How to Use Displacement Maps in Blender (Tutorial)

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  • เผยแพร่เมื่อ 7 ก.ย. 2024

ความคิดเห็น • 264

  • @alekskenins
    @alekskenins 2 ปีที่แล้ว +20

    I'm trying to use Blender to make some animated Dungeons and Dragons maps, and this has totally changed the game. Excellent explanation, clear and concise. Thank you!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Cool, glad it was helpful!

    • @Neon-bd6vk
      @Neon-bd6vk 3 หลายเดือนก่อน

      How did they go? Hope they looked sick in the end

  • @gerdsfargen6687
    @gerdsfargen6687 2 ปีที่แล้ว +14

    Having such a fun time following these tutes. Just watching these come to life in my own copy of Blender is such a joy.
    This dude makes JOY.

  • @marekpietrak8279
    @marekpietrak8279 2 ปีที่แล้ว +7

    Thank you very much kind sir! One thing to note for anyone who might still be having misaligning displacement even after setting the 'Displacement coordinates setting to UV' is that you should set your texture mapping scale settings to 1 for XYZ and only then scale the UV unwrap vertices under UV editing to adjust the scale of the bricks. I had this issue and took me some time to figure it out. Thanks!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      thanks for the info. 👍‍

    • @Julix00
      @Julix00 2 ปีที่แล้ว +3

      Thanks, this is what I was looking for!

  • @noobinnook4474
    @noobinnook4474 3 ปีที่แล้ว +25

    Thank you Mr. King! Clear to understand texture mapping process step by step.
    You are a node wizard!

  • @shriyut
    @shriyut 2 ปีที่แล้ว +7

    Man, I just type the keywords and your tutorials are right there! Amazing work again! 👏🏼 👏🏼 👏🏼

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      thanks for watching!

  • @AtomiccKaiju
    @AtomiccKaiju หลายเดือนก่อน

    Thanks for having, a tutorial that needs other tutorials to work.

  • @iambricko
    @iambricko ปีที่แล้ว +2

    This is gold! So many lightbulb moments. Thank you for this.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Glad it was helpful!

  • @adiel5763
    @adiel5763 3 ปีที่แล้ว +8

    I've been struggling with this since I started using blender!😅
    Thank you Ryan!🙌😊

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +2

      You're welcome!

    • @seanposkea
      @seanposkea 2 ปีที่แล้ว +3

      Me too. Every time I forget that you have to open "Settings" and "Surface" to find the displacement view dropdown! Why the heck isn't that under Displacement?!

    • @adiel5763
      @adiel5763 2 ปีที่แล้ว +2

      @@seanposkea I have no idea... But they have to fix it😅

    • @BrianLife
      @BrianLife ปีที่แล้ว

      @@seanposkea agreed

  • @robertlarsson241
    @robertlarsson241 2 ปีที่แล้ว +2

    I was just in blender using that exact brick texture and then i see this, haha. Great tutorial!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Lol cool. Thanks for watching!

  • @oh_he_vibin
    @oh_he_vibin ปีที่แล้ว +7

    I have followed the exact steps for the first method, yet the displacement is not even working/becoming 3D on the texture, it stays completely flat even with subdivision

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Hmm, I'm sorry that its not working for you. I don't know why.

    • @AshElectric
      @AshElectric ปีที่แล้ว +2

      Setting the feature set setting under cycles as "experimental" ended up fixing this for me (it gave me the adaptive option)

    • @MIC_Enjoyer
      @MIC_Enjoyer 10 หลายเดือนก่อน

      @@AshElectric That gave me the adaptive option but it's still flat. It's probably because I'm rocking an AMD GPU.

  • @redshiftz8520
    @redshiftz8520 2 ปีที่แล้ว +2

    Dude you are a Dimond. been looking for a simple explanation of this process and your's rocks. Subscribed !

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for the sub! 😀

  • @joeykim8053
    @joeykim8053 2 ปีที่แล้ว +1

    I was starting to get confuesd between the two methods and this pretty much sums everything up for me. Thanks!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful! Thanks for watching Joey!

