Respawn should make another Titanfall. The first and second where awesome! There are honestly one of my favorites games of all time. It's just sad that they stop developing it
@@georgeandfriendsadventures5073 it probably could, a continuation of the titanfall 2/apex storyline, it takes place after titanfall 2 but before apex legends
This was mentioned in the videos though, that movement shooters are basically relegated to singleplayer titles. Multiplayer has no options comparable to Titanfall besides itself.
@@Shajirr_ A multiplayer ultrakill would make me happy for the first time in 10 years. ultraboosting and countersniping coins at mach fuck would be so fun.
Dusk has multiplayer, a movement shooter published by New Blood. I would play it more often but the servers are dead due to the main selling point being the campaign.
A concept from Titanfall 2 that isn't really used in modern shooters is the AI grunts. It really helps alot with balancing match points, instead of realizing 2 minutes into a match that you've already lost because it's heavily unbalanced skill-wize
What I liked is that sometimes I'm just not flowing well enough to fight up in the sky. So let me not be a detriment, work on building my titan, and still add points for my team. God I miss TF2 so much
@@lostsurferjames5 Yeah, and with the different weapons, you could just choose to play sniper for a while or something to take a break and still get to do hype titan shiz a little while later!
No joke thinking about titanfall 3 brings a tear to my eye and its awesome to see the resurgence of popularity that it deserved from the start. Just imagine how fps games would be now if titanfall 2 a big hit. We could have had more games like it or like ultra kill. Hopefully with all the praise they are getting now the next big chapter in gaming will feature more fun movement
its over, true skill arena fps games are done for .... good luck finding a proper modern arena fps without crossplay and aim assist so strong its made of neodymium magnets, or more than just a small handful of people- Quake Champions has around 1k people on between both launchers rn and thats GOOD for its genre today I don't want more hero shooters or MOBA's so people can just metaslave and be annoying, I want to crumple you like paper in an actual proper 1v1 if you have a "pro" scene with almost exclusively controller players - reconsider (halo and other console exclusive-esque games get a mild pass, even though you could still use M&KB on them too)
When Titanfall made the movement shooter popular, Halo and call of duty decided to adapt that mechanic into their game even when the devs don’t understand what makes it so good.
Fr, they just stole the idea but didnt understand what made the idea good, so we had movement shooter that were janky as hell, unlike titanfall and apex where the moevement is fluid, easy to read and feels good, instead of being janky
Plus these are games that had established gameplay loops dating back to the PS2/Xbox era, which pissed off longtime fans. Don't see why they can't make a spinoff in like the Halo universe, but update the gameplay with more movement and more modern gunplay. Or just make a new IP, just don't get the bad PR by "ruining" a game series.
Disagree about that in regards to Halo 5. The movement was extremely balanced on the multiplayer side of things. Halo players just weren't used to how aggressive people could get with their movement, which is a huge part of movement shooters.
I hope one day I can make an arena shooter where the main gimmick is that everybody moves constantly and you can't stop moving, so no camping, only speed.
A battery on their backs that drain energy from movement, standing still causes the battery to overcharge and blow up, HP could also be explained as being the batteries stability with players blowing up whenever they die to anything if you want that
How about if your damage output us tied to your speed? Like, if youre moving slow or not all, almost no damage but if youre slingshotting across the map and moving max speed you can one shot. Might be broken but idk i think it sounds fun.
One of my favourite games before Respawn even released Titanfall, was back on the PC in 2008/2009. Tribes Ascend was a beautiful game where you could literally pick up enough speed to glide across the entire map while shooting a saw blade launcher.
You know tribes ascend was like... tribes 4 right? Can't believe the dude brought up rocket jumping and bunny hopping in tfc and quake and left out skiing in tribes. *emits assorted old man noises*
@@echodolphonian5729 its too underground/indie. This video basically focused on 3A games. Which is fine, that's where the gaming scene is. even though Indie is way bigger than its ever been, its always going to be eclipsed by 3A so long as 3A make familiar games that people can sit down and play after a long day at work.
well it's not like you really use movement that much, it feels like it's kinda there just for speedrunners. It does have very interesting weapon combos though.
@@GameFuMaster movement literally is one of the core aspects of the game. They give you a fucking GRAPPLING HOOK and all these insane movement techs that also affects your style meter. Movement makes Ultrakill FUN FUN
I'd argue that Ultrakill is a style shooter, more than a movement shooter. In Titanfall, for example, movement is usually used to get a tactical advantage: The faster you are, the more options you have for aproach against the opponent In Ultrakill, there's a point where your movement is good enough to no-sell anything the enemies do. Going any further than that (and you can go MUCH further than that) is done simply because the player can. There's no real purpose behind many of the ultrakill movement and weapon tech, other than: "That was cool as fuck" I still agree that he should play it (hell, any person interested in gaming at all should give it a try), but not as a movement shooter specifically, rather as a cool and fun game.
I get the idea of the Brownian Fluid problem (though not the name tbh) but Splitgate got me hooked specifically because anyone could appear just about anywhere at any time. Also, impossible shots became not just probable, but likely when portals were actually used for combat
Split gate is a bit of an outlier since it's core mechanics were built on portals. But even if someone does place a portal behind you you still have a chance to survive. Whether that be the anti portal names or just blasting through the portal hoping to hit them
A lot of these games were so ahead of their time, people are now playing games casually a lot More competitively, now would be the time to make a shooter like titanfall
This is kinda where ULTRAKILL hit an itch for me. Sure it's a singleplayer game, but it gave that freedom that I was yearning for for so long. Seeing a game like Titanfall 3 would be absolutely ground breaking in terms of the movement shooter world though.
Although labeled as a “boomer shooter” ULTRAKILL is probably the most innovative FPS since DOOM Eternal before it Which is like the second time this has happened with a New Blood game since DUSK was released after DOOM (2016) and basically started the Boomer Shooter revival
Also something titanfall did for multiplayer games that I enjoyed as a noob and as a more seasoned player was the added AI enemies and allies it madr the maps feel full and gave a feeling of mowing down your adversaries and always having to move around.
AI fodder is the unsung hero of that game. It solved sooo many issues with the COD elements of the design, and you can ratchet them up to be all manor of threats.
@@terrellsm2522 bro sometimes u have a long day and just want to jump in the game and have some fun. Sweaty games are still easy to find but the bots made casual play feel rewarding regardless of your skill level
@@Buhyeu i'm sure respawn knows all the fans are dying for a sequel, but as far as i know they're too busy keeping up live service for apex to really afford making another game in the franchise besides it. i heard some time ago that they were working on it but it had to be cancelled. i'm so sad that there are no signs towards a new game. it was gonna be a spinoff, i don't remember exactly what it'd be like but i'm salty that it got cancelled
@@Buhyeu Respawn is working on a live service game which takes a lot of resources, if Respawn wants to make a TitanFall 3 their first step should be making a bigger team because one team can't develop so many games at once.
Tribes is indeed the ancestor of all of these games, it was the one that changed everything. But you need to be a man of culture to know that and to be over 20 years old...
I’d like a new Titanfall if it had energy placement when moving. That means when you jump full force at a wall that you’re wall running on, you could carry the momentum if you jump moments after you reach the wall
@@fuyufx I was aiming more at the idea of something like Bap from Overwatch where he charges by crouching.. but instead you’re charging from your impact on a surface and it slowly dissipates if you don’t use it to launch
@@EchoTH-cam sounds like a cool ping-ponging ability would def be easier as an ability since again readability is very important the wallbrush / wallkick keeps your momentum in a relatively straight line, and strafing is a slow turn, much slower in team fortress actually Not to say it should be under a cooldown, or at least a large / singular one, but it breaks readability a bit and will need to sacrifice something in return, like grapple which is more readable but is still VERY powerful
Romans 10:9 because, if you confess with your mouth that Jesus is Lord and believe in your heart that God raised him from the dead, you will be saved.m
@@EchoTH-cam Well that's the difference between OW and TF2 lol. OW gives you an ability, TF2 gives you mechanics. You already carry your momentum forwards by specifically not slamming into walls. If you come in at too hard of an angle your momentum is halted like how momentum works in real life. The OW way you are asking for is to give a quick time event for ungracefully slamming your head into a wall instead of finding a flow state. The only reason firefights work in TF2 is because momentum goes in a line. Being able to suddenly change the direction of your momentum would make it annoying to track people. That's why your momentum only carries forward if you come into it at a low angle.
