"Listen it's not the 90's anymore! It's now all about cramming in as many awful politics, hyper realism, and microtransactions. F*ck you, want another Crash and Spyro game from Activision to make you feel better?"
People know sony suck at multiplayer an so called gamer asked them for that an they tried an failed, Astro bot should show people to let sony make single player which they are good at, an the ps pro is another then people ask for more 4k 60 games an they made a system they can reach that an the shit cost money for all theis tech moral of the story "Dont ask for shit you not willing to pay for". Thats the thing you all dont understand that gamers ask for this stuff an they spend million to give it to you an you bash them for trying to make the shit you all ask for an when they spend million on this shit while you pay less. Honestly sony issue is listening to gamer too much an i feel they should do what nintendo do! Dont listen to yall an do there own thing.
I'll say this having watched the video, but the guy who made this did not disprove the Sony CEO. Dude said the Sony CEO is wrong and proceeds to list IP that *SONY HAS NEVER OWNED.* Should have focused less on talking about MGS and more about Syphon Filter.
They have SO many franchises for so many different audiences locked away in the vault that they can bring back and revive. Ape Escape, Jak & Daxter, Sly Cooper, PaRappa The Rapper, LittleBigPlanet, MediEvil, Killzone, Resistance, Gravity Rush, Twisted Metal, Siphon Filter, S.O.C.O.M, Wild Arms, LocoRoco, Vib-Ribbon, Alundra, Patapon, Lemmings, Jumping Flash. WHERE ARE THEY, SONY?
Gravity Rush was a great duology... but there really isn't a way to continue that story. Same with Jak apparently, even if its final note was a whimper. But on the other hand, Sly Cooper isn't just open to continuation, it's got a cliffhanger that's _begging_ for resolution here! Same with Medieval whether you count the remake's comic or not! And Ape Escape was never story-centric enough to prevent new entries either!
Cause the hacks would rather rely on Activision to crap out a Crash or Spyro title. Because Scrimblo Snoys sure made it clear with their metldown over their two golden Scrimblo darlings not being present in PSASBR. Now it's finally biting you guys where it hurts.
Hey, remember when Polyphony used to make this BADASS MECHA GAME CALLED OMEGA BOOST??? (Also a Sony first party IP btw) Sad to think that studio has now been turned into a Gran Turismo churning mill.
As a Nintendo Diehard, i I've always been drawn to Sony when they were in direct competition with Nintendo and SEGA because that was when they were the most diverse with their titles. Ever since they have been in competition with Microsoft, the culture shifted. The day I started seeing more shooters and story driven titles than Platformers and Rhythm games was the day I drifted further away from the PlayStation brand.
I agree, the PS2 was the last console that had any fun Platformers or rhythm games on it. I would buy a PS5 if they announced a Remaster of the Sly Cooper Trilogy or a revival of Jack and Daxter. Heck, if they got the rights to Spyro and Crash back and made some new games for the PS5 I would have more motivation... But if they decide to push it on to PC (and they eventually will anyway, since the PS5 is doing so poorly) then they might as well forget the PS5 sale for me. Astro Bot bot may be a game that twists my arm slightly, but it doesn't pull me that direction yet, and wont if it dose come to PC. Lets face it, there is no reason to own a PS5 if you have a decent PC that can run it already, and it will be there in the next year anyway.
I second this. I that is likely the main reason Nintendo continues to thrive while Sony and Microsoft are failing. Most if not all of their games for the past decade have been so similar while Nintendo has consistently innovated. They make both mario and Kirby, both being platformers, feel and look and play so differently while every shooter nowadays is nearly identical.
Same. Since I really like a lot more cutesy type games, often on Nintendo consoles like Kirby or Starfy, it wasn't until Klonoa when I genuinely was more invested in the PlayStation from the first to the third.
I love it when Sony doesn't use its vast library of ips and then complains when their playerbase isn't as big as they want it to be!!!!! I love the fact that we will probably never see another ape escape entry due to the fact that sony doesn't see any value in the franchise!!!
@@egonytI agree - Astro bot doesn't feel like the celebration of PlayStation that it should. With what Sony got up to? It looks more like PlayStation's gravesite.
There's like tens of millions if not hundreds of millions more gamers than there were in the 90s. It's crazy that Sony won't give these franchises another spin of the wheel. But gladly will waste 400 mil on something like concord because in 'theory' it could be a big hit. These execs don't have their priorities straight.
@@Shadowx157 The problem companies want prove that the games can sell gang busters. For example Sly Cooper and Ghost of Tsushima, what do these games have in common thier both created by Sucker Punch. While the first Sly game was lucky to sell a million, Ghost of Tsushima was able to sell slightly more than 9 million. Which is why Sly is dead in Sony's eyes. Ape Escape didn't match the sales of Sly 1. That what happening to big companies, their sales expectations have grown bigger and bigger than in the ps2 era. So why was Astro Bot made, mostly because Team Asobi doesn't have the resources and experience to make huge games???
Look at Nintendo. None of their games cost +100 Million dollars to make but get that on revenue. They make good games that are fun with an average budget. Instead of just throwing money to the oven.
To quote civvie11, "Maybe, y'know, maybe you're spending too much money, maybe??? Nah, it can't be that!" (For context, he was talking about how Epic Game's dev team didn't wanna make gears of war 4 cuz it wouldve cost them over $100m)
@@Z7StudiosMecha 40 is still better than the 70 dollar dumpster fires most other AAA companies do that think throwing +$100m at is going to solve anything while also crunching their teams to death. As anticonsumer and lawyer-happy as Nintendo tends to be, they at least treat their workers right and put out actually good games (which is probably why they are not quite as reviled as, say, Blizzard)
We want more variety, not just realistic shooters or opened world games with realistic graphics and has a 9 digit budget that'll cause low sales and potential lay offs
@@surogunerexcept Microsoft will probably keep them multiplat. They let crash and Spyro be in Astro bot (granted they might’ve already been planned before the buy out but Microsoft still could’ve pulled them). Crash and Spyro just aren’t big enough to be console exclusives anymore. Like Minecraft is obviously staying multiplat I don’t think Microsoft will abandon making Xbox consoles, but I have a feeling they’re going to try to position themselves more as the Netflix of gaming with Gamepass.
@@night6724 I can't even imagine what would happen if Minecraft became a xbox exclusive. Like you said, that should never happen, but locking any future updates to the most popular game of all time would certainly be a sight to see. I do agree though that xbox is trying to become more of a service like Netflix, which I dont know how I feel about it. On one hand, not everything needs to be a subscription based service, but on the other it will lead to less exclusives on xboxs part. I mean they kinda already started the process by porting Sea of Thieves (great game) to playstation.
Rachet and Clank slowly feeling the effect of being abandoned since in the Insomniac leak had to wait till 2029 till a new game because most of the games there developing are Marvel games
Gosh, Ratchet and Clank is not abandoned. R&C:RA->Spiderman->Wolverine-> new R&C Devs have lives and need to sleep too :D They should use AI to speed up production thier time
The reason is because they have obligations to Marvel to create games within a certain timeframe. They only have the license for a limited time. If you look at the leaked roadmap, their focus is on R&C and new IP after their last X-Men game releases
Astro Bot really came out at the perfect time, as the ridiculously high standard for AAA PlayStation games feels like it's at a breaking point. I loved seeing all these cool references to old games, and it's gotten me interested in going back and playing them for myself. I'm hoping Concord and Astro Bot are the 1 2 punch combo PlayStation needs to shake it up with their new game releases going forward
I think one of the main reasons it blew up to the extent it did is that it is so different from everything else on the console (and it’s just a really good platformer that’s fun)
@Nooneishereonlyme am talking about all the games mos of them flop problem is the price and overcrowded amount of games this Gen has the most released games of thw Gen
The fact that the other platform game they are still keeping alive, Rachet & Clank, wont have a new game until 2029 based on the Insomniac leaks is just horrible, when back in PS2 and PS3 they would get up to 4 titles or more. I want to play both the new Ratchet & Clank and Astro Bot, but those are basically the only exclusive titles I want to play on PS5 which doesn’t justify buying it, I rather wait and buy the Switch 2 since the library there will already beat PS5’s in no time for sure. Is sad that Sony have such a great library of IPs and doesnt do them justice
Ratchet and Clank Rift Apart is now on PC as well. If you do have a decent PC to run it, then there is no need for a PS5. I would understand why you wouldn't of course, but it does make the PS5 a harder sell...
I wonder why ratchet and clank survived and mostly everything else of that vibe/style and age is dead. Is it because it was a shooter or slightly more adult. Maybe it’s just insomniac pushing for it
@@monhi64 To be honest as popular as Jak and Sly are now, the Ratchet and Clank series did sell the most during the PS2 era. Also Insomniac was willing to make newer R&C games since Ted Price was still head of the company. Jason Rubin and Andy Gavin left when Uncharted got started so the direction of Naughty Dog changed right then. They tried to make a newer realistic Jak but they felt it wasn't feel true to the series. Sucker Punch moved onto Infamous and later Ghosts of Tsushima. Of course there was Thieves in Time by Sanzaru games but I don't think the sales justified them continuing the series...
It's because they always used Ratchet & Clank as a test rat for every new PS tech demo. But it's been shown that even Insomniac is going down the dark path of what the massive joke that is NaughtyDog nowadays. But with making Marvel slop instead of original ideas ever since they fully got bought out by Playstation.
To be fair tho. A lot of youtube videos pointed that this is more a consumer fault rather than a company fault. Playstation made games for all genres, even in the ps4. But people prefered to play another the last of us rather than another gravity rush or last guardian. It is the law of supply and demand after all
You still have to fill out the roster of games, 1 game can have a wide appeal, but you need lots of software with less broad appeal to sell to all the people who bought that 1 game
the thing about Sega is that they're not a video game company. Sega (or more accurately SegaSammy) are a pachinko company with a video game side hustle. Sonic literally had a total of 1 page, in their entire investor report in 2020. it's only recently that they're trying to pivot to using it as a product to be improved rather than a marketing tool. it's also why Sega is not so DMCA happy with sonic stuff but are more litigious when it comes to Atlus. once you notice this it will suddenly make sense why Nintendo, which is mainly known for gaming, has a much better game library diversity compared to Xbox, who also make office software, and Sony, who makes hardware. imo I don't see it improving unless they fully detach Playstation or Xbox as separate companies with leadership that cares about games more.
-Sony is an entertainment company for more than 25 years and PlayStation kept Sony afloat in difficult periods few times already. PlayStation literally has sperate executives responsible for gaming industry. Switch sold about 1 billion games, PS4 sold 1.7 billion games
@@kogamustard7717 exactly. the only reason Nintendo consoles sell well is because of the games themselves, the consoles are ridiculously underpowered compared to xbox and playstation consoles.
Something I’ve noticed that a lot of failing AAA have been doing is that they’re following competitive trends in the gaming market rather than doing their own thing and/or innovating. Astrobot is a success because it isn’t competing with anything else on the shelves. The only investment in the game a customer has is the money they spend at the start and they can get the full value of it no matter how long it sits on a shelf, whereas recent live-service online games have a shelf-life in the form of online developer support and online player engagement. Concord failed because not many wanted to invest their time *and* money into it, meaning those who did would not have anyone to play with and thus would stop playing it themselves.
