CLARIFICATIONS/DETAILS: 1. REACTIONS - You CAN use your reaction on your OWN turn in some cases. Good example from Garathnor: "you run away but dont disengage, and an opportunity attack would hit you, you can use shield, and therefore your reaction, to not be hit." 2. SPELLS as BONUS ACTION/REACTION: You may only cast one spell per round, unless the additional spell is a cantrip with a casting time of one action. Example: You can't cast shield using your reaction and also cast another spell using your action, unless it is a cantrip with a casting time of one action. Shield is a first level spell, so any additional spell cast in that round must be a cantrip with a casting time of one action. This is also true of bonus actions. 3. MOVEMENT - Do remember that you can break up your move. Move a bit, use a reaction, move a bit more, use your action, move a bit more! Etc. You get the point. Your TOTAL movement on your turn msut not exceed your movement.
But what about "Free actions" like drawing a sword or opening a door. Allot of people ignore them but you do only get 1 per turn, that means all of you dual wielders drawing 2 weapons at the same time!
Thanks for such a clearly presented breakdown of 5e combat action economy, which is known to be fiendishly complicated and difficult for beginners to understand. I have 2 questions: Do HIDE Actions require *opposed* stealth checks if you haven't been _noticed_ yet, even if you're already _visible?_ If Readying an Action uses your Reaction, does this mean you can't perform an Opportunity Attack that round?
@@ooooldaccount I think RAW allows you to draw a single weapon as a free action, but no more? I'd suggest a small (-1 or - 2 depending on the weapon size) INITIATIVE penalty each time you have to draw a weapon. As mentioned in the video, interacting with objects is left to DM's discretion as it depends on the interaction. Depending on the size and weight, closing a door typically only takes a few seconds, but closing, bolting and locking it could at entire round.
I'd love if you can add or do a new video covering bonus action limitations. The PHB specifies that a bonus action has to be taken on your turn - so there's no holding it like you can with an action, and you can't use it as a bonus action on a reaction attack. That's a common thing people try, so it would be useful to add to a video!
For those coming back to this video and reading this comment: You can 100% cast shield as an reaction and for example fireball as an action during the same turn. RAW (and prob RAI) from PHB p202: Only if you use your bonus action to cast a leveled spell, you may not use your action to cast a leveled spell ON YOUR turn, only a cantrip with casting time of one action. Unless you use your reaction during your own turn, you can also cast a leveled spell as a bonus action and then shield during the same round. If you multiclass into fighter, you can cast fireball twice during the same turn using action surge, since the spell restrictions only apply in conjunction with bonus actions. That last part might not be RAI, but it's 100% RAW.
I watched your other rule school videos yesterday and i was like ‘Damn, i wish he made more if these. They are super useful’. And you made another one! YES!
It's also important to note that you move in multiple chunks. For example, Graham the Wizard Who Likes Cats could jump out from behind cover (move #1), cast fire bolt (action), move towards better cover (move #2), realize he isn't going to make it, cast misty step (bonus action), and finish his movement by sliding into cover (move #3). EDIT: action spell is now fire bolt
Good point, but one issue with your example though. From PHB page 202 on spells cast as a bonus action: "You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action." If we change your example's action from magic missile (a 1st-level spell) to fire bolt (a cantrip) it works.
As an experienced DM, I want to thank you for doing this. These things might seem obvious to many people, but there are always players (even experienced ones) who doesn't bother to learn these rules, so I can send them this vid.
I’m slowly but surely getting my goodies together so I can start a session, your videos have been the most helpful & insightful, literally my study aides as I go about with
This is very helpful. These are the kinds of rules that make me as an old-school 2E DM roll my eyes, but when explained this way, they make sense & i think would soon feel like they were the thing that was missing from the old rules.
Great video. I've been playing D&D since the 70's. This video reminded me of a few things that are often forgotten in the heat of battle. This is a clear, concise reminder of the rules. I've already shared this with my players to help remind them that there are many options in combat.
Well I'll give you this... you weren't wrong when you said maybe even a couple years at the end of Combat Basics Rules School. Glad I didn't have to wait tho! I'm a newcomer.
My brother and sister in law and their kids made a campaign for my birthday. She sent me your playlist to refresh myself on the game. It's awesome seeing your videos improve over each video. Really great content. Keep it up and thanks!
