How to Create a Control Panel for your Master Controllers in Toonboom Harmony 22 (MUST WATCH)

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

ความคิดเห็น • 59

  • @jbishop72
    @jbishop72 ปีที่แล้ว +5

    Yeah i love doing this, its completely how I build my rigs. The only thing I would add to make it less confusing for your animators is to drag a cable from your master controllers comp to your multiport out, otherwise you will not get any keyframe information on your timeline for them, and once they start animating with the master controllers they'll be getting phantom keyframes that they just can't track down.

    • @fabio_gioffre
      @fabio_gioffre  ปีที่แล้ว +1

      Ah that is a great point! Thanks for adding that. Have you been building rigs for a long time?

    • @jbishop72
      @jbishop72 ปีที่แล้ว

      @@fabio_gioffre I have been using ToonBoom on and off for about 15 years, started off on Studio and Animator, and then progressed onto Harmony when it became more accessible for freelancers. I was frustrated with rig building in Harmony for years, mostly through lack of good information and ToonBoom crashing too much. :) Since they have fixed the crashing and memory management in Harmony from 21 onwards, I only really got my head around building rigs seriously. I have been building rigs for my new series for the past 8 months, which is basically all I have been doing. So my rigs aren't perfect, but they are night and day ahead of where I was a year or two ago.
      I love your videos, and you have expanded my mind on what is possible with rigs, your draw over and posing video is brilliant. I now look at the rig as just a tool to get the character into the closest position for the pose and not the main driver of the animation in and of itself.
      How about you, how long have you been rigging?

  • @Hicham-Viper
    @Hicham-Viper 11 หลายเดือนก่อน

    This video is truly impressive, Thank you Fabio

    • @fabio_gioffre
      @fabio_gioffre  11 หลายเดือนก่อน

      no problem! I love when master controllers are set up this way. It makes it waay easier to animate with

  • @111beamng
    @111beamng 9 หลายเดือนก่อน +1

    Wow im searching already one week for timeline purposes that if i create keyframe for controller then how i will animate on same timeline. Thank you for info. Harmony is best of the best. Im coming from ipad procreate :D

    • @fabio_gioffre
      @fabio_gioffre  9 หลายเดือนก่อน +1

      nice! and ya I love procreate for drawing but ya I think toonboom is the best software for animating

  • @paudikellegher5259
    @paudikellegher5259 3 หลายเดือนก่อน

    my college doesn't even teach this, great vid

    • @fabio_gioffre
      @fabio_gioffre  3 หลายเดือนก่อน

      @@paudikellegher5259 lol I'm glad the video helped! Where do u go to college?

  • @Barbanimations
    @Barbanimations 2 หลายเดือนก่อน +1

    How to import master controllers to a new scene?

    • @fabio_gioffre
      @fabio_gioffre  2 หลายเดือนก่อน +1

      @@Barbanimations oh ya that needs to be a while other video entirely, it will be hard to explain in just text. I'll work on a video though

    • @Barbanimations
      @Barbanimations 2 หลายเดือนก่อน +1

      @fabio_gioffre please make it quicker i would not figure it out from past 1 week. Please 🥺

    • @fabio_gioffre
      @fabio_gioffre  2 หลายเดือนก่อน +1

      @@Barbanimations haha ok! I will try and find some documentation in the meantime.

    • @Barbanimations
      @Barbanimations หลายเดือนก่อน

      Yo... it's been a month please make the video 😢

    • @fabio_gioffre
      @fabio_gioffre  หลายเดือนก่อน

      @@Barbanimations lol I just want to make sure I get all the important info. Thanks for your patience but just alittle longer

  • @coinopanimator
    @coinopanimator 4 หลายเดือนก่อน

    Can you record the user input to "Puppeteer" the character?

    • @fabio_gioffre
      @fabio_gioffre  4 หลายเดือนก่อน

      @@coinopanimator ya I actually think there is a way to do this. I need to look it up though. It's like the record feature in procreate dreams

  • @animationlife1241
    @animationlife1241 16 วันที่ผ่านมา

    Is it possible for us to create a walking animation, for example, and then store it in Master Control, like the action in Moho?

    • @fabio_gioffre
      @fabio_gioffre  16 วันที่ผ่านมา

      @@animationlife1241 yes you can store the frames in a master controller slider. You can basically store any animation in the master controllers

    • @animationlife1241
      @animationlife1241 15 วันที่ผ่านมา

      @@fabio_gioffre Really, I have never seen anyone explain this before on TH-cam. Is it possible to explain this with a video explaining making a walking or running movement and storing it in a slider? or any ideas something outside the box that has not been done before?
      I appreciate it very much Fabio

  • @tylerrickshaw
    @tylerrickshaw ปีที่แล้ว +1

    this is awesome

    • @fabio_gioffre
      @fabio_gioffre  ปีที่แล้ว

      Ya there are still a few things I need to work out but so far I find It way better to animate with.

