@@prestonbrower762 you may be getting overwhelmed, either by your DM or by trying to understand everything at once. I'd suggest just learning rules and game features as they come up in your campaign
@@jeepersmcgee3466 I learned a few of them playing at a friends house, later watched this for the first time to understand more of them. Now I am rewatching them because I am going to be a DM for the first time in a couple of days.
Hey all. Just to give everyone a heads up, there is going to be a delay from the release of this video to the next. Life and work is catching up to me and I can spend less time working on the channel. I can’t say when the next video will be uploaded, but it is definitely going to be over a week from this posting. Meanwhile, enjoy the current episode.
Don't Stop Thinking Also I bought the 5e starter set and me and my friends played lost mine of phandelver. We really want to playa good campaign but that one was very complicated and didn't make sense plz could you make a DM's guide to world building (for begginers) Like if agree
@jenson weall You could always pick up one of the adventure books WOTC sell(Rise of Tiamat, Curse of Strahd, Storm King's Thunder etc), those tends to be pretty good. The DM's guide has a lot of tips on world building in the earlier chapters if you really wanna do your own thing.
It helps a lot for a DM to create characters and make them fight on your own, you'll feel what it feels to be a player and what the player can do with their spells. It'll give you a great perspective of what to expect the next time you DM a campaign. Remember that characters that can cast spells have more than one sheet for the spell list, above the spell sheet you have all the information that you need for spellcasting
I'm a beginner, and these videos have been so, SO helpful ! I don't have a book or anything, so I've learned everything on the internet. These videos have been incredibly useful, and have taught me about everything I now know. Thanks so so much !!
THANK YOU, i was running my first ever DnD session yesterday and we three has a seriously hard time to tell how spells worked in the game, as a fresh GM i felt guilty and i'm so happy that what we did was close to the original rules! Thank you for posting this video, i'm spreading it to the rest of my group so that Session two is going to be more accurate! Stay safe!
this is very helpful, playing a wizard and was wondering how to use "spell attack bonus" looks like it just helps your "to hit" and not "damage". thank you.
I've played for a long time but never DM'd, I did start to read the DM guide to prepare to one day take on the mantle as DM, it was so much that I kindof got a bit overwhelmed, but with these videos it already feels much easier, even to DM instead of being the player! Thanks! :)
Thank you! You're the only one that's actually giving us examples. Everyone else just talks about it then calls you stupid if you don't understand it. I'm a visual learner haha
Man, these are so good. Thank you for alllllll the work involved. Such a big help, esp for new players, but even for old folks and those changing systems. I share these whenever possible. ☺️
I just started playing a ranger and have gotten to level 2. This advice is very helpful for learning all I need to know about spell casting. Thank you for the video
I am a beginning dnd player and DM. The first game went fine. Soon i will be starting my swcond game. This series has really helped me a lot to make the combat more interesting!
These beautifully written and animated tutorial videos of yours make learning D&D so much fun. Since there are a lot of spell-casting classes in the game, I think this video is a must for new players starting off with any of those classes...like me.
the book from 2nd edition Eldredge Wizardry is the quintessential source for understanding the difference in the different types of magic like Arcane, Divine and Psionic
A friend of mine had pointed out that if you put any damaging or healing spell to a higher slot you get an extra dice, is this true to spells or only a certain ones?
never played dnd before and my genius ass just decided to go for a wizard. But its been fun even more when the DM notices that I am learning little by little.
Need clarification on spellcasting focus. Sorcerers are unique in that they do not need to HOLD any focus because their magic comes from within, this should mean that unless the spell requires a Material component with a gp cost, they do not need to have/reach for anything in their hands to cast spells. Everyone else needs to be holding their spellcasting focus or *have it visibly on their person (*still requires a hand?) to cast any spell that requires a Material component. If the Material is specified to have a gp cost, they need to hold that specified Material in place of their spellcasting focus. They can do their Somatics on the same hand they use for their spellcasting focus or specified Material component. For Clerics and Paladins, the spellcasting focus can be engraved or inlaid in their shields, meaning they would need to be physically holding on to it. Because their shield itself requires a hand to hold it, if a spell requires Somatics they would need to use their other hand to perform them, and unless they have the Warcaster feat, that hand would need to be free. This makes sense because they are getting the benefit of a spellcasting focus AND +2 AC on the same hand while other classes would need to hold their shield and spellcasting focus on separate hands each. This gives Clerics and Paladins the option of using a shield on one hand and their focus on the other and be able to cast any spell (for Clerics that get Proficient Spellcasting which enables them to fight in range with cantrips more effectively), OR have the focus and shield combined to use on one hand (think of it as a spellcasting focus that also provides bonus AC) and have a weapon in the other allowing for melee (for Paladins and Clerics with Divine Strike and other spells triggered only by weapon strikes), with the drawback of not being able to use spells with Somatics unless they get the Warcaster feature. So basically, if you want to use spells with Somatic or Material components you need one free hand. Any spellcaster except Sorcerer can be denied the ability to cast spells that require basic Material components (that don't have a gp cost) by separating them from their spellcasting focus.
