Now....let's see how people react when people find out how Sleipnir was conceived. Also I think they could have given Sleipnir the 8 legs around 5 or 6 as long as he was a static model
I was playing ff14 years ago, and I was a lil baby noob. I was trying to level up one of my gathering classes and I'm just chopping wood, as you do. I look over, and suddenly see Odin just trottin towards me in the distance. Ran away super fast and told the wold chat that he was spawned in and suddenly a bunch of high level players flew in! That was my only experience with him in ff14
Yeah, that was a really memorable encounter, just minding your own business and going through the woods .. and suddenly GOD FREAKING ODIN APPEARS out of nowhere! 10/10
According to dev interviews, Odin was the first ever Summon devised by Square all the way back during FFIII's development over 30 years ago now. They wanted to implement a gameplay feature where you the player got the power of the game's monsters, and thus the Summoning magic mechanic was implemented. Odin's art design in FFIII was taken from the monster sprite designs they had available, when it was later brought up that Odin wasn't typically known for using a sword they just kind of shrugged it off as Rule of Cool.
@@Dracobyte I got it from Ludiscere excellent retrospective on FFIII, though he was referencing an interview with Hiromichi Tanaka on the FFIII 30th Anniversary which you can find on the Final Fantasy website. According to Tanaka the first summon they created used some of Amano's art of horseback knight that they had conveniently sitting around. One of the members of the design team who did a lot of the Western-style naming for the monsters and such called him Odin. So, yeah, the divergence of Odin's FFIII design from his mythology roots and the decisively non-Norse inspired "Zantetsuken" are both products of a team creating this new mechanic with what they had available to them rather than an actual Odin-inspired character and why his iconography in Final Fantasy has been split between this original Amano monster design and the Sleipnir-riding spear-wielding version.
I can see the reasoning behind all of Odin's elemental typings, right to 16. Odin was a god of storm and the fierce sky, so having him aligned at times to wind, lightning and darkness all make perfect sense.
in XIV Odin has a cool easter egg in his fate, his next spawn he would take the race and gender of the person that hit previous killing blow on him, so you could get a tiny Lalafell Odin. Also Raiden makes a boss appearance in Stormblood expansion in a difficult optional dungeon called "The Baldesion Arsenal", Absolute Virtue is also featured in that dungeon
When Odin came as a part of collab with PSO2, he can appear at the end of his quest or just pops out of nowhere like many bosses in PSO2, the combat is basically identical with XIV but the player is much more mobile as it's an action-RPG, the best part of Odin is that the map he appears on can be on any map, including ones where multiple parties can be in at the same time, and the Zantetsuken can hit the entire map, so if you just happen to be unlucky enough to be on the other side of the map from a player that fails to take down Odin before Zantetsuken happens, you'll just die then and there Side note, while Odin takes the head of the last final hitter, he don't take the body in PSO2
I learned about the killing blow aspect when I killed an Odin that was a hunt buddy I started to befriend, and then I wound up being Odin next time! I was so freaked out as a sprout seeing myself as Odin later.
In FF8 you could encourage Odin to appear more often by having dead spirits in your inventory, having maxed out dead spirits near guaranteed his appearance (can't remember if that carried over to Gilgamesh)
Most likely - it got frustrating, though if you're fighting things that drop dead spirits while trying to card enemies, or draw magic, because as you keep fighting, the number of dead spirits goes up, until Odin just keeps showing up, every single time.
One thing that also wasn't mentioned is that in FFXIV, Samurais have access to Zantetsuken as a Limit Break in PvP. This retains its instant kill capability but only when used on an opponent who has attacked the SAM that is under the effects of Chiten. This is the first time in the series that a player could use this attack without directly communing with or summoning Odin. A Physical Job that has somehow imitated an esper/eikon/primal ability to almost full effect.
@@kazuyazynoha8661 Gilgamesh isn't an Odin-replacement. It happened in 8, otherwise both have appeared in several games, often together. Neither is a replacement for the other.
One thing that was peculiar about Odin boss fight in FF4 that wasn't mentioned in this video was that he had a weakness to the Lightning element. I'm not certain this weakness ever persisted to any other variant of him though.
To be fair that was mostly just lore found in the underworld Land of Summons that you could find in a book shelf that spoke of a battle between Ramuh (Indra) and Odin where Odin was defeated when "Lighting struck his blade" but in countless playthroughs I never saw an actual weakness to lightning. It was mostly flavor text.
@@acheronseridian8388 He definitely took extra damage to lightning, but you typically fight him before Rydia has access to Thundaga and she usually had other spells that did more damage than the boosted Thundara.
In FF4 I fought the MAGUS sisters with Paladin Cecil at lv 60 so NOT only could I use Thundaga/Lit 3 against Odin but Rosa's holy spell lv 52 does ANOTHER 5000+ damage per use to Odin as well.
Odins sword (Gram) is also referred to as Balmung or Nothung and those names have been used in tons of other series like Fire Emblem and Adventure Time
gonna add a bit on Odin in FF14: -Odin in the overworld would spawn without his helmet, and instead use a face/head of the last player who landed the killing blow -When you defeat Odin in Urth's Fount, Odin and Sleipnir would disappear but not the Sword, because the sword is the real primal/summon, who later would possesed/mind-controlled the last warrior who bested him and turn them into the next Odin. -whenever Odin spawned in the overworld, the weather in the area would turn into "Tension" which would make the area slightly darker with distinct particle effect
FF Odin has another major design inspiration that's pretty easy to overlook if you're not familiar with Japanese history (or at least familiar with Sengoku era shows/games). Honda Tadakatsu was venerated as one of the strongest warriors of the era with a lot of myth built up around him. He was notable for wearing a very ornate deer antler helmet, allegedly never got a serious wound, and used a sword and spear. Granted, these are kind of weak connections, but I think they make up for the majority of where FF Odin strays visually from the Norse myth. This last point seems more like a coincidence than anything intended, but the Samurai Warriors 4 and Pokemon Conquest depictions of Honda have him in white armor with gold trim, not too dissimilar to many of the versions of FF Odin.
