Thanks for the video. BTW you don't need to type "mm" when entering a value or dimension. The default units is millimetres and Fusion will automatically assume you mean mm.
Does Fusion 360 support real simulation where you just position those objects to initial starting position and the simulation handles the rest? For example, the version you demonstrated here will rotate the nut the correct amount of rotations but the threads may not be actually matching each other but are actually overlapping a bit all the time.
It's a nice tutorial, but bolts are seldom threaded all the way down to the head. Is there a way to only have the thread do a specific distance on a cylinder? On something like that there'd be at least a mm or 2 since the cutting teeth on the die don't go right to the edge. It also looks odd since there's a proportion of thread size to head size and that bolt head is way too big for that thread size.
There is a need/way to handle some tolerance for the threads? I make one for testing purposes and printed it on a quite decent 3d printer (Prusa MKS3+) and it printed great, but it was pretty hard to get both pieces to screw together
I realize I'm 2 months late, but the answer is yes and no (to my limited knowledge). The first and most obvious path is when you're creating the threads, you're setting a tolerance in one of the drop down boxes. It's like 6g or 6h, or 5g/6g, something like that. Those are thread tolerance to a specific standard the real world uses. If that doesn't work, you can manually select the faces of the thread, and offset them -0.2ish mm, and that'll help. Obviously, this method really isn't very precise. Here's why I say no; often times the most "tolerant" thread is still not great for 3d printing. The machine either isn't precise enough, or they wear out because the material isn't made for that kind of wear. Your better bet is to include in the design a spot to insert a metal nut, and use a metal fastener. You can select fasteners in fusion 360 from a catalog from the "fastener" menu. If you're just doing something quick, prototyping or something that doesn't need a ton of strength, the first method works, but I'd avoid it for anything that needs precision or strength or wear-resistance.
Hey man. I had a doubt and would love it if you helped me out. After I added the Joint limits the nut stuck to the bolt and wouldn't slide over it even though in the animation it was sliding perfectly. Once I click ok and k dragged the nut it wouldn't move over the bolt and the whole combined thing starts moving together. Thanks
Another question. At 08:24, you did an edit cut: before the cut, the bolt was not grounded, after the cut it was. I figured out how to do this, but now when I go to joint, the two components go transparent and I can't select either. Can someone offer help? Thank you.
I have a question. Every time i created a polygon, it would remain blue even if I added in the dimensions. I had to create a construction line and then anchor the polygon to that line in order for the sketch to turn black. What gives?
big mistake you did is not selecting "remember settings" when creating first thread. if you do it saves the settings and when you create your next thread it will use them auto.
You saved me during my school fusion 360 project. This is the video to use, and now Im more familiar with fusion 360!!!
Nice and clear for me, a total noob, to follow, thanks for your help.
Thanks for the video. BTW you don't need to type "mm" when entering a value or dimension. The default units is millimetres and Fusion will automatically assume you mean mm.
You explain very well!
I am new to Fusion 360 and I understand everything.
I thought it was harder.
Thanks a lot for sharing :)
This was extremely helpful
Thanks mate👍 preciate ya
Nice job hardware guy. You helped me.
under rated channel
Great Job Man! It's a shame you have so few visualizations, I'm spreading your content to my students, hope they do the same forward.
Thank you man it was easy at the end and even kind of obvious but I could find it like this anywhere else, so thank you !!
i was interested in knowing which method you would choose for making a chamfer
Your videos are great and easy to understand
Does Fusion 360 support real simulation where you just position those objects to initial starting position and the simulation handles the rest? For example, the version you demonstrated here will rotate the nut the correct amount of rotations but the threads may not be actually matching each other but are actually overlapping a bit all the time.
It's a nice tutorial, but bolts are seldom threaded all the way down to the head. Is there a way to only have the thread do a specific distance on a cylinder? On something like that there'd be at least a mm or 2 since the cutting teeth on the die don't go right to the edge.
It also looks odd since there's a proportion of thread size to head size and that bolt head is way too big for that thread size.
There is a need/way to handle some tolerance for the threads? I make one for testing purposes and printed it on a quite decent 3d printer (Prusa MKS3+) and it printed great, but it was pretty hard to get both pieces to screw together
I realize I'm 2 months late, but the answer is yes and no (to my limited knowledge). The first and most obvious path is when you're creating the threads, you're setting a tolerance in one of the drop down boxes. It's like 6g or 6h, or 5g/6g, something like that. Those are thread tolerance to a specific standard the real world uses. If that doesn't work, you can manually select the faces of the thread, and offset them -0.2ish mm, and that'll help. Obviously, this method really isn't very precise.
Here's why I say no; often times the most "tolerant" thread is still not great for 3d printing. The machine either isn't precise enough, or they wear out because the material isn't made for that kind of wear. Your better bet is to include in the design a spot to insert a metal nut, and use a metal fastener. You can select fasteners in fusion 360 from a catalog from the "fastener" menu.
If you're just doing something quick, prototyping or something that doesn't need a ton of strength, the first method works, but I'd avoid it for anything that needs precision or strength or wear-resistance.
Hey man. I had a doubt and would love it if you helped me out. After I added the Joint limits the nut stuck to the bolt and wouldn't slide over it even though in the animation it was sliding perfectly. Once I click ok and k dragged the nut it wouldn't move over the bolt and the whole combined thing starts moving together. Thanks
I am experiencing the same problem here.. Need help
I'd experienced the same issue before I noticed that I constrained the rotation in the joint limit. Maybe that will help
Same problem for me... Did you guys find any solution?
👍👍👍👍👍👍 great work!
Some thread sizes are not included in fusion 360 threads library like M13 , so how can i solve that?
thank you
Another question. At 08:24, you did an edit cut: before the cut, the bolt was not grounded, after the cut it was. I figured out how to do this, but now when I go to joint, the two components go transparent and I can't select either. Can someone offer help? Thank you.
nice video sir
thanks dude !
I have a question. Every time i created a polygon, it would remain blue even if I added in the dimensions. I had to create a construction line and then anchor the polygon to that line in order for the sketch to turn black. What gives?
Thanks You
The bigger the bolt the smaller the… Anyway, great video as always. Helped me a lot!
big mistake you did is not selecting "remember settings" when creating first thread. if you do it saves the settings and when you create your next thread it will use them auto.
Not sure if that's a big mistake, selecting that option is a choice not a requirement. Good tip though, thanks👍🏻
@thehardwareguy if you are creating counterpart to your first thread you will just ensure there is no miss input.