All the combo guides are finished for now, so Mir is going to start helping me with the SF6 tutorials. There is so much to cover, so keep leaving us suggestions, and we will do our best to cover them one video at a time. Have a great weekend!
Man, for Kimberly’s elbow into her level 3 super I’ve been doing 3 different quarter circles and you’re telling me there’s a significantly easier way? I love you
This was invaluable to me today. I've been struggling back and forth between Modern and Classic.....and the other night, it felt like once i hit gold 4, the damage difference between the 2 types was staggering. I got beat all the way back down to gold 2, before climbing back up to 4 last night. *using modern* This is my first sf game that I've put more than a handful of hours into. I can pull off fireballs and dps om stick, either side consistently just fine....but that in the moment execution on supers, is what drew me to modern...but classic just keeps calling me back, so thank you for this.
Very good guide! Showed this to my little bro, since he's been struggling with cancels and it seems like it finally clicked that he has to start the input before the previous input even connects. Will def be linking to this a lot when explaining cancels on the subreddit as well :P
My main issue is cancelling a crouching normal into a DP without getting a super by accident. I'm a Ryu guy and the amount of times I have gotten a shinku hadoken after a crouching fierce instead of a DP is astounding to me. I've never really had that issue before SF6.
Just stay holding down. You can do d+hp-> df, d, df+p. Edit: yeah, it was late typing that. you can just start at df+hp, so then you just wiggle to down then back to df. super easy.
Funny bc I’ve always had this problem from SF4 to SF6. I then realized that I could use diagonal down forward instead of just down. With this, the crounching forward will count as the forward input for the DP. Then, all you have to do is perform a hadouken to complete the DP
If the normal input is giving you trouble you should be able to do ↘️↙️↘️ instead and still get a DP. That alternate input is good to use while crouching.
Cammy charge cannon spike into the level 3 is hard to me on the pad. It looks so easy but doing it feels off because the motion going from kick to fist. If anyone has a easier option to consistently get that super out I would appreciate it.
People a cancel is doing a attack before a attack animation is finished recovering So do that shit fast also use the buffers. AND GO INTO TRAINING MODE IF YOUR INPUTS ARENT GOOD
Dude this is so clean! I wish I had this 10 years ago when I first tried to spend some quality time with Street Fighter! Buy this guide is perfect, thank you!
I was a halo2 pro and top 100 in halo. I would play alot of fighting games in side tournaments when I went to play halo tournaments. I became a very good tekken player from it. I want to play sf but I dont understand anything. I'm willing to coach someone in tekken if they can coach me in sf because I don't even understand how the input mechanics work..really could use the help.
I have noticed I have a lot more trouble canceling into supers in this game. I haven't played SF since 2019, so the inputs are giving an issue. I sometimes have trouble canceling into lvl 3 from lp vagabond with Kimberly & it has cost me several matches. Hell, I even have trouble canceling into Ken's run stop, lol. Because I'm not used to the timing
One way to do it is to press MP when doing the diagonals on a qcf, so, for example, the motion would be down, down+forward+MP, forward, quarter circle forward and kicK (for LVL 1, for example). You can also do this during the second qcf if you prefer
that really has no trick, just do it fast - the only suggestion I have is to do it as one fluid motion and immediately start doing double QCB after you complete DP P - don't wait for the animation of the move to come out
The funniest thing about this is SFV had a shortcut of sorts where if you did the LP Tesenrin (her DP) you could just do a QCB and get her Super Art. Now you have to physically do the full motion during the move to get it to work.
So I have this problem too. I am getting more consistent with it. A tip I am practicing is what Vesper has stated about Light cancelling. You can input light DP early and start working on the QCB before the DP comes out.
I have been having problems with DJ's light sabot into level 3. Sabot is a qcf and his L3 is 2xqcb there doesn't seem to be any real trick to do it. It can be a bit frustrating when I do a light confirm in to sabot kick and I know a L3 would win but I drop it. I have been doing qcf then hcb, qcb to do it but the window to do the super seems really small. If anyone has a tip to do this easier I would be grateful.
