True Costs of Blender 4

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  • เผยแพร่เมื่อ 2 มิ.ย. 2024
  • In this film, I show you how you can switch from Cinema 4D to Blender 4, focusing on cost analysis and work efficiency. I explain how experienced Cinema 4D users can facilitate the transition to Blender by introducing tips and add-ons that enable a similar workflow in Blender.
    At the beginning of the film, I take a look at the expenses I have had for Cinema 4D in the last ten years and compare them to the expected costs that will be incurred by Cinema 4D users in the next ten years, especially considering the increased prices and the transition to exclusively subscription-based models. Then I compare these with the potential costs that would arise when working with Blender in the next ten years.
    I provide a detailed overview of various add-ons and external tools that make working in Blender more pleasant and in some aspects even better than in Cinema 4D.
    In addition, I discuss the differences between the workflows in both programs. Finally, I present a precise cost overview of the tools and add-ons in Blender that I recommend.
    My goal with this film is to offer a comprehensive source of information for everyone considering a switch from Cinema 4D to Blender, providing insights into the associated costs and the effort involved.
    00:00 - Start
    00:08 - True Costs of Cinema 4D
    02:11 - Similar Addons
    03:58 - Sculpting & Painting
    05:17 - Workflow Difference
    06:06 - Little Helpers
    06:58 - Simulations
    09:22 - Rigid Body & Cloth
    10:20 - Landscapes
    10:49 - Costs of Blender 4
    In the video, I highlighted several addons that I personally find extremely beneficial.
    Now, you have the chance to buy these addons at a discounted price by using the links provided below, which also supports this channel.
    QOL TOOLS Full Collection (10 % Discount with the Code "createvisions")
    blendermarket.com/products/qo...
    HDRI Maker (10 % Discount with the Code "createvisions")
    blendermarket.com/products/hd...
    Extreme PBR (10 % Discount with the Code "createvisions")
    blendermarket.com/products/ex...
    Bmesh Clean Add on (10 % Discount with the Code "createvisions")
    blendermarket.com/products/bm...
    Traffic sign Megapack (10 % Discount with the Code "createvisions")
    blendermarket.com/products/tr...
    Cross rail smart system (10 % Discount with the Code "createvisions")
    blendermarket.com/products/cr...
    Cyber holograms (10 % Discount with the Code "createvisions")
    blendermarket.com/products/cy...
    Sometimes copy paste copies invisible characters and makes the code not working, if this were to happen, the code must be typed with the keyboard, deleting the one inserted with copy paste.
    The code must be entered just before paying, on the payment page you will be asked if you have a coupon.
    -----------------------------------------------

ความคิดเห็น • 548

  • @RodasAPCTV
    @RodasAPCTV 5 หลายเดือนก่อน +1047

    this is actually a really productive way to get hundreds of people correcting and teaching you stuff about blender

    • @moo6080
      @moo6080 5 หลายเดือนก่อน +44

      LOL that's exactly what the top comment is!

    • @JDLeeArt
      @JDLeeArt 5 หลายเดือนก่อน +24

      ...as a side effect, saving you even more money.

    • @cailenced
      @cailenced 4 หลายเดือนก่อน

      Comments like these are really annoying me. I’m a part of the blender community since 2005. the community was once so humble and nice and today we have so many cocky people believing they’re the best out there.
      I use both C4D and blender. Blender is great for modeling but EVERYTHING is better in C4D when it comes to animation and rendering. Honestly, xParticles is absolutely amazing. It’s literally everything you can think of. Redshift beats cycles in every aspect except maybe the realtime preview. XPresso is awesome for doing mechanical riggings with your own control GUI and everything. And don’t even start on mograph.
      I really like blender, but there is a reason C4D comes with a pricetag and blender does not. Baking a high res pyro sim took me 20h to bake in blender and 20min to do in cinema, with better results in cinema.

    • @RG_77
      @RG_77 2 หลายเดือนก่อน +3

      So many times I wanted to correct him but then saw your comment. Well said!

  • @maniacos2801
    @maniacos2801 5 หลายเดือนก่อน +790

    Blender shows what Open Source can do. And Blender nowadays moved from a quirky nerd tool to a software that is capable of provide industry level features. Also thanks to a few big donators into the Blender foundation who all want a free and open, capable 3D modeling environment since it's cheaper to donate a few thousand dollars to Blender than paying a big bill of licenses every year.

    • @meetcharubala
      @meetcharubala 5 หลายเดือนก่อน +52

      blender is really life saver for many of us

    • @geroutathat
      @geroutathat 5 หลายเดือนก่อน +50

      Even if you never intend to use blender once, if you run a 3d company, chucking some money at blender is a good idea. The next generation of your people that come to work for you, need to get a start somehow, and 20k would mean a collapse in people trying 3d out.

    • @isodoublet
      @isodoublet 5 หลายเดือนก่อน +46

      Blender used to be stuck in the same trap most open source software is (think GIMP): a tool that, while powerful, was cumbersome and idiosyncratic, and pretty much aimed only at the kind of people who use vim. It was great to see how they were able to escape that trap, take the usability concerns seriously, and turn the software into a truly world class solution.

    • @FlameForgedSoul
      @FlameForgedSoul 5 หลายเดือนก่อน +18

      They didn't escape, they were dragged, kicking and screaming into the modern era by Andrew Price. All Hail the Donut.@@isodoublet

    • @ChaosOver
      @ChaosOver 5 หลายเดือนก่อน +8

      Blender is still a quirky nerd tool if you look under the hood. As soon as you dive deeper you see that blender is made by people with no industry/large scale production experience. The blender team cares more about features for individuals than having a reliable tool for large scale productions.

  • @joechapman8208
    @joechapman8208 5 หลายเดือนก่อน +712

    And there's me, thinking I spend too much at BlenderMarket

    • @phy6geniuxYTcreations
      @phy6geniuxYTcreations 5 หลายเดือนก่อน +76

      "I spend too much at Blendermarket."
      Then I watched this. Oh, I spent a dime compared to the value I will get in the long run.

    • @joechapman8208
      @joechapman8208 5 หลายเดือนก่อน +26

      @@phy6geniuxYTcreations Yes! Tutorials, too. No disrespect to anybody teaching on TH-cam, and some are very exhaustive in their area, but I much prefer to pay for a course that I know is going to be very in-depth and well structured.

