Animated Condensation Droplets using C4D's new particle system

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  • เผยแพร่เมื่อ 8 ก.ย. 2024
  • Continuing my journey of discovering the new particle system in Cinema 4D introduced in version 2024.4, in this tutorial I'll show you how to set up a condensation droplets system
    original video :
    • tutorial preview - Ani...
    files on gumroad :
    gillesdillense...
    my gumroad page :
    gillesdillense...
    download the particle layout here :
    drive.google.c...

ความคิดเห็น • 84

  • @tancor_m
    @tancor_m หลายเดือนก่อน +5

    God almighty, thank you for this tutorial, I would love to see more content like this as there is very little of this quality on TH-cam, especially on Cinema 4D and Particles. I'm shocked at how you were able to put together such an assembly from memory with almost no problems. I'm very glad your video is online. Keep it up Brother, I'm glad you're here. Good luck !
    (Translator)

    • @gillesdillenseger6472
      @gillesdillenseger6472  หลายเดือนก่อน +1

      Wow thanks for your feedback, and thanks for watching 😀

  • @alflud
    @alflud 3 หลายเดือนก่อน +2

    This is a fantastic dive into the new particle workflow and the results are phenomenal. This has really improved my understanding of the parent/child relationships and the use of groups so thanks very much :)

  • @TomDownieMedia
    @TomDownieMedia 3 หลายเดือนก่อน +2

    This was such a great look into the new system. I've been waiting for ages for something like this!

  • @VadimKraev
    @VadimKraev 3 หลายเดือนก่อน +2

    Amazing tutorial. I was playing trying to recreate this effect but failed. Was glad to see how it should be set up to work

  • @Dazinglry
    @Dazinglry 2 หลายเดือนก่อน +1

    Thank you for your wonderful and informative tutorial. You have taught me a lot. You are truly a master of particle effect!

  • @yassinedjebbari4819
    @yassinedjebbari4819 3 หลายเดือนก่อน +3

    Pure gold !

  • @borisbouwmeester7447
    @borisbouwmeester7447 14 วันที่ผ่านมา +1

    Amazing tutorial, thanks!

  • @Suger18
    @Suger18 หลายเดือนก่อน +1

    Crazy good, thanks for this!

  • @GregBollella
    @GregBollella 2 หลายเดือนก่อน +1

    Wonderful tutorial!! Thank you!

  • @dannyg8032
    @dannyg8032 3 หลายเดือนก่อน +2

    Great video! Keep up the good work!

  • @stefansimonovski24
    @stefansimonovski24 3 หลายเดือนก่อน +1

    Amazing work. 😮

  • @tobiaslind6513
    @tobiaslind6513 3 หลายเดือนก่อน +2

    Sweet. Great tutorial.
    My only "gripe" is that is not in the proper scale from the beginning.

    • @gillesdillenseger6472
      @gillesdillenseger6472  3 หลายเดือนก่อน +1

      Thanks! Yes, making this at scale would have been better, but I didn't want to deal with tiny values everywhere

  • @boblstreame
    @boblstreame 3 หลายเดือนก่อน +1

    amazing tutorial!

  • @damienr7463
    @damienr7463 3 หลายเดือนก่อน +1

    Thank you a lot !! 🔥🔥🔥

  • @nicolasbesson13
    @nicolasbesson13 3 หลายเดือนก่อน +1

    This is so fucking dense 😭I learn a lot with this tutorial. Hope to understand my way around the new simulation system in a few months. In the meantime, this is pure gold 😍

    • @gillesdillenseger6472
      @gillesdillenseger6472  3 หลายเดือนก่อน +1

      Thanks !

    • @nicolasbesson13
      @nicolasbesson13 3 หลายเดือนก่อน

      @@gillesdillenseger6472 I have some problem trying to use the "select facing" method with anything other than a sphere. I'm trying with the can in the cinema4d asset manager and it cut the can is some weird way

  • @robbe.callewaert
    @robbe.callewaert หลายเดือนก่อน +1

    Amazing! Great tutorial

  • @OAkyonPC
    @OAkyonPC 3 หลายเดือนก่อน +1

    This man is fantastic!

  • @Harsh-p6w
    @Harsh-p6w 10 วันที่ผ่านมา +1

    WoW! Insightful tutorial. I have one question at end when I am switching object why droplets are not detaching, I see trail is still travelling. it's working fine with sphere tho 👀

    • @gillesdillenseger6472
      @gillesdillenseger6472  10 วันที่ผ่านมา

      Thanks for your feedback! Just to confirm, did you make sure that no polygons are selected in your new object? If any are selected, what's happening in the detach null won't work properly

  • @chucho927
    @chucho927 3 หลายเดือนก่อน +1

    Supercool!