  • @Dimplesapplepie
    @Dimplesapplepie 10 หลายเดือนก่อน

    Neat, you know all blender ! Easy to follow, you forget nothing, you're a pro

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน

      Glad you like it!

  • @clavius500
    @clavius500 2 ปีที่แล้ว +4

    Nice and clear, and calmly presented, thanks!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @feraskaissy471
    @feraskaissy471 7 หลายเดือนก่อน

    The Best Blender tutorials on the internet

  • @dathink8374
    @dathink8374 2 ปีที่แล้ว +1

    I can come back with Blender, because of you, I start 2 years ago but feel tired to learn, that's why I stop until now when Vietnam was under situation because Covid so I start again and found your channel, thanks so much for those videos you did

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad my videos are helpful! Thank you for watching.

  • @hussainelsalih2975
    @hussainelsalih2975 3 ปีที่แล้ว +4

    Thank you Rayan. Great Tutorial.

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Glad you liked it!

  • @madjidbouharis729
    @madjidbouharis729 2 ปีที่แล้ว

    I was wondering why my substance painter height map was acting weird and now I knew that it was related to the Uv"s coordinates on the displace modifier... thank you soo much mate this helped a lot .

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @hoto5010
    @hoto5010 3 ปีที่แล้ว +3

    Thanks, your videos are always helpful

  • @blenderstuffs
    @blenderstuffs 3 ปีที่แล้ว +5

    Very helpful tutorial

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Glad it was helpful. : )

    • @kgkreshnan
      @kgkreshnan 2 ปีที่แล้ว

      Agreed.. really helpful

  • @katarat-online5578
    @katarat-online5578 ปีที่แล้ว

    Thank you
    I've been struggling to find that specific matter.
    I really appreciate what u did there👌🏻👌🏻👌🏻

  • @aleksvitek798
    @aleksvitek798 ปีที่แล้ว

    The blender king himself!

  • @massmedia5462
    @massmedia5462 2 ปีที่แล้ว

    Many Thanks! first method worked epic... second method... no matter what, maps will not align... but that is OK because method 1 is waaaaay more detailed and controllable! 👍👍

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @orplecgstudio-aliaksandrts3034
    @orplecgstudio-aliaksandrts3034 3 หลายเดือนก่อน

    Great Tutoral as always ! YOU are the STAR ! 🙂
    can i ask you to help to make it in Blender 4.1 ? SUbdibision surface modifier don't have adaptive subdivision option. So not sure how to make it.
    Thank you so much !

  • @stonelambert
    @stonelambert 7 หลายเดือนก่อน

    If it just doesn't seem to work at all it maybe because you moved or transformed or rotated or scaled your object prior to adding displacement modifiers or shader/ texture. Ctrl A "apply all transforms"

  • @Mariaokladnikova
    @Mariaokladnikova 2 ปีที่แล้ว +1

    Thank you so much! All your videos are extremely helpful!!

  • @jakditstudio
    @jakditstudio 3 ปีที่แล้ว +5

    Thanks dude 🙏🏻🔥✊🏻

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +2

      Most welcome! Thanks for watching. : )

    • @jakditstudio
      @jakditstudio 3 ปีที่แล้ว +2

      @@RyanKingArt oh yes, your welcome too

  • @ehsankeramati
    @ehsankeramati 2 ปีที่แล้ว +1

    I have using Blender version 3.2.2 and my subdivision surface modifier just have 2 option that is Level View and Render. but in some videos like yours it has so many options which i dont have !Also in Rendr Propertice i cant see Feature Set and and Device. Please help me.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Hmm, are you using Blender Eevee? the displacement modifier works in eevee, but the other types of displacements only work in Cycles. Also, are you using an old version of Blender?

    • @ehsankeramati
      @ehsankeramati 2 ปีที่แล้ว

      @@RyanKingArt Thank you so much for your response. I changed Eevee to Cycle and then Render setting fixed but the main problem is my subdivision modifier. i have been using Blender version 3.2.2 and its has just two button Catmull-Clark and Simple and 2 input number Level View and Render. It has nothing else except these. but in your videos or some other people your subdivision modifier has more option !!! Should I active them from other place ?

