Unleashing Destruction: How to Animate Epic Car Crash in Unreal Engine 5!

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  • เผยแพร่เมื่อ 8 ม.ค. 2025

ความคิดเห็น • 213

  • @Unrealhan
    @Unrealhan  ปีที่แล้ว +174

    Do you want a video about dynamic camera? Like the cinematography? Let me know!

    • @AnimeBadBoi
      @AnimeBadBoi ปีที่แล้ว +5

      YESSSS WE WANT A TUTORIAL ABOUT CINEMATOGRAPHY!!! CAMERA TRICKS AND TIPS -- ALL THAT !!!!!!!!

    • @designislife3893
      @designislife3893 ปีที่แล้ว +1

      Yeahhh. Please !!!

    • @Shka_maru
      @Shka_maru ปีที่แล้ว +2

      HELLLL YESSS!!!!!! PLEASEEE. No basic shots (like panning left to right lol. That's what most 3d camera tutorials cover). Maybe include something like a tracking shot from an aircraft chase sequence, or like Iron man flying through the sky :D or maybe the Avengers 2 opening sequence (1 dynamic shot lasting ~3-4 minutes)

    • @nikkvins6997
      @nikkvins6997 ปีที่แล้ว +1

      Hello. It would be great!!!

    • @hsyncnbayraktar
      @hsyncnbayraktar ปีที่แล้ว

      yeah

  • @EziosBladez
    @EziosBladez ปีที่แล้ว +54

    Definitely need a more indepth tutorial of how to get the cars working and how to record them moving and such.

    • @imvisuals215
      @imvisuals215 4 หลายเดือนก่อน +2

      like where did he download the cars from because this isn't in the city? Do we need to just add city vehicles to our project or what? This is a good but very vague tutorial. Once I get the hang of this I'm going to open the floodgates....there seems to be nobody who really breaks everything down

    • @unrealcreed_8
      @unrealcreed_8 12 วันที่ผ่านมา

      @@imvisuals215 Hey did you find any?

  • @AdamSmith-zq5sr
    @AdamSmith-zq5sr ปีที่แล้ว +15

    Fantastic video! Any chance you’d release an in-depth course for this? I would absolutely pay for an in depth crash course on this. Cheers

  • @stevefilmUE5
    @stevefilmUE5 ปีที่แล้ว +10

    I spent hours... I mean hours 😢 trying to get this working. I might have another go. Great work.

    • @Unrealhan
      @Unrealhan  ปีที่แล้ว +5

      Hopefully this time works for you!

    • @stevefilmUE5
      @stevefilmUE5 ปีที่แล้ว

      @@Unrealhan I've started setting it up. 😬 If you get a minute please watch my latest short. UE5 and Iclone. Cheers.

    • @stevefilmUE5
      @stevefilmUE5 ปีที่แล้ว +3

      @@Unrealhan I've just uploaded a new short after watching you tutorial. Thank soooooooo much for your help!!!!!!!

  • @FinalGrade
    @FinalGrade ปีที่แล้ว +4

    Beautiful cinematography as always. Thank you for sharing another gem!

  • @SUPERBLIMP
    @SUPERBLIMP ปีที่แล้ว +3

    Always a pleasure when your videos drop, great work!

  • @Arthr0
    @Arthr0 ปีที่แล้ว +1

    Now this video is the true meaning of a crash course

  • @toonanimationstudio
    @toonanimationstudio ปีที่แล้ว

    One of the most amazing video i have come across in ue5

  • @goodguygood
    @goodguygood ปีที่แล้ว +1

    I hope you can figure out or they fix the caveats, like the particles not rendering or having to work within the Matrix demo. Small things like glass particles really add that realism icing. Really liked this tutorial, itwas exactly what i was looking for.

  • @Peluche070
    @Peluche070 ปีที่แล้ว

    Han always Solo!! Good to see you sharing your knowledge and ideas with the world in 2023. ❤

  • @SaguinMedia
    @SaguinMedia ปีที่แล้ว +1

    Awesome video! Among all the great tips, I didn't even know there was such a thing as an adjustment layer in the sequencer. Learn something new every time I watch your videos!

  • @ryangame9515
    @ryangame9515 ปีที่แล้ว

    amazing tut, i spent so much time trying to get this to work a year or two ago with no luck. Thanks!

  • @JonathanWinbush
    @JonathanWinbush ปีที่แล้ว +1

    Excellent tutorial my friend 🤙🏿

  • @Clydiie
    @Clydiie ปีที่แล้ว

    ur my fav unreal artist hands down its a joy anytime you upload

    • @Unrealhan
      @Unrealhan  ปีที่แล้ว +2

      Thank you for the kind words! That keep me going for sure!

