Garfield Smash Bros. is a Broken, Glitchy Masterpiece

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 842

  • @WhyDo
    @WhyDo  ปีที่แล้ว +1364

    This pinned comment will be updated live if/when the NASB 2 devs fix their videogame.
    EDIT 12/24/23: Update 1.4 dropped with more bugfixes and, finally, Team Attack! (Seriously, why did we not have Team Attack before...?) But the devs seem to be making good progress over the past couple updates, even if they do introduce some pretty big bugs sometimes. nickelodeonallstarbrawl.com/update-1-4-preview-team-attack-share-stocks-and-fixes/
    EDIT 12/1/23: Guys... they accidentally removed Donatello's ability to drop from ledge. On the right side of the stage. What is this game. twitter.com/WDBTHtGP/status/1730731152321675334
    EDIT 12/1/23: We can finally reset training mode! They also added save states and DI options, still not totally there but this is a major step up for training mode. Overall the 1.3 patch has been very nice.
    EDIT 11/30/23: Update 1.3 releases tomorrow with 81 PAGES OF PATCH NOTES. Here's a link! nickelodeonallstarbrawl.com/update-1-3-patch-notes/
    EDIT 11/26/23: They've announced Update 1.3, which contains some promising changes. It claims to fix a couple of the more... hilarious bugs I talked about here ('get demoted to Bronze by accident by being AFK' and 'getting frozen in place when someone trades with your grab') And they're also adding a couple important control settings like C-stick strong/light attacks, as well as finally letting keyboard users exist. DI will also be added to training mode, still very barebones but it's a nice start. Overall I am very impressed by these patch notes, and I agree with pretty much every change. Though, even with this patch, the game will have a long way to go to escape the feeling of being super early access.
    The patch isn't out yet, but if it actually pans out like how it reads, it'll be a big improvement for Garfield Game. This is like 1/10 of my overall problems with it but they're addressing them well. Link: nickelodeonallstarbrawl.com/update-1-3-preview-new-features-gameplay-feel-and-balance-updates/

    • @DoMorrMusic
      @DoMorrMusic ปีที่แล้ว +236

      Original comment: “This pinned comment will be updated live if/when the NASB 2 devs fix their videogame.
      If there any big, notable bugfixes for things described in this video I’ll post them here! 🫡”

    • @612minigun
      @612minigun ปีที่แล้ว +66

      Hoping they address that input bug that I can only identify as "phantom snapback". I have no idea what causes it, but seemingly randomly, my inputs just get completely reversed. It has cost me a tournament set when I SD'd as a result of my side special randomly flinging me into the abyss, not once, but twice in one match. I was cooking em too 😭I've never had snapback on my fucking _box_ controller before.

    • @612minigun
      @612minigun ปีที่แล้ว +11

      And to add another to your control customizations and bugs gripes, the Shorthop macro just doesn't work lmao

    • @mattanatior3484
      @mattanatior3484 ปีที่แล้ว +71

      Dang, I was really hoping to see that they fixed their shit within the 40 minutes after uploading this. NO work ethic in modern games nowadays... I guess I'll have to come back and check in an hour.

    • @CassieMay666
      @CassieMay666 ปีที่แล้ว +4

      I think the games buggy only for some peopke that didn't buy the all star pass that costs 700$ and they want them to learn their lessons. Good that i bought this sh#t

  • @legendarysoil1064
    @legendarysoil1064 ปีที่แล้ว +1457

    There’s nothing like playing as Grandma Pac-Man Falcon while simultaneously kneeing your opponent across the stage and throwing shit at them when they won’t approach. Also to cap it all off, once you get the lead you can also just go invincible for the rest of the match and win by time, I sure hope that “emergent tech” doesn’t get removed.

    • @WhyDo
      @WhyDo  ปีที่แล้ว +370

      The fact that she can just choose to become invincible for the entire match is one of the most hilarious competitive bugs of all time.

    • @AndyWarhols_Eyebrow
      @AndyWarhols_Eyebrow ปีที่แล้ว +26

      @@WhyDolink to this?

    • @WhyDo
      @WhyDo  ปีที่แล้ว +86

      @@AndyWarhols_Eyebrow Here's Hbox's Tweet about banning it in his tournaments: twitter.com/LiquidHbox/status/1724884495558406579
      And the glitch itself: twitter.com/LiquidHbox/status/1724885077757432010
      You can't take any other actions without canceling the invincibility but you can easily get a tiny lead and then stall out the rest of the timer. Truly incredible

    • @NES-Rovys
      @NES-Rovys ปีที่แล้ว +112

      No see, this is just another clever reference to Brawl Meta Knights “Down B”

    • @WhyDo
      @WhyDo  ปีที่แล้ว +125

      @@NES-Rovys Wait hold on you're right... it's literally the infinite dimensional cape glitch... it's JUST AUTHENTIC SMASH

  • @CureTortellini
    @CureTortellini ปีที่แล้ว +627

    You forgot about the absolutely most important thing slime can do: cancelling taunts with one bar is one thing, but you can straight up waste three whole bars to just, taunt with a slime effect. In the words of the game's most vocal developer, "They're less than useless and exist exclusively to BM/tilt the weak-willed"
    I would expect no less given that some of the lead designers of this game are responsible for Slap City. Platform fighter silliness at its finest.

    • @jamestarrou3685
      @jamestarrou3685 ปีที่แล้ว +10

      imagine the flex

    • @Eshyyyyy
      @Eshyyyyy ปีที่แล้ว +8

      I need to see this in Grand Finals of a tourney lol

    • @bing0bongo
      @bing0bongo 11 หลายเดือนก่อน +3

      Slap City ❤️

    • @enderdudebruh8270
      @enderdudebruh8270 8 หลายเดือนก่อน +8

      if anyone lost to someone who used all 3 slime bars on taunt, they should just throw the whole console/PC in the bin with that level of disrespect on their name

    • @Mykal06
      @Mykal06 24 วันที่ผ่านมา

      Hey, I’m just replying here because I felt lead to share the gospel. Please consider the message I write.
      To anyone reading this, There is a loving God who wants to know you and save you. Jesus died on the cross and resurrected so we can be forgiven of our sins and be saved. Repent and believe the Gospel! Please consider the state of your soul. Believe in Jesus, turn away from your sin and follow Him so you may have salvation. Life is short, please make the right choice today!

