How I Created a MASSIVE Lord of the Rings Orc Army... in Blender

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 319

  • @showmethefunny3300
    @showmethefunny3300 23 วันที่ผ่านมา +194

    if you randomize the flames, it will greatly improve it. They animate exactly the same together and effects the illusion.

    • @johnleorid
      @johnleorid 22 วันที่ผ่านมา +1

      Could you randomize the animations of each uruk-hai?

    • @DanVogt
      @DanVogt 22 วันที่ผ่านมา +6

      ​@@johnleoridyep, just change the starting point to be randomised for each. You could use a driver for it

    • @DanVogt
      @DanVogt 22 วันที่ผ่านมา +1

      Hundred percent

    • @James-wd9ib
      @James-wd9ib 12 วันที่ผ่านมา

      randomize animation starting point

  • @EduardKaresli
    @EduardKaresli 23 วันที่ผ่านมา +97

    For a project that took you only 24 hours this looks incredibly good.
    I can only imagine the amount of refinements that you could do if you spent a complete week on this. 🤔👏👍👍👍🔥🔥🔥

  • @ibrahimaljfout5057
    @ibrahimaljfout5057 23 วันที่ผ่านมา +160

    Depth of field effects and making the edges out of focus + adding dirt and scratches on the lens + adding a vignette + more erratic camera + motion blur + lens flares + a little bit of halation and grain would have took this to another level. but thank you for the in depth tutorial. This was really helpful to me.

    • @magmabuddy
      @magmabuddy 23 วันที่ผ่านมา +22

      ok Christopher nolan.

    • @AzraelArt
      @AzraelArt 23 วันที่ผ่านมา +18

      depth of field does not make sense if you want this to look like its filmed with a real camera. erratic camera movement would look really out of place in a crane or helicopter type shot like this, same as dirt and scratches. going for a bit more of a vintage look could be done i guess, but all of this would be totally overdoing it in my opinion

    • @unsteadyhandlebar
      @unsteadyhandlebar 23 วันที่ผ่านมา +9

      trust me u dont wanna lower the aperture and blur the edge, it'll look like a miniature scale, and there is motion blur here, it's subtle, how much motion blur do u even want? ur comment is laughable 😂

    • @GaryParris
      @GaryParris 22 วันที่ผ่านมา +4

      here's a challenge, you do it; you replicate this, disney or Weta; with Blender in 24hrs and show us all how you would implement it!

    • @ebantero
      @ebantero 21 วันที่ผ่านมา +2

      Depth of field would make the scene look small, you can't have depth of field on aerial shots unless you fake it

  • @moeburhanimeez7354
    @moeburhanimeez7354 23 วันที่ผ่านมา +110

    We need more of these large scale renders!

  • @WaterShowsProd
    @WaterShowsProd 23 วันที่ผ่านมา +54

    Not to take away from what you managed to accomplish, because it is impressive, but the crowd software Weta designed actually had some basic A.I. that caused individuals to move toward enemies, and engage with them, etc. This crowd animation is more similar to what Disney did in Mulan, and originally for the background characters in the "Topsy-Turvy" number for The Hunchback of Notre-Dame, and it certainly surpasses that. Of course, if you'd added moths it would have brought everything to another level.

    • @ghosteclipz7007
      @ghosteclipz7007 23 วันที่ผ่านมา +2

      Moths are life

    • @deeves8986
      @deeves8986 23 วันที่ผ่านมา +2

      Agreed. Maybe should have grabbed Unreal 5 to render this one...

    • @kerhabplays
      @kerhabplays 22 วันที่ผ่านมา

      @@ghosteclipz7007 **proceed to add moth on a space scene**

    • @GaryParris
      @GaryParris 22 วันที่ผ่านมา

      here's a challenge, you do it; you replicate this, disney or Weta; with Blender in 24hrs and show us all how you would implement it!

    • @WaterShowsProd
      @WaterShowsProd 22 วันที่ผ่านมา +3

      @@GaryParris Alright, and here's a challenge for you: re-read my comment, and this time try to comprehend it.

