Gothic tracery tutorial - part 1 (modeling)

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 51

  • @bryannguyen7974
    @bryannguyen7974 3 ปีที่แล้ว +23

    This is the type of blender tutorials we need! I love the explanation for why and when we use each tool, you're a very underrated content creator, best wishes

    • @conradjustinart
      @conradjustinart  3 ปีที่แล้ว

      Thanks, Bryan! I am vary happy to hear you think so! I haven't posted any tutorials in a very long time. It is sort of time for gathering knowledge and experience, once it is over - I will share it in new tutorials! See you then!

  • @annaacrabova4625
    @annaacrabova4625 5 ปีที่แล้ว +5

    Thank you so much!
    You have no idea for how long I tried to figure out the best way for modelling Gothic window.
    Your tutorial made me super happy! Thank you very much again!

    • @conradjustinart
      @conradjustinart  5 ปีที่แล้ว +2

      You are welcome! And vice versa: Your comment made me happy!

  • @Julian-zy4bo
    @Julian-zy4bo 11 วันที่ผ่านมา

    When extruding the curve bezier. if any watcher failed, then you have to convert to mesh first in object option --> convert --> then mesh.

  • @Dhieen
    @Dhieen ปีที่แล้ว +2

    I really prefer to model the "curves" in edit mode with vertices, its way easier and faster, you apply a subsurf modifier then you transform the object into curve

  • @alexmyster804
    @alexmyster804 5 ปีที่แล้ว +5

    Thanks for the tutorial, this is exactly the kind of stuff I want to learn!

  • @hockman_
    @hockman_ 2 ปีที่แล้ว +3

    This is exactly what I was looking for! Thank you so much♡

  • @MarvelMaster
    @MarvelMaster 5 ปีที่แล้ว +3

    good job...looking forward for the texturing part^^

  • @pinilandok
    @pinilandok 4 หลายเดือนก่อน

    the fact that you need to do a lot of gymnastics in order to model gothic windows in blender just shows how clunky it is

  • @magdawieke8756
    @magdawieke8756 5 ปีที่แล้ว +2

    Fantastic tutorial! I bought the Gothic Island Set right away. Will you make more tutorials? I would love one on creating arched or vaulted ceilings.

    • @conradjustinart
      @conradjustinart  5 ปีที่แล้ว

      Thank you, Magda! I definitely will! For the vaulted ceilings you also could use curves as guides for the ribs and as for the brick fill - best to create a simple arch, extrude it, exit edit mode then copy the object and rotate 90 degrees. After that use Boolean modifier with "union" to connect them. Its then a matter of removing faces that you don't need. Cheers

  • @SaturnineFR
    @SaturnineFR 2 ปีที่แล้ว

    Very nice tutorial and theme. Keep going!

  • @annanardo2358
    @annanardo2358 9 หลายเดือนก่อน

    What ? No. I was looking on how to actually make tracery for my stain glass windows in cement.

  • @MEneifal
    @MEneifal 4 ปีที่แล้ว

    looks nice, will try this with the curve tool in maya

  • @lahza9555
    @lahza9555 5 ปีที่แล้ว +1

    Thank you bro waiting for textu part 🙂

    • @conradjustinart
      @conradjustinart  5 ปีที่แล้ว +1

      Here: :D th-cam.com/video/U26W92UqbIo/w-d-xo.html

  • @ajax2309
    @ajax2309 ปีที่แล้ว

    mind blowing 🤯

  • @Hud_Adnan
    @Hud_Adnan 4 ปีที่แล้ว

    Such a great tutorial, I wonder why you don’t have so many followers 🌷

    • @conradjustinart
      @conradjustinart  4 ปีที่แล้ว +1

      Thanks! I don't use any social media apart from TH-cam and Discord... I also don't post videos very often :)

    • @Hud_Adnan
      @Hud_Adnan 4 ปีที่แล้ว

      @@conradjustinart you such a great instructor and those tutorials don't exist elsewhere even if you don't publish videos so often they're just great , I admire your work

  • @joege0rge
    @joege0rge 2 ปีที่แล้ว

    Incredible tutorial thank you

  • @AlanDarkworld
    @AlanDarkworld 4 ปีที่แล้ว

    Neat trick! Unfortunately this doesn't work for cases where the tracery lines "blend" into each other a lot. As long as you have individual curves, you're golden with this method. But when the curves start to join and split a lot, you're in big trouble. If you have a solution for that as well, I'd be really happy if you could share it :)

    • @conradjustinart
      @conradjustinart  4 ปีที่แล้ว +1

      In the case of blending shapes - It is very specific - for each problem there is going to be a different solution. From the top of my head I would suggest using "Bisect" and "Knife" tools to adjust topology and "Bridge Edge Loops" to connect edges. Merging can also be done using "Boolean" modifier - but it requites some topology cleanup later on. Without concrete example I can't give straight solutions! I will gladly post other tutorials on my channel but not at the moment.

