You know some people, no matter the time are just gonna be gold. I've played a ton of Overwatch on Xbox and then PC and I'm silver and gold. It's just how it is and I've come to accept that.
Idk man I feel like I’m stuck in Ello hell I’m diamond lobbies. I created a new account to see where I’d rank and I made it to top 500 in less than a month as brig. The game has really bad matchmaking issues. At all times there’s one player that’s better than everyone on the team which leads to someone always having to carry some srry piece of trash
@@Fqtl You placed plat. For people that placed lower long ago, it's hard to climb out. This is changing with season 9, but since season 1 if you place in metal ranks it's pretty difficult to get out of no matter how "good you are. Even one underperforming teammates will lose you the game. I'm hardstuck silver-plat bu when I made an alt account, I placed in diamond on all roles. The ranked system and matchmaking is just borked. Comp only starts being good in low diaming/masters.
"he doesn't FEEL like the tankbuster he used to be" Yeah. as an old reaper main (admittedly i wasn't amazing at the game, but tanks were never a threat) i can fully say half the time a tank does a better job busting tanks than reaper does. like from my experience in modern overwatch(2), the tanks do more to other thanks than reaper does. Not to mention it seems like alot of characters have buffs that just chew through reaper now.
How can you main someone that shoots peas beyond point blank? My best reaper game I went like 3/4. Now hanzo is a better tank buster than reaper with his buffed storm arrows.
4:32 I think that Reaper is absolutely a menace if you play him like a tracer/moira, so don’t frontline and instead revel in your immense flanking damage up close (highest kill potential, so they will have to focus you) Wraith is on a short CD and can CD trade for nade, sleep, suzu, or bap CD’s for example. Use TP to get behind them when they are focused on the main fight, and drop on someone, shoot 3 shots point blank and wraith out. Repeat until you kill or get ult. He can 1v1 with wraith form, can’t get 2 shot body shot by kiri or illari, ult combos well with mauga and orisa which are meta, he just sucks at going first and can be punished for not having good timing, like any high skill flanker type character (Genji, Tracer, Sombra, Ball)
Emongg, your replays reviews and spectator vidoes are the only ones I watch anymore. You dont rewind and slow mo painfully often like other OW creators. Just wanted to say I appreciate it.
It was so hilarious with emongg on the greenscreen talking about reaper gameplay and the reaper gameplay from 8:10 on was pretty much the exact same thing!
Damn, 3000 hrs, that insane to think about in perspective. I taught myself a second language with time, and it felt like it took a very very long time.
>> "I thought myself a second language with time" Was the 2nd language English? Because some words sound very similar but they mean totally different things in this language... 😂
For their aim they definitely would benefit from hard practicing tracking, because right now with 3k hours they still have basically no tracking capability with their aim. All they do is big flicks, micro flicks, and general direction aim (what I personally call lazy aim, but in this case not to a severe degree). And the thing is, tracking aim also helps your flicks, because it makes it easier for you to always keep the target close to your crosshair, meaning your flicks will be shorter, faster, and more accurate as a result. Big flicks are inconsistent, and this player has unfortunately made the habit of overrelying on big flicks - which has been further positively reinforced by them actually hitting them somewhat frequently. At least enough to where they don't realize their aim is actually holding them back a lot. Their playstyle with Tracer for example is way too fast and complicated for what their aim can reliably keep up with, and thus their gameplay ends up looking like a bit of a mess most of the time even though they have some of the right ideas. They just overdo them and overcompensate with ability use, because their aim mechanics don't allow them to consistently execute their plans at the tempo and timing they originally intended when they committed to a play -thus they end up not securing the elim, not having the same target in front of them anymore, and then having to spend extra resources and lose track of their positioning because their plan didn't think this far and didn't compensate for their aim being insufficient.
id argue their playstyle on tracer is the opposite, its far too slow and hes just running it down main and applying 0 pressure, the mechanics are an issue because when he does go for an off angle/dive/pick he not only doesnt set up with resources and positioning but he also just whiffs. it doesnt matter how fast or slow you play tracer, if you cant kill a 50 hp enemy up close you will just feed
@wel when talking pace of playstyle, it doesn't mean necessarily that their plays are good/bad. Yes they just run it down main, but that's cus they have no concept of strategic plays. Their playstyle is entirely tied to tactical plays, which don't rely on whether you're running down main or attacking from an off angle. Either way, their tactical playstyle is way too high pace relative to their aim. They force positions and cooldowns at a pace where their aim is the main reason they don't get max value relative to the potential value cap of their plays. So even without learning anything about strategic plays (such as not running it down main all the time), they can still get a lot more baseline value just from lowering the pace of their play and giving themselves more time to aim, and to think if the play they're trying to force is actually optimal or not. Once they learn how to match the pace of their aim with the pace of their tactical playstyle, THEN you can start optimizing the playstyle itself and make it more strategically methodical and less "just 2head int into enemy frontline".