    • @dialac1
      @dialac1 5 หลายเดือนก่อน +7

      I don’t hold back on blender market especially if it’s something I’ll use atleast once

    • @phy6geniuxYTcreations
      @phy6geniuxYTcreations 5 หลายเดือนก่อน +4

      @@joechapman8208 I agree with you, I pay also for tutorials. First, as an educator myself, I know how hard it is to teach and create content. I'm not rich, so if I decide to pay for a course/tutorials, it means I need to learn it fast, with structure, and most of all, with quality. And paying for those resources help the person who created those educ materials to create more, tho totally expensive tutorials are still out of my reach.
      I like YT for things that I already knew, or things I need to improve more. For totally basics, if there are good free alternatives, I usually combine them with paid ones with quality. 😁

    • @DrTheRich
      @DrTheRich 5 หลายเดือนก่อน +3

      i don't use a lot of addons. mainly because i forget i have them, and then i end up doing stuff manually anyway lol... being quick and efficient with geometry nodes helps a lot too

  • @yasunakaikumi
    @yasunakaikumi 5 หลายเดือนก่อน +159

    just don't forget to at least donate 5 bucks a month to blender foundation to keep it alive when you have a decent income, a lot tend to forget that despite they make 2-5k USD a month

    • @DrTheRich
      @DrTheRich 5 หลายเดือนก่อน +23

      if you're a professional who's used to paying €2000+ for software yearly, the €25 monthly donation should be a breeze. And on top of then you get your company/artist name advertised on the blender website.

    • @geroutathat
      @geroutathat 5 หลายเดือนก่อน

      @@DrTheRich plus its basically making sure you have a stream of employees as people are always downloading blender to try 3d.

    • @pr00009
      @pr00009 2 หลายเดือนก่อน

      when i make money, im going to donate 100 bucks a month to blender

  • @dialac1
    @dialac1 5 หลายเดือนก่อน +131

    I can’t wait to be financially comfortable to where I’ll be a blender monthly supporter. We get so much from them for very little

    • @asfandyaralam7180
      @asfandyaralam7180 5 หลายเดือนก่อน +2

      Awesome, dude! :)

    • @elpathdigital4391
      @elpathdigital4391 4 หลายเดือนก่อน +1

      True

    • @homienum2121
      @homienum2121 4 หลายเดือนก่อน +7

      just got a job and looking for contributing whatever i can to blender because blender got me that

  • @pradeepdurai8661
    @pradeepdurai8661 5 หลายเดือนก่อน +362

    6:04 To link modifiers in Blender, select all objects and choose the one with the modifiers last. Press Ctrl+L to access the linking menu, allowing you to link various elements, not just modifiers. You can make the modifiers as single users from modifiers panel to apply specific value on a single object hope that helps😊

    • @Chevifier
      @Chevifier 5 หลายเดือนก่อน +13

      I was coming to the comments to basically say the same thing😂

    • @CREVIS-CGI
      @CREVIS-CGI  5 หลายเดือนก่อน +35

      In the example at 5:52, I wanted to show how to control many objects in Blender with just one Bend Modifier, like in Cinema 4D, without having to copy the modifier to all objects.

    • @SlayerDUDE1993
      @SlayerDUDE1993 5 หลายเดือนก่อน +56

      @@CREVIS-CGI yes, after linking(copying) a modifier to other objects you can select all of them and with pressed alt button control their modifier parameters all at once. Yes, it is not as convinient like having a true linked modifier instances like you do in 3ds max, for example or grouping objects under a modifier like in C4D but still works and you don't need to merge objects

    • @BackusCreativeImaging
      @BackusCreativeImaging 5 หลายเดือนก่อน +5

      @@SlayerDUDE1993 In order to have the modifier results instanced, you can put the final meshes into a collection then right click the collection and Instance to Scene for a Collection Instance. A bit awkward but works. Copy Attributes Addon (comes with Blender but is disabled by default) allows for copying specific modifiers to the passive selected objects :)

    • @Aguacate3D
      @Aguacate3D 5 หลายเดือนก่อน +11

      And if you press alt while choosing the link modifiers option, that modifier becomes an instance so if you tweak one, all of them change.

  • @emergencyDuck
    @emergencyDuck 5 หลายเดือนก่อน +169

    For me it's not only the cost of other softwares, the creativity of the dev community plays a huge role in my decision to stick with blender, every week new and incredible add-ons get released and most of them are either free or have a very affordable price tag. It's very inspiring to see what they come up with and they're all very useful!

    • @EyePropsStudios
      @EyePropsStudios 5 หลายเดือนก่อน +4

      Exactly. There are so many affordable addons. Another reason I changed from C4D.

    • @_droid
      @_droid 5 หลายเดือนก่อน +5

      Exactly. I've been pushing open-source for decades. I can't tell you how many times I've had a piece of software or firmware and said "if only I had the source code I could improve this product 10x and it wouldn't cost the company profiting from that work anything except releasing their source!" But of course most don't and eventually they die because they lack the diversity of an open system.

    • @abcdefghilnal
      @abcdefghilnal 3 หลายเดือนก่อน +1

      People learn. Anything that is able to be edited by the public is popular. Everyone is learning from minecraft

  • @sharky0817
    @sharky0817 5 หลายเดือนก่อน +248

    Select multiple objects and if you manipulate a dial while holding ALT it will apply to all objects. It would work for your bend modifier example.

    • @WeaselOnaStick
      @WeaselOnaStick 5 หลายเดือนก่อน +15

      for that to work with modifiers, all objects would have to have that modifier. Which can actually be copied with Ctrl+L

    • @GUMMY_MKII
      @GUMMY_MKII 5 หลายเดือนก่อน +17

      ​@@WeaselOnaStickBut if you want to copy a specific modifier, use the
      dropdown menu > copy to selected
      This will also copy its current parameters

    • @VogricJon
      @VogricJon 5 หลายเดือนก่อน +6

      @@GUMMY_MKIIwhat weasel suggested does the same thing u are saying, it will copy the values over as well with ctrl L

    • @DrTheRich
      @DrTheRich 5 หลายเดือนก่อน +4

      @@GUMMY_MKII you can also drag and drop modifiers in the outliner

    • @WatchingUndeadJuggernaut
      @WatchingUndeadJuggernaut 5 หลายเดือนก่อน +16

      Holy fuck whole tutorial in comment section

  • @Ferodra
    @Ferodra 5 หลายเดือนก่อน +66

    For the smoke sim at 7:13, you can use the "Adaptive Domain" setting to get much smoother playback and baking times.

    • @humansrants1694
      @humansrants1694 5 หลายเดือนก่อน +1

      Still no where near as fast as Embergen but until you want that Blender physics are fine.