  • @brunodantasartdesign
    @brunodantasartdesign 3 หลายเดือนก่อน +1

    genius.👏👏👏

  • @Sofiartdraw
    @Sofiartdraw 29 วันที่ผ่านมา +1

    First I want to thank you for this incredible tutorial, I have been studying Cinema 4D since the beginning and I love expanding my knowledge, I have a small problem, I can't find the "Mesh Emitter" I have installed the particle environment that you left in the description but I can't find it, I have version 2024.1. 0 is it normal that it doesn't appear? Does the "Emitter" work the same as the "Mesh Emitter"? Thank you very much, greetings from Argentina! 💜

    • @gillesdillenseger6472
      @gillesdillenseger6472  28 วันที่ผ่านมา +1

      Hi thanks for your feedback,, you should update to C4D 2024.4

  • @dddidaci
    @dddidaci หลายเดือนก่อน +1

    Super useful tutorial. I have a question. How do I bake the simulation?

    • @gillesdillenseger6472
      @gillesdillenseger6472  หลายเดือนก่อน

      Thanks! To bake the simulation, simply select the different groups, go to the cache tab in the properties panel, and press "Cache Scene." Choose a path for your cache, and you're all set. I go over that in detail here th-cam.com/video/USY6GFOXf0M/w-d-xo.htmlsi=ebF5OETt12SVyKoA&t=2108 .
      You don't need to create a selection object as in the video-it's just to make things easier.

  • @creativenaki6387
    @creativenaki6387 3 หลายเดือนก่อน +1

    Nice video 👍🏻

  • @danpochtrager2936
    @danpochtrager2936 หลายเดือนก่อน +1

    just purchased your condensation file, its great! Is there a way we can download your particles workspace?

    • @gillesdillenseger6472
      @gillesdillenseger6472  หลายเดือนก่อน +2

      hey , thanks for your purchase ! here's a link to the layout , tell me if it works !
      drive.google.com/file/d/1-TZT-hzdX0EmT5MIBSWXOAyfNX7nE1Ed/view?usp=drive_link

    • @danpochtrager2936
      @danpochtrager2936 หลายเดือนก่อน +1

      @@gillesdillenseger6472 it works! thanks so much!

    • @gillesdillenseger6472
      @gillesdillenseger6472  หลายเดือนก่อน

      Perfect 👍

  • @VadimKraev
    @VadimKraev 3 หลายเดือนก่อน +1

    Hey! I was following your tutorial and found that switching the Mode to Land in the settings of the Surface Attract Modifiers forces the particles to follow the surface of the object without cranking up any values

    • @gillesdillenseger6472
      @gillesdillenseger6472  3 หลายเดือนก่อน

      Did it work for you? I'm not sure if that's the right approach. Based on my experience, Land mode seems to override other settings, like Gravity, for example. I'm interested to know how it went for you

  • @user-ee5gc2ru8b
    @user-ee5gc2ru8b วันที่ผ่านมา

    when I clear the cache, all the drops just disappeared and the volume no longer working, please help.

  • @yunyunyun790
    @yunyunyun790 2 หลายเดือนก่อน +2

    condensed tech tutorial. need to be divided into days to digest

  • @MrPhysco9
    @MrPhysco9 10 วันที่ผ่านมา +1

    at the 5 minutes mark. What if I don't have redshift? How do I apply the water droplet on to the mesh?

    • @gillesdillenseger6472
      @gillesdillenseger6472  10 วันที่ผ่านมา

      If you're using the native C4D renderer, I recommend using a cloner to replicate the geometry directly onto the particle groups instead of using the Redshift tag.

    • @MrPhysco9
      @MrPhysco9 6 วันที่ผ่านมา +1

      @@gillesdillenseger6472 Thank you!

    • @gillesdillenseger6472
      @gillesdillenseger6472  6 วันที่ผ่านมา

      @@MrPhysco9 you're welcome 😀

  • @ColinCharles3D
    @ColinCharles3D 3 หลายเดือนก่อน +1

    Trop fort Gilles, merci !
    Juste, comment tu fais pour remettre les valeures a zero avec un click dans les attributs ? J'imagine que c'est une touche + click gauche ?

    • @nicolasbesson13
      @nicolasbesson13 3 หลายเดือนก่อน +1

      Clic droit sur la mini flèche de gauche ou de droite !

    • @ColinCharles3D
      @ColinCharles3D 3 หลายเดือนก่อน

      @@nicolasbesson13 Super merci Nicolas

    • @gillesdillenseger6472
      @gillesdillenseger6472  3 หลายเดือนก่อน +1

      Hey merci, tu peux aussi utiliser alt+0 qui reset directement position, scale et rotation

  • @michaelhankins8718
    @michaelhankins8718 2 หลายเดือนก่อน +1

    Thanks for the awesome tutorial! Whenever I render the droplets on a white object, I get a strong white halo around the droplets. Can anyone tell me how to fix this in RedShift? I can't seem to figure it out?