  • @sicksharkx92
    @sicksharkx92 ปีที่แล้ว +24

    you didn't explain how to do it........

  • @tbowren
    @tbowren ปีที่แล้ว +1

    Great stuff! Very well explained. Thanks for making this. Looking forward to what's next.

  • @williamlacrosse9389
    @williamlacrosse9389 ปีที่แล้ว

    Bro you made my day! This stuff is pure gold! Thx for sharing.

  • @zulfarizabdmajid3875
    @zulfarizabdmajid3875 ปีที่แล้ว +1

    Awesome. I think you should make a course from A to Z.... I'm strugling what is the right pipeline to do filmaking in UE.

  • @JasonSatterwhite-d5j
    @JasonSatterwhite-d5j ปีที่แล้ว

    This is fantastic, thanks for sharing this technique and putting so much effort into this tutorial. THANK YOU!

  • @RaffoVFX
    @RaffoVFX ปีที่แล้ว +5

    Interesting!🔥🔥

  • @BCS_Official
    @BCS_Official ปีที่แล้ว

    I so much Love this guys level of details.

  • @virtucci
    @virtucci ปีที่แล้ว +2

    Amazing! Thank you for sharing!!

  • @replikant.studio
    @replikant.studio ปีที่แล้ว

    Holy smokes! This is AMAZING.

  • @workflowinmind
    @workflowinmind ปีที่แล้ว

    I was waiting for that one after your twitter videos! Great insights

  • @7WeirdSeeds
    @7WeirdSeeds ปีที่แล้ว

    Thank you for including limitations/bugs/workarounds!

  • @Griff_The_5th
    @Griff_The_5th ปีที่แล้ว +2

    @UnrealHan How do you fix the issue where you see the frame of the car when they collide, like at 4:33 ? When the cars collide in Simulation, it flashes to show just the frame of the car before showing the whole model again

    • @JS-lq9ur
      @JS-lq9ur ปีที่แล้ว

      For me, I was adding the wrong take to the subsequence track. Putting the right track in fixed it. But I still can’t figure out how to make the glass fracture or at the very least not pop off the car in an odd way.

  • @trevoncrox265
    @trevoncrox265 ปีที่แล้ว +4

    Please i need a full tutorial of this for unreal beginners like me. i love car chase scenes. wud love to create mine

  • @nilechunky
    @nilechunky ปีที่แล้ว

    Absolutely incredible! Thanks for doing this :)

  • @vivektyagi6848
    @vivektyagi6848 9 หลายเดือนก่อน

    Looks and sounds Awesome.

  • @tmaintv
    @tmaintv ปีที่แล้ว +2

    Fantastic video. I have it working pretty well but can u advise on the glass at all? Basically the entire windscreen pops out from the mesh once the impact happens but then sits outside without breaking. Does this not break and u need to just hide it on impact?

    • @Griff_The_5th
      @Griff_The_5th ปีที่แล้ว

      Did you find a fix for this? I have the same issue

    • @tmaintv
      @tmaintv ปีที่แล้ว +1

      @@Griff_The_5th nope, hoping the author replies

    • @JS-lq9ur
      @JS-lq9ur ปีที่แล้ว +1

      I still can’t figure this out. I have everything else down but the glass.

  • @DeltaZavr.
    @DeltaZavr. ปีที่แล้ว

    Awesome work!

  • @OverJumpRally
    @OverJumpRally ปีที่แล้ว

    Amazing video, thanks! I'm going to study it for my next trailer!

  • @fracturedfantasy
    @fracturedfantasy ปีที่แล้ว

    Super cool. Definitely inspired me to have a look into - seems like someone could have hours of fun creating destruction shots ;)

    • @Unrealhan
      @Unrealhan  ปีที่แล้ว +1

      Totally! So satisfying crashing cars!

  • @mikeo2413
    @mikeo2413 ปีที่แล้ว

    thanx for the input bro GREAT JOB

  • @aporelly
    @aporelly ปีที่แล้ว

    amazing work ❤ thanks for sharing

  • @CinematographyDatabase
    @CinematographyDatabase ปีที่แล้ว

    Amazing 🎉

  • @imvisuals215
    @imvisuals215 4 หลายเดือนก่อน

    Would be nice if you showed us how to do the second take record with the first one running together......

