Schmovement in Video Games

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  • เผยแพร่เมื่อ 19 ต.ค. 2024

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  • @RESPRiT
    @RESPRiT  ปีที่แล้ว +746

    Hi everyone, thanks for watching! If you enjoyed the video, consider subscribing! It helps a lot :)
    Also: I have added a "Bonus Commentary" subtitle track that you can select if you want to watch the video with some random fun facts.

    • @fishdad161
      @fishdad161 ปีที่แล้ว +5

      Love the commentary thanks for adding it

    • @EllaNinto55
      @EllaNinto55 ปีที่แล้ว +23

      Love that idea of adding bonus commentary subtitle track (and of course also having proper subtitles available, great to see an accessible video). I usually watch a video just once and move on, but having a reason to watch again for that was great. I subscribed after watching the video the first time, but if I didn't that bonus definitely would have done it. Great video

    • @eamonnator
      @eamonnator ปีที่แล้ว +11

      be prepared for the Atrioc horde

    • @xporzy
      @xporzy ปีที่แล้ว +2

      the bonus commentary in subtitles is a really sick idea

    • @huylevi
      @huylevi ปีที่แล้ว +1

      @@eamonnator hi

  • @RED_XLR
    @RED_XLR ปีที่แล้ว +354

    I like how he dissed Overwatch in the beginning but then showed Overwatch Lucio at the end. Perfectly encapsulates his message.

    • @veimat3394
      @veimat3394 ปีที่แล้ว +10

      Not everyone wants to spend 1000 hours learning the move. Pharah just needs different skills

    • @colbyboucher6391
      @colbyboucher6391 ปีที่แล้ว +18

      ​@@veimat3394You day that as if it takes 1,000 hours, it takes ten minutes of even. But you _keep getting better_ as you play, even 1,000 hours later, and that's fun.

    • @realchoodle
      @realchoodle ปีที่แล้ว +5

      @@veimat3394 You don't have to spend 1000 hours learning to rj tho. Its pretty easy to do basic stuff. Theres just a lot more to learn if you want to.

    • @NotInting
      @NotInting 11 หลายเดือนก่อน +1

      Right and he completely glossed over mercy

    • @darkzeroprojects4245
      @darkzeroprojects4245 2 หลายเดือนก่อน

      ​@@veimat3394
      That's honestly a them problem.
      I know you were being hyperbolic but you don't have to spend long hours on it as it seems.

  • @LemmingVR
    @LemmingVR ปีที่แล้ว +205

    hey i made gorilla tag! super cool to see it in here. i'd actually like to comment about echo arena (which was the primary inspriation) - it gets super deep, but in a very unique way. the schmoovement there comes from something called "regrabbing", which is that the physics in the game are non-newtonian. if you push off a different player who is moving, you'll move faster than them, but they won't get slowed down. then if they regrab you before you get too far away, they can then push off of you, and go even faster. two players regrabbing can get across the entire 80m arena in literally just a few seconds, starting from a dead stop. it gets insane, but what's so cool about it is the level of coordination you need. no two pairs of players will regrab the same, so if you have a team of 3 (or 4 players in comp more recently), you need to learn how to regrab with each other person individually. it's completely bonkers and insanely fun once you get good at it, and i've never played another game that required that level of deep, intimate coordination with other players

    • @RESPRiT
      @RESPRiT  ปีที่แล้ว +41

      Very interesting! I was not aware of that interaction but I definitely can see how possibilities can branch off from there. Thanks for sharing!

    • @nahometesfay1112
      @nahometesfay1112 ปีที่แล้ว

      Edit: I saw an article about Project A2! Best of luck!
      It's a shame that it died

    • @MommysGoodPuppy
      @MommysGoodPuppy ปีที่แล้ว

      that's awesome

  • @Polyrux
    @Polyrux ปีที่แล้ว +211

    When you mentioned schmovement applying to non FPS titles my first immediate thought was Trackmania. A game that's had relatively the same physics since it first released over 15 years. A seemingly simple game at first but with a very deep and rich learning curve. Some of the best players 10 years ago are still among some of the games best players today, even through multiple different iterations of the game because Nadeo respects the meta of the movement.

    • @LazyCatAnims
      @LazyCatAnims ปีที่แล้ว +9

      Trackmania is the perfect example of this. The skill ceiling is insanely high and is much much more than the average racing game.

    • @christianwoodbury2480
      @christianwoodbury2480 ปีที่แล้ว +12

      I think this also applies to Rocket League. At first it can seem hard to play, but once you’re used to it, the controls feel so good.

    • @Polyrux
      @Polyrux ปีที่แล้ว +7

      @@christianwoodbury2480 Yes Rocket League was also one of the titles that first came to mind. I ended up expanding on Trackmania due to its history but pretty much everything I said also applied to RL.

    • @Mikauo_Xblade
      @Mikauo_Xblade ปีที่แล้ว +2

      Every racing game is basically all about schmovement, that's what makes them so fun to play!

