I made a small animation at the start to represent the difficulty of each weapon. I want to improve the quality of my guides so let me know if you'd like to see more things like that. Do you disagree with any of my rankings? If so, let's talk about it! 😊
It's a good start but there were few errors here and there, I did a more in-depth presentation of the hammer in the comments as it's my main weapon but there were other errors or too heavy simplification of the mechanic of the weapons you were presenting. If I may be a bit of a critic I would recommend doing a more thorough research next time as spreading wrong informations may be detrimental to the image of your guides being reliable. Still a good start though.
I thought about world 's weapons difficulty tier and in my mind they have to be 2 seperate lists. To learn vs to master. Hunting horn is hard to learn, the weapon is slow and hits don't do much damage but it's pretty easy to master. SnS is easiest to learn but it have many tricks and choices to choose mid combo so it's harder to master.
What's great about monster hunter is that you don't have to "master" the weapons, you just have to be "good enough" which his very achievable by watching useful combo videos and practicing them on low rank monster with high rank gear.
At the end of the day only one thing matters. That the monster is dead at the end of a hunt. You can achive this faster by mastering your weapon or you take a little bit longer by just being good enough.
Bro I tried to fight the bagelguze with a hunting horn and Blud sat on me and blow me up bro but… once I got the defender’s glaive I beat his behind like I’m a master hunter. New main confirmed???
@@dezxera6939I once watched a guy who had no idea how to use any longsword counters get through all of base world and iceborne and kill fatlalis after his first 3 tries. I honestly have no clue how he did that.
@@oleytheboyls is just braindead 😂 combined with evade extender and divine you can basically play darksouls and only slash and roll 😂 a friend of mine played the entire base game with gs using the aoe slash... he didn't even knew he could block ☠
“Gunlance is among the hardest to learn” Me: *Spams literally nothing but charged wide shells and Wyvernfire to ruthlessly stunlock Tempered Elders to death and make em drop loads of shinies*
yeah even I a guy that only started playing a monster hunter game my 1st is World. already learned in a snap with that weapon. I noticed he's mixing learning and mastering. learning and mastering are two different things.
@@rickydiscord7671Quite literally the difference between the floor and the ceiling. SNS has a low skill floor but also has a high skill ceiling. LS has a low skill floor and a medium skill ceiling. CB has a high skill floor and higher skill ceiling. Lance has a low skill floor and a low skill ceiling (it just likes having a minimum of guard 3 and potentially guard up depending on match up).
@@NeroLordofChaos Idk which game you're basing it on, but for me (World/Iceborne) I'd say LS and SnS could have a similar skill ceiling. Mastering the time and counters to hunt as perfectly takes a good amount of knowledge like a Great Sword needs, Icerbone new moves probably made a little easier to manage the spirit gauge, but the Mirai Slash counter still a very good SnS is a little simple, but mastering the Perfect Rush takes a good amount of time, knowing to adjust your playstyle to hit certain parts or deal with a certain monsters, or playing the support role using Wide Range takes some time to do it properly and optimally (as you'd need tp adjust your build accordingly)
@@NeroLordofChaos Lance does not have low skill ceiling. It definitely has a lower skill floor, but to be able to keep your damage consistent, there is a higher skill ceiling where you string your attacks infinitely whilst consistently guard countering.
@@NeroLordofChaoseven still as a main GL player I would argue the GL doesn't have a high skill ceiling for most people, since your shelling of choice will decide your playstyle and each playstyle is fairly easy to master. It's only when you combine all possible playstyles that it becomes difficult to learn but it's never difficult to master, because mastery is always compartmentalized in each playstyle and you can go the whole time without learning one or two playstyles while being a master at yours.
I fully agree with your assessment of SnS. I started with SnS and almost quit. The range is way too short and new players don't have the experience to utilize the slinger/items or quick sheath speed. Not to mention the amount of times a new player will accidentally lock themselves into the shield bash combo because they were pushing forward when they attacked or accidentally backstep due to wonky camera angles is too damn high (speaking from experience, lol). I love SnS nowadays though. In my opinion, hammer is the easiest weapon to learn. The focus on the charge attacks simplifies combat significantly and, if you are using a controller, lets you operate the camera with the R-stick while attacking, which is an insane QOL improvement over the other weapons that focus more on the circle/triangle (or B/A, B/Y) attacks.
This! trying to break Xenojiiva's head with SnS was the worst thing ever for me, and fighting anjanath and deviljho and not being able to hit anything but their legs is infuriating.
@@wynn5540 yep & when u add environmental damage, blinds, traps, & wall bangs to the equation they get decimated real fast, i've ended up killing monsters that im supposed to capture bc they couldnt go into the limping animation so i just kept going 🤣
My journey with the SnS was a little different. I started with it, I liked it, but I wanted to try other things. After feeling like a lot of other weapons were too cumbersome or I simply didn't like the weapon, I went back to it and basically never looked back. While I do enjoy a few other weapons, they felt more limited. I think my next most played are hammer or great sword, and charge blade. I also ended up really loving my support setup too. It was surprisingly not that bad in the dps department all things considered. Falls behind my solo setup, sure... but it does give my friends more uptime when they're basically immortal with how fast I can heal them up. (as long as they avoid some bigger hits)
HH is one of the most satisfying weapons to get a combo off with. Clobbering a monster and making reel back mid note combo only to topple it with the performance is such a good feeling.
@@rousrouslan4023I didn't think hunting horn could be that good and then I started playing hunting horn... the buffs go crazy. Sure quests are completed fine without them but holy shit does hunting horn help. Went from getting near 1 shot by Valstrax in rise, to barely taking 10% of my HP bar. Hunting horn also has negate knockback, earplugs, divine blessing, attack up, affinity up, there's also a second attack up buff, etc. The attack buffs alone can result in 2x dmg. Not only all of this, but it's great at ko'ing monsters. Hunting horn is more helpful than you think.
Brand new player here, got the charge blade as my 1st weapon because it was the only one that appealed to me with it's heavy and impactful attacks, yea i suffered with it a lot my first 10 hours but then i understood how it operates on a beginner level and i don't think im gonna switch to anything, CB is just perfect
Not a CB main but I do know how to use it effectively. It is very fun to use plus it is super destructive, true it will punish you at first but if you get the gist of it will reward you with fun and confidence by releasing those destructive SAED
CB GAAANG. something he doesnt mention in the video that's important to know. your guard point when your shield is charged builds up stagger damage and its damage reduction matches lance sheild (roughly) so dont blow your load on the first GP. if you take agitator to make the monsters focus you. its easy to build up impact damage from the shield (while also building charge since GP does that) and after a GP topple you go into SAED for easy damage. also you dont have to just do your transform to GP but i assume you know that quick edit: basically doing a GP topple into SAED on the head or even an AED can lead into a stun after the topple. you are a chain stunning weapon in specific builds
@@RevoltFeed sorry. CB in practice is honestly easy to understand. Just slash and parry, but explaining anything about it is basically writing a book every time
SnS is that weapon that everyone tells you to pick up as a newbie and you think it's kinda meh, until your quest gets ganked by a squizo SnS Mushromancer buffing/healing the whole party WHILE out-dpsing everyone else.
That's basically how I play lol. Wide range 5, mushroommancer 3, free meal secret 3 with Kulve Taroth armor set, along the obvious must have damage skills. Crit boost, crit eye, atk boost, wex, etc. And I personally enjoy evade extender 3. It's not absolutely necessary, but I just like the extra mobility. SNS is so much fun, I love it. Might've been me you met online at some point lmao.
Two hidden advance notes for charge blade 1: Overcharging your sword form will cause you to bounce attacks, but did you know it also gives you a hidden attack speed buff to your sword. So by using either the minds eye skill or the charge sword buff, you can negate the bouncing attack effect and do a whole lot of DPS in sword form. 2: In axe form there is a secret move called "axe smash" you can do, you perform it by waiting a second before attacking after doing "Axe:element discharge II"
1:49 Backstep becomes 10x more intricate once you learn that the backstep after a front roll can go to any of the four main directions. e.g. you roll forward, then once you get there, you can immediately flow into a left backstep, forcing your character to face right. Not a lot of weapons can move in an L-shape like this, with two i-frame windows. Unlocking this tech is the key to making SnS out DPS every other melee weapon.
@@biggiecheese2004 SnS will likely maintain a higher dps purely because it can keep swinging, Unless you're solo'ing a monster with GS and have the entire fight telegraphed, you probably aren't gonna be swinging the entire time
As a switch axe main I'll say there is definitely utility in being in axe mode, and that you shouldn't constantly be in sword mode. The main advantage is simple mobility, allowing you to move much faster and still being able to attack without putting your weapon away. The second is that switching to axe mode in the middle of a combo will do a move that pushes the player very far, which is good for repositioning. As well as the basic "triangle/Y" combo does great damage with low commitment, allowing you to roll out very easily.
As a long time bowgun user, in MHW Iceborne they made it so that you can draw your weapon two different ways. If you draw it by pressing R2 which is your fire button you won't reload your gun, but if you draw your weapon with triangle or the Xbox equivalent and you're missing a bullet, the game will force you into the reload animation. Most bowguns I draw them with R2 since I can then choose when I reload and still evade incoming monster attacks. Another thing is that you can reload your clip on all bowguns by just press R2 after your clip is completely empty, you must press triangle or the Xbox equivalent to manually reload if there's any bullets still in your clip.
@@aoiminase I use both, I got different ammo type that I use with different bowguns. For Spread 3 I use the Safi Burst cannon for a shield build since it's a little more efficient when it comes to the skills mods needed for low recoil and fast reload. I got a DPS Fatalis HBG Spread 3 ammo build. I got a Sticky ammo 3 build on the Safi Aquashot LBG. A Pierce 2 or 3 build that I don't think I've finished. Pretty much got all Elements covered because of the Alatreon LBG. I got a rapid Normal 2 LBG just for the novelty, it's a hard play style cause of the weak points you need to target. There's a few other builds I know of for HBG that are good, just haven't had a reason to make them. Edit: If you were curious about if drawing your weapon with R2 works for both bowguns, the answer is yes. I do recommend it especially with HBG since it already has a long weapon draw animation and you probably don't want to get stuck in a reload animation after the draw animation. The only other case where this is applicable is if the ammo you're using also has a long reload, on Sticky 3 LBG you're going to be using the evade reload mod so the reload is fast when you reload through evade reload. Though if you have to manually reload, it's a long reload animation that leaves you very vulnerable but there's other ways to cheat the reload. Like you can perform an evade reload after placing a mine down with ⭕, the mines are your special ammo on LBG. You could also switch to another ammo, fire one shot, evade and before you do your second evade that reloads your ammo, quickly switch back to Sticky 3.
I was going to comment that, while I haven't tried either bowgun in World yet, in Rise this was how it worked. I think the logic was "well Triangle/Y is the button you use to reload, so if the player is pressing it to bring out the gun, it should reload it." I would understand the confusion, as most other weapons I use Triangle/Y to draw them.
I would say Bow is more difficult than LBG. You don't see many Bow players, but if someone wants to play safe at a range, they would go LBG. Bow requires holding charge and dashing while maintaining charge, all while aiming. Your critical range is in that close to medium distance, so you're not as safe as a LBG at range. Bow is basically a melee weapon with some aiming, as it uses combos as well. However, you're at the risk of getting hit often, without the safety of a shield like HBG (if you spec it). Also, I don't usually recommend Bow for beginners as to really be effective, you need to invest a lot of time and build up 5 elemental sets, or else you're doing pretty crappy damage. It's a higher skill and higher gear commitment weapon.
Kinda disagree, I honestly found LBG the most difficult out of the 3 to use. When I need easy ranged damage I usually take either bow or if i really want a bowgun, I'll take HBG. I know it's probably just me, but LBG is one of only like 2 weapon types I haven't been able to work with. The dance fighting of Bow looks harder than it is to actually successfully pull off. Since you're basically spamming i-frames and damage at the same time. LBG you can dodge sure, but that's not really helping you deal damage. Low DPS, frequent reloads, often less access to decent ammo types, counter bombs that require precise placement, and time to set up, versus just dodge shoot dodge shoot dodge shoot repeat until the end of time.
@@CrazyBarks the point is LBG you can play at a further range so you're safer from most attacks, while doing consistent damage easily. You do not have to use much skill other than aiming and managing your ammo. You also have higher movement speed than HBG, so you can reposition around the battlefield easier. Bow does more damage except for some cases where you can use pierce LBG or some type of ammo that works well in matchups, but is it easier to do? I'd disagree.
i completely agree with the bow part - when going into iceborne, it was my second time finishing base world so i switched it up from ig to bow. even now as my 2nd most played weapon, i still find some difficulty with it compared to other weapons like the hunting horn or charge blade. obv not the most intricate weapon, but with all the factors you listed: the critical range, susceptible to hits, etc. it may not be the hardest to play, but it's one of the least beginner friendly weapons to play optimally imo😭
@@CrazyBarksI guess it’s depends on build, if you’re playing in the end game and acquired a Safi Aqua shot then LBG gonna be one of the most brain dead weapon I ever tried. Aside from crafting ammo in the fight, each of your shot completely busted, 1 normal aqua shot dealt around 200 dmg and can be run n gun including reload evading. Of course if the monster isn’t weak to water, use sticky bomb instead, this might be harder to pull off since it’s only work when you aim for head but it’s still working and dealing decent damage, including stuns for your teammate as well. In conclusion it’s probably a different play styles that separate our opinion and all of this is just mine opinion, I just want to share.
One thing about the slinger shots for something like the greatsword that you forgot to mention is that you can reorient yourself in any direction which is helpful if the monster is suddenly behind you after a helicopter slap.
World was my first Monster Hunter title and Charge Blade was the first weapon I actually learned. One of the flashiest and most interesting weapons to play on account of all the finer details you have to learn about it. You're spot-on though - once you understand the move set's fundamentals, it makes the weapon feels as straightforward as the Greatsword. It feels amazing having clean combos, charging your shield & sword, getting guard points to deliver strong retaliation hits, and then the sheer absurdity of dumpstering monsters with a SEAD or wailing on them with savage axe. I've learned the basics on Greatsword and Glaive after, also excellent weapons and a ton of fun for the big numbers and mobility respectively. I need to learn Switch Axe, somehow that weapon just confuses me and feels clunky. That and Sword & Shield are weapons I'm very interested in adding to my rotation.
@@higgsbosonfan totally agree. I would also put HH in hard, it is just more technical than the others in medium, and is definitely not easier than great sword
with the HH you can do the quick stab with all 3 atacks buttons and you get the different notes too, so its a great way to get some recitals ready, you can also attack from the air with all 3 attacks (so you also get the corresponding note)
Honestly, as a greatsword main, hunting horn is my secondary weapon, and in my opinion hunting horn is extremely easy because only the recitals/encores are tricky. Especially once you remember to use the self buff song all the time.