Sony/PlayStation goes through this cycle every couple generations or so: • Release a great console to critical acclaim • The worldwide praise goes to their heads and they think they can get away with scummy behavior, so they release the next console that’s overpriced and just weird • Other gaming companies release better consoles that, combined with criticism, humbles PS significantly, and they desperately struggle to get back on top. Rinse and repeat. The PS1, PS2, and PSP were successful, then we got the PS3 and Vita that didn’t do so well, the PS4 came along and restored PS’s dominance and pushed it to new heights, and now we’re back at the low point again with the PS5. The only difference this time though is there’s a lack of competition to humble PS. Xbox is considering exiting the console gaming market entirely, and Nintendo is just focused on doing their own thing. Most gamers are starting to drift towards either traditional PC’s or handhelds such as the Steam Deck or ASUS ROG. PS’s starting to enter the PC market with their recent ports. PlayStation NEEDS competition, badly.
@@W5529Fortniteeh, Xbox sees the writing on the wall for consoles and is throwing in the towel rather than waste a ton of resources to compete on something consumers aren't even that interested anymore. Series S outsells Series X like 7-1, 75% of players prefer higher frames over higher fidelity, the Switch which is freaking HW running on a 2010 mobile chip is curb stomping everyone. Most Sony players are still on PS4. Pretty much all the signs are there, what is even the point of spending fortunes on the console arms race when high end in this environment?
Nah, ps3 was weird in a good way. We got stuff like Littlebigplanet, Heavenly Sword, Wipeout HD, Puppeteer, PSASBR, Infamous, Sly 4, FIVE Ratchet & Clank games.
@@tloz171nfs Most of those came in the latter half of the PS3’s lifecycle when the Slim saved the console. The original PS3 was an expensive, buggy, barren mess that enabled the early success of the Xbox 360.
@@gamble777888 Compete with Nintendo, start pushing our their own zany assortment of backlog IPs again, if not new ones. Keep the realistic games, too. Take up the market space XBox will leave behind once it eventually pulls out. Start actually STICKING to exclusives, too.
10:20 let's not forget that Square Enix is refusing to do exclusives with Sony. They stated weeks ago that future Final Fantasy games will be released on as many platforms as possible, and it's being reported that they are actively working on re-releasing older Final Fantasy games on other platforms. This coupled with the fact that Sony is releasing many of their console exclusives on PC a year or two after launch, with some like MLB The Show being released on every platform it is becoming increasingly hard to justify buying a Playstation.
Slight caveat, they aren’t refusing to do exclusives with Sony they are refusing to do exclusives PERIOD. They actually released twice as many exclusives on switch which they are now not going to keep doing either. People like to paint this narrative that it’s Sony they have issues with when it’s not. They have just had so many failures which are mostly mobile games and multiplatforms like avengers that the exclusive deals cannot make up the shortfall.
Also, you know Sony doesn’t own mlb right? It’s a licensed property and they were outright told if they wanted to renew the license they had to release it multiplatform. MLB is also a tiny franchise. It’s only sold around 10-11 million copies since its first version released. By comparison insomniac’s Spider-Man alone has doubled those sales.
@@EelofTheTRIMS Can you name 10 switch exclusive squenix games? i really didn't knew they had any Also Spiderman sold double (counting bundles lmao), but it cost 5 times as much Sales aren't revenue, and revenue isn't profit
@@GianniLeonhartsales ARE revenue but they aren’t profit. Revenue is money coming in before costs are removed. Switch exclusives (at least timed bearing in mind the ps exclusives are timed) Dragon quest rivals Octopath traveller Dragon quest 11 Collection of SaGa Bravely default 2 Triangle strategy Chocobo gp Live a Live Dragon quest treasures Ketsugou danshi Dragon quest monster: the dark prince There’s more if you class pc as it not being multiplatform but I made this list from ones that were on switch first and did not have a pc release day one.
So long as they just make it easily playable on PS3 and add custom server support, it’ll be fine. It’s dangerous to try and cater new releases to people like you, especially when Little Big Planet’s whole thing is custom design.
A bit of context is needed for a lot of former sony exclusives. During the ps1 and 2 era, a lot games were not exclusive because of deals but because porting them was too expensive. Sony designed the ps2 and 3 in such a way that porting games to another system would be a hard and expesive task. This backfired with the ps3 causing sony to use a more standard architecture for the ps4, making it easier to port games to xbox or pc
I used to be a die-hard Sony fanboy until PlayStation All-Stars Battle Royale released. The game itself wasn’t necessarily _bad,_ but something about it felt so low-effort, half-assed, and mismanaged that it was the turning point for me switching to PC gaming instead. Really hope that vaguely-mentioned PC port of Astro Bot becomes a reality, because I don’t feel like dropping money on a console with no games other than Astro Bot
PSASBR is one of my most beloved games ever, but I can totally understand why you changed trajectory after seeing it. For a game directly inspired by Nintendo's best money printing crossover franchise, it shouldn't have been as contentious as it was.
My sweetie surprised me with Parasite Eve on PS when i was sick in the 90’s; I returned the favour with Gauntlet Dark Legacy on PS2 when she was sick in bed. We made it a tradition to splurge on a game all the way thru PS4 like that. Some games mean more than others is what im saying. Couples that game together, stay together. Hey Sony, remember Dark Cloud? SSX? Okage Shadow King? That’s what i thought.
We've seen entire game genres disappear. We need Games. We need REASONS to want a console. We need 2D, 2.5D, 3D, low poly PS1 style, 2d animation style, cell shaded, sports & Xtreme sports we just need GAMES! They need to look back at the PS1-PS2 game libraries and let those games inspire them and get them back into doing what they did during those eras of gaming. It worked then, it will work now.
As a Nintendo guy, Astro bot was very enjoyable and made me wish that Sony embraced their ips as much as Nintendo does. Sony is stuck chasing only the most profitable video games and easily give up anything below triple A. While Nintendo will support small series that’s sells barely a million copies. The way Sony is now seems unsustainable for them and add to that concord I hope concord is sort of a wake up call
@@flinch2440 So what exactly is your point? Sure, F-Zero and Mother have not had new titles or remakes/remasters in a long time, but the Nintendo franchises which had their latest release on GameCube or GBA are F-Zero, Wave Race, 1080 Snowboarding, Donkey Konga and Mother (as far as I can tell), along with a few games which never had sequels like Geist or Kirby Air Ride. Since the debut of the Switch, Nintendo has released about ten games a year, and many of them have been from dormant franchises; just this year, for example, there were new entries for Endless Ocean, Famicom Detective Club and Another Code, as well as a Peach game. There have also been remakes/remasters of Paper Mario: Thousand Year Door, Super Mario RPG, Mario vs Donkey Kong, Advance Wars and Metroid Prime, all of which are more than 15 years old. Going a little further back, Metroid and Pokemon Snap were also long-dormant franchises which hadn't seen new entries in more than a decade (yes, I guess Metroid did have many entries between Metroid Fusion and Metoid Dread, like the Prime games, Other M, Hunters and Federation Force, but those were not side-scrolling metroidvanias, so I will count Metroid here). Let's also mention the numerous smaller franchises that Nintendo has kept releasing regularly, like WarioWare, the Mario sports games, Bayonetta, Xenoblade, Fire Emblem, Pokemon Mystery Dungeon, Pikmin, and I guess you could also include things like Switch Sports, Animal Crossing, Kirby, Luigi's Mansion, Splatoon and Donkey Kong (though these are more debatable for various reasons). Could Nintendo still diversify its current game offerings by revisiting older IP? Yes, definitely. I'd love to play a new F-Zero, or even just have F-Zero GX on switch. I'd also love to see Golden Sun make a return, as well as all the more adult-oriented franchises from the GameCube era like Eternal Darkness and Sin and Punishment (unfortunately, whether I'd have the time to play them is another question). But what Sony's doing right now is like if Nintendo only put all their time and money into making 3D Mario, 3D Zelda, Mario Kart, Mario Party, Mainline Pokemon, Splatoon and Wii Sports, and nothing else. Sony's strategy seems to be to just poor all of its money into its biggest, most broad-appeal projects and pray that they sell thirty million copies. And sure, Nintendo does have games like that too. But irrespective of the actual quality of the games that Nintendo makes, 80% of its library is the niche stuff that doesn't sell that many copies individually but which collectively draws in many different players to sustain the its ecosystem. The fact that some beloved franchises have not had any releases in ten, fifteen, or twenty years does not change the fact that compared to Sony, Nintendo does support smaller niche franchises and benefits greatly from doing so. Now of course, game companies don't "embrace" their older franchises out of a sense of nostalgia or a recognition of their value as part of the history of games. They do it purely for financial reasons, or otherwise for maintaining their reputation (so that they can keep making money). The reason why Nintendo will never release Mother 3 outside of Japan is purely financial: the game is full of musical and visual references that would get them sued to hell in a US court because of US copyright law. But for what it's worth, you can still play much of Nintendo's retro catalogue on the latest official hardware - even F-Zero and Mother! No GameCube, unfortunately, but how many first party PS1 or PS2 games can you play on PS5? A note at the end regarding Mother, I guess: those games are the brainchild and magnum opus of Itoi Shigesato. He's said that nothing will ever get him to make Mother 4. I interpret this to mean that he thinks the series is complete. Who are we to disagree? Who is Nintendo to disagree?
"Who needs a landmark action-adventure game when we can have a generic cutesy platformer?" Hey, look, I can be pedantic too! (Disclaimer: that's not my actual personal view of Astro Bot, don't get angry at me)
(You know that Klonoa is Namco, right? I would dearly love Klonoa 3, but that's not Sony's IP, it's not one of the many examples of Sony being incompetent)
Yes, and there are also a lot of third-party games, particularly classics that are not exclusive to Nintendo. But because Nintendo has actively financed and promoted those partnerships, they've really grown. Example, Marvel versus Capcom is usually seen as a Sony thing, but because Nintendo keeps promoting and investing in these collections, this might not being exclusive to them when those games are being brought up. Now people are talking about Nintendo with them. Only can exactly do the same thing. The problem is is that they let all of their partnerships shrivel up and die except for Square enix which is another Japanese company that has spent way too much money on budget with not enough return, which is why they're probably both meant for each other.
Sony just needs to stop chasing a mascot. Since the beginning, they’ve outright abandoned their only official mascot, Polygon Man, in favor of just putting the games and franchises on display. Sony tries so very hard to make THE mascot or THE game. At least when they had Sackboy they also had a steady flow of IP putting out games.
But according to the little Scrimblo Snoys, it all about Crash and Spyro. Nothing else. Now that karma is now bitting them where it hurts seeing that Activision has shelved them again.
@@moonwarrior3342 what? Maybe they’re featured in the game, but those two franchises are beyond dead at this point. Sony is driving home a lot of photorealistic movie games
This is a really neat video, and you are correct that Sony needs to utilize their IPs more, but I do have to clarify: Sony does not and has never owned the IPs for Crash, Spyro, Metal Gear, Klonoa, and Final Fantasy. Despite their exclusivity in the past, they have always been 3rd party IPs. In fact Final Fantasy started on the NES, Nintendo just shot their foot during the N64 era due to cartridge space, hence the jump to Playstation. Also the Ape Escape series has had more than 3 games, there was a couple of Japan-exclusive PS2 games, and a bunch of spin-offs as well, especially on the PSP. I would definitely like a new Ape Escape though, so fingers crossed!
