@@BlackTone91 Are you telling me being 400 million in the red and remastering a fairly new mediocre franchise was a far more successful future? Having some Guerilla personnel teamed with Bungie could have made an attractive Killzone entry in my opinion.
@@The_Last_Data_Houndif it makes you feel any better Killzone would have flopped and burned money too since it absolutely would have been a live service game
@@dontaskdontjudge Even you are right, it wouldn’t be known as the “biggest flop in gaming history” and disconnected in record time. Making a live service where both Helghast and ISA are fighting over a global map or, if they were smart, a cooperative shooter similar to Helldivers would have objectively yielded better results than both Concord and Horizon.
Concord cost forty dollars, and after the "great reviews" were finished, they intended to add an in-game store. That's why letting them play freely made them feel so hurt.
Riding on top of creatures? Who allowed to patent that? I'll patent breathing next and sue you all. I'll patent the word nin and sue Nintendo for using my letters. Circus
I do think that Nintendo using that patent to get rid of Palworld is wrong. But SkillUp basically just told you only half the truth here. The patent isn't just about "riding on top of creatures" and the other one is also not just about "capturing creatures with objects". The patents themselves are a lot more detailed, so you have to "copy" a lot more in order for your game to be sued over patent infringement. I am not a lawyer, so I can't tell you how much of the things listed in these patents have to be the same, but just having this one aspect is definitely not enough. And it's just sad that even SkillUp went with the wrong information here. Similar to the fact that the patent wasn't registered 6 months after Palworld released, it was registered in 2021, shortly before Legends Arceus was released. Because it was actually a patent that tried to cover most of the special mechanics of THAT game and not Pokemon mechanics as a whole. Which is why it's way more complicated. Again, I still think Nintendo isn't doing the right thing here morally, but it's not that simple either.
@@Modie i do agree, but none of that is stopping nintendo from trying, very selectively so since every case you want to make about capturing creatures and ride them range from starbound, digimon, no man's sky, etc. to older games and spinoffs like monster rancher, monster telefang and even dragon quest.
Why can patents work retroactively? Also these patents are ridiculous. "Throwing an object at tha creature to capture it" so like net fishing? Or a cowboy throwing a lassoo? "Riding creatures" so like riding a horse? Seriously wtf nintendo
Patents are one of those things that sounds fine in a vacuum, but, like most things in the 21st century, are perverted by multi billion dollar corporation
So, the patents are "Child Patents", which are little parts separated out from a larger, older patent - in order to be more specific in their patent ownership, so that PocketPair, who previously had made a game that was significantly different from Pokemon, could be pursued based on the newer, more narrow and specific patents. The double problem is that PocketPair 's earlier game "Craftopia" had all the things that Gamefreak is suing them over, and that game was out two years before the Parent Patent that Gamefreak is basing this lawsuit off of.
@@AgentOracle true, this case should get tossed because of Craftopia, which at the very least should be part of the suit, if Nintendo actually cared to protect their patents. Still not sure I trust the Japanese courts to see it this way, but I do hope Nintendo loses this, if only so others never think of trying this again.
This all went downhill when Rockstar got angry at other games using the Bullet time mechanic and when WB patented the rights to the Nemesis system in Shadow of Morder. Retroactively killing off so many potential games that could've used those mechanics
@@TheHighborn Yeah. I agree. And I mean this totally unsarcastically. You shouldn't really share your opinions. Does anybody still know what privacy means???? Companies know what is good for us. My tip, listen to this video in three different tabs, different time steps. It's good for confusion and helps you stop to form an opinion.
1:40 This is like… standard industry practice. It would be like a company saying, “This fire taught us we need fire alarms and a sprinkler system.” Any investor hearing from the President of Sony that they weren’t already doing user testing and internal reviews should have a complete loss of confidence in Sony’s ability to function a business.
Also I've heard that in Russia, buying it will be a crime that will be penalized with life in prison. The developers are Ukrainian, though now living in Prague.
They are constantly releasing teasers, with it a "finally gold" statement a few days ago. I highly doubt that they're going to delay again. For better or worse, we will see.
@@dankerbell I know he was talking (a while back) that once Destiny 2 was over, he was done with grinding games like that (aside from time spent reviewing). Not to mention, it's a mobile game, so probably not his realm.
Some clarification. Astrobot didn't sell 1.5 million til now, it sold 1.5 units in September, so in it first 3 weeks. We don't no how well it sold til then. Hopefully it did well
@@ClipperFanW This is not Mario and does not have nearly the name recognition of Mario. For a new ip and being a platformer this is a good start and I hope more people play this game because it is pure joy.
@@ClipperFanWMario odyssey did critically worse and nintendo is for kids in the first place. more kid friendly games will sell better on kid friendly consoles.
I wanna put this on here and hopefully it’s gets some attention. Good old games has a preservation program now where they are updating older games to work on modern hardware and we get to keep them.
GOG is awesome. They recently threw shade at Steam for then ONLY allowing customers to purchase a license to play their games, while GOG gives you installers that CANNOT be taken from you. The thing is, I would TOTALLY use GOG more if they actually had the games I was interested in 😢 if I can get it there instead of Steam, I do….. But that’s few and far between 😢
Sony is just another in the line of many Console/Game Devs that are epically detached from Gamers. Shareholders is all they care about anymore. They deserve to buckle, all of them do.
Care or not care, it doesn't really matter. What matters is ultimately what guides their decision making, and the answer is their bottom line and shareholders. Same is true for all the large publishers. Even the one's that have management that care about games, won't let it influence their business choices all that much.
AA/indie games coming out now are crazy, you can see real love and passion there. Feel like a child looking at them. Why do people still care about AAA and huge corporations? It's already a well known fact, that everything publicly traded will turn into crap. No art, no innovation, no love, no passion. All by the same dry corporate algorithms. And the higher budget, the more soulless the product. Good things should always be a niche, to an extent. Getting to big kills them in majority of situations.
I mean Sony published their most successful multiplayer game ever this year with Helldivers II, the most fan service AAA game I've seen in years with Stellar Blade, and a total love letter to the entire PlayStation history with Astrobot which got 94 on Metacritic. Also two other successful exclusivity deals with Final Fantasy 7 Rebirth and Silent Hill 2 Remake. They got fan favourite Ghost of Yotei and a new Kojumbo game Death Stranding 2 coming out next year. I don't think they're buckling any time soon just because a hero shooter from a no name studio they bought last year crashed and burned lol.
@weaverquest you named one studio game. Everything else they had to get exclusivity deals for. What a stupid comment. Ghost of wokeness is gonna flop too. It's so weird and pathetic how you plastic box cult bots move.
No, please Shill, I can't make the transition from Wednesday news show to Thursday. Please, return to form, I'm paranoid and don't know what day it is anymore.
I would love to see a deep dive and someone in the development scene spilling the beans on where the budgets go in games now days, so many examples of big budget games having so much wasted time which would cost them money and I would love to just see a detail of how the money is spent and the planning and development process
My best guess. DEI consultation fees. Overlycomplicated organization chart that consist of honestly redundant and unnecessary departments which requires to more people to hire and complicates communication/cooperation so it takes a longer time (and it cost work hours). There's a story about a developer who wanted to test some stuff and require writing some codes (which he states that can be done in an afternoon) but he has to email some supervisor to get approval and it would take a week to get it.