Spoilers for Stormblood's Relics, and Shadowbringers MSQ: You missed some Odin Info in XIV. In XIV, Odin himself wasn't the Primal, but the Sword, Zantetsuken, which was. You can even acquire the sword after beating the fate. Then in Stormblood, during the Baldesion Arsenal in Eureka you fight against Raiden, an upgraded Odin, and just like with the Zantetsuken, the Primal Weapon, Shin-Zantetsuken, can be acquired from the fight. But that's not all. In the final Patch of Shadowbringers, a new Variant, Lunar Odin, is fought as part of the mainstory, bringing him into the Mainstory, where he was originally just optional content.
The record Keeper Version of Odin had a bigger impact on the story as well, being in charge of the magicite records, and having been corrupted, which was the reason it was split in half between Argent Odin and Dark odin. Sadly we didn't get the rest of the story to see what was going on before the international version got shut down.
FF12 also includes Gugnir as a fire element spear that you can obtain, and Sleipnir is a horse-like enemy type that you can find, so there was a few extra indirect nods to Odin :)
Quick reminder for Odin in FFIX: the Ancient Aroma add-on allows Garnet to learn "Odin's Sword", which allows him to deal damage to enemies that are immune to Instant Death. Edit: now that I am thinking about that, why is it that an Odin related item is in a Terran building? Does that mean he can travel through the space, inside a Dark Matter? :0
To be precise, if the Odin's Sword ability is equipped, he does non-elemental damage to all enemies if the Instant Death fails to land for whatever reason.
man i would love to sit down and just talk final fantasy with u mate, i'm 100% sure that the convo would go on for hours, love the videos man, keep up the grind mate
In Mythology Odin is depicted as Thors Father but not Lokis. The whole Thore and Loki are brothers is a Marvel twist Loki just existed before everything, he was sworn brother to Odin and a friend to Thorn but this misconception about Famili is very prevalent thanks to Marvel
XIV also had Lunar Odin fought at the end of Shadowbringers. Opera Omnia had Divine Odin which had a different look to Dissidia NT Odin, along with a whole bunch of new mechanics and attacks including Divine Zantetsuken.
In Final Fantasy XIV, Odin is actually the Sword (Zantetsuken) and not the person. This is explained in the Urth's Fount story and then expanded upon in the Eureka story. Odin is a living weapon created by the ancient Allagan Empire - along with many other notable entities such as Absolute Virtue, Raiden, and Ozma. In his dormant state, Odin rests as the Sword Zantetsuken and then possesses whoever wields the sword - this is why each time he is encountered in the FATE he looks like whoever landed the killing blow in the previous encounter. Odin also appears as a summon in Heaven on High - a deep dungeon introduced in Stormblood. Here he can be summoned with the Elder Magicite. When summoned, Odin performs Zantetsuken which will kill every enemy on the current floor (even Bosses).
I dunno whether this has been already mentioned, but according to the Ultimania Guides, FFV happens to be the first time Tetsuya Nomura contributed to the series as a creature designer (with notes on his designs of Shinryu, Omega and other monsters being prominently featured in the FFV chapter of the guide book). Given that Nomura's style was later judged better suited to adapt into polygonal shapes than Yoshitaka Amano's, the appearance of Odin in FFVII might be either a nod to it's FFV iteration or simply a pragmatical decision by Nomura himself, since he would only need to adapt his own earlier design from 2D into 3D.
Fun fact about Odin from FFXIV: in Yoshi P's original roadmap plan for ARR, which can still be found somewhere online I think, Odin was meant to grow stronger every time he was defeated and drop better and better loot. That never came to pass sadly, but I won't ever forget. One of the few promises they didn't deliver on (like Primals being summonable in giant Fates and the FC who defeats could summon it, changing the weather of the zone, which also didn't happen, but you can see the foundation for it in certain Fates like in southern thanalan, where tehres a fate chain that implies Ifirits about to be summoned, but never leads to it.) Also, Odin in the Fate will adopt the player race of the character who delivered the killing blow last time he was defeated, and carry their name in a moniker beneath his name. And the Trial was added later after lots of players asked to be able to fight Odin whenever they wanted, instead of waiting around for a Fate to spawn, which is like, on a weekly timer I think? Also the Fate can't be tracked on the map until you're very close to it, requiring players to work together to locate it; also when Odin is up, the weather of the entire Shroud will change to 'tension.' Also, defeating Odin in teh Fate gets you items you can trade in at Mor Dhona to get his gear I think, or trophies of it? I dont rmbr exactly. Its been awhile lol.
Interesting side note on the FF14 appearance. The primal Odin is actually not the man and horse, but the sword itself. That's how he's been defeated so many times but keeps returning (and why the fate version in the open world has the physical appearance of whatever player landed the killing blow on the fate's last spawn). The sword was created by the box in Eureka.
Man I'm so excited to see Odin and the other Eikon's in FF16. Imagine how terrifying it would be to see gods on the battlefield just absolutely obliterating everything around you. They are literally walking nukes.
I swore Odin would be the next one you'd cover, though I think in between you've covered Final Bosses and Airships. Now I'm wondering about the next Job Evolution.
Really awesome one guys, just a couple things missed (or maybe I didn't hear you right) - in 9, Garnet can get a passive that makes Odin deal Wind damage should he fail to kill - And in XI he is the literal God of Darkness (and the main antagonist really by extension of his previous actions). When you go to summon him in-game, his spell icon has the Darkness symbol and I'm pretty sure he's weak to Light damage during the fight (been ages since I fought him) He also requires Astral Flow to be used and consumes the ability along with all your MP just like Alexander, except in his case the amount of MP consumed determines the chance of instant kill/damage (and he deals darkness damage rather than non-elemental I believe) One fun fact you missed was during the fight vs Odin Prime, he will do a monologue before using Zantetsuken and if you /kneel or /heal before he finishes you won't die.