I'm not much of a Playstation fan (I mainly play Xbox), but I would LOVE to see LocoRoco or Vib Ribbon be revived, since LocoRoco only had 4 games and Vib Ribbon got only 2. They're both referenced in this game, Vib Ribbon having a cameo in a secret, and LocoRoco having a whole section dedicated to the game
When gamers complain about graphics they gotta do something about it. Sure they keep making games with better graphics and subpar gameplay but anytime things look better than usual we buy it.
Ape escape was heavily featured because a large group of the team asobi devs are from the original ape escape team. Source - game director interview on the friends per second podcast
It's a basic concept in economics that if your entire economy is supported by only one or two resources, it *will* crash in the event that those resources start losing their value, as you'll have nothing else to offer. This is what's happening with PlayStation right now, people are getting tired of these big budget narrative driven games that take 5+ years to make, and having neglected all their other IP for so long Sony doesn't have anything else to offer. Astro Bot's success may have shown people that Sony can indeed still make a good fun platformer, but it's also reminded them of what used to be, and how stale Playstation has become in recent years. If Sony doesn't take Astro Bot as a lesson to start making fun and simple games again, and to pull their old IP out of the vault, they'll start losing customers fast, and it'll reflect on console sales as people see less of a reason to buy a PlayStation. (I already suspect the PS5 Pro is going to sell poorly, and if THAT doesn't knock some sense into them, then I fear all is lost)
So many of the series referenced are old loves of mine, and yet despite all of that? Astro Bot is the ONLY interesting Sony-born IP that I can't already access entirely from owning a Switch, a gaming PC, and a PS4. The only one that had been an exception was Ratchet's newest adventure, but that's on Steam now, so...
I feel like everything that happened with gravity rush is all that needs to be said. It's lucky we even got Gravity Rush 2, which, realistically, was more like a Gravity Rush Part 2. The first game basically just ends halfway through because they wanted the studio to rush it into a Vita launch title, and then killed the vita with stupid decisions.
The ONLY way a new Parappa the Rapper game would be successful is if they partnered with Chris Chan to sing the song me made for that contest back in the day😂
THIS. Sony desperately needs to add the ability for us to play the games we own. It’s very easy to read exactly what’s on a disc and copy it to the hard drive like any other ps4/ps5 game. Emulation, especially with the PS5’s optimization and CPU, would be TRIVIAL to pull off. First, they’d have to make an optical drive that reads CDs. Id be willing to buy an upsold optical drive for my PS5 that lets me play my PS1-PS3 games on it more than a PC setup capable of doing the exact same thing but illegally.
Wanna know why Astro Bot succeeds? It’s not made by a western dev studio. Sad but true, the Playstation fell off starting with 3 when the takeover of the Cali headquarters happened. One by one, their original IPs fell off. They didn't acquire Crash or Spyro when Universal put them on the market, they shuttered the studios responsible for Ape Escape, Patapon and so many others, their relationship with Konami soured to the point they no longer partnered with Playstation for Metal Gear, and they discontinued all fantastical or stylized series like Jack and Daxter, save for Ratchet and Clank which finally died this past gen. Astro Bot is fantastic because it brings back the last time the Playstation _was_ king: the PS2. You say "calls its status into question" - my guy, don't kid yourself. Nintendo took its crown back with the Wii and has held onto it ever since. The reason Cali Playstation failed is because they fulfilled Reggie’s prophecy when asked why Nintendo isn't graphics-centric: because eventually you reach a threshold where no further meaningful advancement can be made, and you have no other selling point to fall back on. That’s why they’ve always been game design first, and JP Playstation understood that. Hell, for a time they did it better.
I like to this Sony reclaimed it with the PS4 while Nintendo was struggling with the Wii U, but you are correct about western game development’s obsession with graphics. How far can game graphics really go before it’s considered a lost cause to pour even more millions of dollars into? I’m at least glad that Astro bot gave us a little taste of game-centered design rather than graphics-centered design and we got a great game out of it
Dude, what you on about. Ghost of Tsushima is the best samurai game in the world, Japanese were ashamed that westerners made a better samurai game than themselves. Jack and Dexter devs simply grew up from platformers and developed another tentpole IPs like Uncharted and Last of Us. Ratchet and Clank never died, Devs released smash hits since PS2 and on PS4 and PS5 produced another amaizing R&C titles and also released different IP smash hit : Spiderman and now working on Wolverine. Switch sold about 1 billion games, PS4 sold 1.7 billion games, so PlayStation never fell off and even congratulated Nintendo for an innovative hybrid console, despite Nintendo backstabbed them with PS1 30 years ago.
@@tomaszstarzZzFirst of all with Sony who was actually trying to backstab Nintendo with IP ownership which is why Nintendo abandoned them. Of all, nobody grows up from platform games and they should probably go back to that. Considering now all naughty dog is is a Last of Us company and they've been horrifically struggling ever since part one came out. Ratchet& clank only saw one release this generation and will probably only show up the next generation and there are no spin-offs or anything because Sony has turned them into a Spider-Man studio or more accurately, a Marvel studio with insanely slow output. And we also want to note that there's the whole billion games thing. It's only because they've added the PlayStation. 2. The fact that Nintendo caught up and close the gap on this generation alone is astounding and when you compare their current offerings between switch and PlayStation 5, it's literally night and day in both sales and positivity. So basically in the same way Nintendo fans had to realistically look at the Wii U in the 3DS get your head out of your ass and start looking at the problems within the company that you invest in.
@@tomaszstarzZzThe other problem what goes to the tsushima is that it took literally forever to make and it seems like whatever sucker punch is going to make next is also going to take forever to make. And that's been. The main problem is it's not. Oh honor and shame about samurai. It's the level of output. Every time Sony puts out a game, Nintendo and even Microsoft puts out three to five games of a similar game in that category that is of decent quality or excellent quality. Playstation right now is a giant ship and that they can't leave in and out like they used to because they become a goddamn albatross.
7:24 MGS 5 was not the first game on the series to go multiplatform. MGS 3 was already on the 3DS, MGS 1 and 2 already had PC ports, MGS2 was released in the original xbox and MGS1 even had a GameCube remake. Not to mention a bunch of less important games in the franchise (MGS gameboy, Metal Gear 1 and 2 on MSX and Nintendo, metal gear rising in PC and Xbox 360, metal gear acid on mobile)
It's worth noting that a lot of these IPs associated with the PlayStation series are often not even owned by Sony in the first place like Crash Bandicoot (I don't know the copyright ownership of this one), Spyro (not this one either), Tomb Raider, Klonoa (Namco under Bandai Namco), Metal Gear (Konami), and many more. Edit: However, I wouldn't say Klonoa is a series that isn't supposed to be taken seriously considering the series is meant to be cutesy on the outside with a more fleshed out story on the inside, but I guess it is sort of smaller compared to other titles these days.
This is random, but on the first sentence of the video, the 7th gen wasn't exactly a continuation of Sony's success in the prior two. They basically lost the battle with the Xbox 360, and that's before you take the Wii into consideration, with the PS3 itself originally being notoriously hard to develop for (the PS2 was as well, but DVD playback in 2000). "PS5 has no games" is basically a call-back to "PS3 has no games", a pretty big meme in those days. The PS4 a generation later was pretty much their comeback to the number 1 spot due to the Wii U alienating audiences and the Xbone's pre-release being the disaster it was, so to say the first 3 PlayStations were a winning streak that ended by the early 2010s doesn't seem right
This was a good watch. :) I thought the topic was interesting and I agree with pretty much all of what you said. Also, Klonoa is SO freaking cute, oh my gosh. I've never seen it before but now I wanna try it. 🤩
Game design comes in phases. The old platforming phase ended, then the adventure game era ended, and the shooter game era. The TLOU phase with the linear over the shoulder gameplay and mature stories was great while it lasted but now it’s time Sony shifted to something new.
There are a lot of errors in this video 5:55 Sony didn't forget about sackboy, they tried something new with Sackboy a big adventure because Dreams was the ""next"" little big planet. Neither games got that much success or support but that's another story 6:20 What was sony supposed to do? They bought the studio behind the games, pretty sure if they could have they would have also bought crash at the time 7:20 if you don't want to consider the mgs pc port, it was mgs 2 the first game to be released on other consoles other then ps2, with a xbox release the year later, also we got the hd collection and rising on other consoles Overall i agree that sony needs to release more smaller games
Also with the final fantasy stuff 16 probably will go multiplatform sometime down the road because square is realizing putting the eggs in sonys basket isn't making them money
It doesn't highlight thier incompetence, but rather, it highlights how quick they are to discard anything once they feel that it has gone as far as it could, "outlived its usefulness" as most people say.
The crash bandicoot team game that was released recently was supposed to be SO much more with characters, story and game mechanics that would have really help cement it as a classic. The studio that was originally making it was even conceptualizing a Crash Bandicoot title that would crossover with Spyro and in another case, take place in the school of villainy shown in Twinsanity. It kills me inside to hear that such a start-up studio responsible for the 4th installment in the trilogy was shrugged off. They had lightning in a bottle, and they smashed it.
It seems like Team Asobi only had the rights to mention Sony’s IPs. If Sony is smart they will allow Team Asobi to make new entries in these series, but I doubt Sony has learned this.
What? The definitive edition of MGS1 to a lot of fans is on the GameCube. The GAMECUBE. This video doesn't seem well researched. Heck it wasn't even Sony's fault for losing ownership of Crash and Spyro. That was all Universal. This is too similar to the ignorance of people whining about Sony having exclusivity over Spider-Man without knowing the financial struggles Marvel had in the 90s and start of the century.
While I get what you’re saying and I do agree with the research seems spotty in some parts of the video, he was clearly referring to OG MGS1, which had only ever been on PS1 and PC (until the master collection last year). Twin Snakes on Gamecube was a full remake that came 6 years later, and a very divisive one at that.
Okay, but like... Klonoa, Metal Gear, Crash Bandicoot, Spyro, Devil May Cry, Suikoden aren't franchises that Sony has a say over... Also, there are more than 3 Ape Escape games, especially way more that were Japan exclusives. I feel like the video should've focused more on IPs that Sony does have full control over that they just don't use now. I don't think there should be more third-party exclusive games.
As a ps5 owner, I haven't played gow, tlou2(hate it), and horizon. All of them have DEI inside. Wulong, and Wukong are much fun then those games. Only games that are good so far, demon souls and ff vii remake, astro bot, and ghostwire. All others are dei injection propaganda and remaster, reremastee. Xbox isn't good either. This 9th gens just purely bad.
JSR has been mentioned XD still excited for then that comes out i really do wish they would make another ape escape. i remember playing it for ages even after beating the game multiple times just because it was fun to run around. and while i know making another katamari game is a no-go it would still be fun to have another one. but parappa HECK YES! with how popular rhythm games have been lately i can see another installment of that doing very well ^-^ astrobot is a fun game. but i cant help but feel...almost melancholy because of all the references it makes and the lack of attention to those IPs. some like Katamari will probably never get another proper game because its honestly done its bit. whyle others could most definitely come back and shine. but as you said. companys seem to have lost track of the fun side of things in preference for tech demos and high stakes 4k realism. i miss the old goofy game days
10:27 Incorrect, RGG Studios is owned by Sega the same way Sonic Team is. They’ve also been by far the company’s most successful studio financially: the people that ended up founding the studio were pretty much single-handedly responsible for bringing the company out of financial ruin after the Sega-Sammy merger in 2003. If Yakuza hadn’t been a financial success, Sega would’ve ended up running out of money after stuff like the Dreamcast’s failure and the declining popularity of arcades across the world. (even in Japan, where they still hold strong to this day, their popularity waned) Sega also didn’t buy Atlus until 2013, of which by that point the Yakuza franchise already had: -5 mainline entries -2 spinoff games(Kenzan and Dead Souls) -2 portable games outsourced to Syn Sophia(formerly AKI Corporation, the Def Jam developers) Persona 4 Golden was also released BEFORE Sega acquired them, by the way.
