"Final Fantasy X: No Sphere Grid, No Summon, No Overdrive, No Escape, No-No Encounters, No Blitzball, No Customize Challenge" I choose life, but thanks for the offer.
This video has inspired me to attempt the formerly impossible "No experience, no job points, no equipment, no escape, no saves, no controller, no TV, no actual game challenge" wish me luck, this could take a while.
@@Blutwind sounds good but there's nothing possible to clear in ultimecia castle, as your main damage without limitbreak is only from gilgamesh which is around 4k damage
Same here. All I ever did was use the GF and managed to get to the raid on Galbadia Garden on disk 2 until my older brother deleted my file, sat me down and made me watch the tutorial, and show me how to draw and junction.
I literally just used GF after GF after GF. Cause whenever I tried to just hit the enemies the damage was so low. Cause I didn't understand junctioning and grinded like my life depended on it, which of course only made things harder.
@@fade2black001 I didn't understand about it. Let's be honest, for non First language English people out there, Junctioning is a very foreign word, the tutorial doesn't really help either.
the point of these challenges is to allow out of the box thinking, which i think is commendable. the problem is the more complex you set the rules, the less it becomes a challenge and more of hoping the RNG triggers at all the right spots to give you the exact outcome out of the normally millions of possible outcomes just to move forward. that is boring to me. i don't like playing slots.
@@keelanbarron928 Tifa's limit breaks aren't luck based, they're timing based. Not like real slots. It just gets hard enough to gauge by the last few that most people, including myself, aren't likely to able to time it intentionally and just kinda hope for the best when it seems like a good time.
My favorite challenge. This is truly the best way to play. Although it is truly challenging and people have been known to give up video games entirely due to the sheer frustration at the vast difficulty.
First time I played FF7, I did it with no saves. I got a playstation and FF7, but did not get a memory card. Got to Costa del Sol, then my mom turned off ps1 when I was asleep.
I lived this life. I know your pain. "Why would I give you money for a memory card, Just save it to the disk or the nintendo! It's a playstation mom. They're all nintendo's, just save and go to bed!" "Don't leave that shit on your using up electricity!" I think I played the first 6 hours of final fantasy 9 more hours than I care to remember.
I never had the problem of not having a memory card for my PlayStation but did run into a similar issue. My mom had bought me a memory card when she got me the PlayStation that had multiple pages with a digital display of what page it was on except not long after I got the memory card the digital display stopped working. That was fine never had really any problems with losing my information until I got Breath of Fire 3 it seemed like with that game and only that game every other time I turned the PlayStation back on to play some more my saved was lost I would go through the different pages no save. Finally I got a regular memory card and didn't have the issue again.
I had this when I got my PS2 when I was 15. The memory card was busted, so I kept getting errors when I tried to save. I did the Timber mission so often I wanted to cry after a while...
I got a ps1 and FF7 for christmas when it came out but no memory card and I wouldn't get one for a month or more. So I replayed the start of 7 a lot during that time lol.
The final fantasy 8 no junction challenge I did once and was okay with it but the reason why I did it is not because I wanted to challenge myself it's because at some point in the game the characters realize that their memories are disappearing because they are junctioning their guardian forces. I wanted to see if maybe there was a delay or a special split off of the normal storyline that may have been hidden. Basically I was just testing to see if the game had an alternate ending.
I tried a single freelancer-only on DS. It was pretty easy... until I got to the underground waterfall boss. Then my strategy of "use two shields and bonk everything" suddenly fell apart. Sweet jesus.
FF3 is hard enough I've found - I couldn't get to the end - I played it on Steam and haven't returned since. I liked it but it was damned hard at the one dungeon
@@tylersutcliffe3690 He had one of the best limits in his roster (just behind Selphie with your disc tray open, and arguably Squall) But yeah, he could've toned down his ADD a little.
I think thats the point of many challenges. They are hard, because they are tedious and Most people wouldnt ever bother. Like Pokemon blue with only an Abra. Its Not very difficult, but because the early game, because defeating Brock will take many hours of mind numbing grinding against lvl 5 metapods ... Its awful, not difficult, but insanely tedious.
I commend the people that pull these off, but for me... no thanks. I'll do the insane stuff to get all of the good items, but I don't have the patience or willpower for these kinds of self-imposed challenges. None of it sounds fun.
I personally loved the junction system in ff8. And all the extra little things like pumping up the gforce, pulling the trigger for extra damage on melee swings.
David Robertson it was my first FF, and i really love this game but it's so easy to break it and make it too easy. It looked like they tried to create some unique system, but it's so easy to exploit that it just feels unpolished.
@@radicalratretro To be somewhat fair to that, FF8 had to do a lot of work on pruning the game to fit on 4 discs so balancing mechanics was not on the list of things to look at. It was still really good ideas for things such as reusing the same monsters over and over, just that they 'level' with you rather than just have 'yellow dragon' 'yellow drake' that were just reskins with different stats. Really, what it just needed was some harder optional dungeons similar to how FF4-6 were done and allow the monsters to instead scale always be higher than your party, so if you're at a party of 100, the enemy could hit maybe a max of 150. this would also remove the very easy 'never level up' game where all you do is just card/petrify all enemies so you don't level up and just junction the strongest spells so that you're similar to being a level 50 in any other ff game fighting level 8's.
@@radicalratretro Yes, doesn't change the fact that junctioning makes you severely overstatted at every point of the game compared to games put in a similar situation. Not only that, it was rather easy to abuse status/elemental junctions where in other final fantasies you were restricted or had to level quite a bit to even have HALF that strength. The game was originally meant to be much longer, which also probably meant more room for tougher enemies, but they did do a lot of pruning just to get it down to 4 discs. Originally it looked like it was going to be 8 due to how much storyline alone it had (you spent half the game as squall, another half as laguna, then they come together in time compressed world) Hell, Irvine was meant to be part of Laguna's team originally if that doesn't screw with how you see ff8.
I don't feel like getting demonitized by angry people copyright claiming me because I lopped off twenty minutes of their video and achieved the same result.
Personally I do no items..... but that's only because I save items for a day that never comes... Or specific things [weapons/accs/abilities] for specific characters... because I like to personalize the characters (especially my fav).
Ff5 all Berserk run is actually the hardest. The entire game becomes the equipment screen and the worm boss before the void is almost impossible to beat.
My favourite challenge is Buster Sword/Solo on FF7. You do however run into two battles that are a problem: 1.Reno 2.The boss before the submarine They both have the ability to end the game instantly should they seal you in the pyramid/Grab arm. Reno can be beaten with Meteorain + grenades and some luck. The Robot can be dealt with via summons+ limits hopefully resulting in destroying both arms. Give it a go,it makes FF7 fun.
None of these sound even remotely fun to me. Of course, to me, the whole point of an RPG is exploring the world, killing enemies, gathering awesome gear, and becoming a walking apocalypse by the end. So skipping all the good parts is kinda the opposite reason of why I play.
I agree fully to you. These challenges are meant for people who completed their favourite RPG countless times. They come up with these challenges to "enjoy" more time with it
@@Eishern This, pretty much. I've done quite a few challenge runs of FF6 like Low Level Natural Magic, and No Equipment Natural Magic, since it's a game I love and have played many times. I've played the normal way quite a bit, so it ends up being fun to see how far I can push the game with what I've learned from previous runs.