    • @peterpeladon
      @peterpeladon ปีที่แล้ว

      Celeste has SO much schmovement once you get into it

  • @jacobbassam6616
    @jacobbassam6616 ปีที่แล้ว +1228

    Hey resprit! I’m from Atriocs video. This video was amazing. Super high quality, and overall a joy to watch. Keep up the great work

    • @tb4076
      @tb4076 ปีที่แล้ว +6

      Same

    • @372userieuwuw
      @372userieuwuw ปีที่แล้ว +22

      the glizzlord himself, mister frank fingers if u will…truly a brandon “atrioc” ewing viewer moment. perchance.

    • @samimartinez1409
      @samimartinez1409 ปีที่แล้ว

      @@372userieuwuw Master Glizzard

    • @kuro8600
      @kuro8600 ปีที่แล้ว +1

      @@372userieuwuw YOU CAN'T JUST SAY PERCHANCE AS A ONE WORD PHRASE OMGOOOOOOOOOOOOOOD RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA H

    • @callummcneill6266
      @callummcneill6266 ปีที่แล้ว +4

      Same. Straight from the glizzy glarketer

  • @kitcatmow
    @kitcatmow ปีที่แล้ว +523

    I am in absolute love with your style in this video. It feels just perfect for me to enjoy this video and to feel engaged. Great video, man!

    • @Red-hot_Pyro
      @Red-hot_Pyro ปีที่แล้ว +5

      all video game analysis videos are like this lol, its nothing special.

    • @jams_toast1
      @jams_toast1 ปีที่แล้ว +2

      if you want to watch more of this style razbutin does video game analisis videos like this, just for multiple years now and so has a bit more expeairence, main difference would be raz makes 25+ long vidoes talking about a video game thing

    • @jams_toast1
      @jams_toast1 ปีที่แล้ว +2

      5 months ago razbutin made a video talking about how games make boring movment not boring

    • @aooosia
      @aooosia ปีที่แล้ว +1

      @EnchieBt goated pfp

    • @cranker7777
      @cranker7777 ปีที่แล้ว

      I agree so much broski!

  • @jamepix
    @jamepix ปีที่แล้ว +65

    I think more people would be able to recognize how great of a game gorilla tag really is if the average age of each player wasn't 11.

    • @unhandiestman
      @unhandiestman ปีที่แล้ว +6

      Most definitely, I started playing with voice chat off and music on because it made the game almost ten fold better. I wish it was respected more for what it is rather than the community.

    • @Average-Cacodemon-Enjoyer
      @Average-Cacodemon-Enjoyer ปีที่แล้ว +1

      Gorilla tag scared the shit out of me and I don't know why

    • @victorjohnson5646
      @victorjohnson5646 4 หลายเดือนก่อน

      yes

  • @razbuten
    @razbuten ปีที่แล้ว +126

    good video

    • @RESPRiT
      @RESPRiT  ปีที่แล้ว +16

      Love your work, thanks for watching :)

  • @radiant9230
    @radiant9230 ปีที่แล้ว +12

    As an avid VR enthusiast, it genuinely warms my heart that VR games have been able to gain relevancy in the grander scheme of gaming as a whole in conversations like this

  • @TheLibraryofLetourneau
    @TheLibraryofLetourneau ปีที่แล้ว +18

    i see the egg father, i like the video, simple as that. also the actual video is very well done and entertaining

    • @RESPRiT
      @RESPRiT  ปีที่แล้ว +6

      I love your edits!!

  • @NikkiError
    @NikkiError ปีที่แล้ว +46

    I like that you showed lucio at the end to show overwatch does have options for this. eskay is the queen of lucio

    • @RESPRiT
      @RESPRiT  ปีที่แล้ว +13

      Finally someone who comments about Lucio and actually finished the video haha

  • @the1shrubbery
    @the1shrubbery ปีที่แล้ว +12

    I love the parallels you draw between real life movement and in game movement. I fell in love with street skateboarding and brazilian jiujitsu as an adolescent, in which movement is everything, but having suffered an injury my only way to enjoy ''movement'' now is through games (like melee). Genuinely, spending my time practicing movement in melee feels like being at the skatepark. Games are amazing

    • @user-vu8oc1tm9g
      @user-vu8oc1tm9g ปีที่แล้ว +1

      I feel the exact same way about breaking!

  • @may2day
    @may2day ปีที่แล้ว +117

    with games like melee or tf2 when you get into games like that and you see amazing players execute this crazy fluid movement that tells you how much work they put into where they got. it shows you the dedication they have to where theyre at in the game. its not fun when everybody starts and ends with the same capabilities. i know a casual audience would disagree with that sentiment and it makes sense with how big something like overwatch is but when you really like a game and you wanna play it like the people who got you into it i think theres nothing better than being able to take pride in earning that milestone. great video

    • @may2day
      @may2day ปีที่แล้ว +6

      OH MY GOD YOURE THE GUY WHO MADE AMSA THE MUSICAL I LOVE YOU LMAOOOOO

    • @Somerandomjingleberry
      @Somerandomjingleberry ปีที่แล้ว +5

      Well if I’m being honest, a game where everyone starts and ends with everyone having the same sort of capabilities is not a bad game. Like… think any strategy game ever. Think Chess. There’s no movement to execute, no skill to practice, so it all boils down to “what choices do I make and what choices do my foes make?”
      Who a “better player” is can boil down to not “who can do this cool technique better and invalidate the other” but “who had a better game plan”, making a game like Overwatch, IN THEORY, an RTS game that also happens to be an FPS. It’s just a different kind of game, and to Overwatch’s merit, it does help to differentiate itself from TF2 a little more, making it seem less like it’s trying to supplant it or copy it.

