How to Use the Displacement Modifier (Blender Tutorial)

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024

ความคิดเห็น • 141

  • @thatcanadianguy3327
    @thatcanadianguy3327 2 ปีที่แล้ว +2

    just in a huge discussion about blender with some designers and instantly you post it must be a sign

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      oh haha cool. : )

    • @thatcanadianguy3327
      @thatcanadianguy3327 2 ปีที่แล้ว +1

      @@RyanKingArt yeah and it worked out cause I actually needed to texture some walls in an office they have this really old popcorn style that is just obnoxious to replicate

  • @ApacheJay156
    @ApacheJay156 ปีที่แล้ว +12

    You have the best blender tutorial videos. Concise and informative. You preemptively answer all my questions before I even realize I have any.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      glad my videos can help!

    • @Physicsless8
      @Physicsless8 11 หลายเดือนก่อน

      completley agree, he helped me make things that actually look good

  • @TristanJalleh
    @TristanJalleh 2 ปีที่แล้ว +10

    Thanks for adding the UV/scale tip 🙏

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      you're welcome! Thank you for watching.

  • @3BD_RA7MAN
    @3BD_RA7MAN 2 ปีที่แล้ว +4

    Yesterday I was researching how to use it and thre u r making these amazing video

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Hope you find the video helpful!

  • @paulflecknell1974
    @paulflecknell1974 ปีที่แล้ว +4

    Really mesmerised by your tutorials. Very straightforward and easy to understand.👍

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      glad you like them! thanks for watching.

  • @robertkerr4199
    @robertkerr4199 ปีที่แล้ว +1

    Yup, you do the best tutorials. The two things I like most is how you get through a lot of information quickly and that you explain why such and such happened this way. I've only been using blender for just shy of 3 months now, and I have a lot of confidence in using it, mostly because of the good information you provide. I recently did a Sun texture. I just sat down, opened the shader, and had a sun texture in minutes, complete with moving sun spots, irregular illumination with the ability to change surface color without changing the color of the light it emits, and varying degrees of surface activity. It also provides realistic light. I'm very proud of my sun, so thanks for all the great tips!

  • @MhLiMz
    @MhLiMz ปีที่แล้ว +14

    Great tutorial.
    Side note for beginners: the displacments are not visible in Edit-Mode. It took me some time to realize why no deformation worked...

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Thanks for the tip! 👍‍

    • @ActualArcher
      @ActualArcher 2 หลายเดือนก่อน

      Cannot thank you enough. I've been pulling my hair out for hours trying to figure that out.

  • @sebastianhelgeson3559
    @sebastianhelgeson3559 2 ปีที่แล้ว +6

    Great video! Quick question: what’s the benefit of using the displacement modifier vs the displacement material node? Like, how do I know which one to choose on a particular project?

    • @sentient.studio
      @sentient.studio ปีที่แล้ว

      Displacement Node would be if you want something to look 3d without adding too many polygons. Displacement modifier allows you to create complex 3d textures without sculpting.

  • @leodegrance5609
    @leodegrance5609 2 ปีที่แล้ว +1

    Just watched and followed along with this tutorial and the Material Displacements tutorial video that accompanies it. I finally now understand how all these work when applying textures to objects. Now my scenes look 1000% better. Thanks for these videos and all the work that you put into them.

  • @philipmcdonnell7168
    @philipmcdonnell7168 2 ปีที่แล้ว +1

    Many thanks for sharing, Ryan. Timely again for me as I need to texture a stone wall and I'm making an utter hash of it.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      hope the video helps!

  • @melikafarahani2588
    @melikafarahani2588 ปีที่แล้ว

    Thanks so much you are literally the best teacher i have seen in TH-cam,i am leaenibg so many thinga from your video

  • @LuisLuna-j1c
    @LuisLuna-j1c หลายเดือนก่อน

    So far the best explanation! thks a looot!

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      You're welcome!

  • @marissaninawork
    @marissaninawork ปีที่แล้ว +1

    Thank you so much. You are an amazing teacher.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thank you for watching!

  • @3dnani508
    @3dnani508 5 หลายเดือนก่อน

    great lesson
    can i use dicplacement inside shader nodes ?

  • @DanielJames-Darktide
    @DanielJames-Darktide ปีที่แล้ว +2

    Thank you Ryan. I, learned something...again. Keep them coming. Do you by any chance have a tutorial on how to place an image on a glass bottle as a label. I looked at a few, but they are so difficult to follow - sometimes even scary how some of the guys tries to cut corners.

