You may ask: what game engine should you choose? I break it step by step down here: th-cam.com/video/aMgB018o71U/w-d-xo.html Sign up to Milanote for free with no time-limit: milanote.com/samyam
@@Jazengamic I absolutely agree that taking calculated risks is smart, and people should engage in that. But that's not what the quote means and implies. It implies that being risk-adverse is risky. And that's simply false.
@@Biru_to that's just your perspective on the quotes, I clarify to you that it also can be calculated risk because its still in the context of taking any risk. Avoid any kind of risk is the one that you will never thrive and also it doesnt matter you avoid it or not - the risk is still there. Its how you look at it.Nope its not risk adverse but avoid any kind of risk you will stay in comfort zone and never improve.
Great video. What I learnt ultimately, a game development project (video game, boardgame, based on paper) start with pen and paper. These steps bellow are for create a basic prototype and maybe a pre-alpha. Step 1 : Define the game and scope and goals 1. Simple game description 2. Game experience goals 3. Inspiration (Research) 4. Pillars (Main mechanics and theme in a high level description) 5. Set a milestone, for example develop a prototype (A short gantt chart is great) Step 2 : Design a very simple level on paper 2.1 Goals level (What is the purpose of the level) 2.2 Theme: About what is going to be your level 2.3 Elements (Like enemies, items, mechanics) 2.4 Sequence (Step by step what is going on in the level) 2.5 Layout (An ugly map of your level) Step 3: Prototype that easy level with low level assets (Basic shapes is enough). 3.1 Greyboxing (Basic layout of your level with grey and basic shapes) 3.2 Create all the elements you'll need in your level and import them into your game engine (More basic shapes or simple assets) 3.3 Program the basic behavior of your scene Step 4: Test it, fix the bugs and analyse it (Does it work as design ? It was fun? Did you acomplish your first goals? How to improve it) Step 5: Iterate the process from step one, with new information, new goals, new activities, new elements with the objective of improving the game, many times as needed. All the other element like music composition, artistic style, special effects, comes much later, once your game has a strong foundation. Good luck guys, It is a long journey.
Yeah she didn’t need to make such a long video for that amount of info. This video was so extremely padded it made me want to press stop every sentence.
Literally me doing a web dev boot camp from the beginning rn even though I know most of it but feel like I'm unemployable in a way that would make a big financial difference for me
Yep... that first step! My students are like: I want to make an open world, point and click, turned base battle with bosses and puzzles in one semester! Also my students: how do I download Godot? I already know html.... Great video to clear those minds! This goes to my class plan... Thank you
Heyo! I'm going into game developing class when I start school again! Wondering what engines most schools use, I already use ue5 and have made a few prototypes, my dream game is a relaxing indie, medival-ish game about fishing and taking photos of different exotic animals! Also having an emotional storyline with npcs and everything. Just wondering if I could do that within around 12-14 years, using a pretty beefy computer :D
@@MrSalmonMC Expect your teacher to know next to nothing. You will have to learn most things by yourself probably. maybe not though. Engine will likely be Unity or Godot, highly doubt that they'd start with ue5
I can confirm Game Jams do really help. I just did one and it took me from barely making a prototype of an idea, to having a finished mk1 prototype of a game I now want to continue making. It's inspiring motivation really.
I never watched an interview of an admirable game dev that says that he made a game choice because of how well it would perform in the market. The best indie games are original, usually well polished and fun to play. If you aim only for the success, you'll only reach the base of the mountain(that's full of garbage). The greatness of indie games is that the devs put something that only them could do. Enjoy the ride, the end of road is an illusion.
yeah I dont care so much about whats trendy or a winning concept of genre lol with how long time games take to develop, that market choice might be in the bottom when you start releasing it. I just wanna do creatively fun games that have one or more unique niches to them, its what its all about usually. To create something that no one else tried yet xD
1:33 There is a quote I like from Kanye from an interview when someone doubted he'd make it into the NBA if he quit music, "If you're told you can't do anything you won't do anything. I was taught I can do anything." I think about it often in combination with a "Why not me?" mentality, and I think it helps me a lot when facing new challenges and dealing with imposter syndrome.
I'm doing a multiplayer game, almost 2 years of godot experience and gamedev in general. Publishing my first game soon, its mostly how much you want it to happen, not because of money or success/fame, if its a passion project you'll get it done and it'll be worth it, you just have to keep in mind that improovement is always possible, you don't have to keep a under-developed game this way forever and become sad about it.
When you start learning music yourself, the best thing to do (at least what I'm doing) is to search for tutorials and learn new songs to play. You'll learn to improvise as you're learning new songs and chords in them. And I believe it's the same thing with Game Development.
Real talk. That first part of the video about pushing forward was so inspiring. I've been working on my first game for almost 3 years now, and you have reassured me that it will get done. Will finish the rest of the video now. Thanks!
Firstly, avoid social medias, I'm halfway done of releasing my first steam game, it's not good, and I know it, it does not compare.... with guys that had years of professional experience and had gone solo. My game is mine, a creation of love and that's all that matter, it may not sell, I may not recover expenses, but it's my child
Even is its not perfect games at are over at some point. Once the player is done playing the large games, he maye give a shot yo yours and enjoy it as well.
This is great advice if you’re not interested in learning and growing. Less so, if you are. I know that sounds a bit snarky, but actually I think it’s totally fine to not care about what others think of your game at all. But if you _do_ care at all, then you _obviously_ have to be able to actually take others’ criticisms so you can turn them into positive changes. (That being said, the customer _isn’t_ alway right and they don’t always know what it is they really want)
1 year and 2 months now in my game development journey. Game development poses many challenges along the way, luckily I like being challenged and loves learning stuff.
The great thing is that if one day you think that you've given up, all you need to do is try one more time and suddenly you never gave up at all, you just took a break, or decided to pivot to try a different approach. "Giving up" is kinda a mirage, it certainly LOOKS very real, but if you challenge it even a little bit it just dissolves into nothing. Keep at it, you always have permission to try again. There's no time limit, no failure. Only learning. Good luck!