    • @may2day
      @may2day ปีที่แล้ว +2

      @@Somerandomjingleberry i dont think overwatch or anything like that are bad games, its just not what i and most people here arent looking for :3

    • @Junya01
      @Junya01 ปีที่แล้ว +12

      @@Somerandomjingleberry wdym with chess? Especially in blitz, knowledge checks are key in giving you room to play better. If you know opening theory well (similar to someone wanting to pick off a far away medic in tf2) you spend less time on your moves at the beginning, giving you more time to spend on the mid and late game.
      For the tf2 equivalent, essentially the faster you can rocket jump and bomb the medic the higher chance of killing him or reacting to his surf without dying yourself, giving you more time to escape or secure the pick. Both chess knowledge checks (opening theory in blitz) and skill checks (executing a fast soldier bomb on the medic at the right time) open up the possibilities you can do after/during as you have more time to think and react
      So my argument is even with strategy games, no, not everyone is at the same capability. Think of Starcraft pros doing a million actions per second and the precision that takes, or league Moba skillshots at the right time.

    • @colbyboucher6391
      @colbyboucher6391 ปีที่แล้ว

      ​@@Somerandomjingleberry You're missing what they mean, they mean that a very good player _has the skill_ to absolutely wreck someone new, not that they've got different abilities or whatever

  • @J09-555
    @J09-555 ปีที่แล้ว +1

    There's no fps feeling better than running faster than Usain bolt, literally dodging bullets mid-air.

  • @LilsniperMf
    @LilsniperMf ปีที่แล้ว +198

    Your mention of N really had me nostalgic, this is a great video, it explains alot of my feelings on movement. It even mentioned fortnite which i started playing again because I craved that flow state feeling.

    • @RESPRiT
      @RESPRiT  ปีที่แล้ว +17

      I really wanted to try and convey how movement in games feels to me, so I'm glad that you connected with it. Thanks for watching!

  • @Ki11ersix
    @Ki11ersix ปีที่แล้ว +1

    Great video. LOVE the thumbnail too. SUBSCRIBED!

  • @mothfemale
    @mothfemale ปีที่แล้ว +669

    I've been saying fortnite is just an extension of movement shooters for ages now, finally someone agrees lol (also was *not* expecting an NL clip)

    • @YellowEyedGamer
      @YellowEyedGamer ปีที่แล้ว +39

      I genuinely do not understand the praise for fortnite's building.
      Fortnite's base movement is static and unexpressive (even the slide they added feels constricting, its not nearly as responsive or freeing as something like apex's slide) and on top of that theyve tacked on a clunky building mechanic that serves to cause a mess of visual clutter and, importantly, doesnt augment the movement in any interesting way. Theres a lack of expressiveness thats present in a movement shooter's mastery over momentum.
      Sure, im just bad at it. But ive really tried to wrap my head around it several times, just trying to get it to click, and i keep concluding that its just a poorly implemented mechanic. And removing it, while it does improve the experience for me, just leaves a rather mediocre platforming third person shooter.
      That being said i can respect the fact that obviously im missing something, but i do tend to feel like no one actually plays fortnite for its combat, since to me, most of the "fun" things about it are completely divorced from the main combat mechanics

    • @Hahlen
      @Hahlen ปีที่แล้ว +54

      @@YellowEyedGamert takes a long time to get good at, and it genuinely does feel terrible when you aren’t. This biggest thing is to turn your graphics settings way the fuck down. Ping is important, FPS is important, but the most important thing is input delay. Performance mode, low textures, and no shadows make the game look like ass but it feels so fucking smooth
      Edit: also finding good key binds and enabling scroll wheel edit reset if you’re on keyboard

    • @MugginsHere
      @MugginsHere ปีที่แล้ว +15

      @@YellowEyedGamer I would say that the building mechanic impacts how you traverse the map enough to consider it a movement tool in and of itself, but in any case it sounds like you're not a fan of it and that's completely fair.
      However, I think another important thing to consider is that whilst, yes, the base movement kit is otherwise fairly limited, there's an absolute ton of items and map elements that expand upon it in a bunch of different ways. Items such as launch pads (put you into a flying state from which you can open and close your glider), crash pads (bounce you in a direction based on your momentum and the angle they were placed at), alien nanites (create an anti-gravity field that affects all players in its radius), various iterations of grappling hooks with different functions, and so much more - not only are they all interesting, dynamic movement tools by themselves, but they work in tandem with building and map design to allow for a lot of creative uses that feel rewarding when you discover them.
      I think the unfortunate thing is that by nature of its content cycle, eventually those movement items get vaulted. They'll still be available to use in custom modes, and generally there will be something old or new to take the place of whatever was just lost, but it still sucks for all of the time you may have put into using and experimenting with that item to become effectively moot until it gets unvaulted - something that isn't guaranteed to ever happen.
      That said, the silver lining is that if you enjoy the learning process, Fortnite offers a pretty consistent flow of new tools to pick up or returning tools that may gain some cool new uses when combined with any other new features introduced since its last appearance. So, whilst the movement options available are pretty unconventional compared to established movement shooters, I'd argue it's not too out of left field to call it a cousin of the genre.

