Simulating Nut and Bolt Movement in Autodesk Fusion 360 with a Cylindrical Joint

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 70

  • @TheFusionEssentials
    @TheFusionEssentials  4 ปีที่แล้ว +5

    Hi everyone! What other kinds of joints would you like to see in Fusion 360?

    • @vnagaravi
      @vnagaravi 4 ปีที่แล้ว

      Can you do more in assembly.... 🙂

    • @deepaanandhan9790
      @deepaanandhan9790 4 ปีที่แล้ว

      Sir I want simulation of bending a sheet metal Embossing process

    • @oorlyg
      @oorlyg 3 ปีที่แล้ว

      I'm doing a Bayonet Mount. I first model it on Rhino (I know, I know but I'm being introduced in Fusion) But can't seem to make it work.

    • @calebkpordugbe6308
      @calebkpordugbe6308 3 ปีที่แล้ว

      How can I do this in the animation workplace.

  • @krisjay1558
    @krisjay1558 2 ปีที่แล้ว +9

    thanks for the video, well presented. shame F360 doesnt have a drop down there for SAE/Metric threads such that you set the distance based on the threads. 1/4"-20 is 20 turns per inch. it is fairly important for positioning machines to simulate that. learned a lot. thank you.

  • @slo2flo860
    @slo2flo860 4 ปีที่แล้ว +3

    BRAVO! EXACTLY what I needed! No drama and 1h of lecture how, where, why, if, history of...! GREAT TUTORIAL! SUBSCRIBED!

  • @piesdescalzos27
    @piesdescalzos27 3 ปีที่แล้ว +2

    So, you would want the rotation distance to match the pitch of the two threaded bodies (nut & bolt), right? If I did as shown in the video would it work to do a finite element analysis?

  • @theoriginalwoodchuck
    @theoriginalwoodchuck ปีที่แล้ว +1

    Thanks! Your videos are very helpful. Appreciate your work!

  • @AlessioSangalli
    @AlessioSangalli 4 ปีที่แล้ว +3

    My problem with this approach is that Fusion 360 is not aware of the clamping force exercised by the fastener, so it won't help with simulation???

  • @Not-Only-Reaper-Tutorials
    @Not-Only-Reaper-Tutorials ปีที่แล้ว +1

    Great. This solved a problem I had. thanks for this video.
    06:42 there is something still unrealistic: the shadow's movement :-)
    I saved your video on my playlist because it's greatly useful

  • @ecsyntric
    @ecsyntric 8 หลายเดือนก่อน +3

    i was hoping this wasn't a simulation and fusion would automatically figure out the motion physics based on the the two screw surfaces

    • @amzxar5049
      @amzxar5049 19 วันที่ผ่านมา

      I KNOWWW RIGHT. LIKE WHY DIDN'T THEY FIGURED IT OUT???

  • @kawish-urdu6378
    @kawish-urdu6378 ปีที่แล้ว

    Thank you, sir, this is a superb video. Thank you for taking the time to make it.

  • @19wael96
    @19wael96 2 หลายเดือนก่อน

    Thank you so much! this is exactly what I needed.

  • @TechnoWit3D
    @TechnoWit3D 3 ปีที่แล้ว

    nice tutorial. Ist possible to mate the surface betwen threads so it really actual rotating based on the thread?.. like in solidworks.

  • @emmagreen6960
    @emmagreen6960 2 หลายเดือนก่อน

    Cant do this on computer at my college because its an external file (not supported/allowed by college). Did everything right too. Any other ways of getting it in or do you have to do it like that?

  • @Four_Eyes
    @Four_Eyes ปีที่แล้ว

    On my 5th video of yours - great stuff. You still out there? Curious why you're not posting anymore.

    • @TheFusionEssentials
      @TheFusionEssentials  ปีที่แล้ว

      Still out here, I just kind of ran out of time. This is my 4th TH-cam channel and I just couldn't keep up - still loving Fusion 360 though :)

  • @erikkayV
    @erikkayV 3 ปีที่แล้ว +1

    FINALLY!! Thank you.