The most badass summon if you ask me (sorry Bahamut) The FFVI version being my favorite, I just love the whole love story thing plus, he has an even more powerful form, will we see Raiden again? I wonder
FF7: Crisis Core Reunion and World of Final Fantasy also gave their version of him a glowing left eye as a nod to his mythological original missing his right eye.
Oh god, i remember when 13 came out. That first week, when i got to odin and he slapped my shit up HARD. god he was tough lol. Was a good fight though, and when i beat him he became my favorite summon. Started my love for the summon then and there, even though i loved using him in many previous games just not to the same extent.
one small caveat- in ffxi, in dynamis divergence, when odin is summoned it will kill any player without the reraise status or simply wipe the reraise status from any player who had it active. It doesn't kill and wipe, there's an order.
Shoutouts to Sanger Zonvolt from the Super Robot Wars series of video games, who pilots a giant robot version of Odin. His “Tatsumaki Zankantou” (Tornado Blade) is a mecha version of Zantetsuken and looks amazing.
For XI, “Prime” means it’s the avatar or summon magic version, you did not include Odin (NM) the final boss of Einherjar battlefield, where you would have to fight through and defeat the bosses of several chambers in order to get to Odin’s chamber.
As a guy who loves all things Norse Mythology. Even find myself praying to Odin, Thor or Freya from time to time. I’ve never been a fan of FF’s designs on Odin. Anyone who’s read the Eddas knows how he looks like. He’s depicted is a one-eyed, white-bearded god wearing a cloak and a wide-brimmed hat and carrying a spear. Not a ugly looking demon demon with large horns, *2* red eyes, using a sword and shield. Oh, and Sleipnir has 8 legs. Not 4 or 6. And I’m very lenient on other artists take on known gods or fictional characters, but FF isn’t even in the same ball park of what Odin is supposed to look like. That being said, I think the World of FF and FF16 Odin look cool and have one eye, at least. Which I could say the same about the others
It's a good thing that FF never purported to be accurate to Norse Mythology then, isn't it? It's fine for what it is. Also, saying that none of the Odin's outside of the two you mentioned don't look cool is certainly a take.
I never liked Odin much except for that one situation in FFVIII but in XVI he is the one that i want to fight the most out of all known Eikons and the same goes for his Dominant
Also when Final Fantasy 16 does come out will there be some kind of breakdown of parts of the game like the characters, Eikons, Dominants, and the World?
Odin and Alexander are hands down my fave FF summons. I'm a huge sucker for knight-like characters, and then Alexander is just...Giant castle mech. Also, I noticed Lunar Odin from FF4: The After Years wasn't mentioned, but idk how "big" of a change it was vs the others aside from a color palette swap. He was part of the Lunar summons though, like Lunar Bahamut.
3 things FFXIV Odin on the fate will took the appearance of the player that killed him the last time the fate happened, and Raiden is on the Game inside of the Instance Eureka, also the primal is actually the Sword Zantetzuken with Odin and Raiden being Avatars.
I was so taken with Odin in ff7 as a kid I had my grandmother take me to her local small country town state library so I could research Norse lore on microfilm ha ha ha
Disappointed that there was no mention of Chocobo Tales, as Odin has multiple moves (as the form of the collectable popup cards) like Gungeir, Slepnir, etc. and the design is 4 Legs, Left Handed Sword and Shield, and is associated with Lightning for that game
Always thought it was interesting that Odin is a Norse god with design to fit but his attack is a Japanese name sometimes with Japanese characters appearing on the screen
Awesome video! I am a little sad to see the left out the sidequest in FFIX in Pspen's Castle where you can solve the puzzle to release Odin sword and give him the ability to do Wind damage when the instant KO failed. I won't hold it against the creators though 😅
At the beginning of the video when it says Sleipnir has 8 legs, I was surprised because I always thought he only had 6. I guess I have Final Fantasy to thank for that 😅
Technically, Odin in FFXIV isn't the Primal, it's Zantetsuken itself. Anyone who picks up the sword will be tempered into becoming the next Odin. Gameplay-wise, this is reflected in the Steel Reign FATE: he'll take on the appearance and name of the last person who landed the final blow Also, defeating Odin will grant you tokens to get his barding or his sword as a Paladin weapon. Variations of Zantetsuken can also be forged/purchased from the Marketboard as glamour weapons for Dark Knight (Great Zantetsuken) and Samurai (Shin-Zantetsuken)
I adore Final Fantasy’s version of Odin simply because of how divorced he is from his mythology. To put it bluntly, Odin in Norse myth is a prick just like Zeus.
@@pn2294 yeah, the modern view of Nordic peoples are dumb superstitious barbarians dudes that hate and distrusted magic and wizards. In reality, they greatly respected magic and actually highly valued magic. Magic was feared of course but feared out of respect as is any such powerful force. Odin willingly gave one of his eyes for magical knowledge. Some aspects of Tolkien's Gandalf were taken from Odin, including his characteristic outfit.
@@pn2294 Right, that was the domain of his wife. Though she was the only other god allowed to sit on his throne so it wasn't like she was seen as lesser. Just that magic was for women.
@Jakiko Brave Exvius is one of the mobile gatcha games. Pretty decent story to it but the summons are beautifully animated in CGI. War of the Visions was based in the same universe as Brave Exvius.
Y'know what always had me wondering? How did Seifer manage to counter Zantetsuken of ALL things, but then still lose to the party? Maybe he spent all his luck tokens, Idk
I recall the Lightning Returns event in 14, that was kinda fun, you fight alongside Lightning and in the last battle, she summons her 13 version of Odin while you fight against Chaos Bahamut, i liked the fight, it was nice to see 2 very different forms of summons from different games. Also i named my Chocobo in 14 Odin, after his time as a chocobo in Lightning Returns, kinda fits as my Character mains Gunbreaker and is a Lightning Fem Roe.
Think you could do a Evolution of Ramuh given that he is a part of Final Fantasy 16 and is a major summon in many Final Fantasy games? Also will you do a break down of the Final Fantasy State of Play from yesterday?
Echoing a few other comments on here. Odin is historically not Loki's father. Blood brother if anything. Marvel is the populator of Loki and Thor being brothers likely because Loki and Thor have a few poems where they travel together. But they were never brothers.