@hariman7727 fun tip for using the hunting horn, you can queue up 2 songs for the stronger buff instead of doing encores. It's quicker to play 2 song per perform than it is to encore to play it again. And if you were like me at the beginning who keeps performing multiple songs, it's better to queue up one song, play it once then queue up again because recitals/encores multiple songs at once leaves you way too opened for attacks. Performs that hits the head do slightly higher KO damage than the super slam. Recitals/encores to multiple songs that aren't impact songs are pretty much only useful during the preparation stage (aka before you start fighting the monsters) because even during KOs, you're losing a lot of dps for not beating up the monster
Honestly, I agree with everything u said in the video except bow, I think bow has one of the highest skill ceilings amongst the other weapons. I also think it has a medium skill floor. Unlike every other weapon in game(maybe besides DB) your stamina is not only your survivability but also your overall damage/DPS. I think that alone makes the weapon harder for newer players. You also by default have to play ALOT closer to the monster compared to the bows guns, and I’m talking melee range(maybe a few meters further) u also by default take about 30% more damage by basically anything while playing melee range. I should also say how build hungry the weapon is, you literally need top decos in most cases. You also have to learn to be very snappy with ur aim to successfully hit monsters weak spots and so much more. I do NOT recommend new players touching this weapon until later in the game when they have a better understanding about the game itself and overall build crafting
But bow is not hard to use or hard to master, it's really stamina hungry and needs a lot of perks to shine, but not because is hard to use. You can play bow without coating and slide jump but it will take a lot of time to kill monsters compared to other melee weapon.
@@BorrasitoTakaTaka well u kinda just proved my point. If your not playing bow optimally ur gonna be doing Dogshit damage compared to literally any other weapon in the game that just have to click on the monster with a few hidden mechanics. Bow is arguably the highest DPS weapon in the game, Atleast top 3, IF Played optimally. I mean dude I literally kill every monster in the game besides Rajang, Alatreon and fatalis in sub 5mins of actual hunting time lol and that’s without speed running. Bow in my opinion is nowhere near noob friendly. What makes the bow difficult is purely the mechanics, the build crafting, the pure squishiness and literally no type of defense tool except ur dodges which ties into your stamina, which ties into your DPS & evasion which ties into correctly timing the monsters attacks and properly positioning to refrain from getting hit. I personally believe no weapon is insanely hard to use, it just takes time. Learning & mastering bow is nowhere near easy, and mastering a weapon is successfully playing the weapon optimally(how it’s meant to be played and more) with that being said I completely disagree
I don't think i've ever felt pressure when playing bow, just knowing to stay close works well, if you run out of stamina, conserve it better or get decos to make up for it. Bow is what I consider my "I want to turn my brain off" weapon, makes hunts fast, easy and stress free and i'm not even a bow main
@@HeatherKayagi Yeah, Same. I’ve been quoted that I have no problems fighting any monster with bow and I shit on 95% of the game in sub 5mins. Just like every weapon in the game you’ll somewhat get to that point if you try hard enough. I just said with bow it initially takes a little more effort then most weapons. The mechanics, builds, stam management etc which doesn’t make it very NP friendly. If you aren’t playing bow optimally ur better off playing bowgun. It’s easier to use and you’ll do 5x the Dmg by default. Just like bow I don’t ever feel pressure when using great sword, switch axe & charge blade or bowguns either. When you get good with said weapon(main or not) and understand the monster, the entire game becomes easy as shit, and all that comes with time.
The Insect Glaive is what got me hooked to Monster Hunter. I tried to play some of the older games and always felt like it was too clunky and unresponsive to my taste. Fast-forward to Monster Hunter World and some of my friends got the game on PS4 so I figured I'd give it another show. From the weapons offered, I tried a few and the only two that I felt somewhat optimist for were the Longsword and Insect Glaive. However, once I started hunting with the Insect Glaive, I really appreciated the added agility and the ability to vault, which let me dodge upwards technically. On top of that, it was fun to almost constantly be able to mount monsters to disable it for my teammates which I think is an underrated feature of the weapon itself. Then a sale came last holiday season and I picked the game again on PC and really appreciated the dive attack they added, mostly due to the fact that I also play FFXIV and one of my favorite melee jobs is the Dragoon. Nevertheless, I'm close to finishing the main story hunts in Iceborne and have been experimenting playing with the Charge Blade to tank some as well as touch on the Longsword for the counterattack gameplay.
IG in glaive gets a lot more love I feel, the wirebug moves and switch skills really lean into it, not to mention the scaling damage with aerials (1st aerial 10% extra dmg, 2nd 20%, 3rd 30%, resetting once you land)
I had the exact same experience. Never liked the game when introduced by friends, but when I tried the glaive the game really opened up to me and I started having so much fun on all the hunts. Really instantly clicked and still my favourite weapon. I’ve dropped the weapon lately when replaying world and for some reason am now playing exclusively hammer which couldn’t be more different 😂 Forever grateful to the glaive for introducing monster hunter to me.
Skill Issue. IG is hard to learn easy to master. After dozens of hours when you learn timings and distances how to jump and make aerial attacks you will be terminator.
One thing you forgot to mention about charge blade is how the chainsaw mode makes it one of the best status application weapons in the game. The main hit deals full status buildup while all followup hits do a heavily reduced amount, but when we're talking about 500+ status buildup with the safi and raging brachy weapons, that heavily reduced amount is still a lot. Charge blade is and always will be my main weapon in MHW because it's so versatile and fun. Not to mention it's the weapon with the most playstyles in the game, so if you're getting bored of one playstyle you can just switch to any of its 4 others. Not every one is as effective as the other, but they are all valid, effective, and fun. How I rank the playstyles is - SAED spam, status/elemental chainsaw blitz, offensive guard counter spam, amped sword mode blitz, and amped axe mode.
Interesting addition to note, SnS has a special wall jump attack for those scalable jump points. Hard to explain, it's the ones you can't climb but can still go up and do a jump attack from. If you do an unsheath attack (and maybe an advancing slash) just before hitting the wall you go into a special animation that leads to your character plunging the sword for a ton of hits instead of the usual one and done/mount.
Hammer and Duals have wall run attacks as well, Lance can charge up those walls for an aerial attack/direction reverse. Also, Glaive can stick to those walls and launch off whenever you want.
LS main here, picked up MHW a month ago and have pretty much finished iceborne now. The learning curve of basically overhead slashing and resheathing non stop in Low Rank, to now taking 0 damage by countering then unloading combos has been some of the best gaming experiences ive ever had! This game is truly a 10/10 and i've only played 1 weapon! Thinking i will do another playthrough with perhaps a ranged weapon to see how different the game can be :)
Hunting Horn note: You can do the quick jabs with any note not just the Triangle one, this is most helpful with the heavy/double note, sometimes you need that for a song but dont want the long animation so you can press back and the double note to slip it in very quickly, that with the double circle hit is the quickest way to line up songs. Also the quickest way to line up Echo attack, just do it after your special notes and you can get 3 echo waves very quickly
I picked up long sword after 500 hrs of Great sword. The feeling is like that scene in Naruto when Rock Lee release his training weights lmao. But nothing is more satisfying than landing a TCS
Similar boat here lol, strictly GS main for a long long time here but started to occasionally try different weapons and I really liked LS but in all the time playing with randos and friends, I haven't been out damaged yet. Like in Rise because of the movement style and wirebugs I play a super aggressive GS and love it so much. Playing through MHGU though humbled and reminded me that OG greatsword takes some skill lol
I played insect glaive when i restarted for the wilds hype after not playing the game for a few years and i gotta say, jumping through the air to try and avoid monster attacks always reminds me of that dark souls 3 video where the person using the weapon art jump dodged the dancer's attack by sliding straight through the middle of her two swords in mid air. I remember it because its the holy grail of what a good hitbox is for an enemy. I remember it because this is the 75th time today i've gotten knocked out of the air by a monster whose closest body part is 10 feet below me. Insect glaive would be a much easier weapon if the devs weren't constantly jebaiting you into thinking that you can actally dodge things by maneuvering in mid-air. Now that I've gotten to him finally, the worst case for this is fatalis, whose vertical hitbox seems to take up most of the arena not just for his body but for most of his attacks as well.
@@novarat4089 The fatalis sweeping breath hitbox goes so much higher than the last visual particles, which is nuts for something that's a 1-shot 95% of the time. Give a weapon tools to use then punish them for thinking they can use them.
Black veil Val-hazak’s breath attack is a damn nightmare with the insect glaive. What do you mean the fucking 2ft gas cloud is not only hurting me but PHYSICALLY SWATTING ME 20ft out of the air??!?? What??
As IG main, the most important thing to know is when to bail during air combos. Glaive gives you ridiculous mobility so timing your vaults so that you can make the choice between continuing to air combo and launching yourself out of the monster’s hitbox at a moment’s notice can make the difference between falling on your ass or landing on your feet with time to react. Spamming air combo is death, but building the full combo for that max descending thrust/wyvern dive damage is insanely rewarding, especially if you can line it up with a weak point thanks to that delicious pierce+severing damage. Waiting out your air time while watching what the monster is doing is the most important thing if you want be able to make a call on if it’s safe to keep doing your best helicopter impression. Also, the pogo stick of death works to get you on the ground quickly in a pinch, just be mindful that you won’t be able to sheathe/roll until the full animation finishes. The other thing is that your kinsect is useful for more than just gathering your buffs. IG is two weapons for the price of one, just like switch axe and charge blade, but this time it’s close range+long range edition. Your arthropod companion is basically just lost opportunities to not only damage but also status/KO/flinch the monster hanging out on your arm if you forget to use it (oh and healing, but I’ve yet to find a reason to build for kinsect heals when those stats are better served for offensive ones). But there is a better way that keeps the bug in the fight between harvests, sometimes even cutting it down to only needing to stop to grab one colour in between rounds. First, you have to make sure that you know which kinsect you have on and what its stats and abilities are (I prefer ones that focus speed and attack with blast dust [foliacath forz my beloved] for that extra damage, and never bother changing its element, unless you are fighting alatreon lmao or want to farm mats for 6 versions of the exact same bug so you can have one for every element + raw and not have to use materials every time you want to change/remove its element). Now here’s the part that streamlines the process; mark the monster when harvesting each extract so that the kinsect chases the mark instead of your reticle if the monster moves suddenly/ has the extract in a tricky spot (screaming and crying at bazel for hiding all of his orange extract in the dead centre of his back) and when you mark for the last extract make sure it’s on a weak point like the head if you’re running with a blunt kinsect or tail for sever kinsect. Thanks to your mark, you can keep sending the kinsect out whenever you have a spare moment so you can get some cheeky hits in without needing to aim while also setting up some status dust clouds for you to hit during your air combos. The bug can’t always land a direct hit on the mark but it will attack with your input regardless. Keep an eye on the kinsect’s stamina and don’t forget to recall before it fully drains, because it’s no good if that bar is empty right when your buffs run out, as just like your own bar, the bug can’t be used until it’s full up again if you let it run out. Time your recall just right and you might be able to regain an extract or two immediately after they run out, reducing the amount time you need to spend focusing on harvests. If you’re especially lucky, you may not even need to reset your mark if you can manage to get the kinsect to hit a part with a different extract by accident. I’ve been able to regain all three buffs within less than a second without disengaging from close combat almost every time thanks to timing the recall in combination with slinger ammo boost and a well placed mark after I was able to reliably set them all up. Once this becomes muscle memory, using the kinsect becomes a near seamless part of your kit and massively boosts the damage you do over all. If you’re not utilising your kinsect properly, you’re basically fighting with your non dominant hand tied behind your back. You can still win, you’re just not using your full capabilities and will definitely feel the pressure during the more time intensive hunts. Also, use skills that prioritise stamina drain reduction/regen, + flinch free for the significant buff to extracts and the knockback resist to keep you in the air through minor damage + jump attack boost to increase air combo damage and glider mantle for increased mount chance and to make getting that mounted topple faster/easier, especially when playing online for alatreon (failing his mount makes me want to crawl into a pit for wasting that precious elemental dps time by putting him in the air for no reason).
New player here, completed the base game with the Charge Blade and honestly loves it, now for iceborne I’ve just switched over to the Switch axe to try to something new and also loving that as well
Good luck bruv. My first MH I did the same as you (or possibly reversed). Regardless going between the two is actually pretty easy. The intentional charge mechanic for them both also foster a playstyle that makes Insect Glaive a bit easier to grasp.
i played Dual Blades for all of base game and all of iceborne until the final monster (wont name just incase you dont want spoilers) but it was then i realised i didnt enjoy DB anymore, so i ditched it and went with Switch axe. It felt soo good, and also its dead easy to play imo especially with clutchclaw, it made beating that final monster alot easier, and i continued playing it for well over another 600 hunts before i started to get a lil bored of the play style, which was when i swapped to charge blade, and boy can i tell ya getting a ZSD with SA felt good, but hitting a full super amped element discharge feel ungoldy. but i hope you enjoy switch axe, it was extremely fun to play!
I did, there was a tutorial at the start of iceborn that absolutely required u to know every functions to pass and be allowed to continue the storry, tho in the meantime I kinda forgot about it as I HATE the clutch claw and I basically never use it
Something to add about Hammer. If you roll/ dodge off a ledge that causes you to jump, the RT/R2/charge button can be used to get back onto that ledge if you use the analogue stick/WASD to move in that direction while in mid-air. Slightly more advanced, hold the button and stick to go back to the ledge, then move the stick to the direction of the monster's head and release while in the air. You character will land on the ledge but swing at the monster, slamming down in that direction. Dodge off ledge -> RT+stick (at ledge) -> release RT+aim with stick
Don't understate the glaive's potential for focusing down part breaks. Especially on big monsters who's heads are high up, the glaive is great for getting at horns, wings and back.
also its the only blademaster weapon that you can dual status with. Dual status is valuable because of the increasing resistance buildup single status build have to face. Being able to blast and poison can be a godsend in some fights. Of course the glaive's value goes down in multiplayer.
Hey quick note on the switch axe segment you dont have to slinger burst out of wild swing to go into sword mode. At any point while you're doing wild swing you can press r2 and itll perform morph sweep.
Well said; that 2nd hit of the transform is one of the hardest singles hits you can get with this weapon. This videographer also missed that the Power Axe mode for switch axe increases partbreaks and trips, not exhaustion.
he's also mixing the "learning" levels with "mastering" levels of each weapon. like with greatsword. it's very easy learn to use. but hard to master because of how slow it is. only because you dealing with 70% of monsters that never hold still. but both are good on breaking parts of the monster. even if you doing low damage.
on top of this he mentions that you can clutch on for a grapple zero sum discharge but if you perform it while located correctly you dont need to clutch on to the monster
The biggest thing he missed was *momentum* every move can chain into the next, and timing it right means youre negating a lot of windup frames, and the chains themselves can do a good bit of damage
My starting weapon was infact the insect glaive and my first real challenge was nergigante, I didn't use guides to learn the glaive but definitely enjoyed learning it and seeing this review has shown me some new tricks. Awesome work!
A little late but as an insect glaive main, I think the IG is best rated at around the lower medium difficulty, as one thing that got missed out on in the video is the kinsect recall animation cancel, and the kinsect drill technique which bosts your damage massively the slower the kinsect. Like all weapons as well, learning the monster's attack pattern is important to be able to land lots of hits, especially with the IG
I’ve been playing switch axe lately, and I’ve found that my go to style is just cranking up my crit chance and damage and going for a hit and run strat with the axe form before switching into zsd spam when the monster is knocked or KOed. I’ve also put a lot of decorations into evade extender as well so I can dodge near anything that’s thrown at me and quickly retaliate by destroying the monsters legs. I’ve decided to call my build the “ankle goblin” build, and oh boy is it fun to play.