This is a good video let me just add that some of this youtuber developers already have a lot of technologies and plugins bought that facilitate development. Many successful game devs bought game mechanics template
Awesome video, this is a good refresher tbh. I studied BsCs Game Development for 4 years, and the greatest lesson I've learned is to not give up. You will doubt, and you will get tired, but whatever happens, you will grow and be stronger than you were before. What am I making? An RPG and a Racing game...oh boy😰
this came in a perfect moment for me. I'm currently trying to make a game and got burned out while making art for it, and I got mad at myself for taking a 1 week break. I now understand it's normal and healthy to do so, and now I'll get back to it with brand new advice !
i appreciate this so much! i work as a Atlassian admin for my job and decided to use Jira to carve out a plan, but I was still "stuck" on what comes next within the plan. this was extremely helpful!
First time here just wanted to say that i love the editing and the way you explain things!! Most game devs are boring af or cring af (when trying to keep you engaged) but you talk straight to the point and i absoloutly love it. Subscribed
I watched this for entertainment I suppose as I'm pretty well versed in game development, but I wish I watched this as a beginner because it is so dang comprehensive! This is a 10/10 video and I wish you developers good luck, listen to the advice in this video, can't wait to see your games :)
Video ideas for you "I made a game in scratch" "I made a game in 1 hour, 10 hours, 1 day, and 1 week" "I made the same game in 5 engines 'I made the same game in different languages" 'I made a game only using 1 sprite"
My experience of how to make a game. Step 1 download the game Star for you want. Step 2 think of an idea for your game. Step 3 watch tutorials by from call content creators like Samyam. Step 4 do not code multiplayer at 2:00 a.m. in the morning you will most likely quit if you do that. Step 5 publish your game. Step 6 SLEEP! These are all the steps I did when I started game development back in 2019/ 2020.😅 wouldn't recommend doing step 4 late at night though.
What do you mean not to code multiplayer at 2 am? Do you mean not to write code that is related to the multiplayer aspect of your game (if you have one) or you mean coding in general shouldn't be done at 2am, because it's too late??
i truly appreciate at how comprehensive the video is and i'm on milanote now; it is making my development journey so much easier. My brain constantly makes this journey overwhelming and your video and advice has helped me greatly thank you.
Wonderful video -- I'd love to reference it in the future. It would be helpful to have a descriptive chapter names. Thanks again for making great content!
Great video. I really appreciate that you cover the steps needed in a comprehensive and realistic way while still being encouraging and presenting the process as achievable, which it is. I especially like that you don't downplay the importance of learning to program, and that you mentioned optimization and getting early feedback. Starting small is also good advice - if you're a new developer on your own, you'll learn far more by working on a small game, or even just a single system or feature, than by starting a years-long project where it will be much harder to learn and change methods as you go Keep up the great content!
I challenge you to watch the game tutorial video of Jonas Tyroller and NOT have a game after 30 minutes. The very first one, he shows how to make a marble move, with reset and goal triggers. That's the beginning of every Marble Madness type game right there.
It is not difficult to make a game. It is difficult to make a game that is good enough such that people that you do not know will buy it. I made many games but never sold one. Okay I never tried to sell any game, which doesn't help.
Game dev is a skill just like anything else. Learn and know the process, learn and know the tools, conceptualize, prototype, test, practice, improve to a high level of comfort and familiarity, then experiment with the process and tools to find tricks and workflows that work for you, blend and refine all that skill and knowledge into a fabric of your own unique flavor, then wrap all that up in a pretty pretty package that is your game. Not easy, but rewarding. You can learn anything, but tailor that learning to how you learn best. Knowing HOW you learn best is the most critical part of actually learning, otherwise you'll throw thousands of hours away as wasted effort.
Samyam: Hopefully when you launch you’ll get so many sales to treat yourself to a nice dinner or vacation! Gamebreaking-bug-on-launch: Think fast, chucklenuts!
Damn, I'm writting my game in C and developping my own engine just for the fun of it. I didn't even think of getting any penny from it, I might just throw it to the world if it is ever finished some day.
I’m making an open world multiplayer rpg for my first game. I’m insane. I spend 8 hours a day after work doing it. 12 hours on weekends. I’ve been doing this for over 2 months. I’m not stopping. Coffee? Sleep? What’s that?
@@Mike-wu7ie When they are right they give you disdain, when they are wrong they give you excuses. No one will ever say anything to you that doesn’t reflect how they feel about themselves in a moment. I am a developer who really sucks at art. I couldn’t even draw a good stick figure. After months of work, I can now produce incredibly beautiful stylized 3D assets for my own game. No amount of negativity can take away my accomplishments. It is a flex because I am the only person I need to impress. So carry on speaking facts, I look forward to your purchase of my awesome game :)
@@Mike-wu7ie it’s not an MMO lol, that would be too much. It’s an open world cooperative RPG. And not all years are created equally, I’ve been continuously working at it for 5-8 hours daily for months. Time should be count based on direct time worked, and modified by intensity and consistency of time worked. I wouldn’t suggest people learn how I did, as I sacrificed my mental health to accomplish my goal of making stylized assets. But that doesn’t mean it’s impossible, just unlikely for most sane individuals.
@@kyledore7574 dude, that's so fucking cool! its a goddamn flex, you are incredibly dedicated and disciplined to your craft. sorry for the other guy's negativity, some people just think about the money and not about the art, and love putting people down. Im starting as a game developer and my first game is also going to be insane, its a concept I've been working for a year now(and improving my art along the way) because I really want to put something unique out there, something new that I want to exist. and I don't really care how the public will react to it, the game is for me, for my desire to create. I don't have your immense discipline, so I've been working on it slowly and taking my time to flourish ideas, I'm starting coding just as of now(trying to learn c#) so I can put these mechanics and concepts to work.