@wel The simple point is, we are talking about two different aspects of playstyle that are not necessarily interlinked. You can address one without the other. I'm specifically addressing the tactical aspect, which is stuff like does he rush his abilities even when he has all blinks available etc? Does he want to engage on certain targets at a pace that is beyond what his mechanics can keep up with? Does he try to force high-pace mechanics as a crutch when in reality a slower approach overall would help him be more consistent? You are addressing the strategic aspect, how does he set up his engages, how does he navigate the map, what's his pathing, etc. And all this plays into my point too, but it comes at a later stage. First they need to slow down their tempo of ability use and stop rushing their engages no matter where they engage from and when. THEN when their mechanics match their general pace of play, you can go into the macro strategic way of using Tracer's unique hero benefits of positioning and off angling to gain a further advantage than what basic tactics can grant you in a generic "int down main" playstyle.
I am moved by his faith in our ability to track enemy cooldowns in gold❤ I routinely will say so, and so is going to use their ultimate and people think I’m a magician when it happens. In silver and gold tracking ultimates is about as far as we go when it comes to cool down tracking in my experience and in my games ❤
They could’ve kept reaper on attack, they dropped pharah and had a torb, torb usually counters tracer, pharah usually counters reaper, they were looking the counter game from the start
I’m Silver 2 and, truth be told, I’m nothing special. But, when I watch these Gold spectating videos, it blows my mind that they’re higher rank than me. It’s not a slight against them…it just confuses the hell out of me. (I’m more of a quick play warrior than comp.)
You have to remember that they are also facing off against gold opponents, so the overall enemy reaction times and tactics are a step above what you are used to in silver even if the mechanics seem similar
It’s normally like this if you watch back your own or others game play cause you’re not under the pressure or actually having to react in real time plus silver 2 is close to gold so they’ll be around your skill level some what
also they have zero tracking skill, it's all flicks and general-direction aim. With 3k hours and no tracking skill, their aim style is definitely a major part of what's holding them back. Witht hat many hours, you have plenty of time to practice both flick and track aim, and this player severely needs tracking.
It might not be that. Replays only play in 60fps, but if the actual player was playing higher than that then the replay will look wonky the higher the hertz/fps. I noticed this when my potg's would look like either aimbot or jittery because I play at 240fps. Not that you're wrong, but wouldn't surprise me if it's both here.
I used to be (and still am) a Reaper main and he missed a great handful of opportunities to flank and push the support. He's not keeping an eye on his cool downs which is so important when making plays. If my wraith form is on cool down I will stay near my team. If I have my abilities I'll attempt to make some pushes, poke around or secure kills Edit: forgot to mention the abundance of times he pushes solo and before ulting he pulls a 5head move and announce to the enemy he's right there THEN ults 💀💀💀
On the percentage thing, I regularly end up with 30-40% damage and still ene up with a fuckton of kills. You dont have to hit every shot, just the ones that matter.
3,000 hours on overwatch, still gets lost in the middle of a comp match >_< (14:46) You have so much to work on, I am shocked you manage to stay in gold. - Use your cooldowns primarily to escape rather than engage, on Reaper and Tracer both. - Learn how to use physical cover more so you don't take enough damage that you feel the need to run for health packs or use cooldowns. - Spend some time in the aim trainer. You shouldn't empty an entire clip as Reaper and hit only air. - Make a plan before you engage and execute your goal. Like Emongg said, this might just be getting behind the enemy team to go for distracting poke damage. - Trying to constantly deal damage and apply pressure to the enemy team is a good thing, but not when your entire team is walking back from your spawn and you're committing to a 1v5. (from 15:30 to 15:46 what are you accomplishing by being this aggressive? All you've done is give Zarya charge, hurt a Torb turret, and stagger yourself for the next fight) - Calm down and focus on yourself instead of your teammates. Leave voice chat if you need to. Ask yourself real questions: "How could I have lived there instead of dying?" "Am I causing the enemy team to look at me instead of my teammates and creating more space for us or am I just wasting cooldowns needlessly?" "Am I getting meaningful kills during fights or just spraying bullets into the crowd to push my damage numbers higher?"
I'm seeing pretty bad accuracy issues and way to much tank focus because of it. You can tell that as tracer they arent as confident in landing shots so they try to shot the tank more Reaper is alot more forgiving with accuracy but still seeing alot of issues with it but mainly positioning and self isolating
8:12 Sniper ability/Secondary fiire isn't exactly his style. A Secondary Fire that is a dumb tracking (less accurate) use of his second shotgun would be nice. Like the fire rate increases slightly (25%) for both Shotguns (increasing point of aim spread for the main shotgun) but he fires the other Shotgun at another nearby target. Left shotgun for the left side most of the lower parts of the screen and right hand shotgun for the right side & most of the upper parts of the screen. Essentially allowing him to multitarget like he does in some of the cinematics, which is awesome, but sacrifices accuracy and overall individual target damage per second to do so. Perhaps even a -25% Damage modifer may be needed to help ensure the Secondary fires increased Rate of Fire isn't abusable by shoving both shotguns down the enemy tanks throat. Or even a reload based Cooldown System, where Reaper can only do it once per reload and it requires the magazine to be full, so automatically reloads when activated, to do it. As for an Immortality ability, that's definitely on brand for Reaper. A Swansong like ability that uses excess lifesteal to fill a modified Overhealth bar. Essentially modified to be an Underhealth Bar that automatically depleates once at 0HP, but makes him Immortal for the duration. If he doesn't Lifesteal 50% of his HP back in the duration he dies. If he does, then he stays alive at the HP value he stole. Balancing it by his abilitys (Bar the above Secondary Fire idea if also implimented) & Ult are locked out for the duration. He is effectively in Wraith Form for the duration. So no outside healing, antihealing, buffs or debuffs affect him. He has to rely solely on Lifesteal and his own damage to survive or fail. I feel like even with the balancing idea's it may be too OP, so a forced long duration Cooldown should be implimented for it regardless of outcome once used. It would be nice to be able to Ult in this form too, but I think that's asking for trouble and might create overly feeding playstyles. Freezng the Cooldown timers and disallowing Ult charge to accrue during the Swansong state would also help to balance out against such problematic playstyle creation in general. It's ment to be a flavourful last ditch effort to survive, not a means of building Ult Charge or force renewing Abilities off Cooldowns.