  • @aidenzorn8322
    @aidenzorn8322 ปีที่แล้ว +150

    I once won a game with reptar. Instead of a win screen, Reptar began vibing in a purple void. I could do nothing to stop him except closing the game. This is 100% real

    • @WhyDo
      @WhyDo  ปีที่แล้ว +48

      For any other game that would sound too absurd to believe, and yet because this is Garfield Game, I know the exact purple void you are talking about

    • @JinjoJinjoJinjo
      @JinjoJinjoJinjo ปีที่แล้ว +4

      That happened to me but with Patrick

    • @hunterculpepper1973
      @hunterculpepper1973 5 หลายเดือนก่อน +1

      ​@@WhyDo games still got bugs some are worse the online also is very slow and nobody basically plays so bad besides the campaign 15:21 I've done that but it is not worth 50 bucks the campaign is bad

  • @FerousFolly
    @FerousFolly ปีที่แล้ว +922

    slime is unironically the exact mechanic I've been talking about wanting in smash for years now, and I don't know how to feel about this

    • @_fudgepop01
      @_fudgepop01 ปีที่แล้ว +39

      MOOD MY GUY I wrote a document and everything so I’m like “YES” but also “I TOLF YOU SO” but also I’m a dev so a bit of “WHY COULDNT HAVE IT BEEN MEEEEEE”

    • @FerousFolly
      @FerousFolly ปีที่แล้ว +12

      @@_fudgepop01 right?
      now it's been shown to be a good idea in practice I'm hoping someone makes it into a mod for ultimate. no moveset overhaul, no physics overhaul, just a universal slime meter equivalent.
      if I wasn't so thoroughly out of practice with code and dev shit I would do it myself but I know it would take me 3x as long as anyone else and come out worse anyway lol.

    • @elmaionesosexo
      @elmaionesosexo ปีที่แล้ว +7

      @@FerousFolly I'm not sure it would help Ult that much since that game has a problem with letting you play how you wanna play, even if they were to implement it, the game at its core limits your ability to do cool shit

    • @originalgreatdouchebag2866
      @originalgreatdouchebag2866 ปีที่แล้ว +1

      i would quit smash i already have to turn off items and final smashes to actually play the game

    • @dorf7219
      @dorf7219 ปีที่แล้ว +18

      @@originalgreatdouchebag2866 this just in, smash player gets upset over a togglable option in a video game

  • @PiKayDaps
    @PiKayDaps ปีที่แล้ว +214

    3:37 While a lot of people know Rivals of Aether for the workshop it is absolutely great as a standalone game and worth buying even if you don't touch WS.
    The base cast is unique & has synergistic movesets, the game is full of mobility options that allow for an expressive movement based neutral, the offstage game has a lot of depth, and the combo game & offense are extremely dynamic due to mechanics such as drift DI & hitfalling opening up options for both players.
    I really recommend you give it an honest shot outside of 'funny workshop game'

    • @WhyDo
      @WhyDo  ปีที่แล้ว +124

      I agree with all your points there, but I wasn't talking about the quality of the competitive game in that part, but rather the challenge of pulling in a wide casual audience like Smash does. That's something that Workshop did amazingly well compared to the base game: If you search it, workshop content has drawn millions of views and no doubt a lot of players to a game they normally wouldn't be interested in.
      The game itself is great, I've competed in tournaments for it before and even hosted my own!

    • @mindy1609
      @mindy1609 ปีที่แล้ว +25

      Yes, I'm always saying this as someone who plays Rivals on Switch (I got it on sale don't judge me). Workshop is clearly a godlike feature, but Rivals is genuinely an exceptional game even outside of that, and it pains me to see people boil it down to "smash but with custom characters". Very much looking forward to the sequel

    • @lancesmith8298
      @lancesmith8298 8 หลายเดือนก่อน +7

      @@WhyDoand also it’s probably worth saying that the only demographic of people that can reasonably compete with large media franchises for mass appeal probably was, indeed, furries. There is no group of individuals so loyal to one aesthetic that they’d make fifty billion attempts at balanced Smash characters, and then get four of them added, complete with stage recolors.

  • @YOMARTINPRODUCTIONS
    @YOMARTINPRODUCTIONS ปีที่แล้ว +123

    I animated the Garfield game! Not garfield exactly but Lucy Loud and the Captain Falcon succesor: Grandma Gertie. And I'm having such a blast seeing so many comments pointing out her air kick that's straight out from Smash. I didn't expect it to be such a big deal.
    Gotta say I loved animating almost every attack move on gertie, such as the smears on Lucy, though her head is way too big and it's the only thing that's always visible.

    • @WhyDo
      @WhyDo  ปีที่แล้ว +43

      Whoa for real?? That's awesome!! I think a big thing non Smash platform fighters can struggle with is having that 'weight' to their animations that Smash does so well. But this game really nails it - there's so much anticipation in the animations, satisfying freeze frames, smears/trails etc. and I really appreciate that. Definitely a project to be proud of!
      If you got any more fun trivia/stories about the process I'd love to hear it, because that giant head thing is great lmao

    • @YOMARTINPRODUCTIONS
      @YOMARTINPRODUCTIONS ปีที่แล้ว +34

      @@WhyDo I'd love to share more, but I signed an NDA. That's as far as I can say

    • @WhyDo
      @WhyDo  ปีที่แล้ว +25

      @@YOMARTINPRODUCTIONS Ahh got you, thanks for your work!

  • @Mrnotpib
    @Mrnotpib ปีที่แล้ว +636

    The Undercooked Lasagna portion is thanks to this being a Game Mill Published game. They are notorious for somehow getting their hands on amazing IP, and then just giving devs almost no time to execute on it.
    Imagine THQ in 2003, but in 2023, where HD development is a thing, and you absolutely cannot do that, you will end up with Undercooked lasagna.

    • @epicgamer-ny4fj
      @epicgamer-ny4fj ปีที่แล้ว +7

      But they are working on it

    • @JDReC100
      @JDReC100 ปีที่แล้ว +115

      @@epicgamer-ny4fj Gamemill doesnt care, but the devs do. they care alot.

