PHOTOREAL CAR RENDER TIPS | Unreal Engine 5

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 149

  • @postprocessed
    @postprocessed  ปีที่แล้ว +43

    Let me know guys if you also want deeper DaVinci Resolve tutorials, as there I cover just the basics and planning also on doing some color grading tutorials and color panel reviews.

  • @eagle872004
    @eagle872004 7 หลายเดือนก่อน

    just WOW 13min and you are on the GO for a photoreal image. bravo. all that you need.

  • @helloworld77771
    @helloworld77771 4 หลายเดือนก่อน +2

    wow, high quality tutorial, straight to the point and very knowledgeable. THANKS. I worked with 3d for many years and now my dream is to build an automotive portfolio. As a Unity fanboy for many years, I have to admit, Unreal kicks ass.

    • @UnitCodesChannel
      @UnitCodesChannel 2 หลายเดือนก่อน

      as a unity user as well, unreal def kicks arse...

  • @christiankremer1382
    @christiankremer1382 หลายเดือนก่อน

    Man im just starting with unreal engine but your tutorials are amazing, thank you for your work!

  • @Ignash
    @Ignash หลายเดือนก่อน

    Dudee, i've been using your tips for music video stuff and it is paying dividends! Thank you for your time!

  • @孟旭-d4u
    @孟旭-d4u ปีที่แล้ว

    我以前呆的一家公司就是专门做汽车广告的,不过用的都是传统的方式,做的也是一些大牌的汽车商。我觉得他们和你要是能遇见一定能有很深入的合作。

  • @Marvin7408
    @Marvin7408 2 หลายเดือนก่อน

    I like your tutorials. Always good and high quality. Keep up the good work.

  • @richardchipstick235
    @richardchipstick235 ปีที่แล้ว

    Just got to say, this was the third tutorial video of yours I have worked through, those being this one here... Photoreal Car Render Tips, then your... Calipers for Car Rig in UE5 and Car Animation in Unreal Engine - Production Pipeline, and although a lot of the time I was well out of my knowledge and understanding 'Comfort Zone' your fantastically Clear and Comprehensive Delivery of these tutorial videos made it possible for me to complete them. I have attempted a number of other tutorial videos on this subject, Automotive Animation in Unreal Engine but never seemed to completed those videos successfully for a number of different reasons. So Thank You very very much for taking the time to create and release theses quite technically challenging, for me anyway, but very interesting and much more Importantly very 'Doable' videos on your channel, they are absolutely Brilliant and very well put together. I would very much like to see more videos, in fact many more of these very High Quality Videos, especially the one you mentioned about Davinci Resolve, that would be Great, Thank you very Much.

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      Thanks so much for taking time and writing such a great feedback for my tutorials. I am really happy that you find them useful and very structured. Hope to improve my content and provide more useful stuff for the audience! Thanks for support!

  • @shermanwellons
    @shermanwellons 8 หลายเดือนก่อน

    I am learning UnrealEngine, this video helped with my render settings. Thanks for sharing.

  • @Trueomega93
    @Trueomega93 ปีที่แล้ว +1

    Another fantastic tutorial. You are on a roll!!

  • @malindurashmika8386
    @malindurashmika8386 ปีที่แล้ว +1

    Also enable HDRI Backdrop plugin
    Thank you so much for this on-point explanation

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      Yeah coz by default in empty new project it is not enabled and people are confused when they cant find it

  • @1sol285
    @1sol285 ปีที่แล้ว

    The best TH-cam I've ever seen!

  • @burov.a.4467
    @burov.a.4467 ปีที่แล้ว +3

    Thanks for another cool video! It would be interesting to see how you create a photorealistic environment for dynamic scenes, roads, earth, mud, grass, mountains, etc.)

  • @leventeschandl
    @leventeschandl ปีที่แล้ว

    You are the most underrated youtuber I've ever seen😮. Really helpful tutorials, keep it up!

  • @kdj77
    @kdj77 ปีที่แล้ว +2

    Very good insight as always. Professional grade tips from inside the industry. Thank you and keep it coming.

  • @2009gogi
    @2009gogi ปีที่แล้ว +1

    Thank you for sharing this knowledge!
    These are really very good tips. Very realistic results.

  • @TheGrrson
    @TheGrrson ปีที่แล้ว

    Great tips in this video! Thanks for sharing! Unreal can produce some incredible images really fast, I'm learning.