    • @yosua0
      @yosua0 ปีที่แล้ว +10

      Fortnite can have one of the schmoviest Schmovements out there. But it takes a hell lot of time. Unlike other games where you immediately get all the tools to schmove with the press of a button, in Fortnite you first have to spend hundreds if not thousands of hours to get there… But the ability to smoothly edit, build and cleaverly use bugs to make yourself slighlty quicker can feel smoother then in most other games.
      Tweacking graphics helps a lot too, it’s just like in Minecraft where without Quake Pro you won’t schmove no matter how good you are, but by activating Quake Pro, you immediately feel the Schovement.

    • @whyiwakeup6460
      @whyiwakeup6460 ปีที่แล้ว +2

      @@YellowEyedGamer I have played pretty consistently since the start of chapter 3 and I can confidently say I have a pretty good grasp on the new movement. When season 2 started my brain wished for the unalivement when trying to wrap it around clambering plus the seemingly useless slide. It took around a month or 2 to get used to it, but it gets better, way better. The current movement I have is like a discount Titanfall 2 in a good way. It feels so free to effortlessly scale things now, I have no idea why people even play builds anymore.

  • @undercovertoni
    @undercovertoni ปีที่แล้ว +7

    For me that itch in my brain is hit so effortlessly with fighting games. Seeing top tekken players make their little guys jiggle around the screen to just barely avoid getting hit is so beautiful, like watching professional dancers except they punch eachother then complain on twitter about Akuma. Seeing characters slide on the ground in MvC3 to get to the complete other side of the stage mid combo is just mesmerizing, and shows that the greatest fighting games leave complete creativity and limitless potential to grow and achieve cool ass shit. Love the video!

    • @spookiefr
      @spookiefr ปีที่แล้ว +2

      Which is why it bums me out that they're going for the opposite direction for Tekken 8. Encouraging offense isn't a bad thing, but nerfing backdashing to give less emphasis on those footsie scenarios kinda blows as a viewer.

    • @undercovertoni
      @undercovertoni ปีที่แล้ว

      @@spookiefri’m not at all a tekken head so forgive me if i’m wrong but i think it COULD be a good thing. having to commit to dashing backwards is very common in 2D fighters and means you have to commit more to defense. hopefully as tekken 8 releases and people really start to understand the game we can see that change work out for the better.

    • @spookiefr
      @spookiefr ปีที่แล้ว +2

      @@undercovertoni yes but movement is different fundamentally across fighting games, and even moreso around 2D and 3D. Expressive and strong movement has always been a staple for defensive play in Tekken, so taking it away without adding anything new defensively into the mix is not good imo. Also I might be wrong on this but I’m pretty sure Harada himself doesn’t like seeing pros just move back and forth midscreen and play to bait out a move, so that’s why they’re doing this.

  • @watotodile
    @watotodile ปีที่แล้ว +46

    Wow what a banger hidden gem of a video! Really hope this blows up dude because I feel the same way about Shmovement and love to express my love for it with others! I definitely gotta try a few games you mentioned here, as the main games I played here that you mentioned are Melee, TF2, and Celeste, all those games are so based!

  • @gaugea
    @gaugea ปีที่แล้ว +1

    the nod at the end tying back to the overwatch premise, showing the schmovement possible even in a game with press shift to rocketjump. such a sexy way to end a vid

  • @KarmaKomet
    @KarmaKomet ปีที่แล้ว +116

    All the games you mention here are great examples of schmovement, though I think Melee has to be the GOAT. I also recently played Outer Wilds and it was surprisingly satisfying to master it’s movement controls, I’d recommend it if you haven’t played it

    • @batatat
      @batatat ปีที่แล้ว +10

      i've never really thought about outer wilds movement that much, but the difference between taking off for the first time not know which way is up, to being able to jump from planet to planet without the need for the ship is insane

    • @muskop42
      @muskop42 ปีที่แล้ว +4

      @@batatat achieving relatively stable orbit on ash/ember twins was one of the most satisfying shmoovement challenges I've accomplished

    • @realmcafee
      @realmcafee ปีที่แล้ว +2

      how about you try gunZ's butterfly next?

  • @bluefake_or_smt
    @bluefake_or_smt ปีที่แล้ว +2

    The last sentence can be applied to literally anything. Or how I like to say it: "Experts are just the dumbasses that sticked to one thing until they were no longer dumb"

  • @touchthemer3000
    @touchthemer3000 ปีที่แล้ว +20

    The Northernlion clip is a surprising but absolutely welcome inclusion. Another great video :)

  • @azuquirtle
    @azuquirtle ปีที่แล้ว +1

    Dude you mentioning N made my fly back to when I was a kid mastering the demo of that game that came with the Xbox 360. So many good memories of drifting across the screen at Mach 2 into a bomb and having your character’s body parts fly across the level.

