How To Pour Liquid & Fill Objects With Liquid | Fluid Simulation Explained In Blender 4.0
ฝัง
- เผยแพร่เมื่อ 9 มิ.ย. 2024
- In this Blender tutorial, we have discussed how to pour some liquid from one container to another. We will learn the basic concepts of Fluid Simulation in Blender. We will discuss in details about Effectors in order to fill any object with liquid. Please watch the video for the complete tutorial. You can also refer to our previous tutorials to know more about fluid simulation. If you have any question on this tutorial, please leave your comment below.
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Timestamp
00:00 Basic setup of fluid simulation
03:20 Problems & Solutions for the effector
06:52 How to control the flow generation
07:43 Some more fine-tuning & the result
08:53 Material shader for the liquid & glass
i think i've watched 99% of the videos of liquid simulations in Blender that are on yt, in the last 2 months. FINALLY a very good video has been put out!!!! compliments because you're the only one that explains the settings well and that points out about the problem of the distance between the liquid and the meshes that has to interact with. The only part missing is the viscosity of the liquid. But for the rest very well done!!!!
Wow, thanks! I'm really glad for your appreciation and the constructive suggestion 👍💝💝
Thankyou brother. For your generous mind. ❤
Thank you too 💝💝💝
Thanks for this brilliant tutorial.
Glad you liked it! 😊💝💝
Thank you
Thank you for this great presentation
Glad it was helpful! 😊❤️❤️
Congratulations! 🤝 Very good tutorial
Thank you bro! Cheers! 💝💝
great!😀
Thank you so much! 💝💝
Nice one, and also you can only keep the inner polygons as effectors in the copy and use ALT+S to make an even distance between original and effector for even more complicated surfaces
Thanks for sharing the insights and also some useful tips! 👍👍
Merci superbe
Thank you so much 💝💝💝
Nice one
Thanks for watching 💝💝
Keep in mind accurate liquid physics is highly dependent on scale. If your objects are not realistically scaled, your results will not be realistic either. Always be aware of your scale in Blender and shy away from modeling things based on the size of the default objects (which are HUGE).
Great point! I found it true for cloth physics as well 👍
Good but how can you pouring out water from the next cup or wine cup..... cause im struggling is all most two years now
It will be a similar exercise. You need to give a motion (animation) to the wine cup like you can move it up and then tilt it to the next cup. Blender's challenge is it takes a lot of time to bake the physics and you need to increase the domain resolution to make it perfect. But it definitely works.
I too am struggling pouring out water too
its not working for me whenever im giving animation to the bottle the fluid is not interacting with the bottle its inflowing where its position is there any help ?
Did you parent the bottle to the effector (and also to the flow object)?
@@5MinutesBlender no i have only apply the effector on the bottle as shown in the tutotial
@@5MinutesBlender thank you so much it work sub
Kya ap bta skte h ke blender ki video ko kese export karu wo bhi fastly kuki jab m karta hu toh bohot slow hota h 250 frame video ko export hone meh 5 ghante lag jate h
Are you using Eevee or Cycles? Eevee is usually quite fast, 250 frames should not take more than 30-40 minutes. It also depends on many other factors like the number of samples, shaders, available RAM, available GPU etc. We will soon create a tutorial on the basic steps to render a video and the ideal settings to make it fast.
8:48 liquid fluid not come in wine glass but working rounding in bottle. plz guide
The wine glass has to be hollow. Please check if you forgot to remove its top surface (same goes for the effector you might have created duplicating the wine glass).
@@5MinutesBlender i am seeing the many times video but the results not suitable
Hey sorry for the late response, I somehow missed this comment. I suggest you to send your blend file along with your question (5minblender@gmail.com) so that we can verify it ourselves and suggest something accordingly. Thanks!
@@5MinutesBlender ok
One thing I kind of find odd. The liquid looks more jelly like?
I noticed the same, and interestingly I also noticed that it is resulting from the material effect. In the wireframe view mode you can see at 8:42 that the liquid is behaving as it should, but when we look at the material view it turns like a jelly. I am not sure what is exactly causing that effect in the material settings, but the liquid through the glass is somehow appearing like this, true.
The simulation looking turbulent while pouring from one container to another which looks like fake. So, It is useful if blender make some slider to adjust between Laminar and turbulent flow (also how it will transition from laminar to turbulent with speed).
As in physics, Turbulence is not a single property of a liquid, it is a result of several other factors. Here as well, you can try changing various properties of the liquid under the liquid section and it will certainly give you different results. Honestly, I did not experiment much with this, but that is where the key lies. All the best 👍
i am using blender version 4.0 but mixamo add-on not riging in my computer and error. please this issue solution
Hi, I never used that add-on, so I can't suggest something 🙁
@@5MinutesBlender thanks for noticing
I tried to do this decades ago and never got it to work. I'd move the container and the liquid would stay behind, mostly. I'll have to try it with the latest blender.
Please keep me posted when you try it again. The only problem I saw is, the fluid characteristics are not very realistic. We can experiment with the fluid properties, but it needs a rebake of the whole thing every time which is a very slow process.
@@5MinutesBlender Oh, and another way to do it is to duplicate the bottle, scale it down some, and just make it a "geometry" instead of an "inflow". It should just plop down into the glass and you don't have to worry about guessing how much fluid you'll have. (Again, I haven't tried it in a while, so maybe I'm wrong with that.)
@@darrennew8211 That would more or less work, but since we need to scale it down a bit to avoid an overlap with the effector (and possible leaks), it won't fill the container completely... if 80-90% fill is sufficient for us, this can be indeed a better way 👍