I’m really praying that Marathon has some crazy-new-age-super-fluid-movement. Bungee is so good at making games and the devs calling the main characters “runners” has me excited.
Already they’ve succeeded in making some of the best feeling gunplay in the industry with Destiny. If they nail movement too with Marathon then we’re in business
@@JL32506 its hardly a movement shooter, its more of a shooter that happens to have movement abilities rather than a game focused on its ability to make movement feel fun.
@@heatnup facts I used to play Destiny & it’s not 100% movement just point & shoot tbh got annoying with people trying to implement movement for it made them look goofy & unnecessarily sweaty lol most got merk’d once they started doing something weird & then rage quit after over a simple kill/death
One "Movement Shooter" most people didn't play was Tribes. Even though I only played the black sheep of the series, Tribes: Ascend, it still holds a very special place in my gaming heart as the most fun and unique shooter I've ever played. CTF, high speed, skill shots, base attack/defense, it hit all the right buttons for me. Fans tried to create Midair, but again the jank really gets in the way when playing multiplayer shooters.
Romans 10:9 because, if you confess with your mouth that Jesus is Lord and believe in your heart that God raised him from the dead, you will be saved.m
Tribes Ascend was one of my favorite movement shooters. That feeling of gracefully building up so much velocity where you're just flying across the map beats no other feeling. I want that game back.
Lawbreakers was one of my favorite movement shooters. It didn't gain much popularity, but it felt amazing flying through the zero gravity maps and killing enemies in all directions.
The marketing, art style and timing for that game could not have been worse. "Dark Souls of shooters", homogenous looking heroes and being released alongside other futuristic shooters. It's such a shame
The game was too chaotic imo, and the character designs were forgettable at a time where it seemed like they just wanted to make Unreal Overwatch with edgier characters. I didnt have fun playing
The FINALS beta gave me that good core movement you’re talking about, granted with some problems and latency but the overall feeling made me so excited for the future of shooters
I think games like the finals and xdefiant, is going to change the scene up. They rely a lot on the movemen, without sacreficing the gunplay. (xdefiant is not that balanced but i am hoping they are working on it.) I belive, that one day, we will get a mainstream game that has really good and fast movement, i am hoping for titanfall 3, but if the finals or xdefiant gets really popular, i am guessing that it wouyld satisfy movement fans like myself.
Hey Macro, big fan! Splatoon 3 is a third person shooter with insane movement at its centre. As a big fan of tour content I'd love to see you cover this game. Personally with the diverse amount of weapons I feel that it's the most unique and fast paced shooter on the market right now.
GENUINELY surprised someone made a comment on splatoon lol Titanfall 2 and splatoon 3 are IMO the best multi player shooters to play rn (even if both servers suck sometimes lmao) Heavily underrated for how unique and insane the movement is! would like to see macro give it a try lol
You make a really great case for movement shooters. I never really realized how widspread the appeal has gotten in the last few years. As a Titanfall vet, I REALLY hope Respawn is cooking somthing up. There is a need for a new deathmatch based, progression oriented shooter game now that COD and Battlefield are on the back foot. Plus, I hear Respawn got a new studio recently to support Apex, that could mean that other Respawn studios are freeing up their resources. I was initially disappointed when Respawn canceled their unanounced single player thing for Apex, but maybe they decided that what they were working on could become its own thing. Wouldn't it be funny if Titanfall 3, started its development as an addon for Apex, just like how Apex started development as an addon for Titanfall 2. kind of poetic don't you think? or maybe thats just wishfull thinking. Either way I think you're right, now would be the perfect time for a big new movement shooter. Wether it be titanfall 3 or something new.
I grew up on Unreal Tournament, Quake, Tribes, people just plain forgot how awesome jet-skiing in Tribes 2 was. Its why I loved Overwatch and Apex because I felt I'd come home after years of slogging around in COD. Tribes 2 had nice smooth fast motion but it wasn't absurd or "too 3D" so newer players could still deal with the battlefield, it did require a pretty good aim to hit a speeding scout with a spinfusor though ;p
Genuinely I love movement shooters. Junkrat Lucio Raze Octane Ultrakill Titanfall I and II All are PEAK. They embody speed and chaos and I love it, WE NEED MORE
Shatterline is fun but it just feels too gimmicky. I played jt for one weekend, got like 8 hrs on the game was loving it. Then I didn’t have any inteeest to play it ever again
Macro should do more discussion videos like this. If I can recall he mentioned that he was a teacher in the past so that explains how he's so good at explaining and discussing topics.
Almost the entire New Blood published games catalog on steam is also an option. (Ultrakill, Amid Evil, and Dusk) These games are great callbacks to retro movement shooters of the 90s and I would highly recommend them if you enjoy shooters in general. Ultrakill was inspired by Doom, Amid Evil by Hexen, and Dusk by Quake.
Im bummed you didnt mention UltraKill, its an INCREDIBLE movement shooter that has absolutely insane movement and is a crazy hard/fun game. Its not technically battle royale, its more like COD Zombies but its still worth mentioning i think.
God I miss Titanfall, not only was it ahead of it's time in movement, but the assymetrical part of trying to take on a titan as a little human guy was so intense and there was so much depth to how you could interact with titans. I miss it so much.
For someone who's played so many movement shooters, one game that I wish didn't stop development was dirty bomb, it was also a free hero shooter too but it had the perfect monetisation balance as well as some of the most unique gameplay too
that game was over run with hackers and was too eh, we weren't ready for the monetization and no game should even to this day it killed gaming. But it was aight.
xonotic has a game mode that still has one of the best movement feel to me. It's simple, but zipline around trying to one hit sniper shots is just an absolute blast
We need Titanfall 3, the Titan concept is so unique and made the movement even more of a blast as you whip around enemy Titans and try and take them out by sliding, wallrunning, and grappling all over. Titanfall 2 was really just a blast, I would love to see more!
@@ProfessorPiggy9 Oh, in that sense... I mean, Halo 4 had some but they appeared very rarely (though they make for a whole lot of fun in couch assassin games).
I have high hopes for MARATHON, but it seems like an extraction shooter that I can really get into, especially with some others having such a high barrier of entry like BSG's Escape From Tarkov.
This is why I'm really looking forward to marathon. I don't know much about it, but it seems like a movement based extraction shooter, and I really trust bungie with that
Macro if you love movement shooters and if you like boomer shooters id reccomend ULTRAKILL its a hybrid between the 2 and you play as skinny pathfinder
Its biggest problem was being a Battle Royale. A lot of people have an irrational hatred for the game mode, and in my personal opinion it's a terrible idea to make a battle royale game with skill-based mechanics that take a lot of practice. It's slow to get better at a BR game mode because of how infrequent the engagements are, which means there are pretty much always only two types of players: gods with hundreds or thousands of hours, and everyone else.
ULTRAKILL is the ultimate movement shooter in my eyes. Not only does it have a lot of intentionally fast movement, but the game also has so many little bugs that greatly increase movement potential, and having the creator of the game endorse them is awesome.
Titanfall 3 would be absolutely dope, but for me, I think it's issue is that it's too split of an audience in one game. The mechs are fantastic and add a great dynamic, but it can't really be a full movement shooter when you're interacting with the mechs as a pilot. I would love a pure movement shooter that leans into WHY you need to go fast. Movement shooters commonly have a problem for me where since the core objective is killing each other, often the movement stops or slows down drastically so that players can aim at each other better. I think a game like Tribes has the ride idea about the objective portion. It's capture the flag which means you have to get in fast and get out fast with the flag. If you're gonna kill the flag carrier, you need to move fast like they do, if you're going to protect your flag carrier, you need to move fast like they do. Because of this, the next movement shooter I think needs to have this kind of objective built into the core mechanic where there's a reason to go fast.