They don't even need to be massive games, they could do spinoff titles. Jak n Daxter a la Metroid Dread? Small, fun games are the best! The best thing about the older Playstations was the variety of games and prices.
Sony has been making games for 30 years now. They're old enough to have a legacy almost as impressive as Nintendo, but while Nintendo is still putting out new installments of its oldest series, Sony has discarded almost all of its past giants. It's no surprise they don't have as many diehard fans.
When it comes with Klonoa, they made the Reverie Series 2 years ago, promised on a 3rd Klonoa game. That Klonoa remaster was top game on steam for a week or two, but it seems like even the company, Klonoa Works, is asking for help on social medias for him to come back, showing that Sony forgot about Klonoa and quietly put him under the rug for cameos.
It's also wild to me that they havent added any new infamous games, I know it one of the games that helped make ps3 and 4 popular, especially as it used the light bar and touch pad for the spray painting on the 4, but there hasnt been a sliver of news about it after Second Son, as far as I know, and i miss the game
That's because they bought the company that made that game sucker punch and allowed them to do their ginormous dream game, which took so long that it basically skipped almost an entire console generation and it seems like the sequel's going to take as long.
I don’t think Sony could have held onto the 3rd party IPs. In the past, developers needed them to publish and advertise the games. But we don’t live in the 2000s anymore. We live in the age of the internet, where you get to publish your game on a digital game store and advertise it on social media. Developers and publishers just don’t need exclusivity deals anymore, which thank god! Sonic went through a phase of Nintendo exclusivity and I was a PC gamer in the late 2000s. Anyway, my problem is the mishandling and downright ignoring their own IPs. F-cking Activision Blizzard could remaster their trilogies and sell them cheap and even made Crash 4. Sony? They couldn’t even include MediEvil 2 in their remaster. Sackboy? He has that very cool platformer with licensed music, which honestly, I like it more than Little Big Planet. But they didn’t do anything with it. Ratchet and Clank? They made that experiment to test the new SSDs and left it there to rot. And what’s worse is that these IPs might have contributed to the severely lacking adventure platformer genre. We had to wait for Sonic and Mario to make open world platformer prototypes. I mean really, if the Astro Bot game doesn’t make it clear how much people want simpler, fun games, I don’t know what will. People are getting sick of live services especially, but also the “serious, grown up” walking simulators. Like remember when Kratos was fun? And he still had a deep, meaningful and mature story. But now, we get these sterilised, safe, boring stories that are so afraid to offend Twitter with any form of edginess or anything entertaining really. And open worlds are getting stale too. It works in Sonic Frontiers, because of the sheer speed and fun of movement, but is anyone really aching for another assassin’s creed ripoff? Not everything has to be an RPG. It’s okay to have finite levels. I’m currently replaying Spyro Reignited Trilogy and having finite levels with clear and simple objectives, is so much more fun than slogging through Witcher 3, as good as that game is.
Personally, I really like horizon zero Don and I hope they keep making games. I also love the tall neck reference in Astro, but I also think that God of war has been lacking a little bit recently like it’s fun and all, but I want some variety.
"Metal Gear Solid V was the first game to go multiplatform" Uh you might want to check your Metal Gear history. Even if we ignore the games from before the PS1 and just focus on MG Solid and later, we have plenty of instances showing Metal Gear was not exclusive to PlayStation, it was just heavily tied to PlayStation similar to how Final Fantasy was mostly on Nintendo before jumping ship to PlayStation for VII. For Metal Gear, I can point to Solid 2: Substance on Xbox, Solid: Ghost Babel exclusive to GBC, The Twin Snakes remake of Solid 1 being exclusive to GameCube, the HD Collection on 360/PS3 with the same release date, hell I'll even include Rising: Revengence on 360/PS3 with the same release date. Oh and 3D Snake Eater on 3DS. So while big debuts were generally saved for PlayStation, Konami showed they weren't above putting Metal Gear on other systems.
Ape Escape also has a large number of spinoffs, including PSP RPGs, and party games on both PS2 and PS3. PlayStation Move Ape Escape is, as of this writing, the latest entry in the Ape Escape franchise.
I'm real glad you brought up SEGA and how they're reviving their older IPs, it really shows that Sony has no actual excuse when a smaller company is able to do that.
It’s a double edge sword for me. Because while I agree that Sony is focusing too much on those realistic style single player games to the point where those games are breaking records and that audience doesn’t want to try out those other types of PS games from the past, we cannot forget that even the developers admitted that they aren’t interested in bringing back their past series like Sly Cooper, JAK and Daxter, etc and want to focus on new types of games as well. But hopefully we can see a balance of both types of old and new franchises
The reason the 7th gen is when exclusive 3rd party games started to die out, is because the 7th gen was when the different gaming platforms began to converge in terms of power and ease of development. Most games were exclusive at the start because it took so long to develop for one console, that developing for the others would mean building one or even two entirely new games from the ground up.
Weird twisted metal isn't in the game, like did I miss anything or was there no twisted metal references, and on that note, a new twisted metal game would be fire, and a vib ribbon game using Sony game music would be dope
What Sony should do is make a bunch of MCC (Master Chief Collection) style collections of their older games for PS5/PC (I could also see a decent amount coming to the Switch. That Lego Horizon game set the precedent for that) with quality of life improvements like bug fixes, modernized controls, restored online multiplayer, and remastered graphics you can turn on and off with a button press. That way those games could be preserved and made accessible to more people. They could also do Dead Space/Resident Evil style remakes of a lot of those older games. Thankfully, even if they don’t do this a lot of those games have been preserved on PC through emulation.
I’d be supportive but the Devil May Cry HD collection is an absolute shitshow, and so is every HD collection Sony has thrown to us. It needs more curation
@@based-ys9um I thought of the exact same thing, which is why I mention that Sony needs to CURATE the stuff better. This means judging what they put out on that front regardless of if Capcom says it’s fine
“It’s MY IP to sit on and do nothing with!”
-Sony when fans ask them to revive a franchise that’s actually fun to play
"Listen it's not the 90's anymore! It's now all about cramming in as many awful politics, hyper realism, and microtransactions. F*ck you, want another Crash and Spyro game from Activision to make you feel better?"
Smiling friends ftw
Honestly, Sony isn't the only one to do so. Microsoft and Nintendo are the same. As well as a few dozens other gaming companies. Which is very sad.
@@minislayer3241Microsoft, yeah. Nintendo, no.
@@ShiningStar5022 as a huge Nintendo fan - no, the most of their old games are locked in the vault and many of their franchises are in a hiatus
it's been a whole roller coaster with SONY
>Concord comes out for less than 2 weeks.
>Astro bot comes out to great reviews
>PS5 pro gets announced.
>Sony celebrates PlayStation’s 30th anniversary with ludicrously expensive consoles and accessories they know are going to get scalped to oblivion.
>they announce Ghost of Tsushima 2
@@CarbyGuuGuuthey should of done an in store release 1 per person
People know sony suck at multiplayer an so called gamer asked them for that an they tried an failed, Astro bot should show people to let sony make single player which they are good at, an the ps pro is another then people ask for more 4k 60 games an they made a system they can reach that an the shit cost money for all theis tech moral of the story "Dont ask for shit you not willing to pay for". Thats the thing you all dont understand that gamers ask for this stuff an they spend million to give it to you an you bash them for trying to make the shit you all ask for an when they spend million on this shit while you pay less. Honestly sony issue is listening to gamer too much an i feel they should do what nintendo do! Dont listen to yall an do there own thing.
>sony absolutely erases LBP's servers
Remember the CEO said they didnt have a lot of original IPs. CEO probably never had a ps1
CEO probably has a PS5, since the PS5 has no games.
CEO’s favourite console is probably launch PS3.
@@DANBAN119 Playstation has no fricking Games.
The current executives strike me as people who don't play games, nor care for their own company's history.
I'll say this having watched the video, but the guy who made this did not disprove the Sony CEO. Dude said the Sony CEO is wrong and proceeds to list IP that *SONY HAS NEVER OWNED.* Should have focused less on talking about MGS and more about Syphon Filter.
They have SO many franchises for so many different audiences locked away in the vault that they can bring back and revive.
Ape Escape, Jak & Daxter, Sly Cooper, PaRappa The Rapper, LittleBigPlanet, MediEvil, Killzone, Resistance, Gravity Rush, Twisted Metal, Siphon Filter, S.O.C.O.M, Wild Arms, LocoRoco, Vib-Ribbon, Alundra, Patapon, Lemmings, Jumping Flash.
WHERE ARE THEY, SONY?
...Right there in Astro Bot?
IYKYK
Gravity Rush was a great duology... but there really isn't a way to continue that story.
Same with Jak apparently, even if its final note was a whimper.
But on the other hand, Sly Cooper isn't just open to continuation, it's got a cliffhanger that's _begging_ for resolution here! Same with Medieval whether you count the remake's comic or not! And Ape Escape was never story-centric enough to prevent new entries either!
Jak & Daxter could at least be put outside of the PS3, same for inFamous 1 and 2@@ShadwSonic
Cause the hacks would rather rely on Activision to crap out a Crash or Spyro title. Because Scrimblo Snoys sure made it clear with their metldown over their two golden Scrimblo darlings not being present in PSASBR. Now it's finally biting you guys where it hurts.
Hey, remember when Polyphony used to make this BADASS MECHA GAME CALLED OMEGA BOOST??? (Also a Sony first party IP btw) Sad to think that studio has now been turned into a Gran Turismo churning mill.
As a Nintendo Diehard, i I've always been drawn to Sony when they were in direct competition with Nintendo and SEGA because that was when they were the most diverse with their titles. Ever since they have been in competition with Microsoft, the culture shifted.
The day I started seeing more shooters and story driven titles than Platformers and Rhythm games was the day I drifted further away from the PlayStation brand.
I agree, the PS2 was the last console that had any fun Platformers or rhythm games on it. I would buy a PS5 if they announced a Remaster of the Sly Cooper Trilogy or a revival of Jack and Daxter. Heck, if they got the rights to Spyro and Crash back and made some new games for the PS5 I would have more motivation... But if they decide to push it on to PC (and they eventually will anyway, since the PS5 is doing so poorly) then they might as well forget the PS5 sale for me. Astro Bot bot may be a game that twists my arm slightly, but it doesn't pull me that direction yet, and wont if it dose come to PC. Lets face it, there is no reason to own a PS5 if you have a decent PC that can run it already, and it will be there in the next year anyway.
I second this. I that is likely the main reason Nintendo continues to thrive while Sony and Microsoft are failing. Most if not all of their games for the past decade have been so similar while Nintendo has consistently innovated. They make both mario and Kirby, both being platformers, feel and look and play so differently while every shooter nowadays is nearly identical.
Same. Since I really like a lot more cutesy type games, often on Nintendo consoles like Kirby or Starfy, it wasn't until Klonoa when I genuinely was more invested in the PlayStation from the first to the third.