    • @ghoulbuster1
      @ghoulbuster1 ปีที่แล้ว +11

      They are crippling their own earnings by not finishing up the game.

    • @WishMakers
      @WishMakers ปีที่แล้ว +46

      Ludosity is a team I trust to know their shit but yeah they absolutely got GameMill'd. I hope they got a decent pay day and continue to do so as the game gets on the patch treadmill....

    • @zeppie_
      @zeppie_ ปีที่แล้ว

      fuck gamemill
      all my homies hate gamemill

  • @JerpyTH
    @JerpyTH ปีที่แล้ว +214

    2:31 I feel like if they weren't restricted to a E rating, they would give Garfield a pipe when he shines.

    • @WhyDo
      @WhyDo  ปีที่แล้ว +107

      Your hunch is correct... one of the devs actually confirmed it! twitter.com/Repiteo/status/1706362863185440889
      GIVE HIM HIS PIPE BACK NICKELODEON

    • @JerpyTH
      @JerpyTH ปีที่แล้ว +43

      ​@@WhyDo no freaking way

    • @dylansmith5206
      @dylansmith5206 10 หลายเดือนก่อน +4

      Speaking of Garfield
      I still hope that the game decides to add in Snoopy From Peanuts as a Guest DLC Fighter
      To where we can see is the better comic strip character (In terms of kicking ass)

    • @enderdudebruh8270
      @enderdudebruh8270 8 หลายเดือนก่อน +12

      "Now where could Garfield's pipe be?"
      "NICKELODEOOOON"

  • @Fabboi_unl
    @Fabboi_unl ปีที่แล้ว +34

    the fat garfield shine is something ive never thought i needed

  • @its_cookie_man
    @its_cookie_man ปีที่แล้ว +75

    19:08 You're right, they didn't get inspiration from just fighting games, they got inspired by Super Mario 64 and made every player's controls personalized

  • @bigredradish
    @bigredradish ปีที่แล้ว +309

    it seems like their approach this time was "let's make a game like melee by making it solid" rather than "let's make a game like melee by making it really really fast"

    • @tcbobb.8782
      @tcbobb.8782 ปีที่แล้ว +6

      As an avid melee fan this is def it

    • @minizimi3790
      @minizimi3790 ปีที่แล้ว +6

      Just play Rivals of Aether then.

  • @csolisr
    @csolisr ปีที่แล้ว +80

    Also, let's remember that this game is released by the same publisher that gave us Razzie Award nominees such as Rise of King Kong, Walking Dead Destinies, and Big Rigs Over The Top Racing. This is probably their least buggy game ever

  • @strikeforce1500
    @strikeforce1500 ปีที่แล้ว +19

    I geniuly hope Nickelodeon puts effort in this iP. Both because it has potential,but also because Smash Bros needs healthy competition,to avoid stagnation. Which might or might not happen whenever Sakurai retires (or freaking dies at this rate,man is a machine)

  • @MarcusFigueras
    @MarcusFigueras ปีที่แล้ว +12

    its funny how NASB 2 figured out the secret to making a really cool and new and interesting platform fighter is to just add more elements from regular fighting games. Like, it took until Ultimate for Smash Bros to even consider having a special meter, and it doesn't have meter burn

  • @UnderfellSansTheEdgySkeleton
    @UnderfellSansTheEdgySkeleton ปีที่แล้ว +192

    Fun fact. The c-stick being used for charge attacks is coming in a future update (probably going to come sometime in the future even before the years over?)
    The devs are taking feedback,and the latest patch probably dropped during the videos production

    • @alimbis
      @alimbis ปีที่แล้ว +1

      it doesn't have that already? well it's settled the original game is better

    • @UnderfellSansTheEdgySkeleton
      @UnderfellSansTheEdgySkeleton ปีที่แล้ว +1

      @@alimbis And 7 days later they added it via an update

  • @612minigun
    @612minigun ปีที่แล้ว +106

    Your videos are amazing dude. Well paced and scripted, clean editing, voice over is energetic but not grating. It's a treat every time one of your videos pops into my feed

  • @LimeonCandy
    @LimeonCandy ปีที่แล้ว +11

    Damn I can't believe it has a reference to the Mario 64 Iceberg with "Every copy of Nickelodeon All-Star Brawl 2 has personalized controller bugs"

  • @PappyTheMorts
    @PappyTheMorts ปีที่แล้ว +346

    I watched their dev stream and they said the game took 18 months to develop.. which explains a LOT lol
    The game itself is so damn good but give it a year or two of bug fixing and feature adding and this game will go from just "Really damn fun" to top tier contender for the best Plat Fighter of all time.

    • @yikes6758
      @yikes6758 ปีที่แล้ว +25

      to be fair that's the exact timeline of melee and jet set radio future

    • @ConcavePgons
      @ConcavePgons ปีที่แล้ว +27

      Gamemill likes to give strict development deadlines to their developers it seems.

    • @superjumpbros64
      @superjumpbros64 ปีที่แล้ว

      Mmm

    • @battlememesbyomari25
      @battlememesbyomari25 ปีที่แล้ว +2

      They should have taken another year on this game instead of rushing it out.

    • @goatsoup
      @goatsoup ปีที่แล้ว

      Two games that had almost unlimited resources and were produced by triple a developers, and published by the biggest gaming giants of the previous decade (and one was crunched hard enough to the point the director was hospitalized) vs. a licensed budget game published by a shovelware publisher
      Just because good games can come from crunch, doesn't mean it's a good practice!@@yikes6758

  • @somebody_somewhere
    @somebody_somewhere ปีที่แล้ว +70

    This is just a guess, but at face value it seems like, with the amount of effort going into this thing, the devs knew what they were working with and probably didn't want to release it (or at least put out a beta test version), but corporate agendas and the risk of losing profit pushed a release date much closer than what would've been comfortable

    • @Somerandomjingleberry
      @Somerandomjingleberry ปีที่แล้ว +16

      Eyep. GameMill Entertainment, same publishers as that funny terrible monke game that came out around the same time, did to Ludosity what they do to everyone

    • @blok--head7472
      @blok--head7472 11 หลายเดือนก่อน +3

      Probably explains why most of the cast got cut, if they didn't rush it, the roster might’ve been more solid imo. Rather than feeling pretty "meh" this time around.
      Only a matter of time before they jump ship again and drop a 3rd game. And a 4th one, and a 5th one so on and so on...(Ironically *neither* of them having all 4 turtles, just to annoy the crap out of us....calling it right now.)

