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RIP Wild Hearts, Will Miss you
ฝัง
- เผยแพร่เมื่อ 19 ก.ย. 2023
- I don't often talk about my feelings or thoughts about stuff, but with the obvious end to Wild Hearts, I wanted to reflect on where it began and where it ended up...which isn't in the greatest position either way.
I enjoyed all my time with Wild Hearts, but even if the rumor isn't true, I think I've had my fill of the game anyway.
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Told my friends that Wild Heart was gonna be an insta-buy the moment the performance issues were fixed. Shame that's never coming.
I was hoping that Wild Heart would improve its performance somehow at least to Wo Long's standard and for Wo Long to improve its netcode to Wild Heart's standard.
I liked both games when I played them but the issues are frustrating.
I guess the development of either games are isolated from the other, even though the development teams are divisions of Koei Tecmo and uses the same Katana Engine.
Trueeeee. I have best rig out of all of my friends. I told them once we got the performance patch we would all play. Sad
Same for me I was gonna play it with my friends when the performance issues were fixed. So sad that EA has commitment issues and won't support games long term.
Same. I thought this would get my friend into monster hunter. That didn't happen and I'm still hunting alone. Lol
@@marijuanaknowsomething6743 i got my brother to play this, and he enjoyed it so much he put like 300+hours into it. then I managed to get him to try MHW and he's not digging it that much, go figure. 🤣
The ending to this game was so cool. Its such a shameful thing for ea to slaughter a potential series again just because its not their shitty sports games
Okay, I don't want to defend EA because EA sucks, but in this case it's not really on EA.
This game was published by EA under the EA Originals programs. Essentially the way this program works is that a small or indie studio comes to EA, and EA gives them as much money and time as they say they need, and take care of marketting with the promise that all profits will go to EA until the funding has been made back, at which point all profits will go towards the studio.
What happened here was more on the dev studio than on EA. They released the game too early, likely missed the break-even by a huge margin, and can't pay EA back. Continuing to take money to fix the game would mean just more they need to pay back, and it's likely the studio determined they just can't pay it back at this point.
Do I think EA should support it anyway? Probably? It definitely has the money to, but in this game it's the devs that screwed themselves and screwed EA, rather than EA screwing itself and punishing the devs.
@godqueensadie I'm still blaming EA. The game released Feb. 16, 2023 and the only real problems with the game were performance issues. You can blame EA Originals, but performance is not the downfall of Wild Hearts. Even through the performance issues, a lot of people still played it. Most of them were patched up long before the decision to scrap the game. Timing does not matter since, there would never be a right time. There are too many heavy-hitting titles in Rotation this year and next. For numbers, what do you expect? It's a Monster Hunter game. It's a small community to begin with. It's even smaller in the states compared to overseas.
EA just did not care if the game succeeded or not. All they saw were profit. It didn't, so instead of putting money into the game, pushing to really fix it, and actually advertising it, they chose to scrap it and put the money into other games they cared more about.
@@jeslucas2515 im sorry btu at least half of that is mostly wrong, performance issues in a hunter game that for some made it literally unplayable lost it nearly half its player base. half of a relatively small community already. considering it wasnt even able to have 15% of its main "competitors" community play it (going by steam peak players it was 12.3 percent of the peak players for MH rise) and with each update it has been consistently losing players instead of retention and gain, its a hemorageing cost.
like cyberpunk 2077 it doesnt matter much when the game takes months to get to what was supposed to be the launch quality. the fact the serves are still running with 6 months of less than 800 concurrent players says a lot. unless ea wants to make a really good anime the games revival inst going to happen and itll need to wait untill it somehow gets wild hearts 2 to try and make a comeback.
@@godqueensadieea shuts anything down that doesn't make at least closer to what their sports games make. Idk why tf they don't just get out of gaming in general and just stick to their stupid sports games. It makes them the most money, and they seem to kill studios left and right, when they don't meet up to their greedy standards. They have no integrity, and can't stick with anything or take any risks with any product. Anthem is a great example. Almost any other dev and or publisher would try to stick with it and make improvements, but not ea. They jump ship as soon a they smell trouble.
@@bopqw1055 I've seen the numbers for Cyberpunk and Wild Hearts on PC respectively. The numbers on PC for Wild Hearts are abysmal, but the numbers on console give it a fair shot. The copies sold for Wild Hearts is not "officially" released by Koei Tecmo, but various sources say the game sold around 200K copies on Steam. In 2022, the game profited $230.5 mil and in 2023, the game profited $584.3 mil. How is that hemorrhaging?
Let me rephrase because you're right as far as: if performance-related issues cause players to not play a game, then performance is a reason for a game's downfall. What I'm saying is that performance is not the sole factor for the game's player drop. Most players who play the game agree it's a great game overall. Most of the players who don't play it but want to, are just waiting on a big patch to fix all the issues or for the prices to drop. Wild Hearts was on its way there. The game had WAY too much potential and EA did not give it the attention it deserved. Period.
It is criminal to compare a game like Cyberpunk 2077 to Wild Hearts. Cyberpunk 2077 had WAY more hype to it, WAY more players who were interested in it, and it's a cyberpunk genre. It even got an anime despite the game having hella bugs still. Wild Hearts was overshadowed by God of War and Elden Ring, and was a new game altogether with no prior following or prequels. The game never released itself with the purpose of competing against Monster Hunter. Y'all said that. It's its own game that is just heavily influenced by Monster Hunter.
Monster Hunter is also a terrible game to compare numbers to. Let alone use it as a reference. It's the biggest title for its genre. Hell, it's of the biggest games in Japan alongside Pokemon. It's even in various animes. Monster Hunter had so many titles to get things right and so many years to amass a following. When Rise came out, they already had most of everything they needed.
All it is, is EA wanted profit; the game didn't show numbers, and EA dropped it instead of helping it reach those numbers. I'm telling you, it could have reached those numbers in due time.
I just can't help but imagining a world where this game came out 6 months to a year later with no performance issues. There was no competition to pressure them to release the game when they did in it's current state. Ironically, the only competition they had was themselves because they released Wo Long 2 weeks later. It's so tragic considering the gameplay and combat was electric when the game was at it's best.
Funny that Wo long also had atrocious PC port
@@daethmer7834and many other problems
EA was the pressure
As a MH player, I agree with the use of the karakuri for shortcuts. Its really fresh and creative to allow players their own shortcuts. I tried Wildhearts on PC when it was released and totally gave up due to the performance.
I admit that I was skeptical about it since its another monster hunting game but its really good.
