, and Matt Horner. Everything else was just terrible.
Yeah, essay video about a game i have never played - yup im watching this right now
that was amazing to finally get to see. thank you for that show.
That dt mass recall into archon trick was splendid, nice work
I'd assume whoever programmed this event didn't actually made an endless loop of spawns, and even if they did, StarCraft might have some integer limit, after which enemies stop spawning and you might be able to rebuild?
Great job.I am from Kyrgyzstan.
I can’t believe Daniel Cannon Head uploaded another StarCraft video.