Lightning was exploitable when you found a spot where you can get the lightning to strike exactly when you want it to, which is ESSENTIAL in the Remastered version, since there's a new, slight lag that makes it so if you're using a wireless controller, the amount of time it takes for the video to reach your TV, to the signal from your eyes reaching your brain, pressing the button (not accounting for mentally processing that you have to press the button), the signal from the controller reaching your PS4, to your PS4 interpreting the input is slightly longer than the margin of error window. This slight lag is also present in the remaster of FFIX, making the jump roping even tougher. TL,DR: if you don't use exploits, then it's literally impossible to dodge lightning bolts on the PS4 (and I believe PS3 as well) version. Also, jump roping in PS4 FFIX is way tougher than before. Chocobo racing, all I have is tips as someone who has done it multiple times: take note of WHERE the birds originate from so you know where to avoid so you actually have some room to dodge, and combine this with some timing. Also, take note of how long it takes you to get to the end in ACTUAL seconds after getting hit twice (since birds not only add 3 seconds, they also stop you for about a second and a half), and calculate how many balloons you'll need then, so you can determine whether or not going for a couple extra balloons is worth the risk. Above all: avoiding birds is more important than getting balloons, as the stunning animation makes you gain more time per bird than you lose per balloon. And finally: since a lot of it is luck (you basically NEED a decent random placement of balloons to get the necessary 13 or so you normally need), the best thing you can do is persevere. And make a separate save file once you get it so on future play throughs you can just go to that save at that point in the game instead of doing it all over again.
Chocobo race is easy as fuck, it takes about 5 minutes, sometimes the RNG Puts a bird into your face so you just restart the race by racing to the finish fast. Did the Chocobo Race 0.00 over 4 times and it is super fast and easy to do. What i never did was 200 Lightnings, this is so boring and impossible for me, i cannot tell why, but there is something about it i cannot bear.
I'm suprised to see no "No crysterium challenge" from final fantasy xiii, Though the games story is whatever, the gameplay when pushed to the absolute limits is insanely fun and something I wish more people would give a chance. The usage of potions to block hit-stun, the precise knowledge of the ATB loop when paradigm shifting, it makes my heart race!
One challenge that my friend and me put ourselves and each other to in Windwaker ( I know, already an easy game), was to get through ALL of Orcas training without resting, and without losing a single heart during ANY and ALL of it. You can imagine how much easier the game was after that.
FFX hd platinum run and the challenge is the girlfriend doesn’t get angry at you for being up at 4 am with a notebook filled with notes and sphere grid ideas
I remember playing the original FF on the NES back in the 80’s. I decided I was going to beat it at the lowest level I could. Using a 4 Red Mage team and running from all encounters, I was able to beat Chaos at level 13. Nobody ever believed me, saying it was impossible. Too bad I couldn’t record my gameplay back then.
Ironically, most people who played it at a young age and were native english speaking, couldn't understand the junction system itself and mostly did the same.
Hey, props for including FF3 on the list! I'm very well versed with the game, having completed not only a freelancer only challenge, but something far worse, and far harder. A solo character challenge. I played through the whole game with just Luneth, and it's really awful! You'd think the strategy for the final boss, Cloud of Darkness, would involve some powerful late game job, but it turned out that the Red Mage was by far the most useful, having access to the Defense sword to cast protect on himself with, and slowly plinking the enemy down over time with Blizzaras. The final dungeon is PAIN, too!
I still have an old NES cartridge at the last save point in FF1 from my single WM challenge, assuming the battery hasn't died. Haven't thought about it in ages, but it was one of my proudest challenges to say I'd finished.
A few years back I was on a private server for an MMO called Shaiya. Long story short, it was pvp based and you fought for control over various altars in the pvp regions. Well, on a normal server, you eventually would get so overpowered that you could literally one shot the altar, before it's additional mobs could do anything to debuff or kill you. On this private server, the game mods didn't like that thought, so they buffed the hp and defense of the altar a lot and left all the other stuff reasonably balanced. Then there I was, determined to be able to take out an altar myself. I eventually fired out the timing of abilities to allow me to kill the guards, as well as a thing that healed the altar (both of which did occasionally respawn). I could do it in under 10 minutes, around 7 if it went smoothly, and while I was exceptionally geared, I wasn't done my build yet. About a week later, the mods found out what I had been doing, and buffed the health and defense even more. So much so that it would take nearly an hour to solo again, assuming everything went correctly and certain respawns didn't poorly overlap. Disappointing but understandable. I took it as a compliment that I forced the mods to reinforce the altars in order to maintain their goals of altars being a group pvp thing. Which was pretty fun sometimes. If anyone from Shaiya Evolution remembers me, Klyyrisa says hello.
The draw system, not the junction system, is the one complained about. Usually by players who don't realize there are other easier non-tedious ways to gather magic (crafting from items and cards). The Junction system is otherwise more or less just a more in depth equipment system. But either way, you don't need to draw magic after the tutorial, it is much faster and easier to just refine your items (enemies sometime drop a few dozen in one battle).
the draw system could be viewed simply as 'grinding for levels'. you spend time to grind levels, you spend time to draw. But, the fact is that 'drawing for levels' is actually significantly faster.
I was only a kid who barely knew English when I finished FF8 for the first time. It was basically "no junction" run because I didn't know how to junction. I didn't think it was that bad. Then in the next run I started to look around the menus and try things out. The game felt too easy after it.
on my very first run on it, i relied on the GFs mostly. Meaning, in every battle i summoned them atleast once, because they were stronger than me (i dont know, if i havent figured out the System or was just lazy) and i had no idea how to upgrade my Weapons. Mobile-Type 8 was an fucking asshole....but that could also be because i didnt see through its attack patterns. And Adel was also a repeating fight, because i didnt realise, that i could heal Rinoa -.- Well, i made it to Ultemicias Castle. The First Boss was a long run, since anything was blocked and my Attack value was Weak. I guess, i spend atleast 30 min. on him.
I did so many ffx challenge runs. Favorite was the tidus only challenge. I was able to get past yunalesca in the challenge you talk about here. The key was to grind mobs until they dropped certain items, or talk to vendors at certain times to purchase certain items. IIRC around the time you are at the DJose temple you gain access to a sword that has the stone touch ability which is vital in the playthrough.
Oh jeez. These all sounded difficult but tediously possible but doing a Ramza solo run sounds brutal. I haven't played FFT since I was a kid so I would probably be better at it now but damn, I can't imagine no sword skills n stuff. :/
The zodiac brave fights are intense and can take hundreds of tries, for example: involving equipping items that prevent the status effects (except the berserk/confuse one), and hoping on RNG to get the enemy to confuse you like 20 times in a row so you can kill them. Ramza-Only is truly insane.
@@MisguidedMiscreant I've done it only on the PSX version, as I don't have a PSP. However, it's not too bad. You just have to do some poaching to get some petrify resistance and pretty much have to say "fuck off" to Cede and Lede where that's really the only true challenge. I mean, this is THE stage that even veterans say "fuuuuuck" cause they sometimes will just run at Rafa and one shot her, no chance for you to even start. It gets tedious though, a lot of fights you rely on self buffing the shit out of your speed, using full restore while you do it and then zipping across enemies where you get like 5 turns in between them acting. But tedious doesn't mean hard. getting the JP for jobs you're not switching too also adds to the tedious nature of the 'challenge'. The PSP one adds in more fights and stuff right?
Pretty sure Ramza would be doing several hundreds of turns of Yell. His solo boss battle that the game forced on me made me have to reformulate my skills and armor so that I survived.
