As someone else said, the scene works because it comes after 2 almost back to back boss fights. The most recent in this case being the fight with The End which takes awhile to complete even if you do it right. So this moment acts as a moment of rest and relaxation. You aren't trying to not get caught, you aren't getting shot at, you aren't fighting off spec ops, you're just climbing a ladder. Its like an intermission during a wonderful play.
MrZeroGun Retae ekans maerd a nI llits mi ,retae ekans maerd A ni llits mi .Uoy rof ]DETCADER[ I yaw eht si gniyrc .Esle enoon eb dluow ereht ... Emit ym ni uoy rof tub ,ronoh rof ]DETCADER[ i ...Emerpus os er´uoy nehw traeh ym ni llirt a tahw ...Uoy ]DETCADER[ won gnihcraes mI ...Llirt a tahw .thgin eht ]DETCADER[ ecnelis dn ssenkrad llirt a tahw Ther you Go
snake: "ah good, otacon can't hear me." "in my tiiiime there'll be noone eeeelse, CRIIIIIIIIME, is the waaaay, i fly tooooo youuuuuuu. I'm stiiiiiiill in a dreeeam, SNAAAAKE EEEEEEEEAAATTTEEEEEEEEEER!"
+topdog2007 I'm searching and I'll melt into you What a fear in my heart But you're so supreme! I give my life!!! Not for honor, but for you (Snake Eater) In my time!!!!!!!! there'll be no one else Crime!! it's the way I fly to you (Snake Eater) I'm still in a dream Snake Eater!!!
This would be true... except a 10 second skip has been found. It wasn't hardware limitation for loading XD Kojima put this shit in just to creatively flex
EXACTLY. It fucking knows that this whole game is filled to the brim with 'so that's why this is the way it is!' Moments that they know that this section of downtime is enough to make you realise how fucking amazing the series' writing is. It's a fucking master work.
You know I think games should have moments like these where the player actually gets to reflect some parts of the game as a soothing music plays. It's a physiological play where it makes the players gives the game high ratings
@@hunterofdarkness8329 the MGS series and Hideo Kojima were WAY AHEAD of time in gameplay. All stemming to me from just wanting to make a great game and great story. Im here trying to play the MGS series I missed out on as a kid in the 2000’s and teen thru the 2010’s
My greatest regret in life is not experiencing this spoiler-free. Imagine just going through this game, fighting The End, and then going up this ladder with no expectations. I can only imagine what my reaction would have been.
back in 04 i was surprised by this scene. It’s supposed to be a way to hide a 2 min loading screen but transcended what it was supposed to do. I remember this sequence more than any other part of the game to this day
Gotta say, if this was done in any other game the ladder climb would have been annoying, slow and a waste of time. But here...its atmospheric, builds tension for what is to come and kinder haunting.
One of the things that really adds up to that moment is that you have just defeated The End before this moment. In the first time his fight was very tough and long for me, it was a very tense moment (not to mention he is one of the best boss fights ever imo, very unique).
I realize why it's so intense. This is the climax of the game and, much like any good story, as you get further and further into it, higher and higher, the buildup starts to give everything more impact. Much like the ladder, to fall or fail now, would be to lose soo much progress and value. But you must climb, neverthless, to see things to their end. Hence why the ladder climb, albeit mundane, is so impactful... or it could just be a snake and ladders joke, take your pic.
This isn't the climax of the game, it's about half way through the game, maybe slightly less. Basically the first half is in jungle and the second is in desert and this helped load the game assets whilst not breaking the flow of the game. Also, more importantly, just before Snake climbs the ladder he killed The End. After the battle, he speaks with Para-Medic and they both discuss love and home etc. then you start to climb. The acapella version + SFX of wind etc. creates a sense of sadness, being alone, loneliness in the battlefield etc. and I think the game dev's wanted players to 'Feel for Big Boss' in this isolated state. Brilliant use of a loading screen.
This may sound a bit ridiculous but I consider this scene to be one of the finest examples of video game design. No other form of art has the power to create such a catharsis out of the mundane.
G eneral Insomnia I rather disagree. It's very reminiscent of Roger Moore bond films. Which felt very goofy and had some of the silliest gadgets bond had ever used. It's shlocky at times at least to me on purpose. That's how that era of spy flicks were. But Kojima decided to also give us some solid plot elements. It's the strange pairing of the two that to me really makes the game shine. There's a constant sense of Kojima winking at you at any time during the game and then there's a sense of oh something serious might happen at any time. The games more free base abstract story telling lends to a tone of non anticipation. Never in a million years when I first played this game did I expect this ladder sequence to happen. But it did. It invokes a sense of a lonely hero going down the final path to his ultimate goal. He's climbing a literal mountain to get there. It's a cathartic on the nose moment. Much like Kojima himself it feels tacky but masterfully done.
The way you explain it is the same way I feel about One Piece. The mix of serious and silly is such a good combination that for some reason makes it really easy to get immersed and care about a fictional world. Maybe it's a Japanese thing because I can't think of anything like those things from English media.
