Fill Objects With Other Objects | Falling Cubes Inside Glass Jar | Rigid Body Physics In Blender

แชร์
ฝัง
  • เผยแพร่เมื่อ 29 มิ.ย. 2024
  • In this tutorial, we have discussed an easy technique in Blender, on how to fill any hollow container, like a jar, with small cubes or dice. We used the Array Modifier to duplicate the cubes, and we used Rigid Body Physics to fill the container with those cubes. It is easy but interesting. Please watch the video for the complete tutorial. If you have any question on this tutorial, please leave your comment below.
    𝐇𝐨𝐰 𝐭𝐨 𝐬𝐞𝐭𝐮𝐩 𝐇𝐃𝐑𝐈 𝐋𝐢𝐠𝐡𝐭𝐢𝐧𝐠 𝐢𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 👉 • All About HDRI Backgro...
    𝐁𝐚𝐬𝐢𝐜𝐬 𝐨𝐟 𝐑𝐢𝐠𝐢𝐝 𝐁𝐨𝐝𝐲 𝐏𝐡𝐲𝐬𝐢𝐜𝐬 𝐢𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 👉 • Learn Rigid Body Physi...
    𝐇𝐨𝐰 𝐭𝐨 𝐮𝐬𝐞 𝐀𝐫𝐫𝐚𝐲 𝐌𝐨𝐝𝐢𝐟𝐢𝐞𝐫 𝐢𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 👉 • Array Modifier In Blen...
    𝐀𝐫𝐫𝐚𝐲 𝐌𝐨𝐝𝐢𝐟𝐢𝐞𝐫 𝐭𝐨 𝐜𝐫𝐞𝐚𝐭𝐞 𝐧𝐮𝐦𝐞𝐫𝐨𝐮𝐬 𝐜𝐨𝐩𝐢𝐞𝐬 👉 • Create Numerous Duplic...
    𝐅𝐨𝐥𝐥𝐨𝐰 𝐮𝐬 𝐨𝐧 𝐈𝐧𝐬𝐭𝐚𝐠𝐫𝐚𝐦 👉 / 5minutesblender
    𝐓𝐡𝐚𝐧𝐤𝐬 𝐟𝐨𝐫 𝐲𝐨𝐮𝐫 𝐝𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬 👉 donorbox.org/5-minutes-blender
    ==================================================
    We have many more tutorials that can help you learn Blender like a professional. You can go through the following playlists for the relevant topics:
    👇 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 𝐅𝐨𝐮𝐧𝐝𝐚𝐭𝐢𝐨𝐧 𝐂𝐨𝐮𝐫𝐬𝐞 𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬:
    If you are absolutely new to Blender, take this foundation course.
    • Blender Foundation Course
    👇 𝐀𝐥𝐥 𝟏𝟐 𝐂𝐥𝐚𝐬𝐬𝐞𝐬 𝐓𝐨𝐠𝐞𝐭𝐡𝐞𝐫 𝐈𝐧 𝐎𝐧𝐞 𝐇𝐨𝐮𝐫:
    • Blender Foundation Cou...
    👇 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 𝐓𝐢𝐩𝐬 𝐀𝐧𝐝 𝐓𝐫𝐢𝐜𝐤𝐬 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):
    • Blender Tips & Tricks
    👇 𝐄𝐚𝐬𝐲 𝐌𝐨𝐝𝐞𝐥𝐬 𝐅𝐨𝐫 𝐁𝐞𝐠𝐢𝐧𝐧𝐞𝐫𝐬 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):
    • Easy Models For Beginners
    👇 𝐌𝐚𝐭𝐞𝐫𝐢𝐚𝐥𝐬 𝐘𝐨𝐮 𝐍𝐞𝐞𝐝 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):
    • Materials You Need In ...
    👇 𝐀𝐥𝐥 𝐓𝐞𝐱𝐭 𝐄𝐟𝐟𝐞𝐜𝐭𝐬 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):
    • Text Effects In Blender
    👇 𝐂𝐚𝐦𝐞𝐫𝐚 𝐌𝐨𝐯𝐞𝐦𝐞𝐧𝐭 & 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫:
    • Camera Movement & Sett...
    👇 𝐔𝐬𝐞𝐟𝐮𝐥 𝐋𝐢𝐠𝐡𝐭𝐢𝐧𝐠 𝐒𝐞𝐭𝐮𝐩 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):
    • Useful Lighting Setup ...
    👇 𝐑𝐢𝐠𝐢𝐝 𝐁𝐨𝐝𝐲 𝐏𝐡𝐲𝐬𝐢𝐜𝐬 & 𝐑𝐢𝐠𝐢𝐝 𝐁𝐨𝐝𝐲 𝐂𝐨𝐧𝐬𝐭𝐫𝐚𝐢𝐧𝐭𝐬:
    • Rigid Body Physics in ...
    👇 𝐅𝐢𝐫𝐞 & 𝐒𝐦𝐨𝐤𝐞 𝐒𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):
    • Fire & Smoke Simulatio...
    👇 𝐅𝐥𝐮𝐢𝐝 𝐒𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):
    • Fluid Simulation in Bl...
    👇 𝐌𝐚𝐬𝐭𝐞𝐫𝐢𝐧𝐠 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):
    • Mastering Blender
    If you want to watch our own creations in Blender, you can also check out the following channel where we regularly upload videos on Animation, Space Exploration and AI.
    𝐎𝐮𝐫 𝐨𝐭𝐡𝐞𝐫 𝐜𝐡𝐚𝐧𝐧𝐞𝐥 𝐥𝐢𝐧𝐤: / @thealienworld
    #Blender #Animation #RigidBody
    Timestamp
    00:00 Introduction
    00:20 Setup the cubes or dice
    03:15 Setup the container or jar
    06:00 Create a collection using Array Modifier
    07:05 Setup the Rigid Body properties
    08:30 Run & Verify the Simulation
    09:13 Setup the guiding object
    10:29 Verify the Final Simulation

