HOW I REMADE MCLAREN COMMERCIAL | UNREAL ENGINE 5 BREAKDOWN

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 183

  • @postprocessed
    @postprocessed  ปีที่แล้ว +27

    Hey guys, also I was planning on making another video on Light Study of Laboratory scene and how to setup Light channels in Unreal Engine, so I will be dropping it probably also this week. Or if you are interested in something particular let me know too!

    • @RRGB107
      @RRGB107 ปีที่แล้ว

      Sup, i don't work with lightning channels before, so any information will be helpful!

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      @@RRGB107 ok great! So probably lightning tut would be very useful! Gonna prepare that tomorrow. It's gonna be nice cozy video for about 20 minutes)

    • @EvanMapleMaggot
      @EvanMapleMaggot ปีที่แล้ว

      Huge respect for your job and all the time u spend on your projects. Happy you having feedback from original authors too. Thats inspiring! About lights... Im interested in volumetrics and how to use it like in Blender to make scene more cinematic. Is it possible to make cubes with volume? And how often people should use it. And how to make bright emissive materials without loosing saturation (colorful neon signs for example).

    • @Matt.visualz
      @Matt.visualz ปีที่แล้ว

      @@postprocessed Hey im interested in this one also! thanks for sharing your knowledge with us!

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      @@Matt.visualz already working on it!

  • @StevenDivish
    @StevenDivish ปีที่แล้ว +16

    The quality of your work is amazing! Super realistic renders 🤩

  • @erdbeerbus
    @erdbeerbus ปีที่แล้ว +1

    At 9:39 u told us that u didNt any creative job … I know what I mean, but u did! U made a great breakdown through a very complex post pro process! This is awesome! Thumbs up!

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      The whole idea and concept belongs to creator of original video) so yeah I didn’t create the idea)
      But thank you for kind words! I appreciate that!

  • @RRGB107
    @RRGB107 ปีที่แล้ว +2

    Thanks for your videos) With your help i'm start to learn UE about a 2.5 weeks ago and already finished a half of "Feel for Yourself" total running time. And I think for a newbie in Unreal Engine, I do quite well)

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      Daym that's pretty great! I spend a lot of time researching and got to a really nice cinematics results only after a about year

    • @RRGB107
      @RRGB107 ปีที่แล้ว

      @@postprocessed Maybe these quick results are due to the fact that I've already had some experience filming cars in real life

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      @@RRGB107 oh yeah, that REALLY helps, what I mostly see on YT in any UE cinematic, poor camera work and just weak results because of it

  • @adamwaters9833
    @adamwaters9833 ปีที่แล้ว +1

    Amazong video! I'm scratching the surface of Unreal, and your videos are gold!

  • @birdonfiremedia
    @birdonfiremedia ปีที่แล้ว +1

    LOL what an outcome. Amazing job, Vaas. Great breakdown!

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      Thanks, Ant! I see you here more and more often! )

  • @ahmedshakib3883
    @ahmedshakib3883 ปีที่แล้ว

    Mate you are too humble you did a stellar job , fantastic.

  • @АлександрИсаев-у5л
    @АлександрИсаев-у5л ปีที่แล้ว +2

    It would be cool if did a tutorial on setting up metahuman and rig camera. Thank you.
    I follow the channel. It's nice to hear that serious people watch your channel too😊

    • @postprocessed
      @postprocessed  ปีที่แล้ว +2

      Noted! That is awesome idea! And will make more viewers happy!

  • @IstiakAhmed_UE5_VR-Dev
    @IstiakAhmed_UE5_VR-Dev ปีที่แล้ว +2

    love it, bro.
    thanks so much for the breakdown

  • @St-wk5qi
    @St-wk5qi ปีที่แล้ว +1

    This was so helpful, I’m trying to create something similar myself and these videos help so much! You are a massive talent!

  • @Macizum
    @Macizum ปีที่แล้ว

    Great video I'm very inspired I'm in the process of learn Unreal Engine to Produce these type of commercials.