You know with people talking about these types of games, it would be cool to see something like Vib-Ribbon come back too!!
I used to love Xbox and Sony. I switched to Nintendo after many many years. Im happy with my switch.
I love it when Sony doesn't use its vast library of ips and then complains when their playerbase isn't as big as they want it to be!!!!! I love the fact that we will probably never see another ape escape entry due to the fact that sony doesn't see any value in the franchise!!!
That’s literally what I’m saying! You really get me
@@egonytI agree - Astro bot doesn't feel like the celebration of PlayStation that it should. With what Sony got up to? It looks more like PlayStation's gravesite.
"If it ain't Crash nor Spyro. No Heckarinos buy!" - Scrimblo Snoys
One of the heads is even quoted saying they don’t have any IP’s. Yes they do! They just never use them. According to him they forgot they even exist
There's like tens of millions if not hundreds of millions more gamers than there were in the 90s. It's crazy that Sony won't give these franchises another spin of the wheel. But gladly will waste 400 mil on something like concord because in 'theory' it could be a big hit. These execs don't have their priorities straight.
sony needs knack to save the ps5
It literally made the ps4 popular, it would sell a knackillion copies on ps5
@@egonyt we NEED knack back
Knack 3.. KNACK!! I LOVE KNACK!!! IM GONNA KNACK OFF
We'd be so knack
What about the other games? Like sly cooper Jack and daxter and others
I'm just gonna point out, I am SO glad that every single Astrobot review brings up Sly Cooper at least once. We need Sly content desperately
Amen, brother
Sony literally has a new heist game coming out called Fairgame$, and all I could think was "this should have been a Sly game". 🦝
just ONE GAME, we can't have that cliffhanger
@@Shadowx157 The problem companies want prove that the games can sell gang busters. For example Sly Cooper and Ghost of Tsushima, what do these games have in common thier both created by Sucker Punch. While the first Sly game was lucky to sell a million, Ghost of Tsushima was able to sell slightly more than 9 million. Which is why Sly is dead in Sony's eyes. Ape Escape didn't match the sales of Sly 1.
That what happening to big companies, their sales expectations have grown bigger and bigger than in the ps2 era.
So why was Astro Bot made, mostly because Team Asobi doesn't have the resources and experience to make huge games???
YES!!! GET MY BOY OUT OF EGYPT!!!! I CANT TAKE THIS SHIT NO MORE
Look at Nintendo. None of their games cost +100 Million dollars to make but get that on revenue.
They make good games that are fun with an average budget.
Instead of just throwing money to the oven.
To quote civvie11, "Maybe, y'know, maybe you're spending too much money, maybe??? Nah, it can't be that!" (For context, he was talking about how Epic Game's dev team didn't wanna make gears of war 4 cuz it wouldve cost them over $100m)
To kinda argue with that they do make every ip they own about 40 dollars each and never going on sale not to mention anticonsumer strategies
@@Z7StudiosMecha 40 is still better than the 70 dollar dumpster fires most other AAA companies do that think throwing +$100m at is going to solve anything while also crunching their teams to death. As anticonsumer and lawyer-happy as Nintendo tends to be, they at least treat their workers right and put out actually good games (which is probably why they are not quite as reviled as, say, Blizzard)
@@dyingstar24 fair point. 70 dollars is absurd
nintendo is as scummy as sony is. only difference is that nintendo makes good games sometimes.
We want more variety, not just realistic shooters or opened world games with realistic graphics and has a 9 digit budget that'll cause low sales and potential lay offs
Astro Bot, a funeral service to a dying corporation.
The most fun funeral I ever played on a home console.
Most fun I've had a funeral frfr
That is a banger description 🔥🔥
It's the game equivalent of the song "Life is Beautiful" by Sixx:A.M.
Well you know what they say you can't spell 'Funeral' without 'Fun.'
This game really shows how many games used to be PlayStation franchises back in the PS1/PS2 days.
PS3 was great too. lego games. kung fu panda 1. even some old games there too so exclusively. even on simpsons
Sony is hoarding their legacy IP like a dragon sitting on a pile of gold
LIKE A WHAT?
More like a spoiled businessman who threw almost every franchise in the trash
@@Pinkyorangegirl hey now the franchises are still there, they just need to pick them up and dust them off from time to time that's all
"Its MY IP to sit on and do nothing with."
Like a what?
2010's: The Pac is back
2020's: The Knack is back (?)
I want nothing more than Knack back
Knacksturbating rn
They skinned Sackboy alive and made a bot wear him 😭
Actually if sackboy was alive rn there would be little big planet company are already did anything but be happy that we got at least some game
They did made an efford to retain Crash and Spyro.
But Universal said NO, unless they get an irrational amount of money that was not worthed.
and now Crash and Spyro are stuck with Microsoft thanks to Activision owning them at the time they were aquired
@@surogunerexcept Microsoft will probably keep them multiplat. They let crash and Spyro be in Astro bot (granted they might’ve already been planned before the buy out but Microsoft still could’ve pulled them). Crash and Spyro just aren’t big enough to be console exclusives anymore. Like Minecraft is obviously staying multiplat
I don’t think Microsoft will abandon making Xbox consoles, but I have a feeling they’re going to try to position themselves more as the Netflix of gaming with Gamepass.
@@night6724 I can't even imagine what would happen if Minecraft became a xbox exclusive. Like you said, that should never happen, but locking any future updates to the most popular game of all time would certainly be a sight to see. I do agree though that xbox is trying to become more of a service like Netflix, which I dont know how I feel about it. On one hand, not everything needs to be a subscription based service, but on the other it will lead to less exclusives on xboxs part. I mean they kinda already started the process by porting Sea of Thieves (great game) to playstation.
@@netherwarrior6113Minecraft started basically as an Xbox exclusive 🙄
@@cf3661 on consoles yeah. But it was always on PC and they put it on Apple devices.
Sony must’ve been trying to say “I don’t need you guys!” to the non-realistic IP’s, up until now.
Rachet and Clank slowly feeling the effect of being abandoned since in the Insomniac leak had to wait till 2029 till a new game because most of the games there developing are Marvel games
Gosh, Ratchet and Clank is not abandoned. R&C:RA->Spiderman->Wolverine-> new R&C
Devs have lives and need to sleep too :D
They should use AI to speed up production thier time
The reason is because they have obligations to Marvel to create games within a certain timeframe. They only have the license for a limited time. If you look at the leaked roadmap, their focus is on R&C and new IP after their last X-Men game releases
315 MILLION DOLLARS? THAT’S A BIGGER BUDGET THAN NO WAY HOME HAD
Astro Bot really came out at the perfect time, as the ridiculously high standard for AAA PlayStation games feels like it's at a breaking point. I loved seeing all these cool references to old games, and it's gotten me interested in going back and playing them for myself. I'm hoping Concord and Astro Bot are the 1 2 punch combo PlayStation needs to shake it up with their new game releases going forward
I think one of the main reasons it blew up to the extent it did is that it is so different from everything else on the console (and it’s just a really good platformer that’s fun)
No one bought the game u can say how great it is that don't matter if don't equal to sells it's a waste for the company you guys don't buy games..
@@justprincetv9299 are you talking about concord?
@Nooneishereonlyme am talking about all the games mos of them flop problem is the price and overcrowded amount of games this Gen has the most released games of thw Gen
Concord is more like Sony hitting themselves. Astro Bot is Sony hitting a target.
The fact that the other platform game they are still keeping alive, Rachet & Clank, wont have a new game until 2029 based on the Insomniac leaks is just horrible, when back in PS2 and PS3 they would get up to 4 titles or more. I want to play both the new Ratchet & Clank and Astro Bot, but those are basically the only exclusive titles I want to play on PS5 which doesn’t justify buying it, I rather wait and buy the Switch 2 since the library there will already beat PS5’s in no time for sure. Is sad that Sony have such a great library of IPs and doesnt do them justice
Ratchet and Clank Rift Apart is now on PC as well. If you do have a decent PC to run it, then there is no need for a PS5. I would understand why you wouldn't of course, but it does make the PS5 a harder sell...
I wonder why ratchet and clank survived and mostly everything else of that vibe/style and age is dead. Is it because it was a shooter or slightly more adult. Maybe it’s just insomniac pushing for it
@@monhi64 To be honest as popular as Jak and Sly are now, the Ratchet and Clank series did sell the most during the PS2 era. Also Insomniac was willing to make newer R&C games since Ted Price was still head of the company. Jason Rubin and Andy Gavin left when Uncharted got started so the direction of Naughty Dog changed right then. They tried to make a newer realistic Jak but they felt it wasn't feel true to the series. Sucker Punch moved onto Infamous and later Ghosts of Tsushima. Of course there was Thieves in Time by Sanzaru games but I don't think the sales justified them continuing the series...
It's because they always used Ratchet & Clank as a test rat for every new PS tech demo. But it's been shown that even Insomniac is going down the dark path of what the massive joke that is NaughtyDog nowadays. But with making Marvel slop instead of original ideas ever since they fully got bought out by Playstation.
To be fair tho. A lot of youtube videos pointed that this is more a consumer fault rather than a company fault.
Playstation made games for all genres, even in the ps4. But people prefered to play another the last of us rather than another gravity rush or last guardian.
It is the law of supply and demand after all
I am glad people still remember Gravity Rush. I will never forgive sony for what they did to japan studio
@@ningensan8198Team Asobi is from Japan Studio.
You still have to fill out the roster of games, 1 game can have a wide appeal, but you need lots of software with less broad appeal to sell to all the people who bought that 1 game
the thing about Sega is that they're not a video game company. Sega (or more accurately SegaSammy) are a pachinko company with a video game side hustle. Sonic literally had a total of 1 page, in their entire investor report in 2020. it's only recently that they're trying to pivot to using it as a product to be improved rather than a marketing tool. it's also why Sega is not so DMCA happy with sonic stuff but are more litigious when it comes to Atlus.
once you notice this it will suddenly make sense why Nintendo, which is mainly known for gaming, has a much better game library diversity compared to Xbox, who also make office software, and Sony, who makes hardware.
imo I don't see it improving unless they fully detach Playstation or Xbox as separate companies with leadership that cares about games more.
SEGA will always be more of a game company than Sony.
-Sony is an entertainment company for more than 25 years and PlayStation kept Sony afloat in difficult periods few times already. PlayStation literally has sperate executives responsible for gaming industry.
Switch sold about 1 billion games, PS4 sold 1.7 billion games
I mean nintendo makes really good games. Otherwise.. Nobody would buy a worse console like the switch when theres playstation
Uh oh, PlayStation has no games…
@@kogamustard7717 exactly. the only reason Nintendo consoles sell well is because of the games themselves, the consoles are ridiculously underpowered compared to xbox and playstation consoles.
Something I’ve noticed that a lot of failing AAA have been doing is that they’re following competitive trends in the gaming market rather than doing their own thing and/or innovating.
Astrobot is a success because it isn’t competing with anything else on the shelves. The only investment in the game a customer has is the money they spend at the start and they can get the full value of it no matter how long it sits on a shelf, whereas recent live-service online games have a shelf-life in the form of online developer support and online player engagement. Concord failed because not many wanted to invest their time *and* money into it, meaning those who did would not have anyone to play with and thus would stop playing it themselves.