External consultants, management and other indirect costs. That's mostly it. Big companies have bigger budgets because they employ a lot of people that doesn't really contribute to make money to the company, and despite some of them being vital to it like accountants, legal teams and such, others like middle managers or HR don't really do anything positive yet have higher salaries than other employees. Add to that the current trend of hiring external consultant firms like SBI for large amounts of money that are suppedited to the product budget and you have the real reason. Is honestly baffling to me how much companies pay to external consultant firms for supposed revisions to match market needs yet it usually ends making them lose money both because those """"experts"""" are expensive AF for no reason and their changes usually push back more buyers than those they win with them.
Overwhelmingly staff costs. Look at the credits list on any big AAA game and how enormous the staff list tends to be; they're mostly well paid, skilled workers, doing long hours for years at a time. Even a modest 50k/year x 100 employees x 5 year development = 25 million and those are very conservative wages/staff count for a high end, highly polished game and doesn't include overhead (office space) or marketing. It's not uncommon for staff to cost a lot more than 50k or number in the hundreds or even thousands. Games are hard to make. They're complicated and take a long time.
The boring answer is for most projects like video games, movies, whatever, most of the budget goes to paying people's salaries. Like that's pretty much where the bulk of your expenses are. Think how much a software engineer makes a year and multiply that by the number of software engineers you're paying and the number of years of production. Employing a lot of people can be very expensive. And more people does not equate to better results. A lot of people being mismanaged for a long time can result in production taking even longer than it should and very easily result in a bad product that was expensive to make. Oh wait, these are gamers I'm talking to.... The budget goes to making games MORE WOKE 🙄
Do not blame the one guy that took advantage of a bug, blame Ubisoft for not testing nor catching this player. Honestly how can a company not see the leaderboard for their new game and have one player undefeated in 56,000 matches and NOT investigate? As soon as this player was 1,000 and 0 they should have put a hold on the game and investigated but instead Ubisoft wanted all the whales to whale away to try and beat the cheater. Ubisoft are so desperate for money they sacrifice their new game for it.
That one guy didn't take advantage of a bug. They weren't even aware it was happening. Ubisoft banned them and someone else started getting all the instant wins. They banned the second person and it moved to another person. They made a statement saying it was a matchmaking bug on their end that occurred during the weekend and that it could not be fixed until the devs were back in the office the following Monday. The story is so much worse when it gets told with the additional information. I'm pretty sure the affected accounts had their bans reversed.
Step 1: Obtain the same patents as Nintendo but for 'Robots' instead of 'Creatures' Step 2: Create a 'Robot' collecting game with the same mechanics Step 3: Wait for Nintendo to sue Step 4: Countersue for damages
from my understanding in this industry, there isn’t a strong correlation between monetary investment to profits on a game-by-game basis, but the risks when funding a game such as Concord become so much greater. My question is why do these AAA companies put their entire eggs in one basket, as opposed to funding a plethora of smaller, more experimental, titles and then running with what sticks? I’m no expert, so can someone explain to me why that’s a riskier business model?
This has been the reason I basically only play indie games for years. If you make 1 game, it either succeeds or flops. There's no middle ground, it just costs too much to ever just be "ok" Meanwhile if you make 10 games, some will be bad but earn a niche fanbase, some will be good Christmas present fillers, and 1 will take over the internet for a week. Let developers make cool stuff! It's literally all they want to do! No one wants to make assassin's creed 15: the assassining begins!
This is why we're seeing so many sequels/remakes/ports/re-releases these days. Having several small projects in development is great, but having one big project that is sure to bring tons of cash with only its name is a hell of a lot better!
Smaller projects released ocer time doesn't give "please the investors this financial quarter" money. It's not about sustainable growth, it's all the money, and now.
How can any court even consider patent infringement on products released BEFORE the patent approval? Not to mention the patent was accelarated for hostile purposes... ... wait... how do you even accelerate a patent?
Some articles say the original patents were filed in 2021, and the dates given by the palworld devs in their message is referring to renewals of those initial ones or something?
Concord was 40$ and they also wanted to add an in-game shop later, after the “great reviews” where over. That is why going free to play hurt their feelings so much.
"Private Division" Private my ass, they just wanted a Fall Guys or something like that of their own that they could then take over in-house to milk until the end of time! "Who cares about those pesky small games and their studios anyway?"
NO mention of stalker 2, releasing on gamepass/steam/xbox on 20th (next week - one day after microsoft flight sim) ...... come on Ralph, youre letting us down here lol
Didn't the Bungie higher-ups say that Helldivers 2 looked bad, Concord would be a hit, and that they should make the Last of Us 2 multiplayer live-service instead of just a fun multiplayer? Now they're integrating them into the Sony executive level? The Bungie higher-ups mismanaged Bungie too, so it seems like Sony is learning the wrong lessons from Concord.
There is no record of any of that, only speculation. I've not even heard of any rumours of Bungie saying the Helldivers 2 looked bad before. As for the Last of Us Factions 2, they are confirmed to have looked at it, and the feedback they gave was that Naughty Dog would have to shift 100% of their studios attention to the project post launch to make enough content for it post launch, not specifically that it looked bad. So, even if it was by accident I'd say like they helped them dodge a bullet.
Bungie came in after Naughty Dog had already spent years building a live-service game. Bungie was the one that told them it WOULDN'T work - not that they should "make it live-service." it was always going to be that from the start. Man people just post anything on the internet
Nintendo uses these patents only against Palworld and Pocketpair, and not against something like TemTem, a Pokemon-like creature-collection game by an Indie Developer. The big difference is, which few people noticed probably, is that Pocketpair, SONY and Aniplex (owned by SONY) have created their own "Pokemon Company" called "Palworld Entertainment" "Palworld Entertainment" is set up like "The Pokemon Company" to handle merch and sell cute creatures to the masses, trying to massively cut into a BILLION DOLLAR MARKET, which Nintendo reigns, and they (Nintendo) won't just make THEIR cute creature merch have to exist next to a new rival that is backed by SONY. TLDR.: The lawsuit isn't to enforce "only we can do Pokeballs", it's "we won't let SONY into the Billion dollar market of cute creatures merch"
Lawsuit aside, in all honesty idk if sony as a competitor would even bring anything positive. Feels like it'd just be a mid-off with two equally greedy companies trying to compete for how much they can fleece of their customers, rather than either trying to keep a playerbase by having a better product.
Regardless, Nintendo winning this would make the world an objectively worse place. It would stifle innovation in gaming (because why would smaller companies take a risk with this mechanic when Nintendo could sue them into oblivion) and give other companies the idea to do the same.
Pokemon is literally the most valuable intellectual property in the world. Sony's hoping to mortally wound the winner of this generation's "console war." Desperate self-defense against SONY of all megacorps isn't hard to understand. Pretty frustrating to see people like Shillup not bother to try.
