Animated Condensation Droplets using C4D's new particle system
ฝัง
- เผยแพร่เมื่อ 8 ก.ย. 2024
- Continuing my journey of discovering the new particle system in Cinema 4D introduced in version 2024.4, in this tutorial I'll show you how to set up a condensation droplets system
original video :
• tutorial preview - Ani...
files on gumroad :
gillesdillense...
my gumroad page :
gillesdillense...
download the particle layout here :
drive.google.c...
God almighty, thank you for this tutorial, I would love to see more content like this as there is very little of this quality on TH-cam, especially on Cinema 4D and Particles. I'm shocked at how you were able to put together such an assembly from memory with almost no problems. I'm very glad your video is online. Keep it up Brother, I'm glad you're here. Good luck !
(Translator)
Wow thanks for your feedback, and thanks for watching 😀
This is a fantastic dive into the new particle workflow and the results are phenomenal. This has really improved my understanding of the parent/child relationships and the use of groups so thanks very much :)
Thanks for watching !
This was such a great look into the new system. I've been waiting for ages for something like this!
Amazing tutorial. I was playing trying to recreate this effect but failed. Was glad to see how it should be set up to work
Thank you for your wonderful and informative tutorial. You have taught me a lot. You are truly a master of particle effect!
Wow thanks ! Glad it was helpful
Pure gold !
Amazing tutorial, thanks!
Thanks for watching 😀
Crazy good, thanks for this!
Thanks for watching !
Wonderful tutorial!! Thank you!
thanks for watching !
Great video! Keep up the good work!
Thanks man !
Amazing work. 😮
Thanks !
Sweet. Great tutorial.
My only "gripe" is that is not in the proper scale from the beginning.
Thanks! Yes, making this at scale would have been better, but I didn't want to deal with tiny values everywhere
amazing tutorial!
Thanks !
Thank you a lot !! 🔥🔥🔥
Thanks for watching !
This is so fucking dense 😭I learn a lot with this tutorial. Hope to understand my way around the new simulation system in a few months. In the meantime, this is pure gold 😍
Thanks !
@@gillesdillenseger6472 I have some problem trying to use the "select facing" method with anything other than a sphere. I'm trying with the can in the cinema4d asset manager and it cut the can is some weird way
Amazing! Great tutorial
This man is fantastic!
Wow thanks !
WoW! Insightful tutorial. I have one question at end when I am switching object why droplets are not detaching, I see trail is still travelling. it's working fine with sphere tho 👀
Thanks for your feedback! Just to confirm, did you make sure that no polygons are selected in your new object? If any are selected, what's happening in the detach null won't work properly
Supercool!
Thanks !
genius.👏👏👏
Thank you
First I want to thank you for this incredible tutorial, I have been studying Cinema 4D since the beginning and I love expanding my knowledge, I have a small problem, I can't find the "Mesh Emitter" I have installed the particle environment that you left in the description but I can't find it, I have version 2024.1. 0 is it normal that it doesn't appear? Does the "Emitter" work the same as the "Mesh Emitter"? Thank you very much, greetings from Argentina! 💜
Hi thanks for your feedback,, you should update to C4D 2024.4
Super useful tutorial. I have a question. How do I bake the simulation?
Thanks! To bake the simulation, simply select the different groups, go to the cache tab in the properties panel, and press "Cache Scene." Choose a path for your cache, and you're all set. I go over that in detail here th-cam.com/video/USY6GFOXf0M/w-d-xo.htmlsi=ebF5OETt12SVyKoA&t=2108 .
You don't need to create a selection object as in the video-it's just to make things easier.
Nice video 👍🏻
Thank you
just purchased your condensation file, its great! Is there a way we can download your particles workspace?
hey , thanks for your purchase ! here's a link to the layout , tell me if it works !
drive.google.com/file/d/1-TZT-hzdX0EmT5MIBSWXOAyfNX7nE1Ed/view?usp=drive_link
@@gillesdillenseger6472 it works! thanks so much!