Hi Romdog. I know that it's not thematic, but the game mechanic still requires the sorcerer to use a spellcasting (arcane) focus (PHB p.101). For Clerics & Paladins, it's quite complicated. If the holy symbol is being used as the material component of a spell with "S, M," component requirements, it can fulfill both, but not if only "S." That's according to Jeremy Crawford's Sage Advice. twitter.com/JeremyECrawford/status/508033766682787840?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fwww.sageadvice.eu%2F2014%2F11%2F26%2Fholy-symbol-replace-somatic-components%2F
This is a great video, and very useful for people learning D&D, but I noticed one mistake when you were talking about spell areas that you may want to correct: You said it's a 90 degree cone, but the Player's Handbook (Page 204) states that the width of a cone at any point along its length is half the distance from the point of origin (e.g. a 30 foot cone would be 15 feet wide at the end). So it would be a lot narrower than 90 degrees, closer to 30 degrees.
This is an old comment by now, but I want to apologise for giving misinformation, I just reread my PHB and the width of a cone is EQUAL TO its length, not HALF its length. This is a lot wider than I thought. Still not quite 90 degrees though, more like 50.
Very interesting! Material 'components' weren't needed to cast spells in Baldur's Gate 3. I'm planning on being a casual DM, & going easy on players (especially since so many will be newbies). So I'll probs drop material requirements
Man I'm supposed to host a game next week but I don't understand spell casting at all. Take Eldritch blast, what does the lock have to roll - against what - for the spell to hit?
You have to read the spell description individually. To attack with Eldritch blast, the user have to make a ranged spell attack roll and roll against the enemy's Armor Class. But don't worry, about not knowing every single rules. Only pull up the rule book when the rule feels off. Be consistent, if you made a mistake just go with it until the end of the game and bring it up later.
I thought you only needed to supply one of the components, not all of them. On pg. 203 in the handbook it says "if you can't provide one or more of a spell's components, you are unable to cast the spell.
I'd recommend a rapier for melee and a light crossbow for range. Because warlocks can only wear light armors, they'd have to increase their dexterity to increase their AC. So by using rapier and light crossbow, the warlock would get the most out of their Dex increase. However, that light crossbow might end up as a spare weapon since their eldritch blast cantrip will end up becoming a much more effective ranged attack choice if you invest in it.
+chris espejo I will look into it. But to be honest, you are not obliged to include all the component of a campaign just for the sake of completion. Some DMs find exploration and travel to be boring and that's fine. If the players don't like exploration either, then it becomes a non-issue issue to expedite them. In general, it is best to provide players challenges instead of chores. Travelling can be a chore if your players don't like them or do not find them rewarding. But, as DM, you can make travelling interesting by regaling them with the lore of the land as they travel. It really feels like they're adventuring if they come across historical ruins and magical phenomenon that expands upon the world you're building. Otherwise, you can reward successful travel by giving them circumstantial advantages such as arriving at the vampire lord's castle before he could claim his victim.
Hi I'm new to d&d, I've played a little bit before (just like an introduction of a few sessions) but no magic, I'm playing a druid starting next weekend and just doing some magic research. So if the spell has a ritual to it you don't have to use a spell slot? would that be advised to use them in a battle as they take longer or no? Also if you use a spell outside of combat do you use up a spell slot? just a bit worried about using all my spell slots in like 2 turns of a fight. Thanks in advance.