If this game has tonal issues, so does Chop Suey!, Jurassic Bark, and so on. How do I take something seriously if it takes itself so seriously? I love when Colonel or Zero tell me to "press the X button" and how in the first chapter of mgs4, you get Snake's monologue and you meet Drebin with his diaper monkey: my black ops commander should be able to tell me exactly how I should maneuver; it isnt more immersive to sacrifice that, just to keep the 4th wall up. And Drebin is anyone who is not accountable for taking advantage of the war machine, who keep it going. He could be anyone, he doesnt care if I think he's goofy, I like the m4 he's peddling. Yall just need to appreciate the monkey with a diaper for what it is, smh. It's so cool when you see shit like the alternate history with nukes and metal gears, the frogs and other spec ops xmen dudes, the patriots/illuminati and typical rogue Russian spetsnaz (same as Ultranationalists in MW2) in the same story. So good. Anything can happen. Snake's a legend.
This game scene is so well made and thought of. For one, you really feel for Big Boss and his isolation. A sense of longing and truly being alone (The echo and accapela add to the effect) Once of my favourite touches is that the song ends as he exits the ladder, followed by a whispered "snake eater" and the howling wind. Truly a solo soldier. Haunting, beautiful, poetic. MAN true games craftmanship!
@@dubduboverlord5095 It had to be because Playstation 2 had like 32mb of RAM at the time with additional 4mb of vRam... this is how developers load the next part of the game (in the background) while the player is doing something simple like this, it allows for seamless gameplay between scenes and rendering of them.
@@moosesnWoop Imagine if you fall off the ladder but the world below is unloaded, resulting in you falling to the abyss. *Boy oh golly, it sure feels like I'm about to fight the Four Kings. Too bad I forgot to equip the ring of Artorias.*
Snake: "Elevator was out of order, had to take the ladder." Kaz: "you could've taken the stairs-" Snake: "the door was locked." Kaz: "could've took the card from a soldier-" Snake: "I wanted that big boss rank."
imagine playing this for the first time with your audio muted cuz people around were sleeping in the middle of the night thinking "jeez this is boring as fuck" not realizing you were missing one of the most iconic moments of this game...
I think this part works so well because you have just spent the best part of an hour beating the end. It's one of the most unique boss battles that breaks all conventions of boss fights and at this point you're probably reflecting on how crazy the last hour (or more) has been, trying to beat the end. Then while you're thinking during this nice little interlude, the theme starts playing. It is among my favourite moments of the MGS series
I think this part works so well not just because of The End battle, but because you're just beginning the second half of the game and you've gone through so much... The Boss defected, Sokolov is gone again, learned about the Shagohod, you've met Eva, Ocelot, defeated already more than a half of the Cobra Unit... At this part, I always imagine that Snake is thinking about all of this. Really, such a great scene :)
Nobody mentioned the true purpose of this ladder: pacing. It comes just after the battle with The End, which is considered one of the longest and most demanding Boss battles in gaming history. The ladder is also an atmosferic, poetic, narrative device as you guys are saying, of course, but it is mostly designed as down time to let the player release tension and meditate about what he or she achieved and what's about to come. It also marks a clear separation between both halfs of the game, so when you finally reach the top and (when you leave this room) you encounter yourself at the top of the mountains, it really makes you feel that you're progressing. It's basically very well designed downtime, and that's why so many people have fond memories of this moment. But of course you need to have a connection as a player (not spectator) with the game in order to have those feelings. Is not so much about "pretentiousness" as some claim, but about designing the player experience. It's a well executed design device. Maybe more to some, but never less.
What a badass Big Boss was. He climbed a 3000m mountain without breaking a sweat with nothing but his determination to complete his mission. The perfect soldier. This is art.
3 years too late but, what the hell yknow. I was about 16 playing this on a very tiny 13 inch CRT Tube TV back in 2004. After my best friend and I walked down to the KFC at night, coming back home and filling our guts with chicken and seeing this scene - it was something that never left my mind well until the ripe old age of 32.
I had never played the metal gear series until about two weeks ago, after playing 1, I was hooked, I binged 2 through 4 in a week. It was at this very scene, this reprive from the barrage of countless foes and obstacles put in your way, that I realized that I wasn't just playing a random video game vomited out for easy money. This is a masterpiece. The fact this 2 minute clip, could be so epic when you are just pushing up on an analogue stick, is a true testament to the weight of every single element Hideo Kojima put into these games. Every note in a musical piece, carefully crafted, every movement, mechanic and cinematic lovingly and expertly crafted. On a side note, I genuinely cannot remember the last time I cried. I was wailing like an animal at the end of this game. This series will hold a very special place in my heart for absolutely putting every other game I have ever played a notch down. A quality series like this is a once in a lifetime experience, the standard for excellence, and I would do anything to play it for the first time again and relive all the countless epic moments riddled within these games. Dear Hideo Kojima, You're pretty good.
Snake's thoughts: -"Hmm, wonder where this leads to" -"Wow, this damn ladder is kickin' my ass" -"Didn't think they made 'em this long" -"I wish that lady would stfu" -"Holy shit, one slip and I'm done" -"What the fuck am I climbing up? a 10-story?" -"Wait, there's fucking wind up here?" -"Don't forget to breathe.."