  • @splish8869
    @splish8869 ปีที่แล้ว +38

    I did not expect the person who made a very kick ass aMSa video I enjoyed to make this. Incredible work. If you intend to keep making videos, I will look forward to what you put up next
    Edit: also the bridge from TF2 to Melee did things to my brain. I am a big fan of the thing FUNKe said a while ago about how the game could be the Melee of shooters. Designed for casual play, old and janky, viewed as a relic by some, neglected by its developer, all surrounding some of the most freeing player tools of player expression in any game

  • @thomasraaberg8400
    @thomasraaberg8400 ปีที่แล้ว +1

    Windlands especially Windlands 2 is an amazing example of VR Schmovement

  • @chrisrin
    @chrisrin ปีที่แล้ว +7

    Here from Atrioc, absolute BANGER of a video!

  • @imbasicallysanta
    @imbasicallysanta ปีที่แล้ว +7

    You boutta blow up I'm glad Big A watched ur video. You're amazing dude!

  • @bunnyufo2016
    @bunnyufo2016 ปีที่แล้ว +130

    Great video! This is severely underrated and is the quality I would expect from some of the bigger game docu channels I watch.
    Big props to you for making this happen and having the courage to pivot from CS degree/career.
    I've personally been scared to take a chance and am stil within my comfy dev career despite wanting to get into indie game dev.
    So again props to you on both the video and courage to do what you believe in, I might follow your lead!

    • @RESPRiT
      @RESPRiT  ปีที่แล้ว +24

      It was definitely a big and scary decision for me - I think one of the biggest things is just seeing your income evaporate away (I allotted savings in advance, though). But I am feeling much more fulfilled than I have in a long time, which has been amazing.
      Best of luck with your future next steps!

    • @shadowyyCFH
      @shadowyyCFH ปีที่แล้ว

      @@RESPRiT 8:43 why does this sound so BAD

  • @Joenah5
    @Joenah5 ปีที่แล้ว +2

    I’ve never seen a bonus commentary track before on a TH-cam video. Seriously, great idea!

  • @turndownforwalt
    @turndownforwalt ปีที่แล้ว +5

    Excellent thumbnail, very fun watch. Great job!

    • @RESPRiT
      @RESPRiT  ปีที่แล้ว +2

      Thanks, mariomaster3000!

    • @turndownforwalt
      @turndownforwalt ปีที่แล้ว +2

      @@RESPRiT That's marioman98 to you

  • @thebrothers9741
    @thebrothers9741 ปีที่แล้ว +9

    As a mario 64 speedrunner, you took the words out of my mouth. You said it way better than i could ever say it though. Great job on the video. Really well paced and good video!

  • @FishDrinkLightGreen
    @FishDrinkLightGreen ปีที่แล้ว +5

    Never before have I so quickly subbed just by watching one video. This was extremely well put together and interesting, bravo man

  • @Sssaaatttuuurrrnnn
    @Sssaaatttuuurrrnnn ปีที่แล้ว

    I want you to know I appreciate the included footage of the kickflipping worms on strings.

  • @Dazt4r
    @Dazt4r ปีที่แล้ว +8

    Thanks Big A

  • @sheepgod887
    @sheepgod887 ปีที่แล้ว +32

    I feel like this is the beginning of a great channel. Your use of music was on point!

  • @Firestabber
    @Firestabber ปีที่แล้ว +14

    One of those "thousands of hours rocket jumping" guys here! Always nice to see TF2 jump get a shoutout, rocket jumping is such a well-known concept but getting into it as a movement experience is really rare in comparison. Thanks for bringing it some well-deserved attention!

    • @danielshrekoderbanner
      @danielshrekoderbanner ปีที่แล้ว

      Bruh I wish I could rocket jump. But without the original I cannot do anything I swear

  • @Glooberloob
    @Glooberloob ปีที่แล้ว +2

    tf2 and melee are by far my favorite games for this exact reason. very difficult when you start, but as you gain mastery of schmovement you begin to see and attempt things that were not previously possible.

  • @101Fisan
    @101Fisan ปีที่แล้ว +4

    Here from Atrioc. Video is put together so well from the editing to the music to the pacing. Just a wonderful treat to watch overall. Subbed!

  • @OliviaSNava
    @OliviaSNava ปีที่แล้ว +1

    "Brainworms that can kickflip" LMAO way too fucking accurate. Literally every game I've played has left me with kickflipping brainworms. I still gottem to these days. Less of them, the longer it's been since I played a game, but they're still there.

  • @parxuh
    @parxuh ปีที่แล้ว +13

    Something I wanted to mention on your initial point, I hadn't thought of Pharah's boost as a rocket jump but it makes a lot of sense. Overwatch does however have a character with a lot of deep, fun, and interesting movement in Lucio. His wallrunning mechanic is the most fun part of the game once you get to a good level. Hope you enjoy it should you try it out! really enjoyed the video!

    • @Sammysapphira
      @Sammysapphira ปีที่แล้ว

      They literally ruined it and made it functionally as easy as pharahs rocket boost. You just hold space and you glue to the wall no matter what.