  • @demonhogo
    @demonhogo 5 หลายเดือนก่อน

    what i like is that your process seems like it will work on a much lower specd system, albeit with just a longer render time

    • @postprocessed
      @postprocessed  4 หลายเดือนก่อน +1

      yes, well it is really nice that you can work on lower system in UE, using lower quality textures and resolution and than render it, but yes with longer time

  • @MarisFreimanis
    @MarisFreimanis ปีที่แล้ว +1

    Nice breakdown. Thanks for sharing!

  • @bradbacon4873
    @bradbacon4873 ปีที่แล้ว

    Incredible as ever mate. Really glad to see your channel taking off as well. All the best!

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      Thanks, man! All the best you too!

  • @canmetefx
    @canmetefx ปีที่แล้ว

    I don't know what to say. This is epic tutorial ofc!

  • @YTDRONE
    @YTDRONE ปีที่แล้ว +1

    Always Amazing!
    Thank you for sharing!

  • @mr.idontknow784
    @mr.idontknow784 10 หลายเดือนก่อน

    Thank you making this soo cool

  • @CalMillward
    @CalMillward ปีที่แล้ว +1

    Nice work, might try this sometime for my portfolio

  • @liangmarcus284
    @liangmarcus284 ปีที่แล้ว

    我最近也在做赛车相关的视频 也是利用UE和Blender制作 然后看了你的操作后然后去 用 摄像机轨道的概念去做视频 前期花了很多时间 在资产和材质部分的准备 所有的流程都很顺利 但是就在后面我遇到了问题 别人提供的赛道不是平整的 路面是高低起伏和有一定的倾斜 这里涉及到了路面 路基 树木 等问题 导致最后车辆在渲染出来后才发现轮子经常悬空的情况 这导致我需要大量的时间去调整导轨 我后面很后悔 没有利用蓝图去实现赛车的问题 这能很好的解决地面凹凸的问题 最后 我想说 整个CG流程一个人制作的话 真的很多方面是无法考虑和顾及的 一个团队真的很重要 能在重要的部分能实现更多的可能 一个人可以很强但是一群人可以走得更远 .🙂

  • @AryansinghT60
    @AryansinghT60 ปีที่แล้ว

    You got 450th like and a new subscriber. Concise and extremely informative. Also the output is great imo. Great tutorial and keep it up!!

  • @МиколаТовкмак
    @МиколаТовкмак ปีที่แล้ว

    I like this!Good pipeline,wow result!

  • @hocinetazani6364
    @hocinetazani6364 8 หลายเดือนก่อน

    Thank You, I will watch this one few more times lot of good informations

  • @NilsBakker
    @NilsBakker ปีที่แล้ว

    This is really good and inspiring! Well done, learned so much in just these 12 minutes. 🎉

  • @robertdouble559
    @robertdouble559 ปีที่แล้ว

    Subbed, following with great interest. You are KILLING it dude!

  • @ninjagraphics1
    @ninjagraphics1 ปีที่แล้ว +1

    I'm really glad you got the attention you deserve from those guys!
    I was looking forward to the secret sauce for vehicle/camera vibration though :P Is there a quick way to achieve that?

    • @postprocessed
      @postprocessed  ปีที่แล้ว +2

      Yes there is a quick way to achieve that ;) I will make "5 camera tricks" video for that soon. Daym I have so much content to make and almost no time for it :(

    • @ninjagraphics1
      @ninjagraphics1 ปีที่แล้ว

      @@postprocessed Sub contract your 9-5 job to someone else and give us the juice full time

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      hahahah I WISH I could do that. I still need rent to pay haha

  • @tmaintv
    @tmaintv ปีที่แล้ว

    Awesome video as always. Can I ask how do u achieve the little jitter/shake on the car or is it on the camera. Are u using a noise in one of the transform keyframes. It adds a lot

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      Hey man, thanks! About camera stuff I will be doing video on camera work in UE, showing some of my techniques and I will include this one too. I am doing it using camera shake blueprint, but anyway it needs more detailed explanation which probably will not fit into comment section

    • @tmaintv
      @tmaintv ปีที่แล้ว

      @@postprocessed thanks all good and I thought as much. But just wonder if it was all on the camera and any body wobble on the car. Look forward to the next mate

  • @vladicksavchenko
    @vladicksavchenko ปีที่แล้ว

    Man, you're incredible!