I've had this weird obsession for as long as I can remember where I count the rungs of a ladder when I'm climbing one in a video game. And I'll actually go back down and start over if I feel I miscounted lol. So in case anyone was wondering, this ladder has 304 rungs 😅
I remember playing this game really late. Into my early twenties and playing it blind after MGS V was released. I decided the hype for this series warranted a play. This game was always stressful my first play through. Constantly trying to survive and find proper equipment and avoid all the baddies. I had a very tense fight with The End. It lasted quite some time as I worked my way through that area trying not to be sniped. I was a bit drained after it. And stumbling into this ladder casually before realizing it was THIS long. I really enjoyed it and it somehow sticks out to me as a scene to remember weirdly enough... just climbing a ladder in a game FULL of weird and interesting moments. The fact that it is just the vocals and no other instrumentation makes it almost hollow; yet beautiful. A bit like that tunnel? A bit like The End's final scene.
I presumed it's one of the bunker mission and you have to go to the top of radio tower at the military base. Sounds like it because it happened to me too
This moment really makes you feel like the protagonist. You've been through alot your mission is almost complete. Just keep pushing, hero. You got this.
Brother.If you are out there and somehow see this comment…thank you.For putting me on all the games we played but especially MGS3.I’ll never forget playing as a kid and stumbling on to this.Every once in a while I come back just to instantly be brought back to when the three of us were together.I miss you and mom everyday….ill always carry the memory of us sitting down with mom and her watching us play what we wouldn’t know would be the best games in existence of our time.In a way….I’m still in a dream.
U know game developers made a great job when one of the most iconic scenes from their series is climbing a ladder
Hahahaha yeah you are Right💪🏼😂
... or they really messed up
(Wich they luckily didn't in this case)
As someone else said, the scene works because it comes after 2 almost back to back boss fights. The most recent in this case being the fight with The End which takes awhile to complete even if you do it right. So this moment acts as a moment of rest and relaxation. You aren't trying to not get caught, you aren't getting shot at, you aren't fighting off spec ops, you're just climbing a ladder. Its like an intermission during a wonderful play.
Makes sense
"made a great job"
"Whoops, forgot my rations." *Goes back down*
*Snake Eater vocals play backwards as he goes down
MrZeroGun
Retae ekans maerd a nI llits mi ,retae ekans maerd A ni llits mi .Uoy rof ]DETCADER[ I yaw eht si gniyrc .Esle enoon eb dluow ereht ... Emit ym ni
uoy rof tub ,ronoh rof ]DETCADER[ i ...Emerpus os er´uoy nehw traeh ym ni llirt a tahw ...Uoy ]DETCADER[ won gnihcraes mI ...Llirt a tahw .thgin eht ]DETCADER[ ecnelis dn ssenkrad llirt a tahw
Ther you Go
LMAO
Jon hahahaha
This comment killed me.
I cannot properly convey just how excited I am to climb this ladder in HD
They better keep it in or they will once suffering😭😭
HD? This ain't 2007.
*4K HDR BAYBEEEEEEE*
Mods on PC gonna be wild too
@@BowtiesandBats Snake kills Thomas the train in a grassy field.
This will be a cutscene in remake, guaranteed
I'd hate to be the guy who has to replace those lights.
Pladimir Vutin underated comment
I wouldn't.. if I get to listen to this beautiful song every time I climb that ladder
He'd probably have to fly TOOOOO you.
Imagine listening to that song over... and over... and over again. Every time the lights go out.
666 i made it happen
Wow, Snake has beautiful voice.
snake: "ah good, otacon can't hear me." "in my tiiiime there'll be noone eeeelse, CRIIIIIIIIME, is the waaaay, i fly tooooo youuuuuuu. I'm stiiiiiiill in a dreeeam, SNAAAAKE EEEEEEEEAAATTTEEEEEEEEEER!"
zomberz von zombycow But this snake is big boss, not the snake that knows Otacon... Or does big boss know him?
*****
magic
zomberz von zombycow
Okay, that makes sense.
***** well big boss did meet Huey Emmerich AKA Otocan's dad.
"Kojima, we can't put two minutes of ladder climbing in the game"
"But I found this really cool song!!"
"... okay, I understand"
He didn't find it
He had it composed, the madlad
had to do it. Had to load a whole bunch of new game assets onto 32mb of RAM. This ladder helped load the game whilst not showing a loading screen.
@@moosesnWoop dope solution
it covers a loading screen
"found"
"what a thrill"
with darkness and silence through the night
+TheXenomorph77 what a thrill!!
your so suprsreame !
not for honor
but for you!
+topdog2007 I'm searching and I'll melt into you
What a fear in my heart
But you're so supreme!
I give my life!!!
Not for honor, but for you (Snake Eater)
In my time!!!!!!!!
there'll be no one else
Crime!!
it's the way I fly to you
(Snake Eater)
I'm still in a dream
Snake Eater!!!
prinny god I AM STILL IN A DREAM SNAKE EATER!~
What if this was all Kojima's setup for a big snakes & ladders pun
Holy. Fucking. Shit.
IT ALL MAKES SENSE!
HE PLAYED US LIKE A DAMN FIDDLE!
Put it in another way and it sounds disgusting, LOL.