I have close to 1500 hours and close to 2k kills with greatsword, my main. I had SUCH a hard time playing other weapons due to their styles feeling SO different. Surprisingly I've transitioned Gunlance of all things. I've killed all the big Elders solo and even group killed Fatalis. Guess what I'm getting at is always try and experiment, you'd be surprised what clicks sometimes.
Agreed! Switching from Charge Blade to the Lance after playing up to Elder's Recess was probably the only thing that kept me into MHW. Sometimes the weapon playstyle just grabs you, but you won't know if you don't try.
same boat here ive only used ls and gs since mhfu except for mh4u where i used insect glave but now i started over on pc aagain and im trying out cb for the first time and it literally feels like a different game
On the hunting horn : the "poke" attack work not only for triangle but other notes. It's used to enter recital really fast with a strong uppercut. The strongest move you can do with that is : any hits + L2 + Circle (poke) and enter recital for a impact wave. You can chain poke + L2 to load a lot of echo waves. Echo waves stack btw, if you do your encore with 3 echo waves you get one big echo wave that deal 3x damage
Greatsword is something of a weird weapon in that regard. The weapon itself is easy to learn but fighting monsters with it is pretty hard to learn. Learning the weapon is a small part. Learning the monster is very important for GS to work. Which means that you can in fact get good with GS by learning the monsters with other weapons
I have like 500 hours in different characters only in Mhw and it was my first mh game. I still consider myself a begginer (Since i haven't tried all weapons) my main weapon is Greatsword, mainly because once i got really good on it (about 300 hunts) there just isn't any weapon that can give me the satisfaction of seeing such big numbers and absolutely destroying and sending monsters flying. Specially light weapons are so hard for me to get into do to lack of raw dmg and range. Im starting the game again with friends this time, and this time I'll try to get good on Lance and SnS since i really like the weapons. This video is very good, as of my experiences with the weapons i can agree except bow. It is so hard to keep track of the distance, specially with short range coat, and it is so stamina dependant it hurts your dmg without proper skills, besides that I'll be sending my friends this guide.
I started with hammer but I eventually move over to lance because hammer felt so repetitive (incredibly Ironic, I know). I almost immediately fell in love with Lance because my favorite type of character is a big ass tank that just eats attacks for breakfast making stuff look stupid, blocking everything that was thrown at me was so empowering after kinda suffering in the mid game of world and it actually allowed me to learn movesets of monsters alot easier because I could watch their attack over and over without dying immediately if I mess up. Lance made World so enjoyable for me and I think thats a big aspect to monster hunters overall success. The weapon system is amazing. No matter what kind of fight you wanna have or what your personality is like, there's most likely a weapon for you. I can say that there are alot of games I have dropped because of the combat and weapons being clunky and not my style but monster hunter isn't one of them. I love Lance
Same for me! Started with hammer first because i liked the relatively simple playstyle. I got bored and tried literally everything else... Except lance because I thought it was boring but now it's my main! every now and then tho, I like to bring out the hammer 🔨 😵💫
CORRECTIONS As a Hammer main I would like to say a few things about the weapon you forgot or got wrong: the power charge can be done as soon as charging the weapon (too many new hammers charge to lvl 3 before powering up thinking it does something), it does not expire over time and is removed only when sheathing the weapon or if staggered, also it provides a slight flinch resistance when charging the attacks so you can use them and avoid being stopped by other players hitting you by mistake (looking at you LS and DB users going nuts on the head and being a general nuisance for us). The power charge also changes the second and third level of charge attacks: the uppercut gets a slight forward momentum (instead of being almost stationary) while the third becomes the attack you showcased (instead of being a two hit attack), the non-power charged variants are weaker but also faster so it's not always a good idea to be in power mode as the most damaging part of the third charge attack is the last one and fully hitting the non-powered one deals more dmg than hitting just the first two of the powered one, it depends on the monster and the situation. The clutch claw follow-up can be done after a sliding attack (the spinning move you do when sliding) and after a lvl 2 or 3 jump attack. Lastly the Big Bang combo can be initiated from all attacks (except the third level of the charged one) but it's faster if started from the uppercut as it skips the weak side blow. Even though it may seem a minor thing, the hammer is heavy on right-side swings, it's easier to hit monsters when they are on your right BUT the attack does not lose power if it connects at the end of the animation on the left so, with proper knowledge and timing, you can swing while having the monster charge you from the left and hit him with the last frame of the animation, situational information but it is the mark of a true hammer bro. This may be my hammer main pride speaking but I would not recommend the Hammer as a starting weapon, while it may seem easy at first, the short range and heavy timing/positioning it requires makes it a more difficult weapon than it seems, the knowledge of monsters and quick reactions are way more important here than most of the others since it does not have any form of defence, hammer is all about attack so you have to first learn to stay safe without any form of innate weapon dodge/block/counter, the only thing you have is your standard dodge and you gotta work with it.
I converted to the ways of the hammer as a natural apotheosis of trying to find a weapon that could satisfy my monke brain lust for big bursts of damage the way the greatsword did as well as satisfy some level of mobility that the dual blades boasted. It's for brothers in bonk like you that I spend the post-hunt gathering timers flinging LS weebs into the air.
I always put weapons into 4 different categories when introducing monster hunter to my friends High skill Ceiling and High skill floor (hard to learn, hard to master) which is charge blade, gunlance (my beloved), switch axe, hunting horn (my beloved) High skill Ceiling and Low skill floor (easy to get introduced to, ramps up in difficulty or hard to use well) which is SnS, Greatsword, DB, Longsword (yuck), and LBG Low skill Ceiling and High Skill floor (hard to get into, becomes comfy to use) which is bow, IG, HBG Low skill Ceiling and low skill floor (the ultimate comfort picks) which is hammer and lance
Calling any weapon in MH a low skill ceiling is already a farce. Citing specifically Hammer which has to be constantly at the most dangerous part of a monster and Lance which has to be attacking absolutely non-stop to do competitive damage is absurd. Especially as someone who lists hunting horn and gunlance as "my beloved". You should know better I feel.
I’m an eternal Sword and Shield main. Straight up, I always use max Guard, and Guard Up. It definitely helps. Evade Window and Distance, too. I also use Divine Protection and Offensive Guard as well.
@@majorasmask5523 so no affinity? I mean, not doubting that it's a fun set but running some affinity would likely be better than running attack stuff Sns has tons of utility tho it's super cool. You can run defensive stuff like this or wide range support esque stuff or just a damage set or a Frost craft set, works with all status/element, etc etc.... awesome weapon for sure (Coming from a GS main, used to play mostly sns tho)
Hammer has a lot of nuance when it comes to getting the most out of the weapon, particularly charge 2. You have a very specific window for when you can release charge 2, which is your only fast ranged attack. The range of charge 2 is also variable based on your movement when you let go to release charge 2. Hammer wants the head and has no easy answer to mispositioning or mistiming. You roll if you can, no counter, no blocking, no enhanced mobility move. Good hammer players are far more mobile than mongoloids who just spam moving charge 3 and get rekt half the time. Ive played every weapon and hammer has a lot more going for it positioning-wise than it would seem, like the great sword just not to that level.
Bow power and close coatings are completely optional for normal play and especially in case of close coatings super awkward to use to a point where a person should just decide if it's worth it the minimal damage increase they give. Generally for a normal play you can just use the basic arrows with no coatings and do just fine. I'm not sure where this idea that you can't play without coatings came from but it sounds weird to me as a Bow main lol. Status coatings can be a cool addition for hunts with that 1 extra sleep/para, that's true.
With over 2k Hammer kills, i have to agree, its easy to use and fairly easy to master. One important note, while you mentioned it you did not do it justice of how fun sliding into jump attacks is with the hammer! I have played all weapons and i put this action as the single most fun to do. Looks good, feels good and most importantly, gets the job done! Decent damage. Decent ability to break numerous part. Decent chance to knockdown, exhaust and KO the monster. Not to mention high chance to ride. Slide into spinning attack can never get old!
Big tip for newer HBG players; if you're about to draw your weapon into an unloaded ammo type, just cycle up or down to the nearest fully loaded ammo when drawing the gun to avoid that forced reload, then cycle back to the ammo you actually wanted.
lance really deserves more love. its so satisfying sitting under the monster like an annoying poky rock that they cant get rid of no matter what. something you didnt touch on is powergaurd. during the R2 + O counter guard if you input down and X youll go into power guard, which increases your blocking power while draining your stamina. powerguard can block a lot of powerful attacks that other shielded weapons cant, like Nergigantes divebomb for example. it can also be used to cancel your counter guard if you lose monster aggro or realize you didnt time it right. its one of the reasons i run full Marathon Runner on my lance build.
Most of my time spent in this game is with Lance, and Holy shit it's such a powerhouse of a weapon. I cannot stress enough how badass it actually can be. When I was still playing all the time, I used a mod for PC that let me see the monsters health and the damage done by the players. I almost always out DPS'd the rest of the group due to just how little downtime I had. It's beyond underappreciated imo.
@@actualamateur149 It really gets a bad reputation. I used to be a Greatsword main, through two playthroughs of MHW and IB and didn't pick up lance til after my second playthrough of Iceborne. Fell in love and never looked back. It's so incredibly satisfying feeling like you're dancing in a duel with the monster, and the fact that it actually puts out insane damage (I guess if you're not comparing speedrunner times lol). Convinced all my friends to let me give them a "lance bootcamp" training and they all loved it too. People just have to learn the mobility of the weapon because the footwork is completely unique compared to every other weapon
I picked up lance in Rise and I was blown away by how much fun I've been having with it. Everyone has been coming back to Monster Hunter World lately, although I prefer Rise more so I've been playing that first. But I do intend to do another playthrough of World soon and I honestly think I might go full lance for it.😆
I'd put both Bowguns as incredibly easy to learn. If you primarily play shooters, 3rd or 1st, then you already understand half of what you need to do. Shoot at monster until it dies. The other part is remembering that you have to craft your own bullets out in the field because the 99/60 you start with is not going to last for the whole fight. Once you just hot key that stuff, then you're golden. Everything else is just icing on the cake.
32:53 You can actually press any note (except the Forte, which can only be done with the spinning attack) while holding backwards and it'll do the same stab attack with the note with you want. It's pretty useful for songs with multiple Double Notes. On another note, while SA is my most used weapon in every MH game that has it, I never knew about this maneuver here at 26:44. I thought the regular Axe attacks were the only way to gain access to Burst. Pretty good to know.
As a Gunlance main (former lance main), it's really powerful in a burst, and provides fantastic defensive capabilities. Building for Guard, Health, Shield, Divine Protection and elemental resistances is fantastic. It is rather slow to move though, which is often the case with most of these weapons.
The gunlance part is spot on although depending on your start point, you might find it much more manageable (if you come from bowguns or charge blade) or a tad confusing (if you come from greatsword, lance or sns) Also on the gunlance part, shelling deals exact damage even if you hit a hard part of the monster, so it has bigger error margin compared to its gun-less sibling. The WSB + long shell combo is a legit pick because of that. Also I learned more about other weapons here like insect glaive's gimmicks and how hunting horn works. Tried it myself back then but I couldn't find the rhythm of them. Might try it in another playthrough. P.S.: That Apollo's theme on heavy bowgun caught me off guard. Truly a moment of justice
LBG is very easy. You are directed to use on Ammo 2 rapid fire bowguns (Defender, Karma...) and it's easy to get gunpowder 2 for them, you can carry a lot and craft a lot from what you carry (vs Bow power coating). The range is between bow short and power coatings and you don't use stamina for anything other than dodge and rolls and with fast enough reload you can reload while you move so you don't risk a hit when animation locked. And ranged can easily avoid a lot of close melee attacks or melee AoE some monsters do. Or when you have to go face on Kirin while he will shoot bolts directly in front of his head. Or when Paolumu inflates and you don't slinger him down you have big inflated weakspot to shoot. When bow and LBG meet is when you try to use some speciality ammo/coating - then both become micromanagement weapons :) And by the endgame you can also go sticky ammo. Some say bows begin when you have all "required" decorations for extra charge level and stamina management. LBG on Ammo 2 can struggle on agile monsters with long tails like Barioth, Glavenicuses to some extent and alike when solo. And I would say fast melee weapons > slow melee weapons if people are new to this. SNS or dual blades can dodge and go tail or legs, it may require legs tenderize but it's rather straightforward. Lance guard and moves require initial practice and a good showcase video to understand how such weapon functions.
Long Sword I'm passable with, but I always forget the R2/R Trigger + Circle/B that is a counter move. I keep getting slapped because I have a habit of committing to a spirit combo. Hammer... I've used it a few times against Diablos, but there's a big chance of dying. Gunlance, despite my favorite weapon in terms of design, I still need training in. I'm probably better now that I know positioning more than when I started World, but it's going to be difficult once Elder Dragons and MR arrives (haven't done Nergigante quest yet) Insect Glaive is actually the best weapon I've been working with. I only realized today that extracting essence is very important, especially the red one which allows me to use better moves while midair. I've been playing for about a month now and I only realized that, and yet I was still doing acceptably against most monsters. Only subspecies (Pink/Blue Raths), variants (Black Diablos), and extra big threats (Bazelgeuse and Deviljho) are the only obstacles I need to get past before I decide to take on the Nergigante quest.
Hey man, glad you're enjoying the game :) I got a couple tips for ya, the insect glaive gets new moves from the ground too with red extract, by far the best damage you can get from it is using the red ground combos they do great damage, white extract also makes your attacks faster so there's even more damage from that, try to keep both active at all times and you'll kick ass The charge blades my main weapon too and it took me way too long to realise this so I thought I'd share, if you attack, shield poke, shield poke again to go into element discharge and then press LT before it starts you'll super amp your axe and make it do WAY more damage, the numbers and hit effects you get from the amped axe are such a drug its unreal, look up 'savage axe tutorial' if my explanations a bit shite lmao There's so much more but I'll leave better players to teach you that, have fun mate :)
@@mrbungnuggets1417 yup, I noticed that I can shred a monster really quickly when I'm on the ground. The jump attacks are for dodging, for mounting attempts, and to slap a flying monster out of the sky. Of course, I've only hunted B52 once so I don't know if that can work on him.
@@eveakane6563 I'm yet to find anything that isn't obliterated by a bouncy boy and his insect fellow, the jump attack doesn't usually work if they're strafing but you can pull some goofy shit when they try to fly away and that's always fun B52 more like B5- BeefiftyGay amirite fellas haha, yeah...
I love the insect glaive. It’s arguably very powerful in how it downright invalidates certain attacks when you can play “floor is lava” while most players need to back up. Also rathalos cannot hide anymore >:) A bad habit is abusing the flight to dodge and gain mobility, but it doesn’t mean it’s bad per-se, but it is important to know when to take flight. Imo: very consistent weapon, very fun in world AND (surprisingly) still fun in rise
As an IG one trick, I personally prefer how IG plays on Rise, something about Diving Wyvern is just so satisfying when you land that perfect hit after a full aerial combo
I think a generally fair set of parameters for assessing the difficulty of a weapon is how much inherent mechanical complexity a weapon requires a player to understand compares to how effectively they are able to maximize those mechanics against their level of familiarity with any given monsters' attack patterns. With that in mind, your difficulty rating for each weapon is pretty spot on, especially with CB and Gunlance being the toughest weapons to learn. I remember trying to pick those weapons up back in Tri and triple-carting on even monsters I was familiar with just because of how unforgivingly ineffective their damage output turned if I neglected any of their resources. It's also why I have an incredibly high level of respect for anyone that can use either weapon competently.