ความคิดเห็น • 155

  • @5MinutesBlender
    @5MinutesBlender  2 ปีที่แล้ว +4

    If you liked this tutorial, please consider making a small donation, it will help us!
    𝐘𝐨𝐮 𝐜𝐚𝐧 𝐬𝐞𝐧𝐝 𝐲𝐨𝐮𝐫 𝐝𝐨𝐧𝐚𝐭𝐢𝐨𝐧 𝐡𝐞𝐫𝐞 👉 donorbox.org/5-minutes-blender

    • @5MinutesBlender
      @5MinutesBlender  ปีที่แล้ว +2

      @@MercuryRisingFast That can be done in multiple ways. One trick is to decrease the simulation speed to almost zero after the cubes settle within the jar (more on this in our tutorial 👉 th-cam.com/video/dzOmwXjkdIc/w-d-xo.html ) or you can divide the animation into two parts - one having the physics and another without any physics (before and after they settle in). But if you want to actually solve the issues without any trick, you need to play with the friction values and the bounciness. Remember you can keyframe and animate these fields throughout the video. For example, increasing the friction will make them stop, but you need to do that only after the cubes have settled properly.

  • @animfive
    @animfive 2 ปีที่แล้ว +18

    THIS is how to make a tutorial. FIVE STARS! * * * * * You not only fully explained, step-by-step how to make use of rigid body physics, you also showed how to make a glass jar in 2 minutes and 30 seconds! 90% of the BLENDER tutorials on TH-cam show the beginner NOTHING but a speed demo, with the instructor slowly panning around their creations, and then speeding through the locations of controls and input of settings, in microseconds. YOU created an actual tutorial. SUPER JOB!

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว +4

      Thank you so much 😊😊 This is a priceless feedback that will inspire us in this journey! Glad that you are here 💝💝

    • @biraescudero
      @biraescudero 2 ปีที่แล้ว +1

      I agree!!!

  • @JorgeBurrezo
    @JorgeBurrezo 2 ปีที่แล้ว +1

    Amazing videos! Thanks!!!

  • @iamrusdark
    @iamrusdark 2 ปีที่แล้ว +1

    Cool! Thanx! I like the idea of the second cyllinder that restricts the fall of the cubes.

  • @aliensoup2420
    @aliensoup2420 2 ปีที่แล้ว +15

    Instead of making and assigning several different materials for various colors, you could make one material connected to a Color Ramp with various colors. Then connect an Object Info node Random socket into the Color Ramp Factor. It will randomly assign many colors to the cubes with one material.

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว +1

      Yes, nice method. I did not think of it. Thanks for sharing 👍

    • @isabel5066
      @isabel5066 5 หลายเดือนก่อน

      thank you!

  • @Charles-sw4kc
    @Charles-sw4kc 2 ปีที่แล้ว +2

    A tutorial that actually delivers is great:)

  • @daniellee6912
    @daniellee6912 9 หลายเดือนก่อน +3

    Tip: if your objects are all bouncing and flying away turn down the Collision margin in the rigid body settings to something a little lower, worked for me.

  • @ComplexTagret
    @ComplexTagret ปีที่แล้ว +1

    Thank you for deep explanation! I glad to see new video!

  • @keithkool
    @keithkool ปีที่แล้ว +2

    I can only agree with the previous comment. Great tutorial! Very helpful. Many thanks for creating & sharing.

  • @CarlosSaulRodriguezA
    @CarlosSaulRodriguezA 2 ปีที่แล้ว +7

    Your tutorials are amazing, very easy to follow, fun to reproduce the results and with lot of attention to details about little mistakes that noobs like me can make while learning the basics, yet i don't know how you have no more subscribers or views... I added to my "learning" playlist btw :)

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว +1

      Thanks for your appreciation bro 💝 Have a very good day!