CRYPTIC METAPHOR!!!
A tedious climb becomes a moment of respite and introspection partially because of hardware limitation. Truly iconic. Thank you Kojima.
Its only 2 minutes
yes, when you think about the ingenuity of game development back in the day, it's what made games so much more special
This would be true... except a 10 second skip has been found. It wasn't hardware limitation for loading XD Kojima put this shit in just to creatively flex
One of the best creative flexes to date :)
@@goodninja3 isnt the skip only possible on the HD collection? i think attempting to do it on the PS2 locks up the game
The Pain, The Fear, The End, The Fury, The Sorrow, The Boss and THE LADDER
You forget The Joy (which is the boss)
When I read “THE LADDER”. The earth shook really violently for some reason
The joy..... Joy....joy...joy
@@TheLivingThanos But The Boss _is_ The Joy.
The end....lol
I love how this ladder gives you time to reflect on the entire franchise
th-cam.com/video/WM33Hr94SKw/w-d-xo.html
EXACTLY. It fucking knows that this whole game is filled to the brim with 'so that's why this is the way it is!' Moments that they know that this section of downtime is enough to make you realise how fucking amazing the series' writing is. It's a fucking master work.
You know I think games should have moments like these where the player actually gets to reflect some parts of the game as a soothing music plays. It's a physiological play where it makes the players gives the game high ratings
@@hunterofdarkness8329 the MGS series and Hideo Kojima were WAY AHEAD of time in gameplay. All stemming to me from just wanting to make a great game and great story. Im here trying to play the MGS series I missed out on as a kid in the 2000’s and teen thru the 2010’s
@@hunterofdarkness8329 the problem this is this only works if the player is already heavily invested in the game, this wouldn’t work in a shitty game
My greatest regret in life is not experiencing this spoiler-free. Imagine just going through this game, fighting The End, and then going up this ladder with no expectations. I can only imagine what my reaction would have been.
What do you mean? Have you not played the game?
@@moosesnWoop he means he saw this video before he actually played the game through.
Let me tell you buddy, it left a lasting imprint. There hasn’t been many other gaming memories that stick in my mind before this.
I AM BEING SPOLIED RIGHT NOW
back in 04 i was surprised by this scene. It’s supposed to be a way to hide a 2 min loading screen but transcended what it was supposed to do. I remember this sequence more than any other part of the game to this day
I love it that the moment you step out of the ladder it says "Snake Eater"
Menega007 😍🔥
"wind howls"
Fine AF game design and dev
dude.......snake and ladders
Damn
How have I've never made that connection before X_X
Lel
.-.
Iron Darksun ITS SO INTENSE METAL GEAR AAAAAAAAAAAAAAHHHHHHHHHHHH
It's incredible how a soldier climbing a ladder is one of the most iconic moments in the video games
This is basically the "evangelion elevator scene" equivalent for videogames lol.
I JUST SPENT TWO HOURS CALCULATING THAT THE LADDER IS ROUGHLY 599 FEET LONG. THERE NOW WE CAN ALL STOP WONDERING
you have to be supreme to climb a ladder that long
and that equates to 182.575 meters
cool cool show your math
this comment is 3 years old he doesnt have the math anymore
that shits almost as tall as the st louis arch wtf
Everyone: "What a thrill.."
Me: "CLUNK CLUNK CLUNK CLUNK CLUNK CLUNK CLUNK..."
Aww thanks now I hear nothing but clunk clunk
The song just isn’t the same without the CLUNKing
@@jacobwarkentin2156 I listen to this version because it doesn’t sound right without the clunks
Same, clunk OST is best
🤳🏽🤓
Dev: “Kojima, this ladder sequence would take like 3 minutes. How are we gonna make that cool?”
Kojima: *Rips a fat ass bong hit* “Ok…
- ‘I wanna take you for a ride’- enters chat
@@kfranchise87 mvc2 menu music is next level
Alternatively, the trained Gibbon missed work this day and Kojima could get into his stash
@@mitchmitting102 I see another Maxor fan. Godspeed, good sir
Kojima ripped the fattest bong in Japanese history before making lore of this serie
Strange. It felt a hell of a lot longer to me when I climbed it.
EsotericGamer haha 420 likes
me too wtf
I think I read that its shorter in the subsistence version
@@ThatTallGuy55 This is the HD version which is based off subsistence
RIGHT?!?!
To this day, I still sing that song everytime I climb a more or less long ladder on any video games.
@Neptune X12 shut up
@Neptune X12 cry about it
*elden ring ladders intensifies*
I’m only here after finding out you can skip this
And also at this comment because of the Elden Ring ladder lol
@@juggernaut4936 Would you skip a boss fight like Metal Gear or Deepthroath ? No. Then don't skip the ladder haha.
I'm so excited for the ladder in the remake. I hope it's twice as long at least.
What if its 30 seconds, then it stops haha
@@Sparrows1121 no it must be 6 minutes
Yes, full song with instruments. The tree frog and everything
Considering hardware requirements have become increasingly demanding over time I think it's almost granted
@@Mr.Microwave-ws9os 3 min tops
Legends says he's still climbing.