    • @AwesomeMooseSmile
      @AwesomeMooseSmile 5 หลายเดือนก่อน +1

      ​@@blok--head7472Yeah there was only supposed to be five cuts for the game, but because of the game being rushed, they ended up having to cut six more characters.

  • @simplyeyeronic1443
    @simplyeyeronic1443 ปีที่แล้ว +12

    As someone who has thoughts on "The Lines tm"
    The best ways to iterate on it would be
    A): have something vaugely like ---+- with the + representing where the opponent would be able to move again.
    B) an option to make a cone with a shaded area instead of a line, as a way to show the possible space you could DI to. Could also work with the + idea, but just use a solid line there instead.
    I think its a useful feature if it was improved, since unlike most fighters, theres a considerably larger amounts of directions people can be moved.
    Heck I would even like something like this in some anime fighters where your opponent can tech out of a combo, just use the + part of the line to show where they can start teching.

    • @WhyDo
      @WhyDo  ปีที่แล้ว +3

      Yeah these are great places to start. Like if they really were "DI lines" in Smash/NASB 2 that'd be sick, right?! But then they made the lines literally just tell you a move's angle and knockback.
      It frustrates me because I feel like the hard part - displaying the fancy lines onscreen - is already done. It's just a matter of what information is important to competitive players. Something like displaying the length of hitstun, showing a DI cone, etc... that would be infinitely more useful than the kinds of lines we're getting right now.

  • @DSbroTV
    @DSbroTV ปีที่แล้ว +23

    Whoa wasn't expecting to get referenced out of the blue. Cool moment. Neat video, very informative!

    • @WhyDo
      @WhyDo  ปีที่แล้ว +20

      YO I never expected to see you here either haha!! That Potemkin combo was sick!

  • @ShockedTaiLung
    @ShockedTaiLung ปีที่แล้ว +161

    That Garfield bit was actually insane

    • @NewPolkCity
      @NewPolkCity ปีที่แล้ว +8

      It makes sense WhyDo loves Garfield. Garfield is the most likely character to enjoy a trip to Flavortown.

  • @mmazurr
    @mmazurr 5 หลายเดือนก่อน +5

    Funny you mentioned the bug where one person wins, but the results screen showed someone else. I only played the first game but I saved a recording of when this happened. It turns out that when you die, the game doesn't reduce your lives on the same frame as when it resets your % to 0. So there is a possibility that if someone were to die within the last couple frames of the match that the game confuses who actually won.

  • @vickedtoaster
    @vickedtoaster ปีที่แล้ว +10

    Getting shine spiked by Garfield, is not how I wanted to die.

  • @tralfazz6810
    @tralfazz6810 ปีที่แล้ว +3

    the fact that I immediately recognized the alpharad deluxe footage may or may not be a sign of a deeper issue

  • @nepdisc3722
    @nepdisc3722 ปีที่แล้ว +30

    Everyone keeps goddamn forgetting this is the THIRD game in the series. Their first entry was Slap City. Whether this sequel is handled in any way by members of Ludosity or not, it sports direct lineage from that game.

    • @WhyDo
      @WhyDo  ปีที่แล้ว +22

      I wish it would sport the control options lineage from that game as well... Slap City had actual time to cook!
      Though keep in mind, just because a game is made by the same devs in the same genre doesn't necessarily mean it's part of the same series. (Unless you wanna consider Fallout, Elder Scrolls and Starfield part of the same series!) Not to mention, NASB being co-developed with Fair Play Labs and published by GameMill, means the dev/publisher/licensing situation is quite different even if some ideas from Slap City do carry over.

  • @galladiated
    @galladiated ปีที่แล้ว +36

    I appreciate you at least acknowledging that Rushdown Revolt exists, and while I do love everything that the game does, it will never beat the "game looks like it's in beta" allegations

    • @VixxterityVT
      @VixxterityVT 11 หลายเดือนก่อน +3

      icons 2 lol

  • @pirkage
    @pirkage ปีที่แล้ว +8

    As soon as I saw GameMIll's name come up as a publisher, it all made sense why the game is buggy.

  • @fatyoshi696
    @fatyoshi696 ปีที่แล้ว +9

    9:53 iirc the boko bar is just a guard meter, it goes up as you block and when it fills up you get guard broken

  • @NAFEDUDE
    @NAFEDUDE ปีที่แล้ว +13

    It's very odd to have a video talking about the changes between NASB and NASB2 while seemingly being... entirely unaware of the patch and DLC cycle of the original, where Garfield was added as a free DLC character who had Fox's Down Air and voices were eventually patched in.

    • @TroboTicTac
      @TroboTicTac ปีที่แล้ว +4

      The difference is, the voices were really bad because they basically just said the same voice for each move with no variation

    • @WhyDo
      @WhyDo  ปีที่แล้ว +15

      Nasb 1 did not patch in Garfield. It patched in Gorfeld: Garfield's unnerving, perpetually wide-eyed clone. I like Garfield, not so much Gorfeld. Though I suppose I could've given him a mention.
      Jokes aside, the first game's patch cycle did make good progress, which is why I mentioned having faith in the devs. But no amount of band-aid fixes could fix the deep fundamental issues with that game. They couldn't patch in better animations, or the ability to walk... and the voices we got were comically repetitive. (I can only hear Spongebob say "hi-yah" so many times in succession before losing my mind.) Too little, too late - especially considering just how awful that first impression was.

  • @RaheemDublin
    @RaheemDublin ปีที่แล้ว +7

    The Boko bar in Ultra Fight is basically a guard gauge.
    If it fills up, you die. (Guard Break and a massive stun.)

