Unleashing Destruction: How to Animate Epic Car Crash in Unreal Engine 5!
ฝัง
- เผยแพร่เมื่อ 8 มิ.ย. 2024
- Creating a car chase sequence has never been easier with the Matrix demo. In this video, I share my workflow for creating a dynamic car chase sequence with destruction in Unreal, step by step. The destruction system in the Matrix demo can also be triggered through a sequencer. I hope you find it helpful and can use it in your own workflow.
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Twitter: / hanyang_vfx
Insta: / unreal_hany
Artstaion: www.artstation.com/hanyang
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00:00 Intro
00:25 Overview
01:30 Car Setup
02:41 Important!!
03:14 Making a shot
04:10 Camera setup
04:53 Tech setup tricks
06:49 Caveats - ภาพยนตร์และแอนิเมชัน
Do you want a video about dynamic camera? Like the cinematography? Let me know!
YESSSS WE WANT A TUTORIAL ABOUT CINEMATOGRAPHY!!! CAMERA TRICKS AND TIPS -- ALL THAT !!!!!!!!
Yeahhh. Please !!!
HELLLL YESSS!!!!!! PLEASEEE. No basic shots (like panning left to right lol. That's what most 3d camera tutorials cover). Maybe include something like a tracking shot from an aircraft chase sequence, or like Iron man flying through the sky :D or maybe the Avengers 2 opening sequence (1 dynamic shot lasting ~3-4 minutes)
Hello. It would be great!!!
yeah
Definitely need a more indepth tutorial of how to get the cars working and how to record them moving and such.
Awesome video! Among all the great tips, I didn't even know there was such a thing as an adjustment layer in the sequencer. Learn something new every time I watch your videos!
Beautiful cinematography as always. Thank you for sharing another gem!
Han always Solo!! Good to see you sharing your knowledge and ideas with the world in 2023. ❤
Always a pleasure when your videos drop, great work!
This is fantastic, thanks for sharing this technique and putting so much effort into this tutorial. THANK YOU!
amazing tut, i spent so much time trying to get this to work a year or two ago with no luck. Thanks!
Great stuff! Very well explained. Thanks for making this. Looking forward to what's next.
Bro you made my day! This stuff is pure gold! Thx for sharing.
Thank you for including limitations/bugs/workarounds!
One of the most amazing video i have come across in ue5
Absolutely incredible! Thanks for doing this :)
ur my fav unreal artist hands down its a joy anytime you upload
Thank you for the kind words! That keep me going for sure!
I so much Love this guys level of details.
Looks and sounds Awesome.
Amazing! Thank you for sharing!!
I spent hours... I mean hours 😢 trying to get this working. I might have another go. Great work.
Hopefully this time works for you!
@@Unrealhan I've started setting it up. 😬 If you get a minute please watch my latest short. UE5 and Iclone. Cheers.
@@Unrealhan I've just uploaded a new short after watching you tutorial. Thank soooooooo much for your help!!!!!!!
I was waiting for that one after your twitter videos! Great insights
Amazing video, thanks! I'm going to study it for my next trailer!
amazing work ❤ thanks for sharing
Excellent tutorial my friend 🤙🏿
Awesome work!
Super cool. Definitely inspired me to have a look into - seems like someone could have hours of fun creating destruction shots ;)
Totally! So satisfying crashing cars!
thanx for the input bro GREAT JOB
Now this video is the true meaning of a crash course
Interesting!🔥🔥
top notch work
So good, thank you ✌️
Fantastic video! Any chance you’d release an in-depth course for this? I would absolutely pay for an in depth crash course on this. Cheers
Great tutorial
WOW man! thank youuu!!!! 😍😍😍
Thats awesome! 😃
you didn't explain how to do it........
I hope you can figure out or they fix the caveats, like the particles not rendering or having to work within the Matrix demo. Small things like glass particles really add that realism icing. Really liked this tutorial, itwas exactly what i was looking for.
Excellent !!
wow, genius, thank you
Amazing 🎉
good job
You are amazing 🔥
This is seriously cash money my man!
we need in-depth tutorial please...
Wow amazing tutorial! The information is priceless and very well conveyed.
How are you getting the glass to break in sequencer?
Nice video, im really interested in the PC components you are using for all this stuff 👀
Thank you so much for this tutorial! Do you have any tips on animating ghosts? Similar to the twins in the matrix reloaded?