  • @vroadrunner197
    @vroadrunner197 ปีที่แล้ว +1

    brilliant! exactly what I needed for my project. Thank you!

  • @2nzzz
    @2nzzz ปีที่แล้ว +1

    GREAT!!!!

  • @shycat3d
    @shycat3d ปีที่แล้ว +3

    That was so lovely!
    Thank you for creating such tutorial
    :D

    • @5MinutesBlender
      @5MinutesBlender  ปีที่แล้ว +1

      Glad you liked our tutorial 😊

    • @shycat3d
      @shycat3d ปีที่แล้ว

      @@5MinutesBlender 💕😊

  • @k351992
    @k351992 2 ปีที่แล้ว +1

    Thank you very much.

  • @tristafrog
    @tristafrog ปีที่แล้ว +1

    Amazing tutorial!!!

  • @user-lw6gx1jl9d
    @user-lw6gx1jl9d ปีที่แล้ว +1

    thank you so much

  • @stuCameraman1
    @stuCameraman1 ปีที่แล้ว +1

    Very good tutorial for a newbee like me... Many thanks 🔥🔥🙏👍🏼❤️

    • @5MinutesBlender
      @5MinutesBlender  ปีที่แล้ว

      Glad it was helpful! All the best for your Blender experience 😊😊

  • @EmvyBeats
    @EmvyBeats 2 ปีที่แล้ว +1

    One of the best computerized voices.

  • @meshackmaina9494
    @meshackmaina9494 2 ปีที่แล้ว +1

    Awesome tutorial

  • @AmarjeetKumar-yh2sp
    @AmarjeetKumar-yh2sp ปีที่แล้ว +1

    Superb👌

  • @gamzealtay
    @gamzealtay 6 หลายเดือนก่อน +1

    Thank you it was so helpful

    • @5MinutesBlender
      @5MinutesBlender  6 หลายเดือนก่อน

      Glad it helped! 😊💝💝

  • @SaraVV
    @SaraVV ปีที่แล้ว +1

    Thank you!! It really helped me.

    • @5MinutesBlender
      @5MinutesBlender  ปีที่แล้ว +1

      Glad it helped! Cheers!

    • @SaraVV
      @SaraVV ปีที่แล้ว +1

      @@5MinutesBlender Cheers!

  • @secondfruit6116
    @secondfruit6116 ปีที่แล้ว +1

    u help me on my project thanks a lot mate

  • @jaouad8064
    @jaouad8064 7 หลายเดือนก่อน +1

    Thanks

  • @blastercreations3487
    @blastercreations3487 ปีที่แล้ว +1

    excellent ❤👌

  • @preetamsthings4189
    @preetamsthings4189 2 ปีที่แล้ว +1

    Good night sir I will re watch it tomorrow

  • @hungrysquishybrain
    @hungrysquishybrain 7 หลายเดือนก่อน +1

    Wonderful, concise content. But when I create this, my objects keep jiggling around. Your cubes here, fall, move around to get settled, then stop moving. My cubes keep wiggling and wiggling non-stop forever. I make many adjustments to the Rigid Body settings, yet, the jiggling around will not stop. Can you help, please?

    • @5MinutesBlender
      @5MinutesBlender  7 หลายเดือนก่อน +1

      First of all, don't get frustrated, getting rigid body simulation to perfection can take time. The physics calculations are always approximates, not perfect. To increase the perfection, ensure that there is no overlap initially for your objects, and then use a high value for the solver iterations and the substeps (both found under the rigid body world settings in the world properties). This will improve the accuracy of the physics calculation and will reduce computational errors. Also, enable deactivation for the rigid bodies (the default values for velocity and angle are good but you can change them if needed), this will ensure that the objects are not jiggling forever, they come to rest after a reasonable time. These things together will definitely help you achieve a better result.

    • @hungrysquishybrain
      @hungrysquishybrain 7 หลายเดือนก่อน +1

      Thanks for your feedback!@@5MinutesBlender

  • @user-ql8ln4bh6p
    @user-ql8ln4bh6p ปีที่แล้ว +1

    厉害

  • @MO-mi1jm
    @MO-mi1jm ปีที่แล้ว +2

    Hello, thank you for the good tutorial!
    Can I ask you a question? I'm sorry in advance if I am wrong, because I am not good at English.
    I put the candy in the jar well.
    I want to keep the candy inside, but when I move the animation bar, it escapes out of the jar.
    Can't you apply it like Modifire Properties and make it immovable?

    • @5MinutesBlender
      @5MinutesBlender  ปีที่แล้ว

      Your English is good enough 👍 And you can also write in any other language as well, I will get it translated through Google. Now coming to your question, if the candy is moving out of the jar, probably the candy has some overlap with the geometry of the jar. I hope you have enabled rigid body physics for both the jar and the candy. As in a real world, rigid bodies occupy distinct and separate space, they cannot overlap i.e. their geometry cannot intersect each other. So I want to ask you, how did you place the candy inside the jar? You should place the candy above the jar and let it fall naturally inside the jar. Then it will surely rest inside the jar. You can then apply the rigid body physics transformations and make that position permanent if you want. More on this is discussed in another tutorial 👉 th-cam.com/video/dzOmwXjkdIc/w-d-xo.html (watch towards the end where we have applied the physics transformations).

