Minor nitpick, at 3:05 it doesn't have to be an 'ally' within 5 ft but as along as it's an enemy of the target. This way, even if the rogue might be separated from the party, they can still benefit from sneak attack against, let's say, the infighting of another group without having to hide.
Well i had a situation where one of our members was greedy and never bought stuff I have enough money to buy drow poison but he might succeed on the saving throw My plan is too put drow poison in a canteen so he does not know but you might say he would hear me buy it from the guy well my plan is to talk to the guy who sells it with theives can’t It would be sliding a paper too the GM/DM Also he would be pretty angry if i did that
I like how this videos not only give great guide but also tell story of your character. I am looking forward to see that Tiefling wizard again for an epic battle.
First off, I think the information being shared here is invaluable. Being relatively new to the hobby, how the level progression works for each class has baffled me for a while, so thank you for taking the time to share and clarify this information with us. Secondly, I'm actually impressed at the near-covert way you're presenting the stories of your example characters in each of these videos. Their origins and how they met are all so clearly communicated and tastefully integrated into the presentation; it's so smoothly cast that I almost didn't notice what was going on until the Wizard class guide. Kudos! It is a wonderful incentive for the students paying careful attention to the lesson. :3 Once again, thank you for taking the time to help newcomers to the hobby out by clarifying some of the more obtuse concepts and rules. I am personally looking forward to the next episode and seeing where this journey takes our heroes (and what new things we can learn alongside them!) ~Lioness
In a campaign i was playing our rogue, and never stole from the party, instead our sorceress (chaotic evil) whenever we came upon rings and amulets and ask her to identify the enchantment would basically pull out her ridiculously high charisma stat + persuasion bonus and convince our characters they were bonuses for casting spells, so barring the cleric noone but her would be able to use them, only to sell them when we got to a city. After the third extremely useful magic item she tried to take from me (some dex increasing ring) she finally failed her persuasion roll and I kept my item, then the DM had me roll an intelligence check to see if I realised what the sorceress had been doing. One successful check later my character was fully aware of it and plotting revenge. When she went to sleep I basically had my character go into their room at the inn, take their coin pouch which held all her money and dripped just a minor bit of poison onto them making it so they would basically feel terrible. (a charisma check of my own convinced her that she must've eaten something bad) I then went past a market where i found a stall that sold magical goods and bought myself a cloak of displacement since all the magic items I had missed out on made me even more squishy than the average rogue. When the sorceress asked me ooc how I got the gold to buy such an item I simply asked them to check their coin pouch and that I had realised what she was doing. Best revenge ever
CJ this stuff is awesome and I love it! Keep doing what you are doing man! Couple of things. 1. Please make all the classes and maybe go into UA and some races too? 2. Maybe you could record your campaign sessions like Critical Role? I'm sure a lot of subscribers would love to just listen through a campaign. I know I would. 3. My first character was a rogue assassin. It took me a while to get the hang of being the squishy rogue in the party. I multiclassed him into Cleric of the Grave for 10 levels following Kelemvor. It was pretty awesome to be slinging the hurt on to enemies. Especially making them vulnerable to the next attack and if that was sneak attack that was sick!!!
Yes, I would like to learn more about the fate of the bard that dropped his pants. Did he get shot in the soft spot? But is there even a soft spot at all??
One thing that some newbie rogue players tend to forget is to use their cunning action, it's very good for setting up your next sneak attack because you get a free action that will let you hide. Have fun.
I have never encountered a rogue that didnt attack other party members or steal their stuff or attempt to do so. Its expected, just like not understanding the Cunning action or that you should always try going for advantage or dont split that party and wander off alone.
Thank you for making this. I'm dming for the first time so when I saw the party rouge had 7 in some stats I honestly thought they made them selves overpowered
I'm brainstorming the mischief a Thief-Rogue Sword-Bard can do... Baked Potato - "Fast Hands" a Alchemy Fire Flask at a group; shoot it with a hand crossbow to trigger it. Sleep Well - apply a drow paralytic poison to your blowgun to knock out opponent. Pass It Along - Sleight of Hand an explosive into the coat of an enemy, then "Dissonant Whisper" them towards their friends. Bonds of Friendship - sneakily "Fast Hands" manacles to the ankle of one bad guy, and the wrist of another. Heating Up - apply "Heat Metal" to manacles you've used with "Fast Hands". A Little Flare - toss a smoke bomb, then cast Faerie Fire. Disadvantage for bad guys, targets for everyone else. Roast on a Rope - climb up a chain grappling hook, have bad guys follow. "Heat Metal" the chain and have them all fall down the full length of chain. ...so many other uses!
Alert and Assassinate is one of the best combos you can get for rogue. +5 initiative makes it easier for you to take advantage of the guaranteed critical hits, and being unaffected by surprise rounds helps a lot too so at least not everyone has their pants down.
With my rogue, I will admit that I didn't make them the greatest, but with the help of the DM being a bit lenient and some lucky gear rolls, they've become decently powerful. To give an example, I got Bracers of Archery, which gives me access to a Longbow with proficiency which is quite useful since it has 150 ft of range compared to the shortbows 80 and a d8 of damage instead of a d6
Admittedly, Thief is my favorite archetype. I played 1st edition AD&D back when my friends and I played it more. So I decided as a send-off to that, I made a Dwarf Thief... Mountain Dwarf... There's a reason, roleplay-wise, he's built like a fighter, even in his stats. He's spent time "playing the role". Let's be honest... Thieves get specialized jobs, Fighters get more varied jobs, logically. XD Of COURSE, he's also Lawful Neutral, so wrap our brains around that. I made that choice and I don't get it either. The only time he's actually STOLEN anything in the game... He used his better strength to break in and out of a room of a corrupt official, barricaded the door before the break-out, and started rummaging through a desk and shelves and so forth. Even if it's only in a comment, I do ask... How do YOU, as a player or a DM, view a Lawful Neutral Thief would "usually" act in such situations? EDIT: Not fishing for an alignment debate, I assure you. Just... everybody has different views of different alignments and I am curious.