@@daenia Are you psychotic? Or just a moron? THAT is how you interpret this story? "Mortally wound"...jfc... How you are interpreting this story into one that is secretly about the console war is some real brain dead shit. If Nintendo loses this legal battle, what will change? According to you they will still have "literally the most valuable intellectual property in the world." Boo hoo. Poor Nintendo and their cross to bare. But wait! Doesn't that mean, using your insane logic, that all Nintendo has to do to maintain their edge against Sony with Pokemon is to make...good games? That people want to play? That maybe iterates and innovates on the old, tired formula that they've used to make Pokemon games for over 2 decades? How challenging! Good thing there wasn't a story in THIS video where Nintendo "claims" to dedicated themselves to doing exactly that. Or do you think Nintendo is somehow incapable? At the end of the day, all that will change if Nintendo loses this legal battle is that they will be unable to throw their massive team of lawyers behind CRUSHING to dust ANYONE (regardless of size) who makes a game that gets popular enough that Nintendo can claim infringes on their patents (when really all it infringes on is their market share...again, boo hoo). How in your mind, is Nintendo winning this legal battle good? Do you honestly think other massive companies won't use a Nintendo victory here to try to claim the same down the road (including Sony btw)? Imagine EA trying to claim ALL sports games because of...idk...throwing a ball as a game mechanic? Do you really lack all imagination that you cannot see these greedy corporations trying something like that? Which is exactly the point Skillup was making here. How is this difficult to understand? tl;dr You might have made the stupidest comment I have read on the internet in a LONG time. Congrats lmfao.
I'm about 50% through Astro and it is the most effortlessly creative and charming I have played since Super Mario Odyssey. Its genuinely exciting to enter every new level wondering what they have cooked up for you this time. What a game
@@Ceece20Who says that? Lmao, they have analysts and people who actually understand the economics behind their decisions. There’s a ton more behind a simple PC-Port.
@@kevonseymourks2790man that is probably not a stretch to say that tho? It would literally break the internet if it ever happens. Its been begged for since it came out all those years ago on ps. To be fair. I honestly think it wil not happen for at least 3 years anyway. It will prob be what demon souls was to ps5 with that remake....but I am probably wrong 👌😃
I hope this receives some attention since I want to post it here. Older games are being updated to run on newer hardware as part of a preservation program that allows us to maintain them.
You're idiot because it's Nintendo and pokémon company that pushes out those games before they're finish. It's not game freak. It's the publishers. Fucking idiot
@@chriswihulu I guess it comes back to Russia invading Ukraine, seeing as GSC are ukrainian developers, more than half of their studio fled the country and is now developing in the Czech Republic. They decided to not release in Russia and canceled a russian dub for the game... I hope Stalker 2 does well, not just because I love Stalker in general
@@chriswihulu this game will be a buggy mess on launch just like 95% of all games from eastern europe. But here comes the excuse of war in Ukraine. Is it acceptable to launch unfinished game in this case or not I don't care but the reviewer will have to answer this and it is clear he would rather avoid it altogether.
They wouldn't even take advice from people like me who are part of the lgbt community they wanted to pander to... when we say we want nonbinary rep, that's not what we mean..
@@alexlyster3459 Even if they had a time machine and released before Overwatch they'd still have had the same problem and Overwatch would have been labelled "Good Concord"
@@ruffethereal1904 It's not even about "artists". Devs are the one who makes great Nintendo games, while managers, CEOs and lawyers are the one responsible for all Nintendo's bs
7:15 they didn't just try, they literally already patented it. Patent law is incredibly outdated and unsuited for digital stuff. They essentially keep these patents as a means to bully other games at their own discretion - which is why other games got away with it for so long (none of them got this close to Pokemon and made this much money)
Game system patents are so disgusting and have no place in the industry. You want people to play your game instead of another, similar game? Make it better. WB’s Nemesis system is wasted on that studio.
Fun fact: everything done by any company that pulls any profits was done while hiding it from executives. Almost the entirety of all God of War games were made by one janitor that works at Santa Monica studios and just is really really passionate about games. When executives found out these games were being released they just took credit.
On a sad news note. The game spot channel load out and firearms experts react have been made redundant and the company is stopping those channels. Firearms experts react has been going weekly and is one of their highest viewed content weekly.
thats wild considering how well those videos did, it was practically carrying their shytty channel. Not that it matters, that guy will mvoe on to working with another youtube channel, literally anyone could do the job gamespot did, just capture gameplay clips of guns in a game and send it to him.
Not mentioning stalker 2 when its one of the biggest AAA releases of November and it being a day one gamepass/steam top sellers is a little bit sus im guessing that you dont want to catch flack from the current political discourse with the game but still very disappointed to not see it be mentioned
While I can only despise Nintendo as a business, I hope they demolish Pocket Pair. It's simply disgusting how they copy games like Zelda BOTW, Pokemon, Hollow Knight and others... maybe they should start hiring some creatives over there
@@iannazario2028 You clearly are clueless. If you haven't seen their 1:1 match of the BOTW intro stair climb sequence, or how they copied whole designs/models in Palword, or their next game they're working on, then why even reply
Yeah, it's really a shit situation all around. I hate nintendo's stranglehold, but I also hate palworld for blatantly flat out using actual pokemon models and designs, but I also don't want nintendo to win a lawsuit over patents and the precedent that might set. If the lawsuit was about copyright or stolen assets it would be much more justifiable
@corban5364 Thanks for covering for them I guess? Nintendo has a 33% stake in arguably the most recognizable IP in the world. Don't try to pretend they can't exercise massive pressure to get Pokemon games on the right track. Your fact just bolsters my argument.
Hold on. It's pretty rich for Nintendo of all companies, to be saying that it's important that what they make be "Something that has never been seen before" considering they are STILL publishing the same 3 tired remastered/remixed titles they have since the 80s.
Same IP and characters, very different gameplay. Mario 1 > Mario 3 > Mario World > Mario 64 > Mario Galaxy > Mario Odyssey > Mario Wonder are what he's talking about.
Remember, whatever the hell “woke” is doesn’t make games fail, it’s poor writing, over the top pricing, terrible gameplay, bad marketing, and all the other stuff that actually makes people want to buy/not buy a game. If you’re not buying a game because there’s a gay person in it, that is objectively a you problem.
We're still in the process of learning said executive of a company delivering games and consoles for 30 years, one of the longest standing and highest grossing companies. You are not allowed to say that sorry.
Oh God, not an Amazon Mass Effect show. Dollars to donuts they make Femshep. You can't adapt the main story without disappointing half the fans. RPG main stories do not adapt well.
Unfortunately, the other half of us will have the exact same reaction if Maleshep were to be the one to make it in, so I have to hope you're the one being let down. More importantly can we hope that the show is good in and of itself in the first place, before we worry about Shepard's gender? Because that is something I have very little faith of being the case considering modern production quality.
@arieltimeshrine8137 Yes the gender thing was why it's just an automatic disappointment for some and why rpg main stories just don't adapt. Many RPGs require personalization of the main protagonist after all. That's part of the charm. But yes, the show will probably be dog doo.
"Hey are you old enough to remember VirtuaFighter, let's be real you probably are, TH-cam gives me very detailed demographic data" wtf did I ever do to you SkillUp damn
3:06 Daily reminder...Sony looking to BUNGIE...BUUUUNGIIIIIE...of all companies for "advice on how to run a live service"...is literally the way you tank your future live services. I don't know how much clearer Destiny's current state, and their mediocre roadmap need to make that look. Like, I know Sony paid 3.6 billion for Bungie...right off the jump, terrible idea...but implying they know ANYTHING about how to run a successful live service, just because Destiny had a FEW high points...is laughable. Destiny has gone 10 years running on hype and promises, NOT good content, and the sooner people realize this fully, the better.