you only need to spend 10 extra minutes to cast the ritual spell as a ritual without spending a spell slot, they are however only casted at their original spell level, aka their lowest possible spell level. no it is highly impractical to cast ritual spells during a hectic situation like combat, that is why rituals are better casted when starting the day or during times where it is surely safe to cast them it depends on the spell, most of the time yes you do use the spell slot if it however has a ritual tag you can do what i just mentioned above for rituals spell casting there are some spells that once you cast it, they last a long time or until it's duration without concentration too or they stay there examples of spells that last a long time and do not require concentration is Death ward and Mage armor they last for 8 hours or until you dropped to 1 hp(for death ward) other super awesome spells that last almost permanently are some of the summon spells like Find Familiar and Find steed once you get your familiar or spiritual steed they stay there forever under your will note just because a spell takes longer to cast doesnt mean it is immediately a ritual spell, it is a ritual spell if it has the ritual tag phantom steed on the other hand doesnt last as long as find steed and doesnt even allow other forms your steed will take, but it is a ritual spell so you can cast it for free by spending 10 ingame minutes with no interruptions to cast the ritual spell
Unless you had an unlucky roll in the wild magic surge as the wild magic sorcerer like a fireball targeting yourself Then not really no Getting hit with your own harmful spell is less likely unless you yourself decide to
or you were forced to do so like when your character is possesed or charmed(i think i could be wrong for charmed) maybe then you can actually get hit with your own harmful spell it reminds me of X ray and Vav, an animated web series from Roosterteeth(makers of Red vs Blue and RWBY) where Vav had a misfiring problem with his "slow mo hands"(basically a burning hands spell that instead causes time slow to whoever was caught in the blast) he was looking at his own hands with the palms directly pointed at his face he accidentally sets the slow mo hands off, setting his own(very ugly looking lol) face to react in slow mo from the misfire lol
+chris espejo Of course you can, as long as you are not playing officially organised games. But most important of all, the DM needs to agree to it. If you're the DM, then you can do anything you want. But usually you want some balance so that a player doesn't reduce other players' enjoyment by being overpowered.
I recommend druids to be the beginner's first caster class as they can have different spells when the player wants every start of the ingame day That and have a versatile list of spells that have almost everything Healing, utility, other support, damage and battlefield control
I don't have them in pdf form, unfortunately. They're created in the software I used to animate the show. I'm not a law expert, but distributing it on the channel might be too close to copyright infringement for my comfort.
Depending on the spell, yes. Each spell have their own rules. Most spells don't require you to roll, they require your opponents to make their saving throw instead. But you have to roll if it specifically says that you have to.
some spells dont even require any roll at all it just happens examples are magic missile and hex both have no rolls needed whatsoever for it to either work or not they just work guranteed provided you are in range and you can see the target most healing spells are also guaranteed hit too like lesser restoration
You won't have {level 2 spells} at (spellcaster class level 2). You would only have 3 [level 1 spell slots] and you can't cast {level 2 spells} with them. You can only learn {level 2 spells} when you gain [level 2 spell slots] at (spellcaster class level 3). Also, keep in mind that Warlocks and hybrid classes have different spell slot gain chart. Spells become more powerful only if you spend a [spell slot] that's at least a level higher than the {spell's level} and the increase in power is proportional.
Hi! I was wondering, for a level 5 wizard, what is the number of spells and/or cantrips that I should now have (in total not counting found spells)? Also is there anything else new that happens when you reach level 5 as a wizard that should be considered? thx
for eldritch blast exclusive to the warlock class, they instead can fire 2 beams instead of 1, each beam needs a separate spell attack roll other cantrips are mostly all the damage die relying on one spell attack roll
My complaint about Concentration spells is that there are soooo many spells that require concentration and i have to balance out what particular spells i use. Which sucks i looked up ranger spells and there are alot that requires concentration but i love hunters mark and its usefulness in combat but also want to spice it up and add even more damage. What could i do to help my party beat a dragon faster?
Hi Chris. In general, it is hard to know what to expect on your first game unless you're the one DMing it or you ask the DM yourself. But I can note it down as possible episode idea and talk about player's etiquette.
It's your spellcasting ability modifier + proficiency. Wizard's spellcasting ability is intelligence but it's usually different for other classes. You can also watch the character creation video to learn more.
If people think this is complicated they should check out Hungarian D&D in name M.A.G.U.S -s wizards. Here is teaser how chain lightning works for warlocks :D take k6 damage (14mana(m)+6(m)+3m/targret+X*7 )/2 take it from you max mana as much you can to do damage :D Wizards have to put together 4-6 components to make simple spell but for us its fun XD
All these problems with being a wizard that's why I prefer Sorcerers and Mystics Sorcerers are usually pretty brutal for the fact that they don't usually require material components same with Mystics the advantage with the Mystic though as lot of their powers require only partial action allowing you to fire off multiple powers in a single round
the wizard class regarding their spellbook is honestly too inconvenient for me since you need to spend ingame time and gold per spell level to even copy the spell into the spell book which means the character maybe absent or it takes longer for them to even copy 1 spell down so it ruins the flow for me and it is high maintenance the book isnt even easy to replace nor protect unlike the warlock's tome where you can perform an ingame 1 hour ceremony to replace your tome the wizard's spell book is just a plain old spell book, it is literally as sturdy as paper so if an enemy destroys your spellbook all that inagme time and money has gone to waste which is why i really cannot bring myself to make a wizard
So, if I cast one spell of 1st lvl or higher that requires concentration the next turn I keep concentrating on it and I can use my action to cast a spell of 1st or higher without concentration plus a cantrip as a bonus action? So would it be a total of 3 spells on my turn? Because I use that one with concentration, the second of 1st lvl or higher and the third one that is a cantrip as a bonus action. Is this possible?