Ff8's Odin was a pain in the ass especially when trying to farm / mug enemy's and it comes in and murders before you could get a hit in. -_- it took me so much longer to get Cursed Spikes then it needed to be.
No in FF 6 its KIRIN that use the HP regen effect Seraph is useless all it does is Restore HP for LESS then the Cure 2 spell and COSTS MORE MP then it as well.
I don't usually leave comments like this and maybe I'll delete it because I wouldn't want to hurt the feelings of the creators, but I feel like so many of Final Fantasy Union's videos are just... Rote recitations of facts. There's like, no flavor, no meaning, no window into what the topic is really about. They're just 30 minute audible Wikipedia entries. "The Chocobo first appeared in this game. The Chocobo would reappear again, this time as a summon monster. The Chocobo showed up once again, this time as a companion." Like, I love Final Fantasy, and I love long encyclopedic explanations of things within the Final Fantasy series. I think examining the growth and differences between the versions of recurring characters and themes is a fantastic video concept, but the last dozen or so videos I've seen from FF Union are just so bland and meandering. It's like they're just reciting a list of Wikipedia bullet points without conveying what's actually interesting about the topic or the character. It's started to feel like every video is a college student padding an essay about Final Fantasy topics. It's just... Lists of facts.
I get what you mean there’s not much to these characters beyond what he’s said. Most of the time they’re just attacks in the game or background characters. What else more is there to delve into, even if you want meaning behind them there usually isn’t to begin with
@@extra4542 Its just rote recitation of bullet points. I actually care about the source material and even I'm bored. There's just no real meaning, no flare, no point of view. Like, look at Lindsay Ellis' Loose Canon videos. She's telling you about certain characters (i.e. wicked witch of the west, phantom of the opera, etc.) appearances over a length of time, but she isn't just reading you a list of facts, she's talking about them, about what makes them interesting, about how and why they changed.
Yeah, no offense to the TH-camr who runs this channel, but it would be great if there was more of the TH-camr in the video, if that makes sense; like he could mention his own opinions/experiences with whatever he's talking about, maybe joke about them in someway? I dunno, but act like it's an actual fan of Final Fantasy talking to us, and sharing the nostalgia or whatever? I mean here, okay, he talks about the history of Odin, but what is his opinion of Odin? Does he have a favorite version? Did anything happen while playing the game concerning this summon? It is what you say it is, a spoken article. Semi-Related: It always bewilders me when people make the opposite complaint to what you did on videos where there is more character, and saying there's too much talking about the subject, because I would say that's the beauty of TH-cam - you're getting an actual person with actual opinions and experience with the subject talking about it.
Minor note from the beginning: Loki was Odin's blood brother. It was Marvel comics that had him as Thor's brother, instead of his uncle.
Now....let's see how people react when people find out how Sleipnir was conceived. Also I think they could have given Sleipnir the 8 legs around 5 or 6 as long as he was a static model
@@whymihere86 given how Enkidu was retconed into a chicken, they could just as easily make Loki appear as a momma horse.
@@jesseberg3271 And Thor is not the shining blonde cliche superhero as shown in the Marvel movies. They are extremely inaccurate.
@@Vayne_SolidorGod of War got Thor accurate
@@jesseberg3271 the real Enkidu is missing in Ffxiv
I was playing ff14 years ago, and I was a lil baby noob.
I was trying to level up one of my gathering classes and I'm just chopping wood, as you do.
I look over, and suddenly see Odin just trottin towards me in the distance.
Ran away super fast and told the wold chat that he was spawned in and suddenly a bunch of high level players flew in!
That was my only experience with him in ff14
Yeah, that was a really memorable encounter, just minding your own business and going through the woods .. and suddenly GOD FREAKING ODIN APPEARS out of nowhere! 10/10
Ain't nothing like finding yourself in the middle of Steel Reign 😅
Always love when the "weather" in that zone is Tension :D
According to dev interviews, Odin was the first ever Summon devised by Square all the way back during FFIII's development over 30 years ago now. They wanted to implement a gameplay feature where you the player got the power of the game's monsters, and thus the Summoning magic mechanic was implemented. Odin's art design in FFIII was taken from the monster sprite designs they had available, when it was later brought up that Odin wasn't typically known for using a sword they just kind of shrugged it off as Rule of Cool.
Where did you read this?
@@Dracobyte I got it from Ludiscere excellent retrospective on FFIII, though he was referencing an interview with Hiromichi Tanaka on the FFIII 30th Anniversary which you can find on the Final Fantasy website. According to Tanaka the first summon they created used some of Amano's art of horseback knight that they had conveniently sitting around. One of the members of the design team who did a lot of the Western-style naming for the monsters and such called him Odin.
So, yeah, the divergence of Odin's FFIII design from his mythology roots and the decisively non-Norse inspired "Zantetsuken" are both products of a team creating this new mechanic with what they had available to them rather than an actual Odin-inspired character and why his iconography in Final Fantasy has been split between this original Amano monster design and the Sleipnir-riding spear-wielding version.
@@twelfthknight thank you for answering!
I think this's the first time I've seen one of the Anaheim Electronics logos outside of the Gundam sphere.
I can see the reasoning behind all of Odin's elemental typings, right to 16. Odin was a god of storm and the fierce sky, so having him aligned at times to wind, lightning and darkness all make perfect sense.
I fully still love the Story line they gave Odin in FF6, the ancient castle and his Final Stand Defending his Love the Queen from the sorcerer.
in XIV Odin has a cool easter egg in his fate, his next spawn he would take the race and gender of the person that hit previous killing blow on him, so you could get a tiny Lalafell Odin. Also Raiden makes a boss appearance in Stormblood expansion in a difficult optional dungeon called "The Baldesion Arsenal", Absolute Virtue is also featured in that dungeon
He still does that.
I loved randomly getting sucked into the Steel Reign Fate.