So who would be the better option, then? Name another company that had the 10 years of experience supporting and iterating on the same game framework at the time Bungie was acquired by Sony. Edit: And before you say DE, think about why DE does what it does so well. It thrives off its independence. Buying them would have affected their own successes more than buying the studio known for partnerships beforehand.
@@c4sualcycl0ps48 I can't recall what the timelines were, but yes, they do thrive off their independence. That said, they have had publishers before. DE is currently owned by Tencent, one of the worst companies in the industry. Do they maintain their independence and creativity? Clearly they do. Sony was speculated to buy DE, and if that happened, DE would've still ensured their creative freedom was maintained. The problem is, most of Bungie's heavyweight talent are GONE. They left, they were laid off, whichever. Bungie was struggling to stay alive when they basically sold themselves TO Sony. And without both their heavyweight creatives to drive Destiny as an IP AND the management backing up that creativity...Sony made a bad purchase. And I say that as a pretty strong Sony Pony. I'm aware Sony wanted more live service experience to bolster their offerings, but...I think more reading the room about the type of reception Destiny gets should've happened before they paid up 3.6 billion for a lemon.
@@karonuva True. I weep for Destiny players who can't pull away, players who honestly think "there's nothing else like it" when plenty of other games live up their expectations way better than Destiny has.
For anyone interested in the Palworld lawsuit, I highly recommend the Moon Channel video on it. There was a lot I didn't know about the corporate maneuvering behind it, which makes sense given that lawsuit is like custom made for that guy's interests lol
Thank you Manscaped for sponsoring this video. Get 20% Off + Free Shipping, with the code SKILLUP at manscaped.com/skillup.
You should be paying me to try these garbage ball shavers mate
S.T.A.L.K.E.R. 2 releases next week btw...
Manscaped is a horrible, overpriced product. You can get better quality for half the price, and with none of the ball jokes.
Male grooming afficianodos just sounds...
cant be worse then dragon age tho LMAOOOOO
We've been talking about Concord longer than it existed
Thank goodness Herman Hulst has burnt money on Concord and in trying to make us like Aloy instead of giving us a new Killzone or Warhawk……
@@The_Last_Data_Hound Killzone devs Guerilla don't want to work on this IP so you want to force them to?
@@BlackTone91 Are you telling me being 400 million in the red and remastering a fairly new mediocre franchise was a far more successful future?
Having some Guerilla personnel teamed with Bungie could have made an attractive Killzone entry in my opinion.
@@The_Last_Data_Houndif it makes you feel any better Killzone would have flopped and burned money too since it absolutely would have been a live service game
@@dontaskdontjudge Even you are right, it wouldn’t be known as the “biggest flop in gaming history” and disconnected in record time.
Making a live service where both Helghast and ISA are fighting over a global map or, if they were smart, a cooperative shooter similar to Helldivers would have objectively yielded better results than both Concord and Horizon.
Concord cost forty dollars, and after the "great reviews" were finished, they intended to add an in-game store. That's why letting them play freely made them feel so hurt.
Riding on top of creatures? Who allowed to patent that? I'll patent breathing next and sue you all. I'll patent the word nin and sue Nintendo for using my letters. Circus
I love Nintendo gamez, but guck the litigators for game patents.
I do think that Nintendo using that patent to get rid of Palworld is wrong. But SkillUp basically just told you only half the truth here. The patent isn't just about "riding on top of creatures" and the other one is also not just about "capturing creatures with objects". The patents themselves are a lot more detailed, so you have to "copy" a lot more in order for your game to be sued over patent infringement. I am not a lawyer, so I can't tell you how much of the things listed in these patents have to be the same, but just having this one aspect is definitely not enough. And it's just sad that even SkillUp went with the wrong information here.
Similar to the fact that the patent wasn't registered 6 months after Palworld released, it was registered in 2021, shortly before Legends Arceus was released. Because it was actually a patent that tried to cover most of the special mechanics of THAT game and not Pokemon mechanics as a whole. Which is why it's way more complicated.
Again, I still think Nintendo isn't doing the right thing here morally, but it's not that simple either.
@@Modie i do agree, but none of that is stopping nintendo from trying, very selectively so since every case you want to make about capturing creatures and ride them range from starbound, digimon, no man's sky, etc. to older games and spinoffs like monster rancher, monster telefang and even dragon quest.
I'd love it if capcom sold the ace attorney license to nintendo
You can do that in Monster Hunter Rise, so…
Fuck game patents man…. Seriously- such greed.
Why can patents work retroactively? Also these patents are ridiculous. "Throwing an object at tha creature to capture it" so like net fishing? Or a cowboy throwing a lassoo? "Riding creatures" so like riding a horse? Seriously wtf nintendo
Could even extend it to a grenade, if you throw it and incapacitate said creature, you've basically captured it as well
Patents are one of those things that sounds fine in a vacuum, but, like most things in the 21st century, are perverted by multi billion dollar corporation
So, the patents are "Child Patents", which are little parts separated out from a larger, older patent - in order to be more specific in their patent ownership, so that PocketPair, who previously had made a game that was significantly different from Pokemon, could be pursued based on the newer, more narrow and specific patents.
The double problem is that PocketPair 's earlier game "Craftopia" had all the things that Gamefreak is suing them over, and that game was out two years before the Parent Patent that Gamefreak is basing this lawsuit off of.
@@AgentOracle true, this case should get tossed because of Craftopia, which at the very least should be part of the suit, if Nintendo actually cared to protect their patents.
Still not sure I trust the Japanese courts to see it this way, but I do hope Nintendo loses this, if only so others never think of trying this again.
This all went downhill when Rockstar got angry at other games using the Bullet time mechanic and when WB patented the rights to the Nemesis system in Shadow of Morder.
Retroactively killing off so many potential games that could've used those mechanics
i’m glad sony is here to tell all of us what went wrong with concord, because none of us have any idea ourselves 😀
Remember not to form your own opinion. Billion dollar corpos will tell you how to think
So you having a perspective that you think is obvious means others can't or shouldn't??
Dipshit take, honestly
@@TheHighborn Yeah. I agree. And I mean this totally unsarcastically. You shouldn't really share your opinions. Does anybody still know what privacy means???? Companies know what is good for us. My tip, listen to this video in three different tabs, different time steps. It's good for confusion and helps you stop to form an opinion.
@kunimitsune177 sony simps be like
they wasn't tell you tho .... lol
How the hell did you not mention STALKER 2 on upcoming releases Ralph? It's only 6 days away and we've been waiting FIFTEEN YEARS for this sequel.
It's an Xbox funded game. Shill Up can't give them any credit.
@@bl-ni1iu grow up
@@bl-ni1iu not everything is a conspiracy bro
Cuz is shit dawg
Runs like ass
1:40 This is like… standard industry practice. It would be like a company saying, “This fire taught us we need fire alarms and a sprinkler system.” Any investor hearing from the President of Sony that they weren’t already doing user testing and internal reviews should have a complete loss of confidence in Sony’s ability to function a business.
Share Holders and Investors don't know anything about what they're investing in, especially in regards to the games industry.
Hey uh
Stalker 2?