  • @ninjagraphics1
    @ninjagraphics1 ปีที่แล้ว

    So much value! Thanks!

  • @ssrttwcheang717
    @ssrttwcheang717 3 หลายเดือนก่อน +1

    Hey guys! can u teach me how to connect metahuman to the car and let him move with the car?

  • @MuhammadArshad-oj4fr
    @MuhammadArshad-oj4fr ปีที่แล้ว

    Thank you , great stuff I will try this 😍

  • @tomalucian6787
    @tomalucian6787 ปีที่แล้ว

    Well done !! Keep going

  • @_ia3
    @_ia3 ปีที่แล้ว

    Your videos are a gift ❤

  • @TechGoop
    @TechGoop ปีที่แล้ว

    Fantastic! Great tutorial. I am having trouble getting my paint samples to show up in UE from the Automotive Material pack on the marketplace. I stick with UE 5.1 for now, have to migrate the pack over from an earlier version to get it to work with 5.1. But the color selections dont show in the browser correctly. Looka like I have to wait for the team to get the pack updated for v5 and moving forward.

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      I think it was already updated to 5.1 and can be used! Also they are preparing it for 5.2 with substrate

  • @baskapes762
    @baskapes762 11 หลายเดือนก่อน

    I N S P I R A T I O N A L.
    I've stopped gaming and decided to get into 3D modeling & animation.
    Hopefully my 3090 will be useful for my future.

  • @olegsova6923
    @olegsova6923 ปีที่แล้ว

    Brilliant!

  • @princerooni
    @princerooni ปีที่แล้ว

    Best youtube tutorials for real

  • @UnrealDojo
    @UnrealDojo ปีที่แล้ว

    Inspired

    • @UnrealDojo
      @UnrealDojo ปีที่แล้ว

      Been going through a lot lately affecting my mental health and creativity but watching this just jump start me
      Thanks man you have a good energy
      Hope to meet you one day

  • @cptairwolf
    @cptairwolf ปีที่แล้ว

    Amazing work! I'd love to see what you could do with my Airwolf model once it's completed.

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      Is it… a helicopter? 😁😁

  • @kabodu
    @kabodu ปีที่แล้ว

    Bro it made the car happy

  • @siddharthpaul6539
    @siddharthpaul6539 6 หลายเดือนก่อน

    sir this is awesome!...do you have any full course for it?

    • @postprocessed
      @postprocessed  6 หลายเดือนก่อน

      It is in process. Complete course. Will be available next month

  • @IliaCinema
    @IliaCinema ปีที่แล้ว +1

    Привет! Молодец! Успехов каналу!

  • @stereosteyn
    @stereosteyn 10 หลายเดือนก่อน

    do u have a video about adding blueprints to sequencer?

    • @postprocessed
      @postprocessed  9 หลายเดือนก่อน

      Yeah I think I do... The last video about procedural suspension touches that topic)

  • @mayurmantri
    @mayurmantri 6 หลายเดือนก่อน

    Hello Sir! Amazing video.
    How did you animate the wheels of the car?

    • @postprocessed
      @postprocessed  6 หลายเดือนก่อน

      I have rigging and animation videos on my channel

  • @ExacoMvm
    @ExacoMvm ปีที่แล้ว

    Modeling in UE looks slightly painful, probs would be way better to do it inside 3D app like Blender as you can also give it more complex and detailed shapes rather than building everything out of rectangles.