So im gonna be that odd one out that brings up minecraft, some of the best "movement shooter" gameplay I've ever had comes from minecraft and custom weapons on servers, if you are confused you can look up a few examples such as the gtamc server, almost everyone would be looping through the sky or going in curves around buildings with jetpacks or enderstaffs, having to catch people while they are on cooldown or predict their movements as an example. Some of the best pvp ive had was with movement items that cannot be spammed but provide huge mobility, so it would play out like a chess game especially in team fights, people would use the movement items sparingly and had to figure out where they could position themselves to get an advantage. Verticality in combat is also an incredibly underrated thing, on minecraft the verticality of the fight depended on the map, and some maps had mountains you could scale that were so tall you could not see the person at the bottom, this is something that not even a game like battlefield will let you experience properly.
Readability was definitely an issue with Hyperscape for me. I played a couple rounds of it and just totally lost people, I didnt have any idea wtf was going on. It also felt really grounded unless you had the movement abilities, so it was like either all in or not at all, the movement needs to be homogenous, everything you can do feels equal. Thats why I think apex and TF are so good at movement, a loooooot of the movement is baked into the engine running the game and not forced into the game with certain abilities or whatever, so any character you play has access to fun movement and it all feels cohesive.
I think a major part of it was that the entire game was one color palet. Most of the big fps games have contrasting colors from the maps to the player Characters for that reason
The biggest set back to movement shooters has been the default control scheme. Simply changing jump to L1 makes a huge difference. After that you can remap in a lot of ways to never let go of the right stick on a controller.
Game controllers need to evolve. They need back buttons by default. They need innovations. But console gamers don't ask for them, don't demand them, and will be happy to pay yearly to play multiplayer in perpetuity regardless.
I get that your focus was mostly first person shooters but warframe has insane movement mechanics and technically has a pvp mode. Even though most don't play it, the things you can do are insane.
I've played warframe, and while i think the movement is great, i think it still lacked the level of nuance that titanfall 2 had. for instance in titanfall 2, adjusting the angle at which you run along the walls affected your speed. as well as the amount of time spent on the walls. I feel like thats also part of the reason why the cod games that had wall running failed. they had it, but they lacked the nuances that made titanfall's so good. on top of being a tool for moving around the map fast, it was also a tool for evading or challenging tougher enemies like the titans. this isnt to say every game needs a titan, but providibg your players with more freedom than call of duty did is extremely important. the only restrictions you really have in titanfall in terms of where you can go are the outer boundaries. everywhere else that is accesible, whether it be inside or on top of buildings, you can get there and so can everyone else.
Everyone talks about titanfall as movement shooters, and it is an amazingly polished one, but for me, tribes ascend showed me the potential for it. I really hope one day movement shooters come to the level of league or csgo in terms of popularity and competitiveness
I feel like a lot of hardcore movement shooters don’t have an issue with knowing where your opponent is as an issue, that’s kind of the advantage of high movement, the fact that you can sneak up on people and that you have to have better situational awareness. Where I feel most hardcore movement shooters fail is by making the TTK way too long, because when the TTK is too long I have to then slow down significantly until I secure the kill. That’s where titanfall 2 was good on, the TTK was super short so you could kill one or 2 guys without losing any velocity and keeping the momentum going.
Black ops 3 was such a good game, from the zombies to the multiplayer to even the campaign it was amazing, but nobody liked it at the time it came out, and nowadays it's hard to find a lobby that's not infested with hackers. It saddens me.
In my opinion Team Fortress two was definitely the start of complex movements shooters. The depth of defensive and offensive movement is unmatched by any other game to date.
Imo the best movement shooter game I played is Warframe. The regular levels are these tight corridors to travel through and its just so fun to slide, bullet jump, and glide towards the objective and to extract the level. The devs even made several open world levels where even traversing on foot can be very fast and exhilarating.
I'm a bit dismayed we didn't go over Tribes 1/2/ Ascend in here. The Tribes games were among the earliest movement-focused shooters and decent cult successes
It's crazy, because, at the time, nobody wanted movement games like black ops 3 and titanfall 2. Funny how the gaming community changes so fast. Same thing with WW2 shooters, people were wanting it to go back to WW2 but then we got pummeled by them by the Devs for 2 years and then everyone hated it.
titanfall 2 is and was incredible, i loved playing it when it was back on northstar and all the customisable capabilities. TRhey should make TF3, i wanna see BT again
I've been super hyped for the idea of "Futuristic" games that have a setting similar to Call of Duty Infinite Warfare, or Titanfall.. including Titanfall 2's movements. TitanFall 3, Call of Duty X, and Battlefield Infinite would be cool name examples for things I'd like to see be made! I think it's time to give movement and futuristic games another shot! People are wanting to see something new again, so why not give them a taste of what game too early year's before?
Theres this new space game called boundary and it looks insane. It has a really unique style of moment and I really hope people dont just give it up because its too hard and keep playing like tarkov
The problem is is that people will the only reason turkov is kicking is because it’s the only game in its genre that can do what it does damn nere flawlessly
The problem with movement shooters is that there are too many options. They need to balance each options and reduce their number so they can focus on the ones that matter
also one thing to note is that you dont want the player traversing tight spaces because if you have advanced movement with high speed it bacomes very disorienting. Destruction exadurates the problem even more
@@emonkhan1443 dash movement doesn't "mess up everything". I can tell you were an advanced warfare hater. The issue here is that you just can't track a quick strafing target let alone a dash.
Titanfall2 made it so possible, people judge it from afar not even actually playing the game. Now it's hacked and no longer playable since respawn left it to die
They led to my current trap in games. I LOVED them. Finally it wasn't "I see you first, I shoot you first, I win" gameplay. I could get shot at do SOMETHING before dying. Changed everything for me. Now, years later, I'm stuck in OW2 for no reason other than you can move side to side and backwards quickly. That's it. Other shooters only move forwards quickly and strafing is a snails pace. I'm addicted to quick and responsive movements to make up for my, admittedly, bad aim. COD: Advanced Warfare changed the way I played FPS games forever with the side boosting exo suits.
I would love to see a Titanfall 3 but I'm worried that by the 3rd game they're going to be riding the train too far and run it into the ground, not because I don't trust respawn but because I don't trust any publishers to not ruin it. Realistically I would love to see a new movement shooter that took a lot of inspiration from Titanfall, Hyperscape, and oddly enough Warframe into account, I would love to have a bullet jump, grappling hook, short distance teleports, mega jumps, wall climbing, aim gliding all mixed into one somehow seamless pvp world except the difficulty of both creating and balancing a game like that would be insane, I understand *why* developers don't make movement shooters despite people wanting them, it;s just hard to balance it and not disappoint people that are coming from games like Titanfall nowadays.
If you're looking for a new movement shooter 100% try ultrakill. It's not multiplayer and Hakita, the developer said he won't add it, but the movement is up there with titanfall, and slightly even further. The game is very overkill(no pun intended) in every aspect(movement, weapons, enemies, etc.) and that is why many people love it. It has 97% positive reviews on steam, however more than half of the negative reviews are literally a joke, but i will let you read them yourself(mainly because i don't think it would be a good idea to say them here. If you know you know)
Titanfall 2 is my baby and I was so disappointed to hear respawn cancelled it's release. Any time I heard some one mention the game I get really hyped because I feel like it looked over. So to hear a TH-camr talk about the game and the genre in general really hit home. Thank you
It was possible to go so fast in titanfall 2 that you could separate yourself from your hitbox cause of the game’s tickrate. This gave you godmode as long as you could do it (max like 2 seconds cause you need so much space and to be perfect)
Titanfall 3 it's almost for sure not happening. I don't know if any of y'all noticed but the majority of the old devs from Titanfall and Apex have left respawn and created their own studio. That's why Apex has so many bugs that they don't know how to fix and why has been rumored they're trying to change the engine they developed the game on because all the new developers only know unreal. That probably won't happen because that's such a tall task to order but that's most likely what would happen if we have the current respawn devs make TF3. And if that's the case the movement is going to be trash because the sauce comes from the source engine. Anyway best shot at a TF2 successor is whatever Wildlight entertainment is working on.