    • @MO-mi1jm
      @MO-mi1jm ปีที่แล้ว +2

      @@5MinutesBlender Success! I succeeded! I put a jar of candy in my room Thank you so much!
      [Apply transformation -> Remove] from the object menu worked well.☺

  • @biraescudero
    @biraescudero 2 ปีที่แล้ว +2

    Hi! I tried to make it work many times, without success. Your tips are great, but could it be done using particles and each object as a particle?
    Thanks for this clear tutorial!

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว +1

      We can. But it will be an overkill to use a particle system for this simple thing. I would request you let me know what challenges you are facing with this, so that I can suggest some easier solution.

    • @biraescudero
      @biraescudero 2 ปีที่แล้ว

      @@5MinutesBlender You are right. I don't need particles and your video solved all my needs. Anyway, thank you for your kind support. Keep making videos. They're clear, concise and straight to the point! Got one subscriber!

  • @radhinnasywanabyasa1673
    @radhinnasywanabyasa1673 2 ปีที่แล้ว

    We can easly join many object with "ctrl+J" shortcut. And for separate just using "p" Shorcut

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว

      Yes, ctrl+J is very handy. I would like to mention that ctrl+J works fine as long as the objects we want to join are separate parts. But if they have some overlap, ctrl+J does not take care of the internal topology very well in the overlapping section. This can cause many issues later if you try to use bevel, or if you cut a hole through it etc. The boolean modifier works better in case we want to join such overlapping parts.

  • @muhammadhanis3366
    @muhammadhanis3366 ปีที่แล้ว +2

    Thank you for the great tutorial! I just got a small problem when active object keep moving around the jar. I can't figured out how to make the animation stop completely 😅

    • @5MinutesBlender
      @5MinutesBlender  ปีที่แล้ว

      Let me understand the issues better so that I can help. Are the cubes reflecting away after hitting inside the jar, or are they sliding on each other inside the jar and you want to freeze them? Can you please describe it for me - how it looks like?

    • @muhammadhanis3366
      @muhammadhanis3366 ปีที่แล้ว +1

      Yeah the cube keep sliding inside the jar. I wanna know if that possible to make it stop sliding 😅

    • @5MinutesBlender
      @5MinutesBlender  ปีที่แล้ว

      @@muhammadhanis3366 Yes, it's possible to stop that sliding. First, increase the friction values for those cubes so that they don't slide too much. Even then, if you see that they do not come to complete rest, you can force them to stop by reducing the simulation speed to zero at a point where you want them to stop. We have discussed this technique in this tutorial 👉 th-cam.com/video/dzOmwXjkdIc/w-d-xo.html Please check it and apply the same for your project. If any questions, please feel free to ask.

  • @milanhluze761
    @milanhluze761 2 ปีที่แล้ว +1

    Hello, thank you a lot for this tutorial. I'm a beginner in Blender physic. I did everything exactly like you, step by step. But when I tried to play animation and let cubes falling down, when the first cube touched the jar, Blender always crashed. I tried it many times with Blender 2.92 even with new Blender 3.0. Please do you have an idea how to solve it?

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว

      Hi, did you try to bake the physics once, before running it? Does it bake successfully, but fail while running? Or did you simply run the simulation directly in the viewport? Blender can crash if the RAM is full. I suggest you to bake it, and then run. If it still does not work, kindly send your blend file to us. Our Email ID is given in the About section of this channel. If we can look into it, we'll be able to suggest you the correct solution. Thank you!

  • @amateurplays480
    @amateurplays480 11 หลายเดือนก่อน +1

    Can you do a video where you pour from one object into another? That’s be very appreciated! ❤

    • @5MinutesBlender
      @5MinutesBlender  11 หลายเดือนก่อน

      Pour rigid body objects or pour liquid? Something like this 👉 th-cam.com/video/iYxqdPNLr2g/w-d-xo.html ?

    • @amateurplays480
      @amateurplays480 11 หลายเดือนก่อน +1

      @@5MinutesBlender Yes sir, Liquid, but maybe this tutorial can apply to both? I’m not sure. But, If not, can you please make a tutorial, that’d be wonderful!

    • @5MinutesBlender
      @5MinutesBlender  11 หลายเดือนก่อน +1

      @@amateurplays480 Yep, we are planning to create a tutorial on both actually 😊

  • @rogerstich7603
    @rogerstich7603 2 ปีที่แล้ว +1

    nice Tut.
    When i have finished this, and i just want the Cubes to stay in place (for usage in a image) how do i approach this?