  • @davidjiang7021
    @davidjiang7021 ปีที่แล้ว

    top notch work

  • @nemx4u
    @nemx4u ปีที่แล้ว

    Amazing! Please do more vehicle crash videos. How can you do it with cars other than from the matrix? How can you control the style of crash.. like different windshield damage

    • @Unrealhan
      @Unrealhan  ปีที่แล้ว +1

      So far only the Matrix cars have the full destruction setup. And it's hard to get down to the detail level destuction control unfrotunatly.

    • @nemx4u
      @nemx4u ปีที่แล้ว

      @@Unrealhan so how do they do it in movies that use UE? Or not.. you still see the car crashes

    • @d1axowy
      @d1axowy ปีที่แล้ว

      ​@@nemx4umovies that use UE have multi million dollar budgets

  • @HarrisonKillianAnimation
    @HarrisonKillianAnimation 9 หลายเดือนก่อน

    Wow amazing tutorial! The information is priceless and very well conveyed.
    How are you getting the glass to break in sequencer?

  • @andreaskohn3107
    @andreaskohn3107 ปีที่แล้ว +1

    Nice video, im really interested in the PC components you are using for all this stuff 👀

  • @1982masood
    @1982masood ปีที่แล้ว +8

    we need in-depth tutorial please...

  • @EziosBladez
    @EziosBladez ปีที่แล้ว +1

    I would really like to know how you recorded the motion of the vehicles within the engine itself.

  • @luispompa827
    @luispompa827 ปีที่แล้ว

    Great tutorial

  • @sukshamkapuria6981
    @sukshamkapuria6981 2 หลายเดือนก่อน

    Hi, thanks for the tutorial, the damage on the already recorded car does not reflect in the final seqence when damaged on second take with the second car. Can you help?

  • @greymatt3r819
    @greymatt3r819 ปีที่แล้ว +2

    Looks great but very hard to follow , wish you would create a step by step tutorial

  • @HoudiniEnjoyer
    @HoudiniEnjoyer ปีที่แล้ว

    WOW man! thank youuu!!!! 😍😍😍

  • @MadradtProduction
    @MadradtProduction ปีที่แล้ว

    Thats awesome! 😃

  • @TheVelvetGentleman
    @TheVelvetGentleman ปีที่แล้ว

    Hi Han. Awesome work! I was wondering if you could show how to film a person getting shot for action sequences in UE5. Is it a similar idea to the car crashes? That would be super helpful. Thanks for all your efforts!

  • @trump2024-v4w
    @trump2024-v4w 2 หลายเดือนก่อน +1

    can you please provide a free project file with just the destructible cars? i don't wanna download city sample as its 99 gb🙄🙄 and no one has just the cars. thank you for reading

  • @DLVRYDRYVR
    @DLVRYDRYVR ปีที่แล้ว +1

    So good, thank you ✌️

  • @Sky-hl8iw
    @Sky-hl8iw ปีที่แล้ว

    holy light...u made it look so ez..wish i can download your skills tho...is there any extended full detailed version so beginners can deep dive follow each clicks? i dont mind if it gonna b a paid tuts frankly

  • @fabianoperes2155
    @fabianoperes2155 ปีที่แล้ว

    AMAZING!!!
    Any way to avoid tires clipping on the ground as in the begining?

  • @lawrence_lek
    @lawrence_lek ปีที่แล้ว

    Thank you! Do you know how if it easy to add another custom car model from Blender to the UE5 Matrix demo?

  • @Anand_Bhatt
    @Anand_Bhatt ปีที่แล้ว

    I for the life of me couldn’t migrate the destruction in UE 5.1. I would love a tutorial on how to get the destruction going on these vehicles. Please 🙏🏼

  • @TeKay515
    @TeKay515 10 หลายเดือนก่อน

    00:8 crash animation are applied before crashing?

  • @ibrews
    @ibrews ปีที่แล้ว

    Excellent !!

  • @kickasstrailers9712
    @kickasstrailers9712 3 หลายเดือนก่อน

    so if you make a recording in the car demo level - how do you get it in the City Sample map. I tried opening a test in the map and the cars clip the walls, I couldnt seem to make the cars move - even trying attaching and Null objects, they jus snap back into place... adding a adjustment layer isnt working cos its greyed out...

  • @antonieralcoleman3935
    @antonieralcoleman3935 ปีที่แล้ว

    Thank you so much for this tutorial! Do you have any tips on animating ghosts? Similar to the twins in the matrix reloaded?