I love these! These videos are so helpful and easy to understand. I don't really know any of the rules very well or how to play and this really makes the game seem less intimidating so thank you.
Can't wait for the next installment! No, seriously. I can't wait another year to learn the next D&D rule🤣 Edit: I'm just giving you a hard time...lol. Love your content! Keep up the good work✌🏼
Are you making any more of these and if you are, Could you make a dedicated one for beginner Dms/Gms? I got into d&d recently and I can't find much to do with being a dm/gm, other than the 3 rule bookset but it's practically impossible to read it without context behind each page and I end up getting overwhelmed with the mountains of rules. Is there an easier way to learn to be a dm/gm a more simplified way? (Context: I never played a single match of d&d in general. I don't have any dms/gms I can learn from other than books of rules or online videos like these, which are a god send in explaining in a easy way to understand for the average person, like me)
Thank you so much for saying what you said regarding the 'hide' action. All the DMs I've played with let players use hide to magically disappear even if they're standing in the middle of the room or cave we're fighting in and it's always rubbed me the wrong way but I never wanted to challenge the DM.
Totally! You need to have a place to hide. i’ve been guilty of letting our goblin hide behind larger characters in the party before, but only on rare occasions.
Can you do a video on random tables: How and when to use them? I do a lot of prep, and I think maybe I won't need to if I used random tables more often. Thanks
I appreciate as someone who doesn't understand the rules adequately that someone is taking a stab at explaining. I think this particular video tries to do too much, too quickly. It doesn't reduce the huge intimidation factor and my head is spinning trying to keep up. Use more time for this topic please
Dude your channel has been super helpful. I’ve learned a TON about d&d in the past 3 days between you and bob’s videos. Great content from both of you guys.
Oh thank goodness I found your videos. I've watched so many vids but yours is the one I understand the most. I've only played 2 DnD games so there is a lot I need to know. I want to DM eventually so thank you on your videos. I'll be looking forward to more of your videos in the future.
thanks for these videos, I'm trying to get some of my friends to play d&d this summer (it's summer rn where I live) and you have cleared many of my doubts
Hey... thanks for the vids! I am learning how to run a 5e campaign after having been on a 30 year leave of absence.... so things have changed a bit since 3e!
This could not have come at a better time I've only played two short characters and our group is getting back together and I don't remember how to play
These videos are great :) joining my first campaign soon that my friend is running and just trying to get some knowledge in advance so I feel like I kind of know what im doing xD
What are the rules for abilities during your turn of combat ? Like , when can you try to negotiate with a creature and how many times can you do so per turn since this isn’t an action , movement , bonus action or reaction ? I started playing last week lol
Usually, I would rule negotiating on your turn replacing your action. Like, "I choose not to attack, but want to say - "Lay down your arms and we will too. Let's talk this through." It should be something you can say in roughly 6 seconds, which is the length of a round of combat.
Can you use your bonus action as a hold action until a specific event occurs? If you have the War Caster Feat, can you cast a cantrip with 1rd casting, cast a spell as a bonus action (that allows for it), and then cast a regular spell as a reaction a creature triggers a reaction from you by leaving your combat range (with the War Caster Feat)? Is that how that goes? Or does holding your action to cast a bonus action spell when a specific event occurs count as both a bonus action and a reaction?
So, can a creature use a reaction regardless of whether they've used all their actions in a turn? Also, can a creature ALWAYS use a reaction when the opportunity to do so is granted? Or is a reaction something that can only be used when a something says it can be used as a reaction (for example, a feat or trait that allows an action, like an attack, to be used as a reaction)?
To your first question - yes. Someone takes their turn (action, movement, etc.) Then once per round they could also use a reaction in response to something another creature is doing. And yes, it must be something that SAYS it can be used as a reaction. Usually this is a feat, trait, spell, etc. but it could also be the opportunity attack I mentioned in the video. Once you've used your reaction, you can't use another reaction until the next round. Only one per round.