  • @aaronsaldanha2815
    @aaronsaldanha2815 4 ปีที่แล้ว +1

    This is exactly what i needed. Thanks! "The Fusion Essentials"

  • @rienzi18
    @rienzi18 4 ปีที่แล้ว +2

    How do you control the starting angle of the nut to avoid interferences between the teeth of the nut and bolt?

    • @MikkoRantalainen
      @MikkoRantalainen 3 ปีที่แล้ว +2

      I was about to ask how to make Fusion 360 do deduce this automatically? As in actually simulate the connection between those parts?

    • @CopperRivets
      @CopperRivets ปีที่แล้ว +1

      @@MikkoRantalainen I'm still having this problem. I'm simulating a bolted assembly and it's failing where there are conflicts at the threads!

  • @pattygq
    @pattygq 10 หลายเดือนก่อน

    I'm making a nut and bolt and the nut has a blind hole. How would I work the bolt to only rotate down until it hits the bottom of the hole based on the threads?

  • @MatthTube
    @MatthTube 10 หลายเดือนก่อน

    Thanks, that's exactly what I'm looking for :)

  • @hanrecoetzer8556
    @hanrecoetzer8556 2 ปีที่แล้ว

    Thank you for the vid, was really helpful!

  • @lukeu1718
    @lukeu1718 ปีที่แล้ว

    Nice tutorial! Thanks!

  • @tqqqspxl5590
    @tqqqspxl5590 3 ปีที่แล้ว

    What a powerful software! I'm impressed by these features. Beyond my imagination. Thank you for teaching!

  • @utubedude-w3g
    @utubedude-w3g ปีที่แล้ว

    HELLO SIR,,how can i add Mc-master car component in my fusion 360 ..please tell me

  • @RobertWeatherall
    @RobertWeatherall 4 ปีที่แล้ว

    fantastic tutorial mate

  • @neddy170
    @neddy170 3 ปีที่แล้ว +2

    Thanks, amazing! I found that if set the length for a 360 rotation to the same amount as the thread design (i'm using metric threads, so it might be easier), then it looks to rotate perfectly.

    • @mitsuracer87
      @mitsuracer87 ปีที่แล้ว

      So for example, if using an m16 thread, which is 2mm per thread, then you'd say 2mm Distance and 360* rotation, correct? That's what I did and it looks correct as far as I can tell

  • @fritzalf9926
    @fritzalf9926 4 ปีที่แล้ว +1

    Thanks man! This has so much value!

  • @CrankyCoder
    @CrankyCoder 2 ปีที่แล้ว

    This was a cool one!!! I had to play with it just to see the realistic turn ratio. VERY COOL!

  • @brianzar1943
    @brianzar1943 3 ปีที่แล้ว

    Subscribed! I have a question though: so lets say that the screw you have is an M6 and the nut you have is a 1/4 inch (1/4"=6.35mm) in real life if you try to insert an M6 screw in a 1/4" nut they wont go in, if you import both from Mcmaster and try to slide them does fusion 360 show that they won't work or the simulation isn't a really practical and realistic and will show them sliding in?

    • @lowellm4645
      @lowellm4645 ปีที่แล้ว

      I think they will only go together if you have CONTACT disabled in the assemble drop-down menu

  • @bowen4505
    @bowen4505 3 ปีที่แล้ว

    Great tutorial video! really detailed teaching

  • @simcity3305
    @simcity3305 4 ปีที่แล้ว +1

    thanks so much for this! At the end of the video (around 9min.) you say "you could calculate the actual distance...". And that is what i need!!! Any help would be great! I dont want to calculate this by myself, but i am looking for a SW (maybe its not Fusion 360) that does this for me. So not really "animate" a movement, but "simulate" it- with real world conditions. For example - Simulate nut and bolt that don't fit and see the stresses (how the threads of each break)

  • @Rv-mh5qu
    @Rv-mh5qu 3 ปีที่แล้ว +1

    The distance travelled for 360 should be the thread pitch.