  • @zofo264
    @zofo264 4 หลายเดือนก่อน

    Great tutorial - how can I generate a displacement map from a diffuse map if I don't have one?

  • @vicky_vfx
    @vicky_vfx 28 วันที่ผ่านมา

    Thanks brother for this tutorial

  • @hungrysquishybrain
    @hungrysquishybrain ปีที่แล้ว +1

    Now this is some great information!👍

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Glad you like it! thank you for watching.

  • @ekoeschannel140
    @ekoeschannel140 3 หลายเดือนก่อน

    Thanks! You are always the King..👑 👍

  • @elixorvideos
    @elixorvideos ปีที่แล้ว +1

    My man 2:08 is such a mind blowing moment, Adding geometry but retaining the rigid shape is a godsend :)

  • @waltoncharles8972
    @waltoncharles8972 3 หลายเดือนก่อน

    Can you do this on an object that doesn't have a flat surface? That is what I am trying to do but the texture warps with the surface of the object

  • @w53p
    @w53p 7 หลายเดือนก่อน

    Hi Ryan, I'm a nebbie to blender. I'm using 4.1 and I'm following along with this tutorial but I do not see any change to the plane geometry. I'm missing something can you help? Cheers Bill PS I'm adding textures to stl files so I can export and print them in resin. Could be that blender is over kill for this purpose?

  • @sparktech4104
    @sparktech4104 2 ปีที่แล้ว

    :O that's so COOL, you never fail to impress me!!!

  • @terminatorplayz4614
    @terminatorplayz4614 หลายเดือนก่อน

    Am I able to use this on a bezier circle?

  • @MIHAO
    @MIHAO ปีที่แล้ว

    perfect, thanks

  • @blenderstuffs
    @blenderstuffs 2 ปีที่แล้ว +2

    Amazing 🤩🤩

  • @rewindcat7927
    @rewindcat7927 ปีที่แล้ว +1

    👍 perfect thanks!!

  • @markbeard9194
    @markbeard9194 11 หลายเดือนก่อน

    Fantastic, finally got it!

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน

      glad to hear that!

  • @animationworld16
    @animationworld16 ปีที่แล้ว +1

    Hey Ryan can you make a video on how to bake the displacement modifier so that it can be exported to unity please.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for the tutorial request.

  • @djo6666
    @djo6666 ปีที่แล้ว

    Thanks for your tutorial!
    I am currently using the displace modifier for the foam of a hard case.
    Is there a way to unwrap without applying the displace? (I want to use it as a template)
    Because it stretches the UV and the result is not great...
    Thanks 😉

  • @theofficial_aquaman9175
    @theofficial_aquaman9175 2 ปีที่แล้ว +1

    Nice Video!
    Would love to see if there is any way to create a hole in a wall or fence for example with a modifier. So that I don‘t need to delete mesh manually but can change a parameter and the hole changes the location or size or style 🤔

    • @docm7735
      @docm7735 ปีที่แล้ว

      Boolean?

  • @JuanFernandez-ti5bv
    @JuanFernandez-ti5bv 9 หลายเดือนก่อน +1

    Great video thank you very much!!!

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน +1

      Glad you liked it!

  • @PanVladyslav
    @PanVladyslav 23 วันที่ผ่านมา

    thanks so much, you are really save me a lot of time!

    • @RyanKingArt
      @RyanKingArt  23 วันที่ผ่านมา +1

      You're welcome!

  • @98999j
    @98999j 2 ปีที่แล้ว

    Could this be used to make procedural brick archways like having the bricks go in a circle instead of rows?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Yes you could. you'd just need to UV unwrap the model so that the bricks are placed on the archway how you like.

  • @FOSSish
    @FOSSish ปีที่แล้ว

    you're the best!

  • @amrithaandplanty8246
    @amrithaandplanty8246 7 หลายเดือนก่อน

    Very useful...thank u ❤❤❤❤

    • @RyanKingArt
      @RyanKingArt  7 หลายเดือนก่อน

      Welcome!

  • @Tamer_Gomaa
    @Tamer_Gomaa 2 ปีที่แล้ว

    Great explanation, thanks for sharing 😊

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Glad it was helpful!

  • @anyanghuaxia
    @anyanghuaxia 2 ปีที่แล้ว

    😍😍So amazing! I have started to learn blender since August, and I have a trouble recently. Why does the position and scale of the object change when the blender file is restarted? 😢I tried to ctrl+A to fix this……but it didnt work!!! I dont know what was wrong

  • @robertsontirado4478
    @robertsontirado4478 29 วันที่ผ่านมา

    Gold.