  • @sweetcorn1936
    @sweetcorn1936 22 วันที่ผ่านมา +10

    You know this guy is really good at what he does, iv fallen in love with blender after 500 hours , I'm not going to lie it's been one of the hardest tasks in my life to learn, I'm 38 now, and I honestly thought it was to late to learn I'm doing aabout 4 hours a day on average when I can get on, fantastic video pal, keep it up 😊

    • @GaryParris
      @GaryParris 22 วันที่ผ่านมา +3

      keep it up, its worth it, even if its just for personal growth!

  • @deadseamonster
    @deadseamonster 23 วันที่ผ่านมา +37

    Dude, amazing for 24 hours. Nice to find all those assets.

  • @aimanghazi7043
    @aimanghazi7043 23 วันที่ผ่านมา +51

    If it actually was done in 24 hours then by God this is amazing. If you spent a week or even a month you could actually make this look just as good as Return of the King.

    • @nebilmulugeta8032
      @nebilmulugeta8032 23 วันที่ผ่านมา +7

      not a chance

    • @Im_that_guy_man
      @Im_that_guy_man 23 วันที่ผ่านมา +1

      I say, let him do it. Heck I’d even subscribe to his channel

    • @Aristographic3D
      @Aristographic3D 23 วันที่ผ่านมา +5

      Yes, It's possibile, he just download some stuff and put it togheter. (5 hrs of work)
      MAYBE he did the motion-capture by himself, the rest is just assembling a scene.

  • @MinecraftGamerLR
    @MinecraftGamerLR 23 วันที่ผ่านมา +244

    "You can do this for free!"
    *grabs a $5000 motion capture set*

    • @RokokoMotion
      @RokokoMotion 23 วันที่ผ่านมา +8

      It's about half of that if you qualify for the Indie Bundle he talks about but fair enough 😅

    • @Lynx_cinematics.mp4
      @Lynx_cinematics.mp4 23 วันที่ผ่านมา +5

      U can still do it for free

    • @Shinesart
      @Shinesart 23 วันที่ผ่านมา +14

      I mean you can use Mixamo instead of using expensive motion capture. He just had to do it because of sponsor.

    • @cgnovice2969
      @cgnovice2969 23 วันที่ผ่านมา +1

      @@RokokoMotionor Rokoko video!

    • @kerhabplays
      @kerhabplays 22 วันที่ผ่านมา +2

      @@RokokoMotion or Animate it yourself(dreaming about Rokoko suit)

  • @Artist.Verse1
    @Artist.Verse1 23 วันที่ผ่านมา +5

    It actually looks really decent. For the volumetrics alternative setup, try using the camera's position information to drive a gradient that slowly makes the fog transparent as the camera approaches the fog planes instead of disappearing abruptly. This will add some depth to it

    • @CGGeek
      @CGGeek  23 วันที่ผ่านมา +1

      I did this in a sense, by using the Mist pass to add some fog in the compositor as well.

    • @Artist.Verse1
      @Artist.Verse1 23 วันที่ผ่านมา +1

      @@CGGeek Noice, I did notice it. Great work

  • @MythicBricks
    @MythicBricks 14 วันที่ผ่านมา +1

    Everything here is so so good. I would echo other commenters in saying that randomizing flames would go a long way because the flame loop kinda stuck out in the final project. but i am so impressed, i could never pull this off

  • @GaryParris
    @GaryParris 22 วันที่ผ่านมา +1

    well done! it's truly amazing that anyone has criticism of the time and effort you put in to showing it can be done, and still there are people saying oh you should have done this or that etc. like how do people think at this stage it could be better, i remember not too long ago that people were saying it's not possible to have this scale in Blender, really you can't enjoy what is being demonstrated without complaining about something. Keep up the great work! 👏👏👏

  • @DECODEDVFX
    @DECODEDVFX 22 วันที่ผ่านมา +4

    Great video Steve.

    • @CGGeek
      @CGGeek  22 วันที่ผ่านมา +2

      Thanks mate! appreciate it

  • @gillall4828
    @gillall4828 6 วันที่ผ่านมา +1

    These guys from Oasis even know Blender. Respect!