It was a joke when he had something about the sniper. But I think a secondary fire for reaper is shooting both shotguns at the same time, sacrificing fire rate and ammo for damage.
But how would aim when shoot different targets/parts at the same time? But I do like that immortality health bar idea. But what if he sacrifices his own health for extra damage? I absolutely can't wait for the reaper rework
Bad practice/technique leads to either stagnation or very little improvement. That's true of everything. When people say you can master any skill in 10K hours, that's true, but the caveat is that you need to practice properly and diligently since 10K hours of the same bad and/or lazy techniques without attempting to improve just leads to more of the same, or you develop bad habits that actually make you worse.
Not necessarily. Some people end up committing to bad habits that initially seemed decent, but have a hard barrier for how far you can run with those bad habits eventually coming back around and start holding you back. Aim for example is clear, the style they've adopted and committed to may have been good for them initially, but has a hard cap on how much they can improve effectively, and also how poorly it scales to different scenarios and matchups. Sometimes what you need is an outside force telling you to take 2-3 steps backwards, so you can correct some of these bad habits and then start learning better ones from the ground up. It's by no means too late, but it requires that this player allows themselves to basically step back and view themselves as a fairly new player again with no biases, no presumptions, and no established foundation for how they play the game. That's specifically what coaching is good for.
There is only so much you can improve if you just mindlessly log in and play. It doesn't matter if you put 10k hours into it. Similar thing with everything in life. Take driving for example, there are people who's been driving for 20 years and they're barely any better than when they just got their licence. You don't get better at anything if you autopilot your way thought it. You need to actually put conscious thought about what you're doing and thinking how to improve
as a tank main who used to sweat in comp in high plat low diamond and now plays comp casually when i have the time in silver i never found reaper to be a for sure tank buster in either OW1 and OW2 it was usually a 50/50, and thats what they are removing from OW with balance changes and hero updates and hero design theres a lot less 50/50s or even 60/40s in the game now but the "run away and come back later because if you dont its a 90/10" have been popping up in the game and thats not fun to play or play against
For their aim, I think if they lowered their sensitivity a bit, it would honestly do them a world of wonders. Placement and such can't help much but the aim can def be assisted there
Used to absolutely LOVE Reaper, but in this day and age his kit feels so outdated and sometimes even downright miserable to play. This is a character that genuinely needs a rework.
Hey!I was the man in question. If we paid attention in my descrption I did say I was trying Tracer this season! I guess she's getting cut in my arsenal because I missed ALL my Pulse bombs horribly. Lol. Also I wanted to point out reason I stood int he corner on my first death was I saw ana looking to heal me.. She legit missed her shots! You can see with the strings! Of course, Emonng sugggest a slightly better spot for that so I will take that! Thanks for reviewing this! @emongg And yes I didn't want to overult first ult with Reaper. I'm actually a reaper main and not at all so much a Tracer/Sombra! Oh! I also have a bit of an internal clock to respawn timers! So I poke a bit extra by going a bit deep in there spawn for a limited time (Cleanup essentially) Is this good? As I said, I have a internal clock to it and I kinda "hope" teammates feel the same.. I have outs with Reaper so I take the tiny risk (imo)
u should try watching choice if u dont already hes a great top500 reapermain and ovbiusly u wont be able to peform everything he does but its big help to understand how to use your cooldowns correctly and how to position safely
Tracer gameplay is literally what emongg said no sarcasm... I have games where I literally miss all pulsebombs and others where they can't miss. Her real key is cooldown management and as he said understanding how to setup and with specific target focus. This is more true for sombra imo. Aim training or time helps and getting those headshots is much easier when you slow it down meaning setup, and engage. Front line commits. Supports aren't looking, time to kill. Reaper and genji are literally the only two dps I cant play. So on the reaper front I would just say again cooldown management. Don't engage when you don't have an escape tool available and a plan to use it. Better to wait seconds then take a trip back to spawn when you dont have to. Chasing on cleanup is fine, just gotta know when you go to far and know when "they got out". If this is what your talking about for no followup by the team, don't expect it. And honestly hope they don't because metal ranks especially on defense will give up great map position for blood thirst. Then get rolled.
@@bismuth7730 I clearly have it set for close range. My reaper aim was not bad at all! I need to individualize it for mid range characters like Tracer/Sombra without a doubt! I want to say that Emongg twisted or excluded my words a bit.. This is my FIRST TIME using Tracer in comp!!