@@kyledore7574 excatly, some artists say they have been "drawing for a year" when they've drawn maybe once a week for the entire year, others say they've been drawing for a year, and have been drawing for 8 hours everyday in the most efficient way they could. The arrow of time never stops, you can be either doing stuff all day, or not doing at all, a year will still pass.
Great video! I can really recommend Jonas' referenced video about finding a game idea to work on as well. For contracts, always good to set them up to have something of legal weight. There is only one issue that the contract is only as good as someone's capability to enforce it and that can get tricky or costly, depending on circumstances. Game Jams haven't really worked that well for me for learning new things (over focused time investment on your on into a topic). A reason is that the time constraint is often so tight that I just focus on getting things done quickly rather than actively learning something, but they have definitely helped for finding motivation or some external accountability (especially when you have team mates) to finish something or to get back into game dev after a break.
I think one of the key things to remember for beginners is that your work is gonna be crap, it’s gonna be buggy…but that’s ok you are learning would you compare a grad student who wants to be a doctor to a person who’s been a brain surgeon for 10 years? No absolutely not because one is a master and one’s a student, you are the student so don’t compare yourself otherwise you’ll drag yourself down, your a noob and your allowed to be. So let’s make our crappy awesome work together and be proud of it
You slapped some sense into me. I'm a computer engineering undergrad and I've been coding for, like, ever AND I am an avid gamer! Cuphead, Undertale, so many games made in this language. I'm done giving up on myself. I'll shout it to myself, "FOLLOW YOUR DREAMS!" Make the best game you can, but start small, then build, and build, and keep moving forward! (checkpoint! 😆 )
I recall back in 2018-ish, I made a basic as sh*t birds eye view score based on-rail shooter with Unity and C# where my ultimate goal was really just to make a functioning playable game. That took me a week to get done! (okay technically it was 5 days but the last day was an all-nighter so take it or leave it) And trying to figure out much of anything was quite stressful. However, I don't regret going through that because it did put some perspective on how daunting making a large scale open would action RPG truly is and a lot of those games have big teams working on them and it usually takes multiple years to get them out. A single dev making a game of that scale in a single day isn't possible. Not by a long shot!
If you're making games full time, then making money out of it should be one of the priorities. You need to be paid for the work and time spent to make it.
Agree, but I think what @gakuyax is trying to convey is that if you start your career in game development it must be because you love making games, entering the game making industry for only money cannot take you to great heights. Correct me if my conveying is wrong
@@sporthighlights-sh3exI think what they’re saying is that your passion and what drives you forward shouldn’t be money, an artist doesn’t get passion from selling their pieces. Famous artists became that way because they were just doing it for fun and then started selling, they didn’t start for money.
@@SuperDestroyerFox Nah that's nonsense, lots of artists get into the game for the money. If you want to be successful in the business then you have to take it seriously. The people who got into it "for fun" are the ones you've never heard of. Besides, games aren't directly analogous to art.
15:45 Patch Quest! Love that game tons. The dev has great devlogs for anyone starting game development or kf you just like watching good devlogs and well made content.
Some of this is good advice. Some of it depends. Game jams are great but only at the right time for you. They can create more stress for you and cast doubt on your skills before you are ready for everyone to see how not good you are. Making a list of your game mechanics often doesn't work, you discover them largely as you make your way through development, and therefore is a waste of time. Even if you know everything you want, that WILL change. You don't know what you don't know in the beginning. I love milanote too, but it is only the right option for some people. The main idea is that you need to do what is best FOR YOU in all areas (which sam said). You may not know what is best for you in note-taking or constructing plans/information yet until you try it for a while. You are unique and some strats will not work no matter what FOR YOU. When picking an engine, you do not know which one is best for you or your game. You are blindly guessing, wildly, but that's okay. Just pick the one you most like the style/flow of. I know, not super definitive but it is best way not to waste time. Ask me how I know... The best advice is JUST START. Take a step. The mountain will continue to pass below you and you'll find everything you need if you walk. Otherwise you'll never learn. Give yourself the chance to learn and progress. Everything else is secondary.
2.5 Months before Steam next fest. Trying to integrate steam works inventory SDK, leaderboard and achievements in time for the demo. Remortgaging house in September if I get the last bit of confidence round one of QA. Failing this I'll go find a 9-5 again and cry Great video, enjoyed this. Will be sharing to students 👍
Im 40 years old, ive been gaming since the my dad put an 2600 controller in my hand. I have just decided to try an make my own game. Im have become disillusioned with AAA games. Indie games have always had a place in my heart. But after all this time, all i want to do is build something so i can play with my kids and send to my friends and their kids. No money, just fun.
I'm an electrical engineering major who hates everything I'm doing and struggling so much. I think I need to swap majors but tried computer science before and hated it so I'm not gonna do that but still gonna try making a game for fun!
Backup safety: first of all, git is not the same as a backup, a git repository on the same computer would not be a safe backup at all. A backup needs to have some external storage (be that cloud, server, external drive, or GitHub in that regard). Then there is the question if the game is worked on solo or with two or more collaborators. In a team version control is the best solution, but when you work solo, there is a cost to using version control (time spend fiddling around with git when doing larger refactors in the project for example) that might be higher than its payout. A solo dev might run with a simple copy-based backup to an external drive just as well. Important is to use it regularly, be the running a backup script or comitting to git.
yeah I got you're video in my recommandation after I've been struggling hard on step 7, got flagged on many social media as being non-human, deleted them but it's usually a consistent 0 view, that make it have no interaction, but I have no idea how to build any community. I learn to code, I learn to draw and make music, then I'm doing Big project, marketing none. I'll look at the discord you've mentioned though.
I’m a third year uni student studying game design and my teacher said something that contradicts that but I 100% agree with It’s ok to be shit, that’s why we are learning it. If we were masters we wouldn’t be here and that’s ok.
