Is Wuthering Waves Too Clunky?

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 89

  • @VoidEnigma
    @VoidEnigma  หลายเดือนก่อน +5

    I believe there is a huge misunderstanding with the concept that this video is trying to demonstrate. To everyone saying skill issue without context... 02:10. I clearly explain that there is a way to get around the "clunky" aspect of all of the characters by playing them optimally.
    I further explain and expand upon this topic to answer the original question during the later half of the video.
    I have updated the thumbnail, as I understand that such strong wording can immediately set up people's expectations for the video, however those strong words still posed a question, that I intended to answer in this video. Please at least watch half the video before going to the comment section. I will never post a video without thoroughly explaining my reasoning, or giving constructive criticism. My goal is to explore and expand upon topics, not just mindlessly complain.
    Thanks as always!

  • @raulrojas9253
    @raulrojas9253 หลายเดือนก่อน +24

    this what people called Classic Monster hunter combat "Clunky" because you cannot cancel and your attacks are deliberate as in you cannot cancel them and have to commit, AKA SKILL ISSUE.

    • @heyohworld4067
      @heyohworld4067 หลายเดือนก่อน +8

      Skill issue would imply that you can't do the combos. I believe his point is that even when played to perfection it doesn't FEEL as satisfying; Which is true. A character like Changli is more complicated than Calcharro yet feels infinitely better to play because there's a smoothness to her game loop

  • @PurbleSun
    @PurbleSun หลายเดือนก่อน +67

    I see, hear and feel SKILL ISSUE

  • @Hazunaki666
    @Hazunaki666 หลายเดือนก่อน +32

    Nice hate clickbait.

  • @aryosheva8204
    @aryosheva8204 หลายเดือนก่อน +7

    baizhi and verina are the clunkiest character but they are the only supports we have in the game right now. both of them having intro skills that make them fly but their skills and echoes can't be casted mid-air. also being able to attack mid-air adds more clunkiness for people who like to spam left clicks.

    • @piterrospl9512
      @piterrospl9512 หลายเดือนก่อน +1

      Honestly it's such a skill issue. The only character I personally consider clunky (might be a skill issue on my part, or skill solution? Since dodging avoids hits and she wants to take hits) is Taoqi. Maybe it's due to the stack generation, but if you don't get 3 stacks before her parry, her animations can lock you in place a bit awkwardly. Or maybe I'm just using her wrong, though I don't play her much.
      Baizhi has a bit of clunk if you accidentally hold instead of tapping, kinda similiar thing that can happen with Inferno Rider echo.
      Verina is only clunky if you want to implement Genshin-like gameplay: aka mindless click spam. Her intro puts her in air, but you can very easily just let go of button and land. Or you can hold to expend a stack and do a plunge. You know how many stacks you get and you can pay attention to the bar, to only click enough times mid-air. You don't even have to expend stacks via charge attack - you can just do a tiny jump, attack, and fall down. All of that enables you to use Bellborne easily, even cancel some animations with it.

    • @joeyevans9112
      @joeyevans9112 หลายเดือนก่อน +2

      ​​@@piterrospl9512Taoqi's intro skill attack automatically generate 3 stacks of her forte and puts her in counter state, which means if you use 3 basic attacks right after the intro skill attack she will consume them to generate shields and skip the waiting using her hold attack. I usually swap to her when my concerto is full, apply her shields using the intro skill method, then use her skill, echo, then ult and swap off.
      My biggest issue her honestly is that one of her three counter attacks seems inconsistent on whether it hits an enemy upclose or not, although I haven't used her in awhile and they may have patched that.

    • @piterrospl9512
      @piterrospl9512 หลายเดือนก่อน

      @@joeyevans9112 oh I see, then it was misunderstanding on my part. That actually sounds quite smooth for gameplay? If she generates enough Concerto of course.
      But yeah, come to think of it, all characters who seem to have some clunk can be made smooth once you understand what you're doing or supposed to do.
      To be all honest, now that I think about it, the closest character to actually being clunky is Mortefi before S4. Closest doesn't mean necessarily clunky, but admittedly, his ult lasts very short prior to S4, and he struggles to generate enough Concerto unless you burn it early.