  • @badactadar96
    @badactadar96 6 วันที่ผ่านมา +2

    11:15 we can see your animation of the guy tripping in the middle of the battlefield.

  • @markonar140
    @markonar140 23 วันที่ผ่านมา +8

    Wow!!! What a Creative Process!!! Thanks for Sharing!!! 👍😎

  • @Ennio444
    @Ennio444 6 วันที่ผ่านมา

    Amazing to think you can do this in little more than a couple of days and relatively basic tools nowadays.

  • @ThisUsersNameIsTaken
    @ThisUsersNameIsTaken 9 วันที่ผ่านมา +1

    Super cool job for only 24 hours! Would love to see it again when you can spend more time on it

  • @harshparihar9679
    @harshparihar9679 23 วันที่ผ่านมา +1

    this video literally amazed me its so impressive keep it up . like if u give week or months to this output will be really high budget periodic movie

  • @viipeditz
    @viipeditz 23 วันที่ผ่านมา +25

    Color grading left the chat☠️ ,all the work was fantastic 🔥

  • @christopherclaflin
    @christopherclaflin 11 วันที่ผ่านมา +1

    It is INSANE that 1 dude can do in 24 hours what 1000 people took months to do 20 years ago. Granted, the Weta version still looks better, but considering their resources and time... this just blows my mind. I mean... it's unreal how good this turned out with 24 hours of work on open sourced software. The future is now. Amazing job. 🔥

  • @thereeg1073
    @thereeg1073 13 วันที่ผ่านมา +2

    Bro, you could have give that Troll some love on the left arm :D

  • @MIIQ130
    @MIIQ130 23 วันที่ผ่านมา +6

    This is so awesome dude

  • @AKG5555
    @AKG5555 15 วันที่ผ่านมา +1

    Thats a commendable effort you have made and the color grading looks great. Very nice.
    I really want you to look on the randomization, as the motions sometimes looks too rhythmic.

  • @cd2028
    @cd2028 23 วันที่ผ่านมา +4

    This is bonkers. Good job!

  • @Unveriefable
    @Unveriefable 23 วันที่ผ่านมา

    Ngl at the start of the video I thought you were capping but bloody good work doin that in 24 hours you are one with the flow of productivity, locked in, respect

  • @nshutijuni0r_5
    @nshutijuni0r_5 13 วันที่ผ่านมา +1

    You’re genius man

  • @angryITGuy
    @angryITGuy 18 วันที่ผ่านมา +1

    nice for 1 day's work.. needed to vary the torches animation.

  • @TomHogenberg
    @TomHogenberg 23 วันที่ผ่านมา +4

    spotted the uruk hai next to the troll at 11:14

  • @etienne4081
    @etienne4081 12 วันที่ผ่านมา

    The geonode technic is so smart, good job

  • @LeoMattMan
    @LeoMattMan 19 วันที่ผ่านมา +2

    That is really impressive! It doesn't look as good as LOTR, but you're just one dude!! Keep up the good work!

  • @jiamingzuo9416
    @jiamingzuo9416 13 วันที่ผ่านมา +1

    Should do bunch of variations of trolls, cuz they are big and easier to notice the single variation of their movements

  • @HumanTouchArt
    @HumanTouchArt 13 วันที่ผ่านมา +1

    can you do more of this kind of stuff love the lotr CGI effects and large scale armies

  • @Radwalls
    @Radwalls 12 วันที่ผ่านมา

    CGgeek is such a god... the GOAT even...

    • @CGGeek
      @CGGeek  12 วันที่ผ่านมา

      Thanks so much mate! We all know Ian Hubs is the GOAT ;) but appreciate the compliment! Glad you enjoyed the vid

  • @jakefelzien
    @jakefelzien 7 วันที่ผ่านมา

    This was sick

  • @Abz-q2kSSB
    @Abz-q2kSSB 22 วันที่ผ่านมา +1

    Amazing work, CG Geek, just a tip.
    For the ember particles, they seem to just disappear instantly once the lifetime is done. Maybe you could add a blend texture to your particles with strand/particles on, so that the particles sheink once their lifetime is done
    Love ur content btw❤❤

  • @conwayfitzgerald
    @conwayfitzgerald 15 วันที่ผ่านมา +1

    Liked the video. When you said you put twelve hours in I figured that's what making good clips is - time and knowledge. I'm very interested.