I'm dying to learn this
Hi Han. Awesome work! I was wondering if you could show how to film a person getting shot for action sequences in UE5. Is it a similar idea to the car crashes? That would be super helpful. Thanks for all your efforts!
I LOVE YOU!!!!
AMAZING!!!
Any way to avoid tires clipping on the ground as in the begining?
I would really like to know how you recorded the motion of the vehicles within the engine itself.
you are legend
Please i need a full tutorial of this for unreal beginners like me. i love car chase scenes. wud love to create mine
Awesome. I think you should make a course from A to Z.... I'm strugling what is the right pipeline to do filmaking in UE.
Fantastic video, thanks for sharing the worflow
holy light...u made it look so ez..wish i can download your skills tho...is there any extended full detailed version so beginners can deep dive follow each clicks? i dont mind if it gonna b a paid tuts frankly
thanks 👍😊💓💓💓
amazing! Bro do you have a complete course of unreal engine?
I for the life of me couldn’t migrate the destruction in UE 5.1. I would love a tutorial on how to get the destruction going on these vehicles. Please 🙏🏼
Thank you for the great video
But when you run rendering, the wheels are in place. Do you know the solution?
Thank you! Do you know how if it easy to add another custom car model from Blender to the UE5 Matrix demo?
Thanks for this precious experience, its an amazing work! Do you have any advice to avoid the cars loosing there bodies sometime?? I've noticed that when the cars having a contact or a brutal motion to them self they are loosing the body for a couple of frames but it still seems to be quite random... I keep searching for the exact reason thats hapening. If anyone have some lights on this one I'ld ve gratefull for life!! 😅🙏🙏
Looks great but very hard to follow , wish you would create a step by step tutorial
Hey mate, sorry if you mentioned it already but are you rendering with the legacy sequence renderer or movie render queue?
i have an issue, wonder if you can help. I recorded a take but when I play it back it spawns multiple of my vehicle on top of each other causing cars to destruct, thus the sequence doesn't play.
Coooooooooool😮
could you do a little more detail around sequencer set up and take recorder
I can get the transform track to work, but for some reason the animation track doesn't work... any ideas?... I'm pretty new at this. I'm looking at your BP vehicle with the red icon... don't know how to add that??
I'm ready to pay you for a complete step-by-step tutorial on how to make the same scene! Write to me if you are interested!
Really appreciate this tutorial. Something i've been trying to figure out for a long time.
While i like that you've made this video short and info packed, I think would be great if you did a longer video showing step by step how you setup a shot/shots.
thanks for the feedback, will consider doing longer format. Maybe live stream even
@@Unrealhan that would be great!
Waoooo, I really wanna learn from you lot, are you doing any personal Training course
Amazing! Please do more vehicle crash videos. How can you do it with cars other than from the matrix? How can you control the style of crash.. like different windshield damage
So far only the Matrix cars have the full destruction setup. And it's hard to get down to the detail level destuction control unfrotunatly.
@@Unrealhan so how do they do it in movies that use UE? Or not.. you still see the car crashes
@@nemx4umovies that use UE have multi million dollar budgets
Fantastic video. I have it working pretty well but can u advise on the glass at all? Basically the entire windscreen pops out from the mesh once the impact happens but then sits outside without breaking. Does this not break and u need to just hide it on impact?
Did you find a fix for this? I have the same issue
@@Griff_The_5th nope, hoping the author replies
I still can’t figure this out. I have everything else down but the glass.
cant make the destruction work g.g i tryed deflagging the "simulate physics" but doesnt work, spend like 2 days trying to figure it out but i m losing hope g.g
Please, can you inform me what workstation are you using to run Unreal without lag?
00:8 crash animation are applied before crashing?
@UnrealHan How do you fix the issue where you see the frame of the car when they collide, like at 4:33 ? When the cars collide in Simulation, it flashes to show just the frame of the car before showing the whole model again
For me, I was adding the wrong take to the subsequence track. Putting the right track in fixed it. But I still can’t figure out how to make the glass fracture or at the very least not pop off the car in an odd way.
I did not get the option to convert car to possesable. Am I doing something wrong?
what controller do you use, any special config/setup?
can you record metahuman driving. having an issue where the character doesn't show what i recorded . i can see a path for my metahuman. but its all over the map. like he ran all over the map. even through building... never near the car
@Unrealhan I need an Unreal Engine tech for an upcoming film
Tried animating, even with the physics turned off. At the time of rendering, the cars decide to dance at the starting point. Any tips on how to resolve this, please?