I work full time and have barely any time for other hobbies and interests. This video is super helpful and informative, but honestly I feel overwhelmed thinking about all the things to do. Feels like I’ll never be able to finish a game :( any tips on how to manage time?
I truly hate The "How I X with no experience" titeling. No-one has experience when they start and even in these most often people are software engineers or know another engine but have "no experience" in another.
here's the actual tutorial for this.From someone with recroom game creating experience but no actual game creating experience. Step 1: Have a computer to run a game creation engine. Step 2: create a game in the game engine. Step 3: If you have 100 dollars upload it to steam Step 4: TRY to profit. Step 5: Repeat
First time i see your videos, thanks for the videos and suggesting all engines while listing their pros and cons and talking about motivation in this field which can be applied to anything :) keep up the good work i enjoyed your videos! Even thou i am still against unreal after their inclusive post...
My first experience with game dev was my tech class in middle school. I loved being creative and making my parachute spike game and that’s what makes me wanna do this. The problem is that it was very simple back then, at least for me using a simple program. Now everything is complex, I fear I’ll give up because everything is complex and is hard to learn now and idk if I’ll climb over that mountain. Does anyone have any advice? Mind you this was a simple computer game(like solitaire or eye spy) type game and a very simple program.
Some basic SOLID implementation can save u a lot of problems too. Is just if u dont start the right way refactoring your code in late stage to increase the optimization wont be any good so better start properly from the get go.
Step 1 learn Python Step 2 create tetris with python Step 3 learn java script Step 4 create tetris with your new knowledge Step 5 get a game developed toolkit like GDevelop or something Step 6 create tetris Step 7 create sprites with animation Step 8 create backgrounds Step 9 create random assets Step 10 create a project folder and start putting everything together Step 11 test out your game Step 12 fix it! Step 13 when solved, sell it!
Godot is not a brand. It is a no-cost Free and Open source game engine and its capabilities are improving rapidly. In fact, is it the most popular open source engine and the fast growing game engine!
I never bother to watch TH-cam videos of games that were developed in a short period of time. It's impossible to make relatively complex and fun games in a few dozen hours...
I made a version of Tetris in less than a dozen hours when I was 13 in BASIC on Apple 2. However with today's expected game quality standards, it is indeed mostly impossible to create a sellable game quickly. Prize-winning game-jammers indeed do not start from zero.
@@richardbloemenkamp8532 You're amazing ! I once spent a dozen hours creating a simple DND game by using the C language in the ASCII form. The "relatively complex and fun games" I mentioned in my previous comment were games like Factorio and Pathfinder: Kingmaker...
I've got this. I love bashing my head against the wall. See: My playthrough of the Souls series, Bloodborne and Elden Ring. I can climb this mountain through sheer willpower. It's just going to take me a while. lol
You may ask: what game engine should you choose? I break it step by step down here:
th-cam.com/video/aMgB018o71U/w-d-xo.html
Sign up to Milanote for free with no time-limit: milanote.com/samyam
Whoa! How come this pinned comment says "5days ago"? This video was posted a few hrs ago🤯
@@Ranger8744 I have the video prepared in advance :P
@@samyam I don't believe u😧! It's a glitch in the Matrix😨... You're one of them😱😱😱!!!!
is this like free milanote premium?
@@wheatwhole_ It lets you use Milanote for free up to an X number of notes. Pretty generous free tier with no subscription needed!
"The biggest risks you can take in your life is not taking any risks at all" is SUCH a good quote!! Great video :D
pretty much
It's a terrible quote, because it's simply false. Taking risks, inherently, is risky. "The best way to stay dry is splash yourself with water".
@@Biru_to ? the whole point is we cannot avoid risk even if we didnt take it so why don't just take some of that you can calculate with.
@@Jazengamic I absolutely agree that taking calculated risks is smart, and people should engage in that. But that's not what the quote means and implies. It implies that being risk-adverse is risky. And that's simply false.
@@Biru_to that's just your perspective on the quotes, I clarify to you that it also can be calculated risk because its still in the context of taking any risk. Avoid any kind of risk is the one that you will never thrive and also it doesnt matter you avoid it or not - the risk is still there. Its how you look at it.Nope its not risk adverse but avoid any kind of risk you will stay in comfort zone and never improve.
Great video.
What I learnt ultimately, a game development project (video game, boardgame, based on paper) start with pen and paper.
These steps bellow are for create a basic prototype and maybe a pre-alpha.
Step 1 : Define the game and scope and goals
1. Simple game description
2. Game experience goals
3. Inspiration (Research)
4. Pillars (Main mechanics and theme in a high level description)
5. Set a milestone, for example develop a prototype (A short gantt chart is great)
Step 2 : Design a very simple level on paper
2.1 Goals level (What is the purpose of the level)
2.2 Theme: About what is going to be your level
2.3 Elements (Like enemies, items, mechanics)
2.4 Sequence (Step by step what is going on in the level)
2.5 Layout (An ugly map of your level)
Step 3: Prototype that easy level with low level assets (Basic shapes is enough).
3.1 Greyboxing (Basic layout of your level with grey and basic shapes)
3.2 Create all the elements you'll need in your level and import them into your game engine (More basic shapes or simple assets)
3.3 Program the basic behavior of your scene
Step 4: Test it, fix the bugs and analyse it (Does it work as design ? It was fun? Did you acomplish your first goals? How to improve it)
Step 5: Iterate the process from step one, with new information, new goals, new activities, new elements with the objective of improving the game, many times as needed.
All the other element like music composition, artistic style, special effects, comes much later, once your game has a strong foundation.
Good luck guys, It is a long journey.
This is so good I am gonna copy it down into my notes app rn 😭
@@rooodis456 Thanks for your words ! Happy coding !