  • @Heattokun
    @Heattokun ปีที่แล้ว +26

    My game has a framerate issue where I gotta modify my monitor's refresh rate to properly display.
    Then I went on Reddit and I saw Korra do the handcuff glitch on Reptar from Vanilla SF2
    10/10

  • @MoSBanapple
    @MoSBanapple ปีที่แล้ว +7

    At 11:57, you talk about how you can slime your shield to prevent yourself from getting teetered at the edge, but the game doesnt tell you. IIRC, the game's tutorial mentions that slime-enhancing your shield prevents you from getting pushed back (and therefore teetered), though it doesnt demonstrate or show it (its a single explanation box iirc).

  • @Izigurand
    @Izigurand ปีที่แล้ว +7

    This really is the Guilty Gear of Smash Bros.

  • @BaruchFilms
    @BaruchFilms ปีที่แล้ว +2

    That Garfield lore bit around 17 minutes in was so solid my man, just a fantastic bit that all came together in terms of concept, editing, effects, writing, etc. That got a sub from me man, well done.

  • @smashdriven1640
    @smashdriven1640 ปีที่แล้ว +19

    I appreciate you showing the side by side of how closely they copied those Smash moves. I wasn’t sure before on this game but now I’m sold!

  • @S0UPIE
    @S0UPIE ปีที่แล้ว +3

    A game that combines the training mode of brawlhalla, the control system of Multiverses, and the polish of smash bros will be the ultimate platform fighter.

  • @silversabre2537
    @silversabre2537 ปีที่แล้ว +5

    They NEED to change some level 3’s. Garfield’s is so lame I don’t even feel hype when I land it to win

  • @yacobo4397
    @yacobo4397 ปีที่แล้ว +11

    You're honestly great at video essays, I'm always pleasantly surprised when I see a new one by you!

  • @NichoMania2
    @NichoMania2 ปีที่แล้ว +22

    I already got burned on early buying the first game, so I still feel hesitant to buy this one..
    To me, and this probably doesn't go for everyone [especially the online fighting community], but I feel like a ton of these Smash-like games all concentrate on balancing for compeititve that they don't add the things that make these games fun to play singleplayer, or just by itself as a game.
    One of the main things I don't see enough of is actual substantial UNLOCKS.
    When I played the first game and found out all I get is some dev art at the end of every allstar-run, I dropped it immediately...
    64/Melee/Brawl felt like such a specific type of fun with that, where you'd suddenly get a random silhouette that's come to fight you, and unless you could make out who it was, you wouldn't know till the fight starts..and though nowadays, Nintendo has made advertising their new characters the main appeal [sadly...], I remember back when the new characters were genuinely something to discover, and be shocked by when you find them. Same with new stages too! or modes!
    If some of these new games actually go into making these kinds of things, even having a similar museum-esque collection mode, trophies/stickers/whatever, that'd already put it well above all the other smash-likes.
    All in all, maybe this sounds like waffling on and on about nostalgia, but I genuinely think, even Smash itself, has lost that childlike appeal of being shocked by the characters in the game. And the stages too. It's such a specific feeling that just doesn't seem to show up anymore..I hope some of these 'indie' games learn to bring it back at some point.

    • @WhyDo
      @WhyDo  ปีที่แล้ว +13

      Whoa, thanks taking the time to write this. I didn't even think of the 'unlocks' perspective before at all - since that's not something I see myself as caring about in games. But considering it, I totally get how that's a massive strength of Smash Bros. that other platform fighters seriously tend to struggle with. (And maybe I care about unlocks more than I think, since losing trophies in Smash legit did make me sad.) Not to mention... recently, when I played Street Fighter 6, it was actually really fun slowly maxing out a character's "friendship" in the campaign, getting to learn more about them, finally culminating in a sick new costume to use for that character in multiplayer.
      So I'm pretty surprised I never considered this angle. Maybe my imagination has been dulled by the fact that I haven't played a whole lot of games with 'good' unlocks like that at all recently. Weirdly enough Call of Duty is the closest thing I can think of (though that series takes it TOO far by leaning into microtransactions & prioritizing grindy 'engagement' over fun.) Unlocking a new gun, perk, scorestreak, etc. gives you a great feeling of "hey, what does this do?" and I think that's part of why the games are so successful.
      In any case I'll definitely be considering this as I write reviews going forward, thanks for the comment! Curious to see if Rivals 2 has anything interesting planned here, since they do seem to care a lot about the world they're creating. And a random recommendation - have you played Outer Wilds by any chance? It's not quite 'unlocks', but that game is totally based around that feeling of wonder and discovery you're talking about. It's a really unique gem to go into blind.

    • @blok--head7472
      @blok--head7472 11 หลายเดือนก่อน +4

      It's almost as if devs seem to forget what exactly made those Smash games special in the first place.
      You can try and imitate it, maybe copy over the mechanics and what not, but what really made Smash special was the amount of offline content and unlockables that made it worth playing.
      Without that, NTAB is pretty much only catering to the "MLG" crowd, who are not the majority of casual players who expect some actual content for the game's asking price. (Not everyone is trying to make it to EVO, some of us just want *FUN SHIT TO DO* on the side.)
      Just my two cents, to add onto your point.

    • @Baconator2558
      @Baconator2558 4 หลายเดือนก่อน +1

      I remember playing SM4SH 3DS for the first time, having been there throughout the entire hype cycle, and naturally being very excited to finally play the full game instead of the demo. But I was also a bit disappointed that my most wanted character, Bowser Jr., hadn't made it into the game. I'd seen a TH-cam thumbnail about the leaks, but immediately brushed it off as nonsense. So you can imagine my surprise when one day, after playing Classic Mode as Bowser, I saw the Challenger Approaching screen with a silhouette I didn't quite recognize. And when the match started, lo and behold, I was fighting Bowser Jr. All I can remember is being so excited that I wanted to defeat him as quickly as possible, so I didn't get spoiled on too much of his moveset.

  • @T_Jester
    @T_Jester ปีที่แล้ว +171

    He deserves to be top tier because he's voiced by Chris pratt

    • @FieldsOfConfusion
      @FieldsOfConfusion ปีที่แล้ว +24

      He's so cool!

    • @KoopaKool12
      @KoopaKool12 ปีที่แล้ว +22

      Garfield will be talking a lot in the movie. Please look forward to the performance by the very talented Chris san!