    • @gillesdillenseger6472
      @gillesdillenseger6472  2 หลายเดือนก่อน

      Hi, thanks for your review! I'm not exactly sure how to solve your issue, but here are a few suggestions that might help. It could be related to the shape of your drop. Also, have you tried adjusting the depth of the drop as shown here: th-cam.com/video/USY6GFOXf0M/w-d-xo.htmlsi=bMzm_i0oQjNpDPVS&t=1386 Additionally, if your object is perfectly white, try making it slightly off-white. I hope this helps!

    • @michaelhankins8718
      @michaelhankins8718 หลายเดือนก่อน

      Hi Gilles. Would you mind sending me your render settings? When I animate the drops I get a weird sparkly effect.

  • @SyakabolKatalaga
    @SyakabolKatalaga 2 หลายเดือนก่อน +1

    Got it from your GumRoad. but particles does not show using Arnold. Can you help me on this one? Thanks!

    • @gillesdillenseger6472
      @gillesdillenseger6472  2 หลายเดือนก่อน +1

      Hi !
      First, thank you for your purchase!
      I haven't been using Arnold for very long, but if I remember correctly, you need to add an Arnold tag to the particle group you want to render. Just replace the Redshift tags in my file (groups called "big" and "small"). You should then be able to assign the geometry through the tag, which you'll find in the null called "drop." Alternatively, you could use a cloner to clone the particle geometry onto the corresponding group.
      I hope this helps!

    • @SyakabolKatalaga
      @SyakabolKatalaga 2 หลายเดือนก่อน +1

      @@gillesdillenseger6472 Wow! Thanks for the reply will try it.

  • @packaging_art
    @packaging_art 2 หลายเดือนก่อน

    Q - enabling/disabling predator prey (or flock) fails to to turn the effect off - the particles continue on, albeit in a minor way...

    • @packaging_art
      @packaging_art 2 หลายเดือนก่อน

      assuming there is a setting tweak that we are missing?

    • @gillesdillenseger6472
      @gillesdillenseger6472  2 หลายเดือนก่อน

      Hi, are you referring to this section of the video ? th-cam.com/video/USY6GFOXf0M/w-d-xo.htmlsi=X259g2oPeWEbxA94&t=1417
      Did you try rendering it to see how it looks? The viewport isn't very accurate, and there's a lot of Z-fighting when the faces of the object are facing the camera

    • @packaging_art
      @packaging_art 2 หลายเดือนก่อน

      @@gillesdillenseger6472 yup, rendering in IPR just subtle shift - its probably due to scaling the setup to a real world aluminium can object

    • @packaging_art
      @packaging_art 2 หลายเดือนก่อน

      will try fine tuning the setting

    • @gillesdillenseger6472
      @gillesdillenseger6472  2 หลายเดือนก่อน

      Got it. I attempted to scale the setup down to a real-life sized can (from the content browser ). Scaling these particle setups can be quite tricky. I reduced the size of everything: particle radius, shader field radius, predator-prey, flock, etc. I noticed the jiggling you mentioned and was able to control it by adding some damping to the surface attracts. Higher values for the friction Can help aswell.

  • @MrMadvillan
    @MrMadvillan 2 หลายเดือนก่อน +1

    haha everyone goes overboard with condition. it’s like the can did too much coke or is being interrogated by the feds. lol.

    • @gillesdillenseger6472
      @gillesdillenseger6472  2 หลายเดือนก่อน +1

      no can has been hurt during the process, I swear

  • @TheMogregor
    @TheMogregor 3 หลายเดือนก่อน +1

    how easy is to convert this for octane? i if i thedshift tags with octanes?

    • @gillesdillenseger6472
      @gillesdillenseger6472  3 หลายเดือนก่อน +1

      It should be pretty easy. I'm just using basic materials for the object and floor. The drops use a water preset, and the scene is lit with an HDRI. I don't use Octane, though, so I can't really give you more advice on that sorry

    • @TheMogregor
      @TheMogregor 3 หลายเดือนก่อน +1

      @@gillesdillenseger6472 thanks a lot for the fast reply. I will experiment to find out :)

  • @Ivan_Novgorodsky_
    @Ivan_Novgorodsky_ 3 หลายเดือนก่อน

    Можно такой же урок сделать в Блендере?

    • @gillesdillenseger6472
      @gillesdillenseger6472  3 หลายเดือนก่อน

      Я уверен, что то же самое можно сделать в Blender, но этот урок действительно специфичен для инструментов C4D