  • @s.a1330
    @s.a1330 5 หลายเดือนก่อน +28

    KEEP THIS IN MIND!!!!! I think that everyone should know this=
    ACCORDING TO BLENDER LICENCE:
    Sharing or selling Blender add-ons (Python scripts)
    The GNU GPL license therefore requires that such scripts (if published) are being shared under a GPL compatible license. You are free to sell such scripts, but the sales then is restricted to the download service itself. Your customers will receive the script under the same license (GPL), with the same free conditions as everyone has for Blender.
    So most addons (all the ones that have no assets) are GNU GPL then you can say they are legally free to download from third party websites, its not considered piracy, that said its really nice to support addon developers

    • @NamHDesign
      @NamHDesign 2 หลายเดือนก่อน +1

      This is mind-blowing, thank you for sharing this less-known info!!!

    • @DavidMulderOne
      @DavidMulderOne 2 หลายเดือนก่อน +3

      This is legally speaking incorrect AFAIK. The blender foundation could sue script developers who do not share their scripts under GNU GPL, and they might be able to force the developer to publish their script under a GNU GPL license, however if the script developer doesn't publish it under GNU GPL to the people who buy it from them, that still means that you have no rights to it. Basically just because they might be doing something illegal doesn't grant you the right to also do something illegal. The very idea btw that Blender's python API is integral enough to force the GNU GPL license to get attached is also not something I am 100% sure would hold up in court, but you are correct that this is the interpretation of the Blender Foundation.

    • @memkiii
      @memkiii 14 วันที่ผ่านมา

      You should keep it in mind that you are practically advocating piracy. Plug-ins & Add-ons are under no obligation to release their code under any such license, and to say that most are doing so is not good enough. The GNU GPL license only covers code that was previously released under that license. It does not give you the right to illegally download free copies of plug-ins just because they have some parts that are under GNU GPL. If I take some free scripts, and make a new addon, you have no right to distribute the parts that are new & not under GNU GPL.

  • @SteveJ-hq3jz
    @SteveJ-hq3jz 5 หลายเดือนก่อน +114

    And this precisely why I ditched C4D two years ago. I get all the features I need for zero cost (though I have donated), and I've got some truly brilliant addons for a handful of dollars (I don't think I've paid for anything more than $100). And I know that no matter what I spend on addons or assets, it's nothing compared to the cost of C4D plus X-Particles plus Octane, which is what I was using. I hate what Maxon has become so voted with my wallet. Couldn't be happier.

    • @ripmork
      @ripmork 5 หลายเดือนก่อน +2

      How long did it take you to make a switch? Was it gradual, or was it a cold turkey approach? Thanks for any info :)

    • @SteveJ-hq3jz
      @SteveJ-hq3jz 5 หลายเดือนก่อน +9

      @@ripmork It was pretty rapid. It all happened with the release of Blender 2.8, and once I'd made the decision to not begin renting C4D and Octane. The transition wasn't too bad, thanks to the latest versions of Blender - plus a few addons to replicate how I worked in C4D. Of course, there's a lot of good stuff in C4D that Blender doesn't have and which drives me nuts, but you gradually forget or sort workarounds, and now I think I'm doing stuff I could never have managed in C4D and Octane. All I need now is a Mac Studio M3 Ultra!

    • @MrMadvillan
      @MrMadvillan 5 หลายเดือนก่อน

      max is more expensive and you need all the admins like in blender. also isn’t the desire for all those addins to be native? I don’t see using 25 add ons being a good thing.

    • @MrKeyframes
      @MrKeyframes 5 หลายเดือนก่อน +2

      @@MrMadvillanIt's 25 add-ons which doesn't affect Blender's performance for under 1k, while you'd be paying 30k over the course of 10 years. You decide what's a "good" thing or not.

    • @SteveJ-hq3jz
      @SteveJ-hq3jz 5 หลายเดือนก่อน +1

      @@MrMadvillan It's been non-issue for me. Certainly no more hassle than any other DCC app that needs addons or plugins. I had at least that many in C4D.

  • @trowawayacc
    @trowawayacc 5 หลายเดือนก่อน +25

    We need more people to do insight videos like this. Its the only way to stop predatory subscriptions and highlight enterprise level freeware.

    • @serhiymedvedyev7140
      @serhiymedvedyev7140 3 หลายเดือนก่อน

      Lol, there is no competition. Blender is good for beginner and hobbyist, but it can't be as good as competitors.
      It have sculpting but it's worst that zbrush
      It have architecture add-ons, but it's worst even that SketchUp, no way with other archviz
      It have 3d printing but is not cad
      So blender is everything but nothing, jack of all trades master of none.

    • @Mawyman2316
      @Mawyman2316 2 หลายเดือนก่อน

      @@serhiymedvedyev7140it’s also free and growing, without the decades and capital advantages of said competition.

  • @RoseKindred
    @RoseKindred 5 หลายเดือนก่อน +27

    Wow, I am now glad I was never able to take the 3D classes at my community college. Cinema 4D was the only one they used and were allowed to use (according to the syllabus) and seeing the yearly non-educational breakdown was eye-opening.

    • @gamechannel1271
      @gamechannel1271 5 หลายเดือนก่อน +4

      My college introduced the 3D course in Blender then moved to Maya for the later classes.

    • @josephbrandenburg4373
      @josephbrandenburg4373 3 หลายเดือนก่อน +3

      It wouldn't have been a waste to learn. Nothing you learn is wasted! What if you find a job where the studio uses C4D? You would be able to use it without paying for it then.

    • @ObscuraDeCapra
      @ObscuraDeCapra 2 หลายเดือนก่อน

      The yearly non-educational pricing means nothing if you're a professional. It's a tax deductible business expense.
      Beyond that, all of these packages are essentially the same with different keybindings and names for things. The core concepts do not change. The software doesn't matter. The skills do.

  • @tweeeeeex
    @tweeeeeex 3 หลายเดือนก่อน +32

    this video was recommended to me by the TH-cam algorithm because I’ve been getting started learning blender over the past few weeks. I have absolutely no idea what’s being said here, nor do I understand most of the comments (which appear to be coming from extremely European-sounding users who obviously know way more about 3d modeling/rendering) stuff than I do. So, uh…bravo everyone I guess! I’m deeply lost in the bowels of TH-cam but I think you’re all doing a great job! And fck C4D or whatever it’s called! Get em!

    • @drumbum7999
      @drumbum7999 2 หลายเดือนก่อน +1

      Lol i thought you meant CAD but you mean cinema 4D. I was about to engage in schooling you but yeah fuck C4D!

    • @darko.v
      @darko.v 2 หลายเดือนก่อน

      @tweeeeeeex I'd say find something that is fun for you, audio visualisation for me for example, and find tutorials that have something close to what you imagined.