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว

      We have demonstrated exactly that in another tutorial here 👉 th-cam.com/video/dzOmwXjkdIc/w-d-xo.html Your case comes in the later part of the video, watch from 4:16 onward.

  • @gabrielpinto3918
    @gabrielpinto3918 3 หลายเดือนก่อน +1

    Hello, my objects are not going into the container. As if there were a barrier at the entrance to the container, but there isn't. What could be happening?

    • @5MinutesBlender
      @5MinutesBlender  3 หลายเดือนก่อน

      A quick guess, did you set up the bottle's collision shape as Mesh type? Otherwise it won't be considered as hollow and the falling objects will deflect from the top of the bottle

  • @55woo88
    @55woo88 ปีที่แล้ว +1

    hey im wondering is it possible if the objects falling down from the top to: a container that already filled with rigid body active slowly spinning balls? im tryna to make a scene like this but stuck here. thx!

    • @5MinutesBlender
      @5MinutesBlender  ปีที่แล้ว

      Hi, I could not get the question toward the end. You have a jar already filled with some balls, and you are dropping another object. So do you want this new object to spin? Is the jar half-filled or fully filled already? In any case, rigid bodies will interact like real life. The spinning effect is unpredictable, it may happen sometimes but it is not within anyone's control. If you specifically need something to spin, you have to manipulate i.e. introduce custom movement through keyframes. We do that sometimes, but it needs a great care so that it looks realistic and natural.

  • @willofthisheart5072
    @willofthisheart5072 10 หลายเดือนก่อน +1

    thank you for the tutorial. i want to render an image with lemons in a bowl. how can i get rid of the animation and use only the last frame as the first frame

    • @willofthisheart5072
      @willofthisheart5072 10 หลายเดือนก่อน +1

      also when i try to make parent with the bowl, the lemons don't move with the bowl

    • @5MinutesBlender
      @5MinutesBlender  10 หลายเดือนก่อน

      You can make the final position as the permanent position for each rigid body object, you need to use "Apply Transformations" from the rigid body menu. Watch from 4:17 onward in another tutorial th-cam.com/video/dzOmwXjkdIc/w-d-xo.html , this is discussed there with an example. To make the balls move with the jar/bowl, you need to again add rigid body physics to the balls (active) and to the jar (passive) and bake the physics again, after you add motion to the jar.

  • @shamsunnahar3504
    @shamsunnahar3504 2 ปีที่แล้ว +1

    1 default cube .saved!!!

  • @onechance1073
    @onechance1073 ปีที่แล้ว +2

    very nice tutorial + subscribed
    how to add number on cube e.g 1 2 3 4 5

    • @5MinutesBlender
      @5MinutesBlender  ปีที่แล้ว +1

      Thanks. You need to add a text object with the numbers as text, then use a boolean modifier on the cube to carve that text on the cube. The following tutorial can help 👉 th-cam.com/video/1aUWip4DSQo/w-d-xo.html

  • @MO-mi1jm
    @MO-mi1jm ปีที่แล้ว +1

    Thank you! I wanted to use the donation site, but I can’t pay overseas…

    • @5MinutesBlender
      @5MinutesBlender  ปีที่แล้ว

      If you want to support us financially, you can also try the Super Thanks feature in TH-cam itself. You will see a button just below this video. Not sure if it will work in your country. Anyway, thank you so much for your appreciations 💝💝

  • @chuffs5286
    @chuffs5286 2 ปีที่แล้ว

    Hi how can I convert it to mesh? It doesn't let me and i want it to stay like that, without the animation help

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว

      Hi, can you please clarify which one do you want to convert to mesh? Or which part of the tutorial are you referring to? It would help me to understand your question better. Thanks!

  • @o.r.2140
    @o.r.2140 2 ปีที่แล้ว +1

    Hi! Great tutorial, but i'm having issues. When trying to bake all dynamics, Blender just crashes. I applied scale, moved the origin to centre and mass, but nothing works. Any idea on how can I solve this?

    • @o.r.2140
      @o.r.2140 2 ปีที่แล้ว

      Tried updating and changing collection, it still doesnt work.

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว

      @@o.r.2140 Most of the time, Blender crashes not due to any wrong parameter used in the animation, but due to RAM overloading. One such case is, if you have too many objects in the scene, or a few objects with very complex geometry, the physics calculation can eat up lots of memory and Blender will crash. Please check whether you have used Convex Hull or Cube as the collision shape in the Rigid Body settings. If you don't see any immediate issues there, one way to pinpoint the problem is to reduce the number of objects to 1, check if it works, then say 5 and check again. Please let me know what you find out.

    • @o.r.2140
      @o.r.2140 2 ปีที่แล้ว +2

      @@5MinutesBlender yeah, I guess my ram was overloaded bc I tried everything and it still crashed. I found a solution though. I turned the jar into an active rigidbody object and made it weight 1000kg, and now it doesn’t crashes and flows perfectly. Kinda weird that it crashes when the object is set to passive.