  • @el_chico1313
    @el_chico1313 15 วันที่ผ่านมา

    dude thats amazing, its magic

  • @OduzzRocks
    @OduzzRocks 20 วันที่ผ่านมา +2

    Really nice... I feel like it would have come out better if you made some offset to the flame touch and brought them a bit closer

  • @WW_Studios
    @WW_Studios 23 วันที่ผ่านมา +2

    Final shot looks epic!

  • @MrLittleSmall3
    @MrLittleSmall3 23 วันที่ผ่านมา +3

    this looks awesome. However, the giants stood out too much, they doesn't seems to blend into the scene very well from the front view. Another nitpick I have is the armies should march around the giants instead of underneath them. Nevertheless, this is a great tutorial! Thanks for making it.

  • @RenderRevolution
    @RenderRevolution 23 วันที่ผ่านมา

    @CGGeek Thanks mate, totally awesome content. The free assets on the pateron make it even better.
    Keep up the grind bro 💯

  • @betulcn
    @betulcn 21 วันที่ผ่านมา

    Your videos are theraputic. It's crazy that you did it in 24 hours, amazing 🧿

    • @CGGeek
      @CGGeek  21 วันที่ผ่านมา +1

      thx so much! great to hear

  • @samdoyle9048
    @samdoyle9048 23 วันที่ผ่านมา +1

    great job dude. Very impressive.

  • @srb20012001
    @srb20012001 22 วันที่ผ่านมา +1

    Really cool exercise, very well done!

  • @amitdhawan579
    @amitdhawan579 23 วันที่ผ่านมา +4

    Amazing job!!

  • @bktamila4589
    @bktamila4589 17 วันที่ผ่านมา +1

    nice work

  • @ryn1986
    @ryn1986 21 วันที่ผ่านมา +1

    Impressive work!

  • @3DEnthusiast-z5d
    @3DEnthusiast-z5d 23 วันที่ผ่านมา +2

    Very cool project und result.

  • @magmabuddy
    @magmabuddy 23 วันที่ผ่านมา +2

    ayo that was amazing. i would not be able to make this in a month or so. damn bro. amazing work

  • @DoctorMadness
    @DoctorMadness 23 วันที่ผ่านมา +2

    Great breakdown!

  • @magnus6003
    @magnus6003 23 วันที่ผ่านมา +1

    Looks great.

  • @MAQUETTE3DSTUDIO-zk2tg
    @MAQUETTE3DSTUDIO-zk2tg 15 วันที่ผ่านมา

    Fantastic work Bro

  • @kevinl20082008
    @kevinl20082008 21 วันที่ผ่านมา +1

    This is AWESOME!!!!

  • @Adiattor
    @Adiattor 20 วันที่ผ่านมา +1

    25 years ago 1500 employees made a professional and highly polished film production. Today one guy in his bedroom makes a comparison with an amateur production but still a good advertorial.

  • @anzaklaynimation
    @anzaklaynimation 23 วันที่ผ่านมา +1

    Thumbnail is epic. ❤

  • @jesusfreak2017
    @jesusfreak2017 23 วันที่ผ่านมา +5

    It was cool and all, but closer to previz than finished. You could easily see all the duplicated assets everywhere and there were several issues with the fire. Very fun though! I haven’t seen too many do crowd sims using Blender

  • @ZyteVFX
    @ZyteVFX 18 วันที่ผ่านมา +1

    11:14 , DOING THE WORM CLOSE TO THE CAVE TROLL ON THE LEFT

  • @nightshadow7116
    @nightshadow7116 21 วันที่ผ่านมา +1

    That looks absolutely epic and I have the highest respect for that :,) But I think one thing, that would really give a nice touch to the scene would be some banners - They would add scale, verticallity and movement (there you could've used the cloth-animation) to the scene. And overall I think that banners just make armies look 10x as epic. But the scene looks great as it is!