Have long wanted to test out D&D, but struggle to find what sett suits me. 😔 Sees that there is a lot of writing and reading in D&D. Personally, i'm not a huge fan of reading. Are there D&D sets where you do not have to read so extremely much? What can you recommend to me? 🤔
what about broken movement? such as holding action then when an opponent takes a ranged i move 5 more feet then another enemy attack i move 5 more feet to not be in the area of attacks. what about shoulder checks or tackles? what about disarms. what about called shots. what about striking vital soft spots like pressure point or collapse their throat or that soft spot under the sternum that can easily wind target? what about pinning or deflecting? what about nut kicks or eye gouges? what about ear slaps. what about how to break a arm or leg like when i am UFC fighting and i can snap limbs if the opponent doesnt tap or if i dirty fight?
No. Dodging is an action, not a reaction. So it must be declared on Fred's turn only. He basically says on his turn, "I'm going to take the dodge action", which puts him in a defensive stance. Then, until the start of his next turn, any attacks against him have disadvantage (there's no +4 to defense here). Disadvantage means the attacker rolls 2 d20s and takes the lowest for their attack roll.
Does a player have to declare their reaction before the enemy attacks? I''m struggling to understand how a player can decide how to react once the enemy has attacked, for example... the monster hits you and your "reaction" is to cast a shield spell... effectively negating the attack in the fist place. But if the attack missed then the player doesn't cast the spell. Another example that occured recently in game when a monster hit one of our party members he told the DM that he would use his reaction to attack the monster.... and then get his turn..!!?? What the hell is that? I don't get it.
I'd just buy the Starter Set. It's super cheap and a great way to jump in. If you really want to invest, the core books are solid, but there is a chance for a revised 5E (5.5E?) in the coming years. I think it would be 2024, if I'm remembering correctly.
Rules as written, that is going to be pretty weak for your average humanoid enemy. You would just need to look up the rules for unarmed strikes. If it’s a giant or ogre or something like that, that’s a different story.
Uh! Ready a spell uses the slot anyway. I knew that. Readying a spell also needs concentration. That's new to me. Soo..... No readying a spell when a concentration spell is in effect?
You're only at Reactions and you're already missing some important caveats, such as the only non-Cantrip spell per turn (BA+A), as well as when you regain your Reaction and that you CAN use it on your own turn (you're using wording to imply you can only use it when it's not your turn). Why are those not mentioned?
I give an overview in these videos. One should not view them as a complete replacement for reading the rules and there will always be lots of details I gloss over to keep things moving and not overwhelm new players with minutiae.
@@WASD20 That seems to have been the idea, yep. Then how do you think people approach these kinds of videos? Who are they useful for? I imagine either people will be familiar with the rules and recognise what you've omitted (case in point), or they'd be new players who are looking for a guide. I'm sure you're not targeting the former, so newbies it is. So, that being said, how do you think the presented content affects the knowledge and perception of those viewers? Because I sure as hell remember being a new player who was thought certain things and I held misconceptions for many years until I saw some proper content which I was immensely grateful for. I don't know. I'm just saying try to think what the aim of these videos are, and what value they bring. Adding "And remember, you can also take reactions on your own turn, such as when provoking an AoO in that last example" would be useful and short at the same time, for example. Either way, all the best to you :) P.S. Love your mapping content, it's super useful and unique.
Dude. What actions? You just have a role to hit, but player says what he is after and that determines modifier to hit roll. Simple. Rules are for GMs, not for players.
I completely disagree! A person playing a rogue with cunning action should definitely learn how dash, disengage, and hide workatbsome point, for example. A spellcaster should know the difference between reaction, bonus action and action (common casting times) for spells. Ultimately, a good GM CAN run a game with players who don’t know rules just fine. And knowing all these actions is unnecessary for players. But in my opinion, a good GM also takes time to teach their players the rules at some point, because knowing these rules can really enhance enjoyment and help players realize all the possibilities. Like, knowing that you can hold an action, or use the help action is really valuable knowledge IMO. A good Dm can interpret what a player says and suggest certain actions for sure. But the DM being the only one holding knowledge of rules does not enhance the game IMO.
CLARIFICATIONS/DETAILS:
1. REACTIONS - You CAN use your reaction on your OWN turn in some cases. Good example from Garathnor: "you run away but dont disengage, and an opportunity attack would hit you, you can use shield, and therefore your reaction, to not be hit."