    • @joeyevans9112
      @joeyevans9112 หลายเดือนก่อน +1

      ​​@@piterrospl9512yeah, I agree that most characters have something in their kit to remove the "clunk". Also I feel Aalto suffers from the same problem as Mortefi, where if you don't has his S1 to reduce his skill cooldown, he feels Clunkier to play.

    • @piterrospl9512
      @piterrospl9512 หลายเดือนก่อน

      @@joeyevans9112 Oh yeah, I forgot about it as I play him mostly on-field. I guess at least here it's an earlier sequence, but I can see it be a problem if you get unlucky.

  • @Google_Censored_Commenter
    @Google_Censored_Commenter หลายเดือนก่อน +13

    Sounds like 90% of the clunk you experience is just skill issue.

    • @HonkaiBane
      @HonkaiBane หลายเดือนก่อน

      True, but you can play 4 gacha games in time you learn mechanic just to beat the story here lol.

  • @peowgaming3592
    @peowgaming3592 หลายเดือนก่อน +3

    I feel like the clunkiness really shows when you start playing tower of adversity imo

  • @Dubstep_Gun
    @Dubstep_Gun หลายเดือนก่อน +7

    Wuwa fans be like: "Terrible gameplay = Skill issue"
    Sure, what else excuses they can find?

    • @playermasterfun7334
      @playermasterfun7334 หลายเดือนก่อน +3

      Let me guess enjoying the minors? The clunk isn’t the problem if you really played the game.

    • @HonkaiBane
      @HonkaiBane หลายเดือนก่อน

      Amount of materials.to collect and make character.usable is enough to quit

    • @Dubstep_Gun
      @Dubstep_Gun หลายเดือนก่อน

      @@playermasterfun7334 I really played the game.
      It's the problem.

  • @nvmage
    @nvmage หลายเดือนก่อน +11

    I don't know how you do it but your video titles always make me angry. Lessons is learnt. I've watched till the end now.
    I agree that WW has "clunky" characters like Calcharo and Taoqi. However, quick swap core mechanics addresses this "issue".
    I want to suggest you a new controversial topic: Is outro buffs poorly designed? At first glance it contrdicts the quick swap mechanics (Calcharo Death Messenger, Changli). But maybe it is made intentionally to give handicap for not so hardcore players, because quick swap is so powerful tool that exceed benefits of long staying in the field under outro buff (more s, less energy requirements in artifact, better short cooldown skill utilization).

    • @rengi10
      @rengi10 หลายเดือนก่อน +1

      I've felt this way about this mechanic for some time now, initially when it occurred to me I wasn't happy to say the least about the value I'm losing for trying to play the game more optimally, but the more I compared the situations I kind of just settled on the idea that it's intentionally implemented that way. There is some solace in knowing it's still a functional benefit in hyper carry playstyles vs duo dps tho.

    • @VoidEnigma
      @VoidEnigma  หลายเดือนก่อน +1

      Thanks for sticking with the video 😅!
      You bring up a very good point with the quick swap mechanics and outro. You can easily waste an outro buff, or be forced to stay in so you best use it. I definitely agree that it might just be there for a handicap, as being able to fully utilize both quick swaps and outros would be a major increase in overall damage.
      I'll definitely be making a video on the subject in the near future!

    • @haruusami1831
      @haruusami1831 หลายเดือนก่อน

      @@VoidEnigma Suggest you look at PGR, Kuro other game why the system is the way it is in WuWa.
      Why for some reason the Outro Buff is like that and why it felt like the game is trying to make sure you build certain team composition Hypercarry with Main DPS or a Quickswap team.
      Summary: in PGR theirs no such thing as concerto swapping where it would apply outro buff, char. has simply skills that will get applied if you swap them out hence Quick Swapping became a META (CN especially as alot of char. was added for better quick swapping), that's why they kinda separated this two because of how idiotically OP it is and brain dead it can be.

  • @claire98
    @claire98 หลายเดือนก่อน +1

    Taoqi's kit is unsuable for me. I'm getting a hang of other characters tho, and really loving all the guides!