    • @o.kiryukhin
      @o.kiryukhin ปีที่แล้ว

      ​@@ehsankeramati more options appear when experimental render mode is on​

  • @dmauleon
    @dmauleon 3 ปีที่แล้ว +3

    Thank you so much!!!!! Super useful video!!! 👌

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +2

      Glad it was helpful!

  • @Ponlets
    @Ponlets ปีที่แล้ว

    when i do this the extra bits jut out at odd angles or to one side with no obvious way to clear it up

  • @BrianLife
    @BrianLife ปีที่แล้ว +1

    You're the best, thanks! Keep rockin it!

  • @kyakh5584
    @kyakh5584 9 หลายเดือนก่อน

    Try to change the normal values for the ones who are facing prpblems in changing depth of the texture.

  • @utkugogus268
    @utkugogus268 6 หลายเดือนก่อน +1

    Thank you so much! :)

    • @RyanKingArt
      @RyanKingArt  6 หลายเดือนก่อน +2

      You're welcome!

  • @MrMini500
    @MrMini500 8 หลายเดือนก่อน

    how would i apply it so i can edit and sculpt it afterwards? currently have no textures other than the map for the displacement

  • @markblignaut3166
    @markblignaut3166 ปีที่แล้ว +1

    HIya, thank you so much for the tutorials, really appreciate them. I was wondering if you could help with a problem I am having. When I have an object and the scale is not applied, I add the displace modifier and everything works just dandy, but if the scale is applied before the modifier sometimes nothing happens or you can hardly seen the displacement. What am I doing wrong? Any help would be greatly appreciated, thank you

  • @DanielSamulewiczXXI
    @DanielSamulewiczXXI ปีที่แล้ว

    I love your 3Dee-e and Meshhh of course!

  • @geoffhodgson2492
    @geoffhodgson2492 ปีที่แล้ว

    Thanks Ryan. Great tutorial and easy to follow.

  • @tomhools1605
    @tomhools1605 2 ปีที่แล้ว +3

    7:57 I did everything you said but I can't get it to be bumpy (3rd dimension). I do get 3rd dimension when I use displacement modifier but can't with a map. i use blender 3.0

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Did you turn on the displacement and bump setting, at 3:18 in the video? Also, make sure your using Cycles render. If your using Blender Eevee, I go over another method for using displacements in this video.

    • @tomhools1605
      @tomhools1605 2 ปีที่แล้ว +1

      @@RyanKingArt wait. I see the wall (bumps) in 3D but only if I render it. I was watching it in "Material Preview" window, so I need to put on "Rendered" window.
      btw it would be helpful if you made a brick house tutorial. It can be a very simple house.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks for the video idea. 👍‍

  • @giuseppemarinelli8277
    @giuseppemarinelli8277 2 ปีที่แล้ว +1

    Simple and useful.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad you liked it!

  • @KD9-37
    @KD9-37 ปีที่แล้ว

    Thank you for this tutorial, Ryan!

  • @MikeCompileon
    @MikeCompileon 2 ปีที่แล้ว

    Your contents are savior to me, great lesson. I was wondering if this can work for character

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks! Yeah, I think it would work on a character.

  • @leax1337
    @leax1337 2 ปีที่แล้ว

    Thank you very much, i come from maya and i had problems with Blender Displacement in Maya all works as you expect and very good, but in Blender something went wrong for me. :)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Thanks for watching.

  • @cpincpersonal
    @cpincpersonal 2 ปีที่แล้ว +1

    Thanks man! Very helpful.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it helped! Thanks for watching.

  • @gerdsfargen6687
    @gerdsfargen6687 2 ปีที่แล้ว +1

    Which technique do you prefer Ryan? The displacement node or the texture ?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      I prefer the displacement node, and using the adaptive sampling.