  • @Fafmagic
    @Fafmagic ปีที่แล้ว

    Your videos are the best for production value on anything connected to post processing in UE. Awesome work my friend.

  • @galinmonev
    @galinmonev ปีที่แล้ว

    Great tips! Thanks for taking the time to share those

  • @slaughterhouseproduction
    @slaughterhouseproduction ปีที่แล้ว +1

    Can you do a video where you talk about your journey as an lead artist in unreal and how you got there? I think a lot of people are not only trying to get better on the technical level but also to learn about the industry

  • @badhairstudios
    @badhairstudios ปีที่แล้ว

    Perfect video for what I’m trying to do

  • @kbravo5287
    @kbravo5287 ปีที่แล้ว

    Thanks for another awesome tutorial!You are such a good teacher!

  • @MR3DDev
    @MR3DDev ปีที่แล้ว

    Fantastic car tutorials

  • @ShreshthSinha-o3c
    @ShreshthSinha-o3c 8 หลายเดือนก่อน

    you earned a subscriber. Quality content

  • @rgiles524
    @rgiles524 6 หลายเดือนก่อน +1

    I wish the automotive materials were updated past 5.1... Great tutorial though!!

    • @postprocessed
      @postprocessed  5 หลายเดือนก่อน

      I hope so too! They promised to update em with release of 5.4 but not yet I guess...

  • @creativeplustv
    @creativeplustv 5 หลายเดือนก่อน +1

    Thank`s bro!

  • @lumilab8136
    @lumilab8136 ปีที่แล้ว

    Finally I found the answer, why my export always looks darker in resolve. In my case, it always happened if I import in EXR. Thanks for the tutorial, very helpful as always!

  • @partialdata
    @partialdata 8 หลายเดือนก่อน

    Thank you for this tutorial! Where can I find the Supra asset?

  • @amaquondo
    @amaquondo 4 หลายเดือนก่อน

    Brother we skate down that hill you using in your map, hahaha nice work and thanks for the vid.

  • @man4408
    @man4408 ปีที่แล้ว

    Looking forward to your tutorial

  • @yogi-505
    @yogi-505 7 หลายเดือนก่อน

    very helpful video thank you!

  • @copperband43
    @copperband43 ปีที่แล้ว

    Your lecture is always special. I'm curious about the hdri website in the video

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      I use some free HDRIs from Polyheaven.com and from CGIBackgrounds using free subscription where you can get I think 2-3 HDRIs a month

  • @Matt.visualz
    @Matt.visualz ปีที่แล้ว +4

    Holy shit man, you're a god! Thank you a lot for this. I was searching for a tutorial like this in a long time, never found something so complete, appreciate this ❤‍🔥 Also if you can make a tutorial on realistic animations based on projects you delivered like de "desert" one you showed in this video, would be great, thank you again :)

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      Thanks man! Really appreciate it! I will be doing some tutorials on basic animation soon)

  • @brokecitizen4934
    @brokecitizen4934 ปีที่แล้ว

    Looks Amazing I wanna try

  • @r.k.hegeler9794
    @r.k.hegeler9794 ปีที่แล้ว

    Awsome! Thank you. And you really keep it short and spot on ^_^

  • @elaymondes7205
    @elaymondes7205 ปีที่แล้ว

    Hey great Tutorial, can tell me how do you set the Shadow under the Car ? Whenn i use a HDRI from CG Backgrounds i dont get any Floor Shadow.
    Thanks a lot

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      Well, it just... appears haha )) the reason why you can't see shadow - maybe that the intensity of HDRI is too bright, or your post process volume exposure set to high. When it is too bright, shadows are a bit "faded". Also - you can try adding "Directional Light". That should do the job and give harder shadows

  • @Reflective-Matter
    @Reflective-Matter ปีที่แล้ว +1

    So good man, thank you. Could you explain the process of getting clients for this type of work? Do you model the cars or are files provided? If it's a new car, do clients provide assets, etc? I'd love to get into this type of client work, I just don't know where to start, cheers!