Posted 2 years ago
2:00
I would like but its at the perfe t number, 911
No he clearly got to the top in the video idiot.
Tales now 3
Gotta say, if this was done in any other game the ladder climb would have been annoying, slow and a waste of time.
But here...its atmospheric, builds tension for what is to come and kinder haunting.
It really got in my head. Strange that climbing a ladder became an unforgettable gaming moment.
Its just good pacing a tension release after a fight and prepares you so that you know its next section now
@OIAN you obviously don't know about games.
One of the things that really adds up to that moment is that you have just defeated The End before this moment. In the first time his fight was very tough and long for me, it was a very tense moment (not to mention he is one of the best boss fights ever imo, very unique).
Lol i never thought about it being poor game design done rught
I realize why it's so intense. This is the climax of the game and, much like any good story, as you get further and further into it, higher and higher, the buildup starts to give everything more impact. Much like the ladder, to fall or fail now, would be to lose soo much progress and value. But you must climb, neverthless, to see things to their end. Hence why the ladder climb, albeit mundane, is so impactful...
or it could just be a snake and ladders joke, take your pic.
This isn't the climax of the game, it's about half way through the game, maybe slightly less. Basically the first half is in jungle and the second is in desert and this helped load the game assets whilst not breaking the flow of the game. Also, more importantly, just before Snake climbs the ladder he killed The End. After the battle, he speaks with Para-Medic and they both discuss love and home etc. then you start to climb.
The acapella version + SFX of wind etc. creates a sense of sadness, being alone, loneliness in the battlefield etc. and I think the game dev's wanted players to 'Feel for Big Boss' in this isolated state.
Brilliant use of a loading screen.
It’s not the end of the game
Tell me you have never played Metal Gear Solid without telling me you have never played Metal Gear Solid.
never realised the snakes and ladders part.
Imagine if someone invested in an elevator
It took him so long to climb it, they were able to build one while he was climbing. xD
vocals: idgivelife,notforhonor,butforyou
then the song will play twice faster..
if you watch this video at 2x speed, Snake's just like
"Not again. Let's get this over and done with."
Stupid The Hedgehog if they did , the game would get 7,5 on ign
This may sound a bit ridiculous but I consider this scene to be one of the finest examples of video game design. No other form of art has the power to create such a catharsis out of the mundane.
Its no secret that MGS3 has some seriously fucked up tonal issues.
G eneral Insomnia I rather disagree. It's very reminiscent of Roger Moore bond films. Which felt very goofy and had some of the silliest gadgets bond had ever used. It's shlocky at times at least to me on purpose. That's how that era of spy flicks were. But Kojima decided to also give us some solid plot elements. It's the strange pairing of the two that to me really makes the game shine. There's a constant sense of Kojima winking at you at any time during the game and then there's a sense of oh something serious might happen at any time. The games more free base abstract story telling lends to a tone of non anticipation. Never in a million years when I first played this game did I expect this ladder sequence to happen. But it did. It invokes a sense of a lonely hero going down the final path to his ultimate goal. He's climbing a literal mountain to get there. It's a cathartic on the nose moment. Much like Kojima himself it feels tacky but masterfully done.
The way you explain it is the same way I feel about One Piece. The mix of serious and silly is such a good combination that for some reason makes it really easy to get immersed and care about a fictional world. Maybe it's a Japanese thing because I can't think of anything like those things from English media.
If this game has tonal issues, so does Chop Suey!, Jurassic Bark, and so on. How do I take something seriously if it takes itself so seriously?
I love when Colonel or Zero tell me to "press the X button" and how in the first chapter of mgs4, you get Snake's monologue and you meet Drebin with his diaper monkey: my black ops commander should be able to tell me exactly how I should maneuver; it isnt more immersive to sacrifice that, just to keep the 4th wall up. And Drebin is anyone who is not accountable for taking advantage of the war machine, who keep it going. He could be anyone, he doesnt care if I think he's goofy, I like the m4 he's peddling. Yall just need to appreciate the monkey with a diaper for what it is, smh.
It's so cool when you see shit like the alternate history with nukes and metal gears, the frogs and other spec ops xmen dudes, the patriots/illuminati and typical rogue Russian spetsnaz (same as Ultranationalists in MW2) in the same story. So good. Anything can happen. Snake's a legend.
Not the story of games, not the friends you make along, the way, the true way of the game, is really long fuckin ladders
I love how everyone who played this game collectively agrees that this moment was absolutely beautiful.
I can't be the only one who immediately jumped down after I finished climbing it, right?
***** Same here.
+Ryuichi Naruhodo 10/10 Would jump again
Worth it
+Ryuichi Naruhodo i thought about it then i decided i didnt want to climb all the way back up
+Ryuichi Naruhodo same here
This game scene is so well made and thought of.
For one, you really feel for Big Boss and his isolation. A sense of longing and truly being alone (The echo and accapela add to the effect)
Once of my favourite touches is that the song ends as he exits the ladder, followed by a whispered "snake eater" and the howling wind.
Truly a solo soldier. Haunting, beautiful, poetic. MAN true games craftmanship!
big ladder
@@dubduboverlord5095 It had to be because Playstation 2 had like 32mb of RAM at the time with additional 4mb of vRam... this is how developers load the next part of the game (in the background) while the player is doing something simple like this, it allows for seamless gameplay between scenes and rendering of them.