Here's something I noticed in the last copy of days ( maybe it's been talked about already 😳 ? ) for as extensive & complete as the training mode is ( the best I've seen to date, in 2nd place now is KI ) there's no projectile/ " SPAM " training option 😮
You have to restart the motion for the LVL 3 right after you input the DP, as the buffering strategy doesn't work (the hits are too far apart). The only suggestion I can give you is to think of it as one fluid motion, and immediately start the double qcf after dp k without pausing
I can’t for the life of me figure this out. I’ve been trying for a few days to cancel into Cammy’s super 3 from multiple special cancel moves and I just can’t do it. I’m not sure where I’m going wrong.
Go in to training mode and turn on the anti air practice. Spend at least 30 min doing srk on reaction. Be clean and patient. Do both sides. Don’t mash.
so just a question, I have a pretty good understanding of cancelling and now the chain light buffering, but is there any kind of tip when it comes to getting a super off a medium or heavy without buffering a quarter circle for a lvl1 super? as that's not possible, or from qcb into qcfx2 etc.? I struggle with this on stick as I've just moved from pad, is that just a matter of me not being quick enough? like I can easily do a special into super cancel, and qcbm, qcbm for a medium confirm into juri's lvl2 off a di punish, do I need to buffer my inputs sooner maybe?
Can you guys please do a short tutorial for the combo timing to Chun Li's air stomp stomp into two punches. i just cant get the last punch timing. At Red Bull Kumite, i see Oil King do this consistently.
do you have any advice on doing the lights in level 1 super for Ryu im trying to do three light puches in lev 1 super im on leveless and im bealting the movements out but cant get it to combo i can do the level one super by itself easy and can do it with a heavy punch into super but the light are super tough is it a speed thing or is there some timing. I new to fighting games been watching lots of vids but these cancel timings are hard its frustrating not knowing if im doing something wrong or a speed thing
So this might help some people with some experiment i think i worked out my problem i was doing st lp lp lp into level one super i hardly could make it come out. Now i think the issues is that the game does store your movements and inputs because i found that if i walked forward i would do lp lp lp and then do level 1 super it most of the time came out but the super would get blocked all the time not matter how fast i did the inputs. I found that if left the movements for some time about 30-60seconds or if i did some other specials i would then do st lp lp lp and level 1 super and i can get it to come out about 9 out of 10 times without getting blocked. I was getting so frustrated couldnt work out what i was doing. i was using Ryu
Most supers are invulnerable to strikes, especially LVL3s which are fully invuln for a little bit. If you are getting stuffed it means you're mistiming your wakeup and not getting the super immediately, causing you to get hit
There’s no real shortcut to this. You just need to get comfortable doing the QCF and then smoothly doing a HCB and then one more QCB. Just practice it smoothly and slowly.
What are the rules? You said some characters can break the rules. Bro I need help even understanding the rules..I just need to know basics I really want to start playing
Personnaly i really think that the buffer and the way input is read in this game is very but very weird. They should do something really because everybody struggle to do thing in this game. I play street 5, KOF, guilty, and other fighting game for years now and this game is the one where it's hard and super weird to do absolutly anything. Have no problem with all the other fighting game, just this one. And wake up shoryu and even more wake up super seem impossible and not reliable. Sometimes it comes out and sometimes not you don't now why. Then i can see in the input in training mode that the inputs is correct but still things comes out sometimes and sometimes not. Why ?????? The inputs buffer in this game and the link are really weird and needs to be correct. I lost so much fight because i can't rely on things where i gave no problem with every other fighting game and expecially wake up super.
All the combo guides are finished for now, so Mir is going to start helping me with the SF6 tutorials. There is so much to cover, so keep leaving us suggestions, and we will do our best to cover them one video at a time. Have a great weekend!
Man, for Kimberly’s elbow into her level 3 super I’ve been doing 3 different quarter circles and you’re telling me there’s a significantly easier way? I love you
As someone who is new and has been struggling with some of the cancel windows, this helps a ton!