@@Bonovasitchtried charge blade in GU (I suck a bit but I got the hang of it) Tried charge blade in 4u (Destroying some monsters since guardpoint to elemental discharge is op)
I just got into world 2 days ago and chose gunlance as my first weapon. Aside from scenarios where two turf warring monsters both decide to chase after me I've only ever carted once per large monster hunt on first try. Is gunlance really that difficult?
people dont give enough credit for long sword man. the mechanics themselves are easy enough to understand but actually executing them correctly is another story. theres a lot of long sword players but most of them arent good at it. it takes me the longest to get good at of all the weapons ive played
As a lance player, you don't learn the lance, you learn to channel your chi to see the enemies attack quicker than their own mind ever could. Then you unravel that mighty lance into them until they can't bear the immeasurable pain you inflict upon them. Finally, you ravage their now soulless body to collect more knowledge of them until you are unbeatable. This is how it feels to be a tank!
Charge blade main here. You nailed this explanation perfectly. It's a super easy weapon to use when you have learned it. Learning without any help is just about impossible, though
Trying to say this nicely. But i think you have veteran bias. I've been playing with 4 guys that are completely new. If a part of the weapon distracts from what the monster is doing they find it very difficult. For instance you said the hunting horn melodies aren't complex and they aren't but trying to remember what notes you just played while running away from the monster you don't know is difficult. Weapons like bow Lance hammer and bowguns where they can just watch the monster have been much more manageable for them.
Yeah he really underestimated the difficulty of HH for new people. I’ve played it for atleast 300 hours in world, more if you count MHGU. I think another thing that people forget, almost EVERY Horn you ever build will need different combos to be used correctly. So you always have to change your muscle memory until you’ve reached end game with a good build.
Nice video, I would suggest starting by talking about what criteria define difficulty. damage, survivability, combo memorization, positioning dependency, armor dependency, etc. cant wait for the Wilds version!
Hot take: GS is really fkn easy to use. GS is super simple and easy to use on paper however it requires an insane amount of game sense and understanding of each and every monster to wield properly. That being said you could gain that knowledge from using any weapon and then just pick your GS and be great at it which is exactly what happened to me. I didn’t pick up GS until Iceborne and since I had over 1000 hours in the series already it was really easy and almost quite boring imo. Granted if you were a new player then I think GS might be the hardest weapon in the game by far, however for any non casual player it’s not hard at all.
I'd say you conveyed my thoughts on CB quite well. At face it seems like you need a masters thesis to understand, but picking it up and monkeying around its actually not bad at all to learn.
You can do the little shortcut stab attack with any note on the hunting horn, not just the triangle note. You can only do it every other note however. It comes in handy for quickly queueing up melodies in a fast paced combat situation when you don't have enough time to pull of the big slam with the double note attack or while your party is waiting to engage the monster until you're finished buffing everyone.
Switch Axe also has no means of defending itself except for the regular evade which even gets shorter when the weapon is unsheathed. I've seen lots of new players/streamers who dropped this weapon because they keep on getting hit. Unlike other weapons which can bail out quickly or guard. You still gonna need that gaming skills.
HBG Main. NO just NO! You can get Health on your weapon which acts as life steal, add a shield, reload modifications, guard up deco, and you can tank ANYTHING IN THE GAME! Crafting ammo is brain dead, the gun is brain dead, and the damage the enemy can do to you doesn’t exist. The issue for the weapon is Decos, Modifications, and Ammo parts. It’s a rich player’s weapon, but that doesn’t mean the weapon is difficult to use.
33:00 you can do the hilt stab with all 3 note types, not just purple/white, so its a great option to get your notes quickly for echo waves and everything else as well.
Long Sword is by far the easiest weapon for beginners. Has the long reach. You can roll without much animation lag. It sheathes itself while comboing. It strengthens itself while comboing. It has its own simple input evade mechanic. And deals significant enough damage to feel rewarding to the player. Every other weapon features either long animations, forced movement inhibition, base level mechanical knowledge requirement or simply feels impactfully inadequate.
I guess you've never played Hammer. Also, how could you regard the forced sheathing after a Roundslash as helpful? It's effectively a long recovery animation that also restricts combos.
Absolutely right. My friend who is new to MH games tried World a few days ago and i took him to the training area and ask him what he wanted in a weapon, he wanted a cool looking weapon with good mobility and good damage, so longsword was the call. Took me 2-3 min to teach him the weapon; he understood everything and said that it was super easy to understand and play.
@@Spyger9 I love hammer. But it's really slow feeling swings to button input. Underwhelming feel when you bonking the legs instead of the head. And you can't get tail cuts with it. Not the best experience for a beginner. However, ain't no better felling than (O) bashing a Tzitzi's brains out once you get to the Coral Highlands tho.
@@thedarkemissary "Slicing legs feels bad, and you can't even stun. Plus the weapon starts out weak and you have to power it up gradually with these long, punishable combos. Really not the best beginner experience."- what you sound like
I’ve put hundreds of hours into the gunlance and I really thought the lance and gunlance would be rated to be easier. Having massive shields that can block almost everything means you can position more aggressively than other weapons without worrying about dying. But I completely forgot that because they’re relatively immobile, you’re still prone to taking lots of chip damage from stronger monsters even when blocking. This means that having guard III is a necessity on both lance and gunlance. It’s been an integral part of my build for so long that I forgot. Good video
SnS is easily the hardest weapon to learn not just master but to learn. Easy to learn is when you can pull of the move that you intend to use correctly. Mastering the move is knowing when to use the said move correctly. Can you use backstep when you want without using guard slash? Even pros mess that up sometimes. Whether that was the correct time to use the backstep is mastering the move.
Your switch axe explanation sucks btw. If this was base world, it may have been more accurate, but since iceborne, swaxe's depth has been expanded dramatically. The goal of swaxe isn't to stay in sword at all times, and you're misinformed if you think so. With the introduction of heavy slam, you can play axe mode for trips, and practically stunlock monsters if you're knowledgeable enough about their trip zones and values. On some monsrers, like tigrex, its better to forego sword mode entirely and just focus on stunlocking it. The key with swaxe is knowing monster matchups intimately, so you can manage your ratio of sword mode/axe mode optimally. Also unless you're doing zsd spam, its better to just play sword old school, and ignore zsd except when monsters are in clagger. ALSO also, the wild swing slinger burst is literally the worst possible way to morph.
44:37 You missed some crucial information there: If you press the fire button to unsheathe the HBG, you don't reload as you explained. I know it is counter-intuitive as you usually unseathe your weapons with the basic attack button but in this case, this makes you reload even if you''re only missing a single ammo in the clip. Also, not showing the Wyvern Snipe on a monster like Radobaan should be illegal! It is one of the most satisfying things in the game. Apart from that, I actually agree with every single ranking and liked how you explained some common misconceptions on difficulty! Thanks for the video :)
I still haven't found a weapon that I don't suck at. Maybe it's because I am trying to pick this up after not having played anything but turn based strategy games for the last decade but even though I practiced enough on the training arena cart until I can deal decent damage, but I keep getting hit and put on my ass or even stun locked by most monsters... What can I do to "get good"?
Unfortunately Monster Hunter is experience based, you will bite the dust for a long time and, even when you'll stop being stomped for a while, you'll suddenly get your ass handed to you by a new tier of monsters (which is good since it pushes you to improve constantly). The only true advice that can be given is: decide on a weapon you like (not the best/easiest one but the one you feel flowing better in your hands) and hit that brick wall until it breaks, maybe watch a guide on the weapon you pick or seek guidance from more experienced players but at the end of the day it's truly just a matter of trying and trying. Just try not to jump from one weapon to another constantly as they play very differently from each other and you don't get the chance to learn or improve if you do that.
I think the easier weapons to pick up and be safe are ones which move fast and have shield like sword and shield and charge blade. This is because, in my opinion, if you don't know what a monster will do you can just block and not die. Lances are also ok, but the last of good dodge/movement sucks. Meanwhile here you have both. Just get some guard skill if you can. Then maybe insect glaive since for a lot of monsters it can avoid a ton of attacks. You just need to go to training and commit the basic patterns to muscle memory mostly.
Think of the weapons in monster hunter like WHOLE ASS characters from your turn based games. Each weapon is so unique in the way that it operates that you'll want to pick just one, at least for now. You'll want to find a weapon you enjoy more than one you find easy as if you are playing something you enjoy it might feel a little less frustrating to keep carting over and over. try joining some random public gathering hubs and join other players and observe what they do, and ask questions if they are talking. If you play solo its more of just looking up guides on youtube and other sites I would say. Although it might not feel cool to play this way, what I did when first playing is focus on a defensive build instead of attack. so I went for skills like Defense boost, and Divine Blessing, and Stun Resistance, which WILL impact your damage sure, but it will help you not get carted so often, and really give a chance to learn how many of the monsters work, a lot of it is just watching for certain animations or audio cues, as these usually indicate the monster is going to do a certain devastating attack. Many ques are unique so if you can learn to identify them you can react quicker and get of its path. One last thing is, learning when you need to sheathe your weapon and focus on evasion, many monsters have attacks that MOST of the weapons just can't avoid if you have your weapon out, if your weapon is sheathed you have access to the dive evade which is the faceplant dive thing your character does sometimes when you evade an attack. That dive will ONLY happen if the monster is going to do an attack and you hit X (or A, or any other dodge equivalent.) while RUNNING. This dive has an INSANE amount of I-frames (invincibility frames) which are what keep your character from getting hit during an evade. Not to mention you can chain these dives, which if you have a good amount of stamina will guarantee you will survive what ever the monster throws at you with out a single scratch. But I've rattled on FAR too long, honestly there are many friendly people out there in the community that can explain stuff better than I can, the Monster Hunter community is VERY welcoming and fun aside from a few elitists who think how fast you can kill a monster is all that matters in the game, but that's only a small percentage of people, so don't be afraid to reach out and ask for help.
"charge blade is the hardest weapon to learn" meanwhile theres me who learned it quickly as a brand new player to the monster hunter series and is the most easiest weapon to understand for me
Its been a long time since i played but bow was Hands down the Most Devastating "Im gonna Slow-mo slide Chad Shotgun Everything in the face to death". That shit hit so harddd nvm Greatsword. Setting up barrels or other traps can help during stam downtime.
A few notes to add: Switch Axe: You don't have to slinger burst from the wild swing to get the morph slash. The slinger burst is slower and positions you away from the monster. You shouldn't default to this, default to just pressing R2 while in the wild swing for a faster transform that's already going to hit where you've been swinging. Hunting horn: The hilt stab applies to all 3 notes, not just triangle. It's a good way to quickly get a double-note in (not sure what to call them. The super pound and backswing note) along with the flourish skip (if you don't know what that is, your circle attack has a move that spins twice and if you hold any of your main 3 notes during it you'll queue it up without having to do the animation and can skip straight to another attack, even the hilt stab)
I made a small animation at the start to represent the difficulty of each weapon. I want to improve the quality of my guides so let me know if you'd like to see more things like that.
Do you disagree with any of my rankings? If so, let's talk about it! 😊
Long necked head makes it a bit harder to follow the moves since your char's proportions are off.
I like that little animation in the beggining personally. Small things like that do look good in a video.
It's a good start but there were few errors here and there, I did a more in-depth presentation of the hammer in the comments as it's my main weapon but there were other errors or too heavy simplification of the mechanic of the weapons you were presenting. If I may be a bit of a critic I would recommend doing a more thorough research next time as spreading wrong informations may be detrimental to the image of your guides being reliable. Still a good start though.
I thought about world 's weapons difficulty tier and in my mind they have to be 2 seperate lists. To learn vs to master.
Hunting horn is hard to learn, the weapon is slow and hits don't do much damage but it's pretty easy to master.
SnS is easiest to learn but it have many tricks and choices to choose mid combo so it's harder to master.
Can I ask what mods you use if any?
What's great about monster hunter is that you don't have to "master" the weapons, you just have to be "good enough" which his very achievable by watching useful combo videos and practicing them on low rank monster with high rank gear.
At the end of the day only one thing matters. That the monster is dead at the end of a hunt. You can achive this faster by mastering your weapon or you take a little bit longer by just being good enough.
Until you fight cheese like fatalis
Bro I tried to fight the bagelguze with a hunting horn and Blud sat on me and blow me up bro but… once I got the defender’s glaive I beat his behind like I’m a master hunter. New main confirmed???
@@dezxera6939I once watched a guy who had no idea how to use any longsword counters get through all of base world and iceborne and kill fatlalis after his first 3 tries. I honestly have no clue how he did that.
@@oleytheboyls is just braindead 😂 combined with evade extender and divine you can basically play darksouls and only slash and roll 😂 a friend of mine played the entire base game with gs using the aoe slash... he didn't even knew he could block ☠
Lance main here, we exist please believe me
I will try it tonight as my main!
Only need mouse and space button
We do bud I picked up a great sword to help my friends but we do
And with the right kit, we will never cart and face tank like mad!
I am a Lance main as well. Stand strong brother, we are immovable!
“Gunlance is among the hardest to learn”
Me: *Spams literally nothing but charged wide shells and Wyvernfire to ruthlessly stunlock Tempered Elders to death and make em drop loads of shinies*
yeah even I a guy that only started playing a monster hunter game my 1st is World. already learned in a snap with that weapon. I noticed he's mixing learning and mastering. learning and mastering are two different things.
@@rickydiscord7671Quite literally the difference between the floor and the ceiling.
SNS has a low skill floor but also has a high skill ceiling.
LS has a low skill floor and a medium skill ceiling.
CB has a high skill floor and higher skill ceiling.
Lance has a low skill floor and a low skill ceiling (it just likes having a minimum of guard 3 and potentially guard up depending on match up).
@@NeroLordofChaos Idk which game you're basing it on, but for me (World/Iceborne) I'd say LS and SnS could have a similar skill ceiling. Mastering the time and counters to hunt as perfectly takes a good amount of knowledge like a Great Sword needs, Icerbone new moves probably made a little easier to manage the spirit gauge, but the Mirai Slash counter still a very good
SnS is a little simple, but mastering the Perfect Rush takes a good amount of time, knowing to adjust your playstyle to hit certain parts or deal with a certain monsters, or playing the support role using Wide Range takes some time to do it properly and optimally (as you'd need tp adjust your build accordingly)
@@NeroLordofChaos Lance does not have low skill ceiling. It definitely has a lower skill floor, but to be able to keep your damage consistent, there is a higher skill ceiling where you string your attacks infinitely whilst consistently guard countering.
@@NeroLordofChaoseven still as a main GL player I would argue the GL doesn't have a high skill ceiling for most people, since your shelling of choice will decide your playstyle and each playstyle is fairly easy to master.
It's only when you combine all possible playstyles that it becomes difficult to learn but it's never difficult to master, because mastery is always compartmentalized in each playstyle and you can go the whole time without learning one or two playstyles while being a master at yours.
I fully agree with your assessment of SnS. I started with SnS and almost quit. The range is way too short and new players don't have the experience to utilize the slinger/items or quick sheath speed. Not to mention the amount of times a new player will accidentally lock themselves into the shield bash combo because they were pushing forward when they attacked or accidentally backstep due to wonky camera angles is too damn high (speaking from experience, lol). I love SnS nowadays though.