I don't even understand how beating FFX with no sphere grid is possible. Take Seymour's final form for example. He casts 4 black magic spells per turn, each of which will do several thousand damage, and since Yuna can't get the NulX abilities, you can't avoid elemental damage. As far as i know, the only item in the game that can avoid elemental damage is the tetra elemental (and of course there is Mighty Guard from Kimahri) and i think only 2-4 tetra elementals can even be stolen in the game, and those are from previous seymour fights, and even using ALL of those won't let you survive long enough to dps him down, since weapons don't affect damage output aside from elemental affinities and strength+%. With all of those things factored in, I can't even wrap my head around the idea that that kind of run is POSSIBLE in FFX, so i'm baffled entirely that people have actually done it. With 8 and 9 it makes sense to do low level runs, as levels don't actually help you much beyond increasing hp, but FFX was DESIGNED to rely on you using the sphere grid. Braska's final aeon alone does 5k aoe non-elemental damage without even using a limit, so that entire fight is pure luck. That is a whole new level of masochism.
Look up the Solo Cloud Necrosis FF7 challenge. Probably crazier than anything listed here. Requires you to go through the entire game with a single HP pool of 9999 and MP pool of 999. Every form of healing us disabled (its a mod). Its been done.
I didn't realize these challenges were a thing. When I was younger, I did an ff8 run where I avoided all fights, got 0 exp except where required to get GFs, and then when I lvled them up enough I used the Stat Up bonuses to maximize stats on each char one at a time. It was fantastic having overpowered characters by the disc 3 open world section of the game.
Depends where you're at in the game/what level they are, I've had cases in endgame where monk would outperform every other member of my party, in terms of single targets anyway, obviously all enemy spells do better
For the FF9 Ozma level 1 challenge AND completing the game, you could get the party inflicted with the Zombie status, which prevents exp gain. It's entirely possible to beat Ozma + Hades and then go on to finish the game at level one.
Long Time FFX Fan here. No Sphere Grid, No Summon, No Overdrive, No Customize... is technically Impossible. No Sphere Grid is doable through excellent usage of Rikku. No Customize can easily be fixed through grinding/stealing. No Summon/No Overdrive is where things get dicey. No Summon: There are 2 FORCED instants where you NEED to summon or: YOU WILL NOT BE ABLE TO COMPLETE THE GAME. Besiade Island during the "tutorial" and the Via Purifco Issaru Aeon Duel. I guess you can overlook them since theyre forced, but you have technically summoned an Aeon Twice. Take it as you will. No Overdrive. Mostly Endgame bosses that are, next to immpossible, to manage without Trio 9999. Seymour Flux is fairly Straight forward. Only problem is "Total Annihilation". Assuming Shell(Stolen Lunar Curtian from Crawler)/Defend/Auron would be the best bet to live through it, since No Rikku Overdrive/Aeon can remedy this. Sin HEAD. DPS Race with low level character. 140,000 HP in 16 Turns with only Tier 1 Magic/Wakka/Khimari Lancet with the most part... No Idea on that one. Jechet. Zombie helps a LOT. My only concern is phase 2 when he has access to his AoE sword swing... Protect/Defend Auron ig? Between all the sandbagging, Jecht will build up Overdrive regardless. Tidus talk command only works twice to reduce it. It is EXTREMELY possible for him to build up a third meter since your only doing chip damage.
I unknowingly did a partial no materia, no equipment run of FF7 when I first played it as a kid. Didn't understand how RPG's worked, so I didn't really understand that you could equip new gear or materia. Made it all the way to Nibelhiem by level grinding and item spamming before I finally stumbled into figuring it all out. Good times.
Out of all these, the solo white mage one is the only one being misrepresented here. It's actually really simple. When you get the thor rod or any other items that can cast spells, they start to excel really well. You just use those items for damage and healing. You can even go further and make sure at each level up the white mage gets strength and intelligence to make them both good with melee and magic. Even without babying the rng on level ups it's surprisingly simple.
I love the junction system, when i was a kid i didnt really understand and just auto filled it, but now that im older insee how easy it is to break and get op
I remember this kid at school played ff10 and got half way through the game without using the sphere grid. He didn't know that was the way to level up haha
Back in the late 90s/early 00s I had a friend who loved ff8. I think he may have completed the don't junction. I could be wrong, but this was the same friend who maxed time/stats/anything he could on ffx as well. He was a weird guy.
My little sister played Final Fantasy 2 for the SNES and got to the sealed cave and didnt equip a damn thing aside from what they had on the whole time to any of her characters. I was so impressed She's a doctor today no lie
Had a friend that did this with FFX back in the 2000's. No sphere grid or equipment change besides Tidus's Brotherhood when It auto equips, until like after all the Blitzball shit in Luca. Eventually I went over to their house and saw XD I was like you just mashed X on the tutorial boat huh?
Masochism. I'm a completionist myself, I like doing everything in a game and get 100%(and the platinum trophy). But some of these challenges are simply masochistic. Challenges should be hard and rewarding not painful and boring.
@@Ephraim225 lol it helps but as DarkKefka points out, if his AI decides to be evil (99% of the time) Meteor will just end you... i've had the prick nuke me with it before i even get a turn on him, killed everyone outright 😒
How do you deal with marlboro ambushes in that FF10 challenge lol? I'd imagine Omega Ruins is ignored but what about the normal marlboros in the calm plains
I can't believe you missed Final Fantasy 5 solo bard. It can't use any magic, the class weapons can't damage bosses, and your only skills ate hide and some slow self boosts. You also can barely equip any armor. Sullla did a great write up on his site.
@@FinalFantasyUnion Yea, the Excalibur II Perfect Game Guide by Atomos199 has been up on GameFAQs AND generating discussions since 2005. Many people show evidence of completing this challenge there and on TH-cam, in addition to Antilles58.
Good video. My favorite fan made challenge has always been no death or reset challenge as it forces me to put more value on the life or lives of the characters I'm playing as. It also frustrated me to see some games have little to no consequences for death. Even going as far as to restart you at the very moment you died with nothing lost. Makes completing them feel pointless.
About FF9, there is the Excalibur II Perfect Game Challenge (E2PG). You have to reach Lich in Memoria in under 12 hours in-game, you have to get all missable items in perfect amounts, and it's pretty much a level 1 game, except for the fact you have to absorb some exp in an optional boss in disc 3, because you need to play a low level game in order to get max stats. I have videos for the second half of the challenge in my channel, but there is a guide that made this challenge possible. gamefaqs.gamespot.com/ps/197338-final-fantasy-ix/faqs/41181 Thanks to Atomos199 for making this guide. This is the best challenge ever made imo.
@Otacon464 there are some forced encountered in the game that some characters HAVE TO receive some exp. It is possible to have an entire party at lv 1 until the end of disc 3
Pretty trivial, IMO. Mostly it's grinding. The worst bit as I recall is the enemies that use _Roulette,_ although even then having just one party member makes it more likely it'll gank one of the monsters. Even with _Fallen Angel_ Kefka rarely kills anybody.
im doing a challange currently where i lvl to lvl 99 before fighting air buster in FF7 im currently lvl 85 atm doing while i work out so im killing 2 birds with 1 stone need about 900k xp left till lvl 99 wich is just shy of 11000 more fights if i got the lowest amount of xp from where im lvling at
Doing Mandatory Battles Only is another one that can be very difficult for some games. In FF6 it forces you to have a set amount of money and characters for the final dungeon. And you have very limited AP for learning spells.
I remember playing final fantasy 8 when I was younger and not bothering with the junction system as I didn't understand it and got all the way to the Ragnarok.
I love FFVIII. It is my favourite of the series. I've never understood the hate People had for Junctioning being too integrated into the combat system for the game who then praise FFVII which literally had Materia as one of the main integrations of Combat in that game. Over the years I've simply put it down to dumb people skipping the Junction Tutorial and not understanding how simple it was then getting mad they couldn't progress through the game easily enough.