I would love another movement based shooter but when I think of that genre it’s more unreal tournament, quake, tribes 2, GunZ online….Yeah in the current scene something like that would be dope. But people would probably cry that it’s too hard tbh.
I would rather see a Quake reboot or a brand new arena FPS with the gameplay that Quake is known for. All the insane movement techniques should be present and maybe some more created by the designers.
Tribes Ascend had the best and fastest movement in the entire world out of all games that have ever came out. Its a game that not many people seem to know about and for the people who knew about it, tends to forget it like all the time. I had a massive blast with that game.
Tribes' quick chat system was fantastic. If not it's gameplay, that system is something to that needs to be more ubiquitous than it is. I've seen it, or systems similar to it implemented in games before, but never quite as well as in Tribes. Perhaps having to keep console parity in mind kind of limits systems like it, though.
There's only 2 things that keep me from playing movement shooters more often, not getting MnK support on console versions of the games and not being able to afford much more than just a console!
In titanfall 2 my primary weapon was the grenades. They were infinite and replenished quickly. And combined with the smart pistol you could essentially have a remote detonation grenade launcher. And grenades acted like a grenade laucher with a variable time fuse. Then if you combine all of this with stim you become a walking apocalypse. I constantly pissed of my friends so much with my constant and lethal grenade throws that they sometimes banned them.
@macro If you want a good movement shooter that should be coming out in a little bit, its called "The Finals" played the closed beta about 2 months ago and it was by far the best shooter I've played in a long time. It's created by ex battlefield employees.
Romans 10:9 because, if you confess with your mouth that Jesus is Lord and believe in your heart that God raised him from the dead, you will be saved.m
Before I watch, let me just say one thing. MACRO PLEASE PLAY ULTRAKILL IS THE BEST MOVEMENT SHOOTER EVER BEING EVEN BETTER THAN TITANFALL 2! Thank you. Edit: this video is more about online game but you should still check out that masterpiece
I've been looking up "FPS Shooters with slide cancelling and fast movement" only to be presented with Call of Duty results. I hope that someone can step up to the plate and become a dominant figure in the industry of arcade movement shooters with the necessity for strafing, precision, bunny hopping, slide cancelling, etc in its competitive environment. I also hope that the weird "I'm super smart and you're a monkey for wanting movement" crowd stays the hell away from arcade shooters for the rest of time.
Bro Apex is doing really well since release i think they need to keep focus on that for now. i've been playing it since it came out it really stands out among other first person shooters.
I love this video and I agree with almost every take that you have. But the problem is with the two fundamental rules to a movement shooter that's what can make things nearly impossible to get right. Smooth core movement can be extremely easy to get down cause many games can get it down so that isn't the issue. But the issue is... readability. Readability is nearly impossible on every level when it comes to a game where you must wall run and double jump. There are insane movements such as grappling, increased speed, and turning invisible. That's why I like what you said, it was a struggle for Titanfall 2. Now the same thing could have happened for Apex because if I remember correctly, they were going to add wall running and double jumping into Apex, but they later took it out. And I assume the reason for that is purely because readability is so difficult to get down when it comes to a movement shooter that's why most games must limit it. Because if you had wall running and double jumping in apex Bangalore could be running at top speed while getting shots octane can be bouncing off the walls and into a jump pad then do a tap strafe back into your face. That's the problem readability is just too difficult to get down when it comes to a movement shooter so there isn't a workaround unless the players themselves learn to adapt.
I need Lawbreakers back. I loved it. The quake-style of just fragging people, can play obj no problem if you felt like it and the unique characters and their movement options was fun.
Was this video just another excuse to gush about Titanfall?
Maybe… 😆
Macro, play Ultrakill, please, I beg you.
EA shouldn't haven't have abandoned it the servers on console are dead because of the servers getting killed by hackers
Fortnite balls
play ultrakill please
I yearn for it
Respawn should make another Titanfall. The first and second where awesome! There are honestly one of my favorites games of all time. It's just sad that they stop developing it
I wouldn’t really make sense story wise
@@georgeandfriendsadventures5073 it probably could, a continuation of the titanfall 2/apex storyline, it takes place after titanfall 2 but before apex legends
@@zan821 Maybe
It just wouldnt be the same... I feel like going back and updating Titanfall 2 would be a better option
I still play Titanfall 2 and stopped playing apex because wall running ties everything together movement wise.
the indie scene for movement shooters is insane, please if any of you like this type of stuff, play Ultrakill or Neon White or Boomerang X etc.
This was mentioned in the videos though, that movement shooters are basically relegated to singleplayer titles.
Multiplayer has no options comparable to Titanfall besides itself.
@@Shajirr_ true, but even then there are still a lot of indie movement shooters that have wild multiplayer fandoms, just gotta know where to look
@@Shajirr_ A multiplayer ultrakill would make me happy for the first time in 10 years. ultraboosting and countersniping coins at mach fuck would be so fun.
it's pretty bare bones, but I'm enjoying Get to the Orange Door
Dusk has multiplayer, a movement shooter published by New Blood. I would play it more often but the servers are dead due to the main selling point being the campaign.
A concept from Titanfall 2 that isn't really used in modern shooters is the AI grunts. It really helps alot with balancing match points, instead of realizing 2 minutes into a match that you've already lost because it's heavily unbalanced skill-wize
It's not just that but overall losing is just as fun as winning!
AI grunts do honestly add a lot to games, I mean even a 2 player match in the og Battlefront feels massive
What I liked is that sometimes I'm just not flowing well enough to fight up in the sky. So let me not be a detriment, work on building my titan, and still add points for my team. God I miss TF2 so much
@@lostsurferjames5 Yeah, and with the different weapons, you could just choose to play sniper for a while or something to take a break and still get to do hype titan shiz a little while later!
Doesn’t Enlisted do this?
No joke thinking about titanfall 3 brings a tear to my eye and its awesome to see the resurgence of popularity that it deserved from the start. Just imagine how fps games would be now if titanfall 2 a big hit. We could have had more games like it or like ultra kill. Hopefully with all the praise they are getting now the next big chapter in gaming will feature more fun movement
Well...
I want nothing more than more Titanfall, it's so smooth, but also I really am drawn to the giant robots.
Same there is hawken reborn now and hawken on Xbox they are mech shooter games mostly focused on moving to in its own way
its over, true skill arena fps games are done for .... good luck finding a proper modern arena fps without crossplay and aim assist so strong its made of neodymium magnets, or more than just a small handful of people- Quake Champions has around 1k people on between both launchers rn and thats GOOD for its genre today
I don't want more hero shooters or MOBA's so people can just metaslave and be annoying, I want to crumple you like paper in an actual proper 1v1
if you have a "pro" scene with almost exclusively controller players - reconsider
(halo and other console exclusive-esque games get a mild pass, even though you could still use M&KB on them too)
When Titanfall made the movement shooter popular, Halo and call of duty decided to adapt that mechanic into their game even when the devs don’t understand what makes it so good.
real
Fr, they just stole the idea but didnt understand what made the idea good, so we had movement shooter that were janky as hell, unlike titanfall and apex where the moevement is fluid, easy to read and feels good, instead of being janky
You talking about halo 5 right? Cuz halo infinite did it good, without changing the gameplay that makes halo.
(Outside that game sucks ass)
Plus these are games that had established gameplay loops dating back to the PS2/Xbox era, which pissed off longtime fans. Don't see why they can't make a spinoff in like the Halo universe, but update the gameplay with more movement and more modern gunplay. Or just make a new IP, just don't get the bad PR by "ruining" a game series.
Disagree about that in regards to Halo 5. The movement was extremely balanced on the multiplayer side of things. Halo players just weren't used to how aggressive people could get with their movement, which is a huge part of movement shooters.
