That “kragg still feels like kragg” comment felt like it was meant directly for me like a message from the universe that’s awesome thank you for confirming that
Honestly I hope that Fleet's resource gague is changed to be the Stamina counter itself that appears in Dungeons of Aether, just cuz dice in DoA are actually random, while stamina itself is much more akin to Fleet's resource gimmick in R2
One thing that I hope they add is a big stage for free for alls, like Temple. I don’t want to have to go back to smash for my next party, and, it would be so fun to be bouncing around the stage trying to tech in this game. I hope we can just get some bigger stages in general, also you have an amazing beard.
Theres a bit of hope, albeit with some time after release. Rivals 1 has "Aether" mode for its stages, which are basically equivalent to "hazards on" in smash. The devs have said for release theyre focused on competitive stages first, but later on in future updates we might be seeing more casual fun in our stage select screen
Random idea that might make fleet's dice easier to visually understand. Instead of just making the dice pop up with the new number, have a brief animation of your current amount, and a die showing 1, smashing together into the new number. Seeing how the number changes would make it much more obvious, and keep the fun charm of using a die as a meter.
Agree so hard on the camera. I really appreciated the relatively static camera of Rivals 1, I thought it looked way better than smash's camera. Hope there can be a happy medium.
I was in one of your streams the other day, and just from the little bit of asking I did about the mechanics this has quickly become one of my most anticipated games ever. I got into P+ a bit earlier this year, and while I loved the engine feel and some of the characters the fact that the game pretty much doesn't have online and is so visually deceptive with a super high skill floor and no community unity on just about everything means I couldn't enjoy it much outside of casually sparring with a friend of mine. Rivals 2 looks like it takes everything I love from P+, improves on it 100 fold, and removes everything I find annoying about it while also having just inspired art design. I made a kickstarter account just to support this game, and I really hope it ends up being a 10th as good as it looks!
Games looking pretty good so far. I hope they bring back Sylvanos (he was my favorite in the 1st Rivals) and add the other 3 characters from DoA. Also, about lmao'd when I saw Zetterburn in his lettermen jacket from LoA.😂 Happy to see the devs are adding things from the spin-offs to Rivals 2.
It is kinda a shame that the toss up of whether fleet's stamina would be represented as a dice or counter. On one hand, Dice is pretty iconic to dungeons of aether but the actual mechanic being reference here is the stamina gauge where characters can add +1 to any of their stats to power them up.
platform fighters are really hard to get into for me but I'm really jealous that y'all get to have such sick characters and art. I would love a 2d that is an all animal roster like this. What a sick looking game. Will def tune in for tournaments and content creators.
i think this game is gonna be absolutely amazing, and i have 0 doubt it will win the indie award for next year’s game awards. the ONLY thing im upset about is that the game feels like it’s deliberately trying to be closer to smash bros. it’s losing a lot of the things that seperated the game from smash, like no shields, ledges, pixel art, etc. that being said, i dont care and im still buying the game on release 😂
Yo what product of rectangle controller is that? I know most of them but don't recognize that one. Looks solid. Other than that, thank you for a really short and concise video! A lot of people have just been streaming and uploading long vods aaaand I just wanted some quick thoughts like this to get the gist of how things stand right now. Really, really love seeing Fleet in action and looking forward to playing her. Hearing how the dice mechanic finally works definitely blew my mind.
I, and a lot of people ik, still fear that grabbing, shielding and ledge hogging will slow the game down tremendously, which to me sounds kinda like a downgrade tbh, as i personally always loved the movement based defense more of rivals more than shield based defense of for example smash I would love if you could explain how these new mechanics don't worsen the game, you played it, you will know better than i do and it might help me lose my doubts about roa2
While moving to get out of the way is definitely a more interesting defensive option, I have always been of the opinion that having more options to choose from each with their own pros and cons is more interesting. You need to decide in the moment what option will work best based on what your opponent is doing. Shielding is quicker and safer, but may still leave you on defense against advantageous moves, not to mention being vulnerable to grabs. Dashing back can lead to big punishes due to not being put in block stun, but is more precise and can be misspaced, and you don't have the hitstop/hitpause to react to what your opponent through out. Same goes for parrying, crouch canceling, or honestly any other game mechanic, defensive or offensive. Each have their own use cases, and to me the fun comes from the on-the-fly decision making that comes with having to weigh those different options.