You don't have to go through Fork Tower to finish FFV. That being said, I can see some fights being completely impossible as a solo berserker, namely Necrophobe in the Cleft of Dimension; some bosses are hardly doable with a quartet of berserkers, so a solo run seems unrealistic. (However, a full party berserker run is well and truly possible, as the Four Job Fiesta statistics show)
Note that most FJF runs are done via emulators with speed up function. It can take tens or hundreds of tries to get lucky enough to defeat Neo Exdeath with all berserkers. Grand Cross can wipe, not focusing down the Almagest and magic parts definitely wipes, final part dumping Meteor or Almagest wipes with prejudice. Imagine having to do that on a cartridge. Now...imagine it with one berserker, dealing only 1/4 of the damage while all this is going on. And using a magic underflow bug in the Super Famicom version, this is *still technically possible.*
@@LilyKazami Reading up on the Magic underflow bug, it appears that there are two major issues with it: - constant Sap throughout the battle (because of the Thornlet that realises the bug), meaning that a solo zerk would be time limited by his own equipment choice, not even accounting for Almagest; - according to people who'd tested it, the MagPwr caps at 99 that way, which is roughly 80-90% better than a Black Mage can achieve. Coupled with the fact that a BM can use a Wizard Rod to boost ele damage by 50% and zerk cannot, and considering the rather weak damage output of weapons that cast spells upon use, I still don't think it realisable for a solo zerk to occur. And we're still talking about NED here. Necrophobe sounds harder under these circumstances, for sure - the barriers have constant Reflect, much higher Agility and cast Flare off of themselves every round. Hard to outdamage that AND survive Necro himself...
Nice video. As for the 4 White Mages Challenge, there is a really fun TAS(Tool Assisted Speedrun) of Final Fantasy with White Mages only. Especially the final boss is defeated in a very interesting way and with all that manipulation going on its quite entertaining to watch :)
I remember reading a walkthrough of this at gamefaqs years back, basically involves steal, use, poison and Auron. As well as monster capture since there is not that many ways to obtain things like dark matter etc, without blitzball and no escape(can't steal and run).
(New here) I noticed the title and was like, "That's a lot of FF clips, I hope this is an FF specific video." Then I scrolled down to check the comments and noticed the name. You've already got a sub and thank you, sir!
"Final Fantasy X: No Sphere Grid, No Summon, No Overdrive, No Escape, No-No Encounters, No Blitzball, No Customize Challenge"
I choose life, but thanks for the offer.
Reading that makes me what to do it.
That reminds me of sid the sloth haha
"I choose life" my favorite line from ice age.
Why do ppl see the need to handicap themselves like this
eh, at least you don't have to dodge 200 lightning on that file
@@truindividual some enjoy extra challenge, and bragging rights
This video has inspired me to attempt the formerly impossible "No experience, no job points, no equipment, no escape, no saves, no controller, no TV, no actual game challenge" wish me luck, this could take a while.
oh god dude, i pray for your sanity when you actually do finish this one!
You forgot to impose the "No bathroom break" rule so your challenge is invalidated. Sorry man, good luck next time.
And also no food challenge while you play. Only during saves.
You also forgot the no oxygen rule so this run is invalid
real weak sauce if you don't attempt it while doing a Squat for the whole time.
FF8 low level is actually easier since enemies level is based on yours, and at low level with high level gear they are stupidly easy.
Yeah this. Honestly a no junction lvl80+ run that would be amazing to finish but i doubt itspossible
@@Blutwind stat boosts from devour make it possible. Course beating those enemies is another story
FF8 low level is insanely easy, magic junctioning is unfairly overpowering
@@212mochaman Devour requires a junction though. :(
@@Blutwind sounds good but there's nothing possible to clear in ultimecia castle, as your main damage without limitbreak is only from gilgamesh which is around 4k damage
Ah the "Don't enjoy the game and just torture yourself challenge" that everyone does
it is enjoying the game
but harder
Final Fantasy 8 No Junction Challenge. AKA how i played the game cuz i was too young to understand the junctions :(
I was 10 when the game came out and understood it fine
Same here. All I ever did was use the GF and managed to get to the raid on Galbadia Garden on disk 2 until my older brother deleted my file, sat me down and made me watch the tutorial, and show me how to draw and junction.
I literally just used GF after GF after GF. Cause whenever I tried to just hit the enemies the damage was so low. Cause I didn't understand junctioning and grinded like my life depended on it, which of course only made things harder.
@@RealGermanish The game has a tutorial for everything
@@fade2black001 I didn't understand about it. Let's be honest, for non First language English people out there, Junctioning is a very foreign word, the tutorial doesn't really help either.
the point of these challenges is to allow out of the box thinking, which i think is commendable. the problem is the more complex you set the rules, the less it becomes a challenge and more of hoping the RNG triggers at all the right spots to give you the exact outcome out of the normally millions of possible outcomes just to move forward. that is boring to me. i don't like playing slots.
So I guess you don't like tifa's limit breaks then either.
@@keelanbarron928 Tifa's limit breaks aren't luck based, they're timing based. Not like real slots. It just gets hard enough to gauge by the last few that most people, including myself, aren't likely to able to time it intentionally and just kinda hope for the best when it seems like a good time.
I complete the "no challenge" challenge everytime. Very fun!
My favorite challenge. This is truly the best way to play. Although it is truly challenging and people have been known to give up video games entirely due to the sheer frustration at the vast difficulty.
First time I played FF7, I did it with no saves. I got a playstation and FF7, but did not get a memory card. Got to Costa del Sol, then my mom turned off ps1 when I was asleep.
I lived this life. I know your pain. "Why would I give you money for a memory card, Just save it to the disk or the nintendo! It's a playstation mom. They're all nintendo's, just save and go to bed!" "Don't leave that shit on your using up electricity!" I think I played the first 6 hours of final fantasy 9 more hours than I care to remember.
I never had the problem of not having a memory card for my PlayStation but did run into a similar issue. My mom had bought me a memory card when she got me the PlayStation that had multiple pages with a digital display of what page it was on except not long after I got the memory card the digital display stopped working. That was fine never had really any problems with losing my information until I got Breath of Fire 3 it seemed like with that game and only that game every other time I turned the PlayStation back on to play some more my saved was lost I would go through the different pages no save. Finally I got a regular memory card and didn't have the issue again.
I had this when I got my PS2 when I was 15. The memory card was busted, so I kept getting errors when I tried to save. I did the Timber mission so often I wanted to cry after a while...
@@Kainmaster thats brutal lol
I got a ps1 and FF7 for christmas when it came out but no memory card and I wouldn't get one for a month or more. So I replayed the start of 7 a lot during that time lol.
The final fantasy 8 no junction challenge I did once and was okay with it but the reason why I did it is not because I wanted to challenge myself it's because at some point in the game the characters realize that their memories are disappearing because they are junctioning their guardian forces. I wanted to see if maybe there was a delay or a special split off of the normal storyline that may have been hidden. Basically I was just testing to see if the game had an alternate ending.
I'll watch anything with Zell on the cover
E c h o my thoughts exactly!
Zell is husbando.
He was my favorite when I was a kid :D
8 is very underappreciated because too many jerk off to cloud and VII -_-
@@DruidsCalling That's not the reason. But FF8 is my favorite and yeah it is highly underappreciated.
I still have hope of a remake.
Geronimooooo!!
