How To Enjoy Monster Hunter's Combat

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  • เผยแพร่เมื่อ 3 ต.ค. 2024
  • A lot of people dislike Monster Hunter when they first play it. It's normal. This video talks about why it happens and what MH combat has to offer if you stick with it.
    Some of the game play was from this video: • MHWorld Shots: HR49 in...

ความคิดเห็น • 830

  • @lenkrow3821
    @lenkrow3821 2 ปีที่แล้ว +241

    The combat for me wasn’t the issue, the menus and “tutorials” were, it felt like so much information to take in and I was going to need it to actually play the game. Eventually my friend helped me through the game and I slowly started to understand everything and nowadays, making unique builds out of lesser used skills is literally my favorite thing to do.

    • @princekanbatsu2301
      @princekanbatsu2301 2 ปีที่แล้ว +12

      Yeah to be fair, the menus suck.
      I remember playing freedom 2 not knowing a single thing, but it didn't matter, cause they got "training quests" which were basically optional, you go and do them if you wanna learn.
      I think window pop ups aren't good unless extremely necessary.
      You gotta make players figure out the game for themselves and most importantly, whenever they want to.
      "Oh what is a ration? Gotta check this out in the menu, or maybe im gonna try using one"
      Don't treat people like they're stupid

    • @tekken.universal2343
      @tekken.universal2343 ปีที่แล้ว +2

      I feel you i tried most monster hunter games last week just to find the enjoyable one and i have around 20 hours in freedom unite,generations ultimate,tri and world i played portable 3rd as well and dropped it because it was freedom unite but with asian esthetic tbh i learned all those core tutorials after three games and enjoyed it far more ever since

    • @Boooozle
      @Boooozle 9 หลายเดือนก่อน +1

      I would absolutely not gotten into this game without my friends explaining everything as we went along

    • @beeawesome7140
      @beeawesome7140 9 หลายเดือนก่อน

      It's like you have to read a set of encyclopedias to play the game, bork all that.

    • @Cedric1234_
      @Cedric1234_ 9 หลายเดือนก่อน +4

      Rise’s menu tutorials are some of the worst in gaming. They’re super dense, not intuitive, come in the weong order, and worse, are factually incorrect often. The ingame description of dual blades is just wrong for archdemon mode. The game never tells you theres a jump button. It forgets to describe the various states of stun and knockdown.

  • @catanyag
    @catanyag 2 ปีที่แล้ว +527

    I feel like I'm in the minority when I say that Monster Hunter clicked for me pretty much immediately. Up until the day I decided to try the 4U demo after seeing it on shelves, I had experienced combat in video games almost exclusively in a turn based format. As a kid the idea of only taking damage when the attack visually hits me was so amazing, and revolutionary, and incredible, and... and then eventually I fought Plesioth. :(

    • @ACBGames
      @ACBGames 2 ปีที่แล้ว +65

      Ah plesioth, the only monster to turn the game into a turn base battle. And by turns, I mean it's his turn, then it's his turn again, then of course! It's his turn again. And that's just him shaking his ass.

    • @nubbyboah
      @nubbyboah 2 ปีที่แล้ว +6

      My first game was 4U and I had zero friends to play it with but I at least had an online community to help me through. There was never a point where the actual gameplay wasn't enjoyable for me, just a few monsters who I'd rather never existed at worst and just groaned and put up with at best. And maybe the occasional gathering session for one stupid ore than had a 5% chance of being mined or a 20% chance in the rare area. I'm not sure if we are a minority or not, but I can very easily see why some people might be turned off by it, even if they're a fan of similar games. I'm just glad I've stuck through it and even have gone back to play older titles like 3U, FU, and even Frontier.

    • @10100viperman
      @10100viperman 2 ปีที่แล้ว +1

      @@ACBGames the one monster (alongside gravios) that forced me to make an elemental bow...