Thanks!
same. coming from Tekken this helped clarify a lot of my input mishaps
Great breakdown Mir! Looking forward to you helping Vesper on all the guides.
Wow! thanks so much.
Thanks a million, slowing the game speed down to 50%, really helped me out with the timing.
Comboing into supers was one of the main things I didn't understand in this game. Thank you!
I just learned something that might explain my troubles to cancel to Supers !I always try to input the full super motion. Gotta try what you explained
This was invaluable to me today. I've been struggling back and forth between Modern and Classic.....and the other night, it felt like once i hit gold 4, the damage difference between the 2 types was staggering.
I got beat all the way back down to gold 2, before climbing back up to 4 last night. *using modern*
This is my first sf game that I've put more than a handful of hours into. I can pull off fireballs and dps om stick, either side consistently just fine....but that in the moment execution on supers, is what drew me to modern...but classic just keeps calling me back, so thank you for this.
Wow ive been looking up similar guides all day and here you are posting another for me to watch ❤
Funny, I have been doing these for more than 10 yrs but really understanding it is such an eye opener - thank you.
Very good guide! Showed this to my little bro, since he's been struggling with cancels and it seems like it finally clicked that he has to start the input before the previous input even connects.
Will def be linking to this a lot when explaining cancels on the subreddit as well :P
Man like Mir... Always a pleasure to see you in a video. I learned a lot from you while playing SFV, time to do it again! Thank you once again Sir.
My main issue is cancelling a crouching normal into a DP without getting a super by accident. I'm a Ryu guy and the amount of times I have gotten a shinku hadoken after a crouching fierce instead of a DP is astounding to me. I've never really had that issue before SF6.
Just stay holding down. You can do d+hp-> df, d, df+p.
Edit: yeah, it was late typing that. you can just start at df+hp, so then you just wiggle to down then back to df. super easy.
In a hitbox or keyboarad you cando do hold down, foward, foward+punch and do It right from the ground.
Funny bc I’ve always had this problem from SF4 to SF6. I then realized that I could use diagonal down forward instead of just down. With this, the crounching forward will count as the forward input for the DP. Then, all you have to do is perform a hadouken to complete the DP
If the normal input is giving you trouble you should be able to do ↘️↙️↘️ instead and still get a DP. That alternate input is good to use while crouching.
Someone already said but I’m going to echo that you can do DF > DB > DF and always get a perfect DP from crouch. You’ll never get super
Yoooo the rare Mir cam video!
The face in the thumbnail tho 😂
This was very helpful, thank you!
Music is Carlos Miyamoto's Theme from World Tour
Did you say “So you can Ves-per-form”? 😂 Vesper-form Arcade 🙌🏻😂
Little reminder that we need a part 2 of Cooking in the fgc Mir.
My league ups are time gated by vesper videos 😢
5:21 very helpful
Very good info.
Cammy charge cannon spike into the level 3 is hard to me on the pad. It looks so easy but doing it feels off because the motion going from kick to fist. If anyone has a easier option to consistently get that super out I would appreciate it.
That combo trial has been annnoying. Haha.
That shi ez asf 💀
This is so goood!
The inputs for the supers are hard I must say, especially compared to MK games
MK is just R2+L2 (RB+LB on XBox i think) right? I havent played MKX in a long while
People a cancel is doing a attack before a attack animation is finished recovering
So do that shit fast also use the buffers. AND GO INTO TRAINING MODE IF YOUR INPUTS ARENT GOOD
Dude this is so clean! I wish I had this 10 years ago when I first tried to spend some quality time with Street Fighter! Buy this guide is perfect, thank you!
Bro I’m waiting on the Combo trials. I know there’s some already out there but yours will always be premiere, front row seat
I was a halo2 pro and top 100 in halo. I would play alot of fighting games in side tournaments when I went to play halo tournaments. I became a very good tekken player from it. I want to play sf but I dont understand anything. I'm willing to coach someone in tekken if they can coach me in sf because I don't even understand how the input mechanics work..really could use the help.