I wasn't even skeptical about it being a Monster Hunting game, I was however immediately doubtful when I found out EA was involved.
I was happily surprised when it launched to raving reviews of " Amazing game, just bad performance"
Great, I thought, I'll grab it once they fix that. Then EA rolled a NAT 1 failed their intelligence check and killed yet another budding series with potential.
I knew EA would disappoint somehow
I didn't know support was completely done until now. I was kind of holding out hope that they'd fix the performance. I wanted this to work out so badly, I loved it to death.
😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
Agree with every point, other than the prelaunch ones because I honestly didn't hear about Wild Hearts before we got review codes lol.
It is incredibly tragic how Wild Hearts ended up.
It had so many interesting ideas that significantly changed up the classic Hunting Game formula. It had such interesting takes on classic weapons with each having a very unique identity. And the map karakuri was so incredibly satisfying because of how much agency and ownership it gave you over the pathing and design of your maps.
I wanted to make soooo many videos about WH: the optimized build paths, optimal combos and rotations, mindsets to approach different weapons, build pathing optimization, etc.
But ultimately I ran into the same wall everyone else did: my 2080 couldn't run enough frames to make good looking footage for videos.
So did all of the speedrunners I talked to during it's pre-launch and launch.
The game was incredibly fun and deep, but they couldn't run it well enough for professional looking footage.
I wish Wild Hearts could have been a game that ran well.
I wish that more people had given it a chance, although I understand many could barely even run the game.
I wish that it wasn't ruined by the technical limitations and timeline issues.
But ultimately it was.
I have never mourned a game with such potential as much as I have Wild Hearts.
It would have been an incredible series.
Sadboi Saturday a few Drinks Soliloquy over.
Thank you for making the video that I couldn't.
bro, how about going for some MH Frontier ? :3 have u tried it ?! haven't seen your content appear on my YT for a while, hope u r doing well, love u man
I got my money's worth but it's sad to see this game not achieve the quality it could of had if it was giving more time before release to fix the performance issues and after with more updates. I overall enjoy Monster Hunter more of course but for a first game Wild Hearts did such a great job.
Ea at its finest.
*could have
Could have easily been a new fresh take that could have gave even MH a run for their money if they had maybe anouther year or two of development to really iron out the game and make sure it was the best ti could have been. MH has never really been known for its strong story and writing but instead the quality of its gameplay and fights along with a beautifuly rich lore and world. All WH would have had to have done was grip that more narrative element and lean into these insane fights and possibly turn their version of elder dragons into these insane complex fights they could have done with the building and Kukuri system but they didn't. The performance issues though just spelled their demise. The game didnt drop that long after MH rise if I remember correctly so they not only had to contend with a competitor but also obviously be seen as the inferior one as they were the new dog with performance issues right off the bat.
Idk why yall even buy EA games after the anthem fiasco. They dont care about you only your money. Protest EA
Maybe because they put out cool shit duh. And i guess the rest of the gaming world does. Mf please. Just because you dislike something doesn 't mean the rest of us are too
lol I stopped buying EA after BF4 launch fiasco. I still don't get people that think that the next game will be better.
Stopped buying ea games awhile ago blizzard too just arent the companies they used to be
@alpaca_rave I was stupid enough to buy diablo 4... last time, though.
Anthem was just a bad game tho, Wild Hearts was actually a lot of fun and definitely worth buying (speaking for myself anyway)
This game seemed like a really fun high fantasy Monster Hunter game, and had me super interested. As a Turret Main in MOBAs, the building thing seemed great. Running down a valley, plopping a turret, smacking a monster on the cliff wall before drawing into the death pit valley… noice.
As a someone who played monster hunter since MHFU, this game had real potential to be it's own thing with more iterations. Fights against more challenging monsters like Golden Tempest with people who actually knows what to do is so so satisfying, well timed walls/traps/canons/heals means it becomes a fun challenge to work together with your teammates to not waste karakuri blocks. By the end the game performance is somewhat ok most of the time, but when it dips, it dips hard. Wouldn't mind playing a sequel.
Man this is my most-played game of 2023, super sad to see this happen
If another company other than EA made it perhaps it wouldn't have suffered this fate
This game was made under the EA Original program. Basic summary is that a dev goes to EA with an idea, EA gives them funding and handles marketing with the deal being that EA takes all profits until funding has been paid back, then the devs get everything beyond that. Devs failed, game failed, no money to pay back EA, and continuing to try to fix the game would just mean they owe EA more money.
@@godqueensadieits just as much on EA, regardless of how much you otherwise spread disinformation 🤷🏻♀️
Doubt it. There is barely any audience for this type of game. The reality is, besides Monster Hunter, the monster hunting "genre" is as niche and dead as it can possibly be
Monster Hunter best of the best way to go CAPCOM 💪🏽💪🏽💪🏽
@@hua..Monster Hunter was always niche. It was only recently when it became mainstream with the entry of Monster Hunter World, even the most casual of players were able to pick it up.
Considering that MH took multiple entries before it finally broke into the main market, Wild Hearts had an uphill task trying to get a new audience.
At this point, any Monster Hunting related games need to be BETTER than MH if it wants to stand a chance.
Shame. I fuckin’ *love* this game, with all the influence it borrowed from Frontier, the surprisingly-fun designs, the gorgeous maps… it deserved better.
Im sad. The weapon design was so cool and unique. I put in 105 hours launch week. Got two meta sets and weapons with hook claw and umbrella and told myself id grind end game when the performance patch dropped. That day never came ... 😭
i think a big thing for me as a avid monster hunter fan and also a thing i think both dauntless and wild hearts miss the mark on is that the monster designs they use dont ever enforce why they are able to do things. in monster hunter one of the reasons monsters work for me is that apart from a lot of elder dragons there is a clear design motive in why a creature can or can not do certain things like having bigger fore limbs for climbing or digging explains their ecology and habitat as in there is always a design reason for why a monster looks the way they do 90% of the time with some outliers, but with wild hearts and also dauntless im just told the monster can produce flames with magic and thats as far as things go. in mosnter hunter seresgios as a exampel has zygodactyl feet this enforces they way that it fights with its expertise being in using its feet as a primary option of attack but it also goes into how it lives and and eats. every part of the monster has a reason for it and also involves both its ecology habitat and even mating and nesting habits. i dont feel any interest in why ragetail has a ball on its tail it does for gameplay reasons and thats about it im not saying thats a bad thing but when i have to compare a game like wilde hearts to monster hunter the one that put a lot of effort and time into design and also the history and ecology of monster into all the designs i cant help but feel like the monsters feel a bit lack luster and uninteresting sure they look cool but when most of youre time is gonna be used on staring at these monsters for hours on end and i cant really tell how or why the monster is able to do certian things out of the blue when nothing about its design explains to me why onyxshard should be able to pull rocks out of the ground like magic at that point i dont feel like i really understand the fundamental backtory of this world or how it really works. same goes for dauntless.