    • @ACBGames
      @ACBGames 2 ปีที่แล้ว +8

      @@nubbyboah My first game was world. I had a blast with the game, so much so that I too went back to the older games starting with gen u. After a bit of an adjustment period, I ended up falling in love with old monster hunter. Fast forward to today, I have played 4u, 3u and tri, freedom unite, and was even privileged enough to have a great girlfriend who tracked down a copy of monster hunter 1 on the ps2. The game is hard as hell, but I can't help but love it and the series as a whole.

    • @iluvpets
      @iluvpets 2 ปีที่แล้ว +3

      Ah the good ol Hip Check

  • @Sethg98
    @Sethg98 2 ปีที่แล้ว +335

    The scenario you described is exactly my experience getting into monster hunter, saw some videos of 3U, thought it looked cool, saw it had a demo, tried it out, hated it, uninstalled, tried it again some time later, still hated it, uninstalled it, tried it a 3rd time later, finally clicked, loved the series ever since

    • @austinobst8989
      @austinobst8989 2 ปีที่แล้ว +17

      God, I hated the 3U demo too. Why is everything so damn slow? Felt like trying to pay chess with oven mitts in a pool of molasses. Had to keep playing for it to finally click. I played over 2000 hours of 3U as of today. Still one of my favorite games of all time

    • @chaoswraith
      @chaoswraith 2 ปีที่แล้ว

      what weapons did you start with each time you restarted?

    • @joelmichaelviado1226
      @joelmichaelviado1226 2 ปีที่แล้ว +4

      Its a common thing with monster hunter vets, hated it sometimes for an entire generation. Then it finally clicks and you're hooked ever since.
      Mine was F1. Hated it. Stopped at buldrome. Tried it again in F2 and I never looked back.

    • @amysteriousviewer3772
      @amysteriousviewer3772 2 ปีที่แล้ว +6

      The longsword made me finally love Monster Hunter. I think it’s mostly about finding the weapon that feels somewhat natural and intuitive to you.

    • @althenawhm
      @althenawhm 2 ปีที่แล้ว

      Took me three times on Freedom 2 myself.

  • @shagohodred2464
    @shagohodred2464 2 ปีที่แล้ว +58

    Makes me feel like a rare breed.. I remember picking up Monster Hunter for the PS2 back in the day, getting bullied by velocidrome a bunch of times, finally overcoming that "wall" and instantly being hooked to the gratification of "beat it finally and now you're telling me I can make a sword out of that bitch?". Here we are, over a decade later.

    • @alexedwards5152
      @alexedwards5152 2 ปีที่แล้ว +11

      Monster Hunter essentially boils down to:
      A) Kill monster
      B) Make weapon out of the aforementioned monster
      C) Kill more monsters with the aforementioned weapon
      D) Rinse and repeat!
      The Circle of Life really is a wonderful thing isn’t it?

    • @DerAykac
      @DerAykac 2 ปีที่แล้ว +4

      Yeah..i remember having no clue whatsoever and starting the with the guild quests instead of the village ones...what a pain in the ass.

    • @MrZadenyuki
      @MrZadenyuki 2 ปีที่แล้ว +3

      Hello fellow first-gen. I have so many fond memories with the original monster hunter on ps2. I instantly hooked up on the gameplay eventhought it was most janky attack button scheme lol

    • @shagohodred2464
      @shagohodred2464 2 ปีที่แล้ว +2

      @@MrZadenyuki oh god the control scheme... What an abomination... Kokoto Hunters unite!

    • @JotteXD
      @JotteXD 2 ปีที่แล้ว

      @@DerAykac so Did i haha i Actually kind of miss being bad at monster hunter, took me 40 min to hunt a great jaggi back in 2014

  • @catanyag
    @catanyag 2 ปีที่แล้ว +34

    Also seeing the World and Rise footage side by side makes me miss the weightiness of the hitstop even more than I already knew I did.