not all of them most features however do allow you to add your spell mod to the damage or heal roll of the spell such as the agonizing blast invocation for warlocks, or the potent cantrip feature of evocation school wizards, or certain healing spells like cure wounds, which states in the spell description of you adding your spell casting modifier to the heal roll
This is the easy way to learn? I thought about joining some friends to play, but after watching only the first 4 videos in this series, its WAY to much to remember. Kinda turned off on even playing now.
Sorry if this is a bit late and you already know this but you can do this. However be careful if cast a cantrip as a bonus action because you must still use a cantrip as your action if you do this.
This is THE clearest TH-cam video series on how to play DnD EVER
Well, then I'm doomed
@@prestonbrower762 you may be getting overwhelmed, either by your DM or by trying to understand everything at once. I'd suggest just learning rules and game features as they come up in your campaign
@@jeepersmcgee3466 I learned a few of them playing at a friends house, later watched this for the first time to understand more of them.
Now I am rewatching them because I am going to be a DM for the first time in a couple of days.
@@felipereyes1440 how'd it go?
@@kkTeaz Pretty well.
I did a very simple campaign, basic stuff.
But we had a blast, it was great.
That look from Leraline :D This is how "accidents" happen with Burning Hands and Fireball :D
Sharp!
DKWildz do i still roll for succses for said spell? Like that the creature tries to not get thouched or hitted? Or does all spells hit?
"I cast fireball!"
DM:"So it begins.."
I would also like to thank "Dungeons&Dragons (D&D) ITALIA" for letting me promote the channel on their facebook page.
Love the series, really neat, and seems awesome for the D&D rookies! otherwise, there needs to be a spell to cheer up wizards. Poor Leraline.
im a noob and i have to play this with my friends on the weekend, so this helped really much
i cast explosion of happiness
Hey all. Just to give everyone a heads up, there is going to be a delay from the release of this video to the next. Life and work is catching up to me and I can spend less time working on the channel. I can’t say when the next video will be uploaded, but it is definitely going to be over a week from this posting.
Meanwhile, enjoy the current episode.
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Don't Stop Thinking
Thank you so much for all these vids they help me a lot like if you agree
Don't Stop Thinking
Also I bought the 5e starter set and me and my friends played lost mine of phandelver. We really want to playa good campaign but that one was very complicated and didn't make sense plz could you make a DM's guide to world building (for begginers)
Like if agree
The thumbnail on this video has the wrong logo, just letting you know.
@jenson weall You could always pick up one of the adventure books WOTC sell(Rise of Tiamat, Curse of Strahd, Storm King's Thunder etc), those tends to be pretty good. The DM's guide has a lot of tips on world building in the earlier chapters if you really wanna do your own thing.
God this is so much to take in, im the DM and i whana learn all this but it's a lot to learn but i learn more here then reading
It helps a lot for a DM to create characters and make them fight on your own, you'll feel what it feels to be a player and what the player can do with their spells. It'll give you a great perspective of what to expect the next time you DM a campaign. Remember that characters that can cast spells have more than one sheet for the spell list, above the spell sheet you have all the information that you need for spellcasting
Darn, leraline is tall. According to 9:25 she's at least 3 metres!
40 miles*
@@kacpercicharski3431 whoa there-
15 ft?
ya know as ya do
0.75 football fields
I'm a beginner, and these videos have been so, SO helpful ! I don't have a book or anything, so I've learned everything on the internet. These videos have been incredibly useful, and have taught me about everything I now know. Thanks so so much !!
Dude, this was so helpfull, deffinately best D&D tutorial ever. Keep up the good work!
Thanks, Luka!
THANK YOU, i was running my first ever DnD session yesterday and we three has a seriously hard time to tell how spells worked in the game, as a fresh GM i felt guilty and i'm so happy that what we did was close to the original rules!
Thank you for posting this video, i'm spreading it to the rest of my group so that Session two is going to be more accurate!
Stay safe!
this is very helpful, playing a wizard and was wondering how to use "spell attack bonus" looks like it just helps your "to hit" and not "damage". thank you.
Please have your cleric cast level 1 Prozac spell at the sad elf to make her happy again!
