Street Fighter 6 Drive Impact Basics Guide! The Best Counter & Easy Tips

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

ความคิดเห็น • 100

  • @VesperArcade
    @VesperArcade  ปีที่แล้ว +10

    Once again, this is just the basics to get started. I'll be doing more guides very soon. Also, feel free to leave suggestions on anything you guys want me to cover in the future for Street Fighter 6. Thanks for watching!

    • @wicketd7730
      @wicketd7730 ปีที่แล้ว +1

      Great Vid man. As far as suggestions for future vids I am always down to watch strategy guides and tips to characters, or maybe a vid on applying pressure on knockdown. Thanks again for the great content.

    • @comedianseenoevilgaming7382
      @comedianseenoevilgaming7382 ปีที่แล้ว

      This is the most annoying mechanic and Street fighter history 17:39 😢

  • @ElBeeGaming
    @ElBeeGaming ปีที่แล้ว +33

    Honda finna drive impact somethin in that thumbnail... 👀

    • @PharmArtist99
      @PharmArtist99 ปีที่แล้ว +6

      You win the day sir. Well done 10/10

    • @KurohigeDTeach-yy3yk
      @KurohigeDTeach-yy3yk ปีที่แล้ว +3

      Dosukoi!!

    • @Bastos9458
      @Bastos9458 ปีที่แล้ว +3

      Couldn’t blame him.

    • @slothywun
      @slothywun ปีที่แล้ว +2

      I wish he’d drive impact me (from behind).

    • @Dredabeast95
      @Dredabeast95 ปีที่แล้ว +2

      Lmfaoooo I thought the same thing 🤣

  • @Luun89
    @Luun89 ปีที่แล้ว +6

    I loved the in-match example in the closing section of the video, well done.

  • @AlandelaTower
    @AlandelaTower ปีที่แล้ว

    This is the most useful DI video I’ve found. Thanks 🙏🏽

  • @satanderteufel6563
    @satanderteufel6563 ปีที่แล้ว

    Thx, I even had problems, with my reaction time in the drive counter tutorial, when i knew the attack would come every moment. Binding Drive Impact to a single key (Spacebar) my be really helpful.

  • @jiggs677
    @jiggs677 ปีที่แล้ว +1

    Thank u vesper. Also that marisa pressure was insane.

  • @classicretros23
    @classicretros23 ปีที่แล้ว +2

    This is an excellent video tutorial!

  • @jmacdonald480
    @jmacdonald480 ปีที่แล้ว +1

    Always appreciate your insightful videos! I do want to say though that DI is comparatively, not objectively slow, at least from where I'm sitting. It has longer start up than the majority of normals and specials but 26 frames (at 60 fps, that's less than half a second) doesn't sound slow. As a longtime fan in his forties with diminishing returns on his reactions, raw DI still comes out quick enough to be a threat.

  • @ElCactusKing
    @ElCactusKing ปีที่แล้ว

    Great video! Thank you for this

  • @0thers1d3
    @0thers1d3 ปีที่แล้ว +2

    Cant get enough of this content!

  • @gavins9946
    @gavins9946 ปีที่แล้ว +3

    great video, can you do a drive rush video how it works, when to use it and how it enhances or expands combos

  • @IncredibleHemp
    @IncredibleHemp ปีที่แล้ว +2

    “Don’t just throw them”
    *Manon takes sip of 🍵*

  • @MistaDvN
    @MistaDvN ปีที่แล้ว +1

    Awesome video.. Easy to follow..

  • @goldenmindcavity
    @goldenmindcavity ปีที่แล้ว

    super useful guide Vesper, loved every second of it, will try to apply the lesson here to my gameplay

  • @stomboyyuffie
    @stomboyyuffie ปีที่แล้ว +10

    One thing I've noticed, is that when my opponent presses DI and I hit them, the additional hitstop (on cancellable normals) makes it much easier for me to react.

    • @VesperArcade
      @VesperArcade  ปีที่แล้ว +1

      Yes, exactly. Using lights is especially effective for this when pressuring your opponent.