  • @connorryan2715
    @connorryan2715 2 ปีที่แล้ว +184

    I think Monster Hunter has my favorite combat of any game ever created. It’s like a fourteen character roster fighting game with higher octane Fromsoft boss philosophy. The amount of depth and variety between the weapons and monsters is insanity. And the best part is you can do perfectly fine with an average skill level. Monster Hunter doesn’t demand that you master it’s weapons and speed run times, and monster patterns. You can be a “good” player and get through the whole game fine. But if you choose to master the game, you’re fuckin unstoppable. It’s industry defining stuff

    • @vermillion6159
      @vermillion6159 2 ปีที่แล้ว +11

      Basically This. I can see why people that prefer story-heavy games with deep lore and NPCs might have their qualms with Monster Hunter as it honestly isn't as good in that regard, but it's amazing in terms of creature design. As much as I like high fantasy, not having anything with magic, gods or the afterlife but taking the pseudo-scientific path is what gives the monsters from Monster Hunter their own identity.
      And as weird as it would be to describe in-depth, I get what you mean with "higher octane Fromsoft boss philosophy". I got into the Souls games several years after playing Monster Hunter and despite them having no actual connections, it felt familiar in a way I couldn't exactly put my finger on.

    • @nightmarishcompositions4536
      @nightmarishcompositions4536 2 ปีที่แล้ว +2

      Totally agree. I've yet to find a game that has more satisfying combat.

    • @jannwick4525
      @jannwick4525 2 ปีที่แล้ว +2

      Monster hunter is 🐐

    • @_amanojaku
      @_amanojaku 2 ปีที่แล้ว +4

      Yup. I think the only two things the game demands of you is to not be absurdly greedy and to know that you can faceplant when you have your weapon sheathed to easily avoid damage. You can have a smooth-ish ride if you do those two well.

    • @quakeru
      @quakeru ปีที่แล้ว +1

      @@nightmarishcompositions4536 there's only 2 games I'm totally in love with. one is mhw. the other is quake live. however QL is a very old arena FPS game. very few people still play it. but i still play it almost daily.

  • @Roxlimn
    @Roxlimn 7 หลายเดือนก่อน +3

    One of the appeals of MH combat for me is the sheer spectacle of it. The way the combat flows and progresses allows you to spectate your own battle and appreciate the coolness that is happening onscreen. Most of the weapons have an “ultimate move” feature of this nature. It’s a move that usually takes at least 1 or 2 seconds to finish, during which time you have no input capacity, and they have recovery for maybe another second more. Three whole seconds in which you can’t do anything but watch the aftermath of your prep and combat inputs.
    This stresses some people. It relaxes me. It comforts me to know that once I’ve keyed in the input, there is absolutely nothing further to do until I regain control. And if that input staggers, KOs, or part breaks a monster? Even better. That’s the shit.

  • @axis8396
    @axis8396 2 ปีที่แล้ว +25

    Honestly I started with MHFU and got into DS3 and the other Souls games later. Rise is probably the easiest one I've played though the weapons might take a little to get used to for newer players if your goal is to learn everything but that's by no means required and I'm pretty sure the dev teams have even said they wanted room for people to be able to improve with the weapons but the difficulty is tuned so min-maxing and whatnot isn't going to be required. Ultimately it's better to take it slow and not get frustrated since they go about the core gameplay very differently
    Funny anecdote: every Soul's game I tried I played right after I finished the previous one and I went in reverse order so DS3-BB-DS2-DSR and every time I hated it starting out so I took a few days off and then went back to it and liked it more, gotta give yourself time to reset those habits since they're different styles of games