As someone who's playing a spell caster as my first character, this is really helpful 👌🏼👌🏼
I've played for a long time but never DM'd, I did start to read the DM guide to prepare to one day take on the mantle as DM, it was so much that I kindof got a bit overwhelmed, but with these videos it already feels much easier, even to DM instead of being the player! Thanks! :)
Thank you! You're the only one that's actually giving us examples. Everyone else just talks about it then calls you stupid if you don't understand it. I'm a visual learner haha
Is there a spell that uses the somatic gesture of a middle finger?
There is no rules on how the somatic gesture is made. You can just say that all your character's somatic gesture uses middle finger.
@@DontStopThinking yay!!
@@juno2884 Level 7 spell Finger of Death
I love this series! I'm a beginning to start out, thanks!
No worries. Have fun, Nathan.
After 40 hours of confusion around spell casting you answered all my questions in under 12 minutes. Thank you.
Man, these are so good. Thank you for alllllll the work involved. Such a big help, esp for new players, but even for old folks and those changing systems. I share these whenever possible. ☺️
Thanks, Keith. Working on this series has been a pleasure.
I am running a D&D group in my Jr. High. These videos are so helpful. I really appreciate all of this.
I just started playing a ranger and have gotten to level 2. This advice is very helpful for learning all I need to know about spell casting. Thank you for the video
I have been trying to read online how to play, and this is the clearest way to learn D&D I have encountered!
I am a beginning dnd player and DM. The first game went fine. Soon i will be starting my swcond game. This series has really helped me a lot to make the combat more interesting!
we need more of your video's. I was hoping I could watch the rest planned. hope all is well in life bro. I'll be waiting for your next video.
Thanks BUNDLEofSTIX831.
These beautifully written and animated tutorial videos of yours make learning D&D so much fun. Since there are a lot of spell-casting classes in the game, I think this video is a must for new players starting off with any of those classes...like me.
This man is the helpful homie we all need.
Could you do episode on how classes work like, how to play bard or warlock?
It's on my list.
cool
the book from 2nd edition Eldredge Wizardry is the quintessential source for understanding the difference in the different types of magic like Arcane, Divine and Psionic
I’m playing a spellcaster for the first time and this is so helpful
A friend of mine had pointed out that if you put any damaging or healing spell to a higher slot you get an extra dice, is this true to spells or only a certain ones?
Only to certain ones. You have to read the spell description.
Don't Stop Thinking Thank you.
Dude thank you so much for these vids the cute little animations make everything so clear and easy to understand keep it up
THIS top-notch help. I wished I did this before DM ing. My 20 years plus of 1st 2nd edition was USELESS. Well lesson learned. I am going to reboot.
I’ve just started playing d&d this was so useful
never played dnd before and my genius ass just decided to go for a wizard. But its been fun even more when the DM notices that I am learning little by little.
Thank you SO much! You have really taught me how to properly play D&D
Need clarification on spellcasting focus.
Sorcerers are unique in that they do not need to HOLD any focus because their magic comes from within, this should mean that unless the spell requires a Material component with a gp cost, they do not need to have/reach for anything in their hands to cast spells.
Everyone else needs to be holding their spellcasting focus or *have it visibly on their person (*still requires a hand?) to cast any spell that requires a Material component.
If the Material is specified to have a gp cost, they need to hold that specified Material in place of their spellcasting focus.
They can do their Somatics on the same hand they use for their spellcasting focus or specified Material component.
For Clerics and Paladins, the spellcasting focus can be engraved or inlaid in their shields, meaning they would need to be physically holding on to it. Because their shield itself requires a hand to hold it, if a spell requires Somatics they would need to use their other hand to perform them, and unless they have the Warcaster feat, that hand would need to be free.
This makes sense because they are getting the benefit of a spellcasting focus AND +2 AC on the same hand while other classes would need to hold their shield and spellcasting focus on separate hands each. This gives Clerics and Paladins the option of using a shield on one hand and their focus on the other and be able to cast any spell (for Clerics that get Proficient Spellcasting which enables them to fight in range with cantrips more effectively), OR have the focus and shield combined to use on one hand (think of it as a spellcasting focus that also provides bonus AC) and have a weapon in the other allowing for melee (for Paladins and Clerics with Divine Strike and other spells triggered only by weapon strikes), with the drawback of not being able to use spells with Somatics unless they get the Warcaster feature.
So basically, if you want to use spells with Somatic or Material components you need one free hand.
Any spellcaster except Sorcerer can be denied the ability to cast spells that require basic Material components (that don't have a gp cost) by separating them from their spellcasting focus.