In my opinion, hammer is the easiest weapon to learn. The focus on the charge attacks simplifies combat significantly and, if you are using a controller, lets you operate the camera with the R-stick while attacking, which is an insane QOL improvement over the other weapons that focus more on the circle/triangle (or B/A, B/Y) attacks.
This! trying to break Xenojiiva's head with SnS was the worst thing ever for me, and fighting anjanath and deviljho and not being able to hit anything but their legs is infuriating.
@@emperorpalpatine4953im the opposite lol i love fighting brute wyverns because its basically trip city
It was the opposite for me. I found SNS easy since I spend time in the training room. I switch to bow just to make fighting more challenging.
@@wynn5540 yep & when u add environmental damage, blinds, traps, & wall bangs to the equation they get decimated real fast, i've ended up killing monsters that im supposed to capture bc they couldnt go into the limping animation so i just kept going 🤣
My journey with the SnS was a little different. I started with it, I liked it, but I wanted to try other things. After feeling like a lot of other weapons were too cumbersome or I simply didn't like the weapon, I went back to it and basically never looked back. While I do enjoy a few other weapons, they felt more limited. I think my next most played are hammer or great sword, and charge blade.
I also ended up really loving my support setup too. It was surprisingly not that bad in the dps department all things considered. Falls behind my solo setup, sure... but it does give my friends more uptime when they're basically immortal with how fast I can heal them up. (as long as they avoid some bigger hits)
The only thing HH is supporting is it's own back after carrying the entire quest
I love HH but it's not the run around with friendship class everyone thinks it is. Just think musical hammer when setting up your build.
HH is one of the most satisfying weapons to get a combo off with. Clobbering a monster and making reel back mid note combo only to topple it with the performance is such a good feeling.
Hunting horn usesr think they're important for some reason but 99% quests are comlete without them just fine
@@rousrouslan4023I enjoy every game with a hunting horn user
@@rousrouslan4023I didn't think hunting horn could be that good and then I started playing hunting horn... the buffs go crazy. Sure quests are completed fine without them but holy shit does hunting horn help.
Went from getting near 1 shot by Valstrax in rise, to barely taking 10% of my HP bar. Hunting horn also has negate knockback, earplugs, divine blessing, attack up, affinity up, there's also a second attack up buff, etc. The attack buffs alone can result in 2x dmg. Not only all of this, but it's great at ko'ing monsters. Hunting horn is more helpful than you think.
Brand new player here, got the charge blade as my 1st weapon because it was the only one that appealed to me with it's heavy and impactful attacks, yea i suffered with it a lot my first 10 hours but then i understood how it operates on a beginner level and i don't think im gonna switch to anything, CB is just perfect
once you start getting comfy with the CB, there is no going back. Forever a CB main.
Not a CB main but I do know how to use it effectively. It is very fun to use plus it is super destructive, true it will punish you at first but if you get the gist of it will reward you with fun and confidence by releasing those destructive SAED
CB GAAANG. something he doesnt mention in the video that's important to know. your guard point when your shield is charged builds up stagger damage and its damage reduction matches lance sheild (roughly) so dont blow your load on the first GP. if you take agitator to make the monsters focus you. its easy to build up impact damage from the shield (while also building charge since GP does that) and after a GP topple you go into SAED for easy damage. also you dont have to just do your transform to GP but i assume you know that
quick edit: basically doing a GP topple into SAED on the head or even an AED can lead into a stun after the topple. you are a chain stunning weapon in specific builds
@@sylanwindrunnergaming4318 some day I will understand what you said)
Edit: understood when red it twice
@@RevoltFeed sorry. CB in practice is honestly easy to understand. Just slash and parry, but explaining anything about it is basically writing a book every time
SnS is that weapon that everyone tells you to pick up as a newbie and you think it's kinda meh, until your quest gets ganked by a squizo SnS Mushromancer buffing/healing the whole party WHILE out-dpsing everyone else.
That's basically how I play lol. Wide range 5, mushroommancer 3, free meal secret 3 with Kulve Taroth armor set, along the obvious must have damage skills. Crit boost, crit eye, atk boost, wex, etc. And I personally enjoy evade extender 3. It's not absolutely necessary, but I just like the extra mobility.
SNS is so much fun, I love it.
Might've been me you met online at some point lmao.
Two hidden advance notes for charge blade
1: Overcharging your sword form will cause you to bounce attacks, but did you know it also gives you a hidden attack speed buff to your sword. So by using either the minds eye skill or the charge sword buff, you can negate the bouncing attack effect and do a whole lot of DPS in sword form.
2: In axe form there is a secret move called "axe smash" you can do, you perform it by waiting a second before attacking after doing "Axe:element discharge II"
1:49 Backstep becomes 10x more intricate once you learn that the backstep after a front roll can go to any of the four main directions. e.g. you roll forward, then once you get there, you can immediately flow into a left backstep, forcing your character to face right. Not a lot of weapons can move in an L-shape like this, with two i-frame windows. Unlocking this tech is the key to making SnS out DPS every other melee weapon.
with the right timing you can even u turn
Okay let’s not embellish too hard, SnS is never out DPSing GS
@@biggiecheese2004 SnS will likely maintain a higher dps purely because it can keep swinging, Unless you're solo'ing a monster with GS and have the entire fight telegraphed, you probably aren't gonna be swinging the entire time
@@biggiecheese2004tfw perfect rush has more motion value than tcs 😂
What the shit, is that a legit statement??? @@lazysn1per
As a switch axe main I'll say there is definitely utility in being in axe mode, and that you shouldn't constantly be in sword mode. The main advantage is simple mobility, allowing you to move much faster and still being able to attack without putting your weapon away. The second is that switching to axe mode in the middle of a combo will do a move that pushes the player very far, which is good for repositioning. As well as the basic "triangle/Y" combo does great damage with low commitment, allowing you to roll out very easily.
As a long time bowgun user, in MHW Iceborne they made it so that you can draw your weapon two different ways. If you draw it by pressing R2 which is your fire button you won't reload your gun, but if you draw your weapon with triangle or the Xbox equivalent and you're missing a bullet, the game will force you into the reload animation. Most bowguns I draw them with R2 since I can then choose when I reload and still evade incoming monster attacks. Another thing is that you can reload your clip on all bowguns by just press R2 after your clip is completely empty, you must press triangle or the Xbox equivalent to manually reload if there's any bullets still in your clip.
What type of bowgun you were using light or heavy?
@@aoiminase I use both, I got different ammo type that I use with different bowguns. For Spread 3 I use the Safi Burst cannon for a shield build since it's a little more efficient when it comes to the skills mods needed for low recoil and fast reload. I got a DPS Fatalis HBG Spread 3 ammo build. I got a Sticky ammo 3 build on the Safi Aquashot LBG. A Pierce 2 or 3 build that I don't think I've finished. Pretty much got all Elements covered because of the Alatreon LBG. I got a rapid Normal 2 LBG just for the novelty, it's a hard play style cause of the weak points you need to target. There's a few other builds I know of for HBG that are good, just haven't had a reason to make them.
Edit: If you were curious about if drawing your weapon with R2 works for both bowguns, the answer is yes. I do recommend it especially with HBG since it already has a long weapon draw animation and you probably don't want to get stuck in a reload animation after the draw animation. The only other case where this is applicable is if the ammo you're using also has a long reload, on Sticky 3 LBG you're going to be using the evade reload mod so the reload is fast when you reload through evade reload. Though if you have to manually reload, it's a long reload animation that leaves you very vulnerable but there's other ways to cheat the reload. Like you can perform an evade reload after placing a mine down with ⭕, the mines are your special ammo on LBG. You could also switch to another ammo, fire one shot, evade and before you do your second evade that reloads your ammo, quickly switch back to Sticky 3.
I was going to comment that, while I haven't tried either bowgun in World yet, in Rise this was how it worked. I think the logic was "well Triangle/Y is the button you use to reload, so if the player is pressing it to bring out the gun, it should reload it." I would understand the confusion, as most other weapons I use Triangle/Y to draw them.
Insect Glaive player here: For charging your Kinsect, it's important to collect Slinger ammo. It took me ages to figure that out.
what
please elaborate
I would say Bow is more difficult than LBG. You don't see many Bow players, but if someone wants to play safe at a range, they would go LBG. Bow requires holding charge and dashing while maintaining charge, all while aiming. Your critical range is in that close to medium distance, so you're not as safe as a LBG at range. Bow is basically a melee weapon with some aiming, as it uses combos as well. However, you're at the risk of getting hit often, without the safety of a shield like HBG (if you spec it). Also, I don't usually recommend Bow for beginners as to really be effective, you need to invest a lot of time and build up 5 elemental sets, or else you're doing pretty crappy damage. It's a higher skill and higher gear commitment weapon.
Kinda disagree, I honestly found LBG the most difficult out of the 3 to use. When I need easy ranged damage I usually take either bow or if i really want a bowgun, I'll take HBG. I know it's probably just me, but LBG is one of only like 2 weapon types I haven't been able to work with. The dance fighting of Bow looks harder than it is to actually successfully pull off. Since you're basically spamming i-frames and damage at the same time. LBG you can dodge sure, but that's not really helping you deal damage. Low DPS, frequent reloads, often less access to decent ammo types, counter bombs that require precise placement, and time to set up, versus just dodge shoot dodge shoot dodge shoot repeat until the end of time.
@@CrazyBarks the point is LBG you can play at a further range so you're safer from most attacks, while doing consistent damage easily. You do not have to use much skill other than aiming and managing your ammo. You also have higher movement speed than HBG, so you can reposition around the battlefield easier. Bow does more damage except for some cases where you can use pierce LBG or some type of ammo that works well in matchups, but is it easier to do? I'd disagree.
i completely agree with the bow part - when going into iceborne, it was my second time finishing base world so i switched it up from ig to bow. even now as my 2nd most played weapon, i still find some difficulty with it compared to other weapons like the hunting horn or charge blade. obv not the most intricate weapon, but with all the factors you listed: the critical range, susceptible to hits, etc. it may not be the hardest to play, but it's one of the least beginner friendly weapons to play optimally imo😭
@@CrazyBarksI guess it’s depends on build, if you’re playing in the end game and acquired a Safi Aqua shot then LBG gonna be one of the most brain dead weapon I ever tried. Aside from crafting ammo in the fight, each of your shot completely busted, 1 normal aqua shot dealt around 200 dmg and can be run n gun including reload evading. Of course if the monster isn’t weak to water, use sticky bomb instead, this might be harder to pull off since it’s only work when you aim for head but it’s still working and dealing decent damage, including stuns for your teammate as well. In conclusion it’s probably a different play styles that separate our opinion and all of this is just mine opinion, I just want to share.
I'm a new player and been playing with the bow and love it so far, the dmg could definitely be better even with dash dancing but it ain't difficult
One thing about the slinger shots for something like the greatsword that you forgot to mention is that you can reorient yourself in any direction which is helpful if the monster is suddenly behind you after a helicopter slap.
World was my first Monster Hunter title and Charge Blade was the first weapon I actually learned. One of the flashiest and most interesting weapons to play on account of all the finer details you have to learn about it. You're spot-on though - once you understand the move set's fundamentals, it makes the weapon feels as straightforward as the Greatsword. It feels amazing having clean combos, charging your shield & sword, getting guard points to deliver strong retaliation hits, and then the sheer absurdity of dumpstering monsters with a SEAD or wailing on them with savage axe.
I've learned the basics on Greatsword and Glaive after, also excellent weapons and a ton of fun for the big numbers and mobility respectively. I need to learn Switch Axe, somehow that weapon just confuses me and feels clunky. That and Sword & Shield are weapons I'm very interested in adding to my rotation.
- - - Easy - - -
Dual Blades
Hammer
Insect Glaive
Bow
Light Bowgun
- - - Medium - - -
Sword & Shield
Switch Axe
Long Sword
Lance
Hunting Horn
Heavy Bowgun
- - - Hard - - -
Great Sword
- - - Galaxy Brain - - -
Gun Lance
Charge Blade
Nothing but facts.
💀 gun Lance is good but you learn 90% in 2 hunts
Gunlance is NOT galaxy brain 💀
Wouldn't even call it hard. It gets a lot more technical, in rise, but the world slap lance meta is brain dead.
@@higgsbosonfan totally agree. I would also put HH in hard, it is just more technical than the others in medium, and is definitely not easier than great sword
with the HH you can do the quick stab with all 3 atacks buttons and you get the different notes too, so its a great way to get some recitals ready, you can also attack from the air with all 3 attacks (so you also get the corresponding note)
Honestly, as a greatsword main, hunting horn is my secondary weapon, and in my opinion hunting horn is extremely easy because only the recitals/encores are tricky.
Especially once you remember to use the self buff song all the time.
@hariman7727 fun tip for using the hunting horn, you can queue up 2 songs for the stronger buff instead of doing encores. It's quicker to play 2 song per perform than it is to encore to play it again.
And if you were like me at the beginning who keeps performing multiple songs, it's better to queue up one song, play it once then queue up again because recitals/encores multiple songs at once leaves you way too opened for attacks. Performs that hits the head do slightly higher KO damage than the super slam.
Recitals/encores to multiple songs that aren't impact songs are pretty much only useful during the preparation stage (aka before you start fighting the monsters) because even during KOs, you're losing a lot of dps for not beating up the monster
Hilt stab also leads to the fastest recital.
Honestly, I agree with everything u said in the video except bow, I think bow has one of the highest skill ceilings amongst the other weapons. I also think it has a medium skill floor. Unlike every other weapon in game(maybe besides DB) your stamina is not only your survivability but also your overall damage/DPS. I think that alone makes the weapon harder for newer players. You also by default have to play ALOT closer to the monster compared to the bows guns, and I’m talking melee range(maybe a few meters further) u also by default take about 30% more damage by basically anything while playing melee range. I should also say how build hungry the weapon is, you literally need top decos in most cases. You also have to learn to be very snappy with ur aim to successfully hit monsters weak spots and so much more. I do NOT recommend new players touching this weapon until later in the game when they have a better understanding about the game itself and overall build crafting
Completely agree
But bow is not hard to use or hard to master, it's really stamina hungry and needs a lot of perks to shine, but not because is hard to use. You can play bow without coating and slide jump but it will take a lot of time to kill monsters compared to other melee weapon.
@@BorrasitoTakaTaka well u kinda just proved my point. If your not playing bow optimally ur gonna be doing Dogshit damage compared to literally any other weapon in the game that just have to click on the monster with a few hidden mechanics. Bow is arguably the highest DPS weapon in the game, Atleast top 3, IF Played optimally. I mean dude I literally kill every monster in the game besides Rajang, Alatreon and fatalis in sub 5mins of actual hunting time lol and that’s without speed running. Bow in my opinion is nowhere near noob friendly. What makes the bow difficult is purely the mechanics, the build crafting, the pure squishiness and literally no type of defense tool except ur dodges which ties into your stamina, which ties into your DPS & evasion which ties into correctly timing the monsters attacks and properly positioning to refrain from getting hit. I personally believe no weapon is insanely hard to use, it just takes time. Learning & mastering bow is nowhere near easy, and mastering a weapon is successfully playing the weapon optimally(how it’s meant to be played and more) with that being said I completely disagree
I don't think i've ever felt pressure when playing bow, just knowing to stay close works well, if you run out of stamina, conserve it better or get decos to make up for it.