    • @iota-09
      @iota-09 2 ปีที่แล้ว +1

      ironically for me it was the other way around for ds
      i did bllodborne, loved it from the get go tiill the end of time, although i needed a hand at one point to go over a hurdle(bsb), done that, i fell in love.
      ds3 was a no brainer too.
      but ds1 on the other hand, at the start i liked it, genuinely had fun, then i got to the gargoyles.
      no matter how many times i beat bb and ds3, i couldn't kìll them... until i locked-off, then it clicked to me.
      was it fun to kill them then?
      yes... ish.
      it was fun per se, but it gave me a really bad hunch, i knew something was off with that because i knew it was due to the lack of omnidirectional rolling... anyway, kept playing and playing and, once going past o&s, obviously i started liking the game less as you might imagine why, but then came the ending and the dlc turn, and whereas normally people make a turn of opinion there due to artorias and gwyn... i guess i got spoiled by ds3 and bloodborne.
      i oculdn't stand either.
      i fought for 6 hours malenia, i fought 20 times each boss of the bloodborned platinum cursed dungeon, i fought 267 times the heroic phoenix in the death's gambit afterlife...
      but after 5 tries of both artorias and gwyn, i just quit ds1.
      i duno, maybe my build just sucked that much and due to being aware of that i couldn't bother replaying the game, but... no, i even knew i still had ariamis to do first, but i just grew bored due to how clunky the game was compared to other ones, due to how obtusely long and repetitive those two fights were if you didn't have a high enough dps build, how boring and tedious their runback was, making every retry's runback last at least 2 minutes when accounting for loading times, that at point, it had just lost me.
      5 tries felt like 30 in those other games.

    • @axis8396
      @axis8396 2 ปีที่แล้ว +1

      @@iota-09 i definitely agree about DS1, the only reason I think I did so much in it was because I knew beforehand the route to Quelana for dumping money into the flame and then basically just using Chaos Fireball and Great Combustion on everything and hoping I killed stuff before needing to roll too much. I never actually did the DLC in DSR and I have in every other game, I think DS1/R are okay games but I largely just wanted to beat it to say I did. If I had to play one of them again it'd either be DS2 since I just really like Majula

  • @michaelbailey1242
    @michaelbailey1242 2 ปีที่แล้ว +117

    My first game was World, about the time Iceborne came out a couple friends convinced me to get it, I didn't much like it, it seemed a bit stiff, but it was pretty fun while playing together, so i kept playing, it took me about 70 hours to beat the base game if I remember correctly, after that I decided to get iceborne, and something changed, I don't know exactly when or where, but after I beat iceborne's story I took a step back and realized that the game had wormed its way into my head and heart, and it was now my favorite game, it really is fascinating how much of a turnaround it was, nearly 500 hours spent now and I'm into my second playthrough, hunting horn only, and loving it

    • @alexxx4434
      @alexxx4434 ปีที่แล้ว +2

      The large part of the game clicking with you is finding your favourite weapon.

    • @ouelletjonathan
      @ouelletjonathan ปีที่แล้ว +2

      I know how you feel I'm at 446 Hours right now :) And still doesn't like monster hunter as much as Monster Hunter World. IceBorn added so much more fun to the already soo fun game :)

    • @KAT-zz9dv
      @KAT-zz9dv 8 หลายเดือนก่อน

      Based HH player

    • @nasercartoon6067
      @nasercartoon6067 5 หลายเดือนก่อน

      It was the exact opposite for me haha

  • @solomon9655
    @solomon9655 2 ปีที่แล้ว +5

    Awesome video, Rat!
    I too am in the camp of “hated it until I loved it” it’s a very common story in the community it seems.
    I hope people that found this channel through Elden Ring realize they might love Monster Hunter as well, a lot of knowledge can actually pass over between games despite their many differences.

    • @HenshinFanatic
      @HenshinFanatic 2 ปีที่แล้ว

      I started with Tri, and fell in love with the franchise instantly.

    • @dominiccasts
      @dominiccasts 2 ปีที่แล้ว

      @@HenshinFanatic I started with 3 Ultimate myself, and I mean it did go uphill from there. I think I was the only one in my group who didn't utterly hate water combat because I played Light Bowgun.