    • @bazzfromthebackground3696
      @bazzfromthebackground3696 ปีที่แล้ว

      That's because her boost is not a rocket jump.
      Just rocket jump.

    • @lapis8339
      @lapis8339 ปีที่แล้ว +1

      He did show off some lucio movement at the end

    • @parxuh
      @parxuh ปีที่แล้ว

      @@lapis8339 did not realize, ty for pointing it out!

  • @svenbauer
    @svenbauer ปีที่แล้ว

    "When you have the brainworms, they need to kickflip" would go hard on a shirt lol

  • @bl-ands
    @bl-ands ปีที่แล้ว +3

    To be fair to overwatch, rocket jumping is still core to several characters kits (esp soldier although pharahs benefit too from not having to waste their ability to get air time). Many chars have advanced and tricky movement techs. I concede they don't usually get as wild/flow state though.

    • @ratflip7908
      @ratflip7908 ปีที่แล้ว +1

      the most important movement in overwatch is generally not the macro movement like rocket jumping, but more micro movements like strafe timings and working in crouches. Its incredibly difficult to hit someone that knows how to move their character properly, compared to people that come from source games that dont understand the potential of having near-zero movement acceleration

  • @trashcanned2460
    @trashcanned2460 ปีที่แล้ว +1

    Deserve way more views really articulate. And its so true, once you start messing around with high skill ceiling movement the itch never goes away

  • @Malurth
    @Malurth ปีที่แล้ว +5

    damn, this vid is killer! nice work! you've come a long way since contributing to my old HCCS script😆

  • @N0tsaved
    @N0tsaved 2 หลายเดือนก่อน

    That ending was excellent. Great editing and writing all through this video.

  • @criticalmiss2709
    @criticalmiss2709 ปีที่แล้ว +4

    Great video, Now tell everyone the same thing for motion inputs in fighting games 😅

  • @tobzt4516
    @tobzt4516 ปีที่แล้ว

    When I finished the video, I actually uttered “What a great video” out loud to myself. Good job and keep going!

  • @ruzoku
    @ruzoku ปีที่แล้ว +12

    im glad you acknowledged Overwatch still had some schmovement with some Lucio gameplay, to which i think is fairly unique at the time. Even though Pharah's rocketjump is disappointing in comparison to tf2, people still find new tech and rollouts for other movement-heavy characters which i think still maintains to be fun to play nowadays

    • @bazzfromthebackground3696
      @bazzfromthebackground3696 ปีที่แล้ว +3

      Her jump jet is not a rocket jump. You can still rocket jump.

    • @Jeg1041
      @Jeg1041 ปีที่แล้ว +1

      When overwatch came out Genji had so much movement tech, but as it drew on they removed more and more of them until I lost interest in the game as a whole

    • @Crimpleyy
      @Crimpleyy ปีที่แล้ว +1

      @@Jeg1041 there's still a lot of movement for specific characters like doom, ball, lucio, etc.

  • @kwakshnack
    @kwakshnack ปีที่แล้ว +1

    LOL me @ 1:02 -- I did not expect to be linked this video from a friend and be featured for my skateboarding kickflip 😂
    Sick video dude!!

  • @Faloser
    @Faloser ปีที่แล้ว +7

    Great video! Love how you went in a chronological order of the schmoovement pioneers to see how far video games have really come. I wish you would have talked about ULTRAKILL more than a single video segment and how increasing the depth of the tools you are given means the crazier shit you can do, but i'm just glad it got a shoutout

  • @itsciwi
    @itsciwi ปีที่แล้ว +1

    My brainworms really dug this. If you haven't tried the VR game Windlands, it's an old one, but it's Schmovement so good it convinced me to buy a VR headset.

  • @jacktonnessen6509
    @jacktonnessen6509 ปีที่แล้ว +16

    I think you deserve a lot more recognition, seeing as you make amazing videos like this.

  • @user-gz1ej4ig1q
    @user-gz1ej4ig1q ปีที่แล้ว +1

    Man casually dropped one of the hardest gaming videos on YT

  • @strengthsleuth
    @strengthsleuth ปีที่แล้ว +4

    This video has been supported by Brandon “glizzy hands” Ewing!

  • @caledfwltch
    @caledfwltch ปีที่แล้ว

    never seen a video with so many takes that has made me go "this person is literally me" AND be so well put together, good stuff man

  • @Green0Photon
    @Green0Photon ปีที่แล้ว +31

    Atrioc viewer here who reacted to this video. Now subbed and watching other videos, which are great. And this video was incredibly well made and I loved it.
    Subbed at 4.85k. I know you'll make it big -- after all, I subbed to Dream when he was super super tiny.