That’s the thing though, Monster Hunter’s designers spent a TON of time figuring out how their monsters were a part of the world. Diablos was given blunt claws because it is a burrowing creature, Rajang’s feet are designed the way they are because it’s not a tree-dwelling species, as opposed to Kechawacha and Bishaten that are, monsters have organs that allow them to use fire breath and whatnot. And so on. It’s all tied to the world, and about as grounded as a game about hunting dragons can be.
Wild Hearts doesn’t do that at all. They’re designed to be vaguely plant-based and look cool, and that’s pretty much it. Are they part of the world? How do they fit into the ecosystem? How do they do the things they do?
The answers to those questions, of course, are as follows: Yes, they’re environmental pushback against human expansion. The ecosystem fits into them, but we don’t know what that entails either. It’s magic, now shut up and go kill a few of them.
That irks the shit out of me, because I’m a sucker for good world building, it helps me immerse myself into a setting.
If you have not played Dauntless recently, the last like 2-3 behemoths have been great in terms of design and combat, but they still feel a bit off. As a Monster hunter fan, and a Dauntless player who has spent a thousand hours there too, Dauntless feels like everything that made MH great just got heavily watered down. The behemoths in Dauntless will often do the same kinds of attacks, and rarely very unique ones. A lot of attacks are AOE attacks with different visuals, like a big swipe, or a slam into the ground that creates a shockwave that can damage you, or maybe it tries doing a sliding attack, like 4 or 5 other behemoths can do. There are so few behemoths that are truly unique, instead most behemoths share the same few moves with some twists. That was the case in Monster hunter too, but we had more in depth monster design behind the moves. And as the series progressed, the monsters sharing the same movesets got more distinct and unique. Like Deviljho for example. In MH3 and 4, he is slow, but very powerful. And he's got lots of big swiping attacks and a stunning attack too. In World though, he really started jumping and rolling around, and use his entire dang body to deal with us as best he could. That made me feel like not only was I facing a glutton, like he was described in older games, I felt I was facing a hungry beast willing to sacrifice any and all dignity to get another mouthful of meat. His savage form will even start using his dragon clouds to hide behind for some surprise attacks, easily carting you the first couple times you meet him. MH tries to surprise you in different ways, while still trying to stay believable.
Also, another reason why Dauntless feels so watered down, all enemies are designed for every weapon. What do I mean by that? All of the weakspots are always easily accessible, so that no matter the weapon it is easy to get to the head or another part of the behemoth. Monster hunter has been going down this route a bit too, but the older games had a lot of much more unique monster designs and weakspots. Diablos was really annoying to hunt with hammer unless you knew where to hit it before, since you would always bounce off the head. Instead, you were supposed to hit the stomack. Barroth's weakspot is his arms, so any attacks on the head do relatively little damage. This made different weapons have a lot more weight in older games, while now it matters less. It is great for those who only wants to stick to one particular weapon, but I really liked the feeling of having a kind of "rock, paper, scissors" with the monsters, where sometimes you would destroy the monster due to your main pick, and sometimes you would feel quite outmatched even though you should have been in a rather good spot. IRL we do have our weaknesses and strengths, and that is something that I feel MH should have too, not just try to make every weapon able to do everything (looking at you Rise/Sunbreak)
The real MC in monster hunter series are actually the monsters
@@crishughes9152 Eh, it's a sins of the father situations, the player characters are just people doing their day job clearing trade routes, protecting villages, foraging items for clients...
Back in the worlds history, yeah, Humans and Wyvernians were pretty horrible, with hyper advanced tech, mistreating the wyverns of the world, to the point that the Elder Dragons, including Fatalis rose up and basically led a revolt against them, with Fatalis using flames hot enough to literally melt ancient hunters to their scales to make them stronger and stronger.
Humanity and the Wyvernians survived, barely, but were reduced back to a pre industrial state, salvaging what they can from the ruins of their past greatness, though with a lot of methods of production lost to time and destruction, it's unlikely they'll ever reach such a state again.
Such relics of that old civilization are the Dragonator weapons, which have been reproduced, but at much smaller sizes, and with a far more inefficient power supply.
It's likely that by the time the first game takes place, any humans or wyvernians who were alive during the Dragon War have since perished, and with them, the desire to enslave the wyverns and elder dragons for their own use.
This highlights another weird issue which is that a lot of these devs obviously and sometimes vocally want to just make their own game like Monster Hunter- Maybe the director has things they wish Capcom would do so they're taking it upon themselves to make a game so they can do those things instead (one of the purest and noblest motives for making games imo) so they got some funding (and fiscal compromises, inevitably) and a team and went for it, or maybe they see the success of MH (especially World) and just think "wow that's profitable"- but they always pick strange things _not_ to rip off that are actually core to MH's charm.
Monster designs are certainly one part of that (though not the only one). Dauntless's monsters in a vacuum at least look like animals, but all their abilities are just explained by magic from the ground. Not even in the abstracted logical sense of "Deviljho has dragon breath because it sometimes eats bugs that drink dragon blood" that makes Deviljho feel like this crazy freak of nature _because_ we take it for granted that everything that isn't an elder dragon itself follows straightforward logic in MH, but literally just everything comes directly from cracks in the ground that magic energy comes out of. Toukiden and especially God Eater are way worse. Part of why Generations felt less like Monster Hunter and more like a Monster Hunter ripoff was the prominence of bad designs like Glavenus and Valstrax (which unfortunately seem to now be series mainstays, but at least aren't in the spotlight).
