Its all the joys of algorithms.... I probably need to work out how to "play" the mechanics of TH-cam better but that seems like time I could be spending doing 3D design.
I rarely comment on videos but I genuinely don't understand the lack of comments and views on this man's channel. He provides such detailed explanations and offers answers to questions I haven't even had yet in addition to one's I thought of but didn't full research. He thinks as the viewer. It's really impressive!
the window boolean cutter you can bevel so you dont need to use a cube to boolean the cutter again. you can also used symmetrize in sculpt mode. and avoid the error using the mirror tool.
Omg, this and your other window tutorial are AMAZING! I'm new to Blender but I think I'm getting it! I can't tell you how much I appreciate the time and quality in making this video! 😊😊 Super clear and thorough. You are amazing. New subscriber!
Thanks for subscribing and I'm glad you're finding the videos helpful. Blender is such a great program and it's awesome to hear the videos are helping people get into it.
Thanks. I'd say explaining the why it more important than just showing how so it can be applied to other situations but you're welcome to watch at whatever speed you like and on mute if you prefer 🤣 It is one of my older videos so hopefully they are a bit more time efficent now, but I think that explanation element will always be part of my videos (so sorry if it annoys some).
16:49 - would it be easier to just select 'bisect' and 'flip' in the mirror modifier? I believe it does the same thing and might save you some steps. Fantastic tutorial btw!
Thanks, I was trying to do the gothic arches with proportional editing and then inset but I couldn't get it to look how I wanted and the inset and bevel would go funky around the point of the arch - I will try this method instead.
@@ArtisansofVaul It went great, I finished the "windows" and uploaded the result under "40k Rhino alternative Headlights (Baneblade edition)". You can see my awkward attempts at arches in an older set of headlights from a year ago, these are much better. Thanks again!
So good, thank you. Quick question: will the intersecting faces (where the columns intersect with the window frame) be an issue with printing? Would a union bullion be beneficial for that or do we just let the slicing software handle it?
Just curious, is there a reason you are not using bisect when using the mirror modifier? I feel like I am missing something as to why not. Loving your work by the way. Really helpful. Especially the callout of shortcut keys. I can never follow along with the onscreen keystrokes that most others use.
Thanks a lot. I think that was just me in a rush to be honest. The bisect option would be the way to go to make everything a bit quicker/have less issues.
Not a silly question at all. So symmetrize is a one off event that copies one side to the other. That means you could then change one side but it wouldn't change the other (unless you symmetrized again). A mirror is a modifier so it stays active so anything you change continues to be automatically changed on the other side as well.
Wouldn't it be easier to make a 180° arch and use proportional editing set to root and drag up from the middle part? I used this to model a whole gothic cathedral and it tales just seconds
That would work too for sure. But it could result in certain proportions of the arch being different in thickness as if stretches I think. But it depends how exact you want to be
@@ArtisansofVaul hi, I have no idea of its origins, can only trace family tree back to tha late 1890's. I do know there's an Island on west coast of Scotland, think it's called Tiree or Tyree which has a village/small town called Vaul. My Bro went there years ago. It's an unusual name So how come you is ArtisanofVaul??
Yeah, I found the same thing. I found that it had much less issues when the sub-D was applied or I just used other methods to smooth everything off (like using bevels over sub-D where possible. But I realise that isnt possible for everyones workflows.
i also use really low poly. with subd . my pc is not good either. but generally it dont freeze. noticed it tend more to have hard time when using booltool
@tylerscott3192 👍🏻 Unfortunately it's not viable to do that on every video that focus on a specific skill but I have a number of videos thay do look on creating an end result that do show a workflow from start to finish. If you're relatively new to Blender the playlist on creating a base might be a good place to start: th-cam.com/play/PLnqmLZKRm5CYlRZ6rjHT_eUKcJVC9FFhv.html&si=3pAuKaXP57qGYWBs
@tylerscott3192 My pleasure. If there is a specific thing that you're looking to do that isn't there do feel free to comment and hopefully I can point you in the direction of another video that will cover it.
the pinnacle of blender tutorials. just wonderful.
Thanks so much man 😁 Hight of praise 👍🏻
dont understand why this channel have so few comments and views. its one of the best blender channel
Its all the joys of algorithms.... I probably need to work out how to "play" the mechanics of TH-cam better but that seems like time I could be spending doing 3D design.
I rarely comment on videos but I genuinely don't understand the lack of comments and views on this man's channel. He provides such detailed explanations and offers answers to questions I haven't even had yet in addition to one's I thought of but didn't full research. He thinks as the viewer. It's really impressive!
thanks for tip about face orientation
the window boolean cutter you can bevel so you dont need to use a cube to boolean the cutter again. you can also used symmetrize in sculpt mode. and avoid the error using the mirror tool.
That's very true. Sometimes it's nice to mirror so that future changes will also be mirrored but you can definetly do as you have said.
Thanks never knew about the spin tool
Yeah it seems like something that should be more obvious. That and the shear tool because favourites of mine as soon as I discovered they were there.
Omg, this and your other window tutorial are AMAZING! I'm new to Blender but I think I'm getting it! I can't tell you how much I appreciate the time and quality in making this video! 😊😊 Super clear and thorough. You are amazing. New subscriber!