Bow is what I consider my "I want to turn my brain off" weapon, makes hunts fast, easy and stress free and i'm not even a bow main
@@HeatherKayagi Yeah, Same. I’ve been quoted that I have no problems fighting any monster with bow and I shit on 95% of the game in sub 5mins. Just like every weapon in the game you’ll somewhat get to that point if you try hard enough. I just said with bow it initially takes a little more effort then most weapons. The mechanics, builds, stam management etc which doesn’t make it very NP friendly. If you aren’t playing bow optimally ur better off playing bowgun. It’s easier to use and you’ll do 5x the Dmg by default. Just like bow I don’t ever feel pressure when using great sword, switch axe & charge blade or bowguns either. When you get good with said weapon(main or not) and understand the monster, the entire game becomes easy as shit, and all that comes with time.
The Insect Glaive is what got me hooked to Monster Hunter. I tried to play some of the older games and always felt like it was too clunky and unresponsive to my taste. Fast-forward to Monster Hunter World and some of my friends got the game on PS4 so I figured I'd give it another show. From the weapons offered, I tried a few and the only two that I felt somewhat optimist for were the Longsword and Insect Glaive.
However, once I started hunting with the Insect Glaive, I really appreciated the added agility and the ability to vault, which let me dodge upwards technically. On top of that, it was fun to almost constantly be able to mount monsters to disable it for my teammates which I think is an underrated feature of the weapon itself. Then a sale came last holiday season and I picked the game again on PC and really appreciated the dive attack they added, mostly due to the fact that I also play FFXIV and one of my favorite melee jobs is the Dragoon.
Nevertheless, I'm close to finishing the main story hunts in Iceborne and have been experimenting playing with the Charge Blade to tank some as well as touch on the Longsword for the counterattack gameplay.
IG in glaive gets a lot more love I feel, the wirebug moves and switch skills really lean into it, not to mention the scaling damage with aerials (1st aerial 10% extra dmg, 2nd 20%, 3rd 30%, resetting once you land)
I had the exact same experience. Never liked the game when introduced by friends, but when I tried the glaive the game really opened up to me and I started having so much fun on all the hunts. Really instantly clicked and still my favourite weapon. I’ve dropped the weapon lately when replaying world and for some reason am now playing exclusively hammer which couldn’t be more different 😂
Forever grateful to the glaive for introducing monster hunter to me.
Skill Issue. IG is hard to learn easy to master. After dozens of hours when you learn timings and distances how to jump and make aerial attacks you will be terminator.
Lot of info to take in. Was really hoping for a summary type chart at the end where you'd show all weapons with their representative star.
yeah i was very confused why he just abruptly ends the video after hbg and didn't just show the chart at the end
One thing you forgot to mention about charge blade is how the chainsaw mode makes it one of the best status application weapons in the game. The main hit deals full status buildup while all followup hits do a heavily reduced amount, but when we're talking about 500+ status buildup with the safi and raging brachy weapons, that heavily reduced amount is still a lot. Charge blade is and always will be my main weapon in MHW because it's so versatile and fun. Not to mention it's the weapon with the most playstyles in the game, so if you're getting bored of one playstyle you can just switch to any of its 4 others. Not every one is as effective as the other, but they are all valid, effective, and fun. How I rank the playstyles is - SAED spam, status/elemental chainsaw blitz, offensive guard counter spam, amped sword mode blitz, and amped axe mode.
Interesting addition to note, SnS has a special wall jump attack for those scalable jump points. Hard to explain, it's the ones you can't climb but can still go up and do a jump attack from. If you do an unsheath attack (and maybe an advancing slash) just before hitting the wall you go into a special animation that leads to your character plunging the sword for a ton of hits instead of the usual one and done/mount.
Gunlance also has a special move off a wall that reloads your shells. Useful.
Hammer and Duals have wall run attacks as well, Lance can charge up those walls for an aerial attack/direction reverse. Also, Glaive can stick to those walls and launch off whenever you want.
I think it’s called helm splitter
@@myriad8275 Helm Splitter is the Long Sword move from Spirit Thrust
@@Virjunior01 my bad Ik it’s something similar though
LS main here, picked up MHW a month ago and have pretty much finished iceborne now. The learning curve of basically overhead slashing and resheathing non stop in Low Rank, to now taking 0 damage by countering then unloading combos has been some of the best gaming experiences ive ever had! This game is truly a 10/10 and i've only played 1 weapon! Thinking i will do another playthrough with perhaps a ranged weapon to see how different the game can be :)
I would take recommendations for my next weapon playthrough btw!
@@garrettcadeau1801 if you like countering then lance or chargeblade. If you don't like countering then try out glaive or sns.
Hunting Horn note: You can do the quick jabs with any note not just the Triangle one, this is most helpful with the heavy/double note, sometimes you need that for a song but dont want the long animation so you can press back and the double note to slip it in very quickly, that with the double circle hit is the quickest way to line up songs. Also the quickest way to line up Echo attack, just do it after your special notes and you can get 3 echo waves very quickly
I picked up long sword after 500 hrs of Great sword. The feeling is like that scene in Naruto when Rock Lee release his training weights lmao.
But nothing is more satisfying than landing a TCS
Similar boat here lol, strictly GS main for a long long time here but started to occasionally try different weapons and I really liked LS but in all the time playing with randos and friends, I haven't been out damaged yet. Like in Rise because of the movement style and wirebugs I play a super aggressive GS and love it so much. Playing through MHGU though humbled and reminded me that OG greatsword takes some skill lol
I played insect glaive when i restarted for the wilds hype after not playing the game for a few years and i gotta say, jumping through the air to try and avoid monster attacks always reminds me of that dark souls 3 video where the person using the weapon art jump dodged the dancer's attack by sliding straight through the middle of her two swords in mid air.
I remember it because its the holy grail of what a good hitbox is for an enemy.
I remember it because this is the 75th time today i've gotten knocked out of the air by a monster whose closest body part is 10 feet below me.
Insect glaive would be a much easier weapon if the devs weren't constantly jebaiting you into thinking that you can actally dodge things by maneuvering in mid-air.
Now that I've gotten to him finally, the worst case for this is fatalis, whose vertical hitbox seems to take up most of the arena not just for his body but for most of his attacks as well.
my IG-main friend refuses to fight Tigrexes because of the spin-attack hit box being the size of a skyscraper
@@novarat4089 The fatalis sweeping breath hitbox goes so much higher than the last visual particles, which is nuts for something that's a 1-shot 95% of the time.
Give a weapon tools to use then punish them for thinking they can use them.
Black veil Val-hazak’s breath attack is a damn nightmare with the insect glaive. What do you mean the fucking 2ft gas cloud is not only hurting me but PHYSICALLY SWATTING ME 20ft out of the air??!?? What??
@@novarat4089I literally learned to play the lance just to deal with the tigrex lmao
As IG main, the most important thing to know is when to bail during air combos. Glaive gives you ridiculous mobility so timing your vaults so that you can make the choice between continuing to air combo and launching yourself out of the monster’s hitbox at a moment’s notice can make the difference between falling on your ass or landing on your feet with time to react. Spamming air combo is death, but building the full combo for that max descending thrust/wyvern dive damage is insanely rewarding, especially if you can line it up with a weak point thanks to that delicious pierce+severing damage. Waiting out your air time while watching what the monster is doing is the most important thing if you want be able to make a call on if it’s safe to keep doing your best helicopter impression. Also, the pogo stick of death works to get you on the ground quickly in a pinch, just be mindful that you won’t be able to sheathe/roll until the full animation finishes.
The other thing is that your kinsect is useful for more than just gathering your buffs. IG is two weapons for the price of one, just like switch axe and charge blade, but this time it’s close range+long range edition. Your arthropod companion is basically just lost opportunities to not only damage but also status/KO/flinch the monster hanging out on your arm if you forget to use it (oh and healing, but I’ve yet to find a reason to build for kinsect heals when those stats are better served for offensive ones). But there is a better way that keeps the bug in the fight between harvests, sometimes even cutting it down to only needing to stop to grab one colour in between rounds. First, you have to make sure that you know which kinsect you have on and what its stats and abilities are (I prefer ones that focus speed and attack with blast dust [foliacath forz my beloved] for that extra damage, and never bother changing its element, unless you are fighting alatreon lmao or want to farm mats for 6 versions of the exact same bug so you can have one for every element + raw and not have to use materials every time you want to change/remove its element).
Now here’s the part that streamlines the process; mark the monster when harvesting each extract so that the kinsect chases the mark instead of your reticle if the monster moves suddenly/ has the extract in a tricky spot (screaming and crying at bazel for hiding all of his orange extract in the dead centre of his back) and when you mark for the last extract make sure it’s on a weak point like the head if you’re running with a blunt kinsect or tail for sever kinsect. Thanks to your mark, you can keep sending the kinsect out whenever you have a spare moment so you can get some cheeky hits in without needing to aim while also setting up some status dust clouds for you to hit during your air combos. The bug can’t always land a direct hit on the mark but it will attack with your input regardless. Keep an eye on the kinsect’s stamina and don’t forget to recall before it fully drains, because it’s no good if that bar is empty right when your buffs run out, as just like your own bar, the bug can’t be used until it’s full up again if you let it run out. Time your recall just right and you might be able to regain an extract or two immediately after they run out, reducing the amount time you need to spend focusing on harvests. If you’re especially lucky, you may not even need to reset your mark if you can manage to get the kinsect to hit a part with a different extract by accident. I’ve been able to regain all three buffs within less than a second without disengaging from close combat almost every time thanks to timing the recall in combination with slinger ammo boost and a well placed mark after I was able to reliably set them all up. Once this becomes muscle memory, using the kinsect becomes a near seamless part of your kit and massively boosts the damage you do over all. If you’re not utilising your kinsect properly, you’re basically fighting with your non dominant hand tied behind your back. You can still win, you’re just not using your full capabilities and will definitely feel the pressure during the more time intensive hunts.
Also, use skills that prioritise stamina drain reduction/regen, + flinch free for the significant buff to extracts and the knockback resist to keep you in the air through minor damage + jump attack boost to increase air combo damage and glider mantle for increased mount chance and to make getting that mounted topple faster/easier, especially when playing online for alatreon (failing his mount makes me want to crawl into a pit for wasting that precious elemental dps time by putting him in the air for no reason).
New player here, completed the base game with the Charge Blade and honestly loves it, now for iceborne I’ve just switched over to the Switch axe to try to something new and also loving that as well
Good luck bruv. My first MH I did the same as you (or possibly reversed). Regardless going between the two is actually pretty easy.
The intentional charge mechanic for them both also foster a playstyle that makes Insect Glaive a bit easier to grasp.
CB, SA, LN, GL are my favorites. If you want to feel like Sirfetch'd doing a meteor assault LN is achieves this feeling.
i played Dual Blades for all of base game and all of iceborne until the final monster (wont name just incase you dont want spoilers) but it was then i realised i didnt enjoy DB anymore, so i ditched it and went with Switch axe. It felt soo good, and also its dead easy to play imo especially with clutchclaw, it made beating that final monster alot easier, and i continued playing it for well over another 600 hunts before i started to get a lil bored of the play style, which was when i swapped to charge blade, and boy can i tell ya getting a ZSD with SA felt good, but hitting a full super amped element discharge feel ungoldy.
but i hope you enjoy switch axe, it was extremely fun to play!
@@Nodnarb59 whats LN?
@@Imrakin7Longnword?
0:19 "So in today's video, I am going to be ranking all the farting weapons in monster hunter world"
Thank you I was looking for someone who also heard this. 👍
Imma be honest I didn't know you could do these things with the clutch claw
I did, there was a tutorial at the start of iceborn that absolutely required u to know every functions to pass and be allowed to continue the storry, tho in the meantime I kinda forgot about it as I HATE the clutch claw and I basically never use it
Something to add about Hammer. If you roll/ dodge off a ledge that causes you to jump, the RT/R2/charge button can be used to get back onto that ledge if you use the analogue stick/WASD to move in that direction while in mid-air. Slightly more advanced, hold the button and stick to go back to the ledge, then move the stick to the direction of the monster's head and release while in the air. You character will land on the ledge but swing at the monster, slamming down in that direction.
Dodge off ledge -> RT+stick (at ledge) -> release RT+aim with stick
Don't understate the glaive's potential for focusing down part breaks. Especially on big monsters who's heads are high up, the glaive is great for getting at horns, wings and back.
also its the only blademaster weapon that you can dual status with. Dual status is valuable because of the increasing resistance buildup single status build have to face. Being able to blast and poison can be a godsend in some fights. Of course the glaive's value goes down in multiplayer.
Hey quick note on the switch axe segment you dont have to slinger burst out of wild swing to go into sword mode. At any point while you're doing wild swing you can press r2 and itll perform morph sweep.
Well said; that 2nd hit of the transform is one of the hardest singles hits you can get with this weapon. This videographer also missed that the Power Axe mode for switch axe increases partbreaks and trips, not exhaustion.
he's also mixing the "learning" levels with "mastering" levels of each weapon. like with greatsword. it's very easy learn to use. but hard to master because of how slow it is. only because you dealing with 70% of monsters that never hold still. but both are good on breaking parts of the monster. even if you doing low damage.
on top of this he mentions that you can clutch on for a grapple zero sum discharge but if you perform it while located correctly you dont need to clutch on to the monster
The biggest thing he missed was *momentum* every move can chain into the next, and timing it right means youre negating a lot of windup frames, and the chains themselves can do a good bit of damage
My starting weapon was infact the insect glaive and my first real challenge was nergigante, I didn't use guides to learn the glaive but definitely enjoyed learning it and seeing this review has shown me some new tricks. Awesome work!
A little late but as an insect glaive main, I think the IG is best rated at around the lower medium difficulty, as one thing that got missed out on in the video is the kinsect recall animation cancel, and the kinsect drill technique which bosts your damage massively the slower the kinsect. Like all weapons as well, learning the monster's attack pattern is important to be able to land lots of hits, especially with the IG
I’ve been playing switch axe lately, and I’ve found that my go to style is just cranking up my crit chance and damage and going for a hit and run strat with the axe form before switching into zsd spam when the monster is knocked or KOed. I’ve also put a lot of decorations into evade extender as well so I can dodge near anything that’s thrown at me and quickly retaliate by destroying the monsters legs. I’ve decided to call my build the “ankle goblin” build, and oh boy is it fun to play.
I have close to 1500 hours and close to 2k kills with greatsword, my main. I had SUCH a hard time playing other weapons due to their styles feeling SO different. Surprisingly I've transitioned Gunlance of all things. I've killed all the big Elders solo and even group killed Fatalis. Guess what I'm getting at is always try and experiment, you'd be surprised what clicks sometimes.
Agreed! Switching from Charge Blade to the Lance after playing up to Elder's Recess was probably the only thing that kept me into MHW. Sometimes the weapon playstyle just grabs you, but you won't know if you don't try.
same boat here ive only used ls and gs since mhfu except for mh4u where i used insect glave but now i started over on pc aagain and im trying out cb for the first time and it literally feels like a different game
On the hunting horn : the "poke" attack work not only for triangle but other notes.