    • @goatpepperherbaltea7895
      @goatpepperherbaltea7895 2 หลายเดือนก่อน

      You suck ass judging by your comment

  • @officiallyanthony
    @officiallyanthony 5 หลายเดือนก่อน +4

    This was an excellent cost comparison
    It feels extremely non-biased and the presentation was very clear and concise

  • @dr.pixels
    @dr.pixels 5 หลายเดือนก่อน +43

    Great video, awesome points there, I did the switch from c4d to blender on the 2.8 mark, and boy I'm happy as a kite! The addons made my particular needs faster and easier, the blender route is more do almost everything yourself but I love that part too since I've learned so much making my own quirky solutions when problems arrived at the door. I did enjoy my time with c4d but I can't justify the costs as a freelancer.

    • @dr.pixels
      @dr.pixels 5 หลายเดือนก่อน

      @@c.n.5476 I'm not in the States, and as you may know as freelancers we have different level of clientele according to our market, and I don't wanted to take the Piracy route even that I live in an Island in the Caribbean! hahaha

    • @josephbrandenburg4373
      @josephbrandenburg4373 3 หลายเดือนก่อน

      ​@@dr.pixelsdo you have any advice for starting out as a freelancer? I have a bit of experience already, but I might like to try getting freelance work.
      Thanks 😀

    • @dr.pixels
      @dr.pixels 3 หลายเดือนก่อน

      it all depends on your location first, I did corporate animations and found a few entry level clients, after that, try to do a couple of personal projects aiming for the companies or type of gigs you want to get, I do several type of services that pay the bills but I don't promote them, since I don't want to be known for those, and if I get them fine I'll do them, but I promote the ones I want to get more and makes me happier. @@josephbrandenburg4373

  • @codexstudios
    @codexstudios 5 หลายเดือนก่อน +4

    Those addons seem REALLY useful, thanks for making this list!

  • @PanewsONE
    @PanewsONE 5 หลายเดือนก่อน +12

    I find that one of the biggest difficulties is to stay aware of all the additional tools and plugins in order to execute tasks in the most efficient way. With more and more indie devs contributing to what’s available in the blender market, it almost becomes a necessity to follow channels like yours and watch informative on a regular basis

    • @dynogamergurl
      @dynogamergurl 4 หลายเดือนก่อน

      This^ because I’m not gonna go reading the new beta and comparing the previous version especially when I don’t know nor use a lot of what gets updated

  • @PrimordialStrange
    @PrimordialStrange 4 หลายเดือนก่อน

    extremely well-done video and kudos to the comparisons.

  • @jhonrincon7280
    @jhonrincon7280 5 หลายเดือนก่อน +5

    Hi, thanks for all info. In workflow difference topics it's not necessary to join objects, you only need to select multiple objects and the last active object , press Ctrl + L = Copy modifiers. Or the same way you only need to activate the Copy attributes menu addon (incorporated with blender) and type: Ctrl + C = Copy modifiers or Copy selected modifiers. Select all objects and press Alt on parameters for modify settings at same in all objects. Thanks for all... have a nice day

  • @ShaneSmith82
    @ShaneSmith82 5 หลายเดือนก่อน

    This video works well as a list of highly valuable - sometimes essential - add-ons. It helps me to know what is available as robust time-saving solutions.

  • @CREVIS-CGI
    @CREVIS-CGI  5 หลายเดือนก่อน +18

    In the example at 5:52, I wanted to show how to control many objects in Blender with just one Bend Modifier, like in Cinema 4D, without having to copy the modifier to all objects.

    • @theRPGmaster
      @theRPGmaster 5 หลายเดือนก่อน

      You wanted to, but you didn't?

    • @pardismack
      @pardismack 3 หลายเดือนก่อน

      @@theRPGmaster He wanted to and he did. people are probably telling him that you can copy the modifiers to other objects instead of joining them into a single one, but that doesn't give you the ability to control them from one single modifier. I guess you can create drivers and all, but that's still less convenient than C4D.

    • @sylorgy
      @sylorgy 2 หลายเดือนก่อน

      @@pardismackyou can control all from one easily. Just select all needed objects and tweak needed modifier properties with an “alt” key pressed

    • @pardismack
      @pardismack 2 หลายเดือนก่อน

      @@sylorgy I know about that, but having multiple modifiers decreases performance

  • @bharat5194
    @bharat5194 5 หลายเดือนก่อน +6

    Let me thank you for doing such an in-depth cost + effort analysis.
    I'm dabbling with both C4D and Blender and have been thinking deeply about which path to choose for the next 5-10 years.
    Want to really master one tool and your detailed video has definitely helped put things into perspective.
    Thanks again!

    • @Jadebones
      @Jadebones 5 หลายเดือนก่อน +2

      Idk man, here is my honest and best thought out advice:
      LEARN (and stay up to date with) BLENDER ANYWAY.
      Why do you need to master only ONE? That sounds like a (possibly future) horrible disaster of an idea.
      If you must be proficient in whatever softwares your career may require then DO IT, but...
      LEARN BLENDER ANYWAY!
      Make it part of your workflow.
      Save yourself the future headache, stress and frustration.
      If you're ever forced, or just choose, to transition away from software and applications that you've allowed yourself to become dependently familiar with for the next 5-10+ years, you will have a difficult time with seeing your skills transfer over to unfamiliar software...
      Besides, at the rate that Blender is growing & improving plus having the ability to customize Blender by integrating add-ons that you PERSONALLY find useful or necessary ANYTIME YOU WANT (..without waiting for the typical "hopefully we'll see something like this added in the next update!" but it never happens disappointment...) is a pretty powerful argument in itself.
      Good luck with whatever you decide to do though, and may your journey be successful!

    • @khhnator
      @khhnator 5 หลายเดือนก่อน +2

      i say is easier for Maxon go out of business or bought out by a bad company than the blender train to stop in the 10 years time frame

    • @tiacool7978
      @tiacool7978 4 หลายเดือนก่อน

      @khhnator especially considering how Blender looked and functioned when it originally came out. I'm pretty sure they're here to stay. Even if they did stop, it's open source. People can continue to work on it, should the devs choose not to.

  • @matthewhurley5117
    @matthewhurley5117 4 หลายเดือนก่อน

    This is great information! Thanks for putting it all together.

  • @rustinreacts
    @rustinreacts 3 หลายเดือนก่อน

    Well this video is pure gold. Thanks!

  • @TechnoShamanism
    @TechnoShamanism 2 หลายเดือนก่อน

    Great job, thank you!

  • @Humshkin
    @Humshkin 5 หลายเดือนก่อน +8

    What a powerful and informative video. Thank you for all this effort! You said so much without blatantly saying it.

    • @miieneko
      @miieneko 4 หลายเดือนก่อน +1

      I think the eye-opener for me was when he said, "What do you have after 10 years? A plug-in."😳

    • @Humshkin
      @Humshkin 4 หลายเดือนก่อน

      @@miienekothat one hit hard.