6:51 let's think about this for a moment. Any check you are proficient is is guaranteed to have a roll of 10 or higher (i'm pretty sure it even overrides natural 1s). With a half elf (2 proficiencies), charlatan (another 2), rogue 11 (4 prof and 4 exp), knowledge cleric 1 (2 prof and 2exp), lore bard 3 (4 prof and 2 exp) and the feats skilled (3 prof) and prodigy (1 prof 1 exp) you can get proficiency in all 18 skills (plus tools like thieves' tools and the unimportant ones), and expertise in 9, and for all of these checks, from stealth to arcana to performance to lockpick, you are guaranteed a 10 or higher as well as the proficiency bonus and for half of those the expertise bonus. That is fucking great. For just 4 levels not in rogue and 2 non combat feats you are not a jack of all trades but master of none, not a master of one, but a master of all trades and fucking ace of half.
Awesome job man :) Sure you've heard that before. I've been playing a Rogue (lvl5)/Fighter(lvl3) [Thief/Battlemaster=Thug] and it's so much fun! My guy has super low Int though, but he's typically out campaign's tank (other Fighter is usually out dealing with family). But I really enjoy the animations and the great explanation of the classes. Keep up the hard work :) Subscribed.
Warlocks are technically outside the list of spellcasters since they use pact magic. In the PHB page 164 spell Slots multiclassing lists the spellcasters and warlocks are not counted, to my understanding, a level 5 character that is a level 3 wizard and level 2 warlock means they have access to second level spell Slots and a pact spell slot. The spell slot from the wizard take a long rest to recover and the pact spell Slots recover after a short rest.
Really love your videos im new to dnd an you have really helped me alot looking forward to your next class video helps me understand everything! Great videos! Keep it going
TotemBarbarian3/AssassinRogue7/Great Old Ones Warlock10 multiclass with a focus on Dex, Con, and Cha instead of Str is pretty much unstoppable. The character takes half damage, but more likely quarter damage, during most skirmishes. Build the first level in barbarian, take the rogue to five, finish up the barbarian, finish up the rogue, then take the rest in warlock. You may not be able to read, but you'll surely start freaking players out when you communicate directly with their brains and have the ability to deflect nearly all damage.
Wow, what a lot of work you've done, your fans and subscribers are well deserved CJ. Btw, I think your voices are great. Please please please consider doing a Blood Hunter Class review, I know I am asking a lot but that's what you get for doing such great work!
You're fast and clever. At least you should be. Make opportunities for the party, backstab enemies, give the bard blackmail material, whatever. Just make sure you're helping the party, not just yourself.
Ah the Rogue, a staple for anyone that wants to be a conniving trickster without the spellcasting of a bard. Reminds me of my first rogue, he was actually a trickster that called himself "the greatest Sorcerer" when really, he was no spell-caster at all but rather a charismatic bluffer that managed to scare off giants that were ruining his home village. Unfortunately, his village was part of a magic-hating kingdom which meant he had to flee from bounty hunters wanting him dead and cults that believe he might be a chosen vessel of their ancient god. Instead of magic, he would use alchemy to fabricate things like smokesticks to make up spells or use other unconventional tricks such as reflecting the light of the sun off his short sword into an enemy's eyes. I never got far enough with him to ever consider the archetypes in 5th edition. In character, I suppose Arcane Trickster would make sense but seeing the things that Thief can do along with the Charisma beneficial traits of the Mastermind from Sword Coast's Adventurer's Guide I am sort of stuck now. I guess as you are more experienced with D&D than I am C.J. I guess I could ask you for a second opinion, what do you think would be best for the Greatest Sorcerer?
Actually, the expertise feat that doubles the proficiency of your rogues's skill if available to as a general rogue feature. At level one, you can apply it to your sleight of hand and deception skills, giving you +7 bonus if you have 16 ability score for the relevant skills. So you have pretty much created your previous character right off the bat. At level 3, you can pick the Arcane trickster archetype and you can roleplay your rogue learning some real magic skill. However, since Rogue's spellcasting ability use their intelligence, there is the issue of spreading your stats over too many abilities. But of course, you don't need to have an overly optimised character to make him fun.