  • @montana01
    @montana01 ปีที่แล้ว +1

    Thanks for this.. I’m going to need to hold my controller a little differently, as i normally hold the left side like a arcade stick, so my fingers aren’t on L1. Or re map the other buttons.

  • @FabianR87321
    @FabianR87321 ปีที่แล้ว

    Throws also go through both DI and parry. Just for when you need a save and steady option against spammers. Its hella non optimal but when I downloaded SF6 today, having that option put me more at ease with the mechanic.

  • @Dimipc
    @Dimipc ปีที่แล้ว +1

    Really like these kind of videos ! Is there any way you could do matchup guides or videos like « a tip against each character » like KarQ does with Overwatch. I felt like there were not a lot of these when I started with sfv

    • @VesperArcade
      @VesperArcade  ปีที่แล้ว

      I definitely can in the future. The issue with matchup stuff is that it's very specific. So I'll be covering more general stuff later.

  • @jaybeam1466
    @jaybeam1466 ปีที่แล้ว +4

    This is obviously subjective, but I believe the entire point of DI was to give newer players a button to bypass the neutral. I don't know if that was Capcom's intention, but I'm having trouble seeing it another way. I'm sure we'll all adjust, but the concept itself really bothers me.

    • @komujimaru
      @komujimaru ปีที่แล้ว

      its the wor4st thing ever ion any sf, it is a free button to crumple you. i dont even use cos im not a scrub.

  • @yurinka
    @yurinka ปีที่แล้ว

    There's also the option of hitting 3 hits to the other character who is doing the DI: some characters have special attacks that quickly throw 3 or more hits (like lighting kick in case of Chun) that are also useful to avoid it.

  • @flame_eh
    @flame_eh ปีที่แล้ว +2

    NOT THE APPLES IN THE BACKGROUND!!!?!!

  • @Brunolima06
    @Brunolima06 ปีที่แล้ว

    Awesome video, Vesper… now my opponents will suffer. Thanks, Vesper!! 💪🏼

  • @ShebbaYoung
    @ShebbaYoung ปีที่แล้ว

    yea, its crazy how many people perfectly react and play around DI just 1 week after release. People were afraid for no reason back then.

  • @PharmArtist99
    @PharmArtist99 ปีที่แล้ว +2

    You can also do a grab on someone doing a drive impact it beats the animation. Done it plenty of times.

    • @VesperArcade
      @VesperArcade  ปีที่แล้ว

      Yes, this is especially important when you have your opponent knocked down. I'll be sure to cover that soon.

  • @Neruk01
    @Neruk01 ปีที่แล้ว +2

    I get Di each time I buffer specials after my pokes, and you cant Di back there, which makes me not want to confirm my pokes and Im afraid that makes me play too passive :(

  • @jimcarrey2866
    @jimcarrey2866 ปีที่แล้ว +1

    I need to unlock more classic costumes

  • @soulcontrolwo6088
    @soulcontrolwo6088 ปีที่แล้ว +2

    Can you do how to handle corner pressure?

    • @mechanicalpants
      @mechanicalpants ปีที่แล้ว

      yes this would be my number one issue in this game, especially against people who have memorised patterns and are going berserk on me!

    • @VesperArcade
      @VesperArcade  ปีที่แล้ว

      Yes, this is another really important topic I should cover. Thanks.

  • @natman2939
    @natman2939 ปีที่แล้ว

    I wish I could get a macro for the dash cancel stuff.
    Some of the combos are so damn tight when you’re supposed to go down medium into dash into back heavy punch into special.
    You have to do it so fast it’s unbelievable. And due to that pressing right twice and then back all in a micro second can make it come out as quarter circle back or something

  • @chuito0008
    @chuito0008 ปีที่แล้ว +1

    I noticed DI used often to counter aggressive cross ups. Can you respond to their DI in that situation as you are still committed to that aerial or do you just have to eat it and save that combo for later when its safer to do so?

    • @VesperArcade
      @VesperArcade  ปีที่แล้ว +1

      You should always be able to DI yourself as soon as you hit the ground from a jumping attack. The exceptions are if you're doing a dive kick special or a unique attack. I'll show examples in the future.