Another huge factor is weapon combos and mechanics. The clones and even recent mainline MH entries usually stop at the "hook," at the thing even someone who hasn't even played the game yet to understand its genius thinks is cool: Gunlance pokes stuff then explodes, Hunting Horn lets you slam monsters in the face with a big instrument then rock out to buff your team, Great Sword is a gigantic sword that is so huge you have to build up strength to swing it at full power. None of this captures the nuance of each weapon. An easy example for even somebody without deep experience with the series is that in "hook" concept form, DBs are the fastest weapon, dealing several fast hits per second, making them light and agile; In reality, they are a high-commitment weapon, and apart from their weakest attacks, pressing a button generally locks you into place (or into a particular motion) for longer than an average weapon's attack, and that's still just the surface level of the weapon's mechanics; even putting aside "gimmicks" like gauges and stamina drain, each attack in the moveset has a purpose and has to be executed differently, not by just mashing one button until you do the attack. The aesthetics of the weapon are just aesthetics to get people who haven't played yet to go "whoa, this game's awesome!" and the actual nuance of the weapon is much more thought-out and engaging. The intricate weapon mechanics are why the core MH audience measures their play time in thousands of hours and not tens or hundreds like most games' core audiences, and while plenty of MH clones have _cool_ weapons, I've yet to see one that had _engaging_ weapons like MH.
Other things are a world that feels alive and interconnected; Monster behaviour that inspires lore speculation; Armour and weapon mechanics and models that inspire self-expression and pride; and so on. On the last point, I recently finally caved in and double-dipped on Rise+Sunbreak so I could play it on PC; Playing through low rank and high rank was miserable not only because the few weapons I enjoy in Rise I only enjoy with the switch skills unlocked at the start of G rank, but also because with that in mind I just wanted to speed through to G, but the best way to do that is with the guardian gear, which is ugly and has boring skills; but as soon as I made a set of hermitaur armour and the hornetaur lance in G rank and saw my hunter's silhouette as I started a hunt I finally felt excited to play, even though I was just hunting a tetranodon or something. It's actually pretty incredible how much that simple thing affects the experience of MH and Dauntless especially was unappealing to me in that regard (so was high rank World- though this was definitely a strength of GU, which had some of the best-looking armour options and the greatest variety of viable weapons per weapon class in the entire series). Meanwhile apart from a world where each piece feels like it fits in, this is the one thing I think Dark Souls took from the MH formula that it actually did really well.
I actually really wanted this game cuz I love MH so the vibe really got me hyped. But the second I saw EA I knew something like this was gonna happen
EA now means avoid at all costs IMO
@@Hammybread heres the kicker though, they locked the demo behind a paywall
EA stands for Escape as
One of the things that *really* sold me on Monster Hunter several years before it released on PC was the creative monster design, often using elements from real animals and ecology to create fantastical yet grounded creatures. The monsters of Wild Hearts was just.. rat. But big. Oh, what about a chicken? But big! No, no, I got it! A boar! But... big!
Idk man I love me some Monster Hunter but we have like 10 monsters within a species that are just reskins for element's sake. What if we had this same monster you just fought, but now it's blue/white with ice! Or this wyvern, but pink! Let's not act like MH is immune from having low-effort monsters. There's tons of 'em, at least half of the variants.
@@Neoxin2388, absolutely, I agree, variants are definitely low effort for the most part, although I do appreciate them. It's still a way of seeing how the creatures interact with their natural environment. Wild Hearts also had reskins, which puts the roster at 60% animal *but big* and 40% animal *but big* reskin. It was always my biggest issue with the game throughout.
@@Neoxin2388 Though some of the reskins behaved a little differently. Like the pukei-pukei for example. One would create clouds of poison or shoot them in a stream, whereas the other variation would only shoot a stream of water, and you never found yourself in a "cloud of water" like you would with the poison variation. And the Palamao! One creates a cloud that can put you to sleep and can even spread this cloud or suck them back underneath it, while the original variation didn't do anything like this. Though I will concede that there were also reskins that didn't have different/extra behaviors like these two examples like with the rathalos/rathian/diablos.
@@Neoxin2388 Disagree on that one. First of all, having reskins in the game doesn't invalidate the excelent design they are initially based on, nor the countless of unique monster designs. Granted, we still have some fairly simple designs that won't blow your mind, such as Jagras or Jyuratodus, but those usually are low rank monsters.
As for the subspecies: yes, they usually do take the same model and share a lot of the same moveset, yet most of the time, they add enough stuff to make them different to fight. A fighting a regular Pukei-Pukei just doesn't feel the same than a Coral-Pukei-Pukei. Though I absolutely agree that this is now always the case: I still don't know the actual differences between a normal Rakna Kadaki and a Pyre Rakna-Kadaki, for example.
And if you take into account HOW subspecies are implemented into the game, I can't really blame them for that. First of all, making completely new monsters is expensive and time consuming. It's much much cheaper/faster/easier to just take an existing monster and alter it in a way to give it it's own personality. And with the amount of detail and precision the Monster Hunter team works, this is not something you can just ignore. They put A LOT of effort into designing the monsters.
But even without considering the developement issues of making only brand new/unique monsters, subspecies usually are only added into the game for MASTER RANK. So they only appear in the latter half of the game, and only if you decide to invest even more than the base game.That means, the amount of subspecies in the game is limited by default.
Imo, as long as the number of subspecies in a game isn't too high (compared to regular monsters) and they are unique enough to feel different, I'm totally fine with having them. In fact, some of them I absolutely love and might like even more than the regular variant, such as Stygian Zinogre.
Monster hunter DOES just have a big monkey tbf. Yeah it has a laser cannon but, like, it’s mostly just a monkey.
I love this game. The aesthetic is really cool and they innovated a lot with the whole monster hunter formula.
Something I noticed with my gameplay was that when I was on the wifi still in single player the framerate tanks and when im off the wifi it runs 20 frames smoother.
My theory is that the EA data collector is interfering with the engine causing it to stutter that or the EA launcher is lagging the game too much
oh hey i remember you now! i watched you alot during wild hearts and now during remnant 2 i just realised you're the same guy lol.
but yeah i pretty much agree with you, its a shame what happened to wild hearts as its pretty much the best monster hunter alternative out there and the one that ACTUALLY was innovative and brough new stuff instead of just coping monster hunter.
really whats missing was optimization and developers experience. the game really just needed to keep going and add more monsters and more maps to the game.
i think a wild hearts 2 that is bigger and better would be a BIG HIT. sorta like how remnant1 was good but pleagued with lack of optimization and they made remnant 2 and made it better.
wild hearts 2 would be big
This game deserved better. The only major issue was the performance ones - it was a really fun game and a much better competitor to MH than Dauntless has been.
This game is now considered a 'cult classic' that might be redeemed in the future, but for now, it will remain obscure. See you in 10 years, Wild hearts.
Gigantic moment
cult classic? lol
The cope is real with this one😂
jesus christ, MH6 can't come soon enough.. people are losing their fucking minds
Cult classic? That's a bit much.