A friend. Used a rogue with a piece of rope and sleep spell scrolls. When enemy woke up they were tied up. Or he tied up their feet. And then ran making enemy fall was fun
a short summary of how each class plays (thanks to user TazTheTerrible on reddit) Arcane Trickster: Plays out like a gadgeteer spy. Think James Bond, Solid Snake or Motoko Kusanagi, this enhances the already sneaky nature of the Rogue with magical traits. Find familiar to give you a recon drone, actually becoming invisible, illusionary tricks to fool or enchantments to silently disable. The magic synergies at higher levels also let this feel like a bit of a powerhouse on top of its strong specialist skill set. Assassin: Know what you're getting into with this one. Good at the first round of combat means you're generally best when fights are short. "Assassin" is also not just a name here, it's what the class actually does. That means it's good at infiltration, especially where a significant component is social infiltration, and then killing ONE target. Good at solo missions and heist-type operations, tends to feel a little awkward in larger groups and more combat/monster focussed dungeon crawls. Thief: Handles like the grease man and acrobat about half the time. Generally the person you send into the skylight to go and open the door for you. It has a nice little improvisation aspect to it with Fast Hands, but in direct combat that does depend a little on what your DM will let you get away with. It has some good options, but I would not necessarily recommend it to new players because its abilities can feel kind of limited if you don't have some game feel that gives you an idea of the kind of mileage you can get out of them with the right mindset and some creativity. Inquisitive: This is for when you hear rogue and you think less "Hooded cloak and dagger lurking in the shadows" and more "Film Noir detective". Strong ability to look for clues, detect lies and generally good at having a sharp eye. In a game without meaningful social interaction though, this subclass will feel inadequate compared to other options. In a game that DOES have a lot of social interaction, it excels at being "the sharp one". Mastermind: Sort of the other half of the Inquisitive coin. Inquisitive is good at finding out lies, Mastermind is good at creating them. Again, best in a game that has strong social components. This class is great at being the person who comes up with schemes and helps make them reality. Scout: It really is a more straightforward, arguably better version of a ranger. It basically handles like a ranger that has the finicky bits and magic replaced by reliable combat power. You don't get the flashier multi-attacks, animal companion or magic, but your combat ability is far less conditional, and you get expertise in Nature and Survival that isn't terrain-dependent. Swashbuckler: A duelling focussed subclass that incentivises you to play up the flair, charisma, and tactical use of terrain and acrobatics like you're in a classic pirate- or robin hood-film.
A high level Rouge breaks the game so hard the DM can't kill it on any way possible, if the DM uses "Rocks falls, everybody dies" The Rouge probably dodged the rocks...
Dude is it offending if i say That your animated skits are so good and funny it distracts me so much from the educational part of the video? XD You for real have the makings of someone who creates their own animated web series lol
I enjoy your videos as a person who played D&D since first edition and has met Gary gygax in person I'm a huge fan of Dungeons and Dragons have been since I was a little kid it's my understanding that Rogues have the same potential ability to use magical devices as bards this includes Rings stabs wands Scrolls potions and certain artifacts of wonderous nature it's clear if you played any of the earlier editions that Rogues are easily capable of using Scrolls in fact in 2nd and 3rd Edition use magical device clearly included Scrolls but they may have sense change that
I like arcane trickster I take the spell Find Familiar and combined it with ether Kobold's pack tactics or Hobgoblin's save face. I also play rouge as the teams scout.
Ok now I have zero experience in this game but I'll be having a session with some pals tomorrow and I have made a very unorthodox character, so was wondering if such a character is viable. Race is Human and Background is Haunted One. The backstory of my character is that he comes from a noble family of many high priests, who had excorcosed and thus killed many demons in their lifetime. At some point a Higher Demon, whose sons had all died at the hands of those priests vows revenge on my family, and starts possessing all infants, killing them instantly with his presence, until he got to me. My family tried to fend the demon off, but nothing worked, so one day, in a state of rage, I transform into this Demonic form, kill a family member and end up being exiled from nobility at a young age. From there I spend the rest of my life surviving fighting, either in mercenary or assassin guilds. Now, the weird mechanic I have though of, is Demonic Transformation. The way I envision it happening is that each turn, when I throw the D20, if the result is an odd number I remain in Human form, if it is even, I transform. Transformed state comes with slightly higher stats, less damage against holy targets, the inability to be healed by "light, holy" abilities, a single new ability only accessible in this state and a max duration of 3 turns per combat. Another unique mechanic I thought of, was that I could attack my allies, to make the game more interesting and intriguing. The way I think of it, when I cast a D20, whenever the result is 10 or less, my attack will be aimed at an ally, otherwise it will be aimed at an enemy, my attacks cannot kill allies, they can only bring em to to 1 HP. I am also in possession of a Holy Pendant, which can stop or revert the transformation if I feel it too dangerous to transform, with a cool down of 1 day. This is kind of a Hulk-like mechanic, the transformation will only happen in combat or other situations of high stress. But I was thinking that at lvl 5, human and Demon reconcile, and now the transformation can last for 5 turns, without the risk of attacking allies. Probably the hardest thing to balance, is that I want this Demon form to not be a rogue, but more of a bruiser, Berserker type fighter. I do have more details, but this is too much already. Can any veteran DnD players tell me if this is possible? Thank you in advance
One of my favorite things to do is make a fighter and take a few levels in Rogue so I can have the dirty fighting ability this usually constitute some form of bluff check to gain a sneak attack while in open combat at least that's the way it worked in 3rd Edition
I played a campaign in the army with high level evil characters. The Thief stole all the gems from loot before combat ended. It took 2 months and a Cleric needing a 10000 gp diamond crushed into dust before the other players realized they haven't even sniffed a gem of any kind. Shit was hilarious.
This is cool and all.... But my Rogue is currently kinda brainwashed. And I'm a little worried that my first crit will probably instantly kill one of our party members.
Made a rogue first time playing dnd 5e and our gm got so anoyed with it, cause of sneak damage i killed everything left and right and rarely got a single hit on me. Was a good smart party though, alone i would have done horrible. But its supossed to be a team game anyway :)
Any advice on how a Lawfully Good Paladin and Chaotic Neutral Rogue could cooperate in a campaign, despite their moral differences? Without them ending up starting combat with one another?