  • @NiccoRagnau
    @NiccoRagnau ปีที่แล้ว +2

    I'm ready to pay you for a complete step-by-step tutorial on how to make the same scene! Write to me if you are interested!

  • @cloudshifter
    @cloudshifter 25 วันที่ผ่านมา

    I think having TAA on for scenes like this is making the quality bad since it's best used for stationary scenes but if used for speedy scenes it leaves a lot of artifacts and ghost trails.

  • @mattempyre
    @mattempyre ปีที่แล้ว +1

    Really appreciate this tutorial. Something i've been trying to figure out for a long time.
    While i like that you've made this video short and info packed, I think would be great if you did a longer video showing step by step how you setup a shot/shots.

    • @Unrealhan
      @Unrealhan  ปีที่แล้ว +1

      thanks for the feedback, will consider doing longer format. Maybe live stream even

    • @mattempyre
      @mattempyre ปีที่แล้ว

      @@Unrealhan that would be great!

  • @Samanier
    @Samanier ปีที่แล้ว +1

    Any idea how to solve the dissapearing car mesh?

    • @maxbrisius4680
      @maxbrisius4680 11 หลายเดือนก่อน

      Also wondering this

  • @hoodlifebooks
    @hoodlifebooks 9 หลายเดือนก่อน

    @Unrealhan I need an Unreal Engine tech for an upcoming film

  • @sacataxgames1501
    @sacataxgames1501 ปีที่แล้ว

    amazing! Bro do you have a complete course of unreal engine?

  • @CowBtv
    @CowBtv ปีที่แล้ว

    Thank you for the great video
    But when you run rendering, the wheels are in place. Do you know the solution?

  • @asapmediagroup
    @asapmediagroup 11 หลายเดือนก่อน

    can you record metahuman driving. having an issue where the character doesn't show what i recorded . i can see a path for my metahuman. but its all over the map. like he ran all over the map. even through building... never near the car

  • @CaptainPrice360
    @CaptainPrice360 ปีที่แล้ว

    This is seriously cash money my man!

  • @ORTyOW
    @ORTyOW ปีที่แล้ว

    wow, genius, thank you

  • @lilylikesherpotato3461
    @lilylikesherpotato3461 ปีที่แล้ว

    could you do a little more detail around sequencer set up and take recorder

  • @LestZA
    @LestZA 22 วันที่ผ่านมา +1

    Please help. I added the Level Sequence to my level and enabled 'Auto play', but when I render, my car still gets destroyed (it gets thrown around while the 1st frame samples count up). When I disable multisampled Anti-Aliasing in the Movie Render queue settings, it doesn't happen. The car is fine, but I want to use AA for my renders. 😢 Does anyone know how to fix this? I've tried everything.

    • @wetsaapbrehh7839
      @wetsaapbrehh7839 8 วันที่ผ่านมา

      Did you ever figure this out buddy? I'm having the same issue and its driving me insane

    • @LestZA
      @LestZA 8 วันที่ผ่านมา +1

      @ Hey man. I discovered two workarounds so far. Long text incoming lol:

    • @wetsaapbrehh7839
      @wetsaapbrehh7839 8 วันที่ผ่านมา +1

      @ I love you for it btw

    • @LestZA
      @LestZA 8 วันที่ผ่านมา +1

      1) When you enable “Use Camera Cut for Warm Up” (Movie Render Queue > Render Settings > Anti-aliasing), and make sure you have at least 30 frames or there about on the camera cut you’re rendering out at the beginning of the cut (to be precise, before the green line on the timeline that indicates where your cut starts - the red one indicating where it ends); AND convert your car to Possessable at the beginning of the cut (if you convert it when it’s at another position along your timeline, it’ll violently snap it back to the beginning of the cut when the render starts, so make sure it’s at the first frame when you convert it). These combinations of settings gave me success most of the time. It’s frustrating because it’s not sure-fire, and it’ll fail sometimes even though you do everything as described above. Sometimes just changing the number of frames in front of the beginning of the cut (increase them to about 50, or decreasing them to about 20) helps, but it’s always random honestly.

    • @LestZA
      @LestZA 8 วันที่ผ่านมา

      2) Because I don’t plan on destroying my police cars, I just disabled their collision, and that fixed all my problems. I don’t need to even do any of the above steps. Don’t even have to convert them to Possessable. They work fine as Spawnable. To disable their collisions, I went into the car animation track > VehicleMesh > Collisions (right side panel options) > Collision Presets > NoCollision.
      If I ever want to have the cars involved in crashes in the future, I only have 1) above so far, and it’s unfortunately unreliable asf. 🥲
      Hope that helps.