2. SPELLS as BONUS ACTION/REACTION: You may only cast one spell per round, unless the additional spell is a cantrip with a casting time of one action. Example: You can't cast shield using your reaction and also cast another spell using your action, unless it is a cantrip with a casting time of one action. Shield is a first level spell, so any additional spell cast in that round must be a cantrip with a casting time of one action. This is also true of bonus actions.
3. MOVEMENT - Do remember that you can break up your move. Move a bit, use a reaction, move a bit more, use your action, move a bit more! Etc. You get the point. Your TOTAL movement on your turn msut not exceed your movement.
But what about "Free actions" like drawing a sword or opening a door. Allot of people ignore them but you do only get 1 per turn, that means all of you dual wielders drawing 2 weapons at the same time!
Thanks for such a clearly presented breakdown of 5e combat action economy, which is known to be fiendishly complicated and difficult for beginners to understand.
I have 2 questions:
Do HIDE Actions require *opposed* stealth checks if you haven't been _noticed_ yet, even if you're already _visible?_
If Readying an Action uses your Reaction, does this mean you can't perform an Opportunity Attack that round?
@@ooooldaccount I think RAW allows you to draw a single weapon as a free action, but no more?
I'd suggest a small (-1 or - 2 depending on the weapon size) INITIATIVE penalty each time you have to draw a weapon.
As mentioned in the video, interacting with objects is left to DM's discretion as it depends on the interaction. Depending on the size and weight, closing a door typically only takes a few seconds, but closing, bolting and locking it could at entire round.
I'd love if you can add or do a new video covering bonus action limitations. The PHB specifies that a bonus action has to be taken on your turn - so there's no holding it like you can with an action, and you can't use it as a bonus action on a reaction attack. That's a common thing people try, so it would be useful to add to a video!
For those coming back to this video and reading this comment:
You can 100% cast shield as an reaction and for example fireball as an action during the same turn. RAW (and prob RAI) from PHB p202: Only if you use your bonus action to cast a leveled spell, you may not use your action to cast a leveled spell ON YOUR turn, only a cantrip with casting time of one action. Unless you use your reaction during your own turn, you can also cast a leveled spell as a bonus action and then shield during the same round.
If you multiclass into fighter, you can cast fireball twice during the same turn using action surge, since the spell restrictions only apply in conjunction with bonus actions. That last part might not be RAI, but it's 100% RAW.
These Rules School videos are really good, especially for new players and DM's. I shared this with my players.
I hate Takis. Please stop blasting me TH-cam. It's like 40 straight commercials, all the same!
Also, keep it up Nate. We need more vids!
Same
Haha Rule School is not dead! By far the best DnD teacher. It's clear that you are an actual teacher. Great job Nate!
Thanks so much. 😁
I watched your other rule school videos yesterday and i was like ‘Damn, i wish he made more if these. They are super useful’. And you made another one! YES!
This is such a perfect tool to show my new players! Congrats, it’s an easy and clear explanation of the rules
It's also important to note that you move in multiple chunks.
For example, Graham the Wizard Who Likes Cats could jump out from behind cover (move #1), cast fire bolt (action), move towards better cover (move #2), realize he isn't going to make it, cast misty step (bonus action), and finish his movement by sliding into cover (move #3).
EDIT: action spell is now fire bolt
Yes! Great point.
Good point, but one issue with your example though. From PHB page 202 on spells cast as a bonus action: "You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action." If we change your example's action from magic missile (a 1st-level spell) to fire bolt (a cantrip) it works.
@@chthonicmusings188 absolutely correct
As an experienced DM, I want to thank you for doing this. These things might seem obvious to many people, but there are always players (even experienced ones) who doesn't bother to learn these rules, so I can send them this vid.
This was helpful as a new player since I’ve really only used my action to attack. It’s also good to see a new episode in this series.
I’m slowly but surely getting my goodies together so I can start a session, your videos have been the most helpful & insightful, literally my study aides as I go about with
This is very helpful. These are the kinds of rules that make me as an old-school 2E DM roll my eyes, but when explained this way, they make sense & i think would soon feel like they were the thing that was missing from the old rules.
this is the best learning series there is for dnd! I'm a dm for my first ever campaign so these videos are incredibly helpful!!!
Great video. I've been playing D&D since the 70's. This video reminded me of a few things that are often forgotten in the heat of battle. This is a clear, concise reminder of the rules. I've already shared this with my players to help remind them that there are many options in combat.