I hope one day I can make an arena shooter where the main gimmick is that everybody moves constantly and you can't stop moving, so no camping, only speed.
Mfers are sharks lmao
A battery on their backs that drain energy from movement, standing still causes the battery to overcharge and blow up, HP could also be explained as being the batteries stability with players blowing up whenever they die to anything if you want that
move or die but an fps game?
THE FINALS is aiming that ig but without wallruns
How about if your damage output us tied to your speed? Like, if youre moving slow or not all, almost no damage but if youre slingshotting across the map and moving max speed you can one shot. Might be broken but idk i think it sounds fun.
One of my favourite games before Respawn even released Titanfall, was back on the PC in 2008/2009.
Tribes Ascend was a beautiful game where you could literally pick up enough speed to glide across the entire map while shooting a saw blade launcher.
That is the GOAT that started everything...
You know tribes ascend was like... tribes 4 right? Can't believe the dude brought up rocket jumping and bunny hopping in tfc and quake and left out skiing in tribes. *emits assorted old man noises*
@@Deyzspyinonu History is being forgotten
@@Deyzspyinonu I clicked the video only because I was hoping to hear someone gush about tribes. These comments saved me 11 minutes.
I think ultrakill did a good job incorporating movement but it is a single player game so it has less problems to worry about
I'm suprissed he didn't mention it
@@echodolphonian5729 ultraking is unfortunately indie and not that big and ofc not multiplayer
@@echodolphonian5729 its too underground/indie. This video basically focused on 3A games. Which is fine, that's where the gaming scene is. even though Indie is way bigger than its ever been, its always going to be eclipsed by 3A so long as 3A make familiar games that people can sit down and play after a long day at work.
well it's not like you really use movement that much, it feels like it's kinda there just for speedrunners.
It does have very interesting weapon combos though.
@@GameFuMaster movement literally is one of the core aspects of the game. They give you a fucking GRAPPLING HOOK and all these insane movement techs that also affects your style meter. Movement makes Ultrakill FUN FUN
Someone introduce Macro to Ultrakill and he’ll have a field day with that
I was just about to comment that.
@@ohlordhecomming4777Same
Read my mind dude, when he figures it out, his world will shift
Like , he will we one with the ultrakill when that happens
I'd argue that Ultrakill is a style shooter, more than a movement shooter.
In Titanfall, for example, movement is usually used to get a tactical advantage: The faster you are, the more options you have for aproach against the opponent
In Ultrakill, there's a point where your movement is good enough to no-sell anything the enemies do. Going any further than that (and you can go MUCH further than that) is done simply because the player can. There's no real purpose behind many of the ultrakill movement and weapon tech, other than: "That was cool as fuck"
I still agree that he should play it (hell, any person interested in gaming at all should give it a try), but not as a movement shooter specifically, rather as a cool and fun game.
I get the idea of the Brownian Fluid problem (though not the name tbh) but Splitgate got me hooked specifically because anyone could appear just about anywhere at any time. Also, impossible shots became not just probable, but likely when portals were actually used for combat
Split gate is a bit of an outlier since it's core mechanics were built on portals. But even if someone does place a portal behind you you still have a chance to survive. Whether that be the anti portal names or just blasting through the portal hoping to hit them
A lot of these games were so ahead of their time, people are now playing games casually a lot
More competitively, now would be the time to make a shooter like titanfall
This is kinda where ULTRAKILL hit an itch for me. Sure it's a singleplayer game, but it gave that freedom that I was yearning for for so long. Seeing a game like Titanfall 3 would be absolutely ground breaking in terms of the movement shooter world though.
Although labeled as a “boomer shooter” ULTRAKILL is probably the most innovative FPS since DOOM Eternal before it
Which is like the second time this has happened with a New Blood game since DUSK was released after DOOM (2016) and basically started the Boomer Shooter revival
Ive always labelled Ultrakill as a Movement Shooter.
We are ready for a macro shooter
Indeed
Yes
Apex is already out bro
Food
We are ready for a food shooting game
I miss shotgun farmers
Also something titanfall did for multiplayer games that I enjoyed as a noob and as a more seasoned player was the added AI enemies and allies it madr the maps feel full and gave a feeling of mowing down your adversaries and always having to move around.
AI fodder is the unsung hero of that game. It solved sooo many issues with the COD elements of the design, and you can ratchet them up to be all manor of threats.
U guys are ok killing literal robots? And u felt good ab killing these robots????
@@terrellsm2522 bro sometimes u have a long day and just want to jump in the game and have some fun. Sweaty games are still easy to find but the bots made casual play feel rewarding regardless of your skill level
Found the sentient AI. Who's your creator, @@terrellsm2522 ?
We need another Titanfall
Titanfall 3 is what every one wants, even if they don’t know it
@@Buhyeu do you mean what?
@@Buhyeu i'm sure respawn knows all the fans are dying for a sequel, but as far as i know they're too busy keeping up live service for apex to really afford making another game in the franchise besides it. i heard some time ago that they were working on it but it had to be cancelled. i'm so sad that there are no signs towards a new game. it was gonna be a spinoff, i don't remember exactly what it'd be like but i'm salty that it got cancelled
@@Buhyeu Respawn is working on a live service game which takes a lot of resources, if Respawn wants to make a TitanFall 3 their first step should be making a bigger team because one team can't develop so many games at once.
we really reallly do
Anyone remember playing Tribes: Ascend? That was a fantastic shooter with some of the best movement I've ever played. I really miss that game.
Tribes is indeed the ancestor of all of these games, it was the one that changed everything. But you need to be a man of culture to know that and to be over 20 years old...
I played a bit of Ascend and enjoyed it, but then the developer just put the game down and went off to flog vtuber skins on Smite
Tribes was so good, not just really good movement but very unique movement compared to the other movement shooters that have come out since.
Zooming around at 6 quadrillion miles an hour in tribes was one of my favorite things.
This is the grandfather of the craziest movement shooters. In reference to newer games, if apex legends was quake, tribes would be Titanfall.
I’d like a new Titanfall if it had energy placement when moving. That means when you jump full force at a wall that you’re wall running on, you could carry the momentum if you jump moments after you reach the wall
tf2 already kind of had that, you just needed to brush along the wall at the right angle to keep your momentum into a wall run
@@fuyufx I was aiming more at the idea of something like Bap from Overwatch where he charges by crouching.. but instead you’re charging from your impact on a surface and it slowly dissipates if you don’t use it to launch
@@EchoTH-cam sounds like a cool ping-ponging ability
would def be easier as an ability since again readability is very important
the wallbrush / wallkick keeps your momentum in a relatively straight line, and strafing is a slow turn, much slower in team fortress actually
Not to say it should be under a cooldown, or at least a large / singular one, but it breaks readability a bit and will need to sacrifice something in return, like grapple which is more readable but is still VERY powerful
Romans 10:9 because, if you confess with your mouth that Jesus is Lord and believe in your heart that God raised him from the dead, you will be saved.m
@@EchoTH-cam Well that's the difference between OW and TF2 lol. OW gives you an ability, TF2 gives you mechanics. You already carry your momentum forwards by specifically not slamming into walls. If you come in at too hard of an angle your momentum is halted like how momentum works in real life. The OW way you are asking for is to give a quick time event for ungracefully slamming your head into a wall instead of finding a flow state.
The only reason firefights work in TF2 is because momentum goes in a line. Being able to suddenly change the direction of your momentum would make it annoying to track people. That's why your momentum only carries forward if you come into it at a low angle.
I’m really praying that Marathon has some crazy-new-age-super-fluid-movement. Bungee is so good at making games and the devs calling the main characters “runners” has me excited.
Already they’ve succeeded in making some of the best feeling gunplay in the industry with Destiny. If they nail movement too with Marathon then we’re in business
@@JL32506 pvp?
@@JL32506 its hardly a movement shooter, its more of a shooter that happens to have movement abilities rather than a game focused on its ability to make movement feel fun.