I think an upcoming "Rivals 2 Mechanics" video I'll be working on should explain a bit more in detail, but from my time playing it feels like neutral is a little bit slower, but combos are the same pace. I think the pace of neutral is subjective on if you prefer one or the other. It doesn't feel like a downgrade to me though, I felt like I was more precise and could make more openings by calling out defensive habits. Moving around is just as fast, but you have a few more ways to punish someone for *bad* movement or throwing out hitboxes. It certainly doesn't feel slow at the very least, just less chaotic.
Wanna be clear, it's not a video on that specifically, but just "how these mechanics are different than Smash and Rivals 1". So I think it'll still answer your question a bit at least, haha
Im sorry to say but this is just an irrational fear you guys are having, and for 2 main reasons, first off, i dont think and cant see a reason for why having these new mechanics will or could possibly slow down the game in any way, meaningful or not,; and second, its Dan were talking about, not Sakurai or any other greedy 3A gaming dev (more like publisher, but alright you know what im talking about) out there, if something doesnt work or its not working, i dont see why Dan just wouldnt change it or fix it, and from what ive seen, the game looks perfectly fine with these new cool mechanics, its just Kragg and Fleet that look slow to watch imho, but idk seeing as i dont have the access to it myself, and lastly i dont think hes going or would be going to remove these mechanics if they were bad, rather than just straight-up fix them so we can have the best of both worlds, like i can honestly see and understand your worries completely if it was something like Smash, where people have been for example basically begging for both Ganondorf and Little Macs buffs for ages, only to get none… and for Sakurai to even say Ganondorf is balanced just because he has a 51% wr in all levels of play. 💀 Then if its just fear of change youre worried about and has actually nothing to do with anything i said above, then im sorry to say this is also irrational lol, i wouldnt want to play something completely identical to the previous games iteration, while also this sequel in particular only removed Drift DI and just only added new mechanics on top of it like the new Special moves, so i understand where series that have been out for long cant always just keep adding new stuff on top of the old because otherwise thatll would be too much to handle, but also the game is going to not only have new mechanics, but also a bigger (probably) roster, and the old characters will be play pretty much the same as they did in the previous iteration, while the new ones can and will bring a nice and fresh coat of fresh air paint for both veterans and newcomers alike, so really again i dont see where the issue is… just try to look at things from a more objective point of view pov, if you wanted it to feel the same, then just go play the old one even if you just wanted updated graphics… But most important point im going to try bringing up again, is that this is Dan, not Blizzard, not Nintendo or Sakurai, they will and are going to listen to player feedback regardless like theyve been doing for ages since the first game came out, while also being and having great balance, after all communicating with the playerbase and the community is also one of the many important things to a games success and its why Rivals 1 is still thriving after so long unlike Smash where its basically just lost almost all of its playerbase (casually-wise speaking), ive also done a few online tournaments in Smash, and seeing as some of the characters were broken and wouldnt get addressed or their pathetic attempts at doing so barely did nothing, along with the bottom-tier characters also getting no buffs neither (and the community just being really toxic and elitist in general lol), i ended up ditching the game completely, oh right lets not forget about the godawful netcode with at the very least a minimum of 7 frames of input lag 💀, yeah ok sorry for going on a bit of a tangent here but its basically like this: TL,DR: Its just an irrational fear for 2 main reasons: 1) I really dont and cant see a possible reason why those new mechanics will or could possibly slow the game down, and judging from the gameplay, they in fact didnt lol, also youre forgetting again that this is a pre-alpha, stuff isnt final and will be subject to change. 2) This is Dan were talking about, not Blizzard or Nintendo or Sakurai, they are and will are going to listen to feedback, also cmon this is like one of the only few games to be actually balanced (other than Dota 2), and the netcode is also pretty much very functional, the only downside is it being stuck on a very trash game-engine lol, i mean just tell me, when do you ever see a combo of a game being fun, great netcode, IS ITS ACTUALLY BALANCED and they listen to both the community and / or player feedback??? So yeah again i see possibly basically 0 actual reasons as to why you shouldnt be optimistic about this game, try to have be having some more faith for once… and LASTLY context is all that matters, as ive said again yeah if this was being developed by Sakurai or Blizzard, where the game is pretty much done after releasing or its DLCs being developed, i would understand the fears, but its not, Dan isnt and is not a greedy person who would do such a thing to his its community…….