  • @bamboozled_again
    @bamboozled_again หลายเดือนก่อน +2

    another reason why i and other people will still continue to play calcharo over xiangli yao is the incredible high amount of material you need to level him up and i'm not going to waste all my time and effort that i put into calcharro by leveling electro punchy boy up

    • @HonkaiBane
      @HonkaiBane หลายเดือนก่อน

      @@bamboozled_again don't waste time, waste your money

  • @jaysonj9207
    @jaysonj9207 หลายเดือนก่อน +1

    You n saintontas my fav wuwa channel 😁

  • @bruh6267
    @bruh6267 หลายเดือนก่อน +1

    solution for verina's "clunkiness" : use less of her intro skill

  • @AuraLegend-up8tp
    @AuraLegend-up8tp หลายเดือนก่อน +1

    Verinas intro is actually the main reason I am and will instantly pull on the next healer that comes out

    • @piterrospl9512
      @piterrospl9512 หลายเดือนก่อน

      Let off the click momentarily when swapping in or press only once. Let yourself land and then do the Q, E, Echo. She punishes spamming, she plays very smoothly once you realise that and think about your button presses.

    • @eyzen4703
      @eyzen4703 หลายเดือนก่อน

      Suggestion: don't use her intro (i do it this way, i hate her intro too.. But her concerto regen and general buff is quite good so I'm still using her, just.. avoid her intro)

    • @piterrospl9512
      @piterrospl9512 หลายเดือนก่อน

      @@eyzen4703 Even if you do, you can still just wait and land before continuing (or hit mid-air once). Or, what I noticed today, if you are fast enough, you can cancel the intro by doing another action while sliding (I did with ultimate, I think you can also do with echo and maybe skill).
      Best advice overall that I can give though is relax and control your inputs, and wait slightly if necessary to land. Also watch how many stacks you have, and do according amount of attacks. Spamclicking is the last thing you want to do, I'm pretty sure she is the most "precision" demanding character when it comes to clicks, so to speak.

    • @HonkaiBane
      @HonkaiBane หลายเดือนก่อน

      @@AuraLegend-up8tp specially this no healer means death 💀, uninstall the game xd

  • @tomislavkvasina5854
    @tomislavkvasina5854 หลายเดือนก่อน

    true, frustrating can be dying during or right after the animation of ult or jinshi skill

  • @qaztim11
    @qaztim11 หลายเดือนก่อน

    Its mostly the pre-release characters, none of the post release characters have these issues.

  • @Sakuna451
    @Sakuna451 หลายเดือนก่อน

    If Wuthering Waves is clunky then Lords of The Fallen is buttery smooth.
    From my understanding, based on more than a decade of gaming, and countless video essays watched critiquing games. Clunk is not uncancellable attacks. Because Elden Ring isn't generally defined as "clunky". And games with extreme amount of steps that is needed to be done precisely in a specific order to do optimized damage isn't clunk either; as Tekken isn't generally defined as Clunky, despite having to follow strict steps to deal as much damage as possible within a single launch. Games where you need to do an entire ritual of "buffs" isn't also generally defined as clunky, as The Witcher 3 isn't really defined as clunky despite having to chug an entire laboratory worth of potions. Clunkiness seems to have a different definition from one person to the next but how it's often describe are as follows: animations not feeling good, controls not feeling good, controls not feeling good relative to the animation happening, feeling unreasonably weighty despite every element of presentation not matching, the feedback of attacks lacking, sound design, and some say games where you play in a way that isn't intended can be considered "clunky" i.e, playing Dishonored as a slow generic stealth fps game, would be the clunkiest experience of your life, or just using the pistol in Ultrakill and not utilziing switching. It can also just be how certain systems are implemented and executed, not the systems in itself.
    So based on all of these, I have no idea why Wuthering Waves being clunky is even a question. Wuthering Waves feels so good to play and is literally smoother compared to Starfield, which is a Triple AAA title from a multi billion dollar studio owned by Microsoft that released not even a full year before.
    You not putting all the details of your actions in mind in advance and then dying because of it isn't clunk. It just means you should be more mindful of what you do and plan better in advance. This isn't Dmc where you can input as much action as possible, and then immediately cancel that with a dodge on reaction. This is Wuwa

  • @darkcastle85
    @darkcastle85 หลายเดือนก่อน

    This thumbnail reaks of ragebait not gonna lie 😂

  • @riasgremory3212
    @riasgremory3212 หลายเดือนก่อน

    The only "clunky" ive seen is your skill issue

  • @xarfiz
    @xarfiz หลายเดือนก่อน

    Play online game n say clunky yeah right 😂😂😂😂😂

  • @prowess2121
    @prowess2121 หลายเดือนก่อน

    You contradict yourself by explaining how Calcharo can be improved upon through optimization. The actual combat design is fine and having the capability to improve a characters' "clunk" to increase their viability for endgame makes your point completely moot. Verina's intro animation is a fair point because it's unavoidable, but Calcharo is not the example you're looking for. He was even nerfed before launch because how insane his damage output was when paired with Yinlin. Nitpicking specific character designs does not mean the entire game is too "clunky" when in fact you listed more characters with smooth gameplay. Simple designs like Jiyan doesn't always equate to better; it's one of the reasons I chose to not pull for him but can be enjoyed by others for said reason.