Was supposed to say “has” autocorrect decided I said had lol
When Odin came as a part of collab with PSO2, he can appear at the end of his quest or just pops out of nowhere like many bosses in PSO2, the combat is basically identical with XIV but the player is much more mobile as it's an action-RPG, the best part of Odin is that the map he appears on can be on any map, including ones where multiple parties can be in at the same time, and the Zantetsuken can hit the entire map, so if you just happen to be unlucky enough to be on the other side of the map from a player that fails to take down Odin before Zantetsuken happens, you'll just die then and there
Side note, while Odin takes the head of the last final hitter, he don't take the body in PSO2
I learned about the killing blow aspect when I killed an Odin that was a hunt buddy I started to befriend, and then I wound up being Odin next time! I was so freaked out as a sprout seeing myself as Odin later.
In FF8 you could encourage Odin to appear more often by having dead spirits in your inventory, having maxed out dead spirits near guaranteed his appearance (can't remember if that carried over to Gilgamesh)
Yeah he would appear every other battle for me
Never knew that
I guess that's why his card mods into 100 dead spirits
Most likely - it got frustrating, though if you're fighting things that drop dead spirits while trying to card enemies, or draw magic, because as you keep fighting, the number of dead spirits goes up, until Odin just keeps showing up, every single time.
@@paine_inflicta that's why we play triple Triad
One thing that also wasn't mentioned is that in FFXIV, Samurais have access to Zantetsuken as a Limit Break in PvP. This retains its instant kill capability but only when used on an opponent who has attacked the SAM that is under the effects of Chiten.
This is the first time in the series that a player could use this attack without directly communing with or summoning Odin. A Physical Job that has somehow imitated an esper/eikon/primal ability to almost full effect.
FF10's Yojinbo is like their own version of Odin and in FF9 you can equip an accessory to dagger to change his attack to a non-elemental one.
Yojimbo is gilgemesh
@@lunar69666 Yes, but he is an Odin-replacement of sorts
@@kazuyazynoha8661 He's more akin to zeniage spell from FF games that samurai had
True
@@kazuyazynoha8661 Gilgamesh isn't an Odin-replacement. It happened in 8, otherwise both have appeared in several games, often together. Neither is a replacement for the other.
One thing that was peculiar about Odin boss fight in FF4 that wasn't mentioned in this video was that he had a weakness to the Lightning element. I'm not certain this weakness ever persisted to any other variant of him though.
To be fair that was mostly just lore found in the underworld Land of Summons that you could find in a book shelf that spoke of a battle between Ramuh (Indra) and Odin where Odin was defeated when "Lighting struck his blade" but in countless playthroughs I never saw an actual weakness to lightning. It was mostly flavor text.
@@acheronseridian8388 He definitely took extra damage to lightning, but you typically fight him before Rydia has access to Thundaga and she usually had other spells that did more damage than the boosted Thundara.
In FF4 I fought the MAGUS sisters with Paladin Cecil at lv 60 so NOT only could I use Thundaga/Lit 3 against Odin but Rosa's holy spell lv 52 does ANOTHER 5000+ damage per use to Odin as well.
Odin was also weak to lightning in World Of Final Fantasy.
Odins sword (Gram) is also referred to as Balmung or Nothung and those names have been used in tons of other series like Fire Emblem and Adventure Time
Balmung also appears in FF from time to time.
gonna add a bit on Odin in FF14:
-Odin in the overworld would spawn without his helmet, and instead use a face/head of the last player who landed the killing blow
-When you defeat Odin in Urth's Fount, Odin and Sleipnir would disappear but not the Sword, because the sword is the real primal/summon, who later would possesed/mind-controlled the last warrior who bested him and turn them into the next Odin.
-whenever Odin spawned in the overworld, the weather in the area would turn into "Tension" which would make the area slightly darker with distinct particle effect
In XI, you could avoid his 1-hit K.O. if you used the /kneel emote.
FF Odin has another major design inspiration that's pretty easy to overlook if you're not familiar with Japanese history (or at least familiar with Sengoku era shows/games).
Honda Tadakatsu was venerated as one of the strongest warriors of the era with a lot of myth built up around him. He was notable for wearing a very ornate deer antler helmet, allegedly never got a serious wound, and used a sword and spear. Granted, these are kind of weak connections, but I think they make up for the majority of where FF Odin strays visually from the Norse myth.
This last point seems more like a coincidence than anything intended, but the Samurai Warriors 4 and Pokemon Conquest depictions of Honda have him in white armor with gold trim, not too dissimilar to many of the versions of FF Odin.
Spoilers for Stormblood's Relics, and Shadowbringers MSQ:
You missed some Odin Info in XIV. In XIV, Odin himself wasn't the Primal, but the Sword, Zantetsuken, which was. You can even acquire the sword after beating the fate. Then in Stormblood, during the Baldesion Arsenal in Eureka you fight against Raiden, an upgraded Odin, and just like with the Zantetsuken, the Primal Weapon, Shin-Zantetsuken, can be acquired from the fight.
But that's not all. In the final Patch of Shadowbringers, a new Variant, Lunar Odin, is fought as part of the mainstory, bringing him into the Mainstory, where he was originally just optional content.
The record Keeper Version of Odin had a bigger impact on the story as well, being in charge of the magicite records, and having been corrupted, which was the reason it was split in half between Argent Odin and Dark odin. Sadly we didn't get the rest of the story to see what was going on before the international version got shut down.
FF12 also includes Gugnir as a fire element spear that you can obtain, and Sleipnir is a horse-like enemy type that you can find, so there was a few extra indirect nods to Odin :)
Quick reminder for Odin in FFIX: the Ancient Aroma add-on allows Garnet to learn "Odin's Sword", which allows him to deal damage to enemies that are immune to Instant Death.
Edit: now that I am thinking about that, why is it that an Odin related item is in a Terran building? Does that mean he can travel through the space, inside a Dark Matter? :0
Yup! I was just about to comment on that! If you have that equipped, Odin's attack changes.
Maybe is because Norse Odin comes from Asgard, a different realm from the Midgard realm where humans live.
Terra probably had its own slightly different Odin Eidolon.