@@SimoneBellomonte I think you're asking who my pfp is? It's casca from the berserk manga. This specific panel of her is a very important moment for the story and my life. 💓
The team is hiring more people so they can have more features (characters, skins, ranked, etc) ready for launch. It's things they'll add eventually no matter what, but this will get the game to a fuller state much sooner. The Kickstarter has full explanations, stretch goals, etc.
I think the thing that makes me most saddened and skeptical towards Rivals 2 is True* Exclusivity, and Monetization. By True Exclusivity, i mean stuff like the Kickstarter Skins never being available ever again. Stuff like that bugs the hell out of me because it is purely a FOMO tactic on a fundraising campaign. If you need exclusivity, have it be temporary, have the skins or whatever come out years later for a more expensive price, idc, atleast the option is there. When it comes to monetization, i get it, games have a budget, usually a smaller budget than required. But man these Live-Service esque games coming out that already have a significant pricetag to even buy the game, plus in Rivals' case, likely $8-$10 per skin, and atleast $5 per DLC character, for multiple years post launch, feels like just a bit much to me. Cosmetics being DLC? Sure. They are optional. Having DLC characters only be obtainable via forking over cold hard cash for either each character, or some sorta Seasonal Pass each year, is frustrating as all hell- especially since DLC Fighting Game Characters have a bad habit of being designed to be stronger & meta on release only to be nerfed down later as a marketing tactic. I hope Dan & the team considers some way to get new DLC characters without having to pay, whether that be some sorta free character trial credits earned by playing online allowing you to play any 1 character for X amount of games, or some sorta earnable currency that while slow, still allows F2P players to get a free character, maybe twice a year at most if you grind alot. Just some sorta option. Cause with Rivals 2 looking to likely be 4 new characters per year for at minimum 3 years, that means $30 just to buy the game, and then at minimum another $20-$30 each year just to unlock the whole roster. But idk man, maybe im just complaining to complain.
I do understand, i also do hate the battle passes thing and the whole FOMO aspect of it, like the Expeditions in No Mans Sky, they are time-locked and you cant do them again until they go up again or you mod the game lol. 💀 As for the DLC characters thing, i do also agree, and while not all of the characters are definitely broken or really good on launch (Aki in 6, or Banjo in Smash, or Sephiroth too either, or heck yeah heck how could i forget about Hero, a painful mid-Tier Hero character lol 💀), most of them are pretty much just straight-up upgrades over others, and also most importantly, i do feel like DLCs for fighting games just shouldnt be paid, or at the very least have an option, the option to buy them with real money to for (in-game currency*) for F2P players as you said, cuz locking down options to the player even when he already paid for the base game feels cheap, especially more so if the character in question is actually broken and the game isnt balanced properly, and at least in the case of Rivals we already know the game is gonna be probperly be balanced by the time it comes out, and if not, itll take barely a few patches to be in a pretty good or great spot otherwise at least, so this problem is lessened, but i still feel like that characters should either be free updates or give you the option to get them via in-game currency by watching ads or something (COMPLETELY OPTIONAL), sort of like how SFV did it, that way, nobody is at an advantage or disadvantage, regardless if the character is good or not.
Also btw man is your profile pic from SimCity 3 or 4? Or what other city-building game if not 🤔? Or if from none of these either lol then just what game in particular is it from? I do find it kind of familiar tho, but i might be wrong. 🤔
I agree with the camera, it was pretty difficult to follow the action with it moving so much. Also some of the moves could have stronger key poses so they would read better.
have they ever stated somewhere why they added ledges? I really hate ledges in most games so Im curious why they preferred it to the wall jump system they used to have
I want to like this game, but I just can't see it as anything but a downgrade from Rivals 1. I really hate this artstyle, it has this color design and lighting style that reminds me of Smite or Overwatch, and just looks so much worse than the awesome pixel art of the original. And with shields and ledges returning, it just feels like the game has inched closer towards melee and away from whatade Rivals 1 unique. Edgeguarding in Rivals 1 was extremely fun and felt entirely different from any other platform fighter, and was a big reason I played Rivals 1, but now I don't see why I don't just keep playing melee instead.