I tried a single freelancer-only on DS. It was pretty easy... until I got to the underground waterfall boss. Then my strategy of "use two shields and bonk everything" suddenly fell apart. Sweet jesus.
FF3 is hard enough I've found - I couldn't get to the end - I played it on Steam and haven't returned since. I liked it but it was damned hard at the one dungeon
Here's a harder one:
FFX: no using the word "no"
Thank you for choosing Zell as thumbnail. 8 is very underappreciated :'(
Leon Amaya Amen
He chose Zell because enjoying him as a character is the hardest challenge any FF player will ever have to endure
@@tylersutcliffe3690 and there is the underappreciation
At least it doesn't get outright hate like 13 and 15. People that don't like it don't seem to hate it with the burning passion that those two get.
@@tylersutcliffe3690 He had one of the best limits in his roster (just behind Selphie with your disc tray open, and arguably Squall) But yeah, he could've toned down his ADD a little.
I get there is a market for everything and what people enjoy is subjective, but some of these don't even seem fun or hard, just tedious lol
I think thats the point of many challenges.
They are hard, because they are tedious and Most people wouldnt ever bother.
Like Pokemon blue with only an Abra.
Its Not very difficult, but because the early game, because defeating Brock will take many hours of mind numbing grinding against lvl 5 metapods ...
Its awful, not difficult, but insanely tedious.
I commend the people that pull these off, but for me... no thanks. I'll do the insane stuff to get all of the good items, but I don't have the patience or willpower for these kinds of self-imposed challenges. None of it sounds fun.
Same.
I personally loved the junction system in ff8. And all the extra little things like pumping up the gforce, pulling the trigger for extra damage on melee swings.
David Robertson it was my first FF, and i really love this game but it's so easy to break it and make it too easy. It looked like they tried to create some unique system, but it's so easy to exploit that it just feels unpolished.
@@radicalratretro To be somewhat fair to that, FF8 had to do a lot of work on pruning the game to fit on 4 discs so balancing mechanics was not on the list of things to look at.
It was still really good ideas for things such as reusing the same monsters over and over, just that they 'level' with you rather than just have 'yellow dragon' 'yellow drake' that were just reskins with different stats.
Really, what it just needed was some harder optional dungeons similar to how FF4-6 were done and allow the monsters to instead scale always be higher than your party, so if you're at a party of 100, the enemy could hit maybe a max of 150. this would also remove the very easy 'never level up' game where all you do is just card/petrify all enemies so you don't level up and just junction the strongest spells so that you're similar to being a level 50 in any other ff game fighting level 8's.
@@dragames FF8 is the only FF where leveling makes you weaker though :) as monster gets tougher faster then you do :/
@@radicalratretro Yes, doesn't change the fact that junctioning makes you severely overstatted at every point of the game compared to games put in a similar situation. Not only that, it was rather easy to abuse status/elemental junctions where in other final fantasies you were restricted or had to level quite a bit to even have HALF that strength.
The game was originally meant to be much longer, which also probably meant more room for tougher enemies, but they did do a lot of pruning just to get it down to 4 discs. Originally it looked like it was going to be 8 due to how much storyline alone it had (you spent half the game as squall, another half as laguna, then they come together in time compressed world) Hell, Irvine was meant to be part of Laguna's team originally if that doesn't screw with how you see ff8.
I played thru it well before I got internet so that was all unkown to me, I miss games being a mystery :(
That ff9 quest wasn’t undiscovered. There are Japanese forum posts recording that quests existence from as far back as release.
Shoutouts to dansg08, whose name is literally
Dark
Anima
No
Sphere
Grid
(20)08
I literally just found this out, im retarded
You forgot the 08 I'm upset now
@@shivur5073 fair enough, fixing now
Oh wow, I didn't know that!
Literally I literally just found out that literally that's his literal name
2.30 mins intro, mate thats way to long, almost lost interest
Who watches intros..
Happy I skipped it
I also skipped it. Crap like that tempts me to make a channel and condense videos like this down to a minute or so to show how padded out they can be.
@@tails183 do it!
I don't feel like getting demonitized by angry people copyright claiming me because I lopped off twenty minutes of their video and achieved the same result.
The solo white mage challenge was honestly really fun. Lot of dying involved, but it was so satisfying to finish. I'd love to try it again someday.
List starts at 2:35 ...
That intro was way too long. I almost forgot that I was watching a list 😅
Personally I do no items..... but that's only because I save items for a day that never comes...
Or specific things [weapons/accs/abilities] for specific characters... because I like to personalize the characters (especially my fav).
vDorgengoa I do that to. I save everything because I will need it later. Then never use it lol
Cool. I have 37 elixers I will never ever use.
I guess we will all become merchants when the final battle is over. But even then by the end of the game, my party is already rich.
They should make an rpg about a lv 99 ultra rich and powerful hero with a massive inventory turned rougue.
@@chrischandler889 Plot twist. He and his party is now the villain.
Ff5 all Berserk run is actually the hardest. The entire game becomes the equipment screen and the worm boss before the void is almost impossible to beat.
My favourite challenge is Buster Sword/Solo on FF7.
You do however run into two battles that are a problem:
1.Reno
2.The boss before the submarine
They both have the ability to end the game instantly should they seal you in the pyramid/Grab arm.
Reno can be beaten with Meteorain + grenades and some luck.
The Robot can be dealt with via summons+ limits hopefully resulting in destroying both arms.
Give it a go,it makes FF7 fun.
Those two should really be exceptions to the rule... that's torture
None of these sound even remotely fun to me. Of course, to me, the whole point of an RPG is exploring the world, killing enemies, gathering awesome gear, and becoming a walking apocalypse by the end. So skipping all the good parts is kinda the opposite reason of why I play.
100% agreed
I agree fully to you. These challenges are meant for people who completed their favourite RPG countless times. They come up with these challenges to "enjoy" more time with it
@@Eishern This, pretty much. I've done quite a few challenge runs of FF6 like Low Level Natural Magic, and No Equipment Natural Magic, since it's a game I love and have played many times. I've played the normal way quite a bit, so it ends up being fun to see how far I can push the game with what I've learned from previous runs.
I think the idea is that you don’t have that many video games so you are forced to play the few ones you have creatively.
I get that. In Resident Evil games, I enjoy a pistol-only run or something, but these just sound obnoxiously tedious.
Whoever thought up the Lightning Challenge and the 0.00 Challenge for FFX should be sent to Gitmo.
Lightning is at least exploitable
Oh screw that chocobo race. I've only ever completed it once on the ps2. I could never get it done on ps4 for some reason.
Lightning was exploitable when you found a spot where you can get the lightning to strike exactly when you want it to, which is ESSENTIAL in the Remastered version, since there's a new, slight lag that makes it so if you're using a wireless controller, the amount of time it takes for the video to reach your TV, to the signal from your eyes reaching your brain, pressing the button (not accounting for mentally processing that you have to press the button), the signal from the controller reaching your PS4, to your PS4 interpreting the input is slightly longer than the margin of error window. This slight lag is also present in the remaster of FFIX, making the jump roping even tougher.
TL,DR: if you don't use exploits, then it's literally impossible to dodge lightning bolts on the PS4 (and I believe PS3 as well) version. Also, jump roping in PS4 FFIX is way tougher than before.