Hey, I was the Ana, I would like to offer my sincerest apologies for missing those shots, but at the same time you could've backed up slightly (like how emongg pointed out) because you half peeked me and it was just a weird angle for me to hit you from.
After going from bronze to plat I’ll just say that those ranks are all identical. There is no meaningful skill difference between a plat lobby and a bronze lobby
This player should try lowering their sensitivity a little. And maybe get a nice gaming mousepad. I get the feeling they're playing high sense on a crap pad. That's a moira setup but not a tracer setup.
thats impressive as shit how tf still look like a bot after play after like 4 months of gametime if this dude was in a guess the smurf video id legit get it wrong 9 times, is it 3000 hours of arcade? even if it was i wouldnt believe it
I've had 3k hours in CSGO but was like gold star 1 (basically Silver 5 in OW). In OW I have 1.5-2k hours but its mostly arcade, qp and workshop. I just recently started playing comp and completed my placements as a gold tank and dps and silver support. So It's possible to be a bot with 2k hours in arcade but 3k hours in comp and you still a bot? Naaah
@silhouette9699 true ye you can definitely have your time into something that makes you play less well competitively or having a lower rank but for him to be on the same thing you got from placements after that long shouldn't be possible I stand by my statement dude would've had a flawless victory in guess my rank esp if they told the hours
Imma be honest and say I don’t think the review nor these comments were all that helpful for the person trying to improve. Far more remarks and opinions that specific tips
What DPI and sensitivity is this person using?! The jittery mouse movement is making me feel sick. Turn it down my dude. Also stop marching in straight in their face. Get behind them you're playing Reaper ffs.Its very simple. Set up, sneaky TP behind them, go for a pick, shift out back to your team or a healthpack. You can do that and easily make it to Diamond before you start to have serious issues.
3k hours and being average is certainly something. How do you spend so long doing the same thing and never improve. Stephen curry shoots 41% from three so anything above low thirties is fairly good
I wish you the best and love these videos, and I'm not saying you should stop using the greenscreen because you seem to get some fulfillment from it, but I do not enjoy the greenscreen parts of any of these videos.
@@MrZebanHai I have actually 0 trouble accepting that 85% of ppl are retarded. Like in no way am I surprised by that information. And he literally has been toning it down since I posted this so I can't have been the only one.
ik that these vids are mostly for entertainment and to have some laughs, but they actually genuinely help me in understanding the game 🤍 so ty emongg and ty brave players for submitting ur games
At 3k hours in comp and they're stuck in gold, I don't wanna hear anything about it being the team's fault
Right i have 30hours and i am already plat
You know some people, no matter the time are just gonna be gold. I've played a ton of Overwatch on Xbox and then PC and I'm silver and gold. It's just how it is and I've come to accept that.
Idk man I feel like I’m stuck in Ello hell I’m diamond lobbies. I created a new account to see where I’d rank and I made it to top 500 in less than a month as brig. The game has really bad matchmaking issues. At all times there’s one player that’s better than everyone on the team which leads to someone always having to carry some srry piece of trash
@@joshuabowman8866 it's okay, I still love you
@@Fqtl You placed plat. For people that placed lower long ago, it's hard to climb out. This is changing with season 9, but since season 1 if you place in metal ranks it's pretty difficult to get out of no matter how "good you are.
Even one underperforming teammates will lose you the game. I'm hardstuck silver-plat bu when I made an alt account, I placed in diamond on all roles. The ranked system and matchmaking is just borked. Comp only starts being good in low diaming/masters.
"he doesn't FEEL like the tankbuster he used to be"
Yeah. as an old reaper main (admittedly i wasn't amazing at the game, but tanks were never a threat) i can fully say half the time a tank does a better job busting tanks than reaper does. like from my experience in modern overwatch(2), the tanks do more to other thanks than reaper does. Not to mention it seems like alot of characters have buffs that just chew through reaper now.
How can you main someone that shoots peas beyond point blank? My best reaper game I went like 3/4. Now hanzo is a better tank buster than reaper with his buffed storm arrows.
Well this comment aged well
Shutup reaper main
@@anthonyfarias5076if your best reaper game was 3/4 thats entirely a skill issue
@@maelstrom_n It was, I was just starting my games with dps and was a hanzo one-trick.
Lmao now I'm a genji one-trick
4:32 I think that Reaper is absolutely a menace if you play him like a tracer/moira, so don’t frontline and instead revel in your immense flanking damage up close (highest kill potential, so they will have to focus you) Wraith is on a short CD and can CD trade for nade, sleep, suzu, or bap CD’s for example. Use TP to get behind them when they are focused on the main fight, and drop on someone, shoot 3 shots point blank and wraith out. Repeat until you kill or get ult. He can 1v1 with wraith form, can’t get 2 shot body shot by kiri or illari, ult combos well with mauga and orisa which are meta, he just sucks at going first and can be punished for not having good timing, like any high skill flanker type character (Genji, Tracer, Sombra, Ball)
Emongg, your replays reviews and spectator vidoes are the only ones I watch anymore. You dont rewind and slow mo painfully often like other OW creators. Just wanted to say I appreciate it.
So ture
agree. these types of reviews get paused WAY too often by other creators. this is nice
And he doesn't trash talk or name call like the others that think they are the best in the world
@@wswann34 mommy the youtuber made fun of me
Favourite videos at the moment. I even use them to go to sleep 😂
It was so hilarious with emongg on the greenscreen talking about reaper gameplay and the reaper gameplay from 8:10 on was pretty much the exact same thing!