That “kragg still feels like kragg” comment felt like it was meant directly for me like a message from the universe that’s awesome thank you for confirming that
Honestly I hope that Fleet's resource gague is changed to be the Stamina counter itself that appears in Dungeons of Aether, just cuz dice in DoA are actually random, while stamina itself is much more akin to Fleet's resource gimmick in R2
Played DoA today, I love that idea
I hope they just give her an rng thing lol
They won't but
All the staples of plat fighters have a lil rng as a treat
@@d.s.alcodaNo
@@d.s.alcoda Yes
@@d.s.alcoda No
One thing that I hope they add is a big stage for free for alls, like Temple. I don’t want to have to go back to smash for my next party, and, it would be so fun to be bouncing around the stage trying to tech in this game. I hope we can just get some bigger stages in general, also you have an amazing beard.
Unfortunately it seems like most platform fighters are made for competitive people, and thus lack in casual-friendly stuff
Theres a bit of hope, albeit with some time after release. Rivals 1 has "Aether" mode for its stages, which are basically equivalent to "hazards on" in smash. The devs have said for release theyre focused on competitive stages first, but later on in future updates we might be seeing more casual fun in our stage select screen
Random idea that might make fleet's dice easier to visually understand.
Instead of just making the dice pop up with the new number, have a brief animation of your current amount, and a die showing 1, smashing together into the new number. Seeing how the number changes would make it much more obvious, and keep the fun charm of using a die as a meter.
Agree so hard on the camera. I really appreciated the relatively static camera of Rivals 1, I thought it looked way better than smash's camera. Hope there can be a happy medium.
This.
Its definitely going to change / gonna get fixed, since seeing as this is a pre-alpha, no reason it wont.
I was in one of your streams the other day, and just from the little bit of asking I did about the mechanics this has quickly become one of my most anticipated games ever. I got into P+ a bit earlier this year, and while I loved the engine feel and some of the characters the fact that the game pretty much doesn't have online and is so visually deceptive with a super high skill floor and no community unity on just about everything means I couldn't enjoy it much outside of casually sparring with a friend of mine. Rivals 2 looks like it takes everything I love from P+, improves on it 100 fold, and removes everything I find annoying about it while also having just inspired art design. I made a kickstarter account just to support this game, and I really hope it ends up being a 10th as good as it looks!
Love to hear that, hope you have fun with it!
Love how you talk about games, feel like i've learned something by the end of a vid
This is really cool to hear, thank you
Games looking pretty good so far. I hope they bring back Sylvanos (he was my favorite in the 1st Rivals) and add the other 3 characters from DoA.
Also, about lmao'd when I saw Zetterburn in his lettermen jacket from LoA.😂 Happy to see the devs are adding things from the spin-offs to Rivals 2.
It is kinda a shame that the toss up of whether fleet's stamina would be represented as a dice or counter. On one hand, Dice is pretty iconic to dungeons of aether but the actual mechanic being reference here is the stamina gauge where characters can add +1 to any of their stats to power them up.
Maybe include the dice as a taunt? Could include the reference and not waste the animation but replace the gameplay mechanic representation
Always a treat to see more rivals 2! Can't wait to see a new generation of people fall in love with rivals
Using two darai tweets is so funny 😭
I'm waiting for him to see it still, haha
He finally saw it LOL
Pfp (Profile picture) and / or Banner Sauce (Source [Artist])? 🗿
Well, he's also _not_ Darai, so it only makes sense he contradicts himself.
platform fighters are really hard to get into for me but I'm really jealous that y'all get to have such sick characters and art. I would love a 2d that is an all animal roster like this. What a sick looking game. Will def tune in for tournaments and content creators.
I just got the game yesterday, and the only words that I have now is cutting down my tree in Brawlhalla and growing a tree in Rivals of Aether
Goated video homie got me SO EXCITED to play rivals 2
Man, Im so hyped for this game even though I have never played rivals 1.
Incorporating specials for get ups and pummels is awesome
great vid! Beyond hyped for this game
You had great feedback here, i hope Dan sees it!
i need this game NOW
nothing to add, keep up the good work!