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว +2

      @@o.r.2140 Hmm nice trick! I hope it helps someone having similar issues 👍

  • @triumph.m
    @triumph.m ปีที่แล้ว +1

    Pls how do I make them stuck inside the container I want to render an animation with the rigid body frozen

    • @5MinutesBlender
      @5MinutesBlender  ปีที่แล้ว +1

      If you want to freeze the rigid body motion at some point, you can use the technique discussed in another tutorial 👉 th-cam.com/video/dzOmwXjkdIc/w-d-xo.html That's what I understood from your question. But if you meant something else, I request you to please clarify what exactly you want.

    • @triumph.m
      @triumph.m ปีที่แล้ว +1

      @@5MinutesBlender okay thanks

  • @ginagin3676
    @ginagin3676 4 หลายเดือนก่อน

    I have a question! I want to duplicate this jar and cubes and move them to another location. How to do it?
    Amazing videos! Thank you!
    ...and sorry for my English!

    • @5MinutesBlender
      @5MinutesBlender  4 หลายเดือนก่อน +1

      Do you want the new jar and the new cubes just stay like that, as a static model (a jar filled with candies for example) without any animation, OR... do you want the new cubes to fall into the new jar through an animation just like the first jar?

    • @ginagin3676
      @ginagin3676 4 หลายเดือนก่อน

      @@5MinutesBlender The new jar and new cubes simply remain as a static model (for example, a jar filled with candy) without any animation!
      Thank you very much for your quick reply!

    • @5MinutesBlender
      @5MinutesBlender  4 หลายเดือนก่อน

      ​@@ginagin3676Then it's simple. Go to the last frame where you see all cubes settled within the jar. Now select all the cubes and the jar, then go to Object > Rigid Body > Apply Transformation. Then remove the rigid body physics using Object > Rigid Body > Remove. Now these cubes and the jar remain in the final position without any physics. You can copy them and move them just like you do for any other object. We have explained something similar to this in a tutorial 👉 th-cam.com/video/dzOmwXjkdIc/w-d-xo.html (toward the end of the tutorial). I hope that helps.

    • @ginagin3676
      @ginagin3676 4 หลายเดือนก่อน +1

      @@5MinutesBlender Cool! Thank You very much :-)))

  • @yaizidoro4373
    @yaizidoro4373 4 หลายเดือนก่อน

    My objects are overlapping each other, do you know how i fix this? All the objects i applied the rigid body but the objects continue to attract each other.

    • @5MinutesBlender
      @5MinutesBlender  4 หลายเดือนก่อน +1

      That's strange 🤔 One possibility is, the origin is not set correctly for your objects. Delete the rigid body baked data. Select all the objects and from the Object menu, set Origin To Geometry. Then bake the physics again and see any change.

  • @curtiswindover4564
    @curtiswindover4564 ปีที่แล้ว +1

    how do you bake that into a model now so it doesnt re-run the sim when you press play?

    • @5MinutesBlender
      @5MinutesBlender  ปีที่แล้ว +1

      You can apply the physics transformations to make it permanent, then it won't "play", it will take a permanent form as a model. This is discussed toward the second half of this tutorial 👉 th-cam.com/video/dzOmwXjkdIc/w-d-xo.html

    • @curtiswindover4564
      @curtiswindover4564 ปีที่แล้ว +1

      @@5MinutesBlender oh wow thank you that was so easy. Apply transformation. Remove rigid body.

    • @5MinutesBlender
      @5MinutesBlender  ปีที่แล้ว

      @@curtiswindover4564 Glad it helped 😊

  • @Prabh-bd1hf
    @Prabh-bd1hf 11 หลายเดือนก่อน

    This does not work in blender verison 3.6.0
    I followed the tutorial, did the same steps, but the cubes are not falling in to the jar instead they are scattering around everywhere! what could be the isusse?

    • @5MinutesBlender
      @5MinutesBlender  11 หลายเดือนก่อน

      No change as such in 3.6, rigid body physics is the same. The cubes are probably colliding with the "upper surface" (imaginary) of the jar. The jar has to be treated as a hollow object. So you need to change its collision shape to Mesh type. If doing that does not solve the issue, play the animation frame by frame and observe minutely where the cubes exactly get deflected from. If they are deflecting from the surface of the jar, even though you have set the collision shape to Mesh, it means the old cache is still staying on your file. Clear the cache (sometimes it needs a manual cleaning of the cache files, but this is rare), then bake the physics thoroughly. If this still does not solve the issues, kindly send your blend file to 5minblender@gmail.com and we'll find out what the issue is. Thanks for watching our video!

  • @abstracttouch
    @abstracttouch 3 หลายเดือนก่อน

    I appreciate the informative tutorial, however, I've run into a problem. It's quite silly. My objects fly away from the bottle instead of falling into the glass lol. I did do a few things differently though, because my objective is to make these objects appear as seasoning inside a bottle so for the array I used different properties. Do you think that's the issue?