@@moosesnWoop Imagine if you fall off the ladder but the world below is unloaded, resulting in you falling to the abyss.
*Boy oh golly, it sure feels like I'm about to fight the Four Kings. Too bad I forgot to equip the ring of Artorias.*
I messed around in the stairs (going up and down before the music started)....so...the music ended prematurely and ruined the moment
@@moosesnWoop seamless my ass. The entire ladder is s seam bro
Shout outs to everyone making references to this in Elden Ring whenever there is a huge ladder.
"Well done, snake"
Snake?,
Snake!
I'd like to play a full MGS game just like this. An MGS ladder simulator
it's like a dream...,
snake!
Same thing haha
I C O N I C
brandonprows OK, HiddenXperia lmao
Truly
A hidden Xperia reference. A man of cultrue
Okok pretty epic
We have Litterally parodied this scene so many times in my D&D group. Litterally any long ladder while the DM is discribing it: “SNAKE EATER!”
So snake get it to the top and says: "Kept you waiting huh?" and Kaz responses: "What took you so long?"
Snake: "Elevator was out of order, had to take the ladder."
Kaz: "you could've taken the stairs-"
Snake: "the door was locked."
Kaz: "could've took the card from a soldier-"
Snake: "I wanted that big boss rank."
imagine playing this for the first time with your audio muted cuz people around were sleeping in the middle of the night thinking "jeez this is boring as fuck" not realizing you were missing one of the most iconic moments of this game...
"Damn, long ass ladder"
I think this part works so well because you have just spent the best part of an hour beating the end. It's one of the most unique boss battles that breaks all conventions of boss fights and at this point you're probably reflecting on how crazy the last hour (or more) has been, trying to beat the end. Then while you're thinking during this nice little interlude, the theme starts playing. It is among my favourite moments of the MGS series
at least that's what you think, without killing the end early.
Sean Flannery or saving, and then spend a week or two hiting the J'o so he dies of old age.
I think this part works so well not just because of The End battle, but because you're just beginning the second half of the game and you've gone through so much... The Boss defected, Sokolov is gone again, learned about the Shagohod, you've met Eva, Ocelot, defeated already more than a half of the Cobra Unit... At this part, I always imagine that Snake is thinking about all of this. Really, such a great scene :)
lol, an hour? you are a wretch
you mean the last week
Nobody mentioned the true purpose of this ladder: pacing. It comes just after the battle with The End, which is considered one of the longest and most demanding Boss battles in gaming history. The ladder is also an atmosferic, poetic, narrative device as you guys are saying, of course, but it is mostly designed as down time to let the player release tension and meditate about what he or she achieved and what's about to come. It also marks a clear separation between both halfs of the game, so when you finally reach the top and (when you leave this room) you encounter yourself at the top of the mountains, it really makes you feel that you're progressing. It's basically very well designed downtime, and that's why so many people have fond memories of this moment. But of course you need to have a connection as a player (not spectator) with the game in order to have those feelings. Is not so much about "pretentiousness" as some claim, but about designing the player experience. It's a well executed design device. Maybe more to some, but never less.
some just see what they see (oh it's someone climbing a ladder with a song)
You worded that so wonderfully
A youtuber made a video using all the same words as your comment seven months before you wrote it.
lmao i just sniped him earlier and snuck past the ocelot unit
I take it you are a dwarf?
If this is not in the remake I'll riot
Nah man you won’t be alone… we will all riot along side you.
We will start a full blown revolution if it’s not in
Same here.
If secret theater isn't in it I'll riot
Y'know honestly I thought the theme being added was a joke among fans. Did not realise it was actually in-game.
Same, never played a metal gear solid game but the ladder being referenced a lot made me wonder a lot if its for real or not
@@mochiboni2560 You should totally play Metal Gear Solid 3 if you haven't already, easily best game in the series
@@zena2239 It looks fun but not my cup of tea. I'm more into rpgs or sandbox games
Stealth is honestly my weakest kind of skills in games lolol
@@mochiboni2560 Metal Gear solid 5 is there for you my man
...... GO EFFING PLAY THESE MASTERPIECES NOW!!!!!
Big Boss:"what if I need to go back to get somethi-"
SNAKE EATERRRRRRRRRRRRRR...
"Who wants to see me punch the shit out of Granin? I DOOOO~!"
@@MapleSyruphox "colonel! I don't approve of your methods!"
@@agentfreshdasquid3568 *Volgin Close Up Death Glare*
reynaldi Pangestu “IM SORRY IM SORRY IM SORRY IM SORRY”
@@aqeeldboi this war major
What a badass Big Boss was. He climbed a 3000m mountain without breaking a sweat with nothing but his determination to complete his mission. The perfect soldier. This is art.
Yeah, this shows he is a Supersoldier. if the average people trying to climb that ladder, they would fall because of exhaustion.
*gets to the top*
*walks forward and slips on a banana peel falling back*
GODDAMN YOU, APE ESCAPE PARTNERSHIP!