@@heatnup facts
I used to play Destiny & it’s not 100% movement
just point & shoot tbh
got annoying with people trying to implement movement for it made them look goofy & unnecessarily sweaty lol
most got merk’d once they started doing something weird & then rage quit after over a simple kill/death
@@getoveryourself2212 You've never fought against decent players if you think it's just point & shoot
One "Movement Shooter" most people didn't play was Tribes. Even though I only played the black sheep of the series, Tribes: Ascend, it still holds a very special place in my gaming heart as the most fun and unique shooter I've ever played. CTF, high speed, skill shots, base attack/defense, it hit all the right buttons for me. Fans tried to create Midair, but again the jank really gets in the way when playing multiplayer shooters.
this I got to play the crap out of this game I even tested it at Penny arcade this game right now is needed.
but it doesn't need a battle pass or any cosmetic skin transactions
I tried out Tribes last year and I'm not disappointed! Except maybe when I bonk 🧱
Romans 10:9 because, if you confess with your mouth that Jesus is Lord and believe in your heart that God raised him from the dead, you will be saved.m
Tribes Ascend was one of my favorite movement shooters. That feeling of gracefully building up so much velocity where you're just flying across the map beats no other feeling. I want that game back.
Real_macro Is a scammer watch out
Lawbreakers was one of my favorite movement shooters. It didn't gain much popularity, but it felt amazing flying through the zero gravity maps and killing enemies in all directions.
The marketing, art style and timing for that game could not have been worse. "Dark Souls of shooters", homogenous looking heroes and being released alongside other futuristic shooters. It's such a shame
The game was too chaotic imo, and the character designs were forgettable at a time where it seemed like they just wanted to make Unreal Overwatch with edgier characters. I didnt have fun playing
The FINALS beta gave me that good core movement you’re talking about, granted with some problems and latency but the overall feeling made me so excited for the future of shooters
They're probably gonna be working quite a while on the anticheat
I think games like the finals and xdefiant, is going to change the scene up. They rely a lot on the movemen, without sacreficing the gunplay. (xdefiant is not that balanced but i am hoping they are working on it.) I belive, that one day, we will get a mainstream game that has really good and fast movement, i am hoping for titanfall 3, but if the finals or xdefiant gets really popular, i am guessing that it wouyld satisfy movement fans like myself.
Blud doesn't know about the existance of splatoon 3 💀
Hey Macro, big fan! Splatoon 3 is a third person shooter with insane movement at its centre. As a big fan of tour content I'd love to see you cover this game. Personally with the diverse amount of weapons I feel that it's the most unique and fast paced shooter on the market right now.
Agreed
Honestly yeah, splatoon is hella underrated
theres no mecchcanics such as wall running and stuff, but it does have crazy movements, especially witht the squid form
On top of that, the weapon and special weapon concepts are so absurdly unique
GENUINELY surprised someone made a comment on splatoon lol Titanfall 2 and splatoon 3 are IMO the best multi player shooters to play rn (even if both servers suck sometimes lmao) Heavily underrated for how unique and insane the movement is! would like to see macro give it a try lol
You make a really great case for movement shooters. I never really realized how widspread the appeal has gotten in the last few years. As a Titanfall vet, I REALLY hope Respawn is cooking somthing up. There is a need for a new deathmatch based, progression oriented shooter game now that COD and Battlefield are on the back foot. Plus, I hear Respawn got a new studio recently to support Apex, that could mean that other Respawn studios are freeing up their resources. I was initially disappointed when Respawn canceled their unanounced single player thing for Apex, but maybe they decided that what they were working on could become its own thing. Wouldn't it be funny if Titanfall 3, started its development as an addon for Apex, just like how Apex started development as an addon for Titanfall 2. kind of poetic don't you think? or maybe thats just wishfull thinking. Either way I think you're right, now would be the perfect time for a big new movement shooter. Wether it be titanfall 3 or something new.
Splatoon 3
I grew up on Unreal Tournament, Quake, Tribes, people just plain forgot how awesome jet-skiing in Tribes 2 was. Its why I loved Overwatch and Apex because I felt I'd come home after years of slogging around in COD. Tribes 2 had nice smooth fast motion but it wasn't absurd or "too 3D" so newer players could still deal with the battlefield, it did require a pretty good aim to hit a speeding scout with a spinfusor though ;p
The fact ULTRAKILL wasn't mentioned here is fucking insanity.
there's some cool indie movement shooters but unfortunately not multiplayer and will never take off in the way AAA studio release would
@@RideTheSkies to be fair, ultra kill blew the hell up
THE CHILDREN.... THEY YERN FOR TITAN FALL
Genuinely I love movement shooters.
Junkrat
Lucio
Raze
Octane
Ultrakill
Titanfall I and II
All are PEAK. They embody speed and chaos and I love it, WE NEED MORE
Loving the movement in SHATTERLINE and really, really looking forward to THE FINALS. Both have some good movement.
Shatterline is fun but it just feels too gimmicky. I played jt for one weekend, got like 8 hrs on the game was loving it. Then I didn’t have any inteeest to play it ever again
@@marcossimon9184agree,its too generic and have no identity to it.
Macro should do more discussion videos like this. If I can recall he mentioned that he was a teacher in the past so that explains how he's so good at explaining and discussing topics.
Almost the entire New Blood published games catalog on steam is also an option. (Ultrakill, Amid Evil, and Dusk) These games are great callbacks to retro movement shooters of the 90s and I would highly recommend them if you enjoy shooters in general. Ultrakill was inspired by Doom, Amid Evil by Hexen, and Dusk by Quake.
Finally someone else also said it
@@original_floppa8411 they are not pvp, it was said in the video
Im bummed you didnt mention UltraKill, its an INCREDIBLE movement shooter that has absolutely insane movement and is a crazy hard/fun game. Its not technically battle royale, its more like COD Zombies but its still worth mentioning i think.
Yep👍
he only played it for the first time yesterday
I think its more like doom
@@nogapres3007 better doom
JUDGEMENT!
God I miss Titanfall, not only was it ahead of it's time in movement, but the assymetrical part of trying to take on a titan as a little human guy was so intense and there was so much depth to how you could interact with titans. I miss it so much.
Note, if you remove the limit set by respawn for titanfall 2, you can eventually reach light speed
For someone who's played so many movement shooters, one game that I wish didn't stop development was dirty bomb, it was also a free hero shooter too but it had the perfect monetisation balance as well as some of the most unique gameplay too
that game was over run with hackers and was too eh, we weren't ready for the monetization and no game should even to this day it killed gaming. But it was aight.
titanfall just gives me the feeling when you are in pure ecstasy, seeing a pro player move in titanfall is just ahhhhh
xonotic has a game mode that still has one of the best movement feel to me.
It's simple, but zipline around trying to one hit sniper shots is just an absolute blast
instaGib!!!
that sounds like a UT mod and combo with the shock rifles.
We need Titanfall 3, the Titan concept is so unique and made the movement even more of a blast as you whip around enemy Titans and try and take them out by sliding, wallrunning, and grappling all over. Titanfall 2 was really just a blast, I would love to see more!
I mean, no. The Titan concept is super classic, think about all the Gundam inspired giant robot centered animes!
@@Pandora_The_Panda I think he meant from a gameplay perspective
@@Pandora_The_Panda Good point, but I can’t think of any other multiplayer shooters that implement giant robots into their gameplay.
@@ProfessorPiggy9 Oh, in that sense... I mean, Halo 4 had some but they appeared very rarely (though they make for a whole lot of fun in couch assassin games).
Splatoon 3. It's not just a game for little kids, anyone can pick it up and have a good time.
I have high hopes for MARATHON, but it seems like an extraction shooter that I can really get into, especially with some others having such a high barrier of entry like BSG's Escape From Tarkov.
I would ABSOLUTELY love to see a Titanfall 3. It's what the franchise pretty much needs
This is why I'm really looking forward to marathon. I don't know much about it, but it seems like a movement based extraction shooter, and I really trust bungie with that
Funny how both games called TF2 are pretty pioneering games in the mobility shooter genre
Macro if you love movement shooters and if you like boomer shooters id reccomend ULTRAKILL its a hybrid between the 2 and you play as skinny pathfinder
to be honest I think that hyperscape was a good concept, and would love to see it get reimagined to fix the problems with it.