Yeah she didn’t need to make such a long video for that amount of info. This video was so extremely padded it made me want to press stop every sentence.
me with experience: **writes notes**
Fr
😂
Literally me doing a web dev boot camp from the beginning rn even though I know most of it but feel like I'm unemployable in a way that would make a big financial difference for me
damn unreal devloper I worship
Frfr
Yep... that first step!
My students are like: I want to make an open world, point and click, turned base battle with bosses and puzzles in one semester!
Also my students: how do I download Godot? I already know html....
Great video to clear those minds! This goes to my class plan... Thank you
Heyo! I'm going into game developing class when I start school again! Wondering what engines most schools use, I already use ue5 and have made a few prototypes, my dream game is a relaxing indie, medival-ish game about fishing and taking photos of different exotic animals! Also having an emotional storyline with npcs and everything. Just wondering if I could do that within around 12-14 years, using a pretty beefy computer :D
@@MrSalmonMC Expect your teacher to know next to nothing. You will have to learn most things by yourself probably. maybe not though. Engine will likely be Unity or Godot, highly doubt that they'd start with ue5
G OMEGALUL D OMEGALUL T
"It's not the mountain that we conquer, but ourselves" - you're the realest G, great video and you got yourself a fan for your game
Thank you 😄
I can confirm Game Jams do really help.
I just did one and it took me from barely making a prototype of an idea, to having a finished mk1 prototype of a game I now want to continue making. It's inspiring motivation really.
2:32 man, you really just googled blue screen of death and opened it in your browser without even making it full screen ...... love it XD
:P
I really enjoy with this cuts xD
@@josueferreira2176 agreed
I never watched an interview of an admirable game dev that says that he made a game choice because of how well it would perform in the market. The best indie games are original, usually well polished and fun to play. If you aim only for the success, you'll only reach the base of the mountain(that's full of garbage).
The greatness of indie games is that the devs put something that only them could do.
Enjoy the ride, the end of road is an illusion.
good advice
yeah I dont care so much about whats trendy or a winning concept of genre lol with how long time games take to develop, that market choice might be in the bottom when you start releasing it. I just wanna do creatively fun games that have one or more unique niches to them, its what its all about usually. To create something that no one else tried yet xD
1:33 There is a quote I like from Kanye from an interview when someone doubted he'd make it into the NBA if he quit music, "If you're told you can't do anything you won't do anything. I was taught I can do anything." I think about it often in combination with a "Why not me?" mentality, and I think it helps me a lot when facing new challenges and dealing with imposter syndrome.
I'm doing a multiplayer game, almost 2 years of godot experience and gamedev in general. Publishing my first game soon, its mostly how much you want it to happen, not because of money or success/fame, if its a passion project you'll get it done and it'll be worth it, you just have to keep in mind that improovement is always possible, you don't have to keep a under-developed game this way forever and become sad about it.
What game is it?
When you start learning music yourself, the best thing to do (at least what I'm doing) is to search for tutorials and learn new songs to play. You'll learn to improvise as you're learning new songs and chords in them. And I believe it's the same thing with Game Development.
Real talk. That first part of the video about pushing forward was so inspiring. I've been working on my first game for almost 3 years now, and you have reassured me that it will get done. Will finish the rest of the video now. Thanks!
Firstly, avoid social medias, I'm halfway done of releasing my first steam game, it's not good, and I know it, it does not compare.... with guys that had years of professional experience and had gone solo. My game is mine, a creation of love and that's all that matter, it may not sell, I may not recover expenses, but it's my child
What game?
Even is its not perfect games at are over at some point.
Once the player is done playing the large games, he maye give a shot yo yours and enjoy it as well.
This is great advice if you’re not interested in learning and growing. Less so, if you are.
I know that sounds a bit snarky, but actually I think it’s totally fine to not care about what others think of your game at all. But if you _do_ care at all, then you _obviously_ have to be able to actually take others’ criticisms so you can turn them into positive changes. (That being said, the customer _isn’t_ alway right and they don’t always know what it is they really want)
1 year and 2 months now in my game development journey. Game development poses many challenges along the way, luckily I like being challenged and loves learning stuff.
I've just started on the game making journey and I can say for certain that my biggest fear right now is giving up.
you can do it! :)
The great thing is that if one day you think that you've given up, all you need to do is try one more time and suddenly you never gave up at all, you just took a break, or decided to pivot to try a different approach. "Giving up" is kinda a mirage, it certainly LOOKS very real, but if you challenge it even a little bit it just dissolves into nothing.
Keep at it, you always have permission to try again. There's no time limit, no failure. Only learning. Good luck!
This is a good video let me just add that some of this youtuber developers already have a lot of technologies and plugins bought that facilitate development. Many successful game devs bought game mechanics template
Awesome video, this is a good refresher tbh. I studied BsCs Game Development for 4 years, and the greatest lesson I've learned is to not give up. You will doubt, and you will get tired, but whatever happens, you will grow and be stronger than you were before. What am I making? An RPG and a Racing game...oh boy😰
haha good luck!
Don't forget the possibility of health issues sneaking up, it can be a big momentum breaker.
@@unwithering5313 I've been there... It's not fun at all.
@@unwithering5313 Yes always take care of health first!
I am creating a fantasy RPG with an open world in Unity. 😅
this came in a perfect moment for me.
I'm currently trying to make a game and got burned out while making art for it, and I got mad at myself for taking a 1 week break.
I now understand it's normal and healthy to do so, and now I'll get back to it with brand new advice !
Well deserved break!
i appreciate this so much! i work as a Atlassian admin for my job and decided to use Jira to carve out a plan, but I was still "stuck" on what comes next within the plan. this was extremely helpful!
First time here just wanted to say that i love the editing and the way you explain things!! Most game devs are boring af or cring af (when trying to keep you engaged) but you talk straight to the point and i absoloutly love it. Subscribed
Thank you so much :)
You did another great job. Maybe this should be the first video new game developers should watch when they decide to create a game.
Thank you!