It's used to enter recital really fast with a strong uppercut. The strongest move you can do with that is : any hits + L2 + Circle (poke) and enter recital for a impact wave. You can chain poke + L2 to load a lot of echo waves. Echo waves stack btw, if you do your encore with 3 echo waves you get one big echo wave that deal 3x damage
Together, the hammer and I share a single braincell in an endless void
The Lance has a power guard as well
Greatsword is something of a weird weapon in that regard.
The weapon itself is easy to learn but fighting monsters with it is pretty hard to learn.
Learning the weapon is a small part. Learning the monster is very important for GS to work.
Which means that you can in fact get good with GS by learning the monsters with other weapons
True. As the most satisfying thing in using GS is stopping monster mid charge. Or dropping a monster midflight with it.
gotta love the charge blade, tried it in generations, played it a lot in 4U and even if world changed a lot of the move set its still fun
I picked the most difficult to main lol gunlance and chargeblade
Gunlance is super simple. I mean depending on the shell type. I played Wide charged shelling strategy
I have like 500 hours in different characters only in Mhw and it was my first mh game. I still consider myself a begginer (Since i haven't tried all weapons) my main weapon is Greatsword, mainly because once i got really good on it (about 300 hunts) there just isn't any weapon that can give me the satisfaction of seeing such big numbers and absolutely destroying and sending monsters flying. Specially light weapons are so hard for me to get into do to lack of raw dmg and range. Im starting the game again with friends this time, and this time I'll try to get good on Lance and SnS since i really like the weapons. This video is very good, as of my experiences with the weapons i can agree except bow. It is so hard to keep track of the distance, specially with short range coat, and it is so stamina dependant it hurts your dmg without proper skills, besides that I'll be sending my friends this guide.
I started with hammer but I eventually move over to lance because hammer felt so repetitive (incredibly Ironic, I know). I almost immediately fell in love with Lance because my favorite type of character is a big ass tank that just eats attacks for breakfast making stuff look stupid, blocking everything that was thrown at me was so empowering after kinda suffering in the mid game of world and it actually allowed me to learn movesets of monsters alot easier because I could watch their attack over and over without dying immediately if I mess up. Lance made World so enjoyable for me and I think thats a big aspect to monster hunters overall success. The weapon system is amazing. No matter what kind of fight you wanna have or what your personality is like, there's most likely a weapon for you. I can say that there are alot of games I have dropped because of the combat and weapons being clunky and not my style but monster hunter isn't one of them. I love Lance
Same for me! Started with hammer first because i liked the relatively simple playstyle. I got bored and tried literally everything else...
Except lance because I thought it was boring but now it's my main!
every now and then tho, I like to bring out the hammer 🔨 😵💫
CORRECTIONS
As a Hammer main I would like to say a few things about the weapon you forgot or got wrong: the power charge can be done as soon as charging the weapon (too many new hammers charge to lvl 3 before powering up thinking it does something), it does not expire over time and is removed only when sheathing the weapon or if staggered, also it provides a slight flinch resistance when charging the attacks so you can use them and avoid being stopped by other players hitting you by mistake (looking at you LS and DB users going nuts on the head and being a general nuisance for us). The power charge also changes the second and third level of charge attacks: the uppercut gets a slight forward momentum (instead of being almost stationary) while the third becomes the attack you showcased (instead of being a two hit attack), the non-power charged variants are weaker but also faster so it's not always a good idea to be in power mode as the most damaging part of the third charge attack is the last one and fully hitting the non-powered one deals more dmg than hitting just the first two of the powered one, it depends on the monster and the situation. The clutch claw follow-up can be done after a sliding attack (the spinning move you do when sliding) and after a lvl 2 or 3 jump attack. Lastly the Big Bang combo can be initiated from all attacks (except the third level of the charged one) but it's faster if started from the uppercut as it skips the weak side blow. Even though it may seem a minor thing, the hammer is heavy on right-side swings, it's easier to hit monsters when they are on your right BUT the attack does not lose power if it connects at the end of the animation on the left so, with proper knowledge and timing, you can swing while having the monster charge you from the left and hit him with the last frame of the animation, situational information but it is the mark of a true hammer bro.
This may be my hammer main pride speaking but I would not recommend the Hammer as a starting weapon, while it may seem easy at first, the short range and heavy timing/positioning it requires makes it a more difficult weapon than it seems, the knowledge of monsters and quick reactions are way more important here than most of the others since it does not have any form of defence, hammer is all about attack so you have to first learn to stay safe without any form of innate weapon dodge/block/counter, the only thing you have is your standard dodge and you gotta work with it.
Brother, theres so much wrong about so many weapons, it feels like comment bait.
I want to believe that those are honest mistakes, benefit of the doubt and all that.
couldn't have say it better..
You speak the truth brother
I converted to the ways of the hammer as a natural apotheosis of trying to find a weapon that could satisfy my monke brain lust for big bursts of damage the way the greatsword did as well as satisfy some level of mobility that the dual blades boasted.
It's for brothers in bonk like you that I spend the post-hunt gathering timers flinging LS weebs into the air.
I always put weapons into 4 different categories when introducing monster hunter to my friends
High skill Ceiling and High skill floor (hard to learn, hard to master) which is charge blade, gunlance (my beloved), switch axe, hunting horn (my beloved)
High skill Ceiling and Low skill floor (easy to get introduced to, ramps up in difficulty or hard to use well) which is SnS, Greatsword, DB, Longsword (yuck), and LBG
Low skill Ceiling and High Skill floor (hard to get into, becomes comfy to use) which is bow, IG, HBG
Low skill Ceiling and low skill floor (the ultimate comfort picks) which is hammer and lance
Largely agree, but...
HH has a low skill floor
Bow has a high skill ceiling
swaxe and gunlance felt incredibly easy for me to get into especially with high damage attacks that are easy to use
Calling any weapon in MH a low skill ceiling is already a farce. Citing specifically Hammer which has to be constantly at the most dangerous part of a monster and Lance which has to be attacking absolutely non-stop to do competitive damage is absurd. Especially as someone who lists hunting horn and gunlance as "my beloved". You should know better I feel.
Is this a meme to shit on longsword 😂?
@@baval5 I love Lance. It absolutely has a low skill ceiling compared to other weapons.
I’m an eternal Sword and Shield main. Straight up, I always use max Guard, and Guard Up. It definitely helps. Evade Window and Distance, too. I also use Divine Protection and Offensive Guard as well.
so...aren't you lacking damage though?
@@nicolas.p1750I have Attack, Agitator, and Offensive Guard. It’s a mixed set. And one I love.
@@nicolas.p1750the further you get, the less useful damage skills become and the more useful utility skills are
@@majorasmask5523 so no affinity? I mean, not doubting that it's a fun set but running some affinity would likely be better than running attack stuff
Sns has tons of utility tho it's super cool. You can run defensive stuff like this or wide range support esque stuff or just a damage set or a Frost craft set, works with all status/element, etc etc.... awesome weapon for sure
(Coming from a GS main, used to play mostly sns tho)
Just play lance bruh
Hammer has a lot of nuance when it comes to getting the most out of the weapon, particularly charge 2.
You have a very specific window for when you can release charge 2, which is your only fast ranged attack. The range of charge 2 is also variable based on your movement when you let go to release charge 2.
Hammer wants the head and has no easy answer to mispositioning or mistiming. You roll if you can, no counter, no blocking, no enhanced mobility move.
Good hammer players are far more mobile than mongoloids who just spam moving charge 3 and get rekt half the time.
Ive played every weapon and hammer has a lot more going for it positioning-wise than it would seem, like the great sword just not to that level.
I have a few duel blades that are late game, but I always always see myself going back to sword and shield. I’m old though haha.
I have greatsword, lance, sns, cb but i always go back to longsword lol
Can't stand Dual Blades. Hate the stamina drain and too many attacks lock you into place.
Bow power and close coatings are completely optional for normal play and especially in case of close coatings super awkward to use to a point where a person should just decide if it's worth it the minimal damage increase they give. Generally for a normal play you can just use the basic arrows with no coatings and do just fine. I'm not sure where this idea that you can't play without coatings came from but it sounds weird to me as a Bow main lol. Status coatings can be a cool addition for hunts with that 1 extra sleep/para, that's true.
id put hammer as eaiser than greatsword
Edit: i thought the weapons were in order 😅
He did
@@sgtwild3500oh i didnt notice he said their difficulties I thought is was in order because it started with 2 easy weapons
@@LocherYT i already watched more than 5 mins. How do you think i came into conclusion that "i didnt notice he did not do it by order"
so yea ur just dumb, @Gquain was just wrong@@comehome4226
@comehome4226 😂 as they were just explaining to you do to your first comment you can't get mad at them for that.
With over 2k Hammer kills, i have to agree, its easy to use and fairly easy to master.
One important note, while you mentioned it you did not do it justice of how fun sliding into jump attacks is with the hammer! I have played all weapons and i put this action as the single most fun to do.
Looks good, feels good and most importantly, gets the job done! Decent damage. Decent ability to break numerous part. Decent chance to knockdown, exhaust and KO the monster. Not to mention high chance to ride.
Slide into spinning attack can never get old!
putting airborne and affinity sliding on your hammer build makes the sonic spin move devastating
Big tip for newer HBG players; if you're about to draw your weapon into an unloaded ammo type, just cycle up or down to the nearest fully loaded ammo when drawing the gun to avoid that forced reload, then cycle back to the ammo you actually wanted.
i miss 4U/Gen U siege mode
you can also press the shoot button and it won't trigger the reload at all
@@armandonoriega1434 Bro I never knew this... That's a way better tip than what I said lol
I used only Hbg and dont know the reload issue... maybe because i always draw it with the shoot-button? XD
lance really deserves more love. its so satisfying sitting under the monster like an annoying poky rock that they cant get rid of no matter what.
something you didnt touch on is powergaurd. during the R2 + O counter guard if you input down and X youll go into power guard, which increases your blocking power while draining your stamina. powerguard can block a lot of powerful attacks that other shielded weapons cant, like Nergigantes divebomb for example. it can also be used to cancel your counter guard if you lose monster aggro or realize you didnt time it right. its one of the reasons i run full Marathon Runner on my lance build.
Most of my time spent in this game is with Lance, and Holy shit it's such a powerhouse of a weapon. I cannot stress enough how badass it actually can be.
When I was still playing all the time, I used a mod for PC that let me see the monsters health and the damage done by the players. I almost always out DPS'd the rest of the group due to just how little downtime I had.
It's beyond underappreciated imo.
@@actualamateur149 It really gets a bad reputation. I used to be a Greatsword main, through two playthroughs of MHW and IB and didn't pick up lance til after my second playthrough of Iceborne. Fell in love and never looked back. It's so incredibly satisfying feeling like you're dancing in a duel with the monster, and the fact that it actually puts out insane damage (I guess if you're not comparing speedrunner times lol). Convinced all my friends to let me give them a "lance bootcamp" training and they all loved it too. People just have to learn the mobility of the weapon because the footwork is completely unique compared to every other weapon
I picked up lance in Rise and I was blown away by how much fun I've been having with it. Everyone has been coming back to Monster Hunter World lately, although I prefer Rise more so I've been playing that first. But I do intend to do another playthrough of World soon and I honestly think I might go full lance for it.😆
I'd put both Bowguns as incredibly easy to learn. If you primarily play shooters, 3rd or 1st, then you already understand half of what you need to do. Shoot at monster until it dies. The other part is remembering that you have to craft your own bullets out in the field because the 99/60 you start with is not going to last for the whole fight. Once you just hot key that stuff, then you're golden. Everything else is just icing on the cake.
32:53 You can actually press any note (except the Forte, which can only be done with the spinning attack) while holding backwards and it'll do the same stab attack with the note with you want. It's pretty useful for songs with multiple Double Notes.
On another note, while SA is my most used weapon in every MH game that has it, I never knew about this maneuver here at 26:44. I thought the regular Axe attacks were the only way to gain access to Burst. Pretty good to know.
Ngl, I'm an HBG main till the end, BUT I do love Lance because it's strong and simple.
As a Gunlance main (former lance main), it's really powerful in a burst, and provides fantastic defensive capabilities. Building for Guard, Health, Shield, Divine Protection and elemental resistances is fantastic.
It is rather slow to move though, which is often the case with most of these weapons.
From Lance to Gunlance.
You trade less protection for less damage.
I am a Gunlance main and Capcom hates my weapon. ._.
If you wanna go fast, grab evade extender 3 and flip your character around before backhopping to where you want to go
Hopefully this video add another member to the 11 Man Hunting Horn Council
I use horn but not always
The gunlance part is spot on although depending on your start point, you might find it much more manageable (if you come from bowguns or charge blade) or a tad confusing (if you come from greatsword, lance or sns)
Also on the gunlance part, shelling deals exact damage even if you hit a hard part of the monster, so it has bigger error margin compared to its gun-less sibling. The WSB + long shell combo is a legit pick because of that.
Also I learned more about other weapons here like insect glaive's gimmicks and how hunting horn works. Tried it myself back then but I couldn't find the rhythm of them. Might try it in another playthrough.
P.S.: That Apollo's theme on heavy bowgun caught me off guard. Truly a moment of justice
What’s WSB?
@@shmekelfreckles8157 Wyrmstake Blast. The thing you need to load your slinger ammo into
LBG is very easy. You are directed to use on Ammo 2 rapid fire bowguns (Defender, Karma...) and it's easy to get gunpowder 2 for them, you can carry a lot and craft a lot from what you carry (vs Bow power coating). The range is between bow short and power coatings and you don't use stamina for anything other than dodge and rolls and with fast enough reload you can reload while you move so you don't risk a hit when animation locked. And ranged can easily avoid a lot of close melee attacks or melee AoE some monsters do. Or when you have to go face on Kirin while he will shoot bolts directly in front of his head. Or when Paolumu inflates and you don't slinger him down you have big inflated weakspot to shoot. When bow and LBG meet is when you try to use some speciality ammo/coating - then both become micromanagement weapons :) And by the endgame you can also go sticky ammo.
Some say bows begin when you have all "required" decorations for extra charge level and stamina management.
LBG on Ammo 2 can struggle on agile monsters with long tails like Barioth, Glavenicuses to some extent and alike when solo.
And I would say fast melee weapons > slow melee weapons if people are new to this. SNS or dual blades can dodge and go tail or legs, it may require legs tenderize but it's rather straightforward. Lance guard and moves require initial practice and a good showcase video to understand how such weapon functions.
Long Sword I'm passable with, but I always forget the R2/R Trigger + Circle/B that is a counter move. I keep getting slapped because I have a habit of committing to a spirit combo.
Hammer... I've used it a few times against Diablos, but there's a big chance of dying.
Gunlance, despite my favorite weapon in terms of design, I still need training in. I'm probably better now that I know positioning more than when I started World, but it's going to be difficult once Elder Dragons and MR arrives (haven't done Nergigante quest yet)
Insect Glaive is actually the best weapon I've been working with. I only realized today that extracting essence is very important, especially the red one which allows me to use better moves while midair. I've been playing for about a month now and I only realized that, and yet I was still doing acceptably against most monsters. Only subspecies (Pink/Blue Raths), variants (Black Diablos), and extra big threats (Bazelgeuse and Deviljho) are the only obstacles I need to get past before I decide to take on the Nergigante quest.