Sony/PlayStation goes through this cycle every couple generations or so:
• Release a great console to critical acclaim
• The worldwide praise goes to their heads and they think they can get away with scummy behavior, so they release the next console that’s overpriced and just weird
• Other gaming companies release better consoles that, combined with criticism, humbles PS significantly, and they desperately struggle to get back on top.
Rinse and repeat. The PS1, PS2, and PSP were successful, then we got the PS3 and Vita that didn’t do so well, the PS4 came along and restored PS’s dominance and pushed it to new heights, and now we’re back at the low point again with the PS5.
The only difference this time though is there’s a lack of competition to humble PS. Xbox is considering exiting the console gaming market entirely, and Nintendo is just focused on doing their own thing. Most gamers are starting to drift towards either traditional PC’s or handhelds such as the Steam Deck or ASUS ROG. PS’s starting to enter the PC market with their recent ports.
PlayStation NEEDS competition, badly.
If I was the head of Xbox sony will be sweating a sea
@@W5529Fortniteeh, Xbox sees the writing on the wall for consoles and is throwing in the towel rather than waste a ton of resources to compete on something consumers aren't even that interested anymore. Series S outsells Series X like 7-1, 75% of players prefer higher frames over higher fidelity, the Switch which is freaking HW running on a 2010 mobile chip is curb stomping everyone. Most Sony players are still on PS4. Pretty much all the signs are there, what is even the point of spending fortunes on the console arms race when high end in this environment?
Nah, ps3 was weird in a good way. We got stuff like Littlebigplanet, Heavenly Sword, Wipeout HD, Puppeteer, PSASBR, Infamous, Sly 4, FIVE Ratchet & Clank games.
@@tloz171nfs Most of those came in the latter half of the PS3’s lifecycle when the Slim saved the console. The original PS3 was an expensive, buggy, barren mess that enabled the early success of the Xbox 360.
@@gamble777888 Compete with Nintendo, start pushing our their own zany assortment of backlog IPs again, if not new ones. Keep the realistic games, too. Take up the market space XBox will leave behind once it eventually pulls out. Start actually STICKING to exclusives, too.
So is Nintendo the only company that continues its exclusives then? Like the obvious Mario, Zelda, Donkey Kong, Metroid, Pokemon, and so on?
10:20 let's not forget that Square Enix is refusing to do exclusives with Sony. They stated weeks ago that future Final Fantasy games will be released on as many platforms as possible, and it's being reported that they are actively working on re-releasing older Final Fantasy games on other platforms.
This coupled with the fact that Sony is releasing many of their console exclusives on PC a year or two after launch, with some like MLB The Show being released on every platform it is becoming increasingly hard to justify buying a Playstation.
Wow I actually did not know this. It’s a shame too because the remakes of 7 are literally some of my favorite games ever
Slight caveat, they aren’t refusing to do exclusives with Sony they are refusing to do exclusives PERIOD. They actually released twice as many exclusives on switch which they are now not going to keep doing either.
People like to paint this narrative that it’s Sony they have issues with when it’s not. They have just had so many failures which are mostly mobile games and multiplatforms like avengers that the exclusive deals cannot make up the shortfall.
Also, you know Sony doesn’t own mlb right? It’s a licensed property and they were outright told if they wanted to renew the license they had to release it multiplatform. MLB is also a tiny franchise. It’s only sold around 10-11 million copies since its first version released. By comparison insomniac’s Spider-Man alone has doubled those sales.
@@EelofTheTRIMS Can you name 10 switch exclusive squenix games? i really didn't knew they had any
Also Spiderman sold double (counting bundles lmao), but it cost 5 times as much
Sales aren't revenue, and revenue isn't profit
@@GianniLeonhartsales ARE revenue but they aren’t profit. Revenue is money coming in before costs are removed.
Switch exclusives (at least timed bearing in mind the ps exclusives are timed)
Dragon quest rivals
Octopath traveller
Dragon quest 11
Collection of SaGa
Bravely default 2
Triangle strategy
Chocobo gp
Live a Live
Dragon quest treasures
Ketsugou danshi
Dragon quest monster: the dark prince
There’s more if you class pc as it not being multiplatform but I made this list from ones that were on switch first and did not have a pc release day one.
Klona is Namco
and Spyro is stuck with Microsoft now.
I hope Sony sees how popular Astro Bot is and they bring back some of their older ips.
All I want is little big planet Sony 😢
yeah keep coping buddy 🤣🤣🤣🤣🤣
@@Nichslvl I know your home address I’m cummming 4 you
@@Nichslvl oh shut up 🙄 😒
So long as they just make it easily playable on PS3 and add custom server support, it’ll be fine. It’s dangerous to try and cater new releases to people like you, especially when Little Big Planet’s whole thing is custom design.
@@TheOnlyPedroGameplays okay lil bro 🤓
A bit of context is needed for a lot of former sony exclusives. During the ps1 and 2 era, a lot games were not exclusive because of deals but because porting them was too expensive. Sony designed the ps2 and 3 in such a way that porting games to another system would be a hard and expesive task. This backfired with the ps3 causing sony to use a more standard architecture for the ps4, making it easier to port games to xbox or pc
I still cant believe this came out so close to the "we dont have enough ips" quote.
I used to be a die-hard Sony fanboy until PlayStation All-Stars Battle Royale released. The game itself wasn’t necessarily _bad,_ but something about it felt so low-effort, half-assed, and mismanaged that it was the turning point for me switching to PC gaming instead.
Really hope that vaguely-mentioned PC port of Astro Bot becomes a reality, because I don’t feel like dropping money on a console with no games other than Astro Bot
PSASBR is one of my most beloved games ever, but I can totally understand why you changed trajectory after seeing it. For a game directly inspired by Nintendo's best money printing crossover franchise, it shouldn't have been as contentious as it was.
@@megamillion5852It was my childhood since I never had smash bros to compare it to lol
They have Bloodborne, Demon's Souls, Ratchet, and more.
My sweetie surprised me with Parasite Eve on PS when i was sick in the 90’s;
I returned the favour with Gauntlet Dark Legacy on PS2 when she was sick in bed.
We made it a tradition to splurge on a game all the way thru PS4 like that.
Some games mean more than others is what im saying.
Couples that game together, stay together.
Hey Sony, remember Dark Cloud? SSX? Okage Shadow King?
That’s what i thought.
Bloodborne, clearly not.
I’ve unironically been playing LBP and ape escape on my vita recently
I miss smaller games
Same, after getting LBP 1 and 2 on the ps3, I’ve never gone back on the ps5.
We've seen entire game genres disappear. We need Games. We need REASONS to want a console. We need 2D, 2.5D, 3D, low poly PS1 style, 2d animation style, cell shaded, sports & Xtreme sports we just need GAMES! They need to look back at the PS1-PS2 game libraries and let those games inspire them and get them back into doing what they did during those eras of gaming. It worked then, it will work now.
As a Nintendo guy, Astro bot was very enjoyable and made me wish that Sony embraced their ips as much as Nintendo does.
Sony is stuck chasing only the most profitable video games and easily give up anything below triple A.
While Nintendo will support small series that’s sells barely a million copies.
The way Sony is now seems unsustainable for them and add to that concord
I hope concord is sort of a wake up call
you say that and earthbound and fzero exist
@@flinch2440 List off how many franchises nintendo has running rn
Then list Sony's
@@painuchiha2694 not the point
@@flinch2440 So what exactly is your point? Sure, F-Zero and Mother have not had new titles or remakes/remasters in a long time, but the Nintendo franchises which had their latest release on GameCube or GBA are F-Zero, Wave Race, 1080 Snowboarding, Donkey Konga and Mother (as far as I can tell), along with a few games which never had sequels like Geist or Kirby Air Ride. Since the debut of the Switch, Nintendo has released about ten games a year, and many of them have been from dormant franchises; just this year, for example, there were new entries for Endless Ocean, Famicom Detective Club and Another Code, as well as a Peach game. There have also been remakes/remasters of Paper Mario: Thousand Year Door, Super Mario RPG, Mario vs Donkey Kong, Advance Wars and Metroid Prime, all of which are more than 15 years old. Going a little further back, Metroid and Pokemon Snap were also long-dormant franchises which hadn't seen new entries in more than a decade (yes, I guess Metroid did have many entries between Metroid Fusion and Metoid Dread, like the Prime games, Other M, Hunters and Federation Force, but those were not side-scrolling metroidvanias, so I will count Metroid here). Let's also mention the numerous smaller franchises that Nintendo has kept releasing regularly, like WarioWare, the Mario sports games, Bayonetta, Xenoblade, Fire Emblem, Pokemon Mystery Dungeon, Pikmin, and I guess you could also include things like Switch Sports, Animal Crossing, Kirby, Luigi's Mansion, Splatoon and Donkey Kong (though these are more debatable for various reasons).
Could Nintendo still diversify its current game offerings by revisiting older IP? Yes, definitely. I'd love to play a new F-Zero, or even just have F-Zero GX on switch. I'd also love to see Golden Sun make a return, as well as all the more adult-oriented franchises from the GameCube era like Eternal Darkness and Sin and Punishment (unfortunately, whether I'd have the time to play them is another question). But what Sony's doing right now is like if Nintendo only put all their time and money into making 3D Mario, 3D Zelda, Mario Kart, Mario Party, Mainline Pokemon, Splatoon and Wii Sports, and nothing else. Sony's strategy seems to be to just poor all of its money into its biggest, most broad-appeal projects and pray that they sell thirty million copies. And sure, Nintendo does have games like that too. But irrespective of the actual quality of the games that Nintendo makes, 80% of its library is the niche stuff that doesn't sell that many copies individually but which collectively draws in many different players to sustain the its ecosystem. The fact that some beloved franchises have not had any releases in ten, fifteen, or twenty years does not change the fact that compared to Sony, Nintendo does support smaller niche franchises and benefits greatly from doing so.
Now of course, game companies don't "embrace" their older franchises out of a sense of nostalgia or a recognition of their value as part of the history of games. They do it purely for financial reasons, or otherwise for maintaining their reputation (so that they can keep making money). The reason why Nintendo will never release Mother 3 outside of Japan is purely financial: the game is full of musical and visual references that would get them sued to hell in a US court because of US copyright law. But for what it's worth, you can still play much of Nintendo's retro catalogue on the latest official hardware - even F-Zero and Mother! No GameCube, unfortunately, but how many first party PS1 or PS2 games can you play on PS5?
A note at the end regarding Mother, I guess: those games are the brainchild and magnum opus of Itoi Shigesato. He's said that nothing will ever get him to make Mother 4. I interpret this to mean that he thinks the series is complete. Who are we to disagree? Who is Nintendo to disagree?
@@kitanotatsuHoly crap, you smoked him! I also find a lot of your points reasonable/agreeable.
“Who needs a brand new Ape Escape when we can have the most generic shooter ever?”
"Who needs a landmark action-adventure game when we can have a generic cutesy platformer?"
Hey, look, I can be pedantic too!
(Disclaimer: that's not my actual personal view of Astro Bot, don't get angry at me)
A new Ape Escape game would send me
(You know that Klonoa is Namco, right? I would dearly love Klonoa 3, but that's not Sony's IP, it's not one of the many examples of Sony being incompetent)
Yes, and there are also a lot of third-party games, particularly classics that are not exclusive to Nintendo. But because Nintendo has actively financed and promoted those partnerships, they've really grown. Example, Marvel versus Capcom is usually seen as a Sony thing, but because Nintendo keeps promoting and investing in these collections, this might not being exclusive to them when those games are being brought up. Now people are talking about Nintendo with them. Only can exactly do the same thing. The problem is is that they let all of their partnerships shrivel up and die except for Square enix which is another Japanese company that has spent way too much money on budget with not enough return, which is why they're probably both meant for each other.