Chocobo racing, all I have is tips as someone who has done it multiple times: take note of WHERE the birds originate from so you know where to avoid so you actually have some room to dodge, and combine this with some timing. Also, take note of how long it takes you to get to the end in ACTUAL seconds after getting hit twice (since birds not only add 3 seconds, they also stop you for about a second and a half), and calculate how many balloons you'll need then, so you can determine whether or not going for a couple extra balloons is worth the risk. Above all: avoiding birds is more important than getting balloons, as the stunning animation makes you gain more time per bird than you lose per balloon. And finally: since a lot of it is luck (you basically NEED a decent random placement of balloons to get the necessary 13 or so you normally need), the best thing you can do is persevere. And make a separate save file once you get it so on future play throughs you can just go to that save at that point in the game instead of doing it all over again.
Chocobo race is easy as fuck, it takes about 5 minutes, sometimes the RNG Puts a bird into your face so you just restart the race by racing to the finish fast.
Did the Chocobo Race 0.00 over 4 times and it is super fast and easy to do.
What i never did was 200 Lightnings, this is so boring and impossible for me, i cannot tell why, but there is something about it i cannot bear.
Holding all 4 trigger buttons on ps4 allows better chocobo control ;)
I'm suprised to see no "No crysterium challenge" from final fantasy xiii, Though the games story is whatever, the gameplay when pushed to the absolute limits is insanely fun and something I wish more people would give a chance. The usage of potions to block hit-stun, the precise knowledge of the ATB loop when paradigm shifting, it makes my heart race!
All of the challenges you listed PALE in comparison with one of Final Fantasy XI’s greatest challenges: obtain literally any Relic weapon.
Ff 13 no crystarium challenge is awesome. The combat is very fun when you don't level and actually have to be strategic.
One challenge that my friend and me put ourselves and each other to in Windwaker ( I know, already an easy game), was to get through ALL of Orcas training without resting, and without losing a single heart during ANY and ALL of it. You can imagine how much easier the game was after that.
2 minute 40 second intro is a bit long friend when the premise of the video is in the title
FF9's Excalibur 2 Perfect game challenge. the level 1 challenge is only a subset of this.
Ive been wanting to do this but im not good at managinh my time in game and i have a terrible attention span 😂😂😂
FFX hd platinum run and the challenge is the girlfriend doesn’t get angry at you for being up at 4 am with a notebook filled with notes and sphere grid ideas
I remember playing the original FF on the NES back in the 80’s. I decided I was going to beat it at the lowest level I could. Using a 4 Red Mage team and running from all encounters, I was able to beat Chaos at level 13. Nobody ever believed me, saying it was impossible. Too bad I couldn’t record my gameplay back then.
I didn't know english until I was 13, so I pretty much played the no junction ff8 simply because I can't understand it
"Auto"
Ironically, most people who played it at a young age and were native english speaking, couldn't understand the junction system itself and mostly did the same.
It's pronounced "Engrish"
Yes
My first play through was no junction becuz I was 8 years old
The perfect game-Excalibur 2 challenge really isn't that bad. The guide is really good at helping through it.
Luzbelheim is a monster. He has a lot of the PS1 FF speed records. Look at his FFIX run
Hey, props for including FF3 on the list! I'm very well versed with the game, having completed not only a freelancer only challenge, but something far worse, and far harder. A solo character challenge. I played through the whole game with just Luneth, and it's really awful! You'd think the strategy for the final boss, Cloud of Darkness, would involve some powerful late game job, but it turned out that the Red Mage was by far the most useful, having access to the Defense sword to cast protect on himself with, and slowly plinking the enemy down over time with Blizzaras. The final dungeon is PAIN, too!
I still have an old NES cartridge at the last save point in FF1 from my single WM challenge, assuming the battery hasn't died. Haven't thought about it in ages, but it was one of my proudest challenges to say I'd finished.
A few years back I was on a private server for an MMO called Shaiya. Long story short, it was pvp based and you fought for control over various altars in the pvp regions. Well, on a normal server, you eventually would get so overpowered that you could literally one shot the altar, before it's additional mobs could do anything to debuff or kill you. On this private server, the game mods didn't like that thought, so they buffed the hp and defense of the altar a lot and left all the other stuff reasonably balanced.
Then there I was, determined to be able to take out an altar myself. I eventually fired out the timing of abilities to allow me to kill the guards, as well as a thing that healed the altar (both of which did occasionally respawn). I could do it in under 10 minutes, around 7 if it went smoothly, and while I was exceptionally geared, I wasn't done my build yet.
About a week later, the mods found out what I had been doing, and buffed the health and defense even more. So much so that it would take nearly an hour to solo again, assuming everything went correctly and certain respawns didn't poorly overlap. Disappointing but understandable. I took it as a compliment that I forced the mods to reinforce the altars in order to maintain their goals of altars being a group pvp thing. Which was pretty fun sometimes.
If anyone from Shaiya Evolution remembers me, Klyyrisa says hello.
A lot of Garlandthegreat's playthroughs are worth watching. Especially for FFVII
Thanks for the tip, instant sub to Garlandthegreat.
the legend
the god
the master
but in the end
the great!
and they are much better to fit this list than the speedrun challenger. that was weak af
The draw system, not the junction system, is the one complained about. Usually by players who don't realize there are other easier non-tedious ways to gather magic (crafting from items and cards). The Junction system is otherwise more or less just a more in depth equipment system. But either way, you don't need to draw magic after the tutorial, it is much faster and easier to just refine your items (enemies sometime drop a few dozen in one battle).
the draw system could be viewed simply as 'grinding for levels'. you spend time to grind levels, you spend time to draw. But, the fact is that 'drawing for levels' is actually significantly faster.
With ff8 junction system I use to hate when I was younger but I found as I got older I found how good the system is and ground breaking it is
Same here. To be fair I got the PSX japanese version of the game, so no chance I could understand anything. Hence why I never left the Balamb region
Didn’t know lvl1 challenges have been around this long. Always wondered what made square add “no exp” skills to their games.
I was only a kid who barely knew English when I finished FF8 for the first time. It was basically "no junction" run because I didn't know how to junction. I didn't think it was that bad. Then in the next run I started to look around the menus and try things out. The game felt too easy after it.
on my very first run on it, i relied on the GFs mostly. Meaning, in every battle i summoned them atleast once, because they were stronger than me (i dont know, if i havent figured out the System or was just lazy) and i had no idea how to upgrade my Weapons. Mobile-Type 8 was an fucking asshole....but that could also be because i didnt see through its attack patterns. And Adel was also a repeating fight, because i didnt realise, that i could heal Rinoa -.-
Well, i made it to Ultemicias Castle. The First Boss was a long run, since anything was blocked and my Attack value was Weak. I guess, i spend atleast 30 min. on him.
I did so many ffx challenge runs. Favorite was the tidus only challenge. I was able to get past yunalesca in the challenge you talk about here. The key was to grind mobs until they dropped certain items, or talk to vendors at certain times to purchase certain items. IIRC around the time you are at the DJose temple you gain access to a sword that has the stone touch ability which is vital in the playthrough.
No mention of the insane strategies people have come up with to survive a Ramza-only Squire-only FFT run?
Oh jeez. These all sounded difficult but tediously possible but doing a Ramza solo run sounds brutal. I haven't played FFT since I was a kid so I would probably be better at it now but damn, I can't imagine no sword skills n stuff. :/
The zodiac brave fights are intense and can take hundreds of tries, for example: involving equipping items that prevent the status effects (except the berserk/confuse one), and hoping on RNG to get the enemy to confuse you like 20 times in a row so you can kill them.
Ramza-Only is truly insane.
@@MisguidedMiscreant I've done it only on the PSX version, as I don't have a PSP. However, it's not too bad. You just have to do some poaching to get some petrify resistance and pretty much have to say "fuck off" to Cede and Lede where that's really the only true challenge. I mean, this is THE stage that even veterans say "fuuuuuck" cause they sometimes will just run at Rafa and one shot her, no chance for you to even start.