Hi Romdog. I know that it's not thematic, but the game mechanic still requires the sorcerer to use a spellcasting (arcane) focus (PHB p.101).
For Clerics & Paladins, it's quite complicated. If the holy symbol is being used as the material component of a spell with "S, M," component requirements, it can fulfill both, but not if only "S." That's according to Jeremy Crawford's Sage Advice.
twitter.com/JeremyECrawford/status/508033766682787840?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fwww.sageadvice.eu%2F2014%2F11%2F26%2Fholy-symbol-replace-somatic-components%2F
Awesome video series. Best ive seen so far! Helped me way more than every other video. Keep up the good work!
I’ve been watching your series on this. It’s amazing, thank you so much for all this work and effort!!!
Wow This video does a Great Job Explaining how you to play a wizard and all its class features. Like Spellcasting.
This is a great video, and very useful for people learning D&D, but I noticed one mistake when you were talking about spell areas that you may want to correct: You said it's a 90 degree cone, but the Player's Handbook (Page 204) states that the width of a cone at any point along its length is half the distance from the point of origin (e.g. a 30 foot cone would be 15 feet wide at the end). So it would be a lot narrower than 90 degrees, closer to 30 degrees.
Thanks Bryn. I will look that up and make the necessary amendments.
This is an old comment by now, but I want to apologise for giving misinformation, I just reread my PHB and the width of a cone is EQUAL TO its length, not HALF its length. This is a lot wider than I thought. Still not quite 90 degrees though, more like 50.
Your videos are so clear and helpful. Thanks for making them!
Loved this video, was a lot of help! Also in the famous words of Jocat, JUST FIREBALL!
Clearest tutorial...showed it to my friends...
thank you so much these episodes are great, I've subbed and liked. Can't wait for the next.
I still read the rulebook i got with the starter set from time to time just to kill time and so i check if i remember everything
THIS SERIES IS AWESOME!!!! cant wait for the next video!!! :)
Very interesting! Material 'components' weren't needed to cast spells in Baldur's Gate 3. I'm planning on being a casual DM, & going easy on players (especially since so many will be newbies). So I'll probs drop material requirements
I'm playing my first D&D game in 2 days, I need that next video! haha
Is your HP part of class features? Trying to magic jar to become a "lich".
Great Stuff, Impressive professionalism
Man I'm supposed to host a game next week but I don't understand spell casting at all. Take Eldritch blast, what does the lock have to roll - against what - for the spell to hit?
You have to read the spell description individually. To attack with Eldritch blast, the user have to make a ranged spell attack roll and roll against the enemy's Armor Class.
But don't worry, about not knowing every single rules. Only pull up the rule book when the rule feels off. Be consistent, if you made a mistake just go with it until the end of the game and bring it up later.
I thought you only needed to supply one of the components, not all of them. On pg. 203 in the handbook it says "if you can't provide one or more of a spell's components, you are unable to cast the spell.
As you're read. If you can't supply any, you can't cast.
What weapons and equipment would you recommend to a tiefling warlock and or any adventure?
I'd recommend a rapier for melee and a light crossbow for range. Because warlocks can only wear light armors, they'd have to increase their dexterity to increase their AC. So by using rapier and light crossbow, the warlock would get the most out of their Dex increase.
However, that light crossbow might end up as a spare weapon since their eldritch blast cantrip will end up becoming a much more effective ranged attack choice if you invest in it.
Hey, great job! I gotta give you props, great videos!
Can you make an episode on how to nail down the exploration because I feel new dms will be terrified to do exploration/travel a lot or at all
+chris espejo I will look into it. But to be honest, you are not obliged to include all the component of a campaign just for the sake of completion. Some DMs find exploration and travel to be boring and that's fine. If the players don't like exploration either, then it becomes a non-issue issue to expedite them.
In general, it is best to provide players challenges instead of chores. Travelling can be a chore if your players don't like them or do not find them rewarding.
But, as DM, you can make travelling interesting by regaling them with the lore of the land as they travel. It really feels like they're adventuring if they come across historical ruins and magical phenomenon that expands upon the world you're building. Otherwise, you can reward successful travel by giving them circumstantial advantages such as arriving at the vampire lord's castle before he could claim his victim.
Thank you so much, your videos really helps and are fun
I’m still confused on how spell slots work? Like how do you get them and do they get used up???
You get more spell slots as you level up depending on your class. You regain all your spell slots on a long rest.
Sir a question about the level one spells. If I am not a spell caster class but instead took magic initiate my spell would only stay level 1 right?
This series is awesome! Subscribed!