    • @postprocessed
      @postprocessed  ปีที่แล้ว +3

      Hey, I don’t model cars, models are usually provided. I clean them and rig to my purposes. Regarding how to get jobs in that field? Well I just post my works to all of the social media: artstation, behance, instagram, linked in, facebook. You won’t believe it but most of my jobs I got from facebook group Automotive CGI and Unreal Engine Automotive

    • @postprocessed
      @postprocessed  ปีที่แล้ว +2

      But also there is a catch: I work in Post Production company and can share some shots from company projects

    • @Reflective-Matter
      @Reflective-Matter ปีที่แล้ว

      @@postprocessed That's interesting, I'll look into that. Cheers mate, I appreciate it 👍

  • @ToysRUsKid_Critter
    @ToysRUsKid_Critter ปีที่แล้ว

    Love your vids 🤙

  • @azfilmmaking6734
    @azfilmmaking6734 8 หลายเดือนก่อน

    Do you use an exponential fog for creating kind of atmosphere?

    • @postprocessed
      @postprocessed  7 หลายเดือนก่อน

      yes, and switch it to volumetric

  • @revoprod-h6k
    @revoprod-h6k 6 หลายเดือนก่อน

    I dont understand how you do to import an FBX in one static mesh!!! when I import my car's FBX its disassembled parts, and after check "combined mesh" I cant control Wheels!! thanks for help.

    • @postprocessed
      @postprocessed  6 หลายเดือนก่อน

      Hey! You can watch my other tutorial on car rigging, it is explained there

  • @Marvin7408
    @Marvin7408 2 หลายเดือนก่อน

    Question. I have riged serval cars but I don't have a actor. Only have ctrl rig. I am new in the Automotive part but how do I create the BP? Do you have a tutorial for that?

    • @postprocessed
      @postprocessed  2 หลายเดือนก่อน +1

      Hey Marvin! Yes, with my video here: th-cam.com/video/r4ebm0XCkhg/w-d-xo.html

    • @Marvin7408
      @Marvin7408 2 หลายเดือนก่อน

      @@postprocessed Thx 😃

  • @azfilmmaking6734
    @azfilmmaking6734 8 หลายเดือนก่อน

    You do the best looking cars on youtube. Can you also please recommend good free car 3d models and models worth to pay.

    • @postprocessed
      @postprocessed  8 หลายเดือนก่อน +1

      Usually I search on sketchfab or cgtrader
      Turbosquid has good paid models

  • @ParabhdeepSingh
    @ParabhdeepSingh ปีที่แล้ว

    Thanks brother for such great tutorial, it would be great if you can tell about baked lighting for automotive, im trying to make a scene in baked lighting scene with decent quality but its giving pathetic fps

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      Hey, I think baking lighting is used for static scenes mostly like archviz, I don't use it for car renders as I prefer path-tracer for best quality results

  • @federicojanni
    @federicojanni 9 หลายเดือนก่อน

    How can I avoid flickering in the emissive material for the back lights ( especially in the reflections ) ?

    • @postprocessed
      @postprocessed  9 หลายเดือนก่อน

      Hmm… in post processing volume try increasing lumen gather quality and lumen quality
      Also in project settings try disabling virtual shadow maps(beta) and switch to shadow maps. Should help too

    • @federicojanni
      @federicojanni 9 หลายเดือนก่อน

      thank you@@postprocessed

  • @oleksandrpolishchuk6128
    @oleksandrpolishchuk6128 ปีที่แล้ว

    Thank you!

  • @gulraiztariq6888
    @gulraiztariq6888 8 หลายเดือนก่อน

    love it bro

  • @senfterjulian684
    @senfterjulian684 ปีที่แล้ว

    Where did you get this 3d model of the supra and is it a free model? Love your Videos!

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      Check cgtrader or sketchfab, I got it from one of this sites

    • @senfterjulian684
      @senfterjulian684 ปีที่แล้ว

      @@postprocessed thank you!

  • @hocinetazani6364
    @hocinetazani6364 9 หลายเดือนก่อน

    Thank You

  • @canmetefx
    @canmetefx ปีที่แล้ว

    awesome!

  • @Prez3D
    @Prez3D 17 วันที่ผ่านมา

    For some odd reason my renders come out like they are moving. I have just a few shots from my camera, individual frames. I have no motion blur on them yet they are fuzzy as if moving. Any idea what I am doing wrong?

    • @postprocessed
      @postprocessed  10 วันที่ผ่านมา

      Could be maybe camera shake? or some accident transform track keyframe in the sequence?

  • @AzizaFarooq-xc2el
    @AzizaFarooq-xc2el ปีที่แล้ว

    I am finding a tutorial for character animation instead of car animation.
    But I wanted that sometimes it gameplay of mine and sometimes it is just the downloaded animation.
    Is it possible to do that.
    I would like to watch your tutorial on this topic.