    • @AlanDarkworld
      @AlanDarkworld 4 ปีที่แล้ว

      @@conradjustinart Here's an example I attempted yesterday:
      Reference Image: ibb.co/RBF2Zcx
      My attempt: ibb.co/30XJD8Q
      As you can see, the tracery lines join and split very frequently. The curve-based approach unfortunately will not work here (I tried it). I did it by manually placing vertices along the protruding elements (the lines marked as sharp in my second image) and then doing the same for the "inner" lines which are further in the back, then connecting them up and filling in the faces. It works, but it's a lot of effort, and in many places the geometry turned out... less than ideal. Which is why I'm looking for a way to do this a bit more efficiently.

    • @conradjustinart
      @conradjustinart  4 ปีที่แล้ว

      @@AlanDarkworld Sorry for very late response Alan. This is good! Improve the geometry in the center - the little niche is not flat like the one you modeled. All concave parts could use some refining - so that shading doesn't look weird. Add more sharp edges - where the apexes are. Keep up the good work!

  • @franciscom149
    @franciscom149 3 ปีที่แล้ว

    Amazing tutorial man, thanks! Instant sub!

    • @conradjustinart
      @conradjustinart  3 ปีที่แล้ว

      :) I am very happy to hear that, Francisco!

  • @NecroViolator
    @NecroViolator 2 ปีที่แล้ว

    Awesome video. !.
    If you import into Unreal Engine 5 would it look identical as in Blender ?

    • @conradjustinart
      @conradjustinart  2 ปีที่แล้ว

      No, no identical. UE 5 has a different rendering engine then Blender. But it can look very similar! Many factors determine how the model with a PBR texture set will look - The most important is lighting. If you lit up the model in the same way in Blender as in Ray traced game engine - the results should be almost identical.

    • @NecroViolator
      @NecroViolator 2 ปีที่แล้ว

      @@conradjustinart Thank you so much for the answer :).
      Awesome videos keep making them !.

  • @gnza2012
    @gnza2012 2 ปีที่แล้ว

    Thanks you!!

  • @coffeediction
    @coffeediction ปีที่แล้ว

    good method but so tedious i think, lots of verts lying around ect. its messy, but maybe there is no other way for such good results without sculpting 👍

  • @geekygek1976
    @geekygek1976 4 ปีที่แล้ว +1

    damn your fast in blender lol, very nice tutorial

    • @conradjustinart
      @conradjustinart  4 ปีที่แล้ว +1

      Thanks! You can be fast too - for example rebind your hotkeys so you can press them faster with one hand.

    • @geekygek1976
      @geekygek1976 4 ปีที่แล้ว

      @@conradjustinart these old fingers aren't as quick as they use to be ;)

  • @Tonomono177
    @Tonomono177 ปีที่แล้ว

    Hello sir . Overlays options doesn't show in uv editor.

  • @Tonomono177
    @Tonomono177 ปีที่แล้ว

    Stretching options not shown up

  • @thirdagegames1605
    @thirdagegames1605 5 ปีที่แล้ว

    You're a wizard

    • @conradjustinart
      @conradjustinart  5 ปีที่แล้ว +2

      Thank you! I really don't know how to respond to that! Good magic spell is worth sharing I guess! at some point I will probably write a book on magic :)

  • @Flyman891
    @Flyman891 4 ปีที่แล้ว

    I have a question when I try connecting it doesn't show up in my Modeling, but only in my texture paint tab. Any answer you can give would be nice. Thanks for the tutorial.

    • @conradjustinart
      @conradjustinart  4 ปีที่แล้ว

      The texture doesn't show up in 3d view? Then press 'z' and choose the "look dev" which will preview the material. Hopefully it helped! It can also be chosen from the top right corner in the 3d viewport - it is a ball with checker texture on it

  • @Raku235
    @Raku235 3 ปีที่แล้ว

    hey is there anyway i can get the crosssections you have ? i didnt really understand what u did there

    • @conradjustinart
      @conradjustinart  3 ปีที่แล้ว +1

      In a top view I added a few circles as guides, then added a bezier curve which follows those guides. Once half of the section was made I converted the bezier curve into a mesh (object/convert to/mesh) and used the Mirror modifier to make it symmetrical. Today I would do it differently ( I would just extrude a single vertex along the outline of the cross-section, without using bezier curve - sort of 'by hand'). Hope this helps!

    • @Raku235
      @Raku235 3 ปีที่แล้ว

      @@conradjustinart yeah i did that but, mine didnt look as good as your's did, do you have a website that has those trims i could download it ?

    • @conradjustinart
      @conradjustinart  3 ปีที่แล้ว

      @@Raku235 Don't give up! Practice and your hard work will pay off!

  • @elenalewry1667
    @elenalewry1667 3 ปีที่แล้ว

    its much quicker to just use images as planes addon

    • @conradjustinart
      @conradjustinart  3 ปีที่แล้ว

      Yes, and also you can just drag and drop the image into empty space in the 3d viewport!