Perfect 👍
Hey! I was following your tutorial and found that switching the Mode to Land in the settings of the Surface Attract Modifiers forces the particles to follow the surface of the object without cranking up any values
Did it work for you? I'm not sure if that's the right approach. Based on my experience, Land mode seems to override other settings, like Gravity, for example. I'm interested to know how it went for you
when I clear the cache, all the drops just disappeared and the volume no longer working, please help.
condensed tech tutorial. need to be divided into days to digest
at the 5 minutes mark. What if I don't have redshift? How do I apply the water droplet on to the mesh?
If you're using the native C4D renderer, I recommend using a cloner to replicate the geometry directly onto the particle groups instead of using the Redshift tag.
@@gillesdillenseger6472 Thank you!
@@MrPhysco9 you're welcome 😀
Trop fort Gilles, merci !
Juste, comment tu fais pour remettre les valeures a zero avec un click dans les attributs ? J'imagine que c'est une touche + click gauche ?
Clic droit sur la mini flèche de gauche ou de droite !
@@nicolasbesson13 Super merci Nicolas
Hey merci, tu peux aussi utiliser alt+0 qui reset directement position, scale et rotation
Thanks for the awesome tutorial! Whenever I render the droplets on a white object, I get a strong white halo around the droplets. Can anyone tell me how to fix this in RedShift? I can't seem to figure it out?
Hi, thanks for your review! I'm not exactly sure how to solve your issue, but here are a few suggestions that might help. It could be related to the shape of your drop. Also, have you tried adjusting the depth of the drop as shown here: th-cam.com/video/USY6GFOXf0M/w-d-xo.htmlsi=bMzm_i0oQjNpDPVS&t=1386 Additionally, if your object is perfectly white, try making it slightly off-white. I hope this helps!
Hi Gilles. Would you mind sending me your render settings? When I animate the drops I get a weird sparkly effect.
Got it from your GumRoad. but particles does not show using Arnold. Can you help me on this one? Thanks!
Hi !
First, thank you for your purchase!
I haven't been using Arnold for very long, but if I remember correctly, you need to add an Arnold tag to the particle group you want to render. Just replace the Redshift tags in my file (groups called "big" and "small"). You should then be able to assign the geometry through the tag, which you'll find in the null called "drop." Alternatively, you could use a cloner to clone the particle geometry onto the corresponding group.
I hope this helps!
@@gillesdillenseger6472 Wow! Thanks for the reply will try it.
Q - enabling/disabling predator prey (or flock) fails to to turn the effect off - the particles continue on, albeit in a minor way...
assuming there is a setting tweak that we are missing?
Hi, are you referring to this section of the video ? th-cam.com/video/USY6GFOXf0M/w-d-xo.htmlsi=X259g2oPeWEbxA94&t=1417
Did you try rendering it to see how it looks? The viewport isn't very accurate, and there's a lot of Z-fighting when the faces of the object are facing the camera
@@gillesdillenseger6472 yup, rendering in IPR just subtle shift - its probably due to scaling the setup to a real world aluminium can object
will try fine tuning the setting
Got it. I attempted to scale the setup down to a real-life sized can (from the content browser ). Scaling these particle setups can be quite tricky. I reduced the size of everything: particle radius, shader field radius, predator-prey, flock, etc. I noticed the jiggling you mentioned and was able to control it by adding some damping to the surface attracts. Higher values for the friction Can help aswell.
haha everyone goes overboard with condition. it’s like the can did too much coke or is being interrogated by the feds. lol.
no can has been hurt during the process, I swear
how easy is to convert this for octane? i if i thedshift tags with octanes?
It should be pretty easy. I'm just using basic materials for the object and floor. The drops use a water preset, and the scene is lit with an HDRI. I don't use Octane, though, so I can't really give you more advice on that sorry
@@gillesdillenseger6472 thanks a lot for the fast reply. I will experiment to find out :)
Можно такой же урок сделать в Блендере?
Я уверен, что то же самое можно сделать в Blender, но этот урок действительно специфичен для инструментов C4D