**Snake Eater plays super sped up and in reverse**
Arzaker (SNAKE IS DEAD)
Ethan Edwards Restarts in the start of the ladders again... Snake: Fuck it
FISSION MAILED
i know we all make jokes and laugh but this moment is legitimately hair-raising and kind of awesome
3 years too late but, what the hell yknow. I was about 16 playing this on a very tiny 13 inch CRT Tube TV back in 2004. After my best friend and I walked down to the KFC at night, coming back home and filling our guts with chicken and seeing this scene - it was something that never left my mind well until the ripe old age of 32.
Can’t wait to experience this again in the remake
Stops. "Shit, dropped my cigar."
SSSSNNNNAAAAKKKKKEEEE EEEAAAATTTEERRRRRR
They seriously missed an oppurtunity to give "The Ladder" a health bar that went down the closer you got to the top.
lmaooo
They really didn't. Glad they don't listen to internet memes
@@bigbirdmusic8199 the memes jack!
@@bigbirdmusic8199 there were no memes when this game was made anyway.
@@cucumberjoe6824 Memes. The DNA of the soul
Snake: *climbs a ladder*
Singer: "What a thrill."
Snack eater
What if Death Stranding is just one big ladder?
Not too far off tbh
It is
Wow, this comment aged like fine wine.
it's the first strand-type ladder climbing game
What a thrill
"Snake eater had a long ladder, and it was awesome." -JonTron
You know you’ve made a masterpiece when one of the greatest moments in gaming history is climbing a ladder for 3 minutes
When you want to go to Heaven
But God said:
CLIMB
Thank you for 1 like. I have never received a like in youtube. :')
@@immortaldeath4172 lol underrated comment
Don't you mean "Outer Heaven"?
@@jedidiahmetzger5057 that will make this comment greater than it already is
I'd say : what a thrill
This moment is so poetic.
2004 was peak for gaming! developers were doing what ever they wanted creativity was at all time high. Such a good time to be a kid
Alternate ending: snake gets tired at the end and falls
Thats when people regret not replenishing their stamina lol
SNAKE IS DEAD
TIME PARADOX
Have him eat a spatsa.
I threw myself down the ladder the second I got to the top... It doesnt show the fall all the way and just gives a game over after he screams.
what a ...way to fall
The older I get the more I appreciate this scene.
I wanna like this comment. But i also wanna leave it at 69; So take this as a like.
Ditto. Im 30 in 2022 showing my kid 😂
@@moxiemaxie3543 It’s great to see you are raising your children to be cultured! lol
Can’t wait to see the legendary ladder in 4K 60FPS
10/10 would climb again...
I had never played the metal gear series until about two weeks ago, after playing 1, I was hooked, I binged 2 through 4 in a week. It was at this very scene, this reprive from the barrage of countless foes and obstacles put in your way, that I realized that I wasn't just playing a random video game vomited out for easy money. This is a masterpiece. The fact this 2 minute clip, could be so epic when you are just pushing up on an analogue stick, is a true testament to the weight of every single element Hideo Kojima put into these games. Every note in a musical piece, carefully crafted, every movement, mechanic and cinematic lovingly and expertly crafted. On a side note, I genuinely cannot remember the last time I cried. I was wailing like an animal at the end of this game. This series will hold a very special place in my heart for absolutely putting every other game I have ever played a notch down. A quality series like this is a once in a lifetime experience, the standard for excellence, and I would do anything to play it for the first time again and relive all the countless epic moments riddled within these games.
Dear Hideo Kojima, You're pretty good.
Beautifully written.
please tell me 2 is your favourite or that you at least enjoyed it
@@Ivao. 4 in my opinion is the greatest
It took me forever to pull the trigger at the end man... I just couldn't do it. I sat there for probably five minutes just staring at the screen.
Kojima is a true Artist, and one of the first to make people realize that video games can be Art.
You guys ready to climb this ladder again but in 4K?
Absolutely fucking yeah 🥹🥹🥹😭😭😭
my peepee is ready
Snake's thoughts:
-"Hmm, wonder where this leads to"
-"Wow, this damn ladder is kickin' my ass"
-"Didn't think they made 'em this long"
-"I wish that lady would stfu"
-"Holy shit, one slip and I'm done"
-"What the fuck am I climbing up? a 10-story?"
-"Wait, there's fucking wind up here?"
-"Don't forget to breathe.."
and when he gets to the top he sees the elevator
38 floors
+sm1carnage It wasn't there when he started climbing, it just took him so long that they were able to build one by the time he reached the top.
+sm1carnage so glad I read this. Literally came here to look at the comments
hahahaahahahaahahhaa
I've had this weird obsession for as long as I can remember where I count the rungs of a ladder when I'm climbing one in a video game. And I'll actually go back down and start over if I feel I miscounted lol.
So in case anyone was wondering, this ladder has 304 rungs 😅
Damn. You are cool.
Wow. Awesome!
Thank you
Can't wait to see this remastered in all it's glory. I'll be holding back tears.
Only Kojima could make climing a ladder this epíc ... Fucking Genius =)
he'll yea it was
Marcin Zalewski wrong
Yup 5 years later he make walking simulator where you throwing poop at people
I remember playing this game really late. Into my early twenties and playing it blind after MGS V was released. I decided the hype for this series warranted a play.