    • @gerdsfargen6687
      @gerdsfargen6687 2 ปีที่แล้ว

      @@RyanKingArt Nice! Yeah I liked that..had some strange issue though. Created a Spec, Displacement and Normal Map node from an online tool...an old one called Normal Map Online...based on a simple jpg of a wood. Though when I added the image as the base color node, it wouldnt recognise it. Is that due to the naming convention not matching that of the above displacement maps? I didnt use a PBR pack ...just made my own.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Hmm, I'm not sure. Could be the name, but if you manually added in the texture, then it should work fine.

  • @dilipvfx
    @dilipvfx 2 ปีที่แล้ว +1

    Its Very helpful , Thank you so much.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @Naor_Scale_Models
    @Naor_Scale_Models 2 หลายเดือนก่อน

    what can be the reason that I dont get aoutomaticlly map?

  • @Enflict
    @Enflict 2 ปีที่แล้ว +1

    When I select my picture in the Node Wrangler it tells me no matching images found, and it doesn't create the nodes. Can you tell me what I am missing?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Hmm, I think that's because the image textures are not named correctly.

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 2 ปีที่แล้ว +2

    This is in Cycles. But how in Eevee? Can you make a new method? Using displacement modifier?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yeah, if you want to do this in Eevee, use the method where you use the displace modifier. The node editor displacements don't work in Eevee.

    • @cg.man_aka_kevin
      @cg.man_aka_kevin 2 ปีที่แล้ว +1

      @@RyanKingArt I hope in the future, Eevee can beat Cycles because it's just as realistic, and just beat the render engine from Unreal Engine 5. :)

  • @Vishwakarma3d
    @Vishwakarma3d ปีที่แล้ว

    Ryan do you know about Jsplacement? tiny program to generate all sorts of scifi displacement maps? (panels, circuits, dotgrids, linegrids. If you dont know about it let me know i got the link to it. is not super easy to find

  • @navisidhu5872
    @navisidhu5872 2 หลายเดือนก่อน

    Is height nd displacement texture same bro

  • @Catastroish
    @Catastroish 2 ปีที่แล้ว +1

    Great work, really. Thank you. One thing, why walking through the additional steps (Shift+A -> texture -> image texture -> select image) when you can just drag the image directly into blender? :)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Yes, both ways work. 👍‍

  • @rogierlist5769
    @rogierlist5769 2 ปีที่แล้ว

    great tuts but when i render it looks like rubish...in the viewport everthing works but then i push f12 and the displacemant looks awfull...what am i doing wrong?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Maybe you need to turn the detail amount up on the subsurf modifier. Are you using the adaptive displacement? Or what method are you using for the displacement?

  • @achis2928
    @achis2928 2 ปีที่แล้ว +1

    great tutorial, thanks

  • @WaldemarB-wj1nq
    @WaldemarB-wj1nq 2 ปีที่แล้ว +1

    Thank you for tutorial

  • @msouag
    @msouag ปีที่แล้ว

    How do you make this plan extend and follow a Bezier curve?

  • @robinhess543
    @robinhess543 ปีที่แล้ว

    thank you! Second way is very nice and work for me well!!!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for watching 👍‍

  • @night_gryphon
    @night_gryphon ปีที่แล้ว

    Please can you make a tutorial how to bake real geometry to displacement map? Im totally stuck trying to bake geometry which have elements both below and above low poly face. If i move objects to align specific face other faces go out of alignment ant get wrong displacement map

  • @enjoyenjoy5721
    @enjoyenjoy5721 2 ปีที่แล้ว +1

    Subscribed! great tutorials.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for the sub! I appreciate it. 😃

  • @parthkapadia148
    @parthkapadia148 2 ปีที่แล้ว

    When i select subdivision modifire my place became pyramid, and then i chose subd to smiple it is still pyramid...... i dont know why and how ?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Sorry, its hard to know what the problem is when I can't see it,

  • @joseevangelista2966
    @joseevangelista2966 2 ปีที่แล้ว +1

    Very GOOD thanks!!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you for watching. : )

  • @sykir14
    @sykir14 2 ปีที่แล้ว +1

    useful tutorial thank you so much!!!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad it was helpful!

  • @evanyung5770
    @evanyung5770 ปีที่แล้ว

    I dont have the option for adaptive subdivision

  • @NN-wc7dl
    @NN-wc7dl 11 หลายเดือนก่อน +1

    Very helpful!