Thanks for subscribing and I'm glad you're finding the videos helpful. Blender is such a great program and it's awesome to hear the videos are helping people get into it.
Great tutorial! Thank you!
My pleasure. Thanks for taking the time to comment, it's really appreciated 😁👌🏼
Thanks!
great job man. keep bringing us such helpful stuff. you are amazing!
Thanks so much 😁
Watch on 1.75x speed because of slow pace all in all great video and channel. Keep the good work.
Thanks. I'd say explaining the why it more important than just showing how so it can be applied to other situations but you're welcome to watch at whatever speed you like and on mute if you prefer 🤣 It is one of my older videos so hopefully they are a bit more time efficent now, but I think that explanation element will always be part of my videos (so sorry if it annoys some).
@@ArtisansofVaulthink it's great to see a few different ways you could do stuff, thanks
16:49 - would it be easier to just select 'bisect' and 'flip' in the mirror modifier? I believe it does the same thing and might save you some steps. Fantastic tutorial btw!
That would definetly work as long as the origin is in the right place 👍🏻 And thanks 😁
No problem. Also, I just noticed that somebody mentioned this long before I did, lol my bad.
Amazing!
Cheers 😁
Another amazing tutorial!
Thanks so much! It's such a great tool.
Thanks, I was trying to do the gothic arches with proportional editing and then inset but I couldn't get it to look how I wanted and the inset and bevel would go funky around the point of the arch - I will try this method instead.
I had exactly the same initial thought as you and in thr same way I kept finding it had issues. Let me know how it goes!
@@ArtisansofVaul It went great, I finished the "windows" and uploaded the result under "40k Rhino alternative Headlights (Baneblade edition)". You can see my awkward attempts at arches in an older set of headlights from a year ago, these are much better. Thanks again!
So good, thank you. Quick question: will the intersecting faces (where the columns intersect with the window frame) be an issue with printing? Would a union bullion be beneficial for that or do we just let the slicing software handle it?
You would definetly want to boolean everything together before printing and then cleanup as normal.
Just curious, is there a reason you are not using bisect when using the mirror modifier? I feel like I am missing something as to why not.
Loving your work by the way. Really helpful. Especially the callout of shortcut keys. I can never follow along with the onscreen keystrokes that most others use.
Thanks a lot. I think that was just me in a rush to be honest. The bisect option would be the way to go to make everything a bit quicker/have less issues.
Came here looking on how to make a curve, instead I got an entire tutorial on exactly what I had wanted to do.
😁 Great to he able to help you
Possibly a silly question, but what's the difference between mirror and symmetrize? When would I want to use one over the other
Not a silly question at all. So symmetrize is a one off event that copies one side to the other. That means you could then change one side but it wouldn't change the other (unless you symmetrized again). A mirror is a modifier so it stays active so anything you change continues to be automatically changed on the other side as well.
@@ArtisansofVaul Oh! That makes sense, thank you
Wouldn't it be easier to make a 180° arch and use proportional editing set to root and drag up from the middle part? I used this to model a whole gothic cathedral and it tales just seconds
That would work too for sure. But it could result in certain proportions of the arch being different in thickness as if stretches I think. But it depends how exact you want to be
@@ArtisansofVaul I just use a semicircle and then extrude it, or convert it to a curve and use the custom profile
Vaul is my Surname!!😄
That's pretty cool! Do you know the origin of the name?
@@ArtisansofVaul hi, I have no idea of its origins, can only trace family tree back to tha late 1890's. I do know there's an Island on west coast of Scotland, think it's called Tiree or Tyree which has a village/small town called Vaul. My Bro went there years ago. It's an unusual name So how come you is ArtisanofVaul??
My computer really starts freezing up when I use booleans. I suspect it is because I use really low poly modelling and subdivision surface (lvl3).
Yeah, I found the same thing. I found that it had much less issues when the sub-D was applied or I just used other methods to smooth everything off (like using bevels over sub-D where possible. But I realise that isnt possible for everyones workflows.
i also use really low poly. with subd . my pc is not good either. but generally it dont freeze. noticed it tend more to have hard time when using booltool
Where is part one of this video showing the "cutter" and everything else?
I mean if someone looking up how to create a boolean I think this video is a bit far ahead for them...
@@ArtisansofVaulI was just looking to start right from square one with the sculpting and everything
@tylerscott3192 👍🏻 Unfortunately it's not viable to do that on every video that focus on a specific skill but I have a number of videos thay do look on creating an end result that do show a workflow from start to finish. If you're relatively new to Blender the playlist on creating a base might be a good place to start: th-cam.com/play/PLnqmLZKRm5CYlRZ6rjHT_eUKcJVC9FFhv.html&si=3pAuKaXP57qGYWBs
@@ArtisansofVaul gotcha! Thank you for all of the great videos
@tylerscott3192 My pleasure. If there is a specific thing that you're looking to do that isn't there do feel free to comment and hopefully I can point you in the direction of another video that will cover it.
big topology oof tho
If you're doing CG work maybe. For 3D printing (the focus of the chanel) it's all good.
bad topology
In what way?