I watched this for entertainment I suppose as I'm pretty well versed in game development, but I wish I watched this as a beginner because it is so dang comprehensive! This is a 10/10 video and I wish you developers good luck, listen to the advice in this video, can't wait to see your games :)
Thank you so much :)!
Video ideas for you
"I made a game in scratch"
"I made a game in 1 hour, 10 hours, 1 day, and 1 week"
"I made the same game in 5 engines
'I made the same game in different languages"
'I made a game only using 1 sprite"
nice ideas thank you!
@@samyam your welcome
(GODOTLOGO.svg flashbacks)
My experience of how to make a game. Step 1 download the game Star for you want. Step 2 think of an idea for your game. Step 3 watch tutorials by from call content creators like Samyam. Step 4 do not code multiplayer at 2:00 a.m. in the morning you will most likely quit if you do that. Step 5 publish your game. Step 6 SLEEP!
These are all the steps I did when I started game development back in 2019/ 2020.😅 wouldn't recommend doing step 4 late at night though.
What do you mean not to code multiplayer at 2 am? Do you mean not to write code that is related to the multiplayer aspect of your game (if you have one) or you mean coding in general shouldn't be done at 2am, because it's too late??
@@bushyyido163That's sarcasm i believe
@bushyyido163 I mean not to do coding like that at 2:00 a.m. and plus when I did that I only had 3 months of coding experience. 😅
Code Programming: Hard
Blueprint Programming: Hard
Block Programming: Ez
Castle Programming: Ez
i truly appreciate at how comprehensive the video is and i'm on milanote now; it is making my development journey so much easier. My brain constantly makes this journey overwhelming and your video and advice has helped me greatly thank you.
great to hear! :)
Wonderful video -- I'd love to reference it in the future. It would be helpful to have a descriptive chapter names. Thanks again for making great content!
Added them!
This is really helpful. Thanks for making this video. I have wishlisted your game as well. Also good choice of sponsor.
Thank you :)!
Great video. I really appreciate that you cover the steps needed in a comprehensive and realistic way while still being encouraging and presenting the process as achievable, which it is. I especially like that you don't downplay the importance of learning to program, and that you mentioned optimization and getting early feedback. Starting small is also good advice - if you're a new developer on your own, you'll learn far more by working on a small game, or even just a single system or feature, than by starting a years-long project where it will be much harder to learn and change methods as you go
Keep up the great content!
Thank you so much for the nice comment! :)
As a guy who starting out in game development I'll keep this in mind. Thanks.
I challenge you to watch the game tutorial video of Jonas Tyroller and NOT have a game after 30 minutes. The very first one, he shows how to make a marble move, with reset and goal triggers. That's the beginning of every Marble Madness type game right there.
It is not difficult to make a game. It is difficult to make a game that is good enough such that people that you do not know will buy it. I made many games but never sold one. Okay I never tried to sell any game, which doesn't help.
One of the best methods is too start using easy engines as pratice, like scratch, castle and maybe Roblox
Game dev is a skill just like anything else. Learn and know the process, learn and know the tools, conceptualize, prototype, test, practice, improve to a high level of comfort and familiarity, then experiment with the process and tools to find tricks and workflows that work for you, blend and refine all that skill and knowledge into a fabric of your own unique flavor, then wrap all that up in a pretty pretty package that is your game.
Not easy, but rewarding.
You can learn anything, but tailor that learning to how you learn best. Knowing HOW you learn best is the most critical part of actually learning, otherwise you'll throw thousands of hours away as wasted effort.
So glad I came across this, as I'm gearing up to pursue game development
Good luck!
Samyam: Hopefully when you launch you’ll get so many sales to treat yourself to a nice dinner or vacation!
Gamebreaking-bug-on-launch: Think fast, chucklenuts!
Damn, I'm writting my game in C and developping my own engine just for the fun of it. I didn't even think of getting any penny from it, I might just throw it to the world if it is ever finished some day.
Thank you for showing the true backstage of developing a game.
I’m making an open world multiplayer rpg for my first game. I’m insane. I spend 8 hours a day after work doing it. 12 hours on weekends. I’ve been doing this for over 2 months. I’m not stopping. Coffee? Sleep? What’s that?
@@Mike-wu7ie When they are right they give you disdain, when they are wrong they give you excuses. No one will ever say anything to you that doesn’t reflect how they feel about themselves in a moment.
I am a developer who really sucks at art. I couldn’t even draw a good stick figure. After months of work, I can now produce incredibly beautiful stylized 3D assets for my own game. No amount of negativity can take away my accomplishments. It is a flex because I am the only person I need to impress. So carry on speaking facts, I look forward to your purchase of my awesome game :)
@@Mike-wu7ie it’s not an MMO lol, that would be too much. It’s an open world cooperative RPG. And not all years are created equally, I’ve been continuously working at it for 5-8 hours daily for months. Time should be count based on direct time worked, and modified by intensity and consistency of time worked. I wouldn’t suggest people learn how I did, as I sacrificed my mental health to accomplish my goal of making stylized assets. But that doesn’t mean it’s impossible, just unlikely for most sane individuals.
@@kyledore7574 dude, that's so fucking cool! its a goddamn flex, you are incredibly dedicated and disciplined to your craft.
sorry for the other guy's negativity, some people just think about the money and not about the art, and love putting people down.
Im starting as a game developer and my first game is also going to be insane, its a concept I've been working for a year now(and improving my art along the way) because I really want to put something unique out there, something new that I want to exist. and I don't really care how the public will react to it, the game is for me, for my desire to create.
I don't have your immense discipline, so I've been working on it slowly and taking my time to flourish ideas, I'm starting coding just as of now(trying to learn c#) so I can put these mechanics and concepts to work.
@@kyledore7574 excatly, some artists say they have been "drawing for a year" when they've drawn maybe once a week for the entire year, others say they've been drawing for a year, and have been drawing for 8 hours everyday in the most efficient way they could.