I just want to play as a dinosaur.
great critiques
The only thing that scares me is workshop
Based shield gameplay
Nice, cant wait for this game to come out
If shovel knight comes back i might buy it
I had never heard of rivals until after eight years of smash I decided to look for another fresh platform fight close to smash but different enough
NASB2 feels great and its rollback is sick.
I've heard it's good, just haven't had time to check it out yet
I played it for about 20 mins. I quit because it felt like doodoo.
@@HighLanderPonyYT Opinions are subjective but that game definitely suffered from lack of love.
I can't wait for the beta
i think this game is gonna be absolutely amazing, and i have 0 doubt it will win the indie award for next year’s game awards. the ONLY thing im upset about is that the game feels like it’s deliberately trying to be closer to smash bros. it’s losing a lot of the things that seperated the game from smash, like no shields, ledges, pixel art, etc. that being said, i dont care and im still buying the game on release 😂
Does anyone else kinda see Sly Cooper at 4:45?
Yup. Definitely looks like a reference
Dude, this whole time I thought this game was in beta!
commenting for the algorithm
✨algorithm✨
Yo what product of rectangle controller is that? I know most of them but don't recognize that one. Looks solid.
Other than that, thank you for a really short and concise video! A lot of people have just been streaming and uploading long vods aaaand I just wanted some quick thoughts like this to get the gist of how things stand right now. Really, really love seeing Fleet in action and looking forward to playing her. Hearing how the dice mechanic finally works definitely blew my mind.
Thank you! It's a Rana Digital from Rana Labs.
03:20 sounds like you're describing Nick All-Star Brawl 2 it has the same issues
I, and a lot of people ik, still fear that grabbing, shielding and ledge hogging will slow the game down tremendously, which to me sounds kinda like a downgrade tbh, as i personally always loved the movement based defense more of rivals more than shield based defense of for example smash
I would love if you could explain how these new mechanics don't worsen the game, you played it, you will know better than i do and it might help me lose my doubts about roa2
While moving to get out of the way is definitely a more interesting defensive option, I have always been of the opinion that having more options to choose from each with their own pros and cons is more interesting. You need to decide in the moment what option will work best based on what your opponent is doing. Shielding is quicker and safer, but may still leave you on defense against advantageous moves, not to mention being vulnerable to grabs. Dashing back can lead to big punishes due to not being put in block stun, but is more precise and can be misspaced, and you don't have the hitstop/hitpause to react to what your opponent through out. Same goes for parrying, crouch canceling, or honestly any other game mechanic, defensive or offensive. Each have their own use cases, and to me the fun comes from the on-the-fly decision making that comes with having to weigh those different options.
I think an upcoming "Rivals 2 Mechanics" video I'll be working on should explain a bit more in detail, but from my time playing it feels like neutral is a little bit slower, but combos are the same pace. I think the pace of neutral is subjective on if you prefer one or the other.
It doesn't feel like a downgrade to me though, I felt like I was more precise and could make more openings by calling out defensive habits. Moving around is just as fast, but you have a few more ways to punish someone for *bad* movement or throwing out hitboxes. It certainly doesn't feel slow at the very least, just less chaotic.
@@atWisely that's interesting, I'll definitely watch your vid on it too!