    • @5MinutesBlender
      @5MinutesBlender  3 หลายเดือนก่อน

      A quick guess, did you set up the bottle's collision shape as Mesh type? Otherwise it won't be considered as hollow and the falling objects will deflect from the top of the bottle.

    • @abstracttouch
      @abstracttouch 3 หลายเดือนก่อน

      @@5MinutesBlender Thanks for the prompt response! That doesn't appear to be the issue. I set the bottle and even the label to passive and mesh so I'm not sure where I went wrong.

    • @5MinutesBlender
      @5MinutesBlender  3 หลายเดือนก่อน

      Then you can send the blend file to us at 5minblender@gmail.com We will check what is missing and get back to you!

    • @abstracttouch
      @abstracttouch 3 หลายเดือนก่อน +1

      You rock! @@5MinutesBlender

  • @salvadormarley
    @salvadormarley 2 ปีที่แล้ว

    7:49 my copy from active is greyed out and I can't click it.

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว

      Hi, the option "Copy From Active" is grayed out when the active selection does not have Rigid Body enabled. Probably by mistake your selection has included another object (maybe the light object) and it does not have Rigid Body enabled, and somehow that is your active selection. Please do it again, and pay attention to what you select. If it still does not work, just test with two objects, one having Rigid Body enabled and another one not. This way you can figure out what is missing or what is the source of this issue.

    • @salvadormarley
      @salvadormarley 2 ปีที่แล้ว +1

      @@5MinutesBlender Thank you. I sorted it out. Thanks for taking the time to reply.

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว

      @@salvadormarley Glad to know that you sorted this out! Cheers!

  • @paweuczak5516
    @paweuczak5516 ปีที่แล้ว

    3:41 what key you did it?

    • @5MinutesBlender
      @5MinutesBlender  ปีที่แล้ว +1

      E for extrude (E Z if the extrude is not happening correctly), move the mouse as needed & click. Then S for resize and move the mouse as needed & then click. Hope this helps.

  • @_pinkangels
    @_pinkangels 2 ปีที่แล้ว

    i tried to do this with coins falling into a jar... but once they get in the jar, some of them are going through the jar outside just spinning.....
    also the coins aren't falling in, just keep spinning...

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว

      Hi molly, do you mean the coins are getting into the jar, reaching the bottom and then somehow coming out, or do you mean that the coins are not getting in, they are spinning above the jar opening and not going inside? In the later case, please change the Shape field of the jar to Mesh type, in the Rigid Body section, and let us know the result. You need to use Mesh type for any hollow/ concave object. Please remember to clear the cache so that the changes take effect. All the best!

    • @_pinkangels
      @_pinkangels 2 ปีที่แล้ว

      @@5MinutesBlender mm yes no i do not mean the second thing you explained. it is set to mesh object and they do get in the jar fine. however, once in, some are randomly spawning outside, which is kinda frustrating. i think i will try to make a simple object one and then just swap out the objects for what i want and see if this changes anything. perhaps bc the objects are too small and i need to fiddle with settings.

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว

      @@_pinkangels Okay, I can give you some hint about what can cause that behavior. In case the coins overlap with the wall of the jar while spinning, the rigid body calculation will make them throw away. I would ask, how are you spinning the coins? If you are spinning them manually, by changing their rotation values, then it might happen that they just intersect (maybe even very slightly) with the jar. This is just a possibility. If I get to see your blend file, I can surely investigate further on this. Should you need to contact us with the blend file, you can get our email ID from the About section of this channel. All the best.

  • @lupulo89
    @lupulo89 2 หลายเดือนก่อน

    Is there a way to bake the animation so that they stay in the final place? I'm making several glass jars and I don't want to have to watch the animation of the objects falling every time I want to fill a new jar

    • @lupulo89
      @lupulo89 2 หลายเดือนก่อน

      nevermind, If I copy the objects in the final position, they remain, I only have to remove the rigid body one by one, but that works for me

    • @5MinutesBlender
      @5MinutesBlender  2 หลายเดือนก่อน

      Sorry for the late reply, my machine was out of order. There is a quick way to do this. Go to the final frame (or any frame of your choice) and select all the objects that have rigid body physics. Then from the Object menu, under Rigid Body, select Apply Transformation. It will make the object positions final. Then again from the Object menu, under Rigid Body, select Remove. It will remove the rigid body physics from all the selected object.

    • @lupulo89
      @lupulo89 6 วันที่ผ่านมา

      @@5MinutesBlender I have returned to this video since I had forgotten how to do it, and my way of doing it no longer works, and when I remove the rigid body the objects return to their initial position

    • @lupulo89
      @lupulo89 6 วันที่ผ่านมา

      ok, there is a button in the top menu "object" >> "rigid body" >> "apply transformation"
      Then you have to eliminate the rigid body and the objects no longer move

    • @lupulo89
      @lupulo89 6 วันที่ผ่านมา

      but it works strange, I have to apply one by one and from bottom to top or the object resets

  • @physicscom
    @physicscom 4 หลายเดือนก่อน +1

    lovely.