Same i still dont know why people hated it so much (beside the console shits running around with machine guns)
Its biggest problem was being a Battle Royale. A lot of people have an irrational hatred for the game mode, and in my personal opinion it's a terrible idea to make a battle royale game with skill-based mechanics that take a lot of practice. It's slow to get better at a BR game mode because of how infrequent the engagements are, which means there are pretty much always only two types of players: gods with hundreds or thousands of hours, and everyone else.
Hyperscape was my main fix for Titanfall 2 / movement shooter gameplay. RIP one of my favorite games of all time
ULTRAKILL is the ultimate movement shooter in my eyes. Not only does it have a lot of intentionally fast movement, but the game also has so many little bugs that greatly increase movement potential, and having the creator of the game endorse them is awesome.
Tribes: Ascend. That is the ultimate movement shooter.
Game is sick
Not only is rocket jumping in TF2 it’s literally in the lore. Rocket jumping was invented before ladders.
Its a dead game let it go
Titanfall 3 would be absolutely dope, but for me, I think it's issue is that it's too split of an audience in one game. The mechs are fantastic and add a great dynamic, but it can't really be a full movement shooter when you're interacting with the mechs as a pilot.
I would love a pure movement shooter that leans into WHY you need to go fast. Movement shooters commonly have a problem for me where since the core objective is killing each other, often the movement stops or slows down drastically so that players can aim at each other better. I think a game like Tribes has the ride idea about the objective portion. It's capture the flag which means you have to get in fast and get out fast with the flag. If you're gonna kill the flag carrier, you need to move fast like they do, if you're going to protect your flag carrier, you need to move fast like they do.
Because of this, the next movement shooter I think needs to have this kind of objective built into the core mechanic where there's a reason to go fast.
theres a game mode called Pilot vs Pilot and many more game odes like that, as well as an only titan mode :\
Literally Splatoon 3 😂. You should try it, really fun and faat-paced.
So im gonna be that odd one out that brings up minecraft, some of the best "movement shooter" gameplay I've ever had comes from minecraft and custom weapons on servers, if you are confused you can look up a few examples such as the gtamc server, almost everyone would be looping through the sky or going in curves around buildings with jetpacks or enderstaffs, having to catch people while they are on cooldown or predict their movements as an example. Some of the best pvp ive had was with movement items that cannot be spammed but provide huge mobility, so it would play out like a chess game especially in team fights, people would use the movement items sparingly and had to figure out where they could position themselves to get an advantage. Verticality in combat is also an incredibly underrated thing, on minecraft the verticality of the fight depended on the map, and some maps had mountains you could scale that were so tall you could not see the person at the bottom, this is something that not even a game like battlefield will let you experience properly.
Readability was definitely an issue with Hyperscape for me. I played a couple rounds of it and just totally lost people, I didnt have any idea wtf was going on. It also felt really grounded unless you had the movement abilities, so it was like either all in or not at all, the movement needs to be homogenous, everything you can do feels equal. Thats why I think apex and TF are so good at movement, a loooooot of the movement is baked into the engine running the game and not forced into the game with certain abilities or whatever, so any character you play has access to fun movement and it all feels cohesive.
I think a major part of it was that the entire game was one color palet. Most of the big fps games have contrasting colors from the maps to the player Characters for that reason
The biggest set back to movement shooters has been the default control scheme. Simply changing jump to L1 makes a huge difference. After that you can remap in a lot of ways to never let go of the right stick on a controller.
the biggest setback to gaming is consoles
Game controllers need to evolve. They need back buttons by default. They need innovations. But console gamers don't ask for them, don't demand them, and will be happy to pay yearly to play multiplayer in perpetuity regardless.
You just got what you were wishing: The Finals.
i was just about to say that that game is liquid gold
I get that your focus was mostly first person shooters but warframe has insane movement mechanics and technically has a pvp mode. Even though most don't play it, the things you can do are insane.
My first question when I saw the subject of movement in shooter games was, "where is Warframe?"
I've played warframe, and while i think the movement is great, i think it still lacked the level of nuance that titanfall 2 had.
for instance in titanfall 2, adjusting the angle at which you run along the walls affected your speed. as well as the amount of time spent on the walls. I feel like thats also part of the reason why the cod games that had wall running failed. they had it, but they lacked the nuances that made titanfall's so good. on top of being a tool for moving around the map fast, it was also a tool for evading or challenging tougher enemies like the titans. this isnt to say every game needs a titan, but providibg your players with more freedom than call of duty did is extremely important. the only restrictions you really have in titanfall in terms of where you can go are the outer boundaries. everywhere else that is accesible, whether it be inside or on top of buildings, you can get there and so can everyone else.
Another game with Apex-esque movement would be a dream come true. Its movement is the reason it's the best shooter around.
Why? it's just severely watered-down titanfall, and takes several hours to kill one person.😂
How can you say that apex movement is better than titanfalls?
@@matthies1775 he didnt say that
@@V3RAC1TY sounds like a skill issue
Everyone talks about titanfall as movement shooters, and it is an amazingly polished one, but for me, tribes ascend showed me the potential for it.
I really hope one day movement shooters come to the level of league or csgo in terms of popularity and competitiveness
I feel like a lot of hardcore movement shooters don’t have an issue with knowing where your opponent is as an issue, that’s kind of the advantage of high movement, the fact that you can sneak up on people and that you have to have better situational awareness. Where I feel most hardcore movement shooters fail is by making the TTK way too long, because when the TTK is too long I have to then slow down significantly until I secure the kill. That’s where titanfall 2 was good on, the TTK was super short so you could kill one or 2 guys without losing any velocity and keeping the momentum going.
Black ops 3 was such a good game, from the zombies to the multiplayer to even the campaign it was amazing, but nobody liked it at the time it came out, and nowadays it's hard to find a lobby that's not infested with hackers. It saddens me.
I'm praying Bungie's revival of "Marathon" has some movement mechanics, but I'm hopeful for the title either way.
In my opinion Team Fortress two was definitely the start of complex movements shooters. The depth of defensive and offensive movement is unmatched by any other game to date.
TF2🤝TF2
Quake was way before that
Imo the best movement shooter game I played is Warframe. The regular levels are these tight corridors to travel through and its just so fun to slide, bullet jump, and glide towards the objective and to extract the level. The devs even made several open world levels where even traversing on foot can be very fast and exhilarating.
I was gonna mention this, warframe is definitely the best example of a movement shooter done correctly. I just wish it had a first person mode.
the movement is nice but if you enjoy warframe you're delusional. they somehow made destiny 2 but worse,
I'm a bit dismayed we didn't go over Tribes 1/2/ Ascend in here. The Tribes games were among the earliest movement-focused shooters and decent cult successes
It's crazy, because, at the time, nobody wanted movement games like black ops 3 and titanfall 2. Funny how the gaming community changes so fast. Same thing with WW2 shooters, people were wanting it to go back to WW2 but then we got pummeled by them by the Devs for 2 years and then everyone hated it.
titanfall 2 is and was incredible, i loved playing it when it was back on northstar and all the customisable capabilities.
TRhey should make TF3, i wanna see BT again
I've been super hyped for the idea of "Futuristic" games that have a setting similar to Call of Duty Infinite Warfare, or Titanfall.. including Titanfall 2's movements.
TitanFall 3, Call of Duty X, and Battlefield Infinite would be cool name examples for things I'd like to see be made!
I think it's time to give movement and futuristic games another shot! People are wanting to see something new again, so why not give them a taste of what game too early year's before?