  • @DewlayLomo
    @DewlayLomo ปีที่แล้ว

    Great education

  • @alb1reo
    @alb1reo ปีที่แล้ว

    My only problem is Drive Impact at the moment. If I'm in the corner and get mixed up I have to be ready to grab or DI at the same time. Problem is that grab is LP and LK on the left side of my hitbox, and DI is on the very right sight... Since SF is a 6 Button game I am used to playing with my hands in different positions all the time. I don't have one finger on one button, I can't play like that, my hands are too small with my current large hitbox. So I just cant comfortably rest my fingers on grab and DI at the same time. My reaction is horrible and I tried practicing but I just end up having awkward hand positioning. Any tips?

  • @genuwine21
    @genuwine21 ปีที่แล้ว

    One thing you didn't cover was how to deal with DI when you are in burnout. I know it is a little character specific but I think new players are more likely to find themselves in burnout and need to beat DI. Having super for those situations is important since a bunch of lvl 1 supers beat DI. I go with the tactic of only using lvl 3 to close out rounds or to start a round and be sure to save a lvl 1 to deal with DI if I end up in burnout.

  • @josephtagger7085
    @josephtagger7085 ปีที่แล้ว

    how do you get that green stuff is that drive impact?

  • @eyezonly8593
    @eyezonly8593 ปีที่แล้ว

    Mine keeps knocking the opponent across the screen unless I do it in the corner 😅

  • @rdmqwerty
    @rdmqwerty ปีที่แล้ว +1

    no matter how hard i try, i cant react when the enemy uses drive impact. sometimes i just stand around waiting for them to do it and by the time i react, its too late

    • @VesperArcade
      @VesperArcade  ปีที่แล้ว

      It's going to take some time. Just keep trying and eventually you'll see it coming a mile away. Don't give up!

  • @mistervader
    @mistervader ปีที่แล้ว

    LOL. Frame-perfect DI to DI trade at 3:33. You don’t see that everyday.

  • @arthercasillas2755
    @arthercasillas2755 ปีที่แล้ว

    I dislike when you parry a drive impact then I drive impact and the opponent does another drive impact … how long does that have to go on.

  • @CaptainP07
    @CaptainP07 ปีที่แล้ว

    what ps4 to ps5 controller adapter are you using? and does it work on ps5 or pc only?

    • @VesperArcade
      @VesperArcade  ปีที่แล้ว

      I play on pc so I just use a generic USB cord.

  • @iamfiefo
    @iamfiefo ปีที่แล้ว

    Every Street Fighter 6 content maker is going so hard on making thumbnails for their vids.
    Not complaining here. Just an observation.

  • @Un3xpectedTruth
    @Un3xpectedTruth ปีที่แล้ว +1

    Forgot to mention mashing light attacks and the broken throws in this game.

  • @damazsta
    @damazsta ปีที่แล้ว

    Do guides with modern controls

  • @soulcontrolwo6088
    @soulcontrolwo6088 ปีที่แล้ว

    Yo shout out to Vesper much appreciated for this. Guaranteed they will nerf it though after the first year

  • @HalcyonEX
    @HalcyonEX 9 หลายเดือนก่อน

    You forgot to tell people that you cant drive impact or counter driveimpact if you use certain moves an example is ryus sweep if you throw it out and they use drive i pact you cant do it back and they actually DO get free damage

  • @subigirlawd_7307
    @subigirlawd_7307 ปีที่แล้ว +2

    This is just raw DI but in game it doesn't work like that because from what I hear it's different from character to character (not sure it's true)
    because some characters can cancel into it and punish and the other character is stuck in his/her button animations
    Let me know if I'm wrong but I've seen people cancel a move into DI and when I try to cancel a move it won't
    For me the best thing is to stay away and stick and move to avoid the mechanic, it's too much to deal with it,
    I rather jump and get hit with something else for less damage

    • @VesperArcade
      @VesperArcade  ปีที่แล้ว

      All DI's are pretty much the same. I think what you're talking about is using cancellable normals into DI. Since DI has armor on the first frame it doesn't really matter if you press it late in this case. There is no situation where it's impossible to react to. If they combo into it they don't get a crumple or wallsplat and if the blockstring is air tight, then you get lock out. The only time it matters is in burnout because you're forced to jump/super. I'll make sure to explain this next time.

