Awesome tutorial! Thanks for producing this. I am modeling a folding knife in Fusion right now and this video is invaluable to me as I try to figure out how to make the blade fold from a pivot in the body.
Thank you for the video. How to make a restriction on movement depending on the location: that is, when 3 components are connected by movements and depending on the movements of one first relative to the other, the restriction of the other changes relative to the third (perhaps I wrote it unclearly)
to understand it better, did u mean when the second component moves relative to the first, the third component also changes because it is attached to the first component? Or did u mean where the third component is only attached to the second, and the second is only attached to the first?
Your videos are awesome. I'm at the very beginning off starting to learn this as hoping to buy a 3d printer next year. I'm so out of my depth and just randomly watching these and stuff is really sinking in. I'm off now to have a quick go at one of these myself!! Thank you!!
I got it to work from watching your video once! Thanks again. I'll be going through the rest of your stuff now. Appreciate the work you've put in to show us these things
I might be particularly slow, but while having watched the previous videos im struggling to create the structure you have for this tutorial. A guide or tutorial on how to create what you have would be great.
Make sure you ground before you do anything else. Have to toss 40+ hours of work because if you ground later, it will insist on moving the component to its very first position. So, to make any of this work, I have to redo every single in-place alignment or define a whole bunch of joints the hard way. "Grounding in place" sure would be a nice feature.
Hi Justin, great tutorial, it was really easy to follow. When you create a component from a body, I notice that the original body sketch doesn't go into the new component folder, is there a way to bring it into the component folder to keep everything together?
Hi Justin thanks for another great video i have been struggling with joints. thanks for all your great content this year I hope you have a great Christmas and a very happy new year
I have a pumpkin handle with mechanical stops. I want to produce FEM analysis of the force required to deform the stop/handle. Do you have anything like that, that could help?
Looks cool, but it's gonna have to have a much higher adoption rate before I'd consider it as a channel possibility. I'm not convinced there's a massive Plasticity audience out there just waiting to subscribe.
@@TheFusionEssentials hmmm I do not think Fusio 360 has a massive audience. I bet you that if you start a plasticity channel, it will over pass your 360 fusion subscriber in a month... this is the right time to jump in,. because the masses are there. All of them are looking for new channels to subscribe upon.. including myself.. plasticy is the new standard Toy for hardcore industrial designers to get heir hands on.....
@@mae2309 He can keep making Fusion360 videos while teaching Plasticity as well. Not everyone out there (including me) is willing to jump to a new tool. He's doing an invaluable job and we appreciate his simple teaching skills.
Haha are you serious? Fusion has a huge following and plasticity isn’t even a real CAD software. How can you call a non-parametric software CAD? It’s like classifying blender as CAD.
Hi eveyrone! Let me know if you have any questions about joints in Fusion 360 in the comments below! :)
Is there somewhere we can get some of these starting files?
Doesn't waffle on, gets straight to it, keeps everything clear, good pace. Possibly one of the top 5 fusion video makers on YT.
aint that the truth. Ive learned more in less than an hour watching these videos than i learned in my entire summer course
Yep, good pace
who are the rest? i only know this guy
Awesome tutorial! Thanks for producing this. I am modeling a folding knife in Fusion right now and this video is invaluable to me as I try to figure out how to make the blade fold from a pivot in the body.
I like your attitude.
Your videos are clear, easy to understand, focus on one issue, and not too long.
Thank you for the video. How to make a restriction on movement depending on the location: that is, when 3 components are connected by movements and depending on the movements of one first relative to the other, the restriction of the other changes relative to the third (perhaps I wrote it unclearly)
to understand it better, did u mean when the second component moves relative to the first, the third component also changes because it is attached to the first component? Or did u mean where the third component is only attached to the second, and the second is only attached to the first?
Your videos are awesome. I'm at the very beginning off starting to learn this as hoping to buy a 3d printer next year. I'm so out of my depth and just randomly watching these and stuff is really sinking in. I'm off now to have a quick go at one of these myself!! Thank you!!
I got it to work from watching your video once! Thanks again. I'll be going through the rest of your stuff now. Appreciate the work you've put in to show us these things
I might be particularly slow, but while having watched the previous videos im struggling to create the structure you have for this tutorial. A guide or tutorial on how to create what you have would be great.
Make sure you ground before you do anything else. Have to toss 40+ hours of work because if you ground later, it will insist on moving the component to its very first position. So, to make any of this work, I have to redo every single in-place alignment or define a whole bunch of joints the hard way. "Grounding in place" sure would be a nice feature.
Hi Justin, great tutorial, it was really easy to follow. When you create a component from a body, I notice that the original body sketch doesn't go into the new component folder, is there a way to bring it into the component folder to keep everything together?
As far as I know, there's way to do that yet. Therefore you should try to always begin from creating new component and then designing it
@@tyshchenkoserhii Thank you 👍👍
I really like your videos! The tone and the tenor is great. Re. this video, why doesn’t fusion360 identify the pivot limits automatically?
This is fantastic, thanks so much for being clear and helpful!
Hi Justin thanks for another great video i have been struggling with joints. thanks for all your great content this year I hope you have a great Christmas and a very happy new year
this is a really good design used as an example justin!
Great stuff!
Very useful thank you!
just realised... 27k views and 543 likes. Guys, don't be cheap.
I have a pumpkin handle with mechanical stops. I want to produce FEM analysis of the force required to deform the stop/handle. Do you have anything like that, that could help?
very great sir! sir could u make the tutorial import 3d pcb board from eagle to fusion and then make the case of it? thank u so much sir😁🙏
And how to increase the speed setting for a Joint please ?
Thank you so much!
thank you very much
for the no. of adverts at the start this better be a good video
how do i make this object on fusion?
Too much words, too little useful info.
drop Fusion 360. get into Plasticity you will get more people into your channel.. PLasticity 1.4 is blowing the competition apart... cheers jus.
Looks cool, but it's gonna have to have a much higher adoption rate before I'd consider it as a channel possibility. I'm not convinced there's a massive Plasticity audience out there just waiting to subscribe.
@@TheFusionEssentials hmmm I do not think Fusio 360 has a massive audience. I bet you that if you start a plasticity channel, it will over pass your 360 fusion subscriber in a month...
this is the right time to jump in,. because the masses are there. All of them are looking for new channels to subscribe upon.. including myself.. plasticy is the new standard Toy for hardcore industrial designers to get heir hands on.....
@@mae2309 He can keep making Fusion360 videos while teaching Plasticity as well. Not everyone out there (including me) is willing to jump to a new tool. He's doing an invaluable job and we appreciate his simple teaching skills.
Haha are you serious? Fusion has a huge following and plasticity isn’t even a real CAD software. How can you call a non-parametric software CAD? It’s like classifying blender as CAD.