  • @SalehGfx
    @SalehGfx 4 หลายเดือนก่อน

    Excellent breakdown

  • @786Muzik
    @786Muzik 2 หลายเดือนก่อน

    Wow thank you sooo much for sharing this with us !!!! Liked and Subscribed after first 10 seconds . Thank You!!!

  • @etmax1
    @etmax1 4 หลายเดือนก่อน

    Thanks for a good demonstration of the capabilities and costs for the Cinema 4D/Blender comparison. I'm interested in this because I want to pursue it as a hobby when I want to do something non-electronics.

  • @Mranshumansinghr
    @Mranshumansinghr 5 หลายเดือนก่อน +5

    Wow. Really like the breakdown. I just shifted from 3dsMax and Vray (After 15 odd Years) to Blender and Cycles. I am already sold.

    • @DaveDFX
      @DaveDFX 4 หลายเดือนก่อน

      V-Ray is still a much better and more versatile render engine vs Cycles .

  • @finn3721
    @finn3721 2 หลายเดือนก่อน

    this was one really well made video!

  • @jp-colemonts
    @jp-colemonts 5 หลายเดือนก่อน +22

    Octane and Cinema 4D are highly priced. I've been using Blender since version 2.8, and I'm glad I made the switch. After a year of using Cinema 4D, I noticed that the costs were somewhat exorbitant.

    • @ekids.bassment
      @ekids.bassment 5 หลายเดือนก่อน +10

      I agree, all these software makers act like their tool is the main character and you have to pay for that. But developers need so much software (that you'll never own) that they're basically paying off a small car monthly, they will never own. Personally I look at prices and ask myself: "can people in poor countries keep up with this?" , If the answer is no, I'm not sending my money to them. Support Open Source and keep the world a fair place.

    • @brianmolele7264
      @brianmolele7264 5 หลายเดือนก่อน

      Cycles Render, and its free

    • @xanzuls
      @xanzuls 5 หลายเดือนก่อน

      octane also has a free tier for blender (limited to 1 gpu).

    • @HarryClipzFilmz
      @HarryClipzFilmz 5 หลายเดือนก่อน

      @@xanzulscan it work for Eevee?

    • @fliguy1353
      @fliguy1353 5 หลายเดือนก่อน +2

      Octane is one of the cheapest rendering engines out there. Very appropriately priced, and is leaps and bounds better the cycles both in quality and render time.

  • @teethtrainsandcameras2668
    @teethtrainsandcameras2668 5 หลายเดือนก่อน +7

    The biggest problem with Cinema 4D is that the boolean operators are very buggy when intersecting meshes, gaps and tears appear. Blender handles the same objects really well.

  • @amanpreetsingh241
    @amanpreetsingh241 5 หลายเดือนก่อน

    This video is sooo helpful

  • @Shieverski
    @Shieverski 4 หลายเดือนก่อน +8

    Thank God they made a Blender!
    It opens the doors for so many people, what a blessing!
    I'm getting sick only by watching Cinema 4D prices...
    I remember back then (20 years ago) I loved 3D but there were only programs like 3DS max and it made me give up because of their high subscription plans.
    I'm so happy I found out about Blender (many years later) and my life changed, now I'm doing what I love - 3D, thank you, God! thank you, Blender

    • @tiacool7978
      @tiacool7978 4 หลายเดือนก่อน

      100% agree. When I was younger, I was interested in 3d. But mostly as just a hobby. So the pricing for other programs were far too much for me. But when I heard about Blender... I honestly couldn't download it fast enough. And it's only gotten better since.

  • @adiwibowo1342
    @adiwibowo1342 5 หลายเดือนก่อน +6

    Great video!!. Can you make another video about comparing blender addons because there are many similarities

  • @lakshaydhami4306
    @lakshaydhami4306 5 หลายเดือนก่อน

    You can use Synced modifiers a free add-on to sync modifiers with multiple different objects.

  • @nkanyisoinnocentkhwane3752
    @nkanyisoinnocentkhwane3752 5 หลายเดือนก่อน +1

    Thanks for this incredible deep dive 😅 I'm going to start donating to Blender for Xmas annually

  • @ripmork
    @ripmork 5 หลายเดือนก่อน +7

    Thanks for a great comparison. Q: did you fully switch to Blender? And if so, how much time did it take you? I started learning Blender recently (it really is great, even without considering the huge price difference), but after working past 15+ years in Cinema 4D, doing anything inside it is like second nature, while in Blender I stumble around even most basic things :)

    • @ronnetgrazer362
      @ronnetgrazer362 4 หลายเดือนก่อน +1

      B3D can feel the same way, as you can probably imagine, after spending a few hundred hours in it. There's some things I can't get used to though. The way I lose focus of an area just because I moved my pointer out of the way, still drives me nuts. But one thing I love is that while they try to stay consistent with older versions' ways to do things, they're constantly evolving, optimizing the interface and features, as well as overhauling entire backends. They're not just milking an overaged bloated codebase for profit with minimal investments, but very methodically restructuring the entire system over time, as resources permit.

  • @hellayeahhella4014
    @hellayeahhella4014 4 หลายเดือนก่อน +1

    Hey man vfx artist and 3d artist here worked for many years in C4D to be more precise i worked for 6 years with C4D and then i switched to blender. Blender is amazing in every possible aspect as well some of the stuff you mentioned you can easily do in Blender. 3 Years now in blender and i never regret switching...

    • @malawad
      @malawad 2 หลายเดือนก่อน

      I appreciate this a lot

  • @radar536
    @radar536 4 หลายเดือนก่อน

    very useful video.

  • @Paxerot
    @Paxerot 4 หลายเดือนก่อน

    5:52 In Blender, the modifiers are named Visual Geometry in the data and you can transfer the data. So you can copy modifiers without merging objects

  • @TiagoTiagoT
    @TiagoTiagoT 5 หลายเดือนก่อน +5

    02:22 What do you need a "HDRI loading pluging" for? What does it do that simply selecting the file as the image for the environment material in the builtin editor doesn't already do?

  • @eobet
    @eobet 5 หลายเดือนก่อน +3

    5:08 there’s also a PSD-Layers add-on (no Affinity layers add-on yet, though)

  • @Double-Mjay
    @Double-Mjay 5 หลายเดือนก่อน +17

    Thanks. Great video and comparison; we nearly use the same C4D Plugins in our studio (but multiple). Nearly every year I find myself thinking about switching the whole studio to blender, but mostly we are so locked-in with our workflow, old projects, assets and proprietary software that its really hard to change course. But with the growing costs of C4D and its plugins - and blender getting better and better...it gets more difficult to justify not to switch.