Hey man, glad you're enjoying the game :)
I got a couple tips for ya, the insect glaive gets new moves from the ground too with red extract, by far the best damage you can get from it is using the red ground combos they do great damage, white extract also makes your attacks faster so there's even more damage from that, try to keep both active at all times and you'll kick ass
The charge blades my main weapon too and it took me way too long to realise this so I thought I'd share, if you attack, shield poke, shield poke again to go into element discharge and then press LT before it starts you'll super amp your axe and make it do WAY more damage, the numbers and hit effects you get from the amped axe are such a drug its unreal, look up 'savage axe tutorial' if my explanations a bit shite lmao
There's so much more but I'll leave better players to teach you that, have fun mate :)
@@mrbungnuggets1417 yup, I noticed that I can shred a monster really quickly when I'm on the ground. The jump attacks are for dodging, for mounting attempts, and to slap a flying monster out of the sky. Of course, I've only hunted B52 once so I don't know if that can work on him.
Just focus on one weapon until you get a thousand hunts with it, because then you will actually be good at it
@@eveakane6563 I'm yet to find anything that isn't obliterated by a bouncy boy and his insect fellow, the jump attack doesn't usually work if they're strafing but you can pull some goofy shit when they try to fly away and that's always fun
B52 more like B5- BeefiftyGay amirite fellas haha, yeah...
why would you use hammer for diablos? i just reached high rank and he is the worst enemy with hammer for me lol
For HH, you can do the "Hold back TRIANGLE" (the cutting attack) with every note (excluding Echo). Not just for your Triangle.
Thought I'd clarify!
Hunting horn so difficult video needed to be re-uploaded!
Basically memorize health and atk and stamina, you rarely need defense notes. Its like a hammer but more fun to use.
I love the insect glaive. It’s arguably very powerful in how it downright invalidates certain attacks when you can play “floor is lava” while most players need to back up.
Also rathalos cannot hide anymore >:)
A bad habit is abusing the flight to dodge and gain mobility, but it doesn’t mean it’s bad per-se, but it is important to know when to take flight.
Imo: very consistent weapon, very fun in world AND (surprisingly) still fun in rise
As an IG one trick, I personally prefer how IG plays on Rise, something about Diving Wyvern is just so satisfying when you land that perfect hit after a full aerial combo
Managing to play Heartstone's theme in this vid, bravo
The way you want to use the side blow is to get to the slinger burst, so you see an opening tackle- sideblow-slinger burst TCS
I think a generally fair set of parameters for assessing the difficulty of a weapon is how much inherent mechanical complexity a weapon requires a player to understand compares to how effectively they are able to maximize those mechanics against their level of familiarity with any given monsters' attack patterns.
With that in mind, your difficulty rating for each weapon is pretty spot on, especially with CB and Gunlance being the toughest weapons to learn. I remember trying to pick those weapons up back in Tri and triple-carting on even monsters I was familiar with just because of how unforgivingly ineffective their damage output turned if I neglected any of their resources. It's also why I have an incredibly high level of respect for anyone that can use either weapon competently.
Charge Blade wasn't it only added in the fourth generation?
@@johnny8363 My bad, I meant to say I've been playing since Tri
@@Bonovasitchtried charge blade in GU (I suck a bit but I got the hang of it)
Tried charge blade in 4u (Destroying some monsters since guardpoint to elemental discharge is op)
I just got into world 2 days ago and chose gunlance as my first weapon. Aside from scenarios where two turf warring monsters both decide to chase after me I've only ever carted once per large monster hunt on first try. Is gunlance really that difficult?
Nice, hunting horn was included this time 😂
Yeah I had recorded and edited that part, I just missed it when I was putting everything together 😅
people dont give enough credit for long sword man. the mechanics themselves are easy enough to understand but actually executing them correctly is another story. theres a lot of long sword players but most of them arent good at it. it takes me the longest to get good at of all the weapons ive played
Hence why in older games playing with LS players online is a nightmare. They trip people very often.
As a lance player, you don't learn the lance, you learn to channel your chi to see the enemies attack quicker than their own mind ever could. Then you unravel that mighty lance into them until they can't bear the immeasurable pain you inflict upon them. Finally, you ravage their now soulless body to collect more knowledge of them until you are unbeatable. This is how it feels to be a tank!
I AM INVINCIBLE!
Finally a list that understands the lance well
Based
Charge blade main here. You nailed this explanation perfectly. It's a super easy weapon to use when you have learned it. Learning without any help is just about impossible, though
This is a very good video however I wont be showing my friend as it shows off several monsters that he and even myself didn't even know existed...
That background music is what Calebcity used in the drug song
Trying to say this nicely. But i think you have veteran bias. I've been playing with 4 guys that are completely new. If a part of the weapon distracts from what the monster is doing they find it very difficult. For instance you said the hunting horn melodies aren't complex and they aren't but trying to remember what notes you just played while running away from the monster you don't know is difficult.
Weapons like bow Lance hammer and bowguns where they can just watch the monster have been much more manageable for them.
Yeah he really underestimated the difficulty of HH for new people. I’ve played it for atleast 300 hours in world, more if you count MHGU. I think another thing that people forget, almost EVERY Horn you ever build will need different combos to be used correctly. So you always have to change your muscle memory until you’ve reached end game with a good build.
Nice video, I would suggest starting by talking about what criteria define difficulty. damage, survivability, combo memorization, positioning dependency, armor dependency, etc. cant wait for the Wilds version!
Would be nice to have timecode for every weapon
Very nice video dude!
Hot take: GS is really fkn easy to use.
GS is super simple and easy to use on paper however it requires an insane amount of game sense and understanding of each and every monster to wield properly. That being said you could gain that knowledge from using any weapon and then just pick your GS and be great at it which is exactly what happened to me. I didn’t pick up GS until Iceborne and since I had over 1000 hours in the series already it was really easy and almost quite boring imo. Granted if you were a new player then I think GS might be the hardest weapon in the game by far, however for any non casual player it’s not hard at all.
I'd say you conveyed my thoughts on CB quite well. At face it seems like you need a masters thesis to understand, but picking it up and monkeying around its actually not bad at all to learn.
I absolutely love Insect Glaive! I'm a new player to MHW!
You can do the little shortcut stab attack with any note on the hunting horn, not just the triangle note. You can only do it every other note however. It comes in handy for quickly queueing up melodies in a fast paced combat situation when you don't have enough time to pull of the big slam with the double note attack or while your party is waiting to engage the monster until you're finished buffing everyone.
off topic, but that bg music sounds like something from Sonic
It is lol
Switch Axe also has no means of defending itself except for the regular evade which even gets shorter when the weapon is unsheathed. I've seen lots of new players/streamers who dropped this weapon because they keep on getting hit. Unlike other weapons which can bail out quickly or guard. You still gonna need that gaming skills.
I dropped the SA at Diablos because I realized I was a sitting duck.
HBG Main. NO just NO! You can get Health on your weapon which acts as life steal, add a shield, reload modifications, guard up deco, and you can tank ANYTHING IN THE GAME! Crafting ammo is brain dead, the gun is brain dead, and the damage the enemy can do to you doesn’t exist. The issue for the weapon is Decos, Modifications, and Ammo parts. It’s a rich player’s weapon, but that doesn’t mean the weapon is difficult to use.
33:00 you can do the hilt stab with all 3 note types, not just purple/white, so its a great option to get your notes quickly for echo waves and everything else as well.
Long Sword is by far the easiest weapon for beginners. Has the long reach. You can roll without much animation lag. It sheathes itself while comboing. It strengthens itself while comboing. It has its own simple input evade mechanic. And deals significant enough damage to feel rewarding to the player.
Every other weapon features either long animations, forced movement inhibition, base level mechanical knowledge requirement or simply feels impactfully inadequate.
I guess you've never played Hammer.
Also, how could you regard the forced sheathing after a Roundslash as helpful? It's effectively a long recovery animation that also restricts combos.
Absolutely right. My friend who is new to MH games tried World a few days ago and i took him to the training area and ask him what he wanted in a weapon, he wanted a cool looking weapon with good mobility and good damage, so longsword was the call. Took me 2-3 min to teach him the weapon; he understood everything and said that it was super easy to understand and play.
@@Spyger9 I love hammer. But it's really slow feeling swings to button input. Underwhelming feel when you bonking the legs instead of the head. And you can't get tail cuts with it. Not the best experience for a beginner.
However, ain't no better felling than (O) bashing a Tzitzi's brains out once you get to the Coral Highlands tho.
@@thedarkemissary "Slicing legs feels bad, and you can't even stun. Plus the weapon starts out weak and you have to power it up gradually with these long, punishable combos. Really not the best beginner experience."- what you sound like
I’ve put hundreds of hours into the gunlance and I really thought the lance and gunlance would be rated to be easier. Having massive shields that can block almost everything means you can position more aggressively than other weapons without worrying about dying. But I completely forgot that because they’re relatively immobile, you’re still prone to taking lots of chip damage from stronger monsters even when blocking. This means that having guard III is a necessity on both lance and gunlance. It’s been an integral part of my build for so long that I forgot. Good video
SnS is easily the hardest weapon to learn not just master but to learn.
Easy to learn is when you can pull of the move that you intend to use correctly. Mastering the move is knowing when to use the said move correctly.
Can you use backstep when you want without using guard slash?
Even pros mess that up sometimes. Whether that was the correct time to use the backstep is mastering the move.
Charge blade main here and love its complexity. Was thinking of taking LBG as secondary, but charge blade is so fun. I want to master it.
Your switch axe explanation sucks btw. If this was base world, it may have been more accurate, but since iceborne, swaxe's depth has been expanded dramatically. The goal of swaxe isn't to stay in sword at all times, and you're misinformed if you think so.
With the introduction of heavy slam, you can play axe mode for trips, and practically stunlock monsters if you're knowledgeable enough about their trip zones and values. On some monsrers, like tigrex, its better to forego sword mode entirely and just focus on stunlocking it.
The key with swaxe is knowing monster matchups intimately, so you can manage your ratio of sword mode/axe mode optimally.
Also unless you're doing zsd spam, its better to just play sword old school, and ignore zsd except when monsters are in clagger.
ALSO also, the wild swing slinger burst is literally the worst possible way to morph.
he did a good job with the others I think he did not play it as much in icebrone
@@cybersenpai8780not really, it was down right a crime for bow as well
not really@@bloom62169
44:37 You missed some crucial information there: If you press the fire button to unsheathe the HBG, you don't reload as you explained. I know it is counter-intuitive as you usually unseathe your weapons with the basic attack button but in this case, this makes you reload even if you''re only missing a single ammo in the clip.
Also, not showing the Wyvern Snipe on a monster like Radobaan should be illegal! It is one of the most satisfying things in the game.
Apart from that, I actually agree with every single ranking and liked how you explained some common misconceptions on difficulty! Thanks for the video :)
I still haven't found a weapon that I don't suck at. Maybe it's because I am trying to pick this up after not having played anything but turn based strategy games for the last decade but even though I practiced enough on the training arena cart until I can deal decent damage, but I keep getting hit and put on my ass or even stun locked by most monsters... What can I do to "get good"?
Unfortunately Monster Hunter is experience based, you will bite the dust for a long time and, even when you'll stop being stomped for a while, you'll suddenly get your ass handed to you by a new tier of monsters (which is good since it pushes you to improve constantly). The only true advice that can be given is: decide on a weapon you like (not the best/easiest one but the one you feel flowing better in your hands) and hit that brick wall until it breaks, maybe watch a guide on the weapon you pick or seek guidance from more experienced players but at the end of the day it's truly just a matter of trying and trying. Just try not to jump from one weapon to another constantly as they play very differently from each other and you don't get the chance to learn or improve if you do that.
@Forgotten_Shaman
Facts, nice response my dood!🎉
I think the easier weapons to pick up and be safe are ones which move fast and have shield like sword and shield and charge blade. This is because, in my opinion, if you don't know what a monster will do you can just block and not die. Lances are also ok, but the last of good dodge/movement sucks. Meanwhile here you have both. Just get some guard skill if you can.
Then maybe insect glaive since for a lot of monsters it can avoid a ton of attacks.
You just need to go to training and commit the basic patterns to muscle memory mostly.
Think of the weapons in monster hunter like WHOLE ASS characters from your turn based games. Each weapon is so unique in the way that it operates that you'll want to pick just one, at least for now. You'll want to find a weapon you enjoy more than one you find easy as if you are playing something you enjoy it might feel a little less frustrating to keep carting over and over. try joining some random public gathering hubs and join other players and observe what they do, and ask questions if they are talking. If you play solo its more of just looking up guides on youtube and other sites I would say. Although it might not feel cool to play this way, what I did when first playing is focus on a defensive build instead of attack. so I went for skills like Defense boost, and Divine Blessing, and Stun Resistance, which WILL impact your damage sure, but it will help you not get carted so often, and really give a chance to learn how many of the monsters work, a lot of it is just watching for certain animations or audio cues, as these usually indicate the monster is going to do a certain devastating attack. Many ques are unique so if you can learn to identify them you can react quicker and get of its path. One last thing is, learning when you need to sheathe your weapon and focus on evasion, many monsters have attacks that MOST of the weapons just can't avoid if you have your weapon out, if your weapon is sheathed you have access to the dive evade which is the faceplant dive thing your character does sometimes when you evade an attack. That dive will ONLY happen if the monster is going to do an attack and you hit X (or A, or any other dodge equivalent.) while RUNNING. This dive has an INSANE amount of I-frames (invincibility frames) which are what keep your character from getting hit during an evade. Not to mention you can chain these dives, which if you have a good amount of stamina will guarantee you will survive what ever the monster throws at you with out a single scratch. But I've rattled on FAR too long, honestly there are many friendly people out there in the community that can explain stuff better than I can, the Monster Hunter community is VERY welcoming and fun aside from a few elitists who think how fast you can kill a monster is all that matters in the game, but that's only a small percentage of people, so don't be afraid to reach out and ask for help.
I love how LS went from super easy to use back in the day to now genuinely being one of the hardest ones to perfect.
"charge blade is the hardest weapon to learn" meanwhile theres me who learned it quickly as a brand new player to the monster hunter series and is the most easiest weapon to understand for me
Same. I selected it because it looked cool, without knowing that it's meant to be a very difficult weapon.
Easy to learn just overwhelmed at first
And hard to master withtue technique
Its been a long time since i played but bow was Hands down the Most Devastating "Im gonna Slow-mo slide Chad Shotgun Everything in the face to death".
That shit hit so harddd nvm Greatsword. Setting up barrels or other traps can help during stam downtime.
A few notes to add:
Switch Axe: You don't have to slinger burst from the wild swing to get the morph slash. The slinger burst is slower and positions you away from the monster. You shouldn't default to this, default to just pressing R2 while in the wild swing for a faster transform that's already going to hit where you've been swinging.
Hunting horn: The hilt stab applies to all 3 notes, not just triangle. It's a good way to quickly get a double-note in (not sure what to call them. The super pound and backswing note) along with the flourish skip (if you don't know what that is, your circle attack has a move that spins twice and if you hold any of your main 3 notes during it you'll queue it up without having to do the animation and can skip straight to another attack, even the hilt stab)
"Youll spend most of the time with switch axe in sword mode"
me spamming wild strikes on every monster for the part break multiplier