    • @VoidEnigma
      @VoidEnigma  หลายเดือนก่อน

      I agree that Calcharo's kit is much easier to use once you understand it, but the steps to play him optimally is much more involved than someone like Jiyan, or Jinhsi. For many players who just pick the character up, he will feel very clunky.
      The point of the video is to say that despite some features feeling "clunky" you can get past that by learning how to use the character properly. I dont believe there is a character in game yet that completely falls into this category is being clunky. Its all about how you use them.

    • @prowess2121
      @prowess2121 หลายเดือนก่อน

      @@VoidEnigma Very misleading title and thumbnail. If learning the game mechanics can override such "clunk" for some characters to be viable, that's just having some depth to the game. Calcharo isn't beginner friendly and has a learning curve to play well compared to limited 5* characters designed to be straight forward. Poor execution in the end because most players will learn swap canceling by using Calcharo as a stepping stone.

    • @VoidEnigma
      @VoidEnigma  หลายเดือนก่อน

      You make a very good point, and I agree. I went over this in the second half of the video 06:09. I appreciate your feedback regarding the way the information is presented however.
      The original thumbnail and title are asking a question. The video is there to answer the question. While I do understand that the thumbnail specifically has some strong emotions behind it, I didn't expect it to cause such a misunderstanding on the premise of the video. I have updated the thumbnail, to hopefully allow people to watch the entire video, before making assumptions.

  • @brutalterminator3868
    @brutalterminator3868 หลายเดือนก่อน

    3:27 calcharo's bis set is lingering tunes not electro

    • @tencive5749
      @tencive5749 หลายเดือนก่อน +3

      It's electro if u swap cancel at all, which is all but required at lv 90+ ToA. Lingering tunes doesn't have time to build up

    • @brutalterminator3868
      @brutalterminator3868 หลายเดือนก่อน

      @tencive5749 buddy you're wrong. Stop spreading misinformation. Lingering tunes with no quickswap is better than electro set by around 2-3%.
      th-cam.com/video/MQyTW3R93pQ/w-d-xo.htmlsi=qFP6W1fpscchK8fL

    • @brutalterminator3868
      @brutalterminator3868 หลายเดือนก่อน

      @@tencive5749 its not lol stop spreading misinfo, with swap cancel nerfs etc. Lingering tunes with no swap cancels is 2-3% better than electro with swap cancels. Electro set is overrated af.

    • @tencive5749
      @tencive5749 หลายเดือนก่อน

      @@brutalterminator3868 yes but if u dont swap cancel u can get knocked out of death messenger animation(which happens a lot since it takes 2 seconds from first frame), losing dmg completely. Not swap canceling is inherently inferior for most characters in general which is why lingering loses a lot of value
      So yes it's electro set simply cuz 5pc lingering never activates fully
      Swap cancels allow you to squeeze skills in between cast times whether as lingering forces only one unit to stay for extended amounts of time which is a dps loss team wise

    • @brutalterminator3868
      @brutalterminator3868 หลายเดือนก่อน

      @@tencive5749 but u literally lose yinlin's outro buffs if u swap cancel

  • @SideCharacterVibe
    @SideCharacterVibe หลายเดือนก่อน

    It walks like a skill issue, it sounds like a skill issue, ITS A F***ING SKILL ISSUE.
    Learn the character before playing not just spam buttons on instinct.

  • @Wolfrich666
    @Wolfrich666 หลายเดือนก่อน

    bait used to be believable....