Geeking out rn cause I'm best friends with the supports on reapers team, all of us in a discord channel rn wildin
Dude had his sens on 9 million holy
Damn, 3000 hrs, that insane to think about in perspective. I taught myself a second language with time, and it felt like it took a very very long time.
>> "I thought myself a second language with time"
Was the 2nd language English? Because some words sound very similar but they mean totally different things in this language... 😂
@@commGG just misspelled, I corrected it.
@@ericoftheotherworld1525 heh cool nbd... it was just ironic. ofc i figured it was a brainfart misspell. it happens to everyone.
For their aim they definitely would benefit from hard practicing tracking, because right now with 3k hours they still have basically no tracking capability with their aim. All they do is big flicks, micro flicks, and general direction aim (what I personally call lazy aim, but in this case not to a severe degree).
And the thing is, tracking aim also helps your flicks, because it makes it easier for you to always keep the target close to your crosshair, meaning your flicks will be shorter, faster, and more accurate as a result. Big flicks are inconsistent, and this player has unfortunately made the habit of overrelying on big flicks - which has been further positively reinforced by them actually hitting them somewhat frequently. At least enough to where they don't realize their aim is actually holding them back a lot.
Their playstyle with Tracer for example is way too fast and complicated for what their aim can reliably keep up with, and thus their gameplay ends up looking like a bit of a mess most of the time even though they have some of the right ideas. They just overdo them and overcompensate with ability use, because their aim mechanics don't allow them to consistently execute their plans at the tempo and timing they originally intended when they committed to a play -thus they end up not securing the elim, not having the same target in front of them anymore, and then having to spend extra resources and lose track of their positioning because their plan didn't think this far and didn't compensate for their aim being insufficient.
id argue their playstyle on tracer is the opposite, its far too slow and hes just running it down main and applying 0 pressure, the mechanics are an issue because when he does go for an off angle/dive/pick he not only doesnt set up with resources and positioning but he also just whiffs. it doesnt matter how fast or slow you play tracer, if you cant kill a 50 hp enemy up close you will just feed
@wel when talking pace of playstyle, it doesn't mean necessarily that their plays are good/bad. Yes they just run it down main, but that's cus they have no concept of strategic plays. Their playstyle is entirely tied to tactical plays, which don't rely on whether you're running down main or attacking from an off angle. Either way, their tactical playstyle is way too high pace relative to their aim. They force positions and cooldowns at a pace where their aim is the main reason they don't get max value relative to the potential value cap of their plays.
So even without learning anything about strategic plays (such as not running it down main all the time), they can still get a lot more baseline value just from lowering the pace of their play and giving themselves more time to aim, and to think if the play they're trying to force is actually optimal or not.
Once they learn how to match the pace of their aim with the pace of their tactical playstyle, THEN you can start optimizing the playstyle itself and make it more strategically methodical and less "just 2head int into enemy frontline".
@@Real_MisterSir honestly I feel like ur just throwing words around, which is fine but there's a way simpler way to get the point across
@wel The simple point is, we are talking about two different aspects of playstyle that are not necessarily interlinked. You can address one without the other.
I'm specifically addressing the tactical aspect, which is stuff like does he rush his abilities even when he has all blinks available etc? Does he want to engage on certain targets at a pace that is beyond what his mechanics can keep up with? Does he try to force high-pace mechanics as a crutch when in reality a slower approach overall would help him be more consistent?
You are addressing the strategic aspect, how does he set up his engages, how does he navigate the map, what's his pathing, etc. And all this plays into my point too, but it comes at a later stage. First they need to slow down their tempo of ability use and stop rushing their engages no matter where they engage from and when.
THEN when their mechanics match their general pace of play, you can go into the macro strategic way of using Tracer's unique hero benefits of positioning and off angling to gain a further advantage than what basic tactics can grant you in a generic "int down main" playstyle.
This guy is just straight up dumb! 3000 hours and he still doesn't undertsand the heroes kit and what it's meant for! His ULTS are horrible!!!
No way dude has 3,000 hours and wraiths THEN ults.
the green screen won't stop being funny honestly
youre right it's not funny
He dropped 4 ranks when he switched to tracer
He's gold now so then he dropped to Copper 5 😂
Emongg is so nice man, gotta have a heart of gold to not even smile watching that Tracer gameplay
I am moved by his faith in our ability to track enemy cooldowns in gold❤
I routinely will say so, and so is going to use their ultimate and people think I’m a magician when it happens.
In silver and gold tracking ultimates is about as far as we go when it comes to cool down tracking in my experience and in my games ❤
They could’ve kept reaper on attack, they dropped pharah and had a torb, torb usually counters tracer, pharah usually counters reaper, they were looking the counter game from the start
I’m Silver 2 and, truth be told, I’m nothing special. But, when I watch these Gold spectating videos, it blows my mind that they’re higher rank than me. It’s not a slight against them…it just confuses the hell out of me.
(I’m more of a quick play warrior than comp.)
Submit a replay so people can post comments like "I'm in bronze, I know I'm not the best, but i don't understand how they're in silver and not me."