I don't know if anyone will see this, but I have a quick question. So I'm more familiar with 3.5, pathfinder and pathfinder 2e, so for me, sneak attack happens when you flank someone or if their flat-footed (or when you're attacking with advantage in DnD) Now here's the situation: we enter combat, and I'm in line with the rest of the party, not hiding. My turn comes about and I run around to the back of the monster to attack. So now it's me, monster, ally, all in a row of adjacent squares. We're all just in a line so I'm clearly flanking. I would think that I could apply my sneak attack damage since I'm flanking it. But my DM says I don't get sneak attack since the monster sees me. Yea I'll grant that I'm not hidden to the monster, but does that mean that sneak attack in 5e is basically useless? We're all level 1 btw
I normally play monk's more often with Rogues that often because in my opinion it is just better to not get hit rather then hide from enemy, additionally when my brother plays a Rogue he always steals my stuff (just like in real life) so my opinion toward them may be tainted.
a question regarding shadow monks. it specifies that I dont need material components for most of the spells they have, but it doesnt specify if I need materials for minor illusion. would you allow the shadow monk to cast minor illusion without them?
I have a question about the cunning action. Could a rogue use their action to attack and then use their bonus action to hide? If so, would it be preparation to go for a sneak attack the next turn?
Hey guys! I am 55 years old and just getting into this with my daughter! I have a question.....On the character sheet there is a spot for 'speed'. Do you roll for that number or is there a page that tells you exactly what a Rogues speed is (that is what I am...) that is the one question that I need answered! Thanks!
Welp, at least I'll know where the stabs are coming from when my party is being stabbed to death by Greater Invisible goblin assassins. Bit of a lackluster power.
first time playing, i got a premade character sheet and im a halfling thief. we just beat a boss in a cave and before anyone noticed i looted all the good stuff for myself. they obviously heard me say it out of character and when they went to look at the stuff they coincidently saw they were empty and automatically blamed me and now they are looking for me to catch me. is there anything i can do to lie and say all that coin i got was mine all along? can i use charisma on everyone or one person so they believe me? can i hide the loot somewhere else so they cant find it? i feel its kinda meta that they heard me say it and now they want to look for me and search me because they didnt find anything in the chests.
They are mundane. So you can use them with the thief's Fast Hands feature. But still, they are not cheap items that most early tier rogues can stock up on.
As a rogue I reverse pickpocket by putting gold in people's pockets
As someone who plays with an absolute asshole of a rogue, that is the most wholesome thing ever!
@@spectranwolfinfusion unless the gold is a false gold like pyrite.
Still gets accused of theft though
@@benjamintan6750 guard "hold on did you just put gold in their pocket? alright come with us"
Pock Picket
I love the overarching story of how the party meet each other in the animations. Really nice detail.
When I play in games where I'm the 'party leader', I almost always roll rogue. It makes managing my party's equipment so much more straightforward :P
😆 you are terrible
Haha lol
Minor nitpick, at 3:05 it doesn't have to be an 'ally' within 5 ft but as along as it's an enemy of the target.
This way, even if the rogue might be separated from the party, they can still benefit from sneak attack against, let's say, the infighting of another group without having to hide.
But I only looted my paladin after he failed his death saves while "checking if he breathes"! Now he's resurrected and angry at me. Help :D
Earn back his trust by hugging him...and giving gifts. Reverse robbery if you will.
Onicorn
This is the most Rougeish thing ever
Good roleplaying!
@@baker90338 reverse robbery is just American banks
Well i had a situation where one of our members was greedy and never bought stuff
I have enough money to buy drow poison but he might succeed on the saving throw
My plan is too put drow poison in a canteen so he does not know but you might say he would hear me buy it from the guy well my plan is to talk to the guy who sells it with theives can’t
It would be sliding a paper too the GM/DM
Also he would be pretty angry if i did that
I like how this videos not only give great guide but also tell story of your character.
I am looking forward to see that Tiefling wizard again for an epic battle.
Maybe now she hate wizards class and change class to become a EVIL WARLOCK Muhahaha =D
that would be cool
......... or a magical girl?
Your animation is way too good. You're one of the best table top content on TH-cam.
First off, I think the information being shared here is invaluable. Being relatively new to the hobby, how the level progression works for each class has baffled me for a while, so thank you for taking the time to share and clarify this information with us.
Secondly, I'm actually impressed at the near-covert way you're presenting the stories of your example characters in each of these videos. Their origins and how they met are all so clearly communicated and tastefully integrated into the presentation; it's so smoothly cast that I almost didn't notice what was going on until the Wizard class guide. Kudos! It is a wonderful incentive for the students paying careful attention to the lesson. :3
Once again, thank you for taking the time to help newcomers to the hobby out by clarifying some of the more obtuse concepts and rules. I am personally looking forward to the next episode and seeing where this journey takes our heroes (and what new things we can learn alongside them!)
~Lioness
"Don't steal your team's stuff"
This is clearly about Xala ;)
In a campaign i was playing our rogue, and never stole from the party, instead our sorceress (chaotic evil) whenever we came upon rings and amulets and ask her to identify the enchantment would basically pull out her ridiculously high charisma stat + persuasion bonus and convince our characters they were bonuses for casting spells, so barring the cleric noone but her would be able to use them, only to sell them when we got to a city.
After the third extremely useful magic item she tried to take from me (some dex increasing ring) she finally failed her persuasion roll and I kept my item, then the DM had me roll an intelligence check to see if I realised what the sorceress had been doing. One successful check later my character was fully aware of it and plotting revenge.