    • @jomo2483
      @jomo2483 5 หลายเดือนก่อน

      go houdini route. you won't need plugins

    • @yasunakaikumi
      @yasunakaikumi 5 หลายเดือนก่อน +1

      @@jomo2483 depends on what stuff you make, character modeling, I wouldn't use it, for simple motion graphics, I wouldn't use it either. but for complex sims and stuff that hard to pullout with even Maya, then Houdini does it better.

    • @Double-Mjay
      @Double-Mjay 5 หลายเดือนก่อน

      @@jomo2483 you mean the 5k$ floating HoudiniFX we use for more complex simulation, thats even more expensive than C4D+Xparticles? In a video about $$ + (nearly) free? ...Really?

    • @Jadebones
      @Jadebones 5 หลายเดือนก่อน +2

      The longer you wait the more it will cost and the harder it will be to transition.
      Blender is FREE, what is there to WAIT for?
      Or to phrase it in a more business oriented mindset:
      When there is no cost, nor harm, in learning to become proficient with Blender while still using your familiar workflow in the meantime, why are you procrastinating with training in order to be able transition out of your costly workflow in the future?
      The sooner you accept that not only is Blender free to use & train on, but grants you the ability to integrate or build YOUR OWN custom tools and add-ons without waiting for updates or signing new EULAs & ToS agreements, the sooner you can start abandoning those ever-increasing costs...
      Find a way to integrate Blender into your current workflow, or dedicate a specific amount time per day or certain day per week strictly for training in using Blender, or some other idea that DOESN'T INCLUDE your future self saying "I wish we had done this sooner."

    • @Double-Mjay
      @Double-Mjay 5 หลายเดือนก่อน +1

      @Jadebones you're absolutely right. Time is the only critical factor atm. I'll try to wiggle some "free" time every week for the team to get up to speed in blender; starting next year. Thanks for the push ;)

  • @altherithm
    @altherithm 5 หลายเดือนก่อน

    whoah, the subscribe button lit up with a rainbow outline when you said subscribe at the end... pretty cool (also I liked and subbed, awesome elite video)

  • @KRUChY_80
    @KRUChY_80 5 หลายเดือนก่อน

    Finally some one dare to make this, but it lacks showing all cost together side by side. Great stuff

    • @burnttoast111
      @burnttoast111 4 หลายเดือนก่อน

      I think it is worth considering a couple things:
      1. Who this video is made for? And that would seem to primarily be people who are either starting, a career in, or already are an independent contractor making 3d animation. Or possibly making 3d animation as a hobby. People who are concerned about long-term costs over time, so not just initial costs, as well as ease of use and efficiency of different software options.
      2. So what is the purpose of the prices listed in this video? Well, the video isn't about just right now, but what you can reasonably expect over the next ten years. And from this video the indicators seem to be an overall comparable software solutions (with a few key differences), of which Blender is very significantly cheaper. But no one can tell you what the costs will be over the next ten years, and I appreciate that this video doesn't try.
      That said, if the purpose of this video was just to compare these platforms as they stand today, or over the next year or so, I absolutely agree with you that a cost comparison at the end should have been there. But it does provide a majority of the information you would need to do this on your own. Except you would need to Google a few things like the subscription costs of Blender plugins mentioned, as the video just states very few of them have subscription costs, and if they do, they are very cheap.
      It is a natural response to treat content like it is made for you and your concerns, probably everyone is 'guilty' of this, myself included. I'm not criticizing you. I just hope to point out that sometimes it is a good thing to step back and think about what the point of a piece of content is, and even why it can make the content better when it is more focused on the point it is trying to make, rather than trying to provide the information that anyone who might watch it wants to know.
      Cheers!

  • @visual_chris
    @visual_chris 3 หลายเดือนก่อน

    Really nice starter overview, can verrify this is a great list indeed - Would recommend sanctus library for procedural materials & traffiq for cars too

  • @Riley_Christian
    @Riley_Christian 5 หลายเดือนก่อน +2

    5:58 You can actually apply a modifier or any data type to multiple objects at once with the "Ctrl L" menu You don't have to combine them to one object. But thats the only small thing I think you missed. Also holding Alt while editing a value with multiple objects selected, links that value across all those objects. Very informative video, thank you!

    • @CREVIS-CGI
      @CREVIS-CGI  5 หลายเดือนก่อน +2

      In the example at 5:52, I wanted to show how to control many objects in Blender with just one Bend Modifier, like in Cinema 4D, without having to copy the modifier to all objects.

  • @neptun3189
    @neptun3189 5 หลายเดือนก่อน

    Yo well done on the video dude

  • @nodrance
    @nodrance 2 หลายเดือนก่อน +1

    this is the power of FOSS. The quality might be a bit worse or weird, but it's entirely free to use and incredibly cheap

  • @LeiffNathanAMendoza
    @LeiffNathanAMendoza 4 หลายเดือนก่อน

    PRETTY WELL SUMMED UP

  • @322ss
    @322ss 5 หลายเดือนก่อน +10

    6:02 - not quite true - you can copy modfier from one object to other objects. Select a set of objects, then select the source object (the last selected object is the active object), then press Ctrl+L and select "Copy Modifiers". So you don't get instanced modifiers with shared values, but at least you can transfer modifiers with their values as often as you have to.

    • @ObscureHedgehog
      @ObscureHedgehog 5 หลายเดือนก่อน +2

      To have all the objects affected by changing a value in a modifier, you can Alt click on a parameter, key in a value, hit enter, and it'll affect all selected objects with the same modifier.

    • @322ss
      @322ss 5 หลายเดือนก่อน +2

      @@ObscureHedgehog yes - that helps too, but it would be better if Blender had proper instanced modifiers.

    • @rajendrameena150
      @rajendrameena150 5 หลายเดือนก่อน +1

      You can use driver to control values of modifier from single place

    • @CREVIS-CGI
      @CREVIS-CGI  5 หลายเดือนก่อน +2

      In the example at 5:52, I wanted to show how to control many objects in Blender with just one Bend Modifier, like in Cinema 4D, without having to copy the modifier to all objects.

  • @fleezy2008
    @fleezy2008 5 หลายเดือนก่อน +4

    Nice comparison video. I have been dipping my toes in blender waters and most everything is there fit my needs with the exception of a replacement for c4d’s excellent volume tools. Does blender offer something similar? Thanks!!

    • @hyruleorchestra4339
      @hyruleorchestra4339 5 หลายเดือนก่อน

      Not yet but devs said more volume nodes will be added to geo nodes soon

  • @Sk4lli
    @Sk4lli 5 หลายเดือนก่อน +2

    One thing many people don't know: Performance is much better under Linux than under Windows. In some cases it is up to 50% faster. So going Linux increases performance which is similar to 1-2 generations of graphics hardware updates for free.