    • @coreyodell6220
      @coreyodell6220 ปีที่แล้ว +1

      I subbed at 5.6k, only 40 minutes later! Lesgoo

    • @big_ev
      @big_ev ปีที่แล้ว

      RESPRiT is a man of dedication, I've been with my guy since the very start and he's killing it

    • @RhetoricalSyndicate
      @RhetoricalSyndicate ปีที่แล้ว

      subbed at 18k holy wow

  • @katkazam5246
    @katkazam5246 ปีที่แล้ว

    First video to describe that feeling you get when you want to be schmoovin or when you are schmooving. love it

  • @ocboogie9
    @ocboogie9 ปีที่แล้ว +8

    As someone who grew up finding N on addicting games, playing jump maps, bhopping, surfing, playing Speedrunners (even alone), BLJing in Mario, learning melee for the movement, falling in love with Celeste, this video has put into words what I have been thinking, nay feeling, my whole life. This video is a masterpiece, and it brings me so much joy seeing something I felt my whole life articulated so beautifully. You fucking nailed it, man. Great work!
    Also, loved the clip of NL. Been with him since the Super Meat Boy days

    • @nowydexter13
      @nowydexter13 ปีที่แล้ว +1

      I was recently thinking about downloading N again after all these years. Truly great game

  • @brennonbrown7127
    @brennonbrown7127 ปีที่แล้ว

    This feels like the type of video I am always searching for on endless hours of youtube, but never find. Glad I found this. EZ Sub.

  • @mahzadhc
    @mahzadhc ปีที่แล้ว +6

    here from atrioc's. Big A sends his regards

  • @ConnorKrohnicles
    @ConnorKrohnicles ปีที่แล้ว +1

    Dude N and N+ on the DS were such a big part of my childhood and why I love speed running games like Mario Odyssey, and just experiencing the schmovement

  • @FlameIsLucky
    @FlameIsLucky ปีที่แล้ว +4

    Great video dude, I really enjoyed it

  • @strawberrana
    @strawberrana ปีที่แล้ว +1

    Me when a game's engine is well-made (you can't break it to teleport to the other side of the map)

  • @stadiumseating
    @stadiumseating ปีที่แล้ว +6

    movement is the most important part of any game, melee showed me how great it can be and now i cant play certain games that dont feel good to move LOL

  • @Rony257
    @Rony257 ปีที่แล้ว

    Great video! I didn’t connect the dots until now but all my favorite games have schmovement in common. There’s just something so satisfying about executing a wavedash perfectly or hitting a few bhops in a row

  • @McMoondog23
    @McMoondog23 ปีที่แล้ว +3

    Came from atrioc, stayed bc this vid is fuckin GOATED. Also love the squidthecat clip :)))

  • @pseudo_goose
    @pseudo_goose ปีที่แล้ว

    Holy cow, I remember playing N several years (probably a decade) ago! I had forgotten about it until you showed footage of it. I had no idea anybody else knew about or remembered it.

  • @galacticxy5505
    @galacticxy5505 ปีที่แล้ว +3

    From glizzy gobbler coffee enjoyer atrioc

  • @SoronMuuch
    @SoronMuuch ปีที่แล้ว +1

    Great work on the video, normally don't comment, but honestly this was really fucking good pacing and editing, also loved the idea and everything!
    Also huge props to providing all the info in the description, like the music and games shown! Loved some of the stuff featured :)

  • @wusstunes
    @wusstunes ปีที่แล้ว +4

    you pronounced "quake" wrong, its pronounced "quack-ey"
    edit: lol shep
    I would venture that Minecraft also is pretty shmovey if you know how to use building as well, as well as the many voxely shooters that came out around and after it. Ace of Spades used to be pretty wild back in the day. I remember Chef Rachman was saying that today's games are way more technical than those from 10 years ago, like Fortnite is way more complex mechanically than Call of Duty. It's interesting that shmoving has gone from a byproduct in a lot of games to something intentional.
    Honestly, also this is what racing games are all about, and Tony Hawk and stuff like that obviously. Going for optimized "runs" is super fun.

  • @Calabari1999
    @Calabari1999 4 หลายเดือนก่อน +1

    Shmovement has been my biggest interest in games. I wanna make video games with good shmovement as well, so this is an awesome video to see, thanks!

  • @notanurag6176
    @notanurag6176 ปีที่แล้ว +5

    Big A sent me

  • @Klew
    @Klew ปีที่แล้ว

    How are you just going to show a Thwifo clip like that, literally made my neurons fire all at once
    AND Fruitberries??

  • @PKMono
    @PKMono ปีที่แล้ว +3

    Atrioc Army flooding in. You deserve much more exposure man! Incredible style, great humour, cool topics. You got my sub. Looking forward to more! :D

  • @IzzyIsntReal
    @IzzyIsntReal ปีที่แล้ว +1

    This video explains exactly how my brain operates when I play literally any game.

  • @YUM0N
    @YUM0N ปีที่แล้ว +3

    Scuffed funkE

    • @RESPRiT
      @RESPRiT  ปีที่แล้ว +2

      haha weirdly a pretty big compliment

    • @YUM0N
      @YUM0N ปีที่แล้ว +2

      @@RESPRiT really enjoyed the video, keep it up!

    • @gavinzhou3168
      @gavinzhou3168 ปีที่แล้ว

      W

  • @-YELDAH
    @-YELDAH ปีที่แล้ว +1

    thank you so much for properly representing vr here, i couldn't've said it better myself
    though i would like to mention BONEWORKS and stride vr, as they have a lot of interesting movement from my experience (also now i gotta try gorilla tag so i can play with my 0 friends)

  • @marksayosmejia7251
    @marksayosmejia7251 ปีที่แล้ว +3

    Subbed after watching this because of atrioc.