Fiiiiinally!! Very helpful for us noobs, thx a whole bunch!
I have noticed I have a lot more trouble canceling into supers in this game. I haven't played SF since 2019, so the inputs are giving an issue.
I sometimes have trouble canceling into lvl 3 from lp vagabond with Kimberly & it has cost me several matches.
Hell, I even have trouble canceling into Ken's run stop, lol. Because I'm not used to the timing
Hell I've been playing sf5 and sf6 just feels off
Very helpful, thx.
I struggle canceling zangief's down forward medium punch unique attack into his lvl 1 or lvl 2 super. Any tips for this?
One way to do it is to press MP when doing the diagonals on a qcf, so, for example, the motion would be down, down+forward+MP, forward, quarter circle forward and kicK (for LVL 1, for example). You can also do this during the second qcf if you prefer
Hey man, r u able to show on stick how to perform a light into super? Thank you 🙏🏼
Juri's light DP cancels into her Lvl 3 which is double QCB, any tips on this? Its a short window and i always get it out too late
that really has no trick, just do it fast - the only suggestion I have is to do it as one fluid motion and immediately start doing double QCB after you complete DP P - don't wait for the animation of the move to come out
@mir2266 thanks. I did think this was going to be the answer, will just have to keep practicing and get faster
The funniest thing about this is SFV had a shortcut of sorts where if you did the LP Tesenrin (her DP) you could just do a QCB and get her Super Art. Now you have to physically do the full motion during the move to get it to work.
So I have this problem too. I am getting more consistent with it. A tip I am practicing is what Vesper has stated about Light cancelling. You can input light DP early and start working on the QCB before the DP comes out.
Great video
I have been having problems with DJ's light sabot into level 3. Sabot is a qcf and his L3 is 2xqcb there doesn't seem to be any real trick to do it. It can be a bit frustrating when I do a light confirm in to sabot kick and I know a L3 would win but I drop it.
I have been doing qcf then hcb, qcb to do it but the window to do the super seems really small. If anyone has a tip to do this easier I would be grateful.
I have trouble doing it w/o mashing the 2xqcb and punch, but get it 100% w/the mash method, lol.
I thought I was just simply bad but I've seen that I'm not struggling with this cancel windows alone and losing rounds because of that 😢
holy fuck, i didnt know you can buffer like this.
Thanks!
Here's something I noticed in the last copy of days ( maybe it's been talked about already 😳 ? ) for as extensive & complete as the training mode is ( the best I've seen to date, in 2nd place now is KI ) there's no projectile/ " SPAM " training option 😮
You can record anything you want to practice though.
One super cancels i struggle with a lot is Cammy's charged Canonspike into her level 3 any tips for that one specificly?
You have to restart the motion for the LVL 3 right after you input the DP, as the buffering strategy doesn't work (the hits are too far apart). The only suggestion I can give you is to think of it as one fluid motion, and immediately start the double qcf after dp k without pausing
@@mir2266 okay thanks that wil help!
@@RedDragneel Just be sure to do the motion and press P for the super while continuously holding HK. Keep that HK held down the entire time!
I can’t for the life of me figure this out. I’ve been trying for a few days to cancel into Cammy’s super 3 from multiple special cancel moves and I just can’t do it. I’m not sure where I’m going wrong.
Hi! There is a shortcut I can do with Ryu to cancel the Hashogeki into LV3?
I tend to get accidental supers while trying to mash srk motions, yes i know I shouldn't mash, but is hard to do srk on reactions.
Go in to training mode and turn on the anti air practice. Spend at least 30 min doing srk on reaction. Be clean and patient. Do both sides. Don’t mash.
