Это конечно замечательно, но давай по русски. Что делать с overlapping UV's когда я кроме стандартных юнити мешей (кубы, сферы и тд.) ничего не использую, почему оно вообще выдаёт это предупреждение при запекании?
In 15 years of using Unity, I've never been able to make lightmaps look anything like the realtime lighting I've designed. Not a single time. I refuse to use baked lightmaps.
I've made custom light maps in 3ds max, separate from the base uv maps for textures. Do I still have to check "generate light maps" to have unity read them? Or will that over write my custom light maps?
Enlighten is used for backward compatibility? It's a dynamic GI baking tool. It works, it was updated around 1 year ago for HDRP. It allows to move lights after the static meshes were baked and to have GI from moved lights updated in realtime. Awesome feature, you should've covered it.
"Enlighten Baked Global Illumination is deprecated (unlike Enlighten Realtime Global Illumination)." Also, "Enlighten is deprecated, and will soon be removed"... ref: Unity docs
@@thvk98 Dont try to grasp onto every light needing a Physical source in an environment. For example: I add 3/4 baked lights to a room, with only 1 Physical torch present
Thank you so much. It's so hard to find simple and to the point lighting tutorials for unity.
One of the most complicated topics in unity, lighting. You explained it very good , thanks.
Very helpful! Thanks for breaking this topic down and providing examples of how the lighting settings modify the scene. I subscribed!
it is one of the best tutorial i saw
Great overview! Thanks!
This is one of the best
thank you, nice video!
Велком Руслан, лет ми спик фром май харт, блиает!
great tutorial
very good ✌
Every time I've tried to bake my lights, it either takes days or crashes the editor. Unity 2022.3
Lightning and lighting are 2 different things mate
Ah yes the "lightning panel". Classic.
Это конечно замечательно, но давай по русски. Что делать с overlapping UV's когда я кроме стандартных юнити мешей (кубы, сферы и тд.) ничего не использую, почему оно вообще выдаёт это предупреждение при запекании?
Is there any tutorial out there specifically forr Bonelabs SDK?
I am having a big issue with making the light look right.
1:29 wait what? sorry why did you rotate and scale the point light object? is there any purpose that we don't aware about it? please let us know.
In 15 years of using Unity, I've never been able to make lightmaps look anything like the realtime lighting I've designed. Not a single time. I refuse to use baked lightmaps.
I've made custom light maps in 3ds max, separate from the base uv maps for textures. Do I still have to check "generate light maps" to have unity read them? Or will that over write my custom light maps?
If you generate light map uvs in unity it will override the uvs you made in max.
Который час в Лондоне не подскажете
Enlighten is used for backward compatibility? It's a dynamic GI baking tool. It works, it was updated around 1 year ago for HDRP. It allows to move lights after the static meshes were baked and to have GI from moved lights updated in realtime. Awesome feature, you should've covered it.
"Enlighten Baked Global Illumination is deprecated (unlike Enlighten Realtime Global Illumination)." Also, "Enlighten is deprecated, and will soon be removed"... ref: Unity docs
@@jeffmccloud905 dude, "unlike Enlighten Realtime Global Illumination" :)
@@maya_gameworks this video is about light baking
@@jeffmccloud905 ok.
My baked light with shadow in room is tooooooooooo dark plz help
Hello! Do you have a point lights in room? If no, You should add it.
@@Mixall.studio i dont need any additional light because there is no any lamp or light needed please any other solution???
@@thvk98 Dont try to grasp onto every light needing a Physical source in an environment. For example: I add 3/4 baked lights to a room, with only 1 Physical torch present
@@Brickwhut thanks, just what I needed to hear
точно не русский
Ну слышен же сильнейший акцент намекающий что диктор русскоговорящий. Зачем усложнять то.
ну на англоговорящую аудиторию записывает, чо сделаешь