When she went to sleep I basically had my character go into their room at the inn, take their coin pouch which held all her money and dripped just a minor bit of poison onto them making it so they would basically feel terrible. (a charisma check of my own convinced her that she must've eaten something bad) I then went past a market where i found a stall that sold magical goods and bought myself a cloak of displacement since all the magic items I had missed out on made me even more squishy than the average rogue. When the sorceress asked me ooc how I got the gold to buy such an item I simply asked them to check their coin pouch and that I had realised what she was doing. Best revenge ever
*Faerûn is my city*
And if it weren't for company of seven, Greyhawk would be shitty!
Linkin Loyalist
But ill pass it to chance, cause waterdeep so litty!
Water deep is my city
sheesh that opening skit of the rouge is gold, especially the punch in the man regions lol
Beginning to play D&D with friends for the first time this has helped ALOT!! thank you very much
Voice of reason rogues are always fun. Sane, stable, smart people who also are really good at stealing things.
CJ this stuff is awesome and I love it! Keep doing what you are doing man!
Couple of things.
1. Please make all the classes and maybe go into UA and some races too?
2. Maybe you could record your campaign sessions like Critical Role? I'm sure a lot of subscribers would love to just listen through a campaign. I know I would.
3. My first character was a rogue assassin. It took me a while to get the hang of being the squishy rogue in the party. I multiclassed him into Cleric of the Grave for 10 levels following Kelemvor. It was pretty awesome to be slinging the hurt on to enemies. Especially making them vulnerable to the next attack and if that was sneak attack that was sick!!!
Yes, I would like to learn more about the fate of the bard that dropped his pants. Did he get shot in the soft spot? But is there even a soft spot at all??
I love how the Wizard in the example of Sneak Attack Looks so done with everything.
Me and my brother are new to dnd so this really helped I'm a rogue halfling and he's a dwarf fighter
One thing that some newbie rogue players tend to forget is to use their cunning action, it's very good for setting up your next sneak attack because you get a free action that will let you hide. Have fun.
I have never encountered a rogue that didnt attack other party members or steal their stuff or attempt to do so. Its expected, just like not understanding the Cunning action or that you should always try going for advantage or dont split that party and wander off alone.
I'm a DM and player and rouge is my favorite class, I feel like you really did justice to this one and I learned a thing or two.
Thanks David.
Just started a campaign as an assassin rogue, by lvl 3 i could already do up to 49dmg in the first turn of combat...
Assassins work best to take out a leader or commander then the party can demoralize the remaining with intimidate.
Ya, just take the Lucky feat, wait till level 11 for reliable talent and prepare to be op
What was your build
Thank you for making this. I'm dming for the first time so when I saw the party rouge had 7 in some stats I honestly thought they made them selves overpowered
I'm brainstorming the mischief a Thief-Rogue Sword-Bard can do...
Baked Potato - "Fast Hands" a Alchemy Fire Flask at a group; shoot it with a hand crossbow to trigger it.
Sleep Well - apply a drow paralytic poison to your blowgun to knock out opponent.
Pass It Along - Sleight of Hand an explosive into the coat of an enemy, then "Dissonant Whisper" them towards their friends.
Bonds of Friendship - sneakily "Fast Hands" manacles to the ankle of one bad guy, and the wrist of another.
Heating Up - apply "Heat Metal" to manacles you've used with "Fast Hands".
A Little Flare - toss a smoke bomb, then cast Faerie Fire. Disadvantage for bad guys, targets for everyone else.
Roast on a Rope - climb up a chain grappling hook, have bad guys follow. "Heat Metal" the chain and have them all fall down the full length of chain.
...so many other uses!
I burst out laughing at the 'England is my city' graffiti.
I'm so glad I stumbled onto your playlist CJ. Fantastic video series. Looking forward to more content from your channel ! Cheers !
As a new player the visual really helps, thank you
I like rouges because they are a lot like ninjas
(You can probably tell why I like ninjas)
Am I the only one who wants to create an Elf Rogue inspired by the Joke of Link from LOZ being a Kleptomaniac?
I love being a treasure hunter rogue- Thief Rogue-Artificer multiclass. You can end up with a staff of the magi! It’s insane
11 seconds in and I'm "TRIGGERED"
CJ you are awesome! As a new GM this videos are helping me soooooo much!!!
Alert and Assassinate is one of the best combos you can get for rogue. +5 initiative makes it easier for you to take advantage of the guaranteed critical hits, and being unaffected by surprise rounds helps a lot too so at least not everyone has their pants down.
With my rogue, I will admit that I didn't make them the greatest, but with the help of the DM being a bit lenient and some lucky gear rolls, they've become decently powerful. To give an example, I got Bracers of Archery, which gives me access to a Longbow with proficiency which is quite useful since it has 150 ft of range compared to the shortbows 80 and a d8 of damage instead of a d6
Admittedly, Thief is my favorite archetype.
I played 1st edition AD&D back when my friends and I played it more. So I decided as a send-off to that, I made a Dwarf Thief... Mountain Dwarf... There's a reason, roleplay-wise, he's built like a fighter, even in his stats. He's spent time "playing the role". Let's be honest... Thieves get specialized jobs, Fighters get more varied jobs, logically. XD
Of COURSE, he's also Lawful Neutral, so wrap our brains around that. I made that choice and I don't get it either. The only time he's actually STOLEN anything in the game... He used his better strength to break in and out of a room of a corrupt official, barricaded the door before the break-out, and started rummaging through a desk and shelves and so forth.
Even if it's only in a comment, I do ask... How do YOU, as a player or a DM, view a Lawful Neutral Thief would "usually" act in such situations?