Wanna be clear, it's not a video on that specifically, but just "how these mechanics are different than Smash and Rivals 1". So I think it'll still answer your question a bit at least, haha
Im sorry to say but this is just an irrational fear you guys are having, and for 2 main reasons, first off, i dont think and cant see a reason for why having these new mechanics will or could possibly slow down the game in any way, meaningful or not,; and second, its Dan were talking about, not Sakurai or any other greedy 3A gaming dev (more like publisher, but alright you know what im talking about) out there, if something doesnt work or its not working, i dont see why Dan just wouldnt change it or fix it, and from what ive seen, the game looks perfectly fine with these new cool mechanics, its just Kragg and Fleet that look slow to watch imho, but idk seeing as i dont have the access to it myself, and lastly i dont think hes going or would be going to remove these mechanics if they were bad, rather than just straight-up fix them so we can have the best of both worlds, like i can honestly see and understand your worries completely if it was something like Smash, where people have been for example basically begging for both Ganondorf and Little Macs buffs for ages, only to get none… and for Sakurai to even say Ganondorf is balanced just because he has a 51% wr in all levels of play. 💀
Then if its just fear of change youre worried about and has actually nothing to do with anything i said above, then im sorry to say this is also irrational lol, i wouldnt want to play something completely identical to the previous games iteration, while also this sequel in particular only removed Drift DI and just only added new mechanics on top of it like the new Special moves, so i understand where series that have been out for long cant always just keep adding new stuff on top of the old because otherwise thatll would be too much to handle, but also the game is going to not only have new mechanics, but also a bigger (probably) roster, and the old characters will be play pretty much the same as they did in the previous iteration, while the new ones can and will bring a nice and fresh coat of fresh air paint for both veterans and newcomers alike, so really again i dont see where the issue is… just try to look at things from a more objective point of view pov, if you wanted it to feel the same, then just go play the old one even if you just wanted updated graphics…
But most important point im going to try bringing up again, is that this is Dan, not Blizzard, not Nintendo or Sakurai, they will and are going to listen to player feedback regardless like theyve been doing for ages since the first game came out, while also being and having great balance, after all communicating with the playerbase and the community is also one of the many important things to a games success and its why Rivals 1 is still thriving after so long unlike Smash where its basically just lost almost all of its playerbase (casually-wise speaking), ive also done a few online tournaments in Smash, and seeing as some of the characters were broken and wouldnt get addressed or their pathetic attempts at doing so barely did nothing, along with the bottom-tier characters also getting no buffs neither (and the community just being really toxic and elitist in general lol), i ended up ditching the game completely, oh right lets not forget about the godawful netcode with at the very least a minimum of 7 frames of input lag 💀, yeah ok sorry for going on a bit of a tangent here but its basically like this:
TL,DR: Its just an irrational fear for 2 main reasons:
1) I really dont and cant see a possible reason why those new mechanics will or could possibly slow the game down, and judging from the gameplay, they in fact didnt lol, also youre forgetting again that this is a pre-alpha, stuff isnt final and will be subject to change.
2) This is Dan were talking about, not Blizzard or Nintendo or Sakurai, they are and will are going to listen to feedback, also cmon this is like one of the only few games to be actually balanced (other than Dota 2), and the netcode is also pretty much very functional, the only downside is it being stuck on a very trash game-engine lol, i mean just tell me, when do you ever see a combo of a game being fun, great netcode, IS ITS ACTUALLY BALANCED and they listen to both the community and / or player feedback???
So yeah again i see possibly basically 0 actual reasons as to why you shouldnt be optimistic about this game, try to have be having some more faith for once… and LASTLY context is all that matters, as ive said again yeah if this was being developed by Sakurai or Blizzard, where the game is pretty much done after releasing or its DLCs being developed, i would understand the fears, but its not, Dan isnt and is not a greedy person who would do such a thing to his its community…….
Kemetic Kragg? Sorry Forsburn but I have a new main now.
I had to look up 'Kemetic' and I'll be calling him that too from now on, thanks
@@atWisely It rolls off the tongue!
What does he mean by visual treat when the games finish
Great damn video!
Pfp (Profile picture) and / or Banner Sauce (Source [Artist])? 🗿
@@SimoneBellomonte I think you're asking who my pfp is? It's casca from the berserk manga. This specific panel of her is a very important moment for the story and my life. 💓
awesome video
Luh you Dhir
Sorry if you've mentioned it before, but where did you get that box controller? It looks rad.
I have, but I'm actually making a full video about controllers soon! Mine is the Rana Digital by Rana Labs.
da goat
hey sick Rana Digital!
Thanks! It's actually one of the prototype builds!
This mfer speed running! How the hell he do 10+ hrs already! 😂
Inviting people over for a 6 hour fest really helped, haha
What's the point of having a Kickstarter for this game; where's the money go?
The team is hiring more people so they can have more features (characters, skins, ranked, etc) ready for launch. It's things they'll add eventually no matter what, but this will get the game to a fuller state much sooner.
The Kickstarter has full explanations, stretch goals, etc.
