Houdini Grass Tutorial Using Grooming Hair and Fur Systems

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  • เผยแพร่เมื่อ 8 ก.ค. 2024
  • In this video tutorial I go over how to create CGI Grass in Houdini using it's fur and hair grooming system. For Premium tutorials checkout / cginerd
    Video Chapters
    00:00 Intro
    00:20 Beginning of Tutorial
    00:50 Grouping
    02:53 Selecting the Grass area
    10:42 Adding fur
    11:41 Grass Shader
    13:27 Grass blade thickness
    14:40 Grass length
    15:45 Bending the grass
    16:42 Setting grass direction
    19:02 End of Tutorial & Outro
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    Hi And welcome to CGI Nerd! My name is Alejandro Perez and here we go over tips and trick on how to improve your CGI Skills!!! I focus both on Video Game Development and Film Production.

ความคิดเห็น • 15

  • @desocrate
    @desocrate 4 ปีที่แล้ว +12

    Tutorial starts at 10mins, rest is him trying to prep his scene

  • @Michaentus
    @Michaentus 5 ปีที่แล้ว

    Very nice, clear and with a few tips for the terrain :)

  • @ShaunFoster
    @ShaunFoster 5 ปีที่แล้ว +1

    Great groom-able grass!

    • @CGINerd
      @CGINerd  5 ปีที่แล้ว

      Thanks Shaun :)

  • @mgoldfarb
    @mgoldfarb 5 ปีที่แล้ว +1

    Another method to remove the area of the sign is to create another group, this time using the Bounding Regions
    the ground is the first input, the sign is the second (adding a transform after the sign so you can scale it up a bit or move it around helps)
    change the Group Type to Points
    change the Method to Keep in Bounding Region, Bounding Type to Bounding Object
    this will make a group of all the points of the ground that are within the sign geometry
    promote this new group to primitives
    use group combine to make a new group that is the second group subtracted from the first
    it's more nodes but it avoids the boolean, which can get tricky if lots of things change

  • @filmanim5276
    @filmanim5276 5 ปีที่แล้ว

    Hi!
    Thank you so much for your tutorial. Do you know how to randomize the thickness? I tried with an attribute and also a texture override, but nothing seems to work. Any idea? Many thanks.
    Edited: I just updated to the latest version and it works now.

  • @NinJA-mh4mc
    @NinJA-mh4mc 5 ปีที่แล้ว +1

    Awesome! It would be great if you could show how to simulate this with velum. :D

    • @CGINerd
      @CGINerd  5 ปีที่แล้ว

      That is a great idea! I will experiment a little.

  • @alexwayland3463
    @alexwayland3463 4 ปีที่แล้ว

    Hello! Thanks for this great tutorial!
    I have one question
    If I want some sphere falls into the grass, I make that sphere RBD Obj. and the gound - static object, but the sphere falls onto the tip of the grass like it is a ground... What should I do to make it fall into the ground and grass sneaks under it ?

    • @njfx
      @njfx 4 ปีที่แล้ว

      between the groom and the hairgen, drop two nodes : guide simulate and guide deform. Dig a bit into that. especially the Guide simulate and the vellum settings. In the collison tab, put your sphere in Collider SOP.

  • @anarkijex
    @anarkijex 5 ปีที่แล้ว +2

    would this be scaleable for archviz?

    • @CGINerd
      @CGINerd  5 ปีที่แล้ว

      Yes, I believe so. There are adjustments I would consider making depending on how close or far away the camera is to a particular area of grass on larger scenes. You can limit the number of segments on each of the blades of grass and the density of the grass in an area if it is further away from the camera.

  • @xl000
    @xl000 ปีที่แล้ว

    The bad UV on the stone boxes ruin the video.