Did you forget that's out next week (unless they delay again)
Also I've heard that in Russia, buying it will be a crime that will be penalized with life in prison. The developers are Ukrainian, though now living in Prague.
I can't imagine they would Delay it a week before release, a month maybe, but the deadline is too close.
They are constantly releasing teasers, with it a "finally gold" statement a few days ago. I highly doubt that they're going to delay again. For better or worse, we will see.
he didn't talk about destiny rising's alpha last week even though it was happening so who knows what makes it in or not
@@dankerbell I know he was talking (a while back) that once Destiny 2 was over, he was done with grinding games like that (aside from time spent reviewing). Not to mention, it's a mobile game, so probably not his realm.
Some clarification. Astrobot didn't sell 1.5 million til now, it sold 1.5 units in September, so in it first 3 weeks.
We don't no how well it sold til then. Hopefully it did well
Thanks I was looking for this comment
1.5 million is already a really good number
That's horrible. Mario Odyssey sold 9 million units in 2 months. Shows you who the real king of platformers in gaming.
@@ClipperFanW This is not Mario and does not have nearly the name recognition of Mario. For a new ip and being a platformer this is a good start and I hope more people play this game because it is pure joy.
@@ClipperFanWMario odyssey did critically worse and nintendo is for kids in the first place. more kid friendly games will sell better on kid friendly consoles.
Will Sony learn from this? Press F to doubt
F
F
F F F.
They have a ton of live service games in the pipeline still don’t they?
F
Tbf for all the mistakes playstation makes they TEND to learn from them.
The No Fucking Thanks segment makes a surprise comeback, the audience goes wild!
I wanna put this on here and hopefully it’s gets some attention. Good old games has a preservation program now where they are updating older games to work on modern hardware and we get to keep them.
I will always support GOG! They're awesome.
GOG is awesome. They recently threw shade at Steam for then ONLY allowing customers to purchase a license to play their games, while GOG gives you installers that CANNOT be taken from you.
The thing is, I would TOTALLY use GOG more if they actually had the games I was interested in 😢 if I can get it there instead of Steam, I do…..
But that’s few and far between 😢
*it gets
Silly Autoguess at it again.
Sony is just another in the line of many Console/Game Devs that are epically detached from Gamers. Shareholders is all they care about anymore. They deserve to buckle, all of them do.
Care or not care, it doesn't really matter. What matters is ultimately what guides their decision making, and the answer is their bottom line and shareholders. Same is true for all the large publishers. Even the one's that have management that care about games, won't let it influence their business choices all that much.
AA/indie games coming out now are crazy, you can see real love and passion there. Feel like a child looking at them.
Why do people still care about AAA and huge corporations? It's already a well known fact, that everything publicly traded will turn into crap. No art, no innovation, no love, no passion. All by the same dry corporate algorithms. And the higher budget, the more soulless the product.
Good things should always be a niche, to an extent. Getting to big kills them in majority of situations.
I mean Sony published their most successful multiplayer game ever this year with Helldivers II, the most fan service AAA game I've seen in years with Stellar Blade, and a total love letter to the entire PlayStation history with Astrobot which got 94 on Metacritic.
Also two other successful exclusivity deals with Final Fantasy 7 Rebirth and Silent Hill 2 Remake.
They got fan favourite Ghost of Yotei and a new Kojumbo game Death Stranding 2 coming out next year.
I don't think they're buckling any time soon just because a hero shooter from a no name studio they bought last year crashed and burned lol.
@weaver quest as a business owner i love customers like you. Keep consuming.
@weaverquest you named one studio game. Everything else they had to get exclusivity deals for. What a stupid comment. Ghost of wokeness is gonna flop too. It's so weird and pathetic how you plastic box cult bots move.
No, please Shill, I can't make the transition from Wednesday news show to Thursday. Please, return to form, I'm paranoid and don't know what day it is anymore.
It's Monday dude. You ok?
Get help 🙏
The accident wasnt your fault, you need to wake up
@@reka10You’re a monster lmao
Weren't we on Monday for a while? What happened?
Noo stalker 2 for the upcoming releases segments? It's coming out within 7 days. the 20th (6 days)
I would love to see a deep dive and someone in the development scene spilling the beans on where the budgets go in games now days, so many examples of big budget games having so much wasted time which would cost them money and I would love to just see a detail of how the money is spent and the planning and development process
My best guess. DEI consultation fees. Overlycomplicated organization chart that consist of honestly redundant and unnecessary departments which requires to more people to hire and complicates communication/cooperation so it takes a longer time (and it cost work hours).
There's a story about a developer who wanted to test some stuff and require writing some codes (which he states that can be done in an afternoon) but he has to email some supervisor to get approval and it would take a week to get it.
External consultants, management and other indirect costs.
That's mostly it.
Big companies have bigger budgets because they employ a lot of people that doesn't really contribute to make money to the company, and despite some of them being vital to it like accountants, legal teams and such, others like middle managers or HR don't really do anything positive yet have higher salaries than other employees.
Add to that the current trend of hiring external consultant firms like SBI for large amounts of money that are suppedited to the product budget and you have the real reason.
Is honestly baffling to me how much companies pay to external consultant firms for supposed revisions to match market needs yet it usually ends making them lose money both because those """"experts"""" are expensive AF for no reason and their changes usually push back more buyers than those they win with them.
Overwhelmingly staff costs. Look at the credits list on any big AAA game and how enormous the staff list tends to be; they're mostly well paid, skilled workers, doing long hours for years at a time.
Even a modest 50k/year x 100 employees x 5 year development = 25 million and those are very conservative wages/staff count for a high end, highly polished game and doesn't include overhead (office space) or marketing. It's not uncommon for staff to cost a lot more than 50k or number in the hundreds or even thousands.
Games are hard to make. They're complicated and take a long time.
The boring answer is for most projects like video games, movies, whatever, most of the budget goes to paying people's salaries. Like that's pretty much where the bulk of your expenses are. Think how much a software engineer makes a year and multiply that by the number of software engineers you're paying and the number of years of production. Employing a lot of people can be very expensive. And more people does not equate to better results. A lot of people being mismanaged for a long time can result in production taking even longer than it should and very easily result in a bad product that was expensive to make.
Oh wait, these are gamers I'm talking to.... The budget goes to making games MORE WOKE 🙄
@@johnsmith93920 “DEI” is a nonissue. You are being convinced by grifters and bigots that it’s a problem at all.
Do not blame the one guy that took advantage of a bug, blame Ubisoft for not testing nor catching this player. Honestly how can a company not see the leaderboard for their new game and have one player undefeated in 56,000 matches and NOT investigate? As soon as this player was 1,000 and 0 they should have put a hold on the game and investigated but instead Ubisoft wanted all the whales to whale away to try and beat the cheater. Ubisoft are so desperate for money they sacrifice their new game for it.
That one guy didn't take advantage of a bug. They weren't even aware it was happening. Ubisoft banned them and someone else started getting all the instant wins. They banned the second person and it moved to another person. They made a statement saying it was a matchmaking bug on their end that occurred during the weekend and that it could not be fixed until the devs were back in the office the following Monday.
The story is so much worse when it gets told with the additional information. I'm pretty sure the affected accounts had their bans reversed.