  • @Klasharx3x
    @Klasharx3x ปีที่แล้ว

    how do you turn a texture from polyhaven into a texture cube? i'm asking because if i download an hdri there it doesn't work as a texture cube :(

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      You should download EXR If I remember correctly, not HDRI

  • @Marvin7408
    @Marvin7408 2 หลายเดือนก่อน

    I noticed something strange in UE 5.4. If I want move my actor it goes to the orginal position. I am not able to make key frame? Do you know what the issue is?

    • @postprocessed
      @postprocessed  หลายเดือนก่อน

      could be a key frame in the beginning of the sequence or out of the view area of the sequence? Try deleting transform track and add it again, should work!

    • @Marvin7408
      @Marvin7408 หลายเดือนก่อน

      @@postprocessed I thought it was the blueprint. I did some test. I removed the transform in the sequencer and it I have no problems. Maybe I'm missing something. I'll figure it out. BTW I removed a couple times the transform. Was not working.

  • @faizanuddin.
    @faizanuddin. 2 หลายเดือนก่อน

    i was following this tutorial and i am rendering a car in city sample when i render the scene in movie render queue the car shows for a second and dissappears in final render every thing is visible except my rigged car what to do now please help trying to learn this

    • @postprocessed
      @postprocessed  2 หลายเดือนก่อน +1

      @@faizanuddin. convert your rig to spawnable in your level sequence
      Right click on it -> convert to spawnable

    • @faizanuddin.
      @faizanuddin. 2 หลายเดือนก่อน

      @@postprocessed thanks alot man it worked i am working on it right now thanks for the quick response😭 btw waiting for your new videos

    • @postprocessed
      @postprocessed  2 หลายเดือนก่อน

      @@faizanuddin. thanks man!! Glad that works! New videos soon!

  • @МиколаТовкмак
    @МиколаТовкмак ปีที่แล้ว

    Genious

  • @georgeokropiridze6609
    @georgeokropiridze6609 ปีที่แล้ว

    i have 3090 but still "Unreal Engine Out of Video Memory" when i add 8K Hdri from polyheaven. any fix?

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      waaaaaat? how? you have same amount of VRAM. HOW? hahaha what else did you do?

    • @georgeokropiridze6609
      @georgeokropiridze6609 ปีที่แล้ว

      @@postprocessed it was my mistake, i downloaded 16K HDRI. 8K is working

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      haha ok) yeah 16k is overkill@@georgeokropiridze6609

  • @br3amf1ck89
    @br3amf1ck89 ปีที่แล้ว

    Could you make a video about shading car, because when i import it from blender, all the materials are bad and unreal doesn't read glass and emission materials...

    • @postprocessed
      @postprocessed  ปีที่แล้ว +2

      Well, it is mostly blender work, not UE. You need to assign materials to the geometry in blender prior to export, there are a lot of easy tutorials on that, but I really appreciate that you would like to see video from me :) I will consider to add it to my content plan!

  • @EmEmEmTrippleEm
    @EmEmEmTrippleEm ปีที่แล้ว

    How are you acquiring all those car models? Are you modeling them yourself or are those models provided to you by your customers?

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      Yeah I look for them on sketchfab or cgtrader. Free models.
      Some are provided by client

  • @Marvin7408
    @Marvin7408 2 หลายเดือนก่อน

    My mesh disapear when I use path trace in Unreal Engine 5.4

    • @Marvin7408
      @Marvin7408 2 หลายเดือนก่อน

      Never mind. I solved it 😀

    • @postprocessed
      @postprocessed  2 หลายเดือนก่อน +1

      @@Marvin7408 did you find the Forum discussion thread I made about this issue? I had this too haha

  • @RogueBeats2.0
    @RogueBeats2.0 7 หลายเดือนก่อน

    Looks almost as good as Assetto Corsa

    • @postprocessed
      @postprocessed  7 หลายเดือนก่อน +1

      Yah damn assetto corsa with their re-light mods 😂

    • @RogueBeats2.0
      @RogueBeats2.0 7 หลายเดือนก่อน

      @@postprocessed FR Assetto this year its gonna look incredible, not UE5 levels but good

    • @postprocessed
      @postprocessed  7 หลายเดือนก่อน

      @@RogueBeats2.0 even first assetto corsa looks amazing and it was UE4

    • @RogueBeats2.0
      @RogueBeats2.0 7 หลายเดือนก่อน

      @@postprocessed No it had its own engine, Assetto Corsa competition was Unreal Engine, tho i honestly dont like the ACES tonemapping look

    • @postprocessed
      @postprocessed  7 หลายเดือนก่อน +1

      @@RogueBeats2.0 ah, you are right! Also I like how you named it well 😁 “aces tonemap look” yeah I see a lot of stuff in renders like that and it looks somewhat real and flat. Like this new cyberpunk reshade/relight mod where ot looks flat. Definetely it gives some realism, but is overused

  • @fahimshahriar01955
    @fahimshahriar01955 ปีที่แล้ว

    can i use pathtracer with just igpu?