The arrow of time never stops, you can be either doing stuff all day, or not doing at all, a year will still pass.
You wont finish it lol
Great video! I can really recommend Jonas' referenced video about finding a game idea to work on as well. For contracts, always good to set them up to have something of legal weight. There is only one issue that the contract is only as good as someone's capability to enforce it and that can get tricky or costly, depending on circumstances.
Game Jams haven't really worked that well for me for learning new things (over focused time investment on your on into a topic). A reason is that the time constraint is often so tight that I just focus on getting things done quickly rather than actively learning something, but they have definitely helped for finding motivation or some external accountability (especially when you have team mates) to finish something or to get back into game dev after a break.
I think one of the key things to remember for beginners is that your work is gonna be crap, it’s gonna be buggy…but that’s ok you are learning would you compare a grad student who wants to be a doctor to a person who’s been a brain surgeon for 10 years? No absolutely not because one is a master and one’s a student, you are the student so don’t compare yourself otherwise you’ll drag yourself down, your a noob and your allowed to be. So let’s make our crappy awesome work together and be proud of it
This is a great video, perfectly explained and organized, really eased my mind as I go into game dev, thanks!
You slapped some sense into me. I'm a computer engineering undergrad and I've been coding for, like, ever AND I am an avid gamer! Cuphead, Undertale, so many games made in this language. I'm done giving up on myself. I'll shout it to myself, "FOLLOW YOUR DREAMS!" Make the best game you can, but start small, then build, and build, and keep moving forward! (checkpoint! 😆 )
Yes you can do it!! Good luck 😄
This is a really good video to teach you an Organization mindset
I recall back in 2018-ish, I made a basic as sh*t birds eye view score based on-rail shooter with Unity and C# where my ultimate goal was really just to make a functioning playable game.
That took me a week to get done! (okay technically it was 5 days but the last day was an all-nighter so take it or leave it) And trying to figure out much of anything was quite stressful. However, I don't regret going through that because it did put some perspective on how daunting making a large scale open would action RPG truly is and a lot of those games have big teams working on them and it usually takes multiple years to get them out. A single dev making a game of that scale in a single day isn't possible. Not by a long shot!
Wow. A paid ad I actually want. That's never happened. Happily clicked your link. I need a program like milinote
Dont make a game because you wanna make money.
If you're making games full time, then making money out of it should be one of the priorities. You need to be paid for the work and time spent to make it.
Agree, but I think what @gakuyax is trying to convey is that if you start your career in game development it must be because you love making games, entering the game making industry for only money cannot take you to great heights. Correct me if my conveying is wrong
@@RaghunathTambdeor you can start your career with the goal of it being, yknow, a career 😂
@@sporthighlights-sh3exI think what they’re saying is that your passion and what drives you forward shouldn’t be money, an artist doesn’t get passion from selling their pieces. Famous artists became that way because they were just doing it for fun and then started selling, they didn’t start for money.
@@SuperDestroyerFox Nah that's nonsense, lots of artists get into the game for the money. If you want to be successful in the business then you have to take it seriously. The people who got into it "for fun" are the ones you've never heard of.
Besides, games aren't directly analogous to art.
15:45 Patch Quest! Love that game tons. The dev has great devlogs for anyone starting game development or kf you just like watching good devlogs and well made content.
Once you reach the top of the mountain you're not done by a long shot.
then you climb the next mountain :P
AMAZING Video!! Thanks Samyam :)
Phenomenon Samyan hope i be able to see you as games developer one day you inspire so much XD
Thank you! Good luck to you as well!
You did this better than other creators, congrats
this will be really useful advice for my mountain climbing game
good luck!
Great video to get a lot more understanding about all steps for new developers! Good job Sam!
@7:19 "ass-a-fright" heres that viewer engagement you wanted.
Some of this is good advice. Some of it depends. Game jams are great but only at the right time for you. They can create more stress for you and cast doubt on your skills before you are ready for everyone to see how not good you are. Making a list of your game mechanics often doesn't work, you discover them largely as you make your way through development, and therefore is a waste of time. Even if you know everything you want, that WILL change. You don't know what you don't know in the beginning. I love milanote too, but it is only the right option for some people. The main idea is that you need to do what is best FOR YOU in all areas (which sam said). You may not know what is best for you in note-taking or constructing plans/information yet until you try it for a while. You are unique and some strats will not work no matter what FOR YOU. When picking an engine, you do not know which one is best for you or your game. You are blindly guessing, wildly, but that's okay. Just pick the one you most like the style/flow of. I know, not super definitive but it is best way not to waste time. Ask me how I know... The best advice is JUST START. Take a step. The mountain will continue to pass below you and you'll find everything you need if you walk. Otherwise you'll never learn. Give yourself the chance to learn and progress. Everything else is secondary.
Thanks for giving me my morning motivation to get coding. :)
You made that mountain analogy really work 👍
If I saw this video when you uploaded I wouldn't have wasted two weeks, so i subscribed to prevent happening like this again. Great video ❤
All around great video. Really starting to fill the gap that Brackeys left.
He's back tho 👀 Thanks!
@@samyam I haven't even noticed, thanks.
Thanks for the lovely content, my dear.
2.5 Months before Steam next fest. Trying to integrate steam works inventory SDK, leaderboard and achievements in time for the demo. Remortgaging house in September if I get the last bit of confidence round one of QA. Failing this I'll go find a 9-5 again and cry
Great video, enjoyed this. Will be sharing to students 👍
U'll make it inshaalah
I think game jams are the best way to better game dev skills- it also forces most people to limit scope of the game
Im 40 years old, ive been gaming since the my dad put an 2600 controller in my hand.
I have just decided to try an make my own game.
Im have become disillusioned with AAA games.
Indie games have always had a place in my heart.
But after all this time, all i want to do is build something so i can play with my kids and send to my friends and their kids.
No money, just fun.
you can definitely do it! good luck!