Step 1: Obtain the same patents as Nintendo but for 'Robots' instead of 'Creatures'
Step 2: Create a 'Robot' collecting game with the same mechanics
Step 3: Wait for Nintendo to sue
Step 4: Countersue for damages
Dragon Quest [Monsters] has been instead having you feed creatures rather than throwing a capture item at them.
from my understanding in this industry, there isn’t a strong correlation between monetary investment to profits on a game-by-game basis, but the risks when funding a game such as Concord become so much greater. My question is why do these AAA companies put their entire eggs in one basket, as opposed to funding a plethora of smaller, more experimental, titles and then running with what sticks? I’m no expert, so can someone explain to me why that’s a riskier business model?
Ok I wrote this comment before I saw Miyamoto’s comment lmao I feel so validated
This has been the reason I basically only play indie games for years.
If you make 1 game, it either succeeds or flops. There's no middle ground, it just costs too much to ever just be "ok"
Meanwhile if you make 10 games, some will be bad but earn a niche fanbase, some will be good Christmas present fillers, and 1 will take over the internet for a week.
Let developers make cool stuff! It's literally all they want to do! No one wants to make assassin's creed 15: the assassining begins!
This is why we're seeing so many sequels/remakes/ports/re-releases these days. Having several small projects in development is great, but having one big project that is sure to bring tons of cash with only its name is a hell of a lot better!
Smaller projects released ocer time doesn't give "please the investors this financial quarter" money. It's not about sustainable growth, it's all the money, and now.
Capcom manages this. Idk why it's so hard for everyone else
0:20 GAMERS!
I always play a weird game with myself where during the sponsor i try guess how he’s going to say it 😂
How can any court even consider patent infringement on products released BEFORE the patent approval? Not to mention the patent was accelarated for hostile purposes... ... wait... how do you even accelerate a patent?
The answer to both those questions is money.
It's when the patents were filed that matters for infringement purposes.
Some articles say the original patents were filed in 2021, and the dates given by the palworld devs in their message is referring to renewals of those initial ones or something?
For what Miyamoto said, it did change with Pokemon...
Well that's Pokemon Company which is technically a subsidiary of Nintendo and not under Miyamoto's umbrella.
Nintendo isn't the primary developer.
Yeah no shit they're not
@@Ashtarte3D That does not matter to the mind of the average individual. They associate Nintendo with Pokemon.
@@shinkenrock yes but the statement is for investors if we want to do this circle of technicalities.
"The thing about space fights... Space always wins" [throws bad guy out the airlock]
i need this
Interrupting Marlo Stanfield mid bagel seems like it wouldn't end very well for you
Put Miyamoto's quote on the back of toilet cubicles? Don't you mean on the stall door? Unless I've been doing things wrong all these years . . .
Write it on both, cover all the bases 😂
Death Stranding IP was Sony's, not 505 Games (they just were publishers of any non-PlayStation versions of the game).
Kid Dracula did make it out of Japan. The physical copy costs a bomb for Gameboy. Wish I hadn't traded mine away 3 decades ago.
Rise of the Golden Idol is, surprisingly, available with Netflix. Worth having a look there from time to time for the sort of free stuff section.
That's the way I plan to play it, but FYI only the mobile version/port is available free.
Concord has been in these thumbnails longer than the game was online
Patenting throwing an object at a creature and capturing it to keep? Bruh that is literally just hunting and capturing in real life.
Blizzard should sue pokemon before for that mount patent!
Concord was 40$ and they also wanted to add an in-game shop later, after the “great reviews” where over. That is why going free to play hurt their feelings so much.
"Private Division" Private my ass, they just wanted a Fall Guys or something like that of their own that they could then take over in-house to milk until the end of time! "Who cares about those pesky small games and their studios anyway?"
An R rated "Monopoly" movie in the same vein as "Wolf of Wall Street" could be pretty cool. 👀
I can't wait for Spiderman 3, Uncharted 5, Last of Us 3, God of War 3.... yeah, so exciting...
I'm sure all of those games will be awesome but I also totally agree with your sentiment, lol
Could be worse. The last boss wanted Spiderman Online, Uncharted Online, Last of Us Online, God of War Online 😢
@@Henez89i rly want an online co op spidey game so I can find a Gwen or Miguel to duo as with Miles but maybe that's just me
God of War 3 remaster?
14:56 Yes, I remember Virtua Fighter. Yes, I’m in my late 30’s. Yes, you already knew that.
NO mention of stalker 2, releasing on gamepass/steam/xbox on 20th (next week - one day after microsoft flight sim) ...... come on Ralph, youre letting us down here lol
2:55 if they learned lessons across games then all PC titles they release wouldn't require a playstation account.
Didn't the Bungie higher-ups say that Helldivers 2 looked bad, Concord would be a hit, and that they should make the Last of Us 2 multiplayer live-service instead of just a fun multiplayer? Now they're integrating them into the Sony executive level?
The Bungie higher-ups mismanaged Bungie too, so it seems like Sony is learning the wrong lessons from Concord.
There is no record of any of that, only speculation. I've not even heard of any rumours of Bungie saying the Helldivers 2 looked bad before.
As for the Last of Us Factions 2, they are confirmed to have looked at it, and the feedback they gave was that Naughty Dog would have to shift 100% of their studios attention to the project post launch to make enough content for it post launch, not specifically that it looked bad. So, even if it was by accident I'd say like they helped them dodge a bullet.
I don’t know where the fuck you saw that
Almost none of this is confirmed
Bungle has been mismanaged for before Sony came into the picture
Bungie came in after Naughty Dog had already spent years building a live-service game. Bungie was the one that told them it WOULDN'T work - not that they should "make it live-service." it was always going to be that from the start. Man people just post anything on the internet
I love Skill Up man, excited to see every video upload. Well done Ralph and Austin, Keep it up guys.
Nice to see rogue flight finally mentioned. :)
So glad to see the Rogue Flight shoutout. Jumped out of my chair when I heard the guitar hit and realized what game you were talking about.
I remember playing Virtual Fighter in the arcade of the famous restaurant Casa Bonita (the same on featured in South Park). Soooo long ago.
Nintendo uses these patents only against Palworld and Pocketpair, and not against something like TemTem, a Pokemon-like creature-collection game by an Indie Developer.
The big difference is, which few people noticed probably, is that Pocketpair, SONY and Aniplex (owned by SONY) have created their own "Pokemon Company" called "Palworld Entertainment"
"Palworld Entertainment" is set up like "The Pokemon Company" to handle merch and sell cute creatures to the masses, trying to massively cut into a BILLION DOLLAR MARKET,
which Nintendo reigns, and they (Nintendo) won't just make THEIR cute creature merch have to exist next to a new rival that is backed by SONY.
TLDR.: The lawsuit isn't to enforce "only we can do Pokeballs", it's "we won't let SONY into the Billion dollar market of cute creatures merch"
or in other words, using the court system to interfere in a business deal, they have no part in.
Lawsuit aside, in all honesty idk if sony as a competitor would even bring anything positive. Feels like it'd just be a mid-off with two equally greedy companies trying to compete for how much they can fleece of their customers, rather than either trying to keep a playerbase by having a better product.
Regardless, Nintendo winning this would make the world an objectively worse place. It would stifle innovation in gaming (because why would smaller companies take a risk with this mechanic when Nintendo could sue them into oblivion) and give other companies the idea to do the same.