EDIT: Not fishing for an alignment debate, I assure you. Just... everybody has different views of different alignments and I am curious.
"word of advice for rogue players:
Don't steal your teammates stuff. It's not really helpful to anyone, not even yourself"
Dammit
my first ever was a rogue/cleric. now how i understand how to rp the mix of both classes its truly unreal
6:51 let's think about this for a moment. Any check you are proficient is is guaranteed to have a roll of 10 or higher (i'm pretty sure it even overrides natural 1s). With a half elf (2 proficiencies), charlatan (another 2), rogue 11 (4 prof and 4 exp), knowledge cleric 1 (2 prof and 2exp), lore bard 3 (4 prof and 2 exp) and the feats skilled (3 prof) and prodigy (1 prof 1 exp) you can get proficiency in all 18 skills (plus tools like thieves' tools and the unimportant ones), and expertise in 9, and for all of these checks, from stealth to arcana to performance to lockpick, you are guaranteed a 10 or higher as well as the proficiency bonus and for half of those the expertise bonus. That is fucking great. For just 4 levels not in rogue and 2 non combat feats you are not a jack of all trades but master of none, not a master of one, but a master of all trades and fucking ace of half.
That is OP af
Hopefully you will do unearthed arcana classes as well, and as usual great job
I’m playing an assassin in my current campaign and I intend to steal a magic item from a party member
The DM put that cloak of billowing in for me 😤
Awesome job man :) Sure you've heard that before. I've been playing a Rogue (lvl5)/Fighter(lvl3) [Thief/Battlemaster=Thug] and it's so much fun! My guy has super low Int though, but he's typically out campaign's tank (other Fighter is usually out dealing with family). But I really enjoy the animations and the great explanation of the classes. Keep up the hard work :) Subscribed.
Look, we get it, you steal things. Steal from the BAD GUYS! They deserve it.
Warlocks are technically outside the list of spellcasters since they use pact magic. In the PHB page 164 spell Slots multiclassing lists the spellcasters and warlocks are not counted, to my understanding, a level 5 character that is a level 3 wizard and level 2 warlock means they have access to second level spell Slots and a pact spell slot. The spell slot from the wizard take a long rest to recover and the pact spell Slots recover after a short rest.
Really love your videos im new to dnd an you have really helped me alot looking forward to your next class video helps me understand everything! Great videos! Keep it going
I love how the wizard always seems mildly annoyed about everything.
Great video CJ! Rogues are my favorite class in D&D 5e :)
Great video, and the stabbing animations are hilariously cool!
I love the amazing production of your vids! Very professional!
TotemBarbarian3/AssassinRogue7/Great Old Ones Warlock10 multiclass with a focus on Dex, Con, and Cha instead of Str is pretty much unstoppable. The character takes half damage, but more likely quarter damage, during most skirmishes. Build the first level in barbarian, take the rogue to five, finish up the barbarian, finish up the rogue, then take the rest in warlock. You may not be able to read, but you'll surely start freaking players out when you communicate directly with their brains and have the ability to deflect nearly all damage.
1:32 FATALITY!
Excellent! continue, this content has been an amazing resource for me and my players
Wow, what a lot of work you've done, your fans and subscribers are well deserved CJ. Btw, I think your voices are great.
Please please please consider doing a Blood Hunter Class review, I know I am asking a lot but that's what you get for doing such great work!
You're fast and clever. At least you should be. Make opportunities for the party, backstab enemies, give the bard blackmail material, whatever. Just make sure you're helping the party, not just yourself.
Thank you so much for these videos. I'm looking forward to the next one.
Please consider making the Warlock video :)
Ah the Rogue, a staple for anyone that wants to be a conniving trickster without the spellcasting of a bard. Reminds me of my first rogue, he was actually a trickster that called himself "the greatest Sorcerer" when really, he was no spell-caster at all but rather a charismatic bluffer that managed to scare off giants that were ruining his home village. Unfortunately, his village was part of a magic-hating kingdom which meant he had to flee from bounty hunters wanting him dead and cults that believe he might be a chosen vessel of their ancient god. Instead of magic, he would use alchemy to fabricate things like smokesticks to make up spells or use other unconventional tricks such as reflecting the light of the sun off his short sword into an enemy's eyes.
I never got far enough with him to ever consider the archetypes in 5th edition. In character, I suppose Arcane Trickster would make sense but seeing the things that Thief can do along with the Charisma beneficial traits of the Mastermind from Sword Coast's Adventurer's Guide I am sort of stuck now. I guess as you are more experienced with D&D than I am C.J. I guess I could ask you for a second opinion, what do you think would be best for the Greatest Sorcerer?
Actually, the expertise feat that doubles the proficiency of your rogues's skill if available to as a general rogue feature. At level one, you can apply it to your sleight of hand and deception skills, giving you +7 bonus if you have 16 ability score for the relevant skills. So you have pretty much created your previous character right off the bat.
At level 3, you can pick the Arcane trickster archetype and you can roleplay your rogue learning some real magic skill. However, since Rogue's spellcasting ability use their intelligence, there is the issue of spreading your stats over too many abilities. But of course, you don't need to have an overly optimised character to make him fun.
A friend. Used a rogue with a piece of rope and sleep spell scrolls. When enemy woke up they were tied up. Or he tied up their feet. And then ran making enemy fall was fun
a short summary of how each class plays (thanks to user TazTheTerrible on reddit)
Arcane Trickster: Plays out like a gadgeteer spy. Think James Bond, Solid Snake or Motoko Kusanagi, this enhances the already sneaky nature of the Rogue with magical traits. Find familiar to give you a recon drone, actually becoming invisible, illusionary tricks to fool or enchantments to silently disable.