Hi I'm new to d&d, I've played a little bit before (just like an introduction of a few sessions) but no magic, I'm playing a druid starting next weekend and just doing some magic research. So if the spell has a ritual to it you don't have to use a spell slot? would that be advised to use them in a battle as they take longer or no? Also if you use a spell outside of combat do you use up a spell slot? just a bit worried about using all my spell slots in like 2 turns of a fight. Thanks in advance.
you only need to spend 10 extra minutes to cast the ritual spell as a ritual without spending a spell slot, they are however only casted at their original spell level, aka their lowest possible spell level.
no it is highly impractical to cast ritual spells during a hectic situation like combat, that is why rituals are better casted when starting the day or during times where it is surely safe to cast them
it depends on the spell, most of the time yes you do use the spell slot
if it however has a ritual tag you can do what i just mentioned above for rituals spell casting
there are some spells that once you cast it, they last a long time or until it's duration
without concentration too
or they stay there
examples of spells that last a long time and do not require concentration is Death ward and Mage armor
they last for 8 hours or until you dropped to 1 hp(for death ward)
other super awesome spells that last almost permanently are some of the summon spells like Find Familiar and Find steed
once you get your familiar or spiritual steed they stay there forever under your will
note just because a spell takes longer to cast doesnt mean it is immediately a ritual spell, it is a ritual spell if it has the ritual tag
phantom steed on the other hand doesnt last as long as find steed and doesnt even allow other forms your steed will take, but it is a ritual spell so you can cast it for free by spending 10 ingame minutes with no interruptions to cast the ritual spell
Thanks, this was really helpful
This is so helpful!
Would you still take damage if you are included in the area of the cone even though you're casting the spell?
No. If you visualise the casting. It would not make sense that you would hit yourself unless you are doing it on purpose.
Unless you had an unlucky roll in the wild magic surge as the wild magic sorcerer like a fireball targeting yourself
Then not really no
Getting hit with your own harmful spell is less likely unless you yourself decide to
or you were forced to do so like when your character is possesed or charmed(i think i could be wrong for charmed)
maybe then you can actually get hit with your own harmful spell
it reminds me of X ray and Vav, an animated web series from Roosterteeth(makers of Red vs Blue and RWBY)
where Vav had a misfiring problem with his "slow mo hands"(basically a burning hands spell that instead causes time slow to whoever was caught in the blast)
he was looking at his own hands with the palms directly pointed at his face
he accidentally sets the slow mo hands off, setting his own(very ugly looking lol) face to react in slow mo from the misfire lol
Great Job!
hey, in D&D is it allowed to make up races in game for fun? Just wondering
+chris espejo Of course you can, as long as you are not playing officially organised games. But most important of all, the DM needs to agree to it.
If you're the DM, then you can do anything you want. But usually you want some balance so that a player doesn't reduce other players' enjoyment by being overpowered.
when using burning hands and casting it on yourself to make it sorter. would u have to roll a save or not being its your spell?
With cantrips can you only use them as much as you want in an encounter or is it whenever
Whenever.
I recommend druids to be the beginner's first caster class as they can have different spells when the player wants every start of the ingame day
That and have a versatile list of spells that have almost everything
Healing, utility, other support, damage and battlefield control
Both them and cleric's are excellent first time spell caster classes.
can we get a pdf version of the spellcards you've used in the video
(they look really nice)
I don't have them in pdf form, unfortunately. They're created in the software I used to animate the show. I'm not a law expert, but distributing it on the channel might be too close to copyright infringement for my comfort.
Don't Stop Thinking don't worry it's all good, I just prefer the style to the spell cards they release, although thank you for the reply
OK, question do you need to roll an attack roll to cast spells?
Depending on the spell, yes. Each spell have their own rules. Most spells don't require you to roll, they require your opponents to make their saving throw instead. But you have to roll if it specifically says that you have to.
some spells dont even require any roll at all it just happens
examples are magic missile and hex
both have no rolls needed whatsoever for it to either work or not
they just work guranteed provided you are in range and you can see the target
most healing spells are also guaranteed hit too like lesser restoration
Wait if I have 3 spell slots(for example) and I am level 2 and have level 2 spells, does those spells get more powerful?
You won't have {level 2 spells} at (spellcaster class level 2). You would only have 3 [level 1 spell slots] and you can't cast {level 2 spells} with them.
You can only learn {level 2 spells} when you gain [level 2 spell slots] at (spellcaster class level 3). Also, keep in mind that Warlocks and hybrid classes have different spell slot gain chart.
Spells become more powerful only if you spend a [spell slot] that's at least a level higher than the {spell's level} and the increase in power is proportional.