  • @balazsgyurics2885
    @balazsgyurics2885 5 หลายเดือนก่อน

    Thanks for the vid, it is informative in many ways. There is a player Houdini indie 299 for 2 years full version.

  • @Necrocidal
    @Necrocidal 5 หลายเดือนก่อน

    6:00 ish - you can use Ctrl+L, copy modifiers also to copy modifiers from the active object to others in the selection, instead of joining the meshes

  • @petebateman143
    @petebateman143 5 หลายเดือนก่อน

    Ctrl-c>selected modifiers copies modifiers from active to selected objects. HDRI can be drag and dropped from the Asset Browser.

  • @Tertion
    @Tertion 5 หลายเดือนก่อน

    After learning Maya, Zbrush, Substance, Rizom, ect... at school I decided to switch to Blender + a few addons. I did the math and with what I'm saving I could buy a new overkill top of the line PC every year !

  • @PeterMoueza
    @PeterMoueza 4 หลายเดือนก่อน +1

    Personal bookmarks shared :
    4:25 on object 6:20 multiples cameras 4:20 snow repo like 8:32 momy like 8:50 fresh humidity, examples(talwedh geodesics) 10:20 on spacetime

  • @rmarbertin8131
    @rmarbertin8131 2 หลายเดือนก่อน

    Another cool thing about Blender is, for those not needing all that expensive movie production stuff, Blender is light & flexible enough to run on just about any computer.

  • @reed6514
    @reed6514 5 หลายเดือนก่อน +2

    Great video, but ending felt a little off. Would have been nice to see a final comparison between the two, and price difference, and maybe a pros/cons list. Basically just a summary conclusion.

  • @neoncyber2001
    @neoncyber2001 5 หลายเดือนก่อน

    I've never purchased a plugin or asset. Infact I had been using blender for more than 8 years before I realized you could buy plug-ins. I do wish to begin supporting plug-in makers by purchasing. But I have become so comfortable making what I need. I'm having trouble deciding which I want

  • @AlexSvanArt
    @AlexSvanArt 5 หลายเดือนก่อน +3

    This is why I switched to Houdini, no plugins needed at all, you just pay for Houdini and that's all which is $399 (indie version) for 2 years node-locked.

  • @loganmedia1142
    @loganmedia1142 2 หลายเดือนก่อน

    Tools like Blender are a lifesaver for people in developing countries. The astronomical cost of commercial software means either using cracks or finding a suitable cheaper alternative.

  • @Mechaghostman2
    @Mechaghostman2 5 หลายเดือนก่อน +2

    Blender does have a way to apply modifiers to multiple objects without joining the objects together.

  • @CLaw-tb5gg
    @CLaw-tb5gg 2 หลายเดือนก่อน

    As a Cinema 4D user, my biggest issue with Blender was never the fancy rendering stuff but very basic things: perhaps it's just a matter of getting used to it, but modelling feels a lot more difficult in Blender than in C4D. For instance, if I remember correctly in Blender there isn't a way to precisely set XYZ values for points (either position or scale), which seems like a bizarrely basic function to lack.

  • @TheAggroPhil
    @TheAggroPhil 2 หลายเดือนก่อน

    As a Cinema4d and Blender user the only thing I would add is an a render enigne like Octane. The biggest drawback of Cycles ist the suboptimal output of AOVs and Renderlayers. It can be optimized with addons and scripting but is still a pain in the ass.

  • @Daniel_VolumeDown
    @Daniel_VolumeDown 4 หลายเดือนก่อน

    Am I right that once you buy addon for blender you basiclly get source code so you can use it forever with (at least until some veraion of blender breaks compatibility, but always you can stay on that version however long you want)?
    do some developers obfuscatr their code for addons?

  • @Mr_Steve3D
    @Mr_Steve3D 4 หลายเดือนก่อน

    You can press ctrl L and copy modifiers from active to selected objects in Blender

  • @xanzuls
    @xanzuls 5 หลายเดือนก่อน +2

    Other than Houdini, for every software you'd have to buy plugins. Maya, Max has soo many plugins people rely on. Considering maya is the industry standard for aniamtion, it doesn't even have a pose library buitl in. But the biggest difference with Blender plugins and other software plugins that they are fraction of the price and only one time payment. Not to mention, you can do most of stuffs the addons are doing by defualt, it would take a lot of time and clicks and skill.

  • @DonC876
    @DonC876 5 หลายเดือนก่อน +2

    I feel like Blender is an amazing tool now and is on a trajectory of improvement and growth that i don't see with any commercial program. Though the competition and threat Blender brings will also be very beneficial for users of paid programs, because without that competition, big companies will only do the bare minimum for their customers and instead focus on maximizing the profits for their shareholders. Not in a thousand years will i ever go back to 3Ds max or any other subscription price model program - that was the main argument for me to switch away from 3dsMax and ditch all Adobe products that don't offer perpetual liscences.

  • @KosretEbdulrehman
    @KosretEbdulrehman 5 หลายเดือนก่อน +1

    And here I'm using cracked Cinema 4D, houdini, and substance painter! I use Cinema 4D for everything except simulation, which I do with Houdini! Redshift is the only paid software on my list because there is no crack lol!

  • @enogeus8984
    @enogeus8984 5 หลายเดือนก่อน +17

    5:55 but u can actually add modifier to multiple objects just by clicking CTRL L --> Copy Modifiers (it copies modifier from main object selected to others ) lol

    • @yasunakaikumi
      @yasunakaikumi 5 หลายเดือนก่อน

      I was thinking about this lol...

    • @CREVIS-CGI
      @CREVIS-CGI  5 หลายเดือนก่อน

      In the example at 5:52, I wanted to show how to control many objects in Blender with just one Bend Modifier, like in Cinema 4D, without having to copy the modifier to all objects.

  • @qwertasd7
    @qwertasd7 2 หลายเดือนก่อน

    I've been using blender for 10+ years and for what i needed (comercials presentations 3d printing etc) only recently i needed flip fluids for the rest the addons are maybe togeter 20$ , not counting where i gave developers some money because they deserved it. my top tool is i think volumetirc smooth. So you can do a lot for free, and once you understand the nodes, you can do a whole lot more for free as well. Most of all its such a complete package from video editing, to animations, to stills, 3d prints. retopo, uv, .. it seams endless.

    • @tanza3d
      @tanza3d 2 หลายเดือนก่อน

      for what it's worth you can get flip fluids for free technically if you spend some time to compile it yourself, if you have some basic knowledge it's pretty easy :)

  • @smthnew861
    @smthnew861 5 หลายเดือนก่อน +1

    Jeeeesus. No wonder i Yohoho everything!