You have to remember that they are also facing off against gold opponents, so the overall enemy reaction times and tactics are a step above what you are used to in silver even if the mechanics seem similar
It’s normally like this if you watch back your own or others game play cause you’re not under the pressure or actually having to react in real time plus silver 2 is close to gold so they’ll be around your skill level some what
to be fair the diff between gold and silver isn't big. I was like gold 2/1 and deranked to silver 3 after a bad week 😭
The ranking system is about to be reset and fixed thank goodness. I went 5-0 on support yesterday and deranked.
Sensitivity seems too high. They are over aiming a ton.
Right?! The jittery movement was killing me lol
also they have zero tracking skill, it's all flicks and general-direction aim. With 3k hours and no tracking skill, their aim style is definitely a major part of what's holding them back. Witht hat many hours, you have plenty of time to practice both flick and track aim, and this player severely needs tracking.
It might not be that. Replays only play in 60fps, but if the actual player was playing higher than that then the replay will look wonky the higher the hertz/fps. I noticed this when my potg's would look like either aimbot or jittery because I play at 240fps. Not that you're wrong, but wouldn't surprise me if it's both here.
If your playing as reaper you shouldn't have sensitivity turned up very high.
I used to be (and still am) a Reaper main and he missed a great handful of opportunities to flank and push the support. He's not keeping an eye on his cool downs which is so important when making plays. If my wraith form is on cool down I will stay near my team. If I have my abilities I'll attempt to make some pushes, poke around or secure kills
Edit: forgot to mention the abundance of times he pushes solo and before ulting he pulls a 5head move and announce to the enemy he's right there THEN ults 💀💀💀
The fact they think hours = success, that’s all I need to hear.
With 3k hours your aim should be better at least
I feel like Reaper needs a Zarya and a Lifeweaver to get max value.
On the percentage thing, I regularly end up with 30-40% damage and still ene up with a fuckton of kills. You dont have to hit every shot, just the ones that matter.
Man, top notch use of the green screen cooldown.
3,000 hours on overwatch, still gets lost in the middle of a comp match >_< (14:46)
You have so much to work on, I am shocked you manage to stay in gold.
- Use your cooldowns primarily to escape rather than engage, on Reaper and Tracer both.
- Learn how to use physical cover more so you don't take enough damage that you feel the need to run for health packs or use cooldowns.
- Spend some time in the aim trainer. You shouldn't empty an entire clip as Reaper and hit only air.
- Make a plan before you engage and execute your goal. Like Emongg said, this might just be getting behind the enemy team to go for distracting poke damage.
- Trying to constantly deal damage and apply pressure to the enemy team is a good thing, but not when your entire team is walking back from your spawn and you're committing to a 1v5. (from 15:30 to 15:46 what are you accomplishing by being this aggressive? All you've done is give Zarya charge, hurt a Torb turret, and stagger yourself for the next fight)
- Calm down and focus on yourself instead of your teammates. Leave voice chat if you need to. Ask yourself real questions: "How could I have lived there instead of dying?" "Am I causing the enemy team to look at me instead of my teammates and creating more space for us or am I just wasting cooldowns needlessly?" "Am I getting meaningful kills during fights or just spraying bullets into the crowd to push my damage numbers higher?"
Reaper mains always play like no one knows what they are trying to setup and it's hilarious.
I'm seeing pretty bad accuracy issues and way to much tank focus because of it. You can tell that as tracer they arent as confident in landing shots so they try to shot the tank more
Reaper is alot more forgiving with accuracy but still seeing alot of issues with it but mainly positioning and self isolating
If the more you play, the worse your luck gets, that aint luck's fault
This guy has 3000 hours on reaper???
He doesnt look like he pkays him very well at all
8:12 Sniper ability/Secondary fiire isn't exactly his style.
A Secondary Fire that is a dumb tracking (less accurate) use of his second shotgun would be nice. Like the fire rate increases slightly (25%) for both Shotguns (increasing point of aim spread for the main shotgun) but he fires the other Shotgun at another nearby target.
Left shotgun for the left side most of the lower parts of the screen and right hand shotgun for the right side & most of the upper parts of the screen.
Essentially allowing him to multitarget like he does in some of the cinematics, which is awesome, but sacrifices accuracy and overall individual target damage per second to do so.
Perhaps even a -25% Damage modifer may be needed to help ensure the Secondary fires increased Rate of Fire isn't abusable by shoving both shotguns down the enemy tanks throat.
Or even a reload based Cooldown System, where Reaper can only do it once per reload and it requires the magazine to be full, so automatically reloads when activated, to do it.
As for an Immortality ability, that's definitely on brand for Reaper.
A Swansong like ability that uses excess lifesteal to fill a modified Overhealth bar.
Essentially modified to be an Underhealth Bar that automatically depleates once at 0HP, but makes him Immortal for the duration.
If he doesn't Lifesteal 50% of his HP back in the duration he dies. If he does, then he stays alive at the HP value he stole.
Balancing it by his abilitys (Bar the above Secondary Fire idea if also implimented) & Ult are locked out for the duration.
He is effectively in Wraith Form for the duration. So no outside healing, antihealing, buffs or debuffs affect him.
He has to rely solely on Lifesteal and his own damage to survive or fail.