I still have trouble inputting an Hadoken
im trying to do the what your saying with manon doing (Reverse) into #3 super, nothing comes out when i do it so i dont now what im doing wrong.
so just a question, I have a pretty good understanding of cancelling and now the chain light buffering, but is there any kind of tip when it comes to getting a super off a medium or heavy without buffering a quarter circle for a lvl1 super? as that's not possible, or from qcb into qcfx2 etc.? I struggle with this on stick as I've just moved from pad, is that just a matter of me not being quick enough? like I can easily do a special into super cancel, and qcbm, qcbm for a medium confirm into juri's lvl2 off a di punish, do I need to buffer my inputs sooner maybe?
i cant do low hit into supper. i just cant. same with the chun, the 3 little kicks in the air then kikoshop.... is impossible to me
Can you guys please do a short tutorial for the combo timing to Chun Li's air stomp stomp into two punches. i just cant get the last punch timing. At Red Bull Kumite, i see Oil King do this consistently.
Omg i didnt know level 1s and level 2s dont cancel from specials. I just thought i was ass at the game 😂
I am a mk and tekken player but i am taking serious this sf and i am struggling with inputs lol and supers
Any shortcut or tips for super cancels like Marisa's OD kick to lvl2? Tough because you're doing qcf to qcb x2
Unfortunately, no tricks. Try to do it as one fluid motion without stopping, but aside from that, you just need to be fast
do you have any advice on doing the lights in level 1 super for Ryu im trying to do three light puches in lev 1 super im on leveless and im bealting the movements out but cant get it to combo i can do the level one super by itself easy and can do it with a heavy punch into super but the light are super tough is it a speed thing or is there some timing. I new to fighting games been watching lots of vids but these cancel timings are hard its frustrating not knowing if im doing something wrong or a speed thing
So this might help some people with some experiment i think i worked out my problem i was doing st lp lp lp into level one super i hardly could make it come out. Now i think the issues is that the game does store your movements and inputs because i found that if i walked forward i would do lp lp lp and then do level 1 super it most of the time came out but the super would get blocked all the time not matter how fast i did the inputs. I found that if left the movements for some time about 30-60seconds or if i did some other specials i would then do st lp lp lp and level 1 super and i can get it to come out about 9 out of 10 times without getting blocked. I was getting so frustrated couldnt work out what i was doing. i was using Ryu
Need a dpad version of this video
Is it me or does cammy meaty crouch hp beat all wake up options even level three every time i try a reversal i feel like it gets stuffed.
Most supers are invulnerable to strikes, especially LVL3s which are fully invuln for a little bit. If you are getting stuffed it means you're mistiming your wakeup and not getting the super immediately, causing you to get hit
Is there any tips to cancel QCF into Double QCB supers or vise versa ??
There’s no real shortcut to this. You just need to get comfortable doing the QCF and then smoothly doing a HCB and then one more QCB. Just practice it smoothly and slowly.
@@justingoers thanks! that sounds like a great tip. the one combo that i also have issues with is cammys HP > Charged H.DP > LVL 3
What about dp to qcb supers? Just do them faster?
Unfortunately, no tricks. Try to do it as one fluid motion without stopping, but aside from that, you just need to be fast
Ayo what is that song in the begininig?
I would like a video showcasing the common/strong anti air options for every character.
What are the rules? You said some characters can break the rules. Bro I need help even understanding the rules..I just need to know basics I really want to start playing
Personnaly i really think that the buffer and the way input is read in this game is very but very weird. They should do something really because everybody struggle to do thing in this game. I play street 5, KOF, guilty, and other fighting game for years now and this game is the one where it's hard and super weird to do absolutly anything. Have no problem with all the other fighting game, just this one. And wake up shoryu and even more wake up super seem impossible and not reliable. Sometimes it comes out and sometimes not you don't now why. Then i can see in the input in training mode that the inputs is correct but still things comes out sometimes and sometimes not. Why ?????? The inputs buffer in this game and the link are really weird and needs to be correct. I lost so much fight because i can't rely on things where i gave no problem with every other fighting game and expecially wake up super.
Play modern... a baby can do supers all day
This was SUPER helpful thank you!