    • @NibblyBitz
      @NibblyBitz 3 ปีที่แล้ว

      Thanks exactly what I was going to say

  • @ivansitson8501
    @ivansitson8501 3 ปีที่แล้ว

    Does using contact sets serve as an alternative to using joint limits?

    • @ivansitson8501
      @ivansitson8501 3 ปีที่แล้ว

      Sorry I meant motion link not joint limits

  • @tomora4037
    @tomora4037 3 ปีที่แล้ว

    I am from Germany but this Videdo helps alot

  • @JamesTumilty
    @JamesTumilty 4 ปีที่แล้ว

    I'm just starting with F360 and found this tutorial perfectly paced. Exactly what I needed. Subbed and will be going through the rest very soon. Thanks! 👍

  • @Itsdirtnaptime
    @Itsdirtnaptime 2 ปีที่แล้ว

    I mean to make it realistic is good enough reason for me. I would set the revolution to the distance. Ps. Solving the thread pitch isn't that hard. English threads are how far did I move (forward) per one 360° rotation. The actual formula that you would type into the distance portion
    1/x
    X is the threads per inch. In your case, you got a 1/4-20. The 20 is the threads per inch. So the distance, in this case, is:
    1/20
    Literally type that into the box and hot enter.

  • @bhargavrajyaguru6887
    @bhargavrajyaguru6887 3 ปีที่แล้ว

    Why shadow below is moving up and down?

  • @maebangchy
    @maebangchy 2 ปีที่แล้ว

    Great ! Thank you very much.

  • @pascaldenicou9869
    @pascaldenicou9869 3 ปีที่แล้ว

    Hi, and first of all thanks for your clean presentation. A Simple question: Is it possible to turn the bolt and see the nut moving linear instead of turning the nut to see it climbing the bolt ? Thanks :)

    • @dellsdiy
      @dellsdiy 2 ปีที่แล้ว +1

      yes you can, just ground the Nut instead of the bolt. apply the rotation to the bolt and you'll see the bolt move in and out of the stationary nut

  • @sachinpingate4178
    @sachinpingate4178 3 ปีที่แล้ว

    How to do same in autocad pls explain

  • @jacekjasinski4171
    @jacekjasinski4171 4 ปีที่แล้ว

    Thanks man!

  • @semicell
    @semicell 2 ปีที่แล้ว

    good tutorial, I found it extremely difficult to move my joints without glitches though. My objects have a much larger radius

  • @AdamsAppleseed
    @AdamsAppleseed 3 ปีที่แล้ว

    Thanks!

  • @MikkoRantalainen
    @MikkoRantalainen 3 ปีที่แล้ว +1

    I think this should be called animation instead of simulation because the threads are still intersecting for this animation.

    • @CopperRivets
      @CopperRivets ปีที่แล้ว

      Were you ever able to get the threads to not intersect? I'm still unable to simulate a bolted connection.

    • @MikkoRantalainen
      @MikkoRantalainen ปีที่แล้ว

      @@CopperRivets I'm not aware of any way to do actual thread simulation. Everybody just seems to be fake it instead.

  • @vio3667
    @vio3667 ปีที่แล้ว

    IDK why app can't see both things as solid physical objects and can't simulate by it self. Even 10-20 usd games allows you create physical object and simulate on real world conditions. It is annoying.

  • @francinamarjanci
    @francinamarjanci 3 ปีที่แล้ว

    WHERE IS THE Dowel Joint

  • @giuseppe1912
    @giuseppe1912 ปีที่แล้ว

    THE JOINT IS NOT SOO GOOD. as others write, tuo didnt to the right match btw the nuts and the screw

  • @autofctrl
    @autofctrl 7 หลายเดือนก่อน

    Well.. the video does not really match the description as the movement does not correlate to the thread.
    No good!
    After a lot of fiddling around I noticed that if you set the distance (in motion link) to the exact height of the thread it gets pretty close, to almost perfect. The distance and rotation angle is basically the amount of rotation done on that given distance.

  • @yabro1010
    @yabro1010 ปีที่แล้ว

    Too fast please slow 😭

  • @Sufian95
    @Sufian95 ปีที่แล้ว +1

    The distance is the pitch size.