We only ever see Ark which seems to be their counterpart to Alexander.
To be precise, if the Odin's Sword ability is equipped, he does non-elemental damage to all enemies if the Instant Death fails to land for whatever reason.
Inside Ipsen's Castle you find the ancient aroma next to a giant sword, and its design is almost one to one compared to Odin's.
man i would love to sit down and just talk final fantasy with u mate, i'm 100% sure that the convo would go on for hours, love the videos man, keep up the grind mate
In Mythology Odin is depicted as Thors Father but not Lokis. The whole Thore and Loki are brothers is a Marvel twist
Loki just existed before everything, he was sworn brother to Odin and a friend to Thorn but this misconception about Famili is very prevalent thanks to Marvel
He was sort of family to Odin, not by birth but they were brothers by oath which counts in Norse mythology.
XIV also had Lunar Odin fought at the end of Shadowbringers. Opera Omnia had Divine Odin which had a different look to Dissidia NT Odin, along with a whole bunch of new mechanics and attacks including Divine Zantetsuken.
I loved the way Odin was tied to the story and the gameplay in Final Fantasy Legend 2
In Final Fantasy XIV, Odin is actually the Sword (Zantetsuken) and not the person. This is explained in the Urth's Fount story and then expanded upon in the Eureka story. Odin is a living weapon created by the ancient Allagan Empire - along with many other notable entities such as Absolute Virtue, Raiden, and Ozma. In his dormant state, Odin rests as the Sword Zantetsuken and then possesses whoever wields the sword - this is why each time he is encountered in the FATE he looks like whoever landed the killing blow in the previous encounter.
Odin also appears as a summon in Heaven on High - a deep dungeon introduced in Stormblood. Here he can be summoned with the Elder Magicite. When summoned, Odin performs Zantetsuken which will kill every enemy on the current floor (even Bosses).
Today is TyrsDay, tomorrow is (W)OdinsDay. Should have released tomorrow.
I dunno whether this has been already mentioned, but according to the Ultimania Guides, FFV happens to be the first time Tetsuya Nomura contributed to the series as a creature designer (with notes on his designs of Shinryu, Omega and other monsters being prominently featured in the FFV chapter of the guide book). Given that Nomura's style was later judged better suited to adapt into polygonal shapes than Yoshitaka Amano's, the appearance of Odin in FFVII might be either a nod to it's FFV iteration or simply a pragmatical decision by Nomura himself, since he would only need to adapt his own earlier design from 2D into 3D.
Fun fact about Odin from FFXIV: in Yoshi P's original roadmap plan for ARR, which can still be found somewhere online I think, Odin was meant to grow stronger every time he was defeated and drop better and better loot. That never came to pass sadly, but I won't ever forget. One of the few promises they didn't deliver on (like Primals being summonable in giant Fates and the FC who defeats could summon it, changing the weather of the zone, which also didn't happen, but you can see the foundation for it in certain Fates like in southern thanalan, where tehres a fate chain that implies Ifirits about to be summoned, but never leads to it.)
Also, Odin in the Fate will adopt the player race of the character who delivered the killing blow last time he was defeated, and carry their name in a moniker beneath his name. And the Trial was added later after lots of players asked to be able to fight Odin whenever they wanted, instead of waiting around for a Fate to spawn, which is like, on a weekly timer I think? Also the Fate can't be tracked on the map until you're very close to it, requiring players to work together to locate it; also when Odin is up, the weather of the entire Shroud will change to 'tension.' Also, defeating Odin in teh Fate gets you items you can trade in at Mor Dhona to get his gear I think, or trophies of it? I dont rmbr exactly. Its been awhile lol.
Interesting side note on the FF14 appearance. The primal Odin is actually not the man and horse, but the sword itself. That's how he's been defeated so many times but keeps returning (and why the fate version in the open world has the physical appearance of whatever player landed the killing blow on the fate's last spawn). The sword was created by the box in Eureka.
One small detail I love in the Crisis Core cinematic for Odin is that only one of his eyes glows red.
Dissidia Final Fantasy Opera Omnia had their Divine Odin event 6-7 months ago. He's definitely the strongest deity in that game.
So was type 0 Odin not different enough or was it forgotten about
It's a shame... it's one of the most memorable summons of the game (along with Alexander) and my favourite design of the whole FF series.
Man I'm so excited to see Odin and the other Eikon's in FF16. Imagine how terrifying it would be to see gods on the battlefield just absolutely obliterating everything around you. They are literally walking nukes.
Check out Type-0, it treats them like that
Thank you adding the mobile games to these amazing evolution videos. I know not everyone likes them but there are many of us that do! Thank you!
I swore Odin would be the next one you'd cover, though I think in between you've covered Final Bosses and Airships. Now I'm wondering about the next Job Evolution.
Really awesome one guys, just a couple things missed (or maybe I didn't hear you right)
- in 9, Garnet can get a passive that makes Odin deal Wind damage should he fail to kill
- And in XI he is the literal God of Darkness (and the main antagonist really by extension of his previous actions). When you go to summon him in-game, his spell icon has the Darkness symbol and I'm pretty sure he's weak to Light damage during the fight (been ages since I fought him)
He also requires Astral Flow to be used and consumes the ability along with all your MP just like Alexander, except in his case the amount of MP consumed determines the chance of instant kill/damage (and he deals darkness damage rather than non-elemental I believe)
One fun fact you missed was during the fight vs Odin Prime, he will do a monologue before using Zantetsuken and if you /kneel or /heal before he finishes you won't die.
The most badass summon if you ask me (sorry Bahamut) The FFVI version being my favorite, I just love the whole love story thing plus, he has an even more powerful form, will we see Raiden again? I wonder
He is a boss in XIV.
FF7: Crisis Core Reunion and World of Final Fantasy also gave their version of him a glowing left eye as a nod to his mythological original missing his right eye.
In XVl Odin looks sooooo dope!