When they said they would patch performance asap, I was optimistic. Then the first patch came where they said they fixed performance. Spoilers they didn't and it almost never got better. I got a buddy the game and he could never play cause he got motion sick from the shit framerate being all over the place. I played a good while, but lost my shit at the final boss. Beat it, but my issue stems from how long the fight was with all the different forms, and the extra final boss which was some human thing that would fit more in dark souls than a monster hunter type game. And then the endgame was transmog as most games are, but farming for orbs was hella frustrating because you couldn't pick what monster you wanted to fight, it's a CHANCE that you get the required orb for layerwear. And the fact that you need multiple orbs. It wasn't worth it.
Very unfortunate bc i love the game despite it’s issues. An expansion and sequel would be dope. I hope Koei Tecmo gets to keep the rights and maybe make another with a different publisher some day. I don’t normally like building but WH it was fun and easy
They already have toukiden
You can still play it, you act like they are shutting down the servers, I personally don't nerd active support to play a game considering 90% of games get no post launch support
@@mathewhosier9739 problem is that if the game is considered dead it's only a matter of time before the servers are shut down.
i had 500 hours into the game when they decided to nerf the Claw Blade, i stopped playing after that.
same
it was really weird, i put a bunch of hours in and was pretty able to play on my lower-middle-end pc after the first update. but then like 2 or 3 updates later my performance became ENTIRELY unplayable, with the worst stutters yet. Sad to see it go out like that.
For me it was definitely the performance. Played it like 3 hours, then put it away. I always thought of returning to it later, but that never happened. I might try to see if the performance got better and is sufficient to enjoy the game in the now final/discontinued state.
They should have made a Toukaiden 3.
i really enjoyed my time playing Wild Hearts. the world was interactive and aesthetic, the weapons were interesting and umbrella weapon concept should really just be out there more!
You can still play it, you act like they are shutting down the servers
@@mathewhosier9739 My interest to play Wild Hearts has pretty much vanished. That's why i'm speaking in past tense, it was a fun 2 weeks.
At this point anything that's supported by EA should be considered dead on launch unless proven otherwise. How EA hasn't gone bankrupt when they haven't released a working title in over a decade is beyond me. Even whales shouldn't be holding this company up.
I fully loved my WH experience and wouldn’t trade it foe anything, there are still alot of loyal fans who still play, I wish the would at least give us one final big update to at least attempt to go out with a bang, we stuck around and deserve it. 🥺
The game was a banger to me at all points because we've got finally a game that actually tries to appropriate the "MH-like" style and make it something new and fun
It's a damn shame. I bought the game day one and was having so much fun. Unfortunately, I couldn't play it super extensively because of life, but man I loved the nodachi. Admittedly, I didn't suffer through any performance issues except for one crash on my PS5 and my only other complaint was having to build in tight windows, but that's really part of the challenge of the fights. I didn't really think much about chasing monsters down since eventually with all the traversal katakuri, it would just be trivial. But I think I knew ultimately that it wouldn't meet everyone's expectations because there wasn't enough to bring people in, performance issues, and unfortunate bad first impressions just because of the building mechanics. A mix of they should've given themselves more time to polish, give demos/play tests/gameplay trailers that are good, and people make inaccurate comparisons to MH. MH has had years to really have their formula down where there's little chance of failure while newer games would struggle to meet the standards set by the series. You need to have a lot to offer from the get go and info for future stuff and more to keep from fast failure. Here's to hoping for Wild Hearts 2 or something by some miracle. Wished EA wasn't the publisher
I love how most big companies and even hordes of apologists will swear up and down that Denuvo has no impact on performance yet somehow the patch where it is removed from a game is also always the one that comes with a 15% or more framerate increase and the removal of most if not all stuttering on most systems, and that similar results are often accomplished by pirates.
Game has building = fortnite i never heard people say that but thats the stupidest thing i have ever heard
I loved wild hearts. It was the spiritual successor to the toukiden series (omega forces previous hunter game) which i am a big fan of. On my ps5 i never had a single performance problem after that first patch. Only issue i had was the occassional karakuri bug of it not wanting to place them right.
In a year with A LOT of very good games, Wild Hearts sits among them for me. I put in around 330 hours in a pretty short time, having stopped playing just after the Alpha Sapscourge release. After the initial slow-motion glitches (for me on PS5) stopped, I rarely had anymore issues playing with the homie on the opposite coast, and the game became a blast to play. I feel like an idiot because I got my first 120 kills with the katana, and I would come to find out it's the most boring weapon in the game. The wagasa, hand cannon, and big sword all were a ton of fun, while the bow, staff and maul were just weapons I hadn't got to yet (while still having a max'd loadout for each because the grinds would earn enough to at least make them).
What a fun fucking game. Real shame it didn't have the fixes and lasting support it showed in the first few months (for PC players mostly, idk the xbox experiences). Is it being taken offline? I should go fight the newest amaterasu before it's too late XD
I haven't heard of them dropping support (potentially), so this is a big bummer. I haven't bought the game yet since the $70 is way too steep, and I've been waiting for it to be $30 which I thought was fine since it meant I would get it after a bunch of balance updates and the like, but hearing this is such a huge shame. It had a lot of potential. I'll probably still get it when it gets cheap since it'll be fun while Monster Hunter is on down time. Though I am sure the studio will make another game since they have multiple toukidens and this game is far bigger than that series already.
If on Xbox the full game is 10$ for 2 more days
I was super hyped for this game and bought it on release with like all the goodies as well. Its just so unfortnate that there was never any major perfomance fixes as I have a high end PC and it would constantly crash on certain quest loading. For what time i did spend on it I was more annoyed that the game really does want you to use the kara items. I was expecting it to be more like Tokiden which I was totally down for as I've always been a huge fan of the hunting styled games. There was legit a great game under the hood, it really just needed time to shine.
The only thing that kept me out was the abysmal performance. Hate we'll never get to see it shine to its fullest
Been playing it on gamepass and having a blast. Clearly not alone since I'm not having issues finding fellow hunters.
yeah I agree, I am not sure what the complaints were all about, but have not noticed any "performance issues". The occasional fubar on kukari fusion with latency in multiplier is manageable if you just slow down a bit. Also make sure your camera is directly behind you and you have a clear set spot. To me it's not really a "problem" but a part of the skill of making fusions. You have to do it with the right timing in the right spots.
@@jakeroon The issues were there for me for a long time tbh. Framerate jumped anywhere between 60 to 5 constantly. It's stable for me now but I almost refunded it at first. Now the performance complaints tend to come from people trying to run the game on potato comps or people who refuse to update drivers. Honestly the Nvidia driver fived the framerate issues for me and I know it was the drive update and not some patch because it was smack dap in the in between two patches. So it looks like Nvidia was one of the performance culprits for a while there.