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      True, but it is still fast and easy way to do blocking in UE

  • @jochmajor6925
    @jochmajor6925 ปีที่แล้ว

    Awesome

  • @lumion5886
    @lumion5886 ปีที่แล้ว

    太厉害了 NB

  • @_casg
    @_casg ปีที่แล้ว

    FIVE MEN DAYS !? Letsss gooooo

  • @FOOTBALL_NNC
    @FOOTBALL_NNC ปีที่แล้ว

    I'm surprised you don't have 5 million subs

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      Thanks mate!! I just recently started couple months ago, so I think I have a good start! But thank you so much for believing in me :)

  • @Liamchen-w4q
    @Liamchen-w4q ปีที่แล้ว

    Hi brother, I like your video very much. I have a problem that I bind the car to UE5 like your previous video. When I give the material, the software will be very stuck. The car file is about 500M. I don’t know where the problem is. I I would also like to ask you what you do when you need to use a large amount of data to make car animations, because you know that the performance of car video quality is also related to the number of car data surfaces.

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      Hey! For some reason your comment was sent to held ones. Okay - in that case I split models and import them separately. For example wheels + floor only. So I have body mount point and wheel which will be rigged. Than I import External parts, like doors, hood, roof etc. as one mesh.
      Than interior as separate mesh.
      Unreal handles badly big size models. So I prefer to spit them

  • @aligfx
    @aligfx 2 หลายเดือนก่อน

    Beast

  • @mezo1234able
    @mezo1234able ปีที่แล้ว

    great!

  • @retinavirtual
    @retinavirtual ปีที่แล้ว

    cool!!

  • @u_makhmudov
    @u_makhmudov ปีที่แล้ว

    Hi bro your tutorial is amazing. but I think your car lacks smoothness. This can be seen if you look closely at the final render.

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      Yeah I mentioned I picked free low poly model, as I was not willing spending 170$ for a good quality one for tutorial 😁

  • @dimitrispappas2411
    @dimitrispappas2411 ปีที่แล้ว

    Great work man, may I ask you how much GPU memory is needed for this video?

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      Well 8gb would be enough, especially for interior shots, it is not very intense. The city shot I didn’t optimize well, so it would need more like 12gb

    • @dimitrispappas2411
      @dimitrispappas2411 ปีที่แล้ว

      Thanks for your answer. I believe that UE consumes more GPU memory compared to render engines like Fstorm, corona, etc.@@postprocessed

  • @cl11334
    @cl11334 ปีที่แล้ว

    Subbeddd

  • @mehface
    @mehface ปีที่แล้ว

    What Gi solution did you use while you were working on it (not rendering)? Depreciated Raytracing?

  • @StarCourtesan
    @StarCourtesan 2 หลายเดือนก่อน

    wheres the Artlist render of the album covers spilling onto the floor from? I'd love to get my hands on that clip

    • @postprocessed
      @postprocessed  2 หลายเดือนก่อน

      that was provided with marketing materials by artlist

    • @StarCourtesan
      @StarCourtesan 2 หลายเดือนก่อน

      @@postprocessed i see. It's such a cool render! I couldn't find it in their youtube either

    • @postprocessed
      @postprocessed  2 หลายเดือนก่อน

      @@StarCourtesan yeah they send it over with their creator marketing package

  • @КіндзерськийСергій
    @КіндзерськийСергій ปีที่แล้ว

    Thank you! Could you do a complete tutorial from scratch to result?

  • @archiesully
    @archiesully ปีที่แล้ว

    Could you please go over how you texture cars in unreal?

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      Yep! But first - try free Epic Automotive Materials Pack on Unreal Marketplace, maybe after that you won’t need my explanation as it would be easy process for you)

  • @wowersdh1
    @wowersdh1 ปีที่แล้ว

    nice!

  • @rickin10
    @rickin10 ปีที่แล้ว

    Man, I wish this making of was made 7 years ago. Maybe I could be doing full cgi production just like this, because I'm passionate about cgi and cars. But now, I'm doing architectural visualization, my other passion, but I always wondered what could happen if I was into automotive industry....