Great to see this series continue. You present the material well and clearly. Keep up the great work.
Excited for the next rule school coming "soon" :)
🤣🤣🤣
I appreciate the dig.
Well I'll give you this... you weren't wrong when you said maybe even a couple years at the end of Combat Basics Rules School. Glad I didn't have to wait tho! I'm a newcomer.
My brother and sister in law and their kids made a campaign for my birthday. She sent me your playlist to refresh myself on the game. It's awesome seeing your videos improve over each video. Really great content. Keep it up and thanks!
HANDS DOWN the best D&D rules explanation video on TH-cam. Thank you SO much for these!
I love these! These videos are so helpful and easy to understand. I don't really know any of the rules very well or how to play and this really makes the game seem less intimidating so thank you.
YEEEEEEES!!! Thank you for continuing this amazing series! These videos were the primary reason I could muster the first confidence to be a DM
You finally made a new dnd rules video.
I did it. The monkey is off my back.
Can't wait for the next installment! No, seriously. I can't wait another year to learn the next D&D rule🤣
Edit: I'm just giving you a hard time...lol. Love your content! Keep up the good work✌🏼
Are you making any more of these and if you are, Could you make a dedicated one for beginner Dms/Gms? I got into d&d recently and I can't find much to do with being a dm/gm, other than the 3 rule bookset but it's practically impossible to read it without context behind each page and I end up getting overwhelmed with the mountains of rules. Is there an easier way to learn to be a dm/gm a more simplified way? (Context: I never played a single match of d&d in general. I don't have any dms/gms I can learn from other than books of rules or online videos like these, which are a god send in explaining in a easy way to understand for the average person, like me)
If you are unsure or can't do something on your turn, Dodge!
Brand new DM here who has not played since the early 80s. Hoping more of these rules videos are on the way 👍
I JUST SPENT THE LAST HOUR AND A HALF TAKING NOTES, GONNA BE RUNNING MY FIRST DND GAME THANKS FOR THE HELP
Thank you so much for saying what you said regarding the 'hide' action. All the DMs I've played with let players use hide to magically disappear even if they're standing in the middle of the room or cave we're fighting in and it's always rubbed me the wrong way but I never wanted to challenge the DM.
Totally! You need to have a place to hide. i’ve been guilty of letting our goblin hide behind larger characters in the party before, but only on rare occasions.
Thank you so much for this video! What you can do on your turn is the single most confusing thing for me in DnD 5e 😅
Love this series. Wish there were more. You're a NATural at explaining these rules.
This is a great summary. I'm sending this to all my players. Thanks!
New video, woohooo! Thanks Nate. It's taken me years to understand 5E combat so good choice 😃
Can you do a video on random tables:
How and when to use them?
I do a lot of prep, and I think maybe I won't need to if I used random tables more often.
Thanks
I appreciate as someone who doesn't understand the rules adequately that someone is taking a stab at explaining. I think this particular video tries to do too much, too quickly. It doesn't reduce the huge intimidation factor and my head is spinning trying to keep up. Use more time for this topic please
I always appreciate the feedback
Dude your channel has been super helpful.
I’ve learned a TON about d&d in the past 3 days between you and bob’s videos.
Great content from both of you guys.
Oh thank goodness I found your videos. I've watched so many vids but yours is the one I understand the most. I've only played 2 DnD games so there is a lot I need to know. I want to DM eventually so thank you on your videos. I'll be looking forward to more of your videos in the future.
Always happy when you put out another video
thanks for these videos, I'm trying to get some of my friends to play d&d this summer (it's summer rn where I live) and you have cleared many of my doubts
If you made it to this last video, I salute you.
Thank you so much! this guide saves some hours trying to understand the rulebook! your explanations are really great and helpful
Wow I finally understand the 5e basics... thanks a lot, awsome series!
This was such a helpful video! Sending this to my party now
Hey, I'm gonna dm my first dnd game soon and wanted to thank you for these videos!
Helped me calm down a little, cause I was really nervous :D
These are fantastic videos! Very helpful for newer players, AND great for helping DMs remember all the options. :)
Really dig the art. Sort of old school. Thanks for the vids.
just an aside, you can absolutely use shield on your turn, and or your reaction
Truth
example, you run away but dont disengage, and an opportunity attack would hit you, you can use shield and therefore your reaction to not be hit
Great Video! I'm going to send this to any new player in 5e.