@@ryuknightofflame And where exactly are you getting this information that the performance complaints tend to come from people on low-end hardware? There were never any meaningful performance patches released, and speaking for myself with an RTX 4070 & i7-13700K there is absolutely no excuse for this game to stutter and drop the way it does to below 60 FPS on even 1080P with and without using any of the upscaling options even to this very day.
The performance issues are many and they have not been fully addressed. Is it playable on PC? Sure. But at $70 it had damn well better not stutter at the minimum.
@@tartarsauce65 I run a 3070Ti and have zero issues. And I said the continued complaints TEND to come from those two types of people. The game has been abandoned and so there are not going to be anymore major fixes. Unfortunately, the launch issues combined with the incessant "it's just a MH clone" message being spewed by MH ccs and "fans" (I call them that sarcastically because just like pokemon "fans" going after palworld I have jero respect for them being so worried of different games with different takes on the concept.) the game doesn't have enough of a following for modders to be able to patch it up. So bitching about it will accomplish precisely dick.
The thing that killed Wild Hearts were the devs not doing their most important part of the job: Making sure the game was optimized and worked properly.
Now its on gamepass!! im getting back on, this game is amazing. the game was still playable for me on a 3060Ti
Wild Hearts looks really good it's a shame. I'm a monster hunter fan myself and I was looking forward to trying this when I got the time
Actually pretty sad because this was a good game
1 of the biggest issue with wild hearts was not the performance issue. Major streamers and influencers had there viewers boycotting the game for ripping off monster hunter. You also had alot of the monster hunter fan base review bomb the hell out of the game. There alot more than just EA behind its downfall mainly the toxic as hell streamers and shit once again destroyed a great game.
Which streamers did that?
Just started the game... please tell me the game is not dead ! there was a release today
when video games is more bussnes focus than passion, that is what killed this game. Hope they don’t go away from the license, games was so good!
It was doomed from the beginning based on the history of what has happened over and over to other games trying to step into the monster hunter genre. Well...and all the technical difficulties...and releasing around the same time as a bunch of other games....and having a big price tag.
It was honestly pretty close to being an actually interesting Monster Hunter ripoff but it feels like they kinda just skimped on the most important part which is the monster themselves.
Almost all the monsters feel so slapdash and made without deeper though to accentuating the base animal’s form and way it could fight like they just threw stuff into a randomizer and went without it spat out first.
Thing about the Monster Hunter games is the monsters are often really well thought out in terms of their looks and what you might expect them to do. Like a Nargacuga looks like a sleek bat-tiger thing and it fights exactly like you think it would. In Wild Hearts you just get a weird big rodent with a club tail plant thing going on and I just don’t think the brute force nature of a club tail really fits a rat. They could have done something sleeker and more crafty and clever since rats are surprisingly smart. Maybe give it the capability to lay down traps of its own or pull off more fake-out moves.
Unlike most clones it added something unique
Serves me right for buying an EA game honestly. Seeing the release of both Wild Hearts and Jedi Survivor with terrible performance issues has convinced me to never buy another EA game.
Thanks EA, Activision, and Ubisoft for being dogshit companies that have established that they’re completely untrustworthy.
I'm playing the game with my friends and we are loving it, we are mh veterans and this game bring some fresh air to the genre, yeah it's have some issues but with some iteration we maybe get a mh competitor what's good for all of us 👌🏽
Man, i truely did have fun with this game. The karakuri system was actually good
I didn't have too many performance issues on PS5, but even so, the karakuri mechanic was infuriating due to how often it just wouldnt work. It also felt like the kemono always had you fighting in corners which was further aggravated by the way the game handled wall physics and obstacles like boulders.
That being said, the game tried a lot of cool new things, and it was arguably more fun than MonHun when the game actually felt like working. It also determined your damage type (slashing, impact, piercing) by the individual weapon rather than the weapon class which is something I've been telling people MonHun should add for well over 10 years.
Honestly, this video inspires me to go back and watch your content on it
I loved this game so much, I wanted it to be successful so maybe it could spark the flourish of the "Monster Hunter Like" games for the future.
I put those graphics Settings to minimum to get consistent 30fps at least, and boy, I give it 300+ hours of my life, analysing the Pros and Cons and how this new competitor could enrich the formula of hunting games alongside Monster Hunter (my favorite game ever).
Sadly, the performance issues were never well addressed and so the game developed infamy, and the 70$ US also didn't help, the EA red flag was there, but I hoped anyway.
If the Hunting game genre (MH like) could have the same push as the Souls Like genre, I would play them all with a happy face.
Maybe one day It'll be modded to work better.
I will say the insane katakuri mobility all over the place is something you won't get almost anywhere else
Good concept, the crafting killed it for me. The aspect of learning the monster and learning your weapons being dwarfed by creating random structures to remove or bypass mechanics was a terrible decision to me. The monsters also played like MMO bosses rather than living creatures that made the environment their own weapon. You walked into their turf, you have to play by their rules, and being infected/altered was awesome because those abilities were strengthened. The fact you could trivialize it killed my hype.
I hate situations like this, because theres a 99% chance at some point in the future someone will go "hey we could try to develop a competitor to MH" and it will be instantly shut down because "look what happened to Wild Hearts."
Yeah ofc a game is gonna fail if you treat it like your least favorite stepchild
I have 1200+ hours in MHW, I played this game at launch and I thought it was awesome. The building was smooth, the art and graphics are amazing, I played the shit out of it for sure. Have been waiting for those updates but yeah looks like that’s not happening :(
Celestial dragon and the Celestial being fights was GOD TIER. As a die hard monster hunter fanboy since starting back on monster hunter freedom 2 on psp i feel a need to play every monster hunter like game... wild hearts did extremely well for thier first attempt at a minster hunter type game and im fairly sure if they took what they learned from this and in 5 6 years make wild hearts 2 it will be direct competition for monster hunter
This isn't their first try
Look up Toukiden. These game were arguably better then wild hearts in everything except graphics.
Wild Hearts wasn't bad, but they dropped the ball hard when it mattered when there's history showing they knew better.
I never played it myself but man was this game beautiful. The monsters were very visually pleasing and the maps look awesome.
Shame it's been abandoned now
Good graphic doesn't mean good game.