    • @stefevr
      @stefevr ปีที่แล้ว

      Not too late to switch! I got really annoyed with archviz, i started using unreal to meet client's constant changes (you probably know what i mean), i ended up also doing car videos and in then end no i'm working full time for automotive work, and the switch has been night and day in terms of fun. I love archviz still but only for personal projects

    • @povilaslondon
      @povilaslondon ปีที่แล้ว

      I'll tell you one thing about automotive industry (I'm working in it), it's really boring and limited. You deal with really uneducated clients most of the time and their feedback mostly is ridiculous. Clients very rarely understand/want actual high quality, even the original commercial of McLaren is lacking a lot due to limitations of the software used, but I bet you that people in change couldn't care less and all they wanted was to bash out stuff as quickly as possible (time is money). You would be lucky to end up in a place where people are actually pushing the limits and not concentrating on the most profit out of it.
      In last 4 years since I moved to automotive (I've been in arhcviz, advertisement and interactive projects for a long time before moving to automotive) I can clearly notice that my skills are starting to degrade due to all the things I've stated above, lack of proper CGI workflows, as nowadays everyone is jumping to UE wagon trying to skip fundamentals of what makes CGI great and automotive industry is suffering from this probably the most.
      If you don't work for OEM then your deadlines will be super fast, you will need to deal with crazy feedback and your projects will most likely involve a lot of boring build and price (car configurator) stuff. If you do work for OEM you will usually be bored to death due very slow pace and insane hierarchy of the massive company, big egos around etc.
      To sum up if you really want to do interesting CGI don't get stuck in a place where they serve only one industry (archviz, automotive etc). The sad bit is that when you will try to push for the highest quality you will most likely be told of because it "will take too long". And thats the reality. My advice is to find a place where they value quality regardless of the type of the item/topic it is about and then transfer that quality you will learn in a work environment to your personal projects, as it is most likely will be your only chance to do what you really wan to do.
      When you get older, start a family or simply get overworked, your time after work becomes super precious and that's why it is vital to be in a work environment focusing on quality and not quantity/speed. You don't want to spend ALL your free time next to pc learning the things that you couldn't learn at work because they were only interested in quantity and had 0 interest in developing top tier artists. And the sad fact is that automotive industry is not made for this, well most of the time, there are always some exceptions.

  • @robinreso6240
    @robinreso6240 11 หลายเดือนก่อน

    Just out of curiousity what cpu do you use in your main pc? So it took 16 hours on a rtx 4090?

    • @postprocessed
      @postprocessed  11 หลายเดือนก่อน

      Its kinda the bottleneck of my pc. Its 5700x. Waiting now for delivery of i9 13900k

  • @LeThang-yz7qo
    @LeThang-yz7qo ปีที่แล้ว

    Hi bro, I'm still waiting for tips on car movements when rendering

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      Yep, I will be preparing full animation tutorial for the car

  • @phsin767
    @phsin767 ปีที่แล้ว

    Hi! On 7:24 car a little jumping on Z axis, it's smthn like camera shake but for mesh. How it done? And another question: when using path trace renderer console commands to add to the renderer does not make sense?

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      Hey!
      1. It’s camera shake for camera only it just gives this effect of speed and shaking of everything. All is made to fake movements and car behavior
      2. Yes it makes sense using console commands, it is possible

    • @phsin767
      @phsin767 ปีที่แล้ว

      @@postprocessed thx! Looking like only car shaking)

  • @jeevansingh2366
    @jeevansingh2366 6 หลายเดือนก่อน

    How did you do the tail lights on that p1? I’m trying to make something with that exact same model but the tail lights doesnt come out like how yours does with the thin led line, did you use automotive materials for the taillights? Can anyone help me out?

    • @postprocessed
      @postprocessed  6 หลายเดือนก่อน

      I have edited car texture - emissive map and made it a straight line in photoshop

  • @Director_S
    @Director_S 7 หลายเดือนก่อน

    I'm having trouble lighting the head of lights and tail lights on the car in the material graph

    • @postprocessed
      @postprocessed  6 หลายเดือนก่อน

      hm... What is the problem exactly? Not possible to assign material? or it is too dark?

    • @Director_S
      @Director_S 6 หลายเดือนก่อน

      @@postprocessed I think its assign material maybe I tried the emissive material but it did not work.