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน +1

      Glad it was helpful!

  • @DarthJeremy364
    @DarthJeremy364 2 ปีที่แล้ว +1

    AMAZING!

  • @xxsmoothiesxx1996
    @xxsmoothiesxx1996 2 ปีที่แล้ว +2

    Stamp 8:45 13:50 15:08

  • @seanposkea
    @seanposkea 2 ปีที่แล้ว +1

    Do you have something on how to get rid of stepping (aliasing?) Even using 4K 16bit maps in cycles my displacement looks like something out of the Lego Movie.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Hmm, no sorry. I have not had that problem before. One thing that you could do, is open the displacement map in a 2d program, and blur it a little. That might smooth it out.

    • @seanposkea
      @seanposkea 2 ปีที่แล้ว +1

      @@RyanKingArt No, I think its a blender thing. I'm using 4k materials from places like PloyHaven. Cranking up the normal strength often helps but not always.

    • @seanposkea
      @seanposkea 2 ปีที่แล้ว +1

      Hmmm... Well, saving as 32bit with a little Add Noise in PS did a pretty good job but requires a 64mb image! I did a .5 gaussian and tweaked the contrast a bit and saved as a 16bit and that was only a 5mb image. The result is a little grainy (from the noise) and you can still kind of see the banding but it not Minecraft anymore as long as you keep the Displacement scale less than .5 I tried taking the original 72dpi image and converting and shrinking to 300 and then blurring and saving as 32bit and that looked best (but again a huge file) You can still see it but it lets you push the displacement scale higher before the steps show up. I tried 4 subs on the original mesh before the sub-d mod (6 lvs) and that smoothed out the banding but made even my 3090 chug. So I don't know my dubious opinions of displacement in blender is unchanged.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@seanposkea Ok.

  • @thomasg5593
    @thomasg5593 ปีที่แล้ว

    very good tutorial!
    I wanted to know if it's possible to apply the displacement map into the model for it to appear in sculpt mode (i want to use the displacement map as a base that a tweak after) ?
    Thanks

  • @osa7696
    @osa7696 3 หลายเดือนก่อน

    the 2nd way is work perfectly.. but i don't know why the first one does'n work

  • @evanalexan
    @evanalexan 2 ปีที่แล้ว +1

    Is it possible to create Displacement Maps from photos of a single object? If I can control the lighting and I'm the one taking the photos? I've seen some tutorials on creating Normal Maps by lighting an object from four (4x) different angles and then combining those 4 photos into a single Normal Map. But is there a similar process for Displacement maps? I have a ton of things I need to photograph and model, and painting the displacement in ZBrush for every single thing doesn't seem feasible.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks @Keiwah Yeah displacement maps use values from black to white, so yes, you could make a displacement map from an image, or texture.

  • @victorhugolopezrivas2826
    @victorhugolopezrivas2826 2 ปีที่แล้ว +1

    Thanks a lot!

  • @mixelplik
    @mixelplik 6 หลายเดือนก่อน

    I was making a simple mistake and was having trouble - make sure to go into Materials...Settings and change Displacement to "Displacement and Bump".

    • @RyanKingArt
      @RyanKingArt  6 หลายเดือนก่อน

      Yeah that's an important setting 👍‍

  • @buda3d2007
    @buda3d2007 ปีที่แล้ว

    Is this still working in 3.6? as I cannot see displacement and bump only, please help

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      make sure your using the cycles rendering engine to access that setting.

  • @idiaz502
    @idiaz502 ปีที่แล้ว +1

    VERY NICE!!

  • @geoffreywilliams663
    @geoffreywilliams663 ปีที่แล้ว

    I'm not a Blender expert or even a basic user, but want to add texture to an STL created elsewhere, I followed your instruction, second method. That seemed similar to other videos, but your instructions on where to find the commands in different menu's was very clear to follow. However, got to the end and I couldn't see my texture in the UV map windows. What have I missed ?

  • @varunverma95
    @varunverma95 ปีที่แล้ว

    Very helpful. Thank you 👍🏻❤️

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Glad it was helpful!