  • @creativestudio4873
    @creativestudio4873 2 ปีที่แล้ว +1

    I tried doing something like this in 2.7 and stuff were breaking through the glass container lol

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว

      Yes, it can happen. If you try to manipulate the movement of the cubes, it might happen that they intersect with the glass bowl. If they intersect even slightly, Blender engine will throw them off since that is an abnormal condition. Even without any manipulation, it can happen if the object is too small. The simulation algo works in steps. The accuracy of this algo depends on the number of steps and iteration. You can fix the abnormality by increasing the number of steps and the number of iterations, found under the Rigid Body World in the Scene tab. Higher values in these two fields (you may need to go above 100 or 200) will result in better accuracy, but it will take much longer time to bake. All the best!

  • @zenosyeetgalvus
    @zenosyeetgalvus 2 ปีที่แล้ว

    This is literally impossible to do with cloth :( wanted to make some balls going into a bag which stretched as more went in, but rip

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว

      A rigid-body container won't work in that case. Maybe you can try with a cloth physics to create the sack. It should work.

  • @DataJuggler
    @DataJuggler ปีที่แล้ว +1

    You may need to change your user name: 11 minute Blender.

    • @5MinutesBlender
      @5MinutesBlender  ปีที่แล้ว

      Ha Ha 😂😂 Few of them do have longer duration, but if you take the average, we are not bad 😉

    • @DataJuggler
      @DataJuggler ปีที่แล้ว +1

      @@5MinutesBlender I was just kidding. I like your videos.

    • @5MinutesBlender
      @5MinutesBlender  ปีที่แล้ว

      @@DataJuggler Thank you bro 💝💝

  • @HerrW0lf
    @HerrW0lf ปีที่แล้ว

    My objects keep smashing through the jar. Some get retained, but a lot just act like neutrinos and don't give af about the jar being in their way. Even surrounding it with another passive object, reducing their bounciness and weight won't stop this behaviour.

    • @HerrW0lf
      @HerrW0lf ปีที่แล้ว

      Hm... changing the shape from box to convex fixed the problem for me. Not sure why, but I'll accept it as it is 😅

    • @5MinutesBlender
      @5MinutesBlender  ปีที่แล้ว

      Wow, good to know that you figured it out and solved it 👍

  • @SpaceManRD
    @SpaceManRD ปีที่แล้ว +1

    Good tutorial, but... did you put a shitty filter over text-to-speech audio so it would sound kinda-sorta like a real person talking into a micropohone? Because it didn't work.

    • @5MinutesBlender
      @5MinutesBlender  ปีที่แล้ว

      Thanks for liking. No, we did not use any filter.

  • @kkojha
    @kkojha ปีที่แล้ว +1

    I have followed this tutorial. I will post and tag u on Insta.
    Thanks a lot for all this!!

  • @carolineingles9153
    @carolineingles9153 2 ปีที่แล้ว

    This tutorial is fantastic -- one of the best!!! You clearly show everything you're doing. I tried your procedure with some objects I made myself, and it worked, but the texture was not applied properly. Can you tell me how to fix it? Here's the original texture on one object: imgur.com/woBzd6m . And here's the texture as rendered on my objects in a bowl: imgur.com/hM52614

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว

      Glad to know that you liked the tutorial. I looked into the two image files you sent. My first curiosity is, whatever maybe causing the change in the object's texture inside the bowl, not all objects are inside the bowl. Few of them are technically above it. I mean, for few of the top ones, the light ray is not passing through the bowl before it reaches our eyes (Blender actually works in the reverse way, but the physics involved is similar). So, is it really the bowl which is causing this issue, or is there another factor? To test it, can you just hide the bowl and render this scene? If that resolves the issue, then we can be sure that the bowl is the culprit. Otherwise we have to look into other things. And in case it is the bowl, although I cannot suggest without looking into your blend file, but I can make some guess. Probably you have used some transparency for this object's shader. And then the bowl definitely has a transparency. When one transparent or semi-transparent object is contained within another, we have to use Alpha Blend in the blend option. Please check the Blend Mode and Shadow Mode for the bowl as well as your object material and play with those settings. If none of them works, I would request you to kindly share a blend file with us, so that we can look into the details and come up with more meaningful suggestion. Cheers!

    • @carolineingles9153
      @carolineingles9153 2 ปีที่แล้ว +1

      @@5MinutesBlender Thank you so much for your detailed answer! I am just a beginner (as you can tell!) and I just didn't know whether this was an easy question or a more involved one. I changed the blend mode and shadow mode, and that fixed the problem. Thank you again!

    • @5MinutesBlender
      @5MinutesBlender  2 ปีที่แล้ว

      Glad to know that the issue was resolved. Cheers! and by the way, that texture material that you have made, looks really awesome 👍