@@toniskiny9589Gameplay of Wild Hearts is even better, the graphics have been poor and the performance. That's what ultimately killed the game or hold many people off to buy it
I’ve had this game half-downloaded twice, but have canceled the download each time (EA Play Pro Subscription).
Still haven’t played one minute of it and, now that support is ending, I have a feeling it’ll stay that way forever.
Absolutely adored this game. I have been looking forward to the future of the IP and now I'm kind of heartbroken
anybody who owns the game should sue for the performance issues they pretty much scammed users
Do not give legal advice ever
I swear people like you who think to sue over stuff like this are dented in the head.
PC performance problem at launch stop me from getting it. Then forgot to check wether if it is fixed or not.
They patched everything before they stopped supporting it should be good now on pc
100% spot on. Just wanted to add that i also played and enjoyed another EA game that came out recently besides Wild Hearts, which is now being met with the same fate: Immortals of Aveum. Great game, a lot of performance issues with old and/or weak systems. And that bad performance, in both cases, imho, was a total PR killer. PR itself was okay, but very oldschool, almost like you would announce Games back in 2016. And when i try to advertise the game to friends the first thing they ask is "but is the performance fixed?". Performance issues really reverberate throughout gaming culture fast and definitively.
This video has been out for a month, and it told me
1. Wild hearts already released
2. It's dead
Thanks EA
I was really looking forward to eventually picking this up. Only reason I didn't get it at launch was because of EA. Looks like the EA cure is never ending
Same but I remembered Anthem and I snapped out of it. F*ck EA
It’s still relatively worth it. Just not at full price. It’s also coming to EA access/gamepass ironically. Too awful to fund it, but will put it on their subscription eservive
For me, it was because of EA. Build stuff is fine but EA has so much notoriety that it's a pass for me.
Really is a shame, I actually was digging the new mechanics but I wanted to play the umbrella which has a tight parry window, and when my frames kept jumping trying to do that was impossible.
At 996hrs I was happy to finally complete my grind of all Cladding. Even on a less than minimum spec PC I had a lot of fun. A lot of issues but a lot of fun too. Would it have been better if performance was improved, no doubt. Lets hope this only means they are quick to work on #2. Maybe even give us some sort of continuation of our data. In the end I hope this helps build on the genre. I love Monster Fighting games but they are still niche.
I'm playing the game since it just came out on gamepass and I'm having a blast. The weapons are a little too simplistic, but karakuri are freaking great! And the enviroments are beautiful!
Simplistic? Compared to what?
@@ConzyWonzy1Monster Hunter probably. And they're right tbh, the combat in this game is a lot more button-mashy.
I'm with ya. I loved Wild Hearts, and it killed me seeing the game die off. Since the maps, building, and gameplay loop are a ton of fun. Hopefully next time KoeiTecmo will self-publish, instead of ever teaming up with EA again. So they're not forced into releasing, when the product still needs a little more time in the oven.
So basically every update was ready in launch but they didn`t put everything in game just to drip feed everyone with "updates"
I really wanted to give this game a try when it first came out but I saw that EA had a hand in it and I gave it a pass. Especially having seen this on the store page:
"Incorporates 3rd-party DRM: EA online activation and EA app software installation and background use required."
Love this game. I just wish we would get a second one.
There is nothing EA cant kill
Stopping support isn't "killing" a game, you can still play it, 90% of games released get no post launch support and yet ppl still play it
@@mathewhosier9739 Way to miss the point
@@tartarsauce65 no, I still think its you, you modern gamers have Been so indoctrinated by live service games you think every game should get post launch support, I don't need active support to play the games I like
I was ready to buy this game because I feel in love in Monster hunting games, but technical issues killed this game before I even purchased it
Wtf? I brought the game on sale 3 day's ago it's not dead and fuck E.A they only published it they didn't make it. It will live at least until the next monster hunter comes out. It's not a bad game it just had a bad publisher
woosh
Im on game pass and the game is huge with Multiplayer 😂
Omega Force made Wild Hearts?? What happened to Koei-Tecmo?? Im replaying Toukiden 2 with a new character right now and I still love it. I love the setting (demons) and your fake npc party. I found out about this game cuz I freaking want to play another God Eater/Toukiden game. They are the best monster hunter type games.
Hopefully Omega Force keeps the rights to Wild Heart, the game creator mentioned they were excited to have Wild Hearts as another large franchise to stand next to Dynasty Warriors, so hopefully a 2nd one comes out and performs better
I loved this game and me and my friend played it for like 2 weeks religiously. Then we ran out of content. We stopped and said we would wait for more content to drop, its a shame that there isn't anything to look forward to.
I have a Xbox series x and i barley had any performance issues but you can also edit those settings . Only issue I had was the karakuri placement
I don't understand why Tecmo Koei even had EA publish the game. Why didn't Tecmo publish it themselves like they did the majority of their games? Money issues or something? Also, I really dislike that Tecmo Koei don't really care about their PC ports. They never try to fix issues after release. They release the game and then forget about it.
I didn't even realize this was out. I remember seeing a trailer not long ago.
The building system really was a shame to me. Not because of Fortnite, Fortnite is the game i put my hours of my life in, but yes because of the trailers, i was thinking would be a great majority of the game, and didn't really looked that engaging. Another point was because the combat didn't appear that cool for me, maybe because the monster were too large? One thing i liked a lot in Mh World, was seeing the hunter doing big attacks and just by looking at it you know that the monster were fucked, and in Wild Hearts i would see the big monster and be like "Bro will do no damage to that thing 💀💀💀".
The comparisons make me hate people. The second you put a build feature in a game or a hang glider instant Fortnite clone. Like there haven't been other games that did the same before Fortnite was an idea. 🤦🏽♂️
i remember i really wanted to finish this game story mode, and even endured the horrible fps drops for weeks. but i eventually drop it because i cannot enjoy the game cause of the fps/lag issues. i have more than pc requirements for this game. tried the "fix" others suggests but nothing.
The character creation in this game was the best I ever did. I did and awesome anime waifu. You can create even iconic characters if you want also if you get really creative. It’s such a shame there are not going to add more monsters
Honestly, everything else from performance to lack of updates don't really matter to me.
Wild Hearts' biggest problem was the over reliance of Karakuri for some weapons and the overall lack of a more clear, new player friendly approach to the entire Karakuri system.