I cannot wait to use Odin in FF16
Oh god, i remember when 13 came out. That first week, when i got to odin and he slapped my shit up HARD. god he was tough lol. Was a good fight though, and when i beat him he became my favorite summon. Started my love for the summon then and there, even though i loved using him in many previous games just not to the same extent.
My favourite part is when he leaves, Lightning just putting the swords in the horse's mouth and watching him gallop away amuses me.
one small caveat- in ffxi, in dynamis divergence, when odin is summoned it will kill any player without the reraise status or simply wipe the reraise status from any player who had it active. It doesn't kill and wipe, there's an order.
Shoutouts to Sanger Zonvolt from the Super Robot Wars series of video games, who pilots a giant robot version of Odin. His “Tatsumaki Zankantou” (Tornado Blade) is a mecha version of Zantetsuken and looks amazing.
I was just wondering if you guys had a video on Odin and then bam here it is. Odin might just be my favorite summon
For XI, “Prime” means it’s the avatar or summon magic version, you did not include Odin (NM) the final boss of Einherjar battlefield, where you would have to fight through and defeat the bosses of several chambers in order to get to Odin’s chamber.
As a guy who loves all things Norse Mythology. Even find myself praying to Odin, Thor or Freya from time to time.
I’ve never been a fan of FF’s designs on Odin. Anyone who’s read the Eddas knows how he looks like. He’s depicted is a one-eyed, white-bearded god wearing a cloak and a wide-brimmed hat and carrying a spear.
Not a ugly looking demon demon with large horns, *2* red eyes, using a sword and shield. Oh, and Sleipnir has 8 legs. Not 4 or 6.
And I’m very lenient on other artists take on known gods or fictional characters, but FF isn’t even in the same ball park of what Odin is supposed to look like.
That being said, I think the World of FF and FF16 Odin look cool and have one eye, at least. Which I could say the same about the others
It's a good thing that FF never purported to be accurate to Norse Mythology then, isn't it?
It's fine for what it is.
Also, saying that none of the Odin's outside of the two you mentioned don't look cool is certainly a take.
I never liked Odin much except for that one situation in FFVIII but in XVI he is the one that i want to fight the most out of all known Eikons and the same goes for his Dominant
wasn't odin also featured in final fantasy type-0 as a summon? i thought he was summoned against the first boss of the game...
Gilgamesh: Lemme get that sword.
His raven can also be summoned by Ron Burgundy
GREAT ODIN'S RAVEN!!!
Odin is my German Shepherds name. Well deserved.
Also when Final Fantasy 16 does come out will there be some kind of breakdown of parts of the game like the characters, Eikons, Dominants, and the World?
Odin and Alexander are hands down my fave FF summons. I'm a huge sucker for knight-like characters, and then Alexander is just...Giant castle mech.
Also, I noticed Lunar Odin from FF4: The After Years wasn't mentioned, but idk how "big" of a change it was vs the others aside from a color palette swap. He was part of the Lunar summons though, like Lunar Bahamut.
FF9 Odin will gain non-elemental damage if garnet has the passive ability odin's sword... thus dealing damage if the instant kill misses
Another interesting evolution episode. I find these so fascinating!
"Cut us a path!"
"We do this together!"
"Let's ride!"
"The storm is here!"
"Hyii!"
"Until next time."
Interestingly, Crisis Core Odin references the mythology by only having one eye glowing under the helmet
3 things FFXIV Odin on the fate will took the appearance of the player that killed him the last time the fate happened, and Raiden is on the Game inside of the Instance Eureka, also the primal is actually the Sword Zantetzuken with Odin and Raiden being Avatars.
I wrote a report on Odin my freshman year of high school because of Final Fantasy
That is cool!
I was so taken with Odin in ff7 as a kid I had my grandmother take me to her local small country town state library so I could research Norse lore on microfilm ha ha ha
Disappointed that there was no mention of Chocobo Tales, as Odin has multiple moves (as the form of the collectable popup cards) like Gungeir, Slepnir, etc. and the design is 4 Legs, Left Handed Sword and Shield, and is associated with Lightning for that game
This is what I was waiting for.
All this talk about the inconsistency of his horse's legs, and then there's 13 where he BECOMES the horse!
Always thought it was interesting that Odin is a Norse god with design to fit but his attack is a Japanese name sometimes with Japanese characters appearing on the screen
The summons are honestly only named after the mythological figures and nothing more.
I don’t need to tell you about Shiva.😅
Well, it is a Japanese franchise from a Japanese developer.
Odin’s awesome. I uploaded a video of him coming in clutch for a boss fight in Crisis Core.
Awesome video! I am a little sad to see the left out the sidequest in FFIX in Pspen's Castle where you can solve the puzzle to release Odin sword and give him the ability to do Wind damage when the instant KO failed. I won't hold it against the creators though 😅
Me neither! It's a minor thing, but, coming from someone who has done that sidequest, a lot, it's not a big deal, lol!
Odin is by far one of the coolest summons
At the beginning of the video when it says Sleipnir has 8 legs, I was surprised because I always thought he only had 6. I guess I have Final Fantasy to thank for that 😅
Technically, Odin in FFXIV isn't the Primal, it's Zantetsuken itself. Anyone who picks up the sword will be tempered into becoming the next Odin. Gameplay-wise, this is reflected in the Steel Reign FATE: he'll take on the appearance and name of the last person who landed the final blow
Also, defeating Odin will grant you tokens to get his barding or his sword as a Paladin weapon. Variations of Zantetsuken can also be forged/purchased from the Marketboard as glamour weapons for Dark Knight (Great Zantetsuken) and Samurai (Shin-Zantetsuken)
Love it, guy’s! Great video! 👌🍻
FF6 is my favorite of the franchise. (Tactics was pretty rad, too.) ❤️ much love to all Final Fantasy fans!
I adore Final Fantasy’s version of Odin simply because of how divorced he is from his mythology. To put it bluntly, Odin in Norse myth is a prick just like Zeus.
I’d say his Wizard king aspects are the most emphasized part of him.