Hi! I was wondering, for a level 5 wizard, what is the number of spells and/or cantrips that I should now have (in total not counting found spells)? Also is there anything else new that happens when you reach level 5 as a wizard that should be considered? thx
most damage dealing cantrips double their damage dice at level 5, so instead of 1d12, you do 2d12 with firebolt for example
for eldritch blast exclusive to the warlock class, they instead can fire 2 beams instead of 1, each beam needs a separate spell attack roll
other cantrips are mostly all the damage die relying on one spell attack roll
My complaint about Concentration spells is that there are soooo many spells that require concentration and i have to balance out what particular spells i use. Which sucks i looked up ranger spells and there are alot that requires concentration but i love hunters mark and its usefulness in combat but also want to spice it up and add even more damage. What could i do to help my party beat a dragon faster?
can u make an episode about what to expect in ur first game and what not to do
Hi Chris. In general, it is hard to know what to expect on your first game unless you're the one DMing it or you ask the DM yourself. But I can note it down as possible episode idea and talk about player's etiquette.
Question I have herd of a spell called time stop dose it hurt you?
No. But you can use another spell to damage your enemy while time is stopped.
Ok thanks
How do I find my spell attack bonus??
It's your spellcasting ability modifier + proficiency.
Wizard's spellcasting ability is intelligence but it's usually different for other classes. You can also watch the character creation video to learn more.
best tutorial ever
Watching Lereline makes me sad :(
You touched on bards. Do bards not have spell slots? Or is it something else I don't understand?
They have spell slots. You can watch the bard class guide to learn how they work.
Don't Stop Thinking Alright, thanks man
If people think this is complicated they should check out Hungarian D&D in name M.A.G.U.S -s wizards.
Here is teaser how chain lightning works for warlocks :D take k6 damage (14mana(m)+6(m)+3m/targret+X*7 )/2 take it from you max mana as much you can to do damage :D Wizards have to put together 4-6 components to make simple spell but for us its fun XD
I’d prefer to use a mana system when it comes to spell casing.
All these problems with being a wizard that's why I prefer Sorcerers and Mystics Sorcerers are usually pretty brutal for the fact that they don't usually require material components same with Mystics the advantage with the Mystic though as lot of their powers require only partial action allowing you to fire off multiple powers in a single round
the wizard class regarding their spellbook is honestly too inconvenient for me since you need to spend ingame time and gold per spell level to even copy the spell into the spell book
which means the character maybe absent or it takes longer for them to even copy 1 spell down
so it ruins the flow for me and it is high maintenance
the book isnt even easy to replace nor protect
unlike the warlock's tome where you can perform an ingame 1 hour ceremony to replace your tome
the wizard's spell book is just a plain old spell book, it is literally as sturdy as paper
so if an enemy destroys your spellbook all that inagme time and money has gone to waste
which is why i really cannot bring myself to make a wizard
So, if I cast one spell of 1st lvl or higher that requires concentration the next turn I keep concentrating on it and I can use my action to cast a spell of 1st or higher without concentration plus a cantrip as a bonus action? So would it be a total of 3 spells on my turn? Because I use that one with concentration, the second of 1st lvl or higher and the third one that is a cantrip as a bonus action. Is this possible?
wait im confused, how do I gain spell level as a cleric?? do i just study?? orr??
If can you change which cantrip you have on a character?
You can't change cantrips unfortunately.
except for the newly released artifcer class
it is the only known class that gives you the option to change your cantrips after long rests
At 6:20 what is that song iv been looking for it everywhere?
Do you add you spell mod to the damage roll on spells?
not all of them
most features however do allow you to add your spell mod to the damage or heal roll of the spell
such as the agonizing blast invocation for warlocks, or the potent cantrip feature of evocation school wizards, or certain healing spells like cure wounds, which states in the spell description of you adding your spell casting modifier to the heal roll
Ha haaa, that's so a reference to The Fresh Prince of Bel-Air. Nice, man
👍😎
How dos mind control work
can one class learn a Different class feature?
Spellcastion Option
Can you bonus action cantrip then action spell
Where can I get good free d&d adventures?
This is the easy way to learn? I thought about joining some friends to play, but after watching only the first 4 videos in this series, its WAY to much to remember. Kinda turned off on even playing now.
Can you cast cantrip(bonus) + cantrip(action)?
Sorry if this is a bit late and you already know this but you can do this. However be careful if cast a cantrip as a bonus action because you must still use a cantrip as your action if you do this.
I watched this while I ate a pickle. Would watch and eat pickle again
But we’re do I geht spells? And wich spells exist
This helps me way to much ngl
Ow cool so you can cast 2 cantreaps in around or 1 spell and 1 cantreap cool.