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      I think it's not possible unfortunately. But I am not 100% sure as I never tried... Maybe somebody on UE forums tested it?

  • @srOtto3d
    @srOtto3d ปีที่แล้ว

    Valeu!

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      Thanks! You are the first one! 👍

  • @MdMahmudulHaque-fj1zm
    @MdMahmudulHaque-fj1zm 7 หลายเดือนก่อน

    whatever I do I don't get any blur on the wheel, any suggestions?

    • @postprocessed
      @postprocessed  7 หลายเดือนก่อน

      what is your anti aliasing sampling? does your wheel rotate in the render? What version of UE are you using?

    • @MdMahmudulHaque-fj1zm
      @MdMahmudulHaque-fj1zm 7 หลายเดือนก่อน

      @@postprocessed Spatial and Temporal Sample Count is 32 and 32. I am rendering one frame following this tutorial. the only difference is I imported the wheel animation from Maya. I am using UE5,3. Thank you for getting back to me.

    • @postprocessed
      @postprocessed  7 หลายเดือนก่อน

      @@MdMahmudulHaque-fj1zm before render check if animation is playing. Maybe it is not. Click on "play" or simulate mode.. If it is not rotating than in skeletal mesh add "Animation asset" for the mesh. That should do the trick. as animation is imported as separate file

  • @Err0r_414
    @Err0r_414 ปีที่แล้ว

    bro i want to create realistic movies(includes metahumans) in unreal which GPU should i purchase RTX 4070ti or RTX 3090 (cant affort 4080 or 4090) and movie will in 720 or 1080p and if i create 1 hr movie with realistic graphics how much time it will take to render with these grahics cards

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      For unreal it is better when you have more VRAM. So probably 3090 with 24GB would be better than 4070ti in terms of memory capacity - which means - it can stack more inside during renders.
      I can not tell you exact render times for 1 hour movie in unreal as it complicated topic and depends on multiple variables during render. What render will you be using, how much optimized your scene, how good is it lit and etc.
      If you render in Lumen for example with AA of 32 samples total - that would take about 2-3 hours to render. If you are using Path Tracing it can take even weeks

    • @Err0r_414
      @Err0r_414 ปีที่แล้ว

      @@postprocessed becoz of vram u are saying go with 3090 right and for rendering GPU speeds also matters but in this case 4070ti is faster

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      @@Err0r_414 correct. But more memory would be more reliable. And preventing render crashes if vram is depleted

    • @Err0r_414
      @Err0r_414 ปีที่แล้ว

      @@postprocessed ohk thx

  • @damnfail9316
    @damnfail9316 ปีที่แล้ว

    when render using path tracing, my model look low poly. what's wrong?

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      Do you use nanites?

    • @damnfail9316
      @damnfail9316 ปีที่แล้ว

      @@postprocessed when i import nanite is on, should i turn it off for mesh? in blender i use subdivision, should i apply to the object? thank you

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      @@damnfail9316 nah mate) keep it with nanites. Go to mesh properties and look for "relative fallback error" set it to 0

    • @damnfail9316
      @damnfail9316 ปีที่แล้ว

      @@postprocessed thank you. I'll get back ASAP for update.

  • @ruslan_3ddd
    @ruslan_3ddd ปีที่แล้ว

    👍👍👍

  • @ZypherionRBX
    @ZypherionRBX ปีที่แล้ว

    As a blender guy I say: HOW

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      Can you specify your question please?) 😁

    • @ZypherionRBX
      @ZypherionRBX ปีที่แล้ว +1

      @@postprocessed the real time render is very fast I did not do the tutorial I might tho

  • @joseeduardosanchez4305
    @joseeduardosanchez4305 ปีที่แล้ว

    Immediate subscribe

  • @unrealhabitat
    @unrealhabitat 2 หลายเดือนก่อน

    Gold

  • @DoubleDOffMagic
    @DoubleDOffMagic 10 หลายเดือนก่อน