    • @aidenzorn8322
      @aidenzorn8322 ปีที่แล้ว +5

      And bill murray

    • @moronicalmeister
      @moronicalmeister ปีที่แล้ว +2

      *KOOPAS*

    • @KoopaKool12
      @KoopaKool12 ปีที่แล้ว +2

      Yes! I am also Kool!!!! Thanks for your positivity!

  • @funwithaportalgun
    @funwithaportalgun ปีที่แล้ว +3

    I swear, I almost fainted when I saw Azula doing air downwards diagonal fireballs. Giving her any part of akuma’s moveset makes me consider buying this game just to play as her

  • @pokeaust7800
    @pokeaust7800 4 หลายเดือนก่อน +2

    I think nasb2 isn’t just “learning from it’s mistakes”, it nasb1 also showed Nickelodeon with the massive sales that there is a market for garfield smash bros and it allowed the sequel to be much higher-budget

  • @reilly5005
    @reilly5005 ปีที่แล้ว +3

    Garfield canonically does not lab he’s fucking BASED

  • @ofrifurman8274
    @ofrifurman8274 ปีที่แล้ว +9

    Devs release a finished game on launch challenge (impossible)

  • @supercereal1
    @supercereal1 ปีที่แล้ว +14

    Wait we’re really going to call this Garfield game while handsome squidward is in the game and his taunt is the “future” pose????

    • @WhyDo
      @WhyDo  ปีที่แล้ว +13

      I agree, however... unfortunately 'Squid Game' was already taken!!

  • @bluskies3554
    @bluskies3554 4 หลายเดือนก่อน +4

    This could've been the best platform fighter to exist if it was not released in such a bug ridden state, and looking back on it now I am incredibly sad about it.

  • @FirstLastname604
    @FirstLastname604 ปีที่แล้ว +10

    The best part about the nasb 2 development is when Thaddeus Crews was reminded about smash 3ds wectoring and lamented about the fact that he couldn’t implement it in the game

  • @slingshotshoto4458
    @slingshotshoto4458 11 หลายเดือนก่อน +3

    4:23 Had me dying when I saw Subway Surfers 🤣🤣🤣😭😭😭

  • @FemMushroom
    @FemMushroom ปีที่แล้ว +42

    NASB 3 might be the best game ever made

    • @612minigun
      @612minigun ปีที่แล้ว +8

      That is literally what I said about NASB 2 when NASB 1 came out lmao

  • @SullySadface
    @SullySadface ปีที่แล้ว +46

    You can't just throw around American Box Art Megaman all willy nilly like that, even if we live in a world in which Garfield Shine String tech exists
    But watching Grandma Falcon vs Akuzula duke it out in front of the Shredder Dome is pretty dope so I'll let it slide

  • @33rie43
    @33rie43 ปีที่แล้ว +58

    Thank you whydo I have now spent 70 dollars on this game and cannot start it 👍

    • @WhyDo
      @WhyDo  ปีที่แล้ว +48

      NOOOO!! STEAM REFUND IMMEDIATELYYY

  • @otaviopeluciasvideo7622
    @otaviopeluciasvideo7622 ปีที่แล้ว +7

    The best games are the one where the devs actually hears to the players

  • @pseudohippie55
    @pseudohippie55 ปีที่แล้ว +9

    Now I'm picturing Dr Faust with Falcon Punch, and that's absolutely terrifying.

    • @goranisacson2502
      @goranisacson2502 ปีที่แล้ว +2

      We can only hope and pray it's whitecoat-"Just let me pop a few of these and I'll manage through another day" Faust wielding that terrifying power, and not scrubs-wearing "I will McFreaking lose it any second now" Faust because I'm not sure I'd feel safe around him.

  • @pedrorojo444
    @pedrorojo444 ปีที่แล้ว +6

    The first game was just: spam 1 button and You win if the character is faster

  • @ninjapacman26
    @ninjapacman26 4 หลายเดือนก่อน +1

    Great video. The amount of options you have with slime and that one developer's twitter thread about heavies really shows this game's potential, even giving credibility to the seemingly wild claim that it's better than Smash. I really hope they sort out all the bugs and controller issues.

    • @ProwerVolt
      @ProwerVolt 4 หลายเดือนก่อน +1

      A lot of the controller issues have been fixed (imo) but the bugs do still exist. I feel they went in over their head once again here. NASB1 was mostly glitchless, but it was a broken mess with 3 characters that are good and everyone else can't even compare
      NASB2 is heavily balanced but MAN are there bugs. It's like we get either one or the other, broken characters, or broken gameplay. I hope if there's a NASB3 (which it's looking incredibly unlikely due to the firings they've been doing) we can at least find like.. a middle ground??? If not an actually objectively amazing game with little issues

  • @skitsschist11
    @skitsschist11 ปีที่แล้ว +2

    every garfield game menu is personalized

  • @OdaSwifteye
    @OdaSwifteye ปีที่แล้ว +2

    Your use of the Garfield smoking a pipe image shows that you are among the enlightened.

  • @samkostka126
    @samkostka126 ปีที่แล้ว +40

    The controls issues blow my mind because the dev's platform fighter before NASB, Slap City, I don't remember it having issues mapping the controls. IIRC I was able to pretty much port over my slightly weird Rivals of Aether control scheme minus the stick sensitivity.

    • @RandomDude647
      @RandomDude647 ปีที่แล้ว +35

      slap city had a lot more time in the oven and wasn't being rushed by Gamemill and Nickelodeon. but yeah, it's disappointing to see and i hope they continue to patch the game to fix it like how they just now patched in keyboard remapping options

    • @TrocoWasTaken
      @TrocoWasTaken ปีที่แล้ว +17

      correction: the game was almost entirely made by fair play labs, who have only made one other platfighter, that being nasb 1.

  • @EbonMaster
    @EbonMaster ปีที่แล้ว +6

    I describe this game as Ludosity awesomeness but then Gamemill.