  • @directedbyantonsmirnov6832
    @directedbyantonsmirnov6832 ปีที่แล้ว

    daaaamn omagad

  • @pedroschereibermunhoz750
    @pedroschereibermunhoz750 ปีที่แล้ว

    What setup do you have? because on my pc it takes about 140 hours to render 40 seconds

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      I have RTX 4090 😅, but you can try rendering in Lumen or optimizing your scene, reduce sources of light. Also try disabling denoiser for Path Tracing in Post Processing volume or via console command in movie render queue. r.PathTracing.Denoiser 0

  • @Congable
    @Congable ปีที่แล้ว +2

    this channel is crazy underrated, good job

  • @amynfarooqui
    @amynfarooqui ปีที่แล้ว

    I really like you tuts. Amazing work.
    I’m doing some car renders in a showroom setup with dark mode and having really bad noise appearing in reflection. And this more due to when I added fog. Have made samples as high as 12000 but it doesn’t go away. Any tips would be great.
    And how do you bring in meta human and link with a moving car that I have been facing issues link objects. Like camera linked to a car that is linked on a revolving platform and camera the camera goes somewhere else, if you know what I mean. 🙏🏻

    • @damnfail9316
      @damnfail9316 ปีที่แล้ว

      share your render setup maybe? 12000 is too high, as this video maybe took 1024 samples. i'm sure there is something is wrong with your setup with 12000 samples still got noisy reflection.

    • @amynfarooqui
      @amynfarooqui ปีที่แล้ว

      @@damnfail9316 where should I share?

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      Hey! In that case if 12000 samples (Which is TOO MUCH) not making clean render you should start troubleshooting your light setup. It may be too complicated. Make also sure you have Denoiser enabled in settings. But, really dude, 12000 is absolute overkill. Something is wrong with light setup\post process settings

    • @amynfarooqui
      @amynfarooqui ปีที่แล้ว

      Where should I share some screenshots and get help on this. I noticed that when I added fog this started happening.

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      @@amynfarooqui drop the project file to google drive maybe?

  • @yonghengshouhu
    @yonghengshouhu 4 หลายเดือนก่อน

    How to make a drivable vehicle in UE5

  • @munishkumarsingla
    @munishkumarsingla ปีที่แล้ว +1

    Sir Your Computer system specification

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      Ryzen 5700x, 32gb ram, rtx4090

    • @munishkumarsingla
      @munishkumarsingla ปีที่แล้ว

      @@postprocessed your system cost

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      @@munishkumarsingla around... 3000$ Approx

  • @mindped
    @mindped ปีที่แล้ว

    where did you find your car paint material?

    • @postprocessed
      @postprocessed  ปีที่แล้ว +2

      Automotive material pack in Unreal Engine Market place. It's free

  • @abeblue
    @abeblue 7 หลายเดือนก่อน

    Why use path tracing in UE5??

    • @postprocessed
      @postprocessed  7 หลายเดือนก่อน

      Coz lumen is not yet there for capturing proper reflection on the car paint and overall fidelity

  • @rachmadagungpambudi7820
    @rachmadagungpambudi7820 ปีที่แล้ว

    how to rigging McLaren P1 Free model?

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      I have a video on rigging any car for UE

  • @robsonhenrique4346
    @robsonhenrique4346 6 หลายเดือนก่อน

    Blender takes ages to render lol I want to learn Unreal Engine to be a hard surface animation professional

  • @vaibhavnagare4569
    @vaibhavnagare4569 ปีที่แล้ว

    my camera cinematic movements are arn't good in unreal engine any tutorial for it ?

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      Yep, will do! Added to my content plan!

  • @阙志彬
    @阙志彬 11 หลายเดือนก่อน

    car McLaren P1 model import to ue5 after create merge actor?

    • @postprocessed
      @postprocessed  10 หลายเดือนก่อน

      No no, I merge it in blender

    • @阙志彬
      @阙志彬 10 หลายเดือนก่อน

      ok

  • @kenzis3471
    @kenzis3471 10 หลายเดือนก่อน

    Was the car made in 3D?