Theres this new space game called boundary and it looks insane. It has a really unique style of moment and I really hope people dont just give it up because its too hard and keep playing like tarkov
The problem is is that people will the only reason turkov is kicking is because it’s the only game in its genre that can do what it does damn nere flawlessly
The problem with movement shooters is that there are too many options. They need to balance each options and reduce their number so they can focus on the ones that matter
also one thing to note is that you dont want the player traversing tight spaces because if you have advanced movement with high speed it bacomes very disorienting. Destruction exadurates the problem even more
@@Gigageorge and avoid dash movement at all cost. It messes up everything
@@emonkhan1443 no
@@emonkhan1443 dash movement doesn't "mess up everything". I can tell you were an advanced warfare hater. The issue here is that you just can't track a quick strafing target let alone a dash.
Titanfall2 made it so possible, people judge it from afar not even actually playing the game. Now it's hacked and no longer playable since respawn left it to die
the most amazing part in titanfall is that even against a giant mecha, pilot can still outrun with strategic movements
I can't believe that in a video about "movement" shooters and "wanting to go fast" Tribes franchise never got mentioned.
I might be the only one, but I actually loved the movement cod games
They led to my current trap in games. I LOVED them. Finally it wasn't "I see you first, I shoot you first, I win" gameplay. I could get shot at do SOMETHING before dying. Changed everything for me. Now, years later, I'm stuck in OW2 for no reason other than you can move side to side and backwards quickly. That's it. Other shooters only move forwards quickly and strafing is a snails pace.
I'm addicted to quick and responsive movements to make up for my, admittedly, bad aim. COD: Advanced Warfare changed the way I played FPS games forever with the side boosting exo suits.
I thought this was gonna be a video about "The Finals", this is the movement shooter everyone is expecting
Real_macro Is a scammer watch out
I would love to see a Titanfall 3 but I'm worried that by the 3rd game they're going to be riding the train too far and run it into the ground, not because I don't trust respawn but because I don't trust any publishers to not ruin it. Realistically I would love to see a new movement shooter that took a lot of inspiration from Titanfall, Hyperscape, and oddly enough Warframe into account, I would love to have a bullet jump, grappling hook, short distance teleports, mega jumps, wall climbing, aim gliding all mixed into one somehow seamless pvp world except the difficulty of both creating and balancing a game like that would be insane, I understand *why* developers don't make movement shooters despite people wanting them, it;s just hard to balance it and not disappoint people that are coming from games like Titanfall nowadays.
If you're looking for a new movement shooter 100% try ultrakill. It's not multiplayer and Hakita, the developer said he won't add it, but the movement is up there with titanfall, and slightly even further. The game is very overkill(no pun intended) in every aspect(movement, weapons, enemies, etc.) and that is why many people love it. It has 97% positive reviews on steam, however more than half of the negative reviews are literally a joke, but i will let you read them yourself(mainly because i don't think it would be a good idea to say them here. If you know you know)
Titanfall 2 is my baby and I was so disappointed to hear respawn cancelled it's release. Any time I heard some one mention the game I get really hyped because I feel like it looked over. So to hear a TH-camr talk about the game and the genre in general really hit home. Thank you
check out THE FINALS, in my opinion this movement shooter is going to attract quite a crowd :)
It was possible to go so fast in titanfall 2 that you could separate yourself from your hitbox cause of the game’s tickrate. This gave you godmode as long as you could do it (max like 2 seconds cause you need so much space and to be perfect)
Definition of "Movement God"
While im still waiting for Titanfall 3,
I atleast have Titanfall 2, DOOM Eternal and Severed Steel in the meantime
We need a spiritual successor to titanfall 2 to actually be done, given how many are being worked on.
Titanfall 3 it's almost for sure not happening. I don't know if any of y'all noticed but the majority of the old devs from Titanfall and Apex have left respawn and created their own studio. That's why Apex has so many bugs that they don't know how to fix and why has been rumored they're trying to change the engine they developed the game on because all the new developers only know unreal. That probably won't happen because that's such a tall task to order but that's most likely what would happen if we have the current respawn devs make TF3. And if that's the case the movement is going to be trash because the sauce comes from the source engine.
Anyway best shot at a TF2 successor is whatever Wildlight entertainment is working on.
I would love another movement based shooter but when I think of that genre it’s more unreal tournament, quake, tribes 2, GunZ online….Yeah in the current scene something like that would be dope. But people would probably cry that it’s too hard tbh.
I would rather see a Quake reboot or a brand new arena FPS with the gameplay that Quake is known for. All the insane movement techniques should be present and maybe some more created by the designers.
Tribes Ascend had the best and fastest movement in the entire world out of all games that have ever came out. Its a game that not many people seem to know about and for the people who knew about it, tends to forget it like all the time. I had a massive blast with that game.
Tribes' quick chat system was fantastic. If not it's gameplay, that system is something to that needs to be more ubiquitous than it is. I've seen it, or systems similar to it implemented in games before, but never quite as well as in Tribes.
Perhaps having to keep console parity in mind kind of limits systems like it, though.
There's only 2 things that keep me from playing movement shooters more often, not getting MnK support on console versions of the games and not being able to afford much more than just a console!
In titanfall 2 my primary weapon was the grenades. They were infinite and replenished quickly. And combined with the smart pistol you could essentially have a remote detonation grenade launcher. And grenades acted like a grenade laucher with a variable time fuse. Then if you combine all of this with stim you become a walking apocalypse.
I constantly pissed of my friends so much with my constant and lethal grenade throws that they sometimes banned them.
@macro If you want a good movement shooter that should be coming out in a little bit, its called "The Finals" played the closed beta about 2 months ago and it was by far the best shooter I've played in a long time. It's created by ex battlefield employees.
Romans 10:9 because, if you confess with your mouth that Jesus is Lord and believe in your heart that God raised him from the dead, you will be saved.m
Wow, Overwatch was just a 5 second footnote, "it had movement, but limited to specific heroes, moving on..." wth
I am Pyro from TF2 and I am real.
Watch out theres a spy behind you
Tl;dr
EA for god’s sake please make another Titanfall
If not someone make a Titanfall competitor
The finals scratched my itch
Before I watch, let me just say one thing. MACRO PLEASE PLAY ULTRAKILL IS THE BEST MOVEMENT SHOOTER EVER BEING EVEN BETTER THAN TITANFALL 2! Thank you.
Edit: this video is more about online game but you should still check out that masterpiece
if you want a good movement shooter, just play splatoon 3
Real
THE FINALS
There's Splatoon 3.
i love movement shooters because of the combos you can make and they cant even see you, thats the beauty of these games
I've been looking up "FPS Shooters with slide cancelling and fast movement" only to be presented with Call of Duty results. I hope that someone can step up to the plate and become a dominant figure in the industry of arcade movement shooters with the necessity for strafing, precision, bunny hopping, slide cancelling, etc in its competitive environment. I also hope that the weird "I'm super smart and you're a monkey for wanting movement" crowd stays the hell away from arcade shooters for the rest of time.
Splatoon but it's 3rd person
Bro Apex is doing really well since release i think they need to keep focus on that for now. i've been playing it since it came out it really stands out among other first person shooters.
I love this video and I agree with almost every take that you have. But the problem is with the two fundamental rules to a movement shooter that's what can make things nearly impossible to get right. Smooth core movement can be extremely easy to get down cause many games can get it down so that isn't the issue. But the issue is... readability. Readability is nearly impossible on every level when it comes to a game where you must wall run and double jump. There are insane movements such as grappling, increased speed, and turning invisible. That's why I like what you said, it was a struggle for Titanfall 2. Now the same thing could have happened for Apex because if I remember correctly, they were going to add wall running and double jumping into Apex, but they later took it out. And I assume the reason for that is purely because readability is so difficult to get down when it comes to a movement shooter that's why most games must limit it. Because if you had wall running and double jumping in apex Bangalore could be running at top speed while getting shots octane can be bouncing off the walls and into a jump pad then do a tap strafe back into your face. That's the problem readability is just too difficult to get down when it comes to a movement shooter so there isn't a workaround unless the players themselves learn to adapt.
6:58 “Battlefield 2049” 😂
I need Lawbreakers back. I loved it. The quake-style of just fragging people, can play obj no problem if you felt like it and the unique characters and their movement options was fun.
Real_macro Is a scammer watch out