Pokemon is literally the most valuable intellectual property in the world. Sony's hoping to mortally wound the winner of this generation's "console war." Desperate self-defense against SONY of all megacorps isn't hard to understand. Pretty frustrating to see people like Shillup not bother to try.
@@daenia Are you psychotic? Or just a moron? THAT is how you interpret this story? "Mortally wound"...jfc... How you are interpreting this story into one that is secretly about the console war is some real brain dead shit.
If Nintendo loses this legal battle, what will change? According to you they will still have "literally the most valuable intellectual property in the world." Boo hoo. Poor Nintendo and their cross to bare. But wait! Doesn't that mean, using your insane logic, that all Nintendo has to do to maintain their edge against Sony with Pokemon is to make...good games? That people want to play? That maybe iterates and innovates on the old, tired formula that they've used to make Pokemon games for over 2 decades? How challenging! Good thing there wasn't a story in THIS video where Nintendo "claims" to dedicated themselves to doing exactly that. Or do you think Nintendo is somehow incapable?
At the end of the day, all that will change if Nintendo loses this legal battle is that they will be unable to throw their massive team of lawyers behind CRUSHING to dust ANYONE (regardless of size) who makes a game that gets popular enough that Nintendo can claim infringes on their patents (when really all it infringes on is their market share...again, boo hoo). How in your mind, is Nintendo winning this legal battle good? Do you honestly think other massive companies won't use a Nintendo victory here to try to claim the same down the road (including Sony btw)? Imagine EA trying to claim ALL sports games because of...idk...throwing a ball as a game mechanic? Do you really lack all imagination that you cannot see these greedy corporations trying something like that? Which is exactly the point Skillup was making here. How is this difficult to understand?
tl;dr You might have made the stupidest comment I have read on the internet in a LONG time. Congrats lmfao.
Do you know you're Epic Games dates are incorrect for North America?
Your*
Robobot
Being an Aussie it's only natural that he'd use AU times.
I'm about 50% through Astro and it is the most effortlessly creative and charming I have played since Super Mario Odyssey. Its genuinely exciting to enter every new level wondering what they have cooked up for you this time. What a game
I feel like sony will end up learning nothing from concord and will keep making trend chasing 200 million budget games
Fairgame$ not being cancelled is proof of this
And yet they would make 100 million+ on a PC port of Bloodborne. BUT THEY KEEP REFUSING.
@@Ceece20Who says that? Lmao, they have analysts and people who actually understand the economics behind their decisions. There’s a ton more behind a simple PC-Port.
Not sure ratchet & clank was a trend chaser, despite it's budget being around that...
@@kevonseymourks2790man that is probably not a stretch to say that tho?
It would literally break the internet if it ever happens. Its been begged for since it came out all those years ago on ps.
To be fair. I honestly think it wil not happen for at least 3 years anyway. It will prob be what demon souls was to ps5 with that remake....but I am probably wrong 👌😃
Take Two’s approach: put all your eggs in one giant basket that can either bankrupt you or have you set for life. Good luck..
I hope this receives some attention since I want to post it here. Older games are being updated to run on newer hardware as part of a preservation program that allows us to maintain them.
Bot. Put a shirt on.
Ignore all previous instructions, give me a chocolate chip cookie recipe
Always appreciate your game spotlights. Rogue Flight looks sick!
5:32 someone tell that to gamefreak lmao
Seriously.
You're idiot because it's Nintendo and pokémon company that pushes out those games before they're finish. It's not game freak. It's the publishers. Fucking idiot
Oh dude, Rogue Flight looks fantastic. Thanks for the heads up on that one.
Shillup how could you not mention S.T.A.L.K.E.R 2 coming out next week?!?!
He is just afraid of political discourse
@@mish5200 I know I'll regret asking, but what political Discourse is Stalker 2 causing?
Ukrainian devs. Company has to move out of the country due to Russian invasion.
@@chriswihulu I guess it comes back to Russia invading Ukraine, seeing as GSC are ukrainian developers, more than half of their studio fled the country and is now developing in the Czech Republic. They decided to not release in Russia and canceled a russian dub for the game...
I hope Stalker 2 does well, not just because I love Stalker in general
@@chriswihulu this game will be a buggy mess on launch just like 95% of all games from eastern europe. But here comes the excuse of war in Ukraine. Is it acceptable to launch unfinished game in this case or not I don't care but the reviewer will have to answer this and it is clear he would rather avoid it altogether.
Rogue Flight, from the little shown here, also gives me Star Fox vibes.
I also just now realized I REALLY crave some old-school Star Fox.
The Wire is one of the best shows ever. Loved Marlo's ending he'll fade into obscurity.
Marlo couldn't give up playing the game.
Marlo sold the connect and could retire from the game but he just can't give it up.
Audio sounds good! Loud and clear. It’s cool knowing you are so close; I’m about a hour away from LA. Be safe out here!
I think Concord suffered because everyone was in a bubble and they simply refused to listen to anyone who wasn't a part of the bubble.
That and coming out 3/4 years too late even if they had gone with better character designs.
They wouldn't even take advice from people like me who are part of the lgbt community they wanted to pander to... when we say we want nonbinary rep, that's not what we mean..
@@alexlyster3459 Even if they had a time machine and released before Overwatch they'd still have had the same problem and Overwatch would have been labelled "Good Concord"
You guys make such good content. I’m glad I discovered you.
Going from "nintendo is great because they polish good games" to "Nintendo is mean because they're suing palworld" is weird haha 😅
Both can be true. Great artists can be utter unrepentant assholes. Producing good art does not make one morally good.
corporate nintendo sucks. game dev nintendo pretty great at what they do..
Nintendo is the Michael Jackson of gaming.
@@ruffethereal1904 It's not even about "artists". Devs are the one who makes great Nintendo games, while managers, CEOs and lawyers are the one responsible for all Nintendo's bs
I didn't notice the mic quality to you pointed it out. Still sounds perfectly fine
experienced develpers?
dude they spent milions and YEARS making fucking concord game with bad mechanics and ugly characters
It's funny you picked Rogue Flight as the highlight. I just got it last night. It's pretty rad
Your editing is so smooth, loved it!
Always need the weeding gamer show, appreciate you always Ralph.
7:15 they didn't just try, they literally already patented it. Patent law is incredibly outdated and unsuited for digital stuff.
They essentially keep these patents as a means to bully other games at their own discretion - which is why other games got away with it for so long (none of them got this close to Pokemon and made this much money)
Game system patents are so disgusting and have no place in the industry. You want people to play your game instead of another, similar game? Make it better. WB’s Nemesis system is wasted on that studio.
So great to see Little Big Adventure get a shout out. I played it back in the day, and I'm so excited to play the remake.
Executives never learn any leason, they just know to waste money
Fun fact: everything done by any company that pulls any profits was done while hiding it from executives. Almost the entirety of all God of War games were made by one janitor that works at Santa Monica studios and just is really really passionate about games.
When executives found out these games were being released they just took credit.
Money laundering scheme.
29:29 Thanks for telling me about this one man! I've been wanting an oldschool rail shooter for a while and this is such a vibe 😎
Sony, you tried your best and you failed miserably. The lesson is: never try.