  • @surfingtheeutectic8074
    @surfingtheeutectic8074 ปีที่แล้ว

    Really excellent music choice and editing - the soundtrack provided an additional layer of commentary to the narration. : P Also, thanks for going the extra mile of citing all the elements / assets in the video description.

  • @antonbaydala9780
    @antonbaydala9780 ปีที่แล้ว +3

    W atrioc reaction, W video

  • @bohlam6c
    @bohlam6c ปีที่แล้ว

    it's also a very personal achievement too. like sure i'm not the best or most technical player out there but when schmove thru a section or a level in any game, it is just so satisfying.

  • @Pope_
    @Pope_ ปีที่แล้ว +4

    im a day1 resprit legend fr fr here before 1 trillion subscribers

  • @iimaginewagons632
    @iimaginewagons632 ปีที่แล้ว

    This is one of the most well paced, well made videos i’ve seen in a while

  • @jimday666
    @jimday666 ปีที่แล้ว +3

    @0:42 what game?

    • @StarPlatinumAr
      @StarPlatinumAr 11 หลายเดือนก่อน +1

      I think it's strafe
      Not sure though

    • @Awesome-f1z
      @Awesome-f1z 10 หลายเดือนก่อน +1

      ULTRAKILL :3

    • @sudheeshmathew309
      @sudheeshmathew309 2 หลายเดือนก่อน +1

      Ultrakill

  • @nilson5561
    @nilson5561 ปีที่แล้ว

    Really great video! You made me realize WHY I love playing modes like CS Surf so much or Lucio in OW and Rocket League. It's this inner satisfaction, when you make a cool looking move and it works out.

  • @zfump2132
    @zfump2132 ปีที่แล้ว +1

    If you keep up this quality this will definitely be a sustainable career. I can’t wait for the next video

  • @1e1001
    @1e1001 ปีที่แล้ว

    an example i have is Duck Game, where recoil physics combined with different ways of angle-ing you gun downwards can allow you to pretty much fly, combined with the large variety of weapons & maps, and the quick rounds, it becomes a movement-optimization game wherein you try to get something to kill your opponent before they do the same to you

  • @dortuff
    @dortuff ปีที่แล้ว

    Good video, and the extra commentary with the captions is very cool addition.
    Oh also additional note, I had found a game called Find Everything and although being made in roblox has some sweet schmovement, very much recommend.

  • @VladdyDaddy45
    @VladdyDaddy45 5 วันที่ผ่านมา

    "So go out there, find something that you think looks cool, And suck. And then keep sucking, until one day you realize that used to feel hard feels kind of feels seamless." - Respirit, December 14, 2022.

  • @ElvencloudYT
    @ElvencloudYT ปีที่แล้ว

    There is nothing more satisfying than learning a new way to explore your environment that requires a bit of practice.

  • @IronicHavoc
    @IronicHavoc 5 หลายเดือนก่อน +1

    Gorilla Tag: I Have No Legs, and I Must Schmove

  • @littlevader06
    @littlevader06 ปีที่แล้ว

    I think my favorite shmovement thing is probably bhopping bc it gives you something to do other than run to go fast and feels cool

  • @MrStickVR
    @MrStickVR ปีที่แล้ว +1

    In my opinion, no game tops Echo VR's movement. It is definitely not as easy to get the hang of as gorilla tag, but once you factor in the use of other players for traversal, it gets super interesting and fun.
    Even the creator of gorilla tag plays Echo more than his own game.

  • @theOGblob
    @theOGblob ปีที่แล้ว

    having thousands of hours in various smash games and probably 10k+ in apex legends, this is a really good video and i appreciate you making it

  • @RasmusSW
    @RasmusSW ปีที่แล้ว

    What a trip. From a change in Tom Scott thumbnails recommendation, to a follow up video to that where you mentioned your main channel, to a video about Schmovement, to 3D Mario speedrunning, to comp Melee, and finally a Northernlion clip. Feels like I experienced my last 5 years of the internet in a single day
    Cool stuff

  • @vincentbrown792
    @vincentbrown792 ปีที่แล้ว

    This is a quality video. The Baba is you music use was spot on. Also, thanks for the Music list. It should be a staple in all youtube videos.

  • @stardust-reverie
    @stardust-reverie ปีที่แล้ว

    THANK YOU for the skateboarding clips sprinkled in, it made me realize that a lot of the reason i’ve always had an interest in “movement sports” for lack of a better word is because it’s basically schmoovement irl and i’ve always loved the feeling of it in games (as i’m sure is abundantly evident by my pfp, lol)

  • @Darrky92
    @Darrky92 ปีที่แล้ว

    Coming from Atrioc too, loved the video. It is not too long, the exposition is great and the voiceover really sells it. For a channel with 20k subs, you do an amazing job at it. Total pro, dude.

  • @jocosesonata
    @jocosesonata ปีที่แล้ว +1

    7:35 - That Gorilla Tag clip looks so fun and thrilling with how smooth you hop from tree to tree.
    I can only imagine how adrenaline-inducing it would be being chased with that kind of freedom in movement and pathing options.