  • @mtscott44
    @mtscott44 23 วันที่ผ่านมา

    Awesome dude. You're a blender legend.

  • @klatchabobby
    @klatchabobby 22 วันที่ผ่านมา +3

    I love that you pronounce Rokoko the same way you'd pronounce Sudoku despite it not having any Us in it

    • @afjer
      @afjer 22 วันที่ผ่านมา

      I think there was like one time he said it right.

    • @suzukito
      @suzukito 11 วันที่ผ่านมา

      thanks to rukuku for sponsoring this video

  • @RomboutVersluijs
    @RomboutVersluijs 23 วันที่ผ่านมา

    You could have track the flames to an emptie and then track the emoty to the active camera. That way the flame would look to have more volume. Other trick is duolicate the plane and rotate it.

  • @MarioGalvan-rt1xz
    @MarioGalvan-rt1xz 23 วันที่ผ่านมา +1

    Very nice man I love it.

  • @monke1709
    @monke1709 23 วันที่ผ่านมา +2

    I see new CG Geek Video, I click CG Geek Video

  • @paulcamilleri2001
    @paulcamilleri2001 23 วันที่ผ่านมา +1

    Amazing work for a 24 hour job! Although as some said Weta employed an AI system like Golem has for creating certain intelligence in the avatars created the scene you did shows how much technology has improved and using Free software! Some suggestions: I think using geometry nodes one can instruct the instances not only to move on terrain but also avoid obstacles or move towards an object (enemies). You could have also outputted a Zdepth pass and use DaVinci Resolve Fusion to add more spice like fog in post! The end colour grading the scene in DaVinci instead of doing a colour grade in Blender! This is my humble advice! Else Awesome work and kudos to you for sharing with us!

  • @vipul3571
    @vipul3571 18 วันที่ผ่านมา

    Wd nailed it, they deserve every worth of Penny,

  • @mohamadbt4055
    @mohamadbt4055 23 วันที่ผ่านมา +3

    great video

  • @ukmonk
    @ukmonk 23 วันที่ผ่านมา +1

    for 24 hours this was awesome dude!!

  • @pravinrenders
    @pravinrenders 23 วันที่ผ่านมา +1

    Turned out to be pretty amazing result . But you can enhance it a lot i think the background sky and mountains are too bright and you can add shadow plane in fromt blocking out the big characters light and enhance them by adding some rim light they are looking flat now not much contrast is there .Just my opinion

  • @danol5749
    @danol5749 23 วันที่ผ่านมา

    Awesome tutorial, keep up the amazing content

  • @Milo_qc
    @Milo_qc 23 วันที่ผ่านมา +1

    Man what a fantastic job you've done... how bad I want to learn this kind of stuff 🥺🤩

  • @jemormaypa4005
    @jemormaypa4005 14 วันที่ผ่านมา

    I don't understand why TH-cam doesn't recommend your latest uploads. I'm subscribed and my notifications are on.

  • @Pixelsplasher
    @Pixelsplasher 23 วันที่ผ่านมา

    Crowd simulation can be someone's niche expertise in the 3d animation industry. I'd love to see a demo reel of that guy.

  • @JamieDunbar
    @JamieDunbar 20 วันที่ผ่านมา

    I am absoluteness dumbfounded Blender is playing the animation with thousands of orcs in real time 🤩
    I know they have simplified rigs, but still, can we get a round of applause for the Blender developers? Wow!

  • @SuperYahoom
    @SuperYahoom 22 วันที่ผ่านมา

    Great work

  • @NeilBensonYamit
    @NeilBensonYamit 23 วันที่ผ่านมา +1

    ggreat workkkk, just wow. A one man team

  • @atrixma
    @atrixma 23 วันที่ผ่านมา

    WELL DONE

  • @thefilthelement
    @thefilthelement 12 วันที่ผ่านมา

    the fact that we've come so far that we can do mocap at home now 😆

  • @JC_Visualsz
    @JC_Visualsz 7 วันที่ผ่านมา

    amazing bro

  • @cr0uchingtiger
    @cr0uchingtiger 23 วันที่ผ่านมา +3

    Would well as an advanced pre-viz!