  • @kaludgo5811
    @kaludgo5811 2 ปีที่แล้ว

    thank you. Great tutorial as usual

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Thanks for watching : )

  • @ignacioalvarado1384
    @ignacioalvarado1384 2 ปีที่แล้ว +1

    thank you very much, this tutorial is great. instasubscribed

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you very much!

  • @llYuki0okami
    @llYuki0okami 2 ปีที่แล้ว

    if we change texture in nodes like change scale, when this second displacement option doesnt fit

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      What part are you in the video? And what displacement method are you using? Displacement node? Or displacement modifier?

    • @llYuki0okami
      @llYuki0okami 2 ปีที่แล้ว

      @@RyanKingArt add texture by the node classic way, change scale and/or rotation in nodes, and then use displacement modifier

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Did you change the coordinates on the displace modifier to UV? Then you can scale the UV mapping to scale both the textures and Displacement.

  • @antoransar6975
    @antoransar6975 3 ปีที่แล้ว +1

    thank you sir

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Welcome! Thanks for watching.

  • @jazzpiano22
    @jazzpiano22 4 หลายเดือนก่อน

    Thanks Ryan, but I am in Blender 4.0 now and these settings have changed.

  • @jasonwilliams8730
    @jasonwilliams8730 3 ปีที่แล้ว +1

    Love it!

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Thanks Jason. 🙂

  • @Dive_Me_Crazy
    @Dive_Me_Crazy 2 ปีที่แล้ว +1

    Thanks for this - really useful. Have there been any significant changes in Blender 3.2?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks for watching! Not that I know of. I think the settings are all the same.

    • @Dive_Me_Crazy
      @Dive_Me_Crazy 2 ปีที่แล้ว +1

      @@RyanKingArt Thanks. One tutorial that might be useful is putting "end grain" onto displacement wooden Planks - I am trying to do that at the moment.

  • @hayobayo5260
    @hayobayo5260 2 ปีที่แล้ว +1

    This really helped me on a problem regarding a tilled floor. Thank you! I have one question regarding the rendering of a sequence of images close up (using the first adaptive setup):
    Will the mesh "adjust" the quality -just like pressing dopple tab- with every step the camera makes? Or do you apply the modifier first? To those areas of rendering and texture Im not accustomed and quite a newbie.
    Thank you

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Yes, if your using adaptive displacement, it will always update, depending on where the camera is located. So it should always look high quality when rendered. Thanks for watching!

    • @hayobayo5260
      @hayobayo5260 2 ปีที่แล้ว +1

      @@RyanKingArt That is nice to know. Thank you for answering.

  • @rajhaldua7061
    @rajhaldua7061 2 ปีที่แล้ว +1

    Thanks 👍👍👍👍

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You're Welcome 👍

  • @mustafamalik3843
    @mustafamalik3843 8 หลายเดือนก่อน

    Amazing

  • @relaxpinknoise
    @relaxpinknoise 2 ปีที่แล้ว

    how come i don't see the displacement tab on material properties??

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Probably because your in Blender Eevee. Switch to the cycles render engine if you want to use the node editor displacements.

    • @relaxpinknoise
      @relaxpinknoise 2 ปีที่แล้ว +1

      @@RyanKingArt tks

    • @relaxpinknoise
      @relaxpinknoise 2 ปีที่แล้ว

      ​@@RyanKingArt but still sfter i switch, i don't see the "true option" on surface displacements

    • @blendert7590
      @blendert7590 2 ปีที่แล้ว

      @@relaxpinknoise In the older versions it was 'True', but it's changed to 'Displacement' in the new versions.

  • @BraveLittlePixel
    @BraveLittlePixel ปีที่แล้ว +1

    tutorial doesn't work as added in the displacement node, hooked up with texture, non-colour etc exactly as tutorial and its putting a bump map effect on the object but no displacement. Added a large subdivision modifier on a mesh and still no movement of the bricks. Please add troubleshooting or make working tutorials

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Did you make sure to turn on the displacements in the material settings, that I go over at: 3:18 in the video? Also did you make sure your in Cycles render and in the rendered mode?