  • @NightFoxZero
    @NightFoxZero ปีที่แล้ว +1

    Bro idk why but “Horse Doovers” made me lose my s**t laughing. My brain was not mentally prepared for those words

  • @Awesome-f1z
    @Awesome-f1z ปีที่แล้ว +4

    10:07 someone named "I Hate Orphans" in grand finals of combo breaker, technoblade would be proud if he was here

  • @thecatacombhimself
    @thecatacombhimself ปีที่แล้ว +2

    seeing grandma with fucking captain falcon moves made me so confused but so happy

  • @holonholon1141
    @holonholon1141 ปีที่แล้ว +9

    So if Slap City is the sequel to Smash 64, that makes this Smash 67, which makes this 13.4x as cool as Ultimate.

  • @aguynamedGraham
    @aguynamedGraham ปีที่แล้ว +8

    If I had a quarter for every overpriced, unfinished games Gamemill has Shat out I still couldnt afford one of them

  • @MrMockRock
    @MrMockRock ปีที่แล้ว +4

    This video is a banger and I agree with essentially every point except a) the campaign (I liked it more than you), and b) the praise for Jimmy Neutron.
    God I hate Jimmy Neutron.

    • @WhyDo
      @WhyDo  ปีที่แล้ว +4

      LOL he will definitely be evil to play against... but I love my weird overly complicated characters! Nice to see a plat fighter dev lean into the insanity a bit.

    • @MrMockRock
      @MrMockRock ปีที่แล้ว +1

      @@WhyDo I play Korra man. Why does his Charge Shot ripoff do... _that_ to my recovery

  • @Electric0eye
    @Electric0eye ปีที่แล้ว +6

    *"The SLIME mechanic!"* roared Masahiro Sakurai, through teeth cracking under the weight of his clenched jaw.
    *"WHY DIDN'T I THINK OF THE SLIME MECHANIC!?"*

  • @ariloulei814
    @ariloulei814 4 หลายเดือนก่อน +1

    I played Kyanta competitively for a while. 9:54
    Boko bar is literally just shield/block health and if it runs out you are stunned (with a flat 30 extra damage on the next hit to you).

  • @thatjackass1403
    @thatjackass1403 ปีที่แล้ว +5

    Garfield smash bros is so backwards it's only game where the online is more functional then the offline

  • @Luna-Fox
    @Luna-Fox ปีที่แล้ว +4

    This is exactly what I was hoping this video would be; a pretty in-depth analysis of this game from the perspective of a guy who actually knows his shit when it comes to fighting games. Also was pretty funny, keep up the good work! 👍

  • @Pooksy
    @Pooksy ปีที่แล้ว +1

    Bro you’re hilarious, like damn even when you bring it back a second time I laugh more. Instant sub, I’ll be looking forward to more lasagna and less mondays

  • @oppositecatchyghost8025
    @oppositecatchyghost8025 ปีที่แล้ว +8

    Thank you for talking about the controls, I literally didnt play the first game because they didnt allow you to turn on a form of tap jump.

  • @GabuFGC
    @GabuFGC ปีที่แล้ว +23

    I think NASB2 is easily one of the best and most fun platform fighters ever made. It needed more time in the oven 100% no doubt, but when the game finally gets the polish it deserves, I can see it rivaling smash. Obviously nothing will beat smash because of its iconic roster, but NASB2 has definitely raised the bar and innovated in terms of gameplay and online performance. I can't help but to think of Multiversus as well, as it has also innovated the genre in its own way with its focus on teams. Hopefully platform fighters can thrive together and learn from one another.
    (Also Hello people who may read this in the future post relaunch of MVS, How is the game?)

    • @alyasVictorio
      @alyasVictorio ปีที่แล้ว +4

      I'll leave this reply here so I'll notify about other people reply at this comment here

  • @ubermaster1
    @ubermaster1 ปีที่แล้ว +1

    You had me at “Grandma” Falcon

  • @Cam_Doa
    @Cam_Doa ปีที่แล้ว +1

    “STOP JUMPING >:(“ badass

  • @Pepeutra
    @Pepeutra ปีที่แล้ว +5

    GameMill Entertainment gets too much for having essentially just published one passable game and multiple contenders for worst game of the year, including the actual worst game of the year Rise of Kong! How the fuck do they still get so many IPs to crunch gamedevs with ridiculous time constraints

  • @renren47618
    @renren47618 ปีที่แล้ว +5

    Slime is the way to go for the next Smash game, even thought i have some doubts that they would adopt this mechanic instead of just sticking up to what is already working.

  • @windindi2834
    @windindi2834 ปีที่แล้ว +4

    I absolutely love that Reptar is amazing in this game, but more than anything Im glad this game is ultimately an incredible experience!

  • @SomeGaymerNerd
    @SomeGaymerNerd ปีที่แล้ว +2

    “STOP JUMPING!” got me cackling bro 😂
    EDIT: I love when media references other media and doesn’t try to hide it /gen

  • @handmetheparachute
    @handmetheparachute 10 หลายเดือนก่อน +1

    4:19 In defense of the Flying Dutchman theme from All☆Star 1: it's very reminiscent of the soundtracks and music from older Spongebob media, like Revenge of the Flying Dutchman on the GBA.
    That game was a precious part of growing up for me, and hearing the Ducthman stage theme in Funny Spongebob Fighter 1 feels very nostalgic and fulfilling in a Nickelodeon crossover fighter. I definitely hear where you're coming from in the comparison, but I'm really glad that the first theme exists. It evokes strong feelings of classic Spongebob.
    Edit: Spelling mistakes

  • @wildeyedduck
    @wildeyedduck ปีที่แล้ว +1

    Donnie’s hitbox is Sephiroth Up-Air, but that animation is Sephiroth Up Smash

  • @doom3926
    @doom3926 ปีที่แล้ว +3

    I would consider the Nick All-Stars games to be kusoge.
    They’re not as polished as the more major fighting games but that lack of polish can make them fun in their own unique way.

  • @fresco1642
    @fresco1642 ปีที่แล้ว +3

    Azula also has liu kang's dragon kick which is fire.
    pun intended

  • @Fin0fLenster
    @Fin0fLenster ปีที่แล้ว +1

    Slime sounds like the sort of thing I've wanted from Smash for a while now. People who talk about meter in smash I often find only really talk about super moves, but that's such a small part of what meter can do and not the most interesting stuff. Having a lot of different ways to spend your meter allows for a lot of expressiveness and interesting decision making.
    Specific tuning and implementation aside I've always really liked the concept behind Cloud's limit from the opponent's perspective for example. You can force Cloud to spend meter to recover when he otherwise would have wanted to use that meter in a different way. This is a nice dynamic that I've wanted to see explored more through something like EX specials, which Slime does.