What a coincidence I just started watching this series yesterday
Excellent video for explaining Actions, great job Nate!
Nate that was an excellent lesson!
I am going to borrow this for my newbie players. Very thorough
Hey... thanks for the vids! I am learning how to run a 5e campaign after having been on a 30 year leave of absence.... so things have changed a bit since 3e!
I've always wanted to play DnD but it always seemed like too much, thank you for your videos!! This is very valuable
Thanks for watching!
Amazing and very helpful video.
This was very helpful! Thank you!
Excellent show for beginners!
Love the videos will spread them for sure just need to be more frequently made
This could not have come at a better time I've only played two short characters and our group is getting back together and I don't remember how to play
good things for everyone to keep in mind
Great content Nate. Keep it up!
Brilliant! Thank you! Subscribed
These videos are great :) joining my first campaign soon that my friend is running and just trying to get some knowledge in advance so I feel like I kind of know what im doing xD
Thank you! Awesome work!
so helpful, thank you
I’m glad! Happy gaming.
Excellent video !
shay said hi:)
You can take reactions on your own turn
True. There are some cases where a certain trigger might occur on YOUR turn.
What are the rules for abilities during your turn of combat ? Like , when can you try to negotiate with a creature and how many times can you do so per turn since this isn’t an action , movement , bonus action or reaction ? I started playing last week lol
Usually, I would rule negotiating on your turn replacing your action. Like, "I choose not to attack, but want to say - "Lay down your arms and we will too. Let's talk this through."
It should be something you can say in roughly 6 seconds, which is the length of a round of combat.
@@WASD20 ahhh makes a lot of sense lol thank you man !!
Such a good video!
Can you use your bonus action as a hold action until a specific event occurs? If you have the War Caster Feat, can you cast a cantrip with 1rd casting, cast a spell as a bonus action (that allows for it), and then cast a regular spell as a reaction a creature triggers a reaction from you by leaving your combat range (with the War Caster Feat)? Is that how that goes?
Or does holding your action to cast a bonus action spell when a specific event occurs count as both a bonus action and a reaction?
You can only hold your actual action. If you don't use your bonus action on your actual turn, you lose it for the round.
It’s been awhile!
So, can a creature use a reaction regardless of whether they've used all their actions in a turn? Also, can a creature ALWAYS use a reaction when the opportunity to do so is granted? Or is a reaction something that can only be used when a something says it can be used as a reaction (for example, a feat or trait that allows an action, like an attack, to be used as a reaction)?
To your first question - yes. Someone takes their turn (action, movement, etc.) Then once per round they could also use a reaction in response to something another creature is doing. And yes, it must be something that SAYS it can be used as a reaction. Usually this is a feat, trait, spell, etc. but it could also be the opportunity attack I mentioned in the video. Once you've used your reaction, you can't use another reaction until the next round. Only one per round.
I need more lessons!!!
Make a video about scale for RPG maps !
Have long wanted to test out D&D, but struggle to find what sett suits me. 😔 Sees that there is a lot of writing and reading in D&D. Personally, i'm not a huge fan of reading. Are there D&D sets where you do not have to read so extremely much? What can you recommend to me? 🤔
what about broken movement? such as holding action then when an opponent takes a ranged i move 5 more feet then another enemy attack i move 5 more feet to not be in the area of attacks. what about shoulder checks or tackles? what about disarms. what about called shots. what about striking vital soft spots like pressure point or collapse their throat or that soft spot under the sternum that can easily wind target? what about pinning or deflecting? what about nut kicks or eye gouges? what about ear slaps. what about how to break a arm or leg like when i am UFC fighting and i can snap limbs if the opponent doesnt tap or if i dirty fight?
Cool! Nice breakdown. (:
What are the rules for reloading a crossbow? What about a dual wielding crossbow or heavy crossbow?
Reloading takes an action and requires a free hand
Unless u get the crossbow expert feat
@@neon-lake so you have to skip a round of combat to reload?
Essentially
Will there be more lessons?
So, if George the Giant swings at Fred the Dwarf and hits him. If FRED has not attacked yet. He can DECLARE I am Dodging gaining the +4 on defense?
No.