  • @1Apex_LegendProMaster007
    @1Apex_LegendProMaster007 หลายเดือนก่อน +3

    Genshin combat is smooth like devil may cry which is the reason why i stay playing genshin, wuwa is just glorified copycat of Genshin

    • @HonkaiBane
      @HonkaiBane หลายเดือนก่อน +1

      Genshin is getting Natlan update so....for a while will be my main game again

    • @HonkaiBane
      @HonkaiBane หลายเดือนก่อน

      Ar 60, I can beat any content except spiral abyss with ease, while in Wuwa I am struggling and struggling to build character

    • @HonkaiBane
      @HonkaiBane หลายเดือนก่อน

      Sorry for being idiot who can't get some timeto check guide

    • @playermasterfun7334
      @playermasterfun7334 หลายเดือนก่อน +3

      When I’m in a stupidity competition and my opponent is a genshin fan ✌️😮

    • @sigmaculture_enjoyer
      @sigmaculture_enjoyer หลายเดือนก่อน +1

      you can say that shit when genshin have parry and dodge mechanism

  • @HeinLwin-e5r
    @HeinLwin-e5r หลายเดือนก่อน +1

    rage bait 1/10 get better lil bro may be practice ur skill issue many players left genshin for wuwa except u :((

    • @VoidEnigma
      @VoidEnigma  หลายเดือนก่อน

      02:10 Timestamp since you didnt watch the video.

    • @joaomarcoscosta4647
      @joaomarcoscosta4647 หลายเดือนก่อน

      Putting aside that the only Genshin footage in this video was used as an example of clunky gameplay... Did you check this channel's history? It has at least three different videos named "Why Genshin Failed Where Wuthering Succeeded." or something simillar.

  • @bloodmay
    @bloodmay หลายเดือนก่อน +14

    Calcharo's clunk is not what you said. They made him ping reliant, and that's the problem. Anyone with less than perfect internet will not be able to pull off his proper full rotation in time, because the server just doesn't register player's inputs properly. And THAT feels clunky - to press buttons, but to see on screen that the game is not doing what it's supposed to be doing. It's not skill issue, most of the time you literally cannot pull off the optimal rotation with bad internet.

    • @rengi10
      @rengi10 หลายเดือนก่อน +4

      To be fair, I've heard more complaints about Calcharo being "clunky" from people not knowing how to structure the character in a fight more so than the actual ping issue, not to take any credit away from that complaint but the one that kind of dominates the zeitgeist around him atm is his rotations feel bad and his E feels uncomfortable. Personally I'd rather hear about the ping as a legitimate complaint but skill issues is a legit thing.

    • @Gheniel_
      @Gheniel_ หลายเดือนก่อน

      ​@@rengi10 yep combine the uncomfortability + the server issue + the skill issue and you have alot of people unsatisfied with the Calcharo, and kinda rightfully so

    • @rengi10
      @rengi10 หลายเดือนก่อน +1

      @Gheniel_ the Part that's funny to me tho is I've never found him uncomfortable per say, probably due to my background in alot of fighting games where everytime you pick up a new char might as well be the first time you're playing the game. I just take it as it's a playstyle not suited for the player, I feel the same way with some sword chars, it's not even that I can't, my hands and brain just have to be forced to adapt to it.

    • @Gheniel_
      @Gheniel_ หลายเดือนก่อน +1

      @@rengi10 yep, its the same with Changli playstyle, I had to adapt to Changli quickswap with Encore in a few says so I could clean the Tower 30/30 before it ends and rewards go away.
      Difference is that Changli doesn't feel slow she just have long flashy animations, which requires you to quickswap to have more optimal rotation

  • @Tidalley
    @Tidalley หลายเดือนก่อน +4

    I think Taoqi's kit is a bit clunky

  • @HonkaiBane
    @HonkaiBane หลายเดือนก่อน

    I think I'll quit because of skill issue even after whaling for Changli.
    And I still didn't download the update 🤔

  • @Dragonlord826
    @Dragonlord826 หลายเดือนก่อน +2

    It's not clunky at all. Its got more to it than Genshin but Genshin is by far one of the easiest games I've every played and Wuthering is just a tier above that.