@@jordanwhite352 ho sees mvc as a Sony thing It was never exclusive tô Sony consoles
Sony just needs to stop chasing a mascot. Since the beginning, they’ve outright abandoned their only official mascot, Polygon Man, in favor of just putting the games and franchises on display.
Sony tries so very hard to make THE mascot or THE game. At least when they had Sackboy they also had a steady flow of IP putting out games.
But according to the little Scrimblo Snoys, it all about Crash and Spyro. Nothing else.
Now that karma is now bitting them where it hurts seeing that Activision has shelved them again.
@@moonwarrior3342 what? Maybe they’re featured in the game, but those two franchises are beyond dead at this point. Sony is driving home a lot of photorealistic movie games
This is a really neat video, and you are correct that Sony needs to utilize their IPs more, but I do have to clarify: Sony does not and has never owned the IPs for Crash, Spyro, Metal Gear, Klonoa, and Final Fantasy. Despite their exclusivity in the past, they have always been 3rd party IPs. In fact Final Fantasy started on the NES, Nintendo just shot their foot during the N64 era due to cartridge space, hence the jump to Playstation. Also the Ape Escape series has had more than 3 games, there was a couple of Japan-exclusive PS2 games, and a bunch of spin-offs as well, especially on the PSP.
I would definitely like a new Ape Escape though, so fingers crossed!
I'm not much of a Playstation fan (I mainly play Xbox), but I would LOVE to see LocoRoco or Vib Ribbon be revived, since LocoRoco only had 4 games and Vib Ribbon got only 2. They're both referenced in this game, Vib Ribbon having a cameo in a secret, and LocoRoco having a whole section dedicated to the game
Games these days are more concerned about looking good than being good.
When gamers complain about graphics they gotta do something about it. Sure they keep making games with better graphics and subpar gameplay but anytime things look better than usual we buy it.
Don't call them Sega. They're _Sammy_ wearing Sega's skin.
Ape escape was heavily featured because a large group of the team asobi devs are from the original ape escape team. Source - game director interview on the friends per second podcast
It's a basic concept in economics that if your entire economy is supported by only one or two resources, it *will* crash in the event that those resources start losing their value, as you'll have nothing else to offer. This is what's happening with PlayStation right now, people are getting tired of these big budget narrative driven games that take 5+ years to make, and having neglected all their other IP for so long Sony doesn't have anything else to offer. Astro Bot's success may have shown people that Sony can indeed still make a good fun platformer, but it's also reminded them of what used to be, and how stale Playstation has become in recent years. If Sony doesn't take Astro Bot as a lesson to start making fun and simple games again, and to pull their old IP out of the vault, they'll start losing customers fast, and it'll reflect on console sales as people see less of a reason to buy a PlayStation. (I already suspect the PS5 Pro is going to sell poorly, and if THAT doesn't knock some sense into them, then I fear all is lost)
So many of the series referenced are old loves of mine, and yet despite all of that? Astro Bot is the ONLY interesting Sony-born IP that I can't already access entirely from owning a Switch, a gaming PC, and a PS4. The only one that had been an exception was Ratchet's newest adventure, but that's on Steam now, so...
I feel like everything that happened with gravity rush is all that needs to be said. It's lucky we even got Gravity Rush 2, which, realistically, was more like a Gravity Rush Part 2. The first game basically just ends halfway through because they wanted the studio to rush it into a Vita launch title, and then killed the vita with stupid decisions.
Amd them even killed the studio that made them in the end. God I really despise sony
@@ningensan8198 The creator of Gravity Rush is making a horror game.
The ONLY way a new Parappa the Rapper game would be successful is if they partnered with Chris Chan to sing the song me made for that contest back in the day😂
We do NOT need another PSP contest
2:33 Silly experimental titles often _did_ have big budgets just as much as the narrative driven grounded thrillers.
i dont want them to bring back old ip, i want them to make something new and give an emulation option for the classics.
That’s actually a really sound idea to see if it’d even be worth it for Sony to revive some old IPs on top of creating new ones alongside them
THIS. Sony desperately needs to add the ability for us to play the games we own. It’s very easy to read exactly what’s on a disc and copy it to the hard drive like any other ps4/ps5 game.
Emulation, especially with the PS5’s optimization and CPU, would be TRIVIAL to pull off. First, they’d have to make an optical drive that reads CDs.
Id be willing to buy an upsold optical drive for my PS5 that lets me play my PS1-PS3 games on it more than a PC setup capable of doing the exact same thing but illegally.
They'd probably rip out what made them fun if they tried bringing them back
The problem with their new IP was that their big new IP was Concord and very similar. Other games are coming out.
I swear that game was like some kind of psy op, no way Sony legit thought that would rake in gang busters @@jordanwhite352
Wanna know why Astro Bot succeeds? It’s not made by a western dev studio.
Sad but true, the Playstation fell off starting with 3 when the takeover of the Cali headquarters happened. One by one, their original IPs fell off. They didn't acquire Crash or Spyro when Universal put them on the market, they shuttered the studios responsible for Ape Escape, Patapon and so many others, their relationship with Konami soured to the point they no longer partnered with Playstation for Metal Gear, and they discontinued all fantastical or stylized series like Jack and Daxter, save for Ratchet and Clank which finally died this past gen.
Astro Bot is fantastic because it brings back the last time the Playstation _was_ king: the PS2. You say "calls its status into question" - my guy, don't kid yourself. Nintendo took its crown back with the Wii and has held onto it ever since.
The reason Cali Playstation failed is because they fulfilled Reggie’s prophecy when asked why Nintendo isn't graphics-centric: because eventually you reach a threshold where no further meaningful advancement can be made, and you have no other selling point to fall back on. That’s why they’ve always been game design first, and JP Playstation understood that. Hell, for a time they did it better.
I like to this Sony reclaimed it with the PS4 while Nintendo was struggling with the Wii U, but you are correct about western game development’s obsession with graphics. How far can game graphics really go before it’s considered a lost cause to pour even more millions of dollars into? I’m at least glad that Astro bot gave us a little taste of game-centered design rather than graphics-centered design and we got a great game out of it
Dude, what you on about.
Ghost of Tsushima is the best samurai game in the world, Japanese were ashamed that westerners made a better samurai game than themselves.
Jack and Dexter devs simply grew up from platformers and developed another tentpole IPs like Uncharted and Last of Us.
Ratchet and Clank never died, Devs released smash hits since PS2 and on PS4 and PS5 produced another amaizing R&C titles and also released different IP smash hit : Spiderman and now working on Wolverine.
Switch sold about 1 billion games, PS4 sold 1.7 billion games, so PlayStation never fell off and even congratulated Nintendo for an innovative hybrid console, despite Nintendo backstabbed them with PS1 30 years ago.
@tomaszstarzZz you do know they spent over 100 million dollars for 10 companies each to make a successful live service game?
@@tomaszstarzZzFirst of all with Sony who was actually trying to backstab Nintendo with IP ownership which is why Nintendo abandoned them. Of all, nobody grows up from platform games and they should probably go back to that. Considering now all naughty dog is is a Last of Us company and they've been horrifically struggling ever since part one came out. Ratchet& clank only saw one release this generation and will probably only show up the next generation and there are no spin-offs or anything because Sony has turned them into a Spider-Man studio or more accurately, a Marvel studio with insanely slow output. And we also want to note that there's the whole billion games thing. It's only because they've added the PlayStation. 2. The fact that Nintendo caught up and close the gap on this generation alone is astounding and when you compare their current offerings between switch and PlayStation 5, it's literally night and day in both sales and positivity. So basically in the same way Nintendo fans had to realistically look at the Wii U in the 3DS get your head out of your ass and start looking at the problems within the company that you invest in.
@@tomaszstarzZzThe other problem what goes to the tsushima is that it took literally forever to make and it seems like whatever sucker punch is going to make next is also going to take forever to make. And that's been. The main problem is it's not. Oh honor and shame about samurai. It's the level of output. Every time Sony puts out a game, Nintendo and even Microsoft puts out three to five games of a similar game in that category that is of decent quality or excellent quality. Playstation right now is a giant ship and that they can't leave in and out like they used to because they become a goddamn albatross.
Sony might realize their need for cheap low stakes games and the unreliable nature of producing too many expensive blockbuster games back to back.
7:24 MGS 5 was not the first game on the series to go multiplatform.
MGS 3 was already on the 3DS, MGS 1 and 2 already had PC ports, MGS2 was released in the original xbox and MGS1 even had a GameCube remake.
Not to mention a bunch of less important games in the franchise (MGS gameboy, Metal Gear 1 and 2 on MSX and Nintendo, metal gear rising in PC and Xbox 360, metal gear acid on mobile)
Need a video on LBP, what a masterpiece 1 and 2 were
It's worth noting that a lot of these IPs associated with the PlayStation series are often not even owned by Sony in the first place like Crash Bandicoot (I don't know the copyright ownership of this one), Spyro (not this one either), Tomb Raider, Klonoa (Namco under Bandai Namco), Metal Gear (Konami), and many more.
Edit: However, I wouldn't say Klonoa is a series that isn't supposed to be taken seriously considering the series is meant to be cutesy on the outside with a more fleshed out story on the inside, but I guess it is sort of smaller compared to other titles these days.
This is random, but on the first sentence of the video, the 7th gen wasn't exactly a continuation of Sony's success in the prior two. They basically lost the battle with the Xbox 360, and that's before you take the Wii into consideration, with the PS3 itself originally being notoriously hard to develop for (the PS2 was as well, but DVD playback in 2000). "PS5 has no games" is basically a call-back to "PS3 has no games", a pretty big meme in those days. The PS4 a generation later was pretty much their comeback to the number 1 spot due to the Wii U alienating audiences and the Xbone's pre-release being the disaster it was, so to say the first 3 PlayStations were a winning streak that ended by the early 2010s doesn't seem right
This was a good watch. :)
I thought the topic was interesting and I agree with pretty much all of what you said.
Also, Klonoa is SO freaking cute, oh my gosh. I've never seen it before but now I wanna try it. 🤩
Hell! Astro is the most recent appearance of Toro Inoue (and Kuro too) in an actual video game since onsen town! What the hell!
Game design comes in phases. The old platforming phase ended, then the adventure game era ended, and the shooter game era. The TLOU phase with the linear over the shoulder gameplay and mature stories was great while it lasted but now it’s time Sony shifted to something new.
There are a lot of errors in this video
5:55 Sony didn't forget about sackboy, they tried something new with Sackboy a big adventure because Dreams was the ""next"" little big planet. Neither games got that much success or support but that's another story
6:20 What was sony supposed to do? They bought the studio behind the games, pretty sure if they could have they would have also bought crash at the time
7:20 if you don't want to consider the mgs pc port, it was mgs 2 the first game to be released on other consoles other then ps2, with a xbox release the year later, also we got the hd collection and rising on other consoles
Overall i agree that sony needs to release more smaller games
Also with the final fantasy stuff 16 probably will go multiplatform sometime down the road because square is realizing putting the eggs in sonys basket isn't making them money
ok but how did everyone forget twin snakes?.