I think the thing that makes me most saddened and skeptical towards Rivals 2 is True* Exclusivity, and Monetization. By True Exclusivity, i mean stuff like the Kickstarter Skins never being available ever again. Stuff like that bugs the hell out of me because it is purely a FOMO tactic on a fundraising campaign. If you need exclusivity, have it be temporary, have the skins or whatever come out years later for a more expensive price, idc, atleast the option is there.
When it comes to monetization, i get it, games have a budget, usually a smaller budget than required. But man these Live-Service esque games coming out that already have a significant pricetag to even buy the game, plus in Rivals' case, likely $8-$10 per skin, and atleast $5 per DLC character, for multiple years post launch, feels like just a bit much to me. Cosmetics being DLC? Sure. They are optional. Having DLC characters only be obtainable via forking over cold hard cash for either each character, or some sorta Seasonal Pass each year, is frustrating as all hell- especially since DLC Fighting Game Characters have a bad habit of being designed to be stronger & meta on release only to be nerfed down later as a marketing tactic. I hope Dan & the team considers some way to get new DLC characters without having to pay, whether that be some sorta free character trial credits earned by playing online allowing you to play any 1 character for X amount of games, or some sorta earnable currency that while slow, still allows F2P players to get a free character, maybe twice a year at most if you grind alot. Just some sorta option. Cause with Rivals 2 looking to likely be 4 new characters per year for at minimum 3 years, that means $30 just to buy the game, and then at minimum another $20-$30 each year just to unlock the whole roster. But idk man, maybe im just complaining to complain.
I do understand, i also do hate the battle passes thing and the whole FOMO aspect of it, like the Expeditions in No Mans Sky, they are time-locked and you cant do them again until they go up again or you mod the game lol. 💀
As for the DLC characters thing, i do also agree, and while not all of the characters are definitely broken or really good on launch (Aki in 6, or Banjo in Smash, or Sephiroth too either, or heck yeah heck how could i forget about Hero, a painful mid-Tier Hero character lol 💀), most of them are pretty much just straight-up upgrades over others, and also most importantly, i do feel like DLCs for fighting games just shouldnt be paid, or at the very least have an option, the option to buy them with real money to for (in-game currency*) for F2P players as you said, cuz locking down options to the player even when he already paid for the base game feels cheap, especially more so if the character in question is actually broken and the game isnt balanced properly, and at least in the case of Rivals we already know the game is gonna be probperly be balanced by the time it comes out, and if not, itll take barely a few patches to be in a pretty good or great spot otherwise at least, so this problem is lessened, but i still feel like that characters should either be free updates or give you the option to get them via in-game currency by watching ads or something (COMPLETELY OPTIONAL), sort of like how SFV did it, that way, nobody is at an advantage or disadvantage, regardless if the character is good or not.
Also btw man is your profile pic from SimCity 3 or 4? Or what other city-building game if not 🤔? Or if from none of these either lol then just what game in particular is it from? I do find it kind of familiar tho, but i might be wrong. 🤔
@@SimoneBellomonte theotown on mobile
If people are weird sbout ghe sequel, then Rivals will end up with their own Melee
Yes, it is. If you say otherwise, I object. lol
I love how game, just wish you could ledge trump.
yo what's the music that starts at 2:16?
Blue Hills by Yellowbase
I agree with the camera, it was pretty difficult to follow the action with it moving so much. Also some of the moves could have stronger key poses so they would read better.
have they ever stated somewhere why they added ledges? I really hate ledges in most games so Im curious why they preferred it to the wall jump system they used to have
iirc they only didnt have ledges in the first game because it wouldve been hard to code and animate
i wana play rivals 2 zetter already :)
Ya mean orcane
@@shenangelo if he is there from the start then 100% but if no orca then def zetter at first
first view first everything
I just wish the game wasn't 3d
I want to like this game, but I just can't see it as anything but a downgrade from Rivals 1. I really hate this artstyle, it has this color design and lighting style that reminds me of Smite or Overwatch, and just looks so much worse than the awesome pixel art of the original. And with shields and ledges returning, it just feels like the game has inched closer towards melee and away from whatade Rivals 1 unique. Edgeguarding in Rivals 1 was extremely fun and felt entirely different from any other platform fighter, and was a big reason I played Rivals 1, but now I don't see why I don't just keep playing melee instead.
massa