  • @andrewphoto4750
    @andrewphoto4750 5 หลายเดือนก่อน +3

    Bro no mentioning Physical starlight and atmosphere is criminal

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 5 หลายเดือนก่อน +2

    To think an animation studio may have to pay that $30,000 for every computer is insane and explains some things

    • @containedhurricane
      @containedhurricane 5 หลายเดือนก่อน

      It's a small cost for a $50+ M animation or live-action movie project, since they have built years of assets and C++ plugins with Maya. The problem is no C++ API in Blender

  • @Drumaier
    @Drumaier 5 หลายเดือนก่อน

    Blender looks so cool and is evolving so rapidly!! I'm a Maya user since forever so for me, learning a new software that is not 200% better than Maya and is not as used as Maya in the industry, doesn't looks as attractive. But in some years who knows, it might get THAT much better than Maya and I'll jump to the Blender train.

  • @minerkey682
    @minerkey682 5 หลายเดือนก่อน +1

    at 6:55 is something I also take issue with, even as an experienced Blender user. Its kinda clunky that they're stored on the side like that, especially with vertical text

    • @DrTheRich
      @DrTheRich 5 หลายเดือนก่อน

      I think when they designed it this way, they didn't expect people to install 100 addons simultaneously. I maybe have 5 small external addons installed max. and I enable/disable bigger ones i only need for very specific projects. Since having loads of addons also makes blender start up slow.

    • @minerkey682
      @minerkey682 5 หลายเดือนก่อน +1

      @DrTheRich true, though vertical text was an odd choice. Maybe they could've allowed add-ons to use an "addons" button/menu next to the file, edit, etc ones at the top. Idk, I'm not a UI designer

    • @DrTheRich
      @DrTheRich 5 หลายเดือนก่อน

      @@minerkey682 they already "allow" it. it's open source software. And the whole gui api is available to you if you're writing an addon. you can easily put the buttons anywhere you want. (and many addons do that)
      It's just that they specify in their style guide for addon makers that the best place to put it is in the sidebar, to make it less confusing for people where to find the settings.

  • @bishalscreation
    @bishalscreation 2 หลายเดือนก่อน

    Blender is a blessing 🫡💐

  • @MonsterJuiced
    @MonsterJuiced 3 หลายเดือนก่อน

    You can transfer modifiers to target objects without combining them btw

  • @bodobanali
    @bodobanali 13 วันที่ผ่านมา

    I also spend atoo much money per year for C4D, Redshift, GSG, X-Particles and really think about swithing to Blender. Only thing is those great simulations (cloth, new particles, …)
    What do you think about Blender's capabilities in this area (and your thoughts for the future)?
    Overall: Would you recomment a change?
    Also i am a bit concerned due to i have build up a big collection od c4d files wich are all kind of non revisitable when canceling my subscription.
    On the other hand … it just so much money i spend every year. Hmpf …

  • @stevenpike7857
    @stevenpike7857 5 หลายเดือนก่อน +5

    What's awesome now when I use Blender, is that if I want a certain "plug in," with functions I want or need, I can use ai chat to help me create the python scripts for it. The more complicated the more work it takes, but it's a heck of a lot better than if I tried to do it myself. It's awesome. Chat GPT has opened up a whole new world of customization to me.

  • @strangesingh350
    @strangesingh350 2 หลายเดือนก่อน

    for transferring the modifiers in blender you press ctrl + L and then click link modifiers

  • @RomboutVersluijs
    @RomboutVersluijs 4 หลายเดือนก่อน

    You can copy modifiers to other mesh ibjects with a free addon which comes with blender. It's called "copy attributes". You then select the destination then the source, than do Ctrl c and pick from the menu what you want to copy over.
    If need something blender and simple Google will always show you a result. There is so much info for free about this software.
    I've also made quite a lot of addons, all for free

  • @Jaddico
    @Jaddico 3 หลายเดือนก่อน

    when i was 21 i thought blender was gonna topple most of the industry, im now 30 and good god blender is looking very intimidating for its competitors these days

  • @googleyoutubechannel8554
    @googleyoutubechannel8554 2 หลายเดือนก่อน

    As a new blender user, is there a plugin to show me which plugins I need to install to make the Blender UI not suck so much?

  • @andrewphoto4750
    @andrewphoto4750 5 หลายเดือนก่อน

    Photographer 5 has been a god sent.

  • @T3xellz
    @T3xellz 2 หลายเดือนก่อน

    You can link modifiers you dont have to join the just ctrl + l then link modifiers

  • @FilmryStudios
    @FilmryStudios 5 หลายเดือนก่อน +10

    THUS PLEASE DONATE TO THE BLENDER FOUNDATION!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! $5, $10 -- $20 - WHATEVER YOU HAVE

    • @unstranded
      @unstranded 5 หลายเดือนก่อน +1

      agree

  • @JasonAdank
    @JasonAdank 2 หลายเดือนก่อน

    Im not a blender user, but I really am getting sick and tired of being bled to death by subscriptions. Im stil a maya user, under the annual indie license, but Ive moved my animation and rendering to Unreal Engine, and my compositing to Davinci Resolve. I didnt know you could outright buy Substance painter, thats great to know. Now if I just had a pro level replacement for photoshop, id be set.

  • @gcharb2d
    @gcharb2d 4 หลายเดือนก่อน

    Pros usually take into account the time they save by using commercial software vs open source like Blender, if C4D allows doing mograph animations faster than Blender, then it might make the cost of C4D and the plugins worth it, also, you get support with C4D, while with Blender you need to rely on the community, which might not be the best if you are on a tight schedule, that's one of the reasons big studios pay through the nose for software, because those softwares come with fast support!

  • @galmannmedbart
    @galmannmedbart 5 หลายเดือนก่อน

    brutal :)

  • @StevenScott_studio53
    @StevenScott_studio53 5 หลายเดือนก่อน +5

    remember you can grab octane free for Blender upto 1 gpu

  • @MrAw3sum
    @MrAw3sum 2 หลายเดือนก่อน

    I wanted to do something in blender but the image rendered was super washed out and different from what i made. Is there a color management add on? does anyone know?

  • @miriades
    @miriades 5 หลายเดือนก่อน

    If it’s possible for you do a similar video with Houdini vs C4D

  • @mikethespike7579
    @mikethespike7579 3 หลายเดือนก่อน

    It's not just Cinema 4D. All these big graphics-software developers have become so greedy that they are slowly pricing themselves out of the market. On my daughters advice, I tried out blender 3 and was amazed by the power of the software. I'm certain the day will come when it doesn't make any sense anymore to buy into one of the so called professional software packets when open source can do the same for a fraction of the price while at the same time supporting small free software developers.

  • @jacksonfilm
    @jacksonfilm 3 หลายเดือนก่อน

    Blender is amazing. Great for people like me who only do occasional 3D work, so can't justify the big $ commitment of the other programmes.