  • @user-akrturuus
    @user-akrturuus 19 วันที่ผ่านมา

    Emitter of fire 🔥 sprites is the same time loop in final shoot, do it in random to more realistic

  • @trillkodex1235
    @trillkodex1235 22 วันที่ผ่านมา +1

    U are amazing 🔥

  • @THER3ALDUDE
    @THER3ALDUDE 23 วันที่ผ่านมา +1

    Amazing Bro!!!!

  • @Rubafix989
    @Rubafix989 23 วันที่ผ่านมา

    the torches are all in sync it takes away from the final result

  • @kelajuan_
    @kelajuan_ 21 วันที่ผ่านมา

    Adding a tiny bit of blur and grain in post, it'll get more photorealistic.

  • @kings_of_tekken6795
    @kings_of_tekken6795 20 วันที่ผ่านมา +1

    Just.....thank you 😊

  • @incrediblesarath
    @incrediblesarath 23 วันที่ผ่านมา +1

    Good work!

  • @comebackguy8892
    @comebackguy8892 23 วันที่ผ่านมา

    The things that actually missing on TH-cam is two armies fighting. Like actually running up to each other and start fighting.

  • @eavin3025
    @eavin3025 23 วันที่ผ่านมา

    For 24 hours by one person this is insanity

  • @plaintextures
    @plaintextures 23 วันที่ผ่านมา

    Nice work.

  • @anshulkale3999
    @anshulkale3999 15 วันที่ผ่านมา +1

    Hey steve, what if just for fun, you try to do this in unreal engine 5, i mean with real time rendering, that would be crazy. And the suit would be +++++

  • @mtgsculptor
    @mtgsculptor 23 วันที่ผ่านมา

    It's absolutely epic and in 24 hours is nuts ofc. I just wonder if you could've given all the orcs slightly ofset animations from eachother through geometry nodes. That's the one thing that I think would've been the biggest improvement.

  • @ianabraham8639
    @ianabraham8639 23 วันที่ผ่านมา +1

    I think it's awesome.

  • @gaminsteve1115
    @gaminsteve1115 23 วันที่ผ่านมา

    sooo much work.. super fun

  • @ondrej_hrdina
    @ondrej_hrdina 23 วันที่ผ่านมา

    I'm not that experienced but it seems to me it should be easy to offset the torch flame animations. They play at the same time in the render and it's quite distracting. Overall, sick job. So cool what an individual can do nowadays.

  • @Mr_sibo828
    @Mr_sibo828 23 วันที่ผ่านมา

    This is amazing

  • @3dblenderbms
    @3dblenderbms 21 วันที่ผ่านมา

    Very good video 👏

  •  23 วันที่ผ่านมา +13

    I would suggest you take even more time to get a better end result. While it is impressive to do that much work in such a short amount of time the result is pretty janky and honestly not that good. In any case thank you for sharing.

    • @chadellison1193
      @chadellison1193 19 วันที่ผ่านมา

      I understand your criticism for sure. But I think his point was to see what he could do with very limited means in a very limited time frame, and see how it compares, if at all. Yes, of course more detail can be added, more time spent, more expensive computer(s) bought to process more data faster for all the extra detail. But I really don't think he's saying it's as good as a multi-million dollar production which took thousands of people a couple years. But it's pretty freakin awesome, all things considered. Being uncompromising with quality and detail, I would be interested in seeing one of your projects. Would you consider posting on, or sharing a link?

  • @isinduwickramasekara9786
    @isinduwickramasekara9786 23 วันที่ผ่านมา

    Make a longer in depth video on this please!

  • @caleldonini
    @caleldonini 23 วันที่ผ่านมา

    So cool! although the Weta shot had a lower angle for the camera. That helps sell the large scale. Of course the color grading also matters. Looks awesome though!