  • @basspig
    @basspig 2 ปีที่แล้ว

    I can't get displacement to work in 3.1.2. And there's no 'adaptive subdivision' option in the subdivision modifier on 3.1.2. Feature seems to be broken on the latest release.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      You need to make sure you turn on Experimental mode if you want to use the adaptive subdivision.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Also make sure your in cycles render.

  • @joshowen4370
    @joshowen4370 2 ปีที่แล้ว

    Thanks, Ryan. Is this method useful for game assets or is there a more performance friendly method?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Hmm, I'm not sure exactly, as I don't actually make games.

  • @galazanugrah5900
    @galazanugrah5900 ปีที่แล้ว

    my adaptive subdivision checkbox doesn't show up

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      make sure your using Cycles render, and make sure you turned on the experimental mode. I go over those settings in the tutorial.

  • @hoto5010
    @hoto5010 3 ปีที่แล้ว +1

    Please, can you make videos of making game assets in blender

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      I will consider it. Thanks!

  • @martynholland7508
    @martynholland7508 2 ปีที่แล้ว

    Hey Ryan, great tutorial. General question re displacement...I'm trying to scatter objects onto a heavily displaced surface, however the scatter only recognises the flat surface not the displaced height. Any suggestions?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      hmm I'm not sure how to fix that. If your using the displacement modifier, you could apply the modifier.

  • @Hinge45
    @Hinge45 2 ปีที่แล้ว +1

    ummm displacement doesnt work at all?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Did you make sure to turn on all of the settings that I show in the video?

  • @ortizgab
    @ortizgab 2 ปีที่แล้ว

    Man, thanks for all teachings! 1 thing, is there a way to apply this displacement and tilling correction to export to UE and convert to nanite?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      If you use the method in this tutorial where I use the displace modifier, you can apply the displace modifier, and then it should work in a game engine. Because if you apply the modifier, then the mesh will be that shape.

    • @ortizgab
      @ortizgab 2 ปีที่แล้ว +1

      @@RyanKingArt thanx!!!

  • @lucutes2936
    @lucutes2936 2 ปีที่แล้ว +1

    still works in 3.2

  • @PowNyTales
    @PowNyTales 2 ปีที่แล้ว

    The second method doesn't work on long surfaces: Scaling issues are not to get away (UV & Repeat).

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Oh, sorry about that.

    • @PowNyTales
      @PowNyTales 2 ปีที่แล้ว +1

      @@RyanKingArt was my mistake. Just got it managed. I had to turn the grid (uv) 90deg. and scale few times right way. You teached perfect 👍

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@PowNyTales Oh ok cool!

  • @meancrank9039
    @meancrank9039 2 ปีที่แล้ว

    How do I convert images in shader to the displacement? I want to animate the displacement of one texture multiplied over another in Eevee, but I just can't figure it out.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      I don't understand what you mean.

    • @meancrank9039
      @meancrank9039 2 ปีที่แล้ว

      @@RyanKingArt Can I use image textures in a shader for displacement in eevee?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      @@meancrank9039 No, not in the shader nodes. The displacements in the node editor doesn't work in Eevee. You can however use the displacement modifier in Eevee.

  • @radagasttw
    @radagasttw 24 วันที่ผ่านมา

    Great!

    • @RyanKingArt
      @RyanKingArt  23 วันที่ผ่านมา

      thanks!

    • @radagasttw
      @radagasttw 23 วันที่ผ่านมา

      @@RyanKingArt I did your tutorial and I'm hallucinating with this. Thank you for explaining in such a masterful way. I take the opportunity to ask a question, friend, if I use Bake Normal or Combined on a mesh with Displacement, do I get the texture of the image of this new generated object? Greetings from Venezuela

  • @friexino6580
    @friexino6580 2 หลายเดือนก่อน

    i have been watching his videos for months and i just realized today i havent subbed😂😂

  • @dron8776
    @dron8776 2 ปีที่แล้ว

    How to print an unfolding on paper

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Can you explain your question in more detail? I don't exactly understand.