  • @reckingnoobs6809
    @reckingnoobs6809 ปีที่แล้ว +33

    Seeing Plankton do a Potemkin Buster made my day. Although I will not buy this game, it did in fact make me laugh

    • @JDReC100
      @JDReC100 ปีที่แล้ว +1

      fair enough. enjoy the silliness.

  • @CalmestRaccoon
    @CalmestRaccoon ปีที่แล้ว +40

    So in other words, they went from making a bundle of code and assets that they'd call a game to actually being able of getting lots of genuine praise or even a fanbase or competitive community with an actual game.

  • @AyWunHunnit
    @AyWunHunnit ปีที่แล้ว +1

    Hope the developers watch this

  • @Taraku43
    @Taraku43 ปีที่แล้ว +3

    This game has many decent ideas, but drops the ball at 90% of them. "We introduced Meter's into a Platform fighter, but we will not tell you what they do". "We bring in new Super moves for some of your fan favourite characters of all time, but make them the most barebones they could be". There are many examples where we were SO close to greatness, but they just missed the spot. I genuinly think they should have left the game in the oven for 1 more year, make the paid skins either free or unlockable, do a few Beta Test's to see if all was working well, a tutorial that teaches you more than jump and punch, and finally, fix the Super moves. Since why are these the most disappointing aspect of an otherwise ok game, like outside of a few meme ones Rin and Stimpy are the only ones that are good. The game needed another year, and it sucks it did not get it, but I HOPE they will make future skins free since 20$ for a few skins you might like SUCKS

    • @daridon2483
      @daridon2483 ปีที่แล้ว +2

      Sadly the rushed state was most likely due to the publisher, as according to the comments they are notorious for giving ridiculous deadlines, causing every game under their belt to be a rushed mess.
      The developers clearly show care for the game though, and now they have a better headstart compared to NASB 1, with so much untapped potential. If they play their cards right they can polish out the game with patches/dlc and make it a finished masterpiece.

    • @Taraku43
      @Taraku43 ปีที่แล้ว +1

      @@daridon2483 That is what I am hoping for, but also hope that they will not add any more skin packs or anything like that, cause that just feels like it should be free

  • @x9x9x9x9x9
    @x9x9x9x9x9 ปีที่แล้ว +5

    The only issues I have with the game are the price, there really should be a discount for people who bought NASB1, Stocks can last way too long. I think the way to fix this is have higher knockback at higher percents or something that doesn't ruin low percent combo game.
    I am also not a fan of being forced to use tilt stick. Once I swapped to melee as my main smash game I quit using tilt stick so I would prefer to use smash stick.
    I wish we could turn off the "super slime move" or whatever you want to call it. I dont mind the slime mechanic itself but not using the move when its charged just feels lame so I wish we could have it off in tournament.
    The last one is the glitchyness isn't exactly the good type like we have in melee. Although there are some fun glitches. I discovered one with jimmy's air blast thing against recoveries that will literally cause the opponent to kill thyself off the top, at least it kills donatello off the top. Literally just hit the opponent from onstage to offstage and when they up b they will just leave the blast zone.
    But all in all I do think this game has a lot of potential and this might be the game that actually ends smash. It seems like both melee and ult players are really enjoying it. I mean smash will always be there melee is not dying, but with nintendo actively trying to kill the scene (and steve plaguing ultimate) and now we have a platform fighter that is the best of both melee, ultimate, and traditional fighters WITH DEV SUPPORT, I could see this actually becoming as big as smash competitively.

  • @Creature-n7e
    @Creature-n7e ปีที่แล้ว +1

    If this is ever on sale for less than 25$ I’ll play Garfield smash.

  • @glowkirby
    @glowkirby ปีที่แล้ว +3

    God i so hope that if a new smash bros game comes out, it’ll be “underwhelming compared to the Nick all star brawl series” because omg that’d be so funny

  • @SpingleBob-z1q
    @SpingleBob-z1q 2 หลายเดือนก่อน +1

    Ah yes nintendo incented punching and kicking and reflecting and slashing.

  • @jonw8764
    @jonw8764 ปีที่แล้ว +2

    7:00, omg, the speed of melee and the hit stun of 64. Not a great combination lol.

  • @IDGCaptainRussia
    @IDGCaptainRussia ปีที่แล้ว +2

    9:30
    No other game in this genre? I'm pretty sure Playstation All Stars had a meter you built up in combat too, but... That only served to take off lives from enemies, and
    That game isn't remembered for a reason so, fair enough!

  • @Zero254
    @Zero254 ปีที่แล้ว +4

    I learned my lesson with 1. I will wait till this one is 10 bucks. Still a great video. Does looks more fun than 1 by a longshot too but they gotta pay discount tax now.

  • @mannx2_495
    @mannx2_495 ปีที่แล้ว

    18:12 the demented “bugs” made me choke on my drink I’m crying

  • @bogusWasHere
    @bogusWasHere ปีที่แล้ว +8

    good video very enjoyable and it has convinced me to consider buying the garfield game, but you forgot to link the twitter thread even though you said you would at 21:33 so it's a 0/10 disliking the video and reporting your account from me
    edit: nevermind 10/10 liking the video and retracting my report you're good now

  • @bluepuppystudios3617
    @bluepuppystudios3617 ปีที่แล้ว +5

    Imagine if disney did this with all their movies? Bell could kick gastons ass, simba could get powned by thumper, ariel could fight donald duck. I'd buy that shit

    • @autobotstarscream765
      @autobotstarscream765 ปีที่แล้ว +1

      Kingdom Smash Hearts

    • @bluepuppystudios3617
      @bluepuppystudios3617 ปีที่แล้ว +2

      @@autobotstarscream765 yes

    • @Ihnele
      @Ihnele ปีที่แล้ว +1

      And Final Fantasy/KH characters would become the Fire Emblem of their roster 😂

  • @thememehead
    @thememehead ปีที่แล้ว +1

    Im calling this the devs biteing off more than they could chew with their timeframe and this will make it better long term