I'm an electrical engineering major who hates everything I'm doing and struggling so much. I think I need to swap majors but tried computer science before and hated it so I'm not gonna do that but still gonna try making a game for fun!
This was exactly the video I needed today. Thank you, and wish me luck. 😊
Good luck!
Thanks! This is really helpful,I’m glad I didn’t finish my game before seeing this
I LOVED THE VIDEO!!! you're spot on with everything you said, you gained a sub
Thank you so much!!
Backup safety: first of all, git is not the same as a backup, a git repository on the same computer would not be a safe backup at all. A backup needs to have some external storage (be that cloud, server, external drive, or GitHub in that regard). Then there is the question if the game is worked on solo or with two or more collaborators. In a team version control is the best solution, but when you work solo, there is a cost to using version control (time spend fiddling around with git when doing larger refactors in the project for example) that might be higher than its payout. A solo dev might run with a simple copy-based backup to an external drive just as well. Important is to use it regularly, be the running a backup script or comitting to git.
Nice Vid! Liked, Subbed & Wishlisted 😊
Thank you!
as a programmer myself, this video is incredibly helpful for beginners 👍
thank you!
yeah I got you're video in my recommandation after I've been struggling hard on step 7, got flagged on many social media as being non-human, deleted them but it's usually a consistent 0 view, that make it have no interaction, but I have no idea how to build any community. I learn to code, I learn to draw and make music, then I'm doing Big project, marketing none. I'll look at the discord you've mentioned though.
what an amazing video! Also motivational. Climb that mountain!
thank you!
Always important to never let the harsh feedback get to you~ c:
I’m a third year uni student studying game design and my teacher said something that contradicts that but I 100% agree with
It’s ok to be shit, that’s why we are learning it. If we were masters we wouldn’t be here and that’s ok.
easy step by step guide, exactly what I needed! :D
Love your work , are you up for collabs? Would love to have you insight, input / expertise apart of this project! Keep up the great work!
Thank you! Not at the moment as I'm super busy :)
i have tired unity and right now on godot and after this vid i watched your right keep it up samyam
Thank you!
This is very informative, seeing as I’m considering making a game myself
You got this good luck!
I just close godot engine. But I saw your vido. Thank you! Im keep working!
Make sure to take breaks though for your health! :)
Very informative, your voice and accent is soo clear 💯💯💯💯
I work full time and have barely any time for other hobbies and interests. This video is super helpful and informative, but honestly I feel overwhelmed thinking about all the things to do. Feels like I’ll never be able to finish a game :( any tips on how to manage time?
I truly hate The "How I X with no experience" titeling. No-one has experience when they start and even in these most often people are software engineers or know another engine but have "no experience" in another.
Very well said, good video, many thanks
here's the actual tutorial for this.From someone with recroom game creating experience but no actual game creating experience. Step 1: Have a computer to run a game creation engine. Step 2: create a game in the game engine. Step 3: If you have 100 dollars upload it to steam Step 4: TRY to profit. Step 5: Repeat
First time i see your videos, thanks for the videos and suggesting all engines while listing their pros and cons and talking about motivation in this field which can be applied to anything :) keep up the good work i enjoyed your videos! Even thou i am still against unreal after their inclusive post...
My first experience with game dev was my tech class in middle school. I loved being creative and making my parachute spike game and that’s what makes me wanna do this. The problem is that it was very simple back then, at least for me using a simple program. Now everything is complex, I fear I’ll give up because everything is complex and is hard to learn now and idk if I’ll climb over that mountain. Does anyone have any advice? Mind you this was a simple computer game(like solitaire or eye spy) type game and a very simple program.
80% of optimization in the unit is done just by using URP
URP does have batching but it doesn't cover all the other types of optimization you should consider in your games
Some basic SOLID implementation can save u a lot of problems too. Is just if u dont start the right way refactoring your code in late stage to increase the optimization wont be any good so better start properly from the get go.
@@Damian_DHright, clean when a block of code isn’t clearly focused on a task, and abstract when you’re repeating yourself.
There’s more to the world that Unity
Thank you, I'll remember this.
I hope this video will help me to finally get off my lazy butt and actually do something 🙌
Great information. Very helpful. Thank you.
Step 1 learn Python
Step 2 create tetris with python
Step 3 learn java script
Step 4 create tetris with your new knowledge
Step 5 get a game developed toolkit like GDevelop or something
Step 6 create tetris
Step 7 create sprites with animation
Step 8 create backgrounds
Step 9 create random assets
Step 10 create a project folder and start putting everything together
Step 11 test out your game
Step 12 fix it!
Step 13 when solved, sell it!
Godot is not a brand. It is a no-cost Free and Open source game engine and its capabilities are improving rapidly. In fact, is it the most popular open source engine and the fast growing game engine!
Really really solid information and motivation.
At first I thought you said "seventy steps", was shocked :')
Very informative video, thanks
I never bother to watch TH-cam videos of games that were developed in a short period of time. It's impossible to make relatively complex and fun games in a few dozen hours...
Lmfao. Then you don’t know a single thing about video games do yah?
I made a version of Tetris in less than a dozen hours when I was 13 in BASIC on Apple 2. However with today's expected game quality standards, it is indeed mostly impossible to create a sellable game quickly. Prize-winning game-jammers indeed do not start from zero.
@@richardbloemenkamp8532 You're amazing !
I once spent a dozen hours creating a simple DND game by using the C language in the ASCII form.
The "relatively complex and fun games" I mentioned in my previous comment were games like Factorio and Pathfinder: Kingmaker...
*sees the first step at the beginning of the video* "headache? Sign Me Up!"
subbed hahahaha
Thanks 😄
Really helpful video! Thanks!
WELL THIS ACUTALLY HELPED ME
I've got this. I love bashing my head against the wall. See: My playthrough of the Souls series, Bloodborne and Elden Ring. I can climb this mountain through sheer willpower. It's just going to take me a while. lol
You can do it!