The magic synergies at higher levels also let this feel like a bit of a powerhouse on top of its strong specialist skill set.
Assassin: Know what you're getting into with this one. Good at the first round of combat means you're generally best when fights are short. "Assassin" is also not just a name here, it's what the class actually does. That means it's good at infiltration, especially where a significant component is social infiltration, and then killing ONE target.
Good at solo missions and heist-type operations, tends to feel a little awkward in larger groups and more combat/monster focussed dungeon crawls.
Thief: Handles like the grease man and acrobat about half the time. Generally the person you send into the skylight to go and open the door for you. It has a nice little improvisation aspect to it with Fast Hands, but in direct combat that does depend a little on what your DM will let you get away with.
It has some good options, but I would not necessarily recommend it to new players because its abilities can feel kind of limited if you don't have some game feel that gives you an idea of the kind of mileage you can get out of them with the right mindset and some creativity.
Inquisitive: This is for when you hear rogue and you think less "Hooded cloak and dagger lurking in the shadows" and more "Film Noir detective". Strong ability to look for clues, detect lies and generally good at having a sharp eye.
In a game without meaningful social interaction though, this subclass will feel inadequate compared to other options. In a game that DOES have a lot of social interaction, it excels at being "the sharp one".
Mastermind: Sort of the other half of the Inquisitive coin. Inquisitive is good at finding out lies, Mastermind is good at creating them. Again, best in a game that has strong social components. This class is great at being the person who comes up with schemes and helps make them reality.
Scout: It really is a more straightforward, arguably better version of a ranger. It basically handles like a ranger that has the finicky bits and magic replaced by reliable combat power. You don't get the flashier multi-attacks, animal companion or magic, but your combat ability is far less conditional, and you get expertise in Nature and Survival that isn't terrain-dependent.
Swashbuckler: A duelling focussed subclass that incentivises you to play up the flair, charisma, and tactical use of terrain and acrobatics like you're in a classic pirate- or robin hood-film.
Um im not sure if you can cast ritual spells with arcane trickster since find familiar is a ritual spell
You might like the Phantom and Soul Knife too
Arcane Trickster have much better social interactions due to magic. Spells like "friends", "charm person", "suggestion" helps a lot.
Its described as
Your campaign has been derailed on day one
A high level Rouge breaks the game so hard the DM can't kill it on any way possible, if the DM uses "Rocks falls, everybody dies" The Rouge probably dodged the rocks...
looks like were goning to get a cast of characters. keep up the good work these videos help a tone.
Ok CJ you will fucken need to pay my bills for lung replacement surgery XDDD
The skits are insanely hilarious lol
Dude is it offending if i say
That your animated skits are so good and funny it distracts me so much from the educational part of the video? XD
You for real have the makings of someone who creates their own animated web series lol
I enjoy your videos as a person who played D&D since first edition and has met Gary gygax in person I'm a huge fan of Dungeons and Dragons have been since I was a little kid it's my understanding that Rogues have the same potential ability to use magical devices as bards this includes Rings stabs wands Scrolls potions and certain artifacts of wonderous nature it's clear if you played any of the earlier editions that Rogues are easily capable of using Scrolls in fact in 2nd and 3rd Edition use magical device clearly included Scrolls but they may have sense change that
NOONE CAN TELL ME WHAT I STEAL AND WHAT I DONT!
I like arcane trickster I take the spell Find Familiar and combined it with ether Kobold's pack tactics or Hobgoblin's save face.
I also play rouge as the teams scout.
Nice video as always!!!
Thieves wielding Holy Avengers ftw!
Ok now I have zero experience in this game but I'll be having a session with some pals tomorrow and I have made a very unorthodox character, so was wondering if such a character is viable. Race is Human and Background is Haunted One. The backstory of my character is that he comes from a noble family of many high priests, who had excorcosed and thus killed many demons in their lifetime. At some point a Higher Demon, whose sons had all died at the hands of those priests vows revenge on my family, and starts possessing all infants, killing them instantly with his presence, until he got to me. My family tried to fend the demon off, but nothing worked, so one day, in a state of rage, I transform into this Demonic form, kill a family member and end up being exiled from nobility at a young age. From there I spend the rest of my life surviving fighting, either in mercenary or assassin guilds. Now, the weird mechanic I have though of, is Demonic Transformation. The way I envision it happening is that each turn, when I throw the D20, if the result is an odd number I remain in Human form, if it is even, I transform. Transformed state comes with slightly higher stats, less damage against holy targets, the inability to be healed by "light, holy" abilities, a single new ability only accessible in this state and a max duration of 3 turns per combat. Another unique mechanic I thought of, was that I could attack my allies, to make the game more interesting and intriguing. The way I think of it, when I cast a D20, whenever the result is 10 or less, my attack will be aimed at an ally, otherwise it will be aimed at an enemy, my attacks cannot kill allies, they can only bring em to to 1 HP. I am also in possession of a Holy Pendant, which can stop or revert the transformation if I feel it too dangerous to transform, with a cool down of 1 day. This is kind of a Hulk-like mechanic, the transformation will only happen in combat or other situations of high stress. But I was thinking that at lvl 5, human and Demon reconcile, and now the transformation can last for 5 turns, without the risk of attacking allies. Probably the hardest thing to balance, is that I want this Demon form to not be a rogue, but more of a bruiser, Berserker type fighter. I do have more details, but this is too much already. Can any veteran DnD players tell me if this is possible?