It gets tedious though, a lot of fights you rely on self buffing the shit out of your speed, using full restore while you do it and then zipping across enemies where you get like 5 turns in between them acting. But tedious doesn't mean hard. getting the JP for jobs you're not switching too also adds to the tedious nature of the 'challenge'.
The PSP one adds in more fights and stuff right?
Finath River can end your run
Pretty sure Ramza would be doing several hundreds of turns of Yell. His solo boss battle that the game forced on me made me have to reformulate my skills and armor so that I survived.
I don't even understand how beating FFX with no sphere grid is possible. Take Seymour's final form for example. He casts 4 black magic spells per turn, each of which will do several thousand damage, and since Yuna can't get the NulX abilities, you can't avoid elemental damage. As far as i know, the only item in the game that can avoid elemental damage is the tetra elemental (and of course there is Mighty Guard from Kimahri) and i think only 2-4 tetra elementals can even be stolen in the game, and those are from previous seymour fights, and even using ALL of those won't let you survive long enough to dps him down, since weapons don't affect damage output aside from elemental affinities and strength+%. With all of those things factored in, I can't even wrap my head around the idea that that kind of run is POSSIBLE in FFX, so i'm baffled entirely that people have actually done it. With 8 and 9 it makes sense to do low level runs, as levels don't actually help you much beyond increasing hp, but FFX was DESIGNED to rely on you using the sphere grid. Braska's final aeon alone does 5k aoe non-elemental damage without even using a limit, so that entire fight is pure luck. That is a whole new level of masochism.
Look up the Solo Cloud Necrosis FF7 challenge. Probably crazier than anything listed here. Requires you to go through the entire game with a single HP pool of 9999 and MP pool of 999. Every form of healing us disabled (its a mod).
Its been done.
I bet that was hell.
Going to have to look this up
How is that even possible? You reload every time you get hit until the enemies randomly miss?
Were phoenix downs enabled? I know 4-8/deathunitesus did it but don't have much time to watch it
@@QuantemDeconstructor Solo Cloud. Phoenix Downs wouldn't do anything.
I didn't realize these challenges were a thing. When I was younger, I did an ff8 run where I avoided all fights, got 0 exp except where required to get GFs, and then when I lvled them up enough I used the Stat Up bonuses to maximize stats on each char one at a time. It was fantastic having overpowered characters by the disc 3 open world section of the game.
I was like "Hmmyeah but FFX is perfectly doable with Rikku's Overdri- Oh wait..."
I've done the ff1 white mage challenge. The monk challenge was considerably harder because they cant do anything and don't necessarily hit hard.
Depends where you're at in the game/what level they are, I've had cases in endgame where monk would outperform every other member of my party, in terms of single targets anyway, obviously all enemy spells do better
Any shin megami tensei game with pokemon nuzlock rules
That actually seems like fun
hahahahahaha no
For the FF9 Ozma level 1 challenge AND completing the game, you could get the party inflicted with the Zombie status, which prevents exp gain.
It's entirely possible to beat Ozma + Hades and then go on to finish the game at level one.
Long Time FFX Fan here.
No Sphere Grid, No Summon, No Overdrive, No Customize... is technically Impossible.
No Sphere Grid is doable through excellent usage of Rikku. No Customize can easily be fixed through grinding/stealing.
No Summon/No Overdrive is where things get dicey.
No Summon:
There are 2 FORCED instants where you NEED to summon or: YOU WILL NOT BE ABLE TO COMPLETE THE GAME.
Besiade Island during the "tutorial" and the Via Purifco Issaru Aeon Duel. I guess you can overlook them since theyre forced, but you have technically summoned an Aeon Twice. Take it as you will.
No Overdrive. Mostly Endgame bosses that are, next to immpossible, to manage without Trio 9999.
Seymour Flux is fairly Straight forward. Only problem is "Total Annihilation". Assuming Shell(Stolen Lunar Curtian from Crawler)/Defend/Auron would be the best bet to live through it, since No Rikku Overdrive/Aeon can remedy this.
Sin HEAD. DPS Race with low level character. 140,000 HP in 16 Turns with only Tier 1 Magic/Wakka/Khimari Lancet with the most part... No Idea on that one.
Jechet. Zombie helps a LOT. My only concern is phase 2 when he has access to his AoE sword swing... Protect/Defend Auron ig? Between all the sandbagging, Jecht will build up Overdrive regardless. Tidus talk command only works twice to reduce it. It is EXTREMELY possible for him to build up a third meter since your only doing chip damage.
Most DPS problems are solved with Rikku Use giving haste and throwing damage items.
I unknowingly did a partial no materia, no equipment run of FF7 when I first played it as a kid. Didn't understand how RPG's worked, so I didn't really understand that you could equip new gear or materia. Made it all the way to Nibelhiem by level grinding and item spamming before I finally stumbled into figuring it all out. Good times.
I like a good challenge, but these are just asking for an aneurysm.
Asking for internal organ failure
Out of all these, the solo white mage one is the only one being misrepresented here.
It's actually really simple. When you get the thor rod or any other items that can cast spells, they start to excel really well. You just use those items for damage and healing. You can even go further and make sure at each level up the white mage gets strength and intelligence to make them both good with melee and magic. Even without babying the rng on level ups it's surprisingly simple.
I love the junction system, when i was a kid i didnt really understand and just auto filled it, but now that im older insee how easy it is to break and get op
I remember this kid at school played ff10 and got half way through the game without using the sphere grid. He didn't know that was the way to level up haha
if he got walled because of the airship boss(Evrea or whatever), then that kid is probably me xD
@@mynaxDMC oh god yeah that boss was hard if you wasnt prepared for him
Back in the late 90s/early 00s I had a friend who loved ff8. I think he may have completed the don't junction. I could be wrong, but this was the same friend who maxed time/stats/anything he could on ffx as well. He was a weird guy.
A challenge I did as a player when I was younger was starter weapons only in ff9 I got as far as the final fight of disc one
My little sister played Final Fantasy 2 for the SNES and got to the sealed cave and didnt equip a damn thing aside from what they had on the whole time to any of her characters. I was so impressed
She's a doctor today no lie
Had a friend that did this with FFX back in the 2000's. No sphere grid or equipment change besides Tidus's Brotherhood when It auto equips, until like after all the Blitzball shit in Luca. Eventually I went over to their house and saw XD I was like you just mashed X on the tutorial boat huh?
My first time playing ff12 I didnt know got to use gambits. Now its one of my favorite battle styles in the FF series.
Whenever I hear of fan challenges, I always think of the Final Fantasy Tactics Calculator only run
The real question is why anyone would want to do any of these...
Masochism. I'm a completionist myself, I like doing everything in a game and get 100%(and the platinum trophy). But some of these challenges are simply masochistic. Challenges should be hard and rewarding not painful and boring.
I mean, the question is answered in the beginning of the video...
George Houliaras it’s called masochism
FF9 Lv1 is not hard if you follow a precise route
The start of the video literally explains why.
defeat Ozma (ff9, his versions in FF14 are vastly different)... what? you thought there was more to it than that?