I feel like even with the balancing idea's it may be too OP, so a forced long duration Cooldown should be implimented for it regardless of outcome once used.
It would be nice to be able to Ult in this form too, but I think that's asking for trouble and might create overly feeding playstyles.
Freezng the Cooldown timers and disallowing Ult charge to accrue during the Swansong state would also help to balance out against such problematic playstyle creation in general.
It's ment to be a flavourful last ditch effort to survive, not a means of building Ult Charge or force renewing Abilities off Cooldowns.
It was a joke when he had something about the sniper. But I think a secondary fire for reaper is shooting both shotguns at the same time, sacrificing fire rate and ammo for damage.
But how would aim when shoot different targets/parts at the same time? But I do like that immortality health bar idea. But what if he sacrifices his own health for extra damage? I absolutely can't wait for the reaper rework
So many ideas that can make reaper fun again. Hopefully they don't flop on it
Bad practice/technique leads to either stagnation or very little improvement. That's true of everything. When people say you can master any skill in 10K hours, that's true, but the caveat is that you need to practice properly and diligently since 10K hours of the same bad and/or lazy techniques without attempting to improve just leads to more of the same, or you develop bad habits that actually make you worse.
If you have 3000k hours then truth be told, it's just not your game in skill, but in heart.
3000k is 3 million lol
@@mediasheeple6143 that's even worse then!
Not necessarily. Some people end up committing to bad habits that initially seemed decent, but have a hard barrier for how far you can run with those bad habits eventually coming back around and start holding you back.
Aim for example is clear, the style they've adopted and committed to may have been good for them initially, but has a hard cap on how much they can improve effectively, and also how poorly it scales to different scenarios and matchups.
Sometimes what you need is an outside force telling you to take 2-3 steps backwards, so you can correct some of these bad habits and then start learning better ones from the ground up. It's by no means too late, but it requires that this player allows themselves to basically step back and view themselves as a fairly new player again with no biases, no presumptions, and no established foundation for how they play the game. That's specifically what coaching is good for.
There is only so much you can improve if you just mindlessly log in and play. It doesn't matter if you put 10k hours into it.
Similar thing with everything in life. Take driving for example, there are people who's been driving for 20 years and they're barely any better than when they just got their licence.
You don't get better at anything if you autopilot your way thought it. You need to actually put conscious thought about what you're doing and thinking how to improve
as a tank main who used to sweat in comp in high plat low diamond and now plays comp casually when i have the time in silver i never found reaper to be a for sure tank buster in either OW1 and OW2 it was usually a 50/50, and thats what they are removing from OW with balance changes and hero updates and hero design theres a lot less 50/50s or even 60/40s in the game now but the "run away and come back later because if you dont its a 90/10" have been popping up in the game and thats not fun to play or play against
For their aim, I think if they lowered their sensitivity a bit, it would honestly do them a world of wonders. Placement and such can't help much but the aim can def be assisted there
Its a good day when emongg spectates gold
3000 hours? That’s almost as much time as my Skyrim hours on both console and pc. My god.
blizzard should give reaper the borderlands reload. he just throws his shotguns at people and they blow up in their face
Used to absolutely LOVE Reaper, but in this day and age his kit feels so outdated and sometimes even downright miserable to play. This is a character that genuinely needs a rework.
Hey!I was the man in question. If we paid attention in my descrption I did say I was trying Tracer this season! I guess she's getting cut in my arsenal because I missed ALL my Pulse bombs horribly. Lol. Also I wanted to point out reason I stood int he corner on my first death was I saw ana looking to heal me.. She legit missed her shots! You can see with the strings! Of course, Emonng sugggest a slightly better spot for that so I will take that! Thanks for reviewing this! @emongg And yes I didn't want to overult first ult with Reaper. I'm actually a reaper main and not at all so much a Tracer/Sombra!
Oh! I also have a bit of an internal clock to respawn timers! So I poke a bit extra by going a bit deep in there spawn for a limited time (Cleanup essentially) Is this good? As I said, I have a internal clock to it and I kinda "hope" teammates feel the same.. I have outs with Reaper so I take the tiny risk (imo)
u should try watching choice if u dont already hes a great top500 reapermain and ovbiusly u wont be able to peform everything he does but its big help to understand how to use your cooldowns correctly and how to position safely
Tracer gameplay is literally what emongg said no sarcasm... I have games where I literally miss all pulsebombs and others where they can't miss. Her real key is cooldown management and as he said understanding how to setup and with specific target focus. This is more true for sombra imo. Aim training or time helps and getting those headshots is much easier when you slow it down meaning setup, and engage. Front line commits. Supports aren't looking, time to kill.
Reaper and genji are literally the only two dps I cant play. So on the reaper front I would just say again cooldown management. Don't engage when you don't have an escape tool available and a plan to use it. Better to wait seconds then take a trip back to spawn when you dont have to.
Chasing on cleanup is fine, just gotta know when you go to far and know when "they got out". If this is what your talking about for no followup by the team, don't expect it. And honestly hope they don't because metal ranks especially on defense will give up great map position for blood thirst. Then get rolled.
Lower your sensitivity. You shouldnt be aiming this bad with 3000 hours.