  • @UserNumeroUnoo
    @UserNumeroUnoo 5 หลายเดือนก่อน

    Thanks a lot!!! Its so helpful!!!

    • @RyanKingArt
      @RyanKingArt  5 หลายเดือนก่อน +1

      glad it helped

  • @jwash4302
    @jwash4302 ปีที่แล้ว

    hey is there anyway I could use a different procedural texture such as a procedural brick texture.

  • @eternity6856
    @eternity6856 ปีที่แล้ว

    Great video! I still haven't found an answer how to create my own displacement map (I need it for making the skin of my character look more realistic, I don't have a displacement map image and the way with pre-made Blender maps would look awful), but this tutorial will be useful

  • @type90b
    @type90b ปีที่แล้ว +4

    Is it possible to export this to Unity? Or would displacement maps no longer work. Or can you apply the displacement to the mesh and export a highpoly mesh?

    • @gearmore9923
      @gearmore9923 2 หลายเดือนก่อน

      Apply the modifier

  • @cinnap1212
    @cinnap1212 2 ปีที่แล้ว

    Will you also make a video about hoe to make a 3d parallax mapping texture?

  • @pradeep2264
    @pradeep2264 ปีที่แล้ว

    how ca we use multilayer texture (2 or more images, masked n stacked) in displacement modifier. new to blender. sry

  • @carlrotebrink
    @carlrotebrink 3 หลายเดือนก่อน

    Awesome. Thank you!

    • @RyanKingArt
      @RyanKingArt  3 หลายเดือนก่อน

      You're welcome!

  • @BlenderUnrealMaya-cx1mu
    @BlenderUnrealMaya-cx1mu ปีที่แล้ว

    thank you bro ! to the point tut

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad you like it! Thanks for watching.

  • @NN-wc7dl
    @NN-wc7dl ปีที่แล้ว

    Perfect tutorial!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Glad it was helpful!

    • @NN-wc7dl
      @NN-wc7dl ปีที่แล้ว +1

      @Ryan King Art You are very good at making these tutorials. I will most certainly buy your Ultimate Pack when the money comes by.🤩

  • @balentinikontokonstanti8808
    @balentinikontokonstanti8808 ปีที่แล้ว

    very helpful.Thank you

  • @myleneohara6623
    @myleneohara6623 ปีที่แล้ว

    Merci, cela m'a été très utile !
    Thank you, it was very useful to me !

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Glad its helpful! thanks for watching.

  • @Tiplouf001
    @Tiplouf001 2 หลายเดือนก่อน

    amazing. Nothing else to say.

  • @chryssdale5747
    @chryssdale5747 2 ปีที่แล้ว

    What if its a huge scene like a city or nature environment, is it still necessary to displace?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      no not really, I'd say only displace it if your rendering it close up and want to get lots of detail.

  • @tommestommes2178
    @tommestommes2178 ปีที่แล้ว

    Perfect! Thank you very much!

  • @Puru_VFX
    @Puru_VFX 9 หลายเดือนก่อน

    nice explain 😍

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน

      glad you like it!

  • @japan-indiatv7940
    @japan-indiatv7940 2 ปีที่แล้ว

    What kind of performance computer do you recommend for doing heavy work with blender?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      hmm, it really depends on what your doing. For instance, if your doing lots of photo-realistic rendering and animation, then having a powerful computer helps. But if your just making like, Low Poly stylized art, then you don't need a very powerful computer.

    • @japan-indiatv7940
      @japan-indiatv7940 2 ปีที่แล้ว

      Thanks for replying !! I want to move the character in 2d and create the background with 3d blender! What kind of specs do you think a computer needs to have to achieve this?

  • @GameDevCaptainBlack
    @GameDevCaptainBlack ปีที่แล้ว +1

    thank you

  • @chosen_oNEO
    @chosen_oNEO 2 ปีที่แล้ว

    Ok! So, I have a question… am not knowledgeable at 3D in anyway but I have watched a lot of video so my question is… is there a way to procedurally tell the plane where to exactly displace, just for optimisation sake so we don’t have subdivide to a point where we lose performance?
    Am sorry if I sound stupid I just don’t know enough about 3D.

    • @Igoreshkin
      @Igoreshkin 2 ปีที่แล้ว

      In render properties you need to set "Feature Set" to experimental. Then check "Adaptive subdivision" in modifier properties of subdivision.