This game was always stressful my first play through. Constantly trying to survive and find proper equipment and avoid all the baddies. I had a very tense fight with The End. It lasted quite some time as I worked my way through that area trying not to be sniped.
I was a bit drained after it. And stumbling into this ladder casually before realizing it was THIS long. I really enjoyed it and it somehow sticks out to me as a scene to remember weirdly enough... just climbing a ladder in a game FULL of weird and interesting moments. The fact that it is just the vocals and no other instrumentation makes it almost hollow; yet beautiful. A bit like that tunnel? A bit like The End's final scene.
You know what, for the remake I hope they extend the ladder.
This game is basically Snakes and Ladders. Get it? Like the board game?
Go sit in the corner and think about what you've done.
+Aiden Jones hahaha
Eels and Escalators was better
nice meme
I don’t get it...
I get chills watching this....I don't know why, he's just climbing a ladder..There's something artistic about it
Can't wait for the MGS3 remake of this scene.
Let's face it... Hideo Kojima plays us like a damn fiddle...
So true.
*konami
Fuckonami*
Damn nobody got the reference
JC POPPA FRESH Damn you talked like a hive mind.It is clear that some of ''you'' didn't understand
Snake: Darn, I forgot my gun. *starts moving down* Ehhh, better take the shortcut. *plummets to his death*
Data Not Found Please Try Again (SNAKE IS DEAD)
Ah, I see you are a man of culture as well.
Somecallmejohhny reference cute
*AAAAAAAHHHHH*
It's 10x better if you read it in his voice
It really is a testament to the team's greatness that they can make climbing a ladder one of the most memorable things in gaming history.
I hope World of Light has a cutscene with Snake climbing a ladder for 2 minutes straight
If average Man trying to climb ladders, it would tale like 6 or 10 min then they would face exhaustion. Snake climb it in 2 minutes without fatigue
Am I the only who tried jumping down afterwards?
I kept falling off the ladder half way up becuase I was bored
Nope
I always loved this series. Like a well written movie thats actually a game
There's a ladder like this in gta v, and I actually tried to climb it in a mission, the biggest kick in the nuts is that there are actually elevators.
minigunexo which ladder ?
I presumed it's one of the bunker mission and you have to go to the top of radio tower at the military base. Sounds like it because it happened to me too
@@kzang386 He's talking about the tall crane at the construction site.
Did you either sing the song yourself, or play the song in the background while you did it though? That's the real question.
I keep a save right before I climb this ladder just so I can experience moment over and over again.
This same song used for the new announcement trailer, absolutely beautiful
A weapon to surpass Metal Gear...
One of most memorable moments in gaming history.
We are soooo fucking back boys can’t wait for this on the Remake!
This felt infinite when I was younger lol
wanna know what's really infinite? THE TITLES.
This was the most intense boss battle I ever encountered from a video game.
Same. xD
There's nothing more intense. :P
You guys ready to experience LADDER BOSS FIGHT in 4K 60FPS?
Yes sir !
*W h a t a t h r i l l*
This moment really makes you feel like the protagonist. You've been through alot your mission is almost complete. Just keep pushing, hero. You got this.
28 years later and until this day I have never seen an even longer ladder in any other game
Brother.If you are out there and somehow see this comment…thank you.For putting me on all the games we played but especially MGS3.I’ll never forget playing as a kid and stumbling on to this.Every once in a while I come back just to instantly be brought back to when the three of us were together.I miss you and mom everyday….ill always carry the memory of us sitting down with mom and her watching us play what we wouldn’t know would be the best games in existence of our time.In a way….I’m still in a dream.
Experiencing this for the first time was just..... Insane game that was light years ahead of its competition!
War veteran climbs a mountain through a latter, goes insane and starts hearing a song in his head
Still probably one of my favorite games
this was one of my favorite parts of the game
"One of the greatest boss fights of all time." HAHAHAHAHAHHAAA
Who's coming here to pay respects after the loss of such a great scene
The loss?
Fuck you mean "Loss?" *_Whatd Konami do, Nevil?!_*
I would've loved the option to slide down the ladder like in dark souls, with snake slamming his head against each of the 321 bars
How do you fucking know there are 321 bars
@@NekoKhris count em
@@NekoKhris *Counting.*
Bruh how do you know there are 321
@@jg1692 probably by counting the clunks
I've never played this game in my life and that still gave me chills
You should play all of the MGS games
@@Hustlery maybe ill wait 3 more years
Me: Kojima-san, please give me gameplay, I'm tired of cut-scenes eye 5 minutes.
Kojima:
Literally had goosebumps by the end of the climb.
I searched TH-cam for "that song when you climb a ladder" and this was the first result.
This is the most iconic moment in gaming imo. It just gives me the feels so hard. I cannot wait for the remake. PLEASE do it justice.
This better be equally spectacular in the MGS3 Remake.
10 hour version pls
i wanted to like ur cm but its on 69 and liking it its a sin
I can't count how many time at the bottom and up top of ladders in Elden Ring I've seen; "time for ladder, snake!" and "good job!, snake!".