@@bismuth7730 I clearly have it set for close range. My reaper aim was not bad at all! I need to individualize it for mid range characters like Tracer/Sombra without a doubt! I want to say that Emongg twisted or excluded my words a bit.. This is my FIRST TIME using Tracer in comp!!
Hey, I was the Ana, I would like to offer my sincerest apologies for missing those shots, but at the same time you could've backed up slightly (like how emongg pointed out) because you half peeked me and it was just a weird angle for me to hit you from.
goob vibeo, ebongg
I can’t tell if you are being goofy or just dyslexic but either way I laughed lol
That's crazy, but some people, no matter how many tips, coaching, time etc. still won't be able to climb. Limitations get reached, it is what it is.
At least this guy is consistent in Gold, I’ve seen Bronze players with similar hours.
How do I submit a video I can use some feedback on how to approve
After going from bronze to plat I’ll just say that those ranks are all identical. There is no meaningful skill difference between a plat lobby and a bronze lobby
The way they kept wasting all their blinks for no reason gave me ptsd
yooo i was the one asking the questions thanks emongg for answering :]
I thought I was dog for being gold after 1000 hours
Mauga can point-blank Reaper... yeah.... He's not a tank buster, 'least not anymore.
He still is it takes a skilled main
This player should try lowering their sensitivity a little. And maybe get a nice gaming mousepad. I get the feeling they're playing high sense on a crap pad. That's a moira setup but not a tracer setup.
thats impressive as shit how tf still look like a bot after play after like 4 months of gametime if this dude was in a guess the smurf video id legit get it wrong 9 times, is it 3000 hours of arcade? even if it was i wouldnt believe it
I've had 3k hours in CSGO but was like gold star 1 (basically Silver 5 in OW). In OW I have 1.5-2k hours but its mostly arcade, qp and workshop. I just recently started playing comp and completed my placements as a gold tank and dps and silver support. So It's possible to be a bot with 2k hours in arcade but 3k hours in comp and you still a bot? Naaah
@silhouette9699 true ye you can definitely have your time into something that makes you play less well competitively or having a lower rank but for him to be on the same thing you got from placements after that long shouldn't be possible I stand by my statement dude would've had a flawless victory in guess my rank esp if they told the hours
8:42 PepeHands
This player would have much more fun playing Sombra.
You cannot tell me u have 3k hours and still place silver/gold. Ur tean definitely ain't the blame
if you got 3k hours and still hardstuck gold, you can't blame it on teammates anymore.
He needs to stick to reaper lol he got hard carried on offense
Imma be honest and say I don’t think the review nor these comments were all that helpful for the person trying to improve. Far more remarks and opinions that specific tips
ALRIGHT SO!
read that in emongg's voice. beautiful
This person can’t hit anything it feels like. Just chip dmg.
Somebody get this guy some hair gel
his hair is perfect, what do you MEAN
@@sethescope Yea, perfect just like his room decorations lmao
@@T1ddlywinks Sounds to me like you might just be bummed that you're not also a successful TH-camr 🤔
@@ebonyoso You reported my comment, you are a loser LOL
i have 100 hours and almost in diamond
What DPI and sensitivity is this person using?! The jittery mouse movement is making me feel sick. Turn it down my dude. Also stop marching in straight in their face. Get behind them you're playing Reaper ffs.Its very simple. Set up, sneaky TP behind them, go for a pick, shift out back to your team or a healthpack. You can do that and easily make it to Diamond before you start to have serious issues.
dude needs some aim labs
I’ve seen better reapers in gold lol. Great vid
3k hours and being average is certainly something. How do you spend so long doing the same thing and never improve.
Stephen curry shoots 41% from three so anything above low thirties is fairly good
Reaper,tracer, and sombra. Flank play style and blaming the team. Cod kids smh
Oh looky... even in gold, apparently the tank is STILL the only one allowed to get dmg boosted.
Now way I'd dmg boost the tracer lol definitely the weak link in the team
@@Kingcookie2020 fr damage boosting a tracer is so weird
Thats very silver Tracer game play unfortunately
I wish you the best and love these videos, and I'm not saying you should stop using the greenscreen because you seem to get some fulfillment from it, but I do not enjoy the greenscreen parts of any of these videos.
3k hours and has 0 game sense and bad aim. Jeez
Hi
dawg how do you play something for 3000 hours and not improve? just uninstall
If you aren’t atleast in diamond with 3000 hours just switch up games
Not everyone tries to full on climb, but yea i get what you are saying
Typical reaper main being hardstuck and blaming teammates. Reaper players annoy me the most 😭
There’s no way you’re being fr
@@aussiestalin8123 yes I hate Reaper players, they always make me cringe
emong its ok to stop the greenscreen intros bro... it's alright plz man
is it just me or are the greenscreen segments annoying as hell and only ever detract from the content 🤔
Definitely just you
@@ZaWrldo sorry about your braindamage 😥
@@AximVidya No, it actually is just you. If you read the comments an overwhelming majority think it is hilarious. Like 85% of his viewership.
@@MrZebanHai I have actually 0 trouble accepting that 85% of ppl are retarded. Like in no way am I surprised by that information. And he literally has been toning it down since I posted this so I can't have been the only one.
ik that these vids are mostly for entertainment and to have some laughs, but they actually genuinely help me in understanding the game 🤍 so ty emongg and ty brave players for submitting ur games