I dont know why the render queue always switch to the main camera of the car but not the cameras I'm using for the shots
Hi bro can you help me? My car its not working! Animation its reeady. When i start render car dont moving? I dont know what happened? Help pls
Holy smokes! This is AMAZING.
I want you to help me.
I put a character in a car with City sample of Unreal Engine 5.1 and record it with takerecorder.
When I started recording and was driving for a few seconds, the car suddenly got stuck in the road, making it impossible to drive and the take recorder stopped. (Every time, after a few seconds of driving, the car is buried in the road and the take recorder stops working.)
In the same way, I recorded a character driving a car with a take recorder, but when I played it back with a sequencer after recording and confirmed it, the situation was different from the recorded situation. I'm having trouble repeating teleportation in various places.
What gaming pad are you using ?
That was awesome. Little problem, how to hide that annoying ui while rendering
Should be gone by setting the level blueprint gamemode to none.
How do you record the cars that you are controlling???
how do you make playstation 5 controller rumble?
I did set up a similar scene with a PS5 controller and the take recorder. It works amazingly well BUT: no matter what I do I'm getting this weird micro - jitters on my car rig. I don't see any of that on your renders. Have you encountered something similar? If so, how did you solve it?
im working on a similar scene too, did you resolve the bug?
@@filipefenner No, unfortunately not. I guess it has something to do with physics timestep and framerate.
@@ArthurBaum i was thinking in create a group about these, do you up for? maybe we can find others
Great tutorial mate! On a different topic, I have a question. According to rumors,
skeletal meshes will also be supported by Nanite in UE5.3 in the future. Is that true?
check the roadmap
That’ll be dope. Not sure how to author the heavy skm tho. Maya?
@@Unrealhan I'm more in the Blender area, so Maya won't be of much help to me. But I'm excited to see what possibilities Nanite will offer in the future.
Almost finished my short cinematic. I have attached chaos vehicles to camera rails to control the movement precisely (also a hero mustang i built a control rig for)- however, this does not allow wheels to spin or police lights to shine (altho I built my own control into the BP) or collisions/deformation to occur.
I noticed that the CitySample "Sandbox" vehicles allow all these controls... Can you bring in some of these controls into Sequencer? Can I add wheel spin, body roll, deformation on a keyframe basis? Or do I HAVE to use take recorder and do it live?
Wheels can spin if you add them as an actor component. With lights, you can adjust their material to allow the sequencer to change material parameters.
Have you found a solution to the car destruction + rail?
@@NikitaAlexandrovAnimations Hello, I saw your comment. I'm trying to do the same thing, a crash animation using the camera rail. Did you manage to get the deformation?
Also, when I place my blueprint sandbox car on the rail, in editor it follows the rail but in play it doesn't move and the transformation coordinates go haywire. Any idea how to fix this?
Thanks a lot!
@@LucaGry physics don't work at all with rails, so you can turn off physics for the object, or just place mesh. With the last one it's easier to animate wheels than in the blueprint version trying to snap to the ground
大佬!我尝试在seq模拟的时候让车辆能和摆放的车辆解算碰撞,但是没有成功,是我哪个设置漏了吗
Its possible to have access to your UE5 project?
How to record the second car? What are the details?
Great Tutorial but i'm having some issue with the destruction, i don't know if it's UE5 related version? the physics seem off, sometimes it record the first impact and after i get some wierd windshield offset, i disabled the physics at play time even in the BP, but nothing seems to work. Thanks
Did you find a fix for this?
@@Griff_The_5th i think i disabled all the no simulated layers in the sequencer
@@totorobert1848 Didnt work for me
will try to post a tutorial
@@Griff_The_5th
The next step of the Unreal Engine should be a next gen revolutionary level of destruction of environments, objects (like cars) and humans (like it simulates bullet impacts on a human body, a finger can come off, things like that.... but I bet they wont do it because ``its too violent``... we need a developper willing to do something like Soldier Of Fortune 2.... but with 2023 tech.
The destruction algorithm next gen should be done without any loss of performance or very very little and maybe done on the GPU to save ressources. And it should have an effect on buildings and humans too...
Is it possible to replace it with a custom car model?
not if you want the destructions. It's a full set up per car. you may need to reverse engineer the blueprint based on that Epic video
how can i export the car system???? im just stucked before the tutorial start 🤣
Any idea how to solve the dissapearing car mesh?
Also wondering this