Getting Started with Fusion 360 Part 6 - JOINTS AND MOVEMENT!

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 37

  • @TheFusionEssentials
    @TheFusionEssentials  11 หลายเดือนก่อน +7

    Hi eveyrone! Let me know if you have any questions about joints in Fusion 360 in the comments below! :)

    • @tylergrow
      @tylergrow 2 หลายเดือนก่อน

      Is there somewhere we can get some of these starting files?

  • @ryanclarke2161
    @ryanclarke2161 9 หลายเดือนก่อน +5

    Doesn't waffle on, gets straight to it, keeps everything clear, good pace. Possibly one of the top 5 fusion video makers on YT.

    • @hankhasemeier6887
      @hankhasemeier6887 8 หลายเดือนก่อน

      aint that the truth. Ive learned more in less than an hour watching these videos than i learned in my entire summer course

    • @thebackwardpointinggodwit8080
      @thebackwardpointinggodwit8080 6 หลายเดือนก่อน

      Yep, good pace

    • @samuellobo6242
      @samuellobo6242 5 หลายเดือนก่อน

      who are the rest? i only know this guy

  • @GuerrillaShop-m3
    @GuerrillaShop-m3 3 วันที่ผ่านมา

    Awesome tutorial! Thanks for producing this. I am modeling a folding knife in Fusion right now and this video is invaluable to me as I try to figure out how to make the blade fold from a pivot in the body.

  • @yehudaboneh8786
    @yehudaboneh8786 11 หลายเดือนก่อน +3

    I like your attitude.
    Your videos are clear, easy to understand, focus on one issue, and not too long.

  • @ДмитрийЖабровец-ъ2ъ
    @ДмитрийЖабровец-ъ2ъ 5 หลายเดือนก่อน +1

    Thank you for the video. How to make a restriction on movement depending on the location: that is, when 3 components are connected by movements and depending on the movements of one first relative to the other, the restriction of the other changes relative to the third (perhaps I wrote it unclearly)

    • @zume2583
      @zume2583 2 หลายเดือนก่อน

      to understand it better, did u mean when the second component moves relative to the first, the third component also changes because it is attached to the first component? Or did u mean where the third component is only attached to the second, and the second is only attached to the first?

  • @davenottingham3254
    @davenottingham3254 หลายเดือนก่อน

    Your videos are awesome. I'm at the very beginning off starting to learn this as hoping to buy a 3d printer next year. I'm so out of my depth and just randomly watching these and stuff is really sinking in. I'm off now to have a quick go at one of these myself!! Thank you!!

    • @davenottingham3254
      @davenottingham3254 หลายเดือนก่อน

      I got it to work from watching your video once! Thanks again. I'll be going through the rest of your stuff now. Appreciate the work you've put in to show us these things

  • @thenax7998
    @thenax7998 7 หลายเดือนก่อน

    I might be particularly slow, but while having watched the previous videos im struggling to create the structure you have for this tutorial. A guide or tutorial on how to create what you have would be great.

  • @mjl1966y
    @mjl1966y 4 หลายเดือนก่อน

    Make sure you ground before you do anything else. Have to toss 40+ hours of work because if you ground later, it will insist on moving the component to its very first position. So, to make any of this work, I have to redo every single in-place alignment or define a whole bunch of joints the hard way. "Grounding in place" sure would be a nice feature.

  • @mrjakeq
    @mrjakeq 9 หลายเดือนก่อน +1

    Hi Justin, great tutorial, it was really easy to follow. When you create a component from a body, I notice that the original body sketch doesn't go into the new component folder, is there a way to bring it into the component folder to keep everything together?

    • @tyshchenkoserhii
      @tyshchenkoserhii 9 หลายเดือนก่อน +1

      As far as I know, there's way to do that yet. Therefore you should try to always begin from creating new component and then designing it

    • @mrjakeq
      @mrjakeq 9 หลายเดือนก่อน

      @@tyshchenkoserhii Thank you 👍👍

  • @acecabezon
    @acecabezon 11 หลายเดือนก่อน

    I really like your videos! The tone and the tenor is great. Re. this video, why doesn’t fusion360 identify the pivot limits automatically?

  • @joshnullentry4580
    @joshnullentry4580 6 หลายเดือนก่อน

    This is fantastic, thanks so much for being clear and helpful!

  • @colinedwards1163
    @colinedwards1163 11 หลายเดือนก่อน

    Hi Justin thanks for another great video i have been struggling with joints. thanks for all your great content this year I hope you have a great Christmas and a very happy new year

  • @samuellobo6242
    @samuellobo6242 5 หลายเดือนก่อน

    this is a really good design used as an example justin!

  • @dougbeard7624
    @dougbeard7624 8 หลายเดือนก่อน

    Great stuff!

  • @enriquep2677
    @enriquep2677 หลายเดือนก่อน

    Very useful thank you!

    • @enriquep2677
      @enriquep2677 หลายเดือนก่อน

      just realised... 27k views and 543 likes. Guys, don't be cheap.

  • @richardjames7185
    @richardjames7185 3 หลายเดือนก่อน

    I have a pumpkin handle with mechanical stops. I want to produce FEM analysis of the force required to deform the stop/handle. Do you have anything like that, that could help?

  • @tosc4goro711
    @tosc4goro711 11 หลายเดือนก่อน

    very great sir! sir could u make the tutorial import 3d pcb board from eagle to fusion and then make the case of it? thank u so much sir😁🙏

  • @scordiocraft3075
    @scordiocraft3075 2 หลายเดือนก่อน

    And how to increase the speed setting for a Joint please ?

  • @arseniytikhonov2283
    @arseniytikhonov2283 5 หลายเดือนก่อน

    Thank you so much!

  • @yuzemit1
    @yuzemit1 11 หลายเดือนก่อน

    thank you very much

  • @daviddale3245
    @daviddale3245 7 หลายเดือนก่อน

    for the no. of adverts at the start this better be a good video

  • @patrickestrada2457
    @patrickestrada2457 6 หลายเดือนก่อน

    how do i make this object on fusion?

  • @dirtyclanner2250
    @dirtyclanner2250 3 หลายเดือนก่อน +1

    Too much words, too little useful info.

  • @mae2309
    @mae2309 11 หลายเดือนก่อน +1

    drop Fusion 360. get into Plasticity you will get more people into your channel.. PLasticity 1.4 is blowing the competition apart... cheers jus.

    • @TheFusionEssentials
      @TheFusionEssentials  11 หลายเดือนก่อน +1

      Looks cool, but it's gonna have to have a much higher adoption rate before I'd consider it as a channel possibility. I'm not convinced there's a massive Plasticity audience out there just waiting to subscribe.

    • @mae2309
      @mae2309 11 หลายเดือนก่อน +1

      @@TheFusionEssentials hmmm I do not think Fusio 360 has a massive audience. I bet you that if you start a plasticity channel, it will over pass your 360 fusion subscriber in a month...
      this is the right time to jump in,. because the masses are there. All of them are looking for new channels to subscribe upon.. including myself.. plasticy is the new standard Toy for hardcore industrial designers to get heir hands on.....

    • @EdwardPie
      @EdwardPie 11 หลายเดือนก่อน

      @@mae2309 He can keep making Fusion360 videos while teaching Plasticity as well. Not everyone out there (including me) is willing to jump to a new tool. He's doing an invaluable job and we appreciate his simple teaching skills.

    • @nicwhites
      @nicwhites 5 หลายเดือนก่อน

      Haha are you serious? Fusion has a huge following and plasticity isn’t even a real CAD software. How can you call a non-parametric software CAD? It’s like classifying blender as CAD.