  • @beq2594
    @beq2594 ปีที่แล้ว +2

    cant make the destruction work g.g i tryed deflagging the "simulate physics" but doesnt work, spend like 2 days trying to figure it out but i m losing hope g.g

  • @ArthurBaum
    @ArthurBaum ปีที่แล้ว +1

    I did set up a similar scene with a PS5 controller and the take recorder. It works amazingly well BUT: no matter what I do I'm getting this weird micro - jitters on my car rig. I don't see any of that on your renders. Have you encountered something similar? If so, how did you solve it?

    • @filipefenner
      @filipefenner ปีที่แล้ว +1

      im working on a similar scene too, did you resolve the bug?

    • @ArthurBaum
      @ArthurBaum ปีที่แล้ว

      @@filipefenner No, unfortunately not. I guess it has something to do with physics timestep and framerate.

    • @filipefenner
      @filipefenner ปีที่แล้ว

      @@ArthurBaum i was thinking in create a group about these, do you up for? maybe we can find others

  • @lukepawelek799
    @lukepawelek799 ปีที่แล้ว

    i have an issue, wonder if you can help. I recorded a take but when I play it back it spawns multiple of my vehicle on top of each other causing cars to destruct, thus the sequence doesn't play.

  • @totorobert1848
    @totorobert1848 ปีที่แล้ว +1

    Great Tutorial but i'm having some issue with the destruction, i don't know if it's UE5 related version? the physics seem off, sometimes it record the first impact and after i get some wierd windshield offset, i disabled the physics at play time even in the BP, but nothing seems to work. Thanks

    • @Griff_The_5th
      @Griff_The_5th ปีที่แล้ว

      Did you find a fix for this?

    • @totorobert1848
      @totorobert1848 ปีที่แล้ว

      @@Griff_The_5th i think i disabled all the no simulated layers in the sequencer

    • @Griff_The_5th
      @Griff_The_5th ปีที่แล้ว

      @@totorobert1848 Didnt work for me

    • @totorobert1848
      @totorobert1848 ปีที่แล้ว

      will try to post a tutorial
      @@Griff_The_5th

  • @beka4193
    @beka4193 ปีที่แล้ว

    Hi bro can you help me? My car its not working! Animation its reeady. When i start render car dont moving? I dont know what happened? Help pls

  • @bendiba28
    @bendiba28 ปีที่แล้ว

    Thanks for this precious experience, its an amazing work! Do you have any advice to avoid the cars loosing there bodies sometime?? I've noticed that when the cars having a contact or a brutal motion to them self they are loosing the body for a couple of frames but it still seems to be quite random... I keep searching for the exact reason thats hapening. If anyone have some lights on this one I'ld ve gratefull for life!! 😅🙏🙏

  • @MuhammadArshad-oj4fr
    @MuhammadArshad-oj4fr ปีที่แล้ว

    Waoooo, I really wanna learn from you lot, are you doing any personal Training course

  • @davidwillno
    @davidwillno ปีที่แล้ว

    Almost finished my short cinematic. I have attached chaos vehicles to camera rails to control the movement precisely (also a hero mustang i built a control rig for)- however, this does not allow wheels to spin or police lights to shine (altho I built my own control into the BP) or collisions/deformation to occur.
    I noticed that the CitySample "Sandbox" vehicles allow all these controls... Can you bring in some of these controls into Sequencer? Can I add wheel spin, body roll, deformation on a keyframe basis? Or do I HAVE to use take recorder and do it live?

    • @NikitaAlexandrovAnimations
      @NikitaAlexandrovAnimations 11 หลายเดือนก่อน

      Wheels can spin if you add them as an actor component. With lights, you can adjust their material to allow the sequencer to change material parameters.
      Have you found a solution to the car destruction + rail?

    • @LucaGry
      @LucaGry 8 หลายเดือนก่อน

      @@NikitaAlexandrovAnimations Hello, I saw your comment. I'm trying to do the same thing, a crash animation using the camera rail. Did you manage to get the deformation?
      Also, when I place my blueprint sandbox car on the rail, in editor it follows the rail but in play it doesn't move and the transformation coordinates go haywire. Any idea how to fix this?
      Thanks a lot!

