World Building Basics: Lighting in Unity w/ Bakery - GPU Lightmapper

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  • เผยแพร่เมื่อ 3 ม.ค. 2025

ความคิดเห็น • 26

  • @Boba-Zach
    @Boba-Zach 4 วันที่ผ่านมา

    Thanks for all your great explanations in this video. I’ve been working on my world for at least two years with the ambient light turned up to the default. Yesterday thanks to chat gpt I finally started understanding some of the key features of lighting. Today I found your video which was really helpful to understand light and reflection probs. Also thanks for setting my expectations , saying it will take a while to configure the lighting. I will be excited to check out your other videos!

  • @bryanparks6958
    @bryanparks6958 ปีที่แล้ว +6

    Thank you so much for taking the time to share with the community your insight, tips and tricks for creating worlds in Unity, in addition to all of your other content. You make a difference by sharing and encouraging others. 💞

  • @raptureex
    @raptureex ปีที่แล้ว +3

    This has to be the most informative, yet simple video on GPU Lightmapper I've come across. Thank you very much. Subscribed!

  • @MaizePlaze
    @MaizePlaze ปีที่แล้ว +2

    Got Lit ☑
    And Baked ☑
    Left comment for the algorithm ☑
    Now I need to make a fireplace...👀❔
    I luv what u do! 💛😁

  • @MikeCore
    @MikeCore ปีที่แล้ว +2

    The button do make things look pretty.

  • @shanemain8158
    @shanemain8158 13 วันที่ผ่านมา

    Cool video bro

  • @digitalquicktips6159
    @digitalquicktips6159 ปีที่แล้ว +1

    Appreciate the video, great tips. Bakery lightmapper does wonders!

  • @sunseiko
    @sunseiko ปีที่แล้ว

    really appreciate you sharing your know-how. We need more vrchat knowledge thats easily accessible for creators new AND experienced and you're helping tons~!

    • @VirtuaLilly
      @VirtuaLilly  ปีที่แล้ว +1

      We share and we care

  • @veilesenpai1671
    @veilesenpai1671 ปีที่แล้ว

    Your videos are so good, I was making a map and this whole time I wasn't understanding how to make avatar litghining look good, thank u, got one more sub 😊

    • @VirtuaLilly
      @VirtuaLilly  ปีที่แล้ว +1

      Glad I could help! It’s all about the light and reflection probes

  • @gaba023
    @gaba023 ปีที่แล้ว

    Just getting into lighting. So one of the biggest things I learned here is that lightprobes are not lights. I had thought you needed so many lightprobes to give an even lighting in the space. Now I know they are virtual reference objects to calculate the light around that point in space to be applied to dynamic objects.

  • @xr_xharprazoraxtra5428
    @xr_xharprazoraxtra5428 ปีที่แล้ว +1

    Here are the ingredients for light baking :
    mandatory :
    50MB ~ 80MB of Mesh data for 16 to 24 servings as the main bater
    25~50 teaspoons of point lights for the main flavor
    10~20 spot lights for texture
    optional :
    10mg of light prob groups, sprinkled
    4 ~6 reflection prob as the main topping
    set Oven/GPU/CPU to 350deg, this will take 10min~3hrs depend on your hardware

  • @Stormvix
    @Stormvix 8 หลายเดือนก่อน

    Question I have lights in my VRChat world but there is an issue where they disappear when looking in certain directions how can I fix this.

  • @pipreptile1091
    @pipreptile1091 ปีที่แล้ว +1

    🙂 good video :)

  • @RadiaFox
    @RadiaFox 19 วันที่ผ่านมา

    It's a shame that Unity's best tool for lighting and such is a paywalled one, but it does look good

  • @KostrovPunk
    @KostrovPunk ปีที่แล้ว

    Ok, I baked lights and reflections, tested my world and everything was great but when I uploaded it to vrchat there were just unbaked lights

    • @VirtuaLilly
      @VirtuaLilly  ปีที่แล้ว +1

      really? hmm
      The usual suspects are down to making sure everything is set to static, and that the "light" component is set to "EditorOnly" (next to layers at the top)
      it could be that you might need the Bakery adapter too (i haven't needed to use this yet so i'm unsure)
      Always check the VRWorldtoolkit for errors too (part of the curated list in the creator companion)
      github.com/z3y/UdonBakeryAdapter/

    • @KostrovPunk
      @KostrovPunk ปีที่แล้ว +1

      @@VirtuaLilly I fixed this, problem was with udon. Anyways thank you

    • @KostrovPunk
      @KostrovPunk ปีที่แล้ว

      @@VirtuaLilly Oh and do you know what to do with vrsl? Just let it be and bake or I need to do something special?

    • @VirtuaLilly
      @VirtuaLilly  ปีที่แล้ว +1

      @@KostrovPunk VRSL is an ENTIRELY different bag of potatoes, which I'll try to get in to in a seperate video if anything.
      but they're moving and non static objects (otherwise they break) so they shouldn't be involved in the bake unless you're doing some very weird shader wizardry