Example. I love the Karakuri staff, as a Longsword user in MH who occasionally dabbles in other weapons, Karakuri staff was almost perfection. Except for the part where as the hunts got more difficult, the more monsters moved around.. a lot. Too much even. Where MH gives you pretty clear "The monster just attacked, you have enough time to do something" openings, Wild Hearts late game hunts felt like if you didn't rely on karakuri traps you weren't going to kill anything. Especially with a weapon like the staff which relied on you landing it's chains about 8 times (iirc) before getting your massive reward in the form of a MASSIVE sword. Which was super satisfying and the reason i loved the staff. Problem was, building up those chains had fall off if you didn't continue building them, if you are at 7/8 toward your big sword and the monster switches locations, guess what, that bar is gonna reset back to 0/8 by the time you reach the monster, forcing you to build it all up again. Of course this is alleviated by the fact that karakuri based attacks (box jumping, spring attacks, GODLY TORCH and etc) built 2 bars rather than 1, meaning you only needed to land 4 to get you reward instead of 8. Which is, again, the problem, you end up relying SOOO much on karakuri that it takes you out of the fight because now you have to manage that Fortnite resource along with what the monster is doing AND trying to keep the monster tied down in one place to even get your attacks off in the first place, all while making sure you're building bar frequently enough for it not to reset back to 0/8. Yes there were skills in the weapon crafting tree that helped fix this problem, however those were purely quality of life skills, fixing a broken weapon rather than actual skills that make a good weapon, better. It's like breaking off the door knob and selling the door, then offering the door knob as extra for only a few more dollars. I hate weapon enchantment systems that just fix what the developers decided to break. For example, there's a skill that makes it so that you permanently sit at 1/8 bars instead of 0/8, essentially making it 0/7. That's not a bonus worth getting when the other option is making that big ass sword attack that already deals massive amounts of damage, deal 40% MORE damage. Stack it 3 times with the other versions of it for 90% more damage. Or, you know.. 1/8 bar wooooo, so worth. ( which you still have to land 4 karakuri attacks to build full bar anyway)
Ranting about my weapon over. The other weapons weren't great either. Hammer was laughably slow and required very precise timing in a game which lagged and dropped frames pretty consistently, making it a pointless weapon altogether. How can you expect people to hit frame perfect inputs when the game drops 10 frames every time the monster breathes. Nodachi was a budget MH greatsword that had really nice mobility but because Karakuri staff got the BIG SWORD ATTACK, it kinda lost it's identity as the greatsword of the game and became this kinda below average, basic weapon. Didn't hit that hard and other weapons had better mobility. Karakuri Katana was actually a decent weapon, it's biggest damage was also it's biggest problem as it relied specifically on one karakuri build, that being boxes. 3 of them. Bow is just the best weapon in the game because it has everything and doesn't rely on anything. Second would be the Claw, because again, doesn't rely on anything and you're basically immune to the monster while you fly in the air for 20 minutes doing your best not to start singing Attack on Titan songs. The other weapons pretty much relied on karakuri to do anything in some way.
I was hyped as hell for wild hearts, I pre-ordered it for myself and one of my friends. I was more than majorly disappointed by the quality of the game on release. My pc isn't anything amazing, its probably on the modern lower-end side of things, but it was able to run most games that come out to this day at a little under 60 fps slightly unstable. Wild Hearts is the exception. The only way I could get the game to run at a reasonably stable 25-30 fps was playing in a horrendous 4:3 480p on lowest possible settings, still I pressed on. After having to do the tutorial like 5 or so times, I enjoyed most of the gameplay, the monster zone movement issue was definitely a frustration, but I could look past it. I played somewhere around 30 or so hours into the game, I hit my limit when I learned the most recent monster I fought was the last unique monster, with everything else in base game prior to any updates that were to show up were going to be literally just color reskins. I kept on for about 3 weeks, first 2 "performance" patches dropped, not even a frame difference for me. On the third week, the update was a new "reskin" monster. That was my nail. The game was almost unplayable even on my friend's higher end pc, and mine was only playable out of sheer willpower. The frustrations hit their peak when I patiently waited for the updates that never came with what was promised. And when I learned the only new monsters I was going to fight was pig but ice and monkey D. Monster but blue, I was done. I respect the grind, and I have loved the bones, but the meat never came in the time I allotted the game.
I just started playing it on gamepass and I am addicted. I love how you don't have to cook meat on a musical timing spit and don't need to sharpen weapons like previous MH games. On series X I have had zero issues and is definitely worth a play on gamepass.
I've not had any performance issues either. Not sure what the big deal is. Looks good to me.
@IntiArtDesigns main performance issues i had was on later maps when the game simulated weather fx like rain or snow
I like the game, didint have any major issues with It (played on PC), and I hope they will make another where they will build upon these foundations. I enjoyed It.
Wildhearts was fun for a month, I cancelled my EA Pro subscription before the month ended.
1. They made the game too hard.
2. Some weapons were just god awful.
3. The atmosphere sucked, the towns were ghost lands and you just had a couple NPCs you talk to.
4. The progression system was bad because you couldn't effectively upgrade armor, you had to use the highest tier stuff always.
5. The building was gimmicky and actually got annoying because there would just be random crap all over the map from other people.
6. They just recycled the same monsters over and over again. The first challenging fight is the monkey, then they just keep giving you the same monkey to fight with a different 'tier'. MH does this to some extent but this game literally depended on you enjoying to fight the same stupid monkey over and over.
Imo, one big hurdle for new Monster Hunter like games is the same as 2D brawling games: If you're looking to play a Monster Hunter like game, you're playing Monster Hunter. If you're looking for a 2D brawling game, you're playing Smash. If you're looking to play a realistic shooter, you're playing CS:GO.
I'm still playing it, struggling with Tsukuyomi but grinding for 100% crit to fix that, love this game
I was one of the people who never got a chance to actually enjoy the game. I was really looking forward to it too because the only games I ever get invested enough into are monster hunter games and I had been looking for another game like the series to come out. Upon release after attempting to play it, framerate and stutters were so terrible, even after making many adjustments in the settings, most of my playtime was me waiting for the game to unfreeze or having to relaunch after a crash.
How some people could play it still baffles me because of people I know that had no issues, many had even worst specs than my own pc such as what you mentioned in the video. I have a Ryzen 7 3700x and a RTX 3090 Ti. NVME drives and 16gb ram. Game was mostly unplayable for me so I refunded it in case the performance issues were never fixed and wanted to wait. Shame this is how it ended because I really did want to eventually give it a try again but now I know I definitely won't.
WH PC version shouldlve been delayed. MH world had less issues on PC since it came out 1 year after the console version.
I love Monster hunter and this game brought a new twist to its formula. Now i can only classify it as Wasted Potential