    • @chosen_oNEO
      @chosen_oNEO 2 ปีที่แล้ว

      @@Igoreshkin No, I don’t mean in the viewport, I mean is there a way to do the displacement thingy so efficiently that we don’t have to add Too much geometry to the plan that we want to displace but only add geometry where we want it to displace specifically and maybe end up with just few cuts in the plan Thus “delicious optimisation” 😁😁 especially if it’s doable procedurally

    • @andymvisuals
      @andymvisuals 2 ปีที่แล้ว +1

      @@chosen_oNEO you can select desired vertices then create a vertex group and set that group inside displacement modifier properties. Hope that helps.

  • @GuoNuoMinGGG
    @GuoNuoMinGGG 7 หลายเดือนก่อน

    Cool!!

  • @BraggsTippingPoint
    @BraggsTippingPoint 2 ปีที่แล้ว

    Hi Ryan! congrats on 100k!
    Do you have a toon/anime type shader tutorial?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks! I do have two stylized or toon shader videos:
      Procedural Toon Shader: th-cam.com/video/afqpQ2jdzTE/w-d-xo.html
      Procedural Stylized Shader: th-cam.com/video/kFnd7T3lgUE/w-d-xo.html

    • @BraggsTippingPoint
      @BraggsTippingPoint 2 ปีที่แล้ว

      @@RyanKingArt thanks!!!

  • @nataliiakorotia2260
    @nataliiakorotia2260 ปีที่แล้ว

    God bless you!

  • @NecroViolator
    @NecroViolator 4 วันที่ผ่านมา

    Ive downloaded the latest Blender 4.3.2 and there is no Texture button :/ Does anyone have this problem ?

  • @brianstorm76907
    @brianstorm76907 ปีที่แล้ว

    It looks like we can't change the UV mapping and affect its Procedural Texture like we do with the Image Textures, is that right?
    I wanted to make a stretched Clouds Procedural Texture on the sides of an object and I tried to scale the UV on the X axis but it didn't work. If anyone has a way to do this, I'd really appreciate it!

  • @ramielsonedgar2095
    @ramielsonedgar2095 3 หลายเดือนก่อน

    thanks

  • @jamalal-wlaqie7066
    @jamalal-wlaqie7066 2 ปีที่แล้ว

    thats what i need

  • @dilmurod_cg1539
    @dilmurod_cg1539 2 ปีที่แล้ว

    very useful

  • @endscreen1shorts478
    @endscreen1shorts478 9 หลายเดือนก่อน

    I have a remark, this is the 20th tutorial in a row that I'm watching, I made a 3d model of a fish in fusion360 and now I'm trying to find a way to put fish scale on that model, I would use a picture for fish scale, and the remark is this, why are you all using bricks building blocks in your tutorials, and why do you all use circles cubes and cylinders, I can't find a single tutorial on how to put a 3d model of an animal and how to put small details using a picture, sorry I'm new I'm just trying to figure out how to do it, the video is very good and very good to explain and you have a sub from me I will definitely watch more of your videos

  • @jamalal-wlaqie7066
    @jamalal-wlaqie7066 2 ปีที่แล้ว

    good job

  • @gambikules
    @gambikules ปีที่แล้ว

    and for cube ? Triplanar ? Doesnt work

  • @mrdixioner
    @mrdixioner 2 ปีที่แล้ว

    Thanks a lot!!!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      You're welcome! 😃

  • @KionLionGuardOfficial
    @KionLionGuardOfficial 2 ปีที่แล้ว

    Cool

  • @ambrishsingh7363
    @ambrishsingh7363 2 ปีที่แล้ว +1

    👍👍👍

  • @SeppBauer-ld5sx
    @SeppBauer-ld5sx 8 หลายเดือนก่อน

    adding a texture in blender is like a pain in the ass. I mean, there are two texture tabs(material & texture)???? Anyway, THANKS for explaining

    • @RyanKingArt
      @RyanKingArt  8 หลายเดือนก่อน

      thanks for watching

  • @amirrezaasdaghi
    @amirrezaasdaghi 8 หลายเดือนก่อน

    😎👌🌺

  • @SewerTapes
    @SewerTapes ปีที่แล้ว

    Oof! I hit the ceiling of my computer's capabilities hard and fast messing with displacement.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      yeah it can be hard on your computer if there is too much detail.

  • @meldyluova3340
    @meldyluova3340 ปีที่แล้ว

    use node

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Yeah, you can also use the displacement node. 👍‍

  • @Hanter22
    @Hanter22 2 ปีที่แล้ว

    Teacher what social media did you play like twitter or facebook can i follow 1
    A _ A

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      I don't use twitter or facebook. I'm mainly just here on TH-cam.

  • @cekconi1773
    @cekconi1773 2 ปีที่แล้ว

    👍👍👍