Dodging is an action, not a reaction. So it must be declared on Fred's turn only. He basically says on his turn, "I'm going to take the dodge action", which puts him in a defensive stance.
Then, until the start of his next turn, any attacks against him have disadvantage (there's no +4 to defense here). Disadvantage means the attacker rolls 2 d20s and takes the lowest for their attack roll.
@@WASD20 Cool. Thanks.
Does a player have to declare their reaction before the enemy attacks? I''m struggling to understand how a player can decide how to react once the enemy has attacked, for example... the monster hits you and your "reaction" is to cast a shield spell... effectively negating the attack in the fist place. But if the attack missed then the player doesn't cast the spell. Another example that occured recently in game when a monster hit one of our party members he told the DM that he would use his reaction to attack the monster.... and then get his turn..!!?? What the hell is that? I don't get it.
These are awesome
Thanks!
Hi . My kids and I want to try D&D and we are not sure what Edition to buy. Any good tips? "will D&D 6th Edition be out soon"
I'd just buy the Starter Set. It's super cheap and a great way to jump in. If you really want to invest, the core books are solid, but there is a chance for a revised 5E (5.5E?) in the coming years. I think it would be 2024, if I'm remembering correctly.
how do we do a improvised action in dnd
When is the next episode?
Hello!
I wonder if a player can kick someone in the head as an attack. And if this is possible, how to determine the damage. Thanks!
Rules as written, that is going to be pretty weak for your average humanoid enemy. You would just need to look up the rules for unarmed strikes. If it’s a giant or ogre or something like that, that’s a different story.
Tavern brawler feat
So can i attack and make a reaction or do I have to choose reaction on its own and not attack on my go?
You can attack, and then if you have a reaction that applies to a trigger that happens you may also do that.
Uh! Ready a spell uses the slot anyway. I knew that. Readying a spell also needs concentration. That's new to me.
Soo..... No readying a spell when a concentration spell is in effect?
Correct. If you already have a concentration spell going, even readying a new spell that requires concentration will end the effect of the first.
Nice.
Please more vids
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You're only at Reactions and you're already missing some important caveats, such as the only non-Cantrip spell per turn (BA+A), as well as when you regain your Reaction and that you CAN use it on your own turn (you're using wording to imply you can only use it when it's not your turn). Why are those not mentioned?
I give an overview in these videos. One should not view them as a complete replacement for reading the rules and there will always be lots of details I gloss over to keep things moving and not overwhelm new players with minutiae.
@@WASD20 That seems to have been the idea, yep. Then how do you think people approach these kinds of videos? Who are they useful for?
I imagine either people will be familiar with the rules and recognise what you've omitted (case in point), or they'd be new players who are looking for a guide. I'm sure you're not targeting the former, so newbies it is.
So, that being said, how do you think the presented content affects the knowledge and perception of those viewers? Because I sure as hell remember being a new player who was thought certain things and I held misconceptions for many years until I saw some proper content which I was immensely grateful for.
I don't know. I'm just saying try to think what the aim of these videos are, and what value they bring. Adding "And remember, you can also take reactions on your own turn, such as when provoking an AoO in that last example" would be useful and short at the same time, for example. Either way, all the best to you :)
P.S. Love your mapping content, it's super useful and unique.
Makes sense! Might be worth a notes/corrections/details pinned comment.
Pinned a comment just now. Hopefully it makes things clearer, but feel free to leave feedback.
guys
These are great but they take entirely too long in between videos.
Agreed! :)
Dude. What actions? You just have a role to hit, but player says what he is after and that determines modifier to hit roll. Simple. Rules are for GMs, not for players.
I completely disagree! A person playing a rogue with cunning action should definitely learn how dash, disengage, and hide workatbsome point, for example. A spellcaster should know the difference between reaction, bonus action and action (common casting times) for spells. Ultimately, a good GM CAN run a game with players who don’t know rules just fine. And knowing all these actions is unnecessary for players. But in my opinion, a good GM also takes time to teach their players the rules at some point, because knowing these rules can really enhance enjoyment and help players realize all the possibilities. Like, knowing that you can hold an action, or use the help action is really valuable knowledge IMO. A good Dm can interpret what a player says and suggest certain actions for sure. But the DM being the only one holding knowledge of rules does not enhance the game IMO.