    • @postprocessed
      @postprocessed  10 หลายเดือนก่อน

      What do you mean?)

  • @robertdouble559
    @robertdouble559 ปีที่แล้ว

    You got a Patreon dude? If not, you need a Patreon.

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      oh, well. I don't know what to post there :D

  • @danieIlondon
    @danieIlondon 7 หลายเดือนก่อน

    11:02 so where’s the final results?

    • @postprocessed
      @postprocessed  7 หลายเดือนก่อน

      By the link in description a full video

    • @danieIlondon
      @danieIlondon 7 หลายเดือนก่อน

      @@postprocessed no, you only have the production pipeline video. Click bait

    • @postprocessed
      @postprocessed  7 หลายเดือนก่อน

      @@danieIlondon hm, strange, there should be info card on top right screen at 00:50 mark.

    • @postprocessed
      @postprocessed  7 หลายเดือนก่อน

      @@danieIlondon anyway added final video to description too

  • @hafizuddinmohdlowhim8426
    @hafizuddinmohdlowhim8426 6 หลายเดือนก่อน

    Do you do commercial work?

    • @postprocessed
      @postprocessed  6 หลายเดือนก่อน +1

      Hey, yes, mostly I do commercial works, youtube is just hobby

    • @hafizuddinmohdlowhim8426
      @hafizuddinmohdlowhim8426 6 หลายเดือนก่อน

      @@postprocessed great 👍🏻

  • @timbrazh8512
    @timbrazh8512 5 หลายเดือนก่อน

    олрайт епта

  • @monocore
    @monocore ปีที่แล้ว

    That's not what a production pipeline means

    • @postprocessed
      @postprocessed  ปีที่แล้ว +2

      Literal meaning: “In animation industry production pipeline is production plan followed to efficiently convert ideas and concepts into a finished product.” Which I followed through the video.
      Meanwhile this dude: it is not production pipeline.

  • @velocity.motion
    @velocity.motion 6 หลายเดือนก่อน

    amazing, why u didnt render with lumen ?

  • @RohanAlbal
    @RohanAlbal ปีที่แล้ว

    HI. Can I get in touch with you for work. Where do I write to you

    • @postprocessed
      @postprocessed  ปีที่แล้ว

      Hey! There is contact email on channel "about" tab

  • @gianfrancoecheverryhernand1846
    @gianfrancoecheverryhernand1846 11 หลายเดือนก่อน

    Hi everyone, im trying to focus a glass bottle, but i only get the label focus, and if i try to focus the bottle is going to be sharp with the background as well but the label unfocused.
    Does anybody know how to solve this issue?

    • @postprocessed
      @postprocessed  11 หลายเดือนก่อน

      Go to material you used for glass. There in properties should be something like “before dof” or “after dof” change this setting and check which one works correctly

    • @gianfrancoecheverryhernand1846
      @gianfrancoecheverryhernand1846 11 หลายเดือนก่อน

      @@postprocessed Yes, that solve the issue of the glass object was always in focus, but the problem is that i want to focus the glass object but not the reflection of the glass object :c

    • @postprocessed
      @postprocessed  11 หลายเดือนก่อน

      @@gianfrancoecheverryhernand1846 try using path tracing for that reason. Should work for what you are trying to achieve as it is physically correct rendering

  • @alexandrgavrilov2030
    @alexandrgavrilov2030 6 หลายเดือนก่อน

  • @Matt.visualz
    @Matt.visualz ปีที่แล้ว

    Hey thanks for this tutorials, its helping me a lot!!! Could you make a tutorial on how to get clients for this types of videos? or even for image renders for cars? Cause i'm pretty new in this niche

    • @postprocessed
      @postprocessed  ปีที่แล้ว +1

      Thanks for the idea! But I think you will be disappointed to know on how I get clients :D

    • @Matt.visualz
      @Matt.visualz ปีที่แล้ว

      @@postprocessed Why is that? 😅

  • @AmanDalmond
    @AmanDalmond ปีที่แล้ว

    Absolute legend