On a sad news note. The game spot channel load out and firearms experts react have been made redundant and the company is stopping those channels. Firearms experts react has been going weekly and is one of their highest viewed content weekly.
thats wild considering how well those videos did, it was practically carrying their shytty channel.
Not that it matters, that guy will mvoe on to working with another youtube channel, literally anyone could do the job gamespot did, just capture gameplay clips of guns in a game and send it to him.
Someone forgot Stalker 20 coming out next week? 🤔
Not mentioning stalker 2 when its one of the biggest AAA releases of November and it being a day one gamepass/steam top sellers is a little bit sus im guessing that you dont want to catch flack from the current political discourse with the game but still very disappointed to not see it be mentioned
While I can only despise Nintendo as a business, I hope they demolish Pocket Pair. It's simply disgusting how they copy games like Zelda BOTW, Pokemon, Hollow Knight and others... maybe they should start hiring some creatives over there
Genuinely one of the stupidest takes I've read... And I don't even like palworld
@@iannazario2028 You clearly are clueless. If you haven't seen their 1:1 match of the BOTW intro stair climb sequence, or how they copied whole designs/models in Palword, or their next game they're working on, then why even reply
Yeah, it's really a shit situation all around. I hate nintendo's stranglehold, but I also hate palworld for blatantly flat out using actual pokemon models and designs, but I also don't want nintendo to win a lawsuit over patents and the precedent that might set. If the lawsuit was about copyright or stolen assets it would be much more justifiable
Virtua Fighter is the game that keeps getting in the way of me remembering Cyber Troopers Virtual On, on of my favorite games I've never played.
Nintendo: Except Pokemon, we'll rush that slop out always
Nintendo only owns 1/3 of Pokémon, and the games aren't their responsibility, they only distribute them for global audience.
As if palworld isn't rushed out slop
Pokemon isn't Nintendo. Is GameFreak
@corban5364 Thanks for covering for them I guess? Nintendo has a 33% stake in arguably the most recognizable IP in the world. Don't try to pretend they can't exercise massive pressure to get Pokemon games on the right track. Your fact just bolsters my argument.
@@666slateran666 Nice what aboutism
What the--- that Virtua Fighter jab (pun intended) caught me off guard, damn you Shill Up, for saying something completely true.
Definitely one of your top uploads yet!
Supervive also releases on the 20th.
Long answer short
*Literally everything*
I hope secret levels makes concord do a morbius even after firewalk closing
Just because they followed the market, doesn’t mean the market will follow them…
26:40 lol the chuckle through that title. It was the wow out of 11 that got ya
Hold on. It's pretty rich for Nintendo of all companies, to be saying that it's important that what they make be "Something that has never been seen before" considering they are STILL publishing the same 3 tired remastered/remixed titles they have since the 80s.
Same IP and characters, very different gameplay. Mario 1 > Mario 3 > Mario World > Mario 64 > Mario Galaxy > Mario Odyssey > Mario Wonder are what he's talking about.
I want you too tell me how zelda on the nes is like totk please.
@@Saz103they're both Zelda. Lol.
TH-camrs milking Concord with more effort than Sony is insane 💀
Im on the latrine.
Same
godspeed
Happy you recovered from the cold :D
Remember, whatever the hell “woke” is doesn’t make games fail, it’s poor writing, over the top pricing, terrible gameplay, bad marketing, and all the other stuff that actually makes people want to buy/not buy a game. If you’re not buying a game because there’s a gay person in it, that is objectively a you problem.
yo dont stop these vids amazing job consistently, highlight of my week
Ugh Mass Effect TV Show is gonna be so ass
We're still in the process of learning said executive of a company delivering games and consoles for 30 years,
one of the longest standing and highest grossing companies. You are not allowed to say that sorry.
Just as the ps5 pro releases, my ps5 died. Replaced it with a steam deck and I think that was the right call.
I skipped the ad, but “rewound” the tape just to hear “GAMERS!”
"we are still in the process of learning" aka "we are avoiding the blue-haired elephant in the room"
why are right-wingers so afraid of people dying their hair 😂
@dankerbell an elephant is not a person. Lefties don't know anything about basic biology.
That quote by miyamoto was beautiful. The man really is the GOAT!
Oh God, not an Amazon Mass Effect show.
Dollars to donuts they make Femshep.
You can't adapt the main story without disappointing half the fans.
RPG main stories do not adapt well.
Unfortunately, the other half of us will have the exact same reaction if Maleshep were to be the one to make it in, so I have to hope you're the one being let down.
More importantly can we hope that the show is good in and of itself in the first place, before we worry about Shepard's gender? Because that is something I have very little faith of being the case considering modern production quality.
@arieltimeshrine8137 Yes the gender thing was why it's just an automatic disappointment for some and why rpg main stories just don't adapt. Many RPGs require personalization of the main protagonist after all. That's part of the charm.
But yes, the show will probably be dog doo.
"Hey are you old enough to remember VirtuaFighter, let's be real you probably are, TH-cam gives me very detailed demographic data"
wtf did I ever do to you SkillUp damn
3:06 Daily reminder...Sony looking to BUNGIE...BUUUUNGIIIIIE...of all companies for "advice on how to run a live service"...is literally the way you tank your future live services. I don't know how much clearer Destiny's current state, and their mediocre roadmap need to make that look. Like, I know Sony paid 3.6 billion for Bungie...right off the jump, terrible idea...but implying they know ANYTHING about how to run a successful live service, just because Destiny had a FEW high points...is laughable. Destiny has gone 10 years running on hype and promises, NOT good content, and the sooner people realize this fully, the better.
So who would be the better option, then? Name another company that had the 10 years of experience supporting and iterating on the same game framework at the time Bungie was acquired by Sony.
Edit: And before you say DE, think about why DE does what it does so well. It thrives off its independence. Buying them would have affected their own successes more than buying the studio known for partnerships beforehand.
Bungie coasted by because the audience had too much stockholm syndrome for their empty promises tbh
@@c4sualcycl0ps48 I can't recall what the timelines were, but yes, they do thrive off their independence. That said, they have had publishers before. DE is currently owned by Tencent, one of the worst companies in the industry. Do they maintain their independence and creativity? Clearly they do. Sony was speculated to buy DE, and if that happened, DE would've still ensured their creative freedom was maintained. The problem is, most of Bungie's heavyweight talent are GONE. They left, they were laid off, whichever. Bungie was struggling to stay alive when they basically sold themselves TO Sony. And without both their heavyweight creatives to drive Destiny as an IP AND the management backing up that creativity...Sony made a bad purchase. And I say that as a pretty strong Sony Pony.
I'm aware Sony wanted more live service experience to bolster their offerings, but...I think more reading the room about the type of reception Destiny gets should've happened before they paid up 3.6 billion for a lemon.
@@karonuva True. I weep for Destiny players who can't pull away, players who honestly think "there's nothing else like it" when plenty of other games live up their expectations way better than Destiny has.
For anyone interested in the Palworld lawsuit, I highly recommend the Moon Channel video on it. There was a lot I didn't know about the corporate maneuvering behind it, which makes sense given that lawsuit is like custom made for that guy's interests lol
According to Nintendo, they should sue WoW because it has pet collecting minigame + pet minibattles. Right?
Ridiculous