Thank you in advance
Thanks man. You're a damn good tutor.
I love your videos , thank you for these!
One of my favorite things to do is make a fighter and take a few levels in Rogue so I can have the dirty fighting ability this usually constitute some form of bluff check to gain a sneak attack while in open combat at least that's the way it worked in 3rd Edition
I played a campaign in the army with high level evil characters. The Thief stole all the gems from loot before combat ended. It took 2 months and a Cleric needing a 10000 gp diamond crushed into dust before the other players realized they haven't even sniffed a gem of any kind. Shit was hilarious.
I rolled a perfect 20 today, my opponent used lucky, and I rolled another perfect 20!!!
This is cool and all....
But my Rogue is currently kinda brainwashed. And I'm a little worried that my first crit will probably instantly kill one of our party members.
Yeah, thats pretty much the Roque. Can you do the Ranger next?
Made a rogue first time playing dnd 5e and our gm got so anoyed with it, cause of sneak damage i killed everything left and right and rarely got a single hit on me. Was a good smart party though, alone i would have done horrible. But its supossed to be a team game anyway :)
Any chance you can make videos like this on Mystics and Artificers?
Hmmm just had the weirdest character, a rogue who is a kleptomaniac but he's the nicest person, of course he apologizes afterward and returns them
Should be fun to see.
*sees title* Fucking never
I was hoping to know more about a certain class named samurai
Any advice on how a Lawfully Good Paladin and Chaotic Neutral Rogue could cooperate in a campaign, despite their moral differences? Without them ending up starting combat with one another?
Just make their common goal bigger than their egos.
I don't know if anyone will see this, but I have a quick question. So I'm more familiar with 3.5, pathfinder and pathfinder 2e, so for me, sneak attack happens when you flank someone or if their flat-footed (or when you're attacking with advantage in DnD)
Now here's the situation: we enter combat, and I'm in line with the rest of the party, not hiding. My turn comes about and I run around to the back of the monster to attack. So now it's me, monster, ally, all in a row of adjacent squares. We're all just in a line so I'm clearly flanking. I would think that I could apply my sneak attack damage since I'm flanking it. But my DM says I don't get sneak attack since the monster sees me. Yea I'll grant that I'm not hidden to the monster, but does that mean that sneak attack in 5e is basically useless?
We're all level 1 btw
So CJ, will you do the guides to the other classes after the cleric? Btw nice video and animation as always😆
Yeah. I might as well do the whole set for completion sake.
mind starting with the Paladin or Sorcerer?
he ended up doing those last lol
I normally play monk's more often with Rogues that often because in my opinion it is just better to not get hit rather then hide from enemy, additionally when my brother plays a Rogue he always steals my stuff (just like in real life) so my opinion toward them may be tainted.
Why so many belts? Is this a Nomura design?
a question regarding shadow monks. it specifies that I dont need material components for most of the spells they have, but it doesnt specify if I need materials for minor illusion. would you allow the shadow monk to cast minor illusion without them?
That sounds thematically right. I would definitely allow it.
I just realized that 40% of my DnD characters are homeless...
For me it's a whopping 100%.
They're all orphans too.
And underage.
And female.
:thinking:
I have a question about the cunning action. Could a rogue use their action to attack and then use their bonus action to hide? If so, would it be preparation to go for a sneak attack the next turn?
Ranged attacks yes if you can hide melee no because they can easily see you.
Does Second Story Work strike you as... kinda awful? 1 foot per dex mod is a maximum of 5 feet, or one square.
Nice viseo CJ! Can I ask for you to makr a Mystic and Blood Hunter class guides? Thanks!
thnx very much!!! awesome video and info.
You keep talking about rouges like this I’m gonna go and provoke the dragon we just snuck past
Hey guys! I am 55 years old and just getting into this with my daughter! I have a question.....On the character sheet there is a spot for 'speed'. Do you roll for that number or is there a page that tells you exactly what a Rogues speed is (that is what I am...) that is the one question that I need answered! Thanks!
Are you gonna make each archetype videos for each class?
Do ranger next please
How does Blindsense work? Am I still disadvantaged to hit an invisible creature and they're still advantaged to hit me?
Yes. Blindsense only let the rouge sense their presence. It is the weaker version of blindsight.
Welp, at least I'll know where the stabs are coming from when my party is being stabbed to death by Greater Invisible goblin assassins. Bit of a lackluster power.
first time playing, i got a premade character sheet and im a halfling thief. we just beat a boss in a cave and before anyone noticed i looted all the good stuff for myself. they obviously heard me say it out of character and when they went to look at the stuff they coincidently saw they were empty and automatically blamed me and now they are looking for me to catch me. is there anything i can do to lie and say all that coin i got was mine all along? can i use charisma on everyone or one person so they believe me? can i hide the loot somewhere else so they cant find it? i feel its kinda meta that they heard me say it and now they want to look for me and search me because they didnt find anything in the chests.
How do you represent invisibol creatuers movment on a board
Does Acid flasks and alchemists fire count as magic or mundane?
They are mundane. So you can use them with the thief's Fast Hands feature. But still, they are not cheap items that most early tier rogues can stock up on.
could you do bard next? im currently making one for a playthrough of curse of stradh and need some help on the colleges.
Bards won't be next, but it will be relatively soon.
Don't Stop Thinking Is cleric next? Please be cleric next
+Shane Moody hate to spoil things, but you won't be disappointed.
Don't Stop Thinking :D