If you guys are having trouble for the effect to apply in VRChat, make sure the "Reference Camera" is set right on your VRC Scene Descriptor. @VRCMacki keep on the good job, these tutorials are great
@@fary8386 it's so dumb it's like if you go to your vrc descriptor thingy there will be a text that reads reference camera. And you just put the bloom camera thingy on there. :)
to anyone having the troble of it not working in game go to ur vrc world descriptor and drag the main camera in to the spot that says reference camera then itll work
Tonemapping/Color correction is also crucial for making intense lights look correct. It automatically de-saturates bright HDR colors in a realistic way.
So I’ll put in here as well as others have, I followed this, and in my scene I see the bloom filter working, but when I launch the client, I only see the material with emissions on, and no glow. How do I fix this?
Thanks for the question :) pretty sure you can use a single mesh in blender but just assign a different material in the Blender editor to it. After which you would create a new material in Unity and assign that material to the slot on your FBX file after it's imported.
You probably already checked but is "Is Global" checked on the post process volume. Also make sure all your objects are on the same layer, in this case "Water" layer and that post processing is set to use the "Water" layer.
No dudes, you don't use post processing for neon. Post processing is taxing and is not permitted on Quest. So why bother. Bake your lights right and proper emissions do this perfectly. Emissions setup the same as here just baked correctly. This is the most unoptimized way to make glow. Bakery bakes this perfectly btw.
If you guys are having trouble for the effect to apply in VRChat, make sure the "Reference Camera" is set right on your VRC Scene Descriptor. @VRCMacki keep on the good job, these tutorials are great
Cheers, this was tripping me up!
Thank you thank you so much i was troubled with this for days oh my lord sweet jesus.
how do I do that? Qwq
@@fary8386 it's so dumb it's like if you go to your vrc descriptor thingy there will be a text that reads reference camera. And you just put the bloom camera thingy on there. :)
@@thomas3768 yea im a noob lol i didnt understand that
Your tutorials are hugley underated. Amazing and easy to follow. Thank you so so much!!!
to anyone having the troble of it not working in game go to ur vrc world descriptor and drag the main camera in to the spot that says reference camera then itll work
i tried that. still wont render in vr chat
Thanks so much bro
I did what you showed in this tutorial, the bloom effect does not work and only displays in game on the camera and not in scene
same for me :(
@@pepper3448 i don t have activat the caméra one the playeur view :D
Yall got no idea how much this just helped me C": Thankyou so much truly.
Tonemapping/Color correction is also crucial for making intense lights look correct. It automatically de-saturates bright HDR colors in a realistic way.
perfect tutorial glad this worked on other versions of unity
So I’ll put in here as well as others have, I followed this, and in my scene I see the bloom filter working, but when I launch the client, I only see the material with emissions on, and no glow. How do I fix this?
Go to your vrc world descriptor and drag the main camera in to the spot that says 'reference camera' then it'll work
I have a question. How to bring that setting to VRChat? Everytime I play, there is no post process showed up.
Nice tutorial. Can neon lights/ signs be made to blink on and off?
Thank you so so much :)
This is so cool!! This is what I exactly needed!
Nice video. straight forward and easy to follow.
thanks for the tutorial ^^
does this bloom work for quest?
ME WHATCHING THIS VIDEO FOR FIRST TIME IN 2023 AND SEE THE OG MENU🤤
I tried many times but it's not working 😢 I don't know what I do wrong, can it be applied to a text ?
Go to your vrc world descriptor and drag the main camera in to the spot that says 'reference camera' then it'll work
@@HerobrineSings thank you, I will give it a try 😊
Thank you!!
how come it looks good in unity but wont glow in vrc
It works in unity but whenever I upload it, it doesn't show.
Thank you for this video! It was really helpful.
Engagement dayo!
The method does not work when I upload the world I need help
Coming from Blender, would I need to separate the mesh to do this...?
Thanks for the question :) pretty sure you can use a single mesh in blender but just assign a different material in the Blender editor to it. After which you would create a new material in Unity and assign that material to the slot on your FBX file after it's imported.
@@vrcmacki2701 I see! Thanks. :-) 😄
dose it work for quest
You should make a video about Motion Blur and exposure!
i done it but in game it doesnt show?
How do u make this Quest compatible
The lightning didn't show up on the vrchat game
hi thx for the help but whenever i get on vrchat i dont see the bloom , cana u or anyone help me with that ?
You probably already checked but is "Is Global" checked on the post process volume. Also make sure all your objects are on the same layer, in this case "Water" layer and that post processing is set to use the "Water" layer.
@@vrcmacki2701 Ty so much , the problem appeared is that i didnt set the vrc camera preference to the main camera . but ty so muuchh
@@MesTiia I'm getting this issues but I've idea what is wrong
@@MesTiia how did u fix it everything works then i upload it and see no bloom ive tried everything
i did all of this but when i load vrchat i dont see it in there only on unity does anyone know what im doing wrong?
It didn't work for me, I did everything in the tutorial and added my Reference Camera as my Main Camera w/ the Post Processing FXs :( Pls help
Check your layers
I'm doing all this and everything works.... Until I launch VRChat then there is no bloom or emission... Why is that?
Go to your vrc world descriptor and drag the main camera in to the spot that says 'reference camera' then ir'll work!
Didnt work for me sadly Unity 2022
Really helpful! thank you!
Straight up doesn't work for me.
wheres the link dude
IF ITS NOT WORKING FOR YOU ITS BECAUSE THE WEIGHT ON POST PROCESS VOLUME HAS TO BE TURNED DOWN
still having trouble getting it to show in vrchat on desktop :/
wheres the install button
Wow I can finally make grade A worlds
Even after what u said it still didn't glow
THANKYOUU i alr know how to make the lighting but the glow on avatar really weirds me out, this helps me a loott
It doesn't work! I have version 2019.4.31f1
Doesn't work correctly.
YES 👍
No dudes, you don't use post processing for neon. Post processing is taxing and is not permitted on Quest. So why bother. Bake your lights right and proper emissions do this perfectly. Emissions setup the same as here just baked correctly. This is the most unoptimized way to make glow. Bakery bakes this perfectly btw.
Lol Quest isn't a metaverse-ready VR device, it's a smartphone with goggles.
Who said this was for quest lmao?
Do a tutorial for it then
this