You forgot "without doing the friendly monster sidequest"
@@Ephraim225 lol it helps but as DarkKefka points out, if his AI decides to be evil (99% of the time) Meteor will just end you...
i've had the prick nuke me with it before i even get a turn on him, killed everyone outright 😒
I'm already having trouble with FFX as it is. But without most of them. *insert the laugh scene*
How do you deal with marlboro ambushes in that FF10 challenge lol? I'd imagine Omega Ruins is ignored but what about the normal marlboros in the calm plains
Lots of resets
The ffix quest Garland "found" is actually in the original Brady games manual. I did it on my first play through because I had the guide.
yeah. when it was announced that someone found a "lost" quest, i laughed as it completed it 14 years earlier
@@FoxCoffeeGaming said quest had a final part that nobody knew about until recently
No summons? No jobs? No overdrives or limit breaks? These challenges take away all the things I love about FF! Lol
I can't believe you missed Final Fantasy 5 solo bard. It can't use any magic, the class weapons can't damage bosses, and your only skills ate hide and some slow self boosts. You also can barely equip any armor.
Sullla did a great write up on his site.
Wait a second. The ultimate challenge is beating Penance with the same restrictions.
that is actually impossible
If you look up a TH-camr by the name Antilles58, he's uploaded a playlist of videos for the Excalibur II perfect run combined with low levels
Thanks Corey, we'll have to check it out!
@@FinalFantasyUnion Yea, the Excalibur II Perfect Game Guide by Atomos199 has been up on GameFAQs AND generating discussions since 2005. Many people show evidence of completing this challenge there and on TH-cam, in addition to Antilles58.
Good video. My favorite fan made challenge has always been no death or reset challenge as it forces me to put more value on the life or lives of the characters I'm playing as. It also frustrated me to see some games have little to no consequences for death. Even going as far as to restart you at the very moment you died with nothing lost. Makes completing them feel pointless.
About FF9, there is the Excalibur II Perfect Game Challenge (E2PG). You have to reach Lich in Memoria in under 12 hours in-game, you have to get all missable items in perfect amounts, and it's pretty much a level 1 game, except for the fact you have to absorb some exp in an optional boss in disc 3, because you need to play a low level game in order to get max stats. I have videos for the second half of the challenge in my channel, but there is a guide that made this challenge possible. gamefaqs.gamespot.com/ps/197338-final-fantasy-ix/faqs/41181
Thanks to Atomos199 for making this guide. This is the best challenge ever made imo.
Agreed.
Though, keeping a low level is not part of the Excalibur 2 Perfect Game. Also it hurts my OCD of not having my characters at max level 😂
On PS4 its actually enjoyable.
@@blackwidow7804 I don't own a PS4. Sadly (soon I will). But I have the Mobile Version (shame on me).
The FFX one is just bananas.
Yes, FFIX Perfect Game is indeed possible. There are a few walkthroughs on TH-cam
gamefaqs.gamespot.com/ps/197338-final-fantasy-ix/faqs/41181
@Otacon464 there are some forced encountered in the game that some characters HAVE TO receive some exp. It is possible to have an entire party at lv 1 until the end of disc 3
Well that was all completely nuts
Celes setzer edgar final dungeon run in ff6?
Pretty trivial, IMO. Mostly it's grinding. The worst bit as I recall is the enemies that use _Roulette,_ although even then having just one party member makes it more likely it'll gank one of the monsters. Even with _Fallen Angel_ Kefka rarely kills anybody.
im doing a challange currently where i lvl to lvl 99 before fighting air buster in FF7 im currently lvl 85 atm doing while i work out so im killing 2 birds with 1 stone need about 900k xp left till lvl 99 wich is just shy of 11000 more fights if i got the lowest amount of xp from where im lvling at
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Doing Mandatory Battles Only is another one that can be very difficult for some games. In FF6 it forces you to have a set amount of money and characters for the final dungeon. And you have very limited AP for learning spells.
Me who loves the Junction system: THEY JUST DONT UNDERSTAND IT...
for me i would have to say final fantasy 10 challenge sounds freaking insane imo
FFXIV subscription is the hardest challenge of all.
This comment is great lol. I couldn't last that challenge more than a few months.
You forgot about FFXI didn't ya?
@@CryBlueofZ ffxi wasn't hard man, there was no other game like it for my ps2 around then.
I only last a month at a time
Hahaha
I remember playing final fantasy 8 when I was younger and not bothering with the junction system as I didn't understand it and got all the way to the Ragnarok.
This makes me completing ff7 with basic materia and only lvl 45 characters look weak
That was the longest intro I've ever seen to a video and it kept my attention the whole time lol. I love this guy
I love FFVIII. It is my favourite of the series. I've never understood the hate People had for Junctioning being too integrated into the combat system for the game who then praise FFVII which literally had Materia as one of the main integrations of Combat in that game.
Over the years I've simply put it down to dumb people skipping the Junction Tutorial and not understanding how simple it was then getting mad they couldn't progress through the game easily enough.
@2:30 if you want to skip most of the fluff piece
FFV solo Berserker Challenge. Remember, you get 0 inputs in battle.
That's... insane.
you will be stuck at the flare tower :D
You don't have to go through Fork Tower to finish FFV.
That being said, I can see some fights being completely impossible as a solo berserker, namely Necrophobe in the Cleft of Dimension; some bosses are hardly doable with a quartet of berserkers, so a solo run seems unrealistic.
(However, a full party berserker run is well and truly possible, as the Four Job Fiesta statistics show)
Note that most FJF runs are done via emulators with speed up function. It can take tens or hundreds of tries to get lucky enough to defeat Neo Exdeath with all berserkers. Grand Cross can wipe, not focusing down the Almagest and magic parts definitely wipes, final part dumping Meteor or Almagest wipes with prejudice. Imagine having to do that on a cartridge.
Now...imagine it with one berserker, dealing only 1/4 of the damage while all this is going on.
And using a magic underflow bug in the Super Famicom version, this is *still technically possible.*
@@LilyKazami Reading up on the Magic underflow bug, it appears that there are two major issues with it:
- constant Sap throughout the battle (because of the Thornlet that realises the bug), meaning that a solo zerk would be time limited by his own equipment choice, not even accounting for Almagest;
- according to people who'd tested it, the MagPwr caps at 99 that way, which is roughly 80-90% better than a Black Mage can achieve. Coupled with the fact that a BM can use a Wizard Rod to boost ele damage by 50% and zerk cannot, and considering the rather weak damage output of weapons that cast spells upon use, I still don't think it realisable for a solo zerk to occur.
And we're still talking about NED here. Necrophobe sounds harder under these circumstances, for sure - the barriers have constant Reflect, much higher Agility and cast Flare off of themselves every round. Hard to outdamage that AND survive Necro himself...
Nice video. As for the 4 White Mages Challenge, there is a really fun TAS(Tool Assisted Speedrun) of Final Fantasy with White Mages only. Especially the final boss is defeated in a very interesting way and with all that manipulation going on its quite entertaining to watch :)
Number 7 is impossible... how? How do you do that?
Otacon464 I guess it would just take 300 hours?
I remember reading a walkthrough of this at gamefaqs years back, basically involves steal, use, poison and Auron. As well as monster capture since there is not that many ways to obtain things like dark matter etc, without blitzball and no escape(can't steal and run).
After finishing that damn Chocobo race in FFX, you don't need to worry about any other challenge in life!
Lulu's lightning I never could do. I got the chocobo run second try. Too easy.
Omg 3 minutes of explanation before mentioning an actual game.
(New here) I noticed the title and was like, "That's a lot of FF clips, I hope this is an FF specific video." Then I scrolled down to check the comments and noticed the name. You've already got a sub and thank you, sir!
I got to the end of ff8 without even realizing about junctioning spells to stats.
You sir are a trooper lol
I suggest a “no hands, no feet” challenge.
Video starts at 2:35
Video stars at 2:35