  • @Nikopteros
    @Nikopteros หลายเดือนก่อน

    I feel like many of these complaints stem from not enjoying "set up" characters (or whatever you wanna call them xD), doing Calcharo's full rotation with jinlin, animation canceling E's Echo's and forte's animation canceling attacks on the exact frame to not waste time, canceling verina's held attack into her ult to stop her from getting in the air and still getting the heal, and finally getting to let loose with Calcharo's Ult is WAAAAY more satsifying and engaging in pretty much every way than using verina Ult, Echo, E, dash, Mortefi Ult, E, E, Echo, Jinyan Ult Click X 1000. why? beacuse its harder and easier to mess up which means when you perfect it its way more rewarding the alternative for me at least is just.... not as fun.
    its not about clunk, its about what kind of skill floor are you looking for. now of course, you can have smoother animations and cancel windows that feel less stiff, that is definitely a plus, which is why as great a game as metal gear rising is, DMC5 does it better. both have complex cancels and combos, but one has better fluidity of motion. problem being, there is no alternative to Calcharo in terms of skill floor just yet, new characters tend to be more like Jinshi, you gotta do the thing for a bit until you can press the "you die now" button and a get a billion damage, and that's fine. sometimes tunring your brain off is cool, but sometimes I like being engaged with the gameplay, Kinda like Monster Hunter or again, DMC

    • @Sakuna451
      @Sakuna451 หลายเดือนก่อน

      You hit it right in the head. If you play Jinshi and you expect Calcharo to have the same kind of "feel" then that's just stupid. Your comparison with MGR and Dmc5 is also quite accurate.

  • @Cadmun
    @Cadmun หลายเดือนก่อน +2

    My issue with Calcharo is that with my ping, I’ll never get the 4 death messenger strike. Now if you have to dodge, you get 2/4 which tanks his DPS. It’s such a shame because I like the character design. Xiangli Yoa looks as if he won’t have that problem.

  • @kayyam9959
    @kayyam9959 หลายเดือนก่อน

    it's not about clunk it's about when to utilize animation cancel.. when to press skill when you don't have to press.. when you use the echo.. how to rotation putting it simpler it's easy to play hard to master game
    but interestingly what make this game diff is every character so far has diff playstyle despite having same type of weapons so you won't feel bored using it.. at the same time you need to learn/have effort more to master each character efficiently (well some char have it easier than the other)

  • @sitkarp
    @sitkarp หลายเดือนก่อน

    Skill issue

  • @drantino
    @drantino หลายเดือนก่อน

    with calcharos attacks outside of his ult, a few of his attacks are actually backloaded. like for one his full stacked heavy is like that. but ones i know some people dont realize is his basic 3 and 4 are on a bit longer side and are generally always canceled by people. the dmg from his basic 3 drag and the finish explosion on his basic 4 are decent hits that from my rough observation does more then if you were to cancel them to try and start a new basic sequence. and im directly saying this inbetween skill usages to. as to if its better or worse, would have to get into frame counting at that point.
    the "clunk" in calcharos case is a delebrite case of letting attacks go through fully instead of canceling them one way or another. this also the case of his death messanger, that thing is stupid backloaded but is super unsafe when you dont swap off. infact you can see this with a tone of the characters, changli is also like this where her dmg profile is spread across drawn out multiple attacks. but because how her kit works, you dont cancel many of her optimal things by just mashing, you got to dodge to manual cancel most of them.

  • @rengi10
    @rengi10 หลายเดือนก่อน +4

    Love the work you're doing analyzing the player experience of the game man and appreciate the shout out, its a humbling experience 🙏.

    • @VoidEnigma
      @VoidEnigma  หลายเดือนก่อน +2

      Thanks! I'm glad that you enjoy the content. As for the shout out, its well deserved. Keep it up!

  • @ezioasasyn2394
    @ezioasasyn2394 หลายเดือนก่อน

    For me, the main 2 problems are how some characters can't smoothly cancel out of their skills with a dodge and how on characters like Encore, her VFX are blending so much with enemy attacks, that at times, you can't even see what your enemy is doing.

  • @vashstampede6104
    @vashstampede6104 หลายเดือนก่อน

    Clunk??? don't you mean Jank?

  • @tencive5749
    @tencive5749 หลายเดือนก่อน

    All clunkiness in this game can be eliminated with pure skill
    If wuthering is clunky then so is monster hunter, Elden Ring, and all other games with uncancellable movesets.

    • @HonkaiBane
      @HonkaiBane หลายเดือนก่อน +1

      @@tencive5749 man elden ring is true game, wuwa is a gacha game.
      Don't even compare the mighty elden ring this bad game