  • @scottv5587
    @scottv5587 ปีที่แล้ว +1

    This video: Just react
    Me: Thanks bro not sure why I didn’t think of that

  • @elij04
    @elij04 ปีที่แล้ว +1

    Do u use a macro for OD / EX?

    • @VesperArcade
      @VesperArcade  ปีที่แล้ว

      No, I use Square/Triangle+R1 and X/Circle+R2

  • @HokKan
    @HokKan ปีที่แล้ว

    I'm not a fan of this game mechanic. Maybe if they made it 2 hit invincible instead, it'll be less powerful. I get that there are ways to counter it, but even recent footage of Daigo gets hit by raw DI's in the corner. If even Daigo is having trouble reacting to it with shortcut buttons, I think it's overpowered. It makes the neutral game a lot less fun when you're hovering over DI the entire time looking for it instead of playing real footsies.

  • @freeway230
    @freeway230 ปีที่แล้ว

    I simply just can’t react to it 🤷🏾‍♂️

  • @babafett85
    @babafett85 ปีที่แล้ว +1

    The next edition of his game should be called SF6 drive impact as an homage to all of the drive impact spam

  • @CharlieMarno100
    @CharlieMarno100 ปีที่แล้ว

    I go poopy.

  • @mextyle_327
    @mextyle_327 ปีที่แล้ว

    I think im going back to SFV and i hate 5 🤢 but this DI sucks

  • @KurohigeDTeach-yy3yk
    @KurohigeDTeach-yy3yk ปีที่แล้ว

    The only thing i would change about the drive impact is whoever has more drive gauge wins the clash.

  • @rodrigo9785
    @rodrigo9785 ปีที่แล้ว

    "Promo sm"

  • @komujimaru
    @komujimaru ปีที่แล้ว

    ngl drive impact is makking me very very angry, im lossing to complete udots spaming this crap. this is the worst thing sf jhas ever done. its ruining the game me

  • @johnmccullough251
    @johnmccullough251 ปีที่แล้ว +1

    Let me save everyone 17 minutes, basically watch out for drive impact. Haha

    • @digitalkid5623
      @digitalkid5623 ปีที่แล้ว +2

      That doesn't explain on how to DEAL with drive impact. Telling beginners to just watch out for it doesn't help.

    • @johnmccullough251
      @johnmccullough251 ปีที่แล้ว

      @@digitalkid5623 EXACTLY!!

  • @yourstillwithme
    @yourstillwithme ปีที่แล้ว +1

    This content is super late. Bro, like every single Street Fighter content creator has already made extensive videos on drive impact.
    Cannot wait til you teach people how to deal with headbutt next.

    • @mechanicalpants
      @mechanicalpants ปีที่แล้ว +2

      I have to disagree, this is the best video on drive impact I have seen so far, so not too late at all!

    • @VesperArcade
      @VesperArcade  ปีที่แล้ว +2

      I have done multiple videos on everything DI since the BETAS months ago lol.

    • @yourstillwithme
      @yourstillwithme ปีที่แล้ว

      @@VesperArcade So, then whats the point of this video if you already made that content? Thats like reviewing the new Little Mermaid and then reviewing it again 2 months later. Same concept.

    • @VesperArcade
      @VesperArcade  ปีที่แล้ว +2

      @@yourstillwithme To keep things up-to-date and make sure new players can see it. We have been working hard to get updated combo videos for every character as well, even though we did them all during the beta. It's not a race to make a quick buck. I'll be covering this game for years.

  • @lunchbox4415
    @lunchbox4415 ปีที่แล้ว

    I'm having a real issue with the official hitbox where I don't have a good button to bind it to, the only real option is the far right bottom button but my little finger doesnt sit naturally over it. 0bviously this is another video where you dont talk about what button to bind it to on a normal hitbox lol, literally nobody talks about it its really fucking annoying!