@@pn2294 yeah, the modern view of Nordic peoples are dumb superstitious barbarians dudes that hate and distrusted magic and wizards. In reality, they greatly respected magic and actually highly valued magic. Magic was feared of course but feared out of respect as is any such powerful force. Odin willingly gave one of his eyes for magical knowledge. Some aspects of Tolkien's Gandalf were taken from Odin, including his characteristic outfit.
@@etinarcadiaego7424 nah, magic was still seen as unmanly
@@pn2294 Right, that was the domain of his wife. Though she was the only other god allowed to sit on his throne so it wasn't like she was seen as lesser. Just that magic was for women.
Fact: The kanji you see if Seifer kills Odin in FFVIII translate to “Zantestuken Reverse.”
FFXVI isn’t the first time Odin was considered Dark elemental. It was considered Dark elemental in XI too.
So no Type-0 and no Brave Exvius mentions?
Yeah they mention everything but those two.
@@befrugalwithus it was weird to me that they mentioned War of the Visions without doing Brave Exvius.
@@strombada I didn't know about the other game. I never heard of it. But my favorite final fantasy game is type-0
@Jakiko Brave Exvius is one of the mobile gatcha games. Pretty decent story to it but the summons are beautifully animated in CGI. War of the Visions was based in the same universe as Brave Exvius.
@@strombada Thank you for the information. Sounds like cool game.
Y'know what always had me wondering? How did Seifer manage to counter Zantetsuken of ALL things, but then still lose to the party? Maybe he spent all his luck tokens, Idk
I recall the Lightning Returns event in 14, that was kinda fun, you fight alongside Lightning and in the last battle, she summons her 13 version of Odin while you fight against Chaos Bahamut, i liked the fight, it was nice to see 2 very different forms of summons from different games.
Also i named my Chocobo in 14 Odin, after his time as a chocobo in Lightning Returns, kinda fits as my Character mains Gunbreaker and is a Lightning Fem Roe.
Think you could do a Evolution of Ramuh given that he is a part of Final Fantasy 16 and is a major summon in many Final Fantasy games? Also will you do a break down of the Final Fantasy State of Play from yesterday?
FF8 did Odin dirty
This is going to be a great video
Echoing a few other comments on here. Odin is historically not Loki's father. Blood brother if anything. Marvel is the populator of Loki and Thor being brothers likely because Loki and Thor have a few poems where they travel together. But they were never brothers.
Great video, but the u in Zantetsuken is silent.
GoW did him dirty.
Ff8's Odin was a pain in the ass especially when trying to farm / mug enemy's and it comes in and murders before you could get a hit in. -_- it took me so much longer to get Cursed Spikes then it needed to be.
Oh man you missed out on mentioning that Odin in ffxiv was created by the weapon zantetsuken that was created by the primal eureka
Can you do an evolution of holy magic please.
Hm, no mention of Raiden and the Eureka-Forged Shin-Zantetsuken in FFXIV’s Baldesion Arsenal?
Yay. Odin
Cant wait for him to appear on FFVII Remake
What about final fantasy type 0? He was in that game also. You mentioned all but that game.
9:10 the irony 😂
I did not save before I faced Odin in FF4 (SNES FF2 in my realm). I still haven't forgiven myself!
Yess!!! Easily my favorite Primal
Please do the naked from 6 summon Seraph. She does Regen I think.
No in FF 6 its KIRIN that use the HP regen effect Seraph is useless all it does is Restore HP for LESS then the Cure 2 spell and COSTS MORE MP then it as well.
Please do a evolution of chocobos Please 🙏
RIP Record Keeper
Square enix need make ODIN with gungnir rather than sword for FFXVI and then for the next series
Odin seems cool, he must be very nice in GoW Ragnarok. 😅
Yeah, he looks exactly like my old postman who gave unwanted advice
I don't usually leave comments like this and maybe I'll delete it because I wouldn't want to hurt the feelings of the creators, but I feel like so many of Final Fantasy Union's videos are just... Rote recitations of facts. There's like, no flavor, no meaning, no window into what the topic is really about. They're just 30 minute audible Wikipedia entries. "The Chocobo first appeared in this game. The Chocobo would reappear again, this time as a summon monster. The Chocobo showed up once again, this time as a companion." Like, I love Final Fantasy, and I love long encyclopedic explanations of things within the Final Fantasy series. I think examining the growth and differences between the versions of recurring characters and themes is a fantastic video concept, but the last dozen or so videos I've seen from FF Union are just so bland and meandering. It's like they're just reciting a list of Wikipedia bullet points without conveying what's actually interesting about the topic or the character. It's started to feel like every video is a college student padding an essay about Final Fantasy topics. It's just... Lists of facts.
I get what you mean there’s not much to these characters beyond what he’s said. Most of the time they’re just attacks in the game or background characters. What else more is there to delve into, even if you want meaning behind them there usually isn’t to begin with
@@extra4542 Its just rote recitation of bullet points. I actually care about the source material and even I'm bored. There's just no real meaning, no flare, no point of view.
Like, look at Lindsay Ellis' Loose Canon videos. She's telling you about certain characters (i.e. wicked witch of the west, phantom of the opera, etc.) appearances over a length of time, but she isn't just reading you a list of facts, she's talking about them, about what makes them interesting, about how and why they changed.
Yeah, no offense to the TH-camr who runs this channel, but it would be great if there was more of the TH-camr in the video, if that makes sense; like he could mention his own opinions/experiences with whatever he's talking about, maybe joke about them in someway? I dunno, but act like it's an actual fan of Final Fantasy talking to us, and sharing the nostalgia or whatever? I mean here, okay, he talks about the history of Odin, but what is his opinion of Odin? Does he have a favorite version? Did anything happen while playing the game concerning this summon? It is what you say it is, a spoken article.
Semi-Related: It always bewilders me when people make the opposite complaint to what you did on videos where there is more character, and saying there's too much talking about the subject, because I would say that's the beauty of TH-cam - you're getting an actual person with actual opinions and experience with the subject talking about it.
Odin is such a cool summon. One of the worst things in FF10 is the lak of him
You forgot Type-Zero!
Can you do the knights of the round pls?
Will this feature Raiden as well