    • @NikitaAlexandrovAnimations
      @NikitaAlexandrovAnimations 8 หลายเดือนก่อน

      @@LucaGry physics don't work at all with rails, so you can turn off physics for the object, or just place mesh. With the last one it's easier to animate wheels than in the blueprint version trying to snap to the ground

  • @lilylikesherpotato3461
    @lilylikesherpotato3461 ปีที่แล้ว

    I can get the transform track to work, but for some reason the animation track doesn't work... any ideas?... I'm pretty new at this. I'm looking at your BP vehicle with the red icon... don't know how to add that??

  • @drcal
    @drcal ปีที่แล้ว

    Hey mate, sorry if you mentioned it already but are you rendering with the legacy sequence renderer or movie render queue?

  • @tigermehran
    @tigermehran ปีที่แล้ว

    That was awesome. Little problem, how to hide that annoying ui while rendering

    • @Unrealhan
      @Unrealhan  ปีที่แล้ว +1

      Should be gone by setting the level blueprint gamemode to none.

  • @bhimrajmalviya
    @bhimrajmalviya ปีที่แล้ว

    You are amazing 🔥

  • @島根人
    @島根人 ปีที่แล้ว

    I want you to help me.
    I put a character in a car with City sample of Unreal Engine 5.1 and record it with takerecorder.
    When I started recording and was driving for a few seconds, the car suddenly got stuck in the road, making it impossible to drive and the take recorder stopped. (Every time, after a few seconds of driving, the car is buried in the road and the take recorder stops working.)
    In the same way, I recorded a character driving a car with a take recorder, but when I played it back with a sequencer after recording and confirmed it, the situation was different from the recorded situation. I'm having trouble repeating teleportation in various places.

  • @robsonhenrique4346
    @robsonhenrique4346 ปีที่แล้ว

    I'm dying to learn this

  • @toonanimationstudio
    @toonanimationstudio ปีที่แล้ว

    What gaming pad are you using ?

  • @yash1551
    @yash1551 ปีที่แล้ว

    Please, can you inform me what workstation are you using to run Unreal without lag?

  • @a88261911
    @a88261911 ปีที่แล้ว +2

    Is it possible to replace it with a custom car model?

    • @Unrealhan
      @Unrealhan  ปีที่แล้ว +1

      not if you want the destructions. It's a full set up per car. you may need to reverse engineer the blueprint based on that Epic video

  • @gamebushrd
    @gamebushrd ปีที่แล้ว

    I dont know why the render queue always switch to the main camera of the car but not the cameras I'm using for the shots

  • @blackbox4595
    @blackbox4595 ปีที่แล้ว

    How do you record the cars that you are controlling???

  • @lilylikesherpotato3461
    @lilylikesherpotato3461 ปีที่แล้ว

    what controller do you use, any special config/setup?

  • @CharlesRobinson-w3h
    @CharlesRobinson-w3h หลายเดือนก่อน

    Do you do gigs?

  • @veith3dclub
    @veith3dclub ปีที่แล้ว

    I LOVE YOU!!!!

  • @summerif1629
    @summerif1629 ปีที่แล้ว +1

    Play after recording or does not trigger collision, do not know how to solve

  • @Utopia2023Game2
    @Utopia2023Game2 ปีที่แล้ว

    good job

  • @刘麦子-f8e
    @刘麦子-f8e 10 หลายเดือนก่อน

    How to record the second car? What are the details?

  • @Cpen5311
    @Cpen5311 ปีที่แล้ว

    I'm confused - you show the car destruction with glass breaking being recorded in sequencer and then say at the end that for particles to work, you can't record in sequencer and need to run the level. how did you do it in sequencer??

    • @filipefenner
      @filipefenner ปีที่แล้ว

      when you push the render, the physics starts, right? Thats what i understand, maybe if you record the motion properly with take recorder, and put to play, when it render, will render the broke glass, but i think that never will bem execly equal. I didnt test yet, but this is what i understand

  • @shash8085
    @shash8085 ปีที่แล้ว

    I did not get the option to convert car to possesable. Am I doing something wrong?

  • @MR3DDev
    @MR3DDev ปีที่แล้ว

    Fantastic video, thanks for sharing the worflow

  • @lolmao500
    @lolmao500 ปีที่แล้ว +2

    The next step of the Unreal Engine should be a next gen revolutionary level of destruction of environments, objects (like cars) and humans (like it simulates bullet impacts on a human body, a finger can come off, things like that.... but I bet they wont do it because ``its too violent``... we need a developper willing to do something like Soldier Of Fortune 2.... but with 2023 tech.
    The destruction algorithm next gen should be done without any loss of performance or very very little and maybe done on the GPU to save ressources. And it should have an effect on buildings and humans too...