Thanks for all your great explanations in this video. I’ve been working on my world for at least two years with the ambient light turned up to the default. Yesterday thanks to chat gpt I finally started understanding some of the key features of lighting. Today I found your video which was really helpful to understand light and reflection probs. Also thanks for setting my expectations , saying it will take a while to configure the lighting. I will be excited to check out your other videos!
Thank you so much for taking the time to share with the community your insight, tips and tricks for creating worlds in Unity, in addition to all of your other content. You make a difference by sharing and encouraging others. 💞
really appreciate you sharing your know-how. We need more vrchat knowledge thats easily accessible for creators new AND experienced and you're helping tons~!
Your videos are so good, I was making a map and this whole time I wasn't understanding how to make avatar litghining look good, thank u, got one more sub 😊
Just getting into lighting. So one of the biggest things I learned here is that lightprobes are not lights. I had thought you needed so many lightprobes to give an even lighting in the space. Now I know they are virtual reference objects to calculate the light around that point in space to be applied to dynamic objects.
Here are the ingredients for light baking : mandatory : 50MB ~ 80MB of Mesh data for 16 to 24 servings as the main bater 25~50 teaspoons of point lights for the main flavor 10~20 spot lights for texture optional : 10mg of light prob groups, sprinkled 4 ~6 reflection prob as the main topping set Oven/GPU/CPU to 350deg, this will take 10min~3hrs depend on your hardware
really? hmm The usual suspects are down to making sure everything is set to static, and that the "light" component is set to "EditorOnly" (next to layers at the top) it could be that you might need the Bakery adapter too (i haven't needed to use this yet so i'm unsure) Always check the VRWorldtoolkit for errors too (part of the curated list in the creator companion) github.com/z3y/UdonBakeryAdapter/
@@KostrovPunk VRSL is an ENTIRELY different bag of potatoes, which I'll try to get in to in a seperate video if anything. but they're moving and non static objects (otherwise they break) so they shouldn't be involved in the bake unless you're doing some very weird shader wizardry
Thanks for all your great explanations in this video. I’ve been working on my world for at least two years with the ambient light turned up to the default. Yesterday thanks to chat gpt I finally started understanding some of the key features of lighting. Today I found your video which was really helpful to understand light and reflection probs. Also thanks for setting my expectations , saying it will take a while to configure the lighting. I will be excited to check out your other videos!
Thank you so much for taking the time to share with the community your insight, tips and tricks for creating worlds in Unity, in addition to all of your other content. You make a difference by sharing and encouraging others. 💞
This has to be the most informative, yet simple video on GPU Lightmapper I've come across. Thank you very much. Subscribed!
Got Lit ☑
And Baked ☑
Left comment for the algorithm ☑
Now I need to make a fireplace...👀❔
I luv what u do! 💛😁
The button do make things look pretty.
it really do!
Cool video bro
Appreciate the video, great tips. Bakery lightmapper does wonders!
really appreciate you sharing your know-how. We need more vrchat knowledge thats easily accessible for creators new AND experienced and you're helping tons~!
We share and we care
Your videos are so good, I was making a map and this whole time I wasn't understanding how to make avatar litghining look good, thank u, got one more sub 😊
Glad I could help! It’s all about the light and reflection probes
Just getting into lighting. So one of the biggest things I learned here is that lightprobes are not lights. I had thought you needed so many lightprobes to give an even lighting in the space. Now I know they are virtual reference objects to calculate the light around that point in space to be applied to dynamic objects.
Here are the ingredients for light baking :
mandatory :
50MB ~ 80MB of Mesh data for 16 to 24 servings as the main bater
25~50 teaspoons of point lights for the main flavor
10~20 spot lights for texture
optional :
10mg of light prob groups, sprinkled
4 ~6 reflection prob as the main topping
set Oven/GPU/CPU to 350deg, this will take 10min~3hrs depend on your hardware
I'M IN LOVE WITH THIS xD
OwO@@VirtuaLilly
Question I have lights in my VRChat world but there is an issue where they disappear when looking in certain directions how can I fix this.
🙂 good video :)
nyaaaww :3 thank you!
It's a shame that Unity's best tool for lighting and such is a paywalled one, but it does look good
Ok, I baked lights and reflections, tested my world and everything was great but when I uploaded it to vrchat there were just unbaked lights
really? hmm
The usual suspects are down to making sure everything is set to static, and that the "light" component is set to "EditorOnly" (next to layers at the top)
it could be that you might need the Bakery adapter too (i haven't needed to use this yet so i'm unsure)
Always check the VRWorldtoolkit for errors too (part of the curated list in the creator companion)
github.com/z3y/UdonBakeryAdapter/
@@VirtuaLilly I fixed this, problem was with udon. Anyways thank you
@@VirtuaLilly Oh and do you know what to do with vrsl? Just let it be and bake or I need to do something special?
@@KostrovPunk VRSL is an ENTIRELY different bag of potatoes, which I'll try to get in to in a seperate video if anything.
but they're moving and non static objects (otherwise they break) so they shouldn't be involved in the bake unless you're doing some very weird shader wizardry