@@snickrdoodle_skywalker twin snakes is a GameCube exclusive
It doesn't highlight thier incompetence, but rather, it highlights how quick they are to discard anything once they feel that it has gone as far as it could, "outlived its usefulness" as most people say.
The crash bandicoot team game that was released recently was supposed to be SO much more with characters, story and game mechanics that would have really help cement it as a classic. The studio that was originally making it was even conceptualizing a Crash Bandicoot title that would crossover with Spyro and in another case, take place in the school of villainy shown in Twinsanity. It kills me inside to hear that such a start-up studio responsible for the 4th installment in the trilogy was shrugged off. They had lightning in a bottle, and they smashed it.
It seems like Team Asobi only had the rights to mention Sony’s IPs. If Sony is smart they will allow Team Asobi to make new entries in these series, but I doubt Sony has learned this.
What? The definitive edition of MGS1 to a lot of fans is on the GameCube. The GAMECUBE. This video doesn't seem well researched. Heck it wasn't even Sony's fault for losing ownership of Crash and Spyro. That was all Universal.
This is too similar to the ignorance of people whining about Sony having exclusivity over Spider-Man without knowing the financial struggles Marvel had in the 90s and start of the century.
While I get what you’re saying and I do agree with the research seems spotty in some parts of the video, he was clearly referring to OG MGS1, which had only ever been on PS1 and PC (until the master collection last year). Twin Snakes on Gamecube was a full remake that came 6 years later, and a very divisive one at that.
Okay, but like... Klonoa, Metal Gear, Crash Bandicoot, Spyro, Devil May Cry, Suikoden aren't franchises that Sony has a say over... Also, there are more than 3 Ape Escape games, especially way more that were Japan exclusives.
I feel like the video should've focused more on IPs that Sony does have full control over that they just don't use now. I don't think there should be more third-party exclusive games.
As a ps5 owner, I haven't played gow, tlou2(hate it), and horizon. All of them have DEI inside. Wulong, and Wukong are much fun then those games. Only games that are good so far, demon souls and ff vii remake, astro bot, and ghostwire. All others are dei injection propaganda and remaster, reremastee. Xbox isn't good either. This 9th gens just purely bad.
JSR has been mentioned XD still excited for then that comes out
i really do wish they would make another ape escape. i remember playing it for ages even after beating the game multiple times just because it was fun to run around. and while i know making another katamari game is a no-go it would still be fun to have another one. but parappa HECK YES! with how popular rhythm games have been lately i can see another installment of that doing very well ^-^
astrobot is a fun game. but i cant help but feel...almost melancholy because of all the references it makes and the lack of attention to those IPs. some like Katamari will probably never get another proper game because its honestly done its bit. whyle others could most definitely come back and shine. but as you said. companys seem to have lost track of the fun side of things in preference for tech demos and high stakes 4k realism. i miss the old goofy game days
10:27 Incorrect, RGG Studios is owned by Sega the same way Sonic Team is. They’ve also been by far the company’s most successful studio financially: the people that ended up founding the studio were pretty much single-handedly responsible for bringing the company out of financial ruin after the Sega-Sammy merger in 2003.
If Yakuza hadn’t been a financial success, Sega would’ve ended up running out of money after stuff like the Dreamcast’s failure and the declining popularity of arcades across the world. (even in Japan, where they still hold strong to this day, their popularity waned)
Sega also didn’t buy Atlus until 2013, of which by that point the Yakuza franchise already had:
-5 mainline entries
-2 spinoff games(Kenzan and Dead Souls)
-2 portable games outsourced to Syn Sophia(formerly AKI Corporation, the Def Jam developers)
Persona 4 Golden was also released BEFORE Sega acquired them, by the way.
They don't even need to be massive games, they could do spinoff titles. Jak n Daxter a la Metroid Dread? Small, fun games are the best!
The best thing about the older Playstations was the variety of games and prices.
Sony has been making games for 30 years now. They're old enough to have a legacy almost as impressive as Nintendo, but while Nintendo is still putting out new installments of its oldest series, Sony has discarded almost all of its past giants. It's no surprise they don't have as many diehard fans.
When it comes with Klonoa, they made the Reverie Series 2 years ago, promised on a 3rd Klonoa game. That Klonoa remaster was top game on steam for a week or two, but it seems like even the company, Klonoa Works, is asking for help on social medias for him to come back, showing that Sony forgot about Klonoa and quietly put him under the rug for cameos.
Well, thats a namco franchise, so you can forgive sony on that one
Bandai Namco is a shitshow in its own right, right now, Sony has no involvement whatsoever there.
Sony: This is MY IP to Sit On and Do Nothing With!!
It's also wild to me that they havent added any new infamous games, I know it one of the games that helped make ps3 and 4 popular, especially as it used the light bar and touch pad for the spray painting on the 4, but there hasnt been a sliver of news about it after Second Son, as far as I know, and i miss the game
You’re so right it completely slipped my mind (which isn’t a good sign)
That's because they bought the company that made that game sucker punch and allowed them to do their ginormous dream game, which took so long that it basically skipped almost an entire console generation and it seems like the sequel's going to take as long.
I don’t think Sony could have held onto the 3rd party IPs. In the past, developers needed them to publish and advertise the games. But we don’t live in the 2000s anymore. We live in the age of the internet, where you get to publish your game on a digital game store and advertise it on social media. Developers and publishers just don’t need exclusivity deals anymore, which thank god! Sonic went through a phase of Nintendo exclusivity and I was a PC gamer in the late 2000s. Anyway, my problem is the mishandling and downright ignoring their own IPs. F-cking Activision Blizzard could remaster their trilogies and sell them cheap and even made Crash 4. Sony? They couldn’t even include MediEvil 2 in their remaster. Sackboy? He has that very cool platformer with licensed music, which honestly, I like it more than Little Big Planet. But they didn’t do anything with it. Ratchet and Clank? They made that experiment to test the new SSDs and left it there to rot. And what’s worse is that these IPs might have contributed to the severely lacking adventure platformer genre. We had to wait for Sonic and Mario to make open world platformer prototypes. I mean really, if the Astro Bot game doesn’t make it clear how much people want simpler, fun games, I don’t know what will. People are getting sick of live services especially, but also the “serious, grown up” walking simulators. Like remember when Kratos was fun? And he still had a deep, meaningful and mature story. But now, we get these sterilised, safe, boring stories that are so afraid to offend Twitter with any form of edginess or anything entertaining really. And open worlds are getting stale too. It works in Sonic Frontiers, because of the sheer speed and fun of movement, but is anyone really aching for another assassin’s creed ripoff? Not everything has to be an RPG. It’s okay to have finite levels. I’m currently replaying Spyro Reignited Trilogy and having finite levels with clear and simple objectives, is so much more fun than slogging through Witcher 3, as good as that game is.
Sony hit their peak around the the PS2 after that they well all downhill and I don’t see them recovering from this.
Personally, I really like horizon zero Don and I hope they keep making games. I also love the tall neck reference in Astro, but I also think that God of war has been lacking a little bit recently like it’s fun and all, but I want some variety.
0:43 Notice how he’s making a video on the ps5 instead of playing games on it
Lmao 😂
"Metal Gear Solid V was the first game to go multiplatform"
Uh you might want to check your Metal Gear history. Even if we ignore the games from before the PS1 and just focus on MG Solid and later, we have plenty of instances showing Metal Gear was not exclusive to PlayStation, it was just heavily tied to PlayStation similar to how Final Fantasy was mostly on Nintendo before jumping ship to PlayStation for VII. For Metal Gear, I can point to Solid 2: Substance on Xbox, Solid: Ghost Babel exclusive to GBC, The Twin Snakes remake of Solid 1 being exclusive to GameCube, the HD Collection on 360/PS3 with the same release date, hell I'll even include Rising: Revengence on 360/PS3 with the same release date. Oh and 3D Snake Eater on 3DS. So while big debuts were generally saved for PlayStation, Konami showed they weren't above putting Metal Gear on other systems.
Maybe you could spin it to be the first mainline game to be launch as multiplatform?... maybe, i'm not sure lol
Nahhhh, even Sony releasing a good game is a reason for this guy to shit on them
LBP alone would sell a lot of consoles
i literally spent months on astros playroom, i am not ready for when i get astro bot
How about Killzone, Twisted Metal, Cool Boarders. Sony blows now.
I saw an Article calling my boy Samanosuke from Onimusha Sekiro from Nioh
Ape Escape also has a large number of spinoffs, including PSP RPGs, and party games on both PS2 and PS3. PlayStation Move Ape Escape is, as of this writing, the latest entry in the Ape Escape franchise.
Leave it to TH-camrs to see the success of Astro bot and say Sony is failing
I'm real glad you brought up SEGA and how they're reviving their older IPs, it really shows that Sony has no actual excuse when a smaller company is able to do that.
It’s a double edge sword for me. Because while I agree that Sony is focusing too much on those realistic style single player games to the point where those games are breaking records and that audience doesn’t want to try out those other types of PS games from the past, we cannot forget that even the developers admitted that they aren’t interested in bringing back their past series like Sly Cooper, JAK and Daxter, etc and want to focus on new types of games as well. But hopefully we can see a balance of both types of old and new franchises
With the Twisted Metal TV show being a hit on Peacock I really want them to do a new game
It was a surprising hit! I wouldn’t be opposed to a new game
The forget letter big😢
5:27 i actually got this game when it was on the ps4 monthly and it’s really fun
Concord is going to be a thorn in Sony's side for a long time to come
"Spyro
Last spotted in Skylands"
Is cool but also reminds me of how there hasn't been a new Skylanders mainline game in 8 years
The reason the 7th gen is when exclusive 3rd party games started to die out, is because the 7th gen was when the different gaming platforms began to converge in terms of power and ease of development. Most games were exclusive at the start because it took so long to develop for one console, that developing for the others would mean building one or even two entirely new games from the ground up.
In my opinion, we need 5 returns:
-Little Big Planet
-Knack
-Ape Escape
-Twisted Metal
-Parapa the Rapper
Weird twisted metal isn't in the game, like did I miss anything or was there no twisted metal references, and on that note, a new twisted metal game would be fire, and a vib ribbon game using Sony game music would be dope
What Sony should do is make a bunch of MCC (Master Chief Collection) style collections of their older games for PS5/PC (I could also see a decent amount coming to the Switch. That Lego Horizon game set the precedent for that) with quality of life improvements like bug fixes, modernized controls, restored online multiplayer, and remastered graphics you can turn on and off with a button press. That way those games could be preserved and made accessible to more people. They could also do Dead Space/Resident Evil style remakes of a lot of those older games. Thankfully, even if they don’t do this a lot of those games have been preserved on PC through emulation.
People would have a meltdown and say Sony is only doing remasters. And I think you know that very well.
YESSSSS
I’d be supportive but the Devil May Cry HD collection is an absolute shitshow, and so is every HD collection Sony has thrown to us. It needs more curation
@@TheOnlyPedroGameplays blaming playstation for something capcom did 😭
@@based-ys9um I thought of the exact same thing, which is why I mention that Sony needs to CURATE the stuff better. This means judging what they put out on that front regardless of if Capcom says it’s fine
5:22 omg, they have a Lammy cameo?
I want another Parappa/Lammy game so badly
If there is a parappa 3 I will voice parappa! I need to