  • @noel_curray
    @noel_curray ปีที่แล้ว

    so... we can use F1 to F500 for animation without destroying the master controller rig? i'm kinda worried because you set the stock view on those frames.

    • @fabio_gioffre
      @fabio_gioffre  ปีที่แล้ว

      Hi so ya I extended to frame 500 just so the character is exposed for that many frames so if you drag it into a long scene it will show up. And once you create the keyframes and feed those into the master controller, they are saved in the controller so you can remove them from the timeline. I recommend Saving a new version of the scene, one with the keyframes in the timeline and one where you have created the master controller. This way you won't lose any work if something goes wrong.

  • @crissnguyen5546
    @crissnguyen5546 ปีที่แล้ว

    7:21s Why when I hit maker frame and hit remove frame maker, it doesn't return a keyframe?

    • @fabio_gioffre
      @fabio_gioffre  ปีที่แล้ว

      hi! so I actually deleted all the keyframes after the first frame. The frame markers stay even when a keyframe is deleted, so I just selected them all and then pressed remove marker to get rid of the colour markers. But I had already deleted the keyframes before I did that, and since the keyframes are stored in the master controller, we don't lose them

    • @crissnguyen5546
      @crissnguyen5546 ปีที่แล้ว

      ​@@fabio_gioffre oh, i understand, thank u

    • @crissnguyen5546
      @crissnguyen5546 ปีที่แล้ว

      ​@@fabio_gioffre I sent you an email, can you help me?

    • @fabio_gioffre
      @fabio_gioffre  ปีที่แล้ว

      @@crissnguyen5546 hey ya I just got it:) let me know if the respinse makes sense. and if not we can do a video call and try and figure out the problem

  • @dodo-toon
    @dodo-toon ปีที่แล้ว

    I prepare my character rig with constraint hands but when try move arm backside or front side the arm tilted in z axis ,weirdly ? and the whole arm stretch without proportions. How solve this issue

    • @fabio_gioffre
      @fabio_gioffre  ปีที่แล้ว +1

      Hmm maybe you can send me a screenshot of the node view? Or even the file and I can have a look. You can send it to my email fabgioffre@gmail.com

    • @dodo-toon
      @dodo-toon ปีที่แล้ว

      ​@@fabio_gioffre I will send the character rigg file thank you my friend

    • @dodo-toon
      @dodo-toon ปีที่แล้ว

      i already send you email with the WinRAR rigged character in harmony 21.1

    • @fabio_gioffre
      @fabio_gioffre  ปีที่แล้ว

      @@dodo-toon ok cool no problem! I haven't gotten it yet but i'll let you know when I do

    • @dodo-toon
      @dodo-toon ปีที่แล้ว

      sorry i already send you email with the share link from google drive please check it

  • @conge888
    @conge888 8 หลายเดือนก่อน

    Can you tell me what this controller is called?

    • @fabio_gioffre
      @fabio_gioffre  8 หลายเดือนก่อน

      lol I am actually not sure. I just call it a control panel

  • @magnushinge2358
    @magnushinge2358 ปีที่แล้ว

    looks cool, what program was that?

    • @fabio_gioffre
      @fabio_gioffre  ปีที่แล้ว +1

      It's toonboom harmony 22! Have u heard of it before?

    • @magnushinge2358
      @magnushinge2358 ปีที่แล้ว

      @@fabio_gioffre No I actually haven't it looks really nice, do you rig in that program as well or is it mostly for animation? it looks very smooth, I'm guessing it's also useful for animating game animations

    • @fabio_gioffre
      @fabio_gioffre  ปีที่แล้ว +1

      @@magnushinge2358 ya you can rig and animate all in the same software. It's a little expensive but really worth it I think. Are u thinking of getting it?

    • @LillyDoesEpicArt
      @LillyDoesEpicArt 10 หลายเดือนก่อน

      @@fabio_gioffrePremium or advanced?

  • @HowHaxx
    @HowHaxx ปีที่แล้ว

    ❤❤❤

  • @Halim_Artbook
    @Halim_Artbook หลายเดือนก่อน

    Harry potter?

    • @fabio_gioffre
      @fabio_gioffre  หลายเดือนก่อน

      😅are u saying I look like Harry Potter?

    • @Halim_Artbook
      @Halim_Artbook หลายเดือนก่อน

      @
      Yes, but in his post-teen years :):)

    • @fabio_gioffre
      @fabio_gioffre  หลายเดือนก่อน

      @Halim_Artbook 😂 you would be surprised how many people tell me that

    • @Halim_Artbook
      @Halim_Artbook หลายเดือนก่อน

      @@fabio_gioffre I wasn’t surprised because I thought it was him at first. I wondered if, after the magic, he developed an interest in art of Animation 😂😂

    • @fabio_gioffre
      @fabio_gioffre  หลายเดือนก่อน

      @Halim_Artbook 😂 we should tell people that