    • @HenshinFanatic
      @HenshinFanatic 2 ปีที่แล้ว

      @@dominiccasts I preferred how swimming worked in Tri, couldn't adjust to 3U's underwater movement due to muscle memory. It was fine, but then I mained Swag Axe ASAP.

    • @dominiccasts
      @dominiccasts 2 ปีที่แล้ว

      @@HenshinFanatic OH! I didn't realize Tri and 3U handled that differently.

    • @HenshinFanatic
      @HenshinFanatic 2 ปีที่แล้ว

      @@dominiccasts yeah, you also couldn't make a swag axe until Village ☆☆☆

  • @Valfalk24
    @Valfalk24 2 ปีที่แล้ว +6

    I feel like my experiences were kind of different. I saw my brother playing world on his Xbox and figured I’d give monster Hunter a try on switch, with GU which had just recently released at that point. I wasn’t amazing at the combat but I managed and got to around 4 star or 5 star, but then dropped the game. Eventually after a couple years passed I picked up GU again and went all the way to Ahtal Ka and now I own GU, Rise, and 4U

  • @tokyoblade5490
    @tokyoblade5490 2 ปีที่แล้ว +6

    I'm a longsword main users and the skill shown off in this video is beautiful, I really have to practise my timing and dodges more. One because it looks flawless and two, for the constant dps. I feel like I've let the longsword down, haha 😄

  • @walkerpierce5446
    @walkerpierce5446 2 ปีที่แล้ว +4

    "...and what a each weapon considers an opening is different." SwitchAxe:Everything is an opening if you try hard enough!

    • @alexedwards5152
      @alexedwards5152 2 ปีที่แล้ว

      Longsword: *looks at an Apex Diablos charging at full speed* “Oh look, here’s a big opening!”
      I say that as someone who frequently uses said charge as an opening to dish out some good damage via Iai Spirit Slash lol

    • @muhwyndham
      @muhwyndham 2 ปีที่แล้ว

      meanwhile, chargeblade main "everything is NOT an opening and something will just hit you anyway"

    • @temphy
      @temphy หลายเดือนก่อน

      ​@@muhwyndhamthe unholy amount of times I've been hit out of an SAED...

  • @ashenphoenix6869
    @ashenphoenix6869 2 ปีที่แล้ว +13

    Me who doesn't need this video because I love it already. But totally watches it anyway to hear someone talk about why the love the franchise

    • @benji1277
      @benji1277 2 ปีที่แล้ว

      I used to be that person that thought it was boring and clunky lol. He hit the nail on the head

    • @ashenphoenix6869
      @ashenphoenix6869 2 ปีที่แล้ว

      @@benji1277 hey totally. Glad you came around though there's so much quality here in a world of battlefield and fallout 76 ect. Monster hunter does experiment constantly even nearly every game you could say. So there's going to be some games that aren't liked as much but it's hard to argue that any of then are totally bad or broken or don't work

    • @benji1277
      @benji1277 2 ปีที่แล้ว

      @@ashenphoenix6869 Plus there are the stories games. Pretty sure I played the first stories game before I played any mainline games, and after rise I'm planning on playing the second one

    • @ashenphoenix6869
      @ashenphoenix6869 2 ปีที่แล้ว

      @@benji1277 dude the second stories game.... it's like 100% better than the first one in every way. And I really liked the first one. But I LOVE the second one. It's what Pokémon wishes it could be Lol

  • @Ocean5ix
    @Ocean5ix 2 ปีที่แล้ว +12

    Interesting.. I have a different perspective on this matter. Me and most of the people I know had a problem with the gameplay loop, not exactly the combat itself.
    Especially in "post Dark Souls" gaming, the combat is an easy sell IMO. But selling the concept of the game is a whole different story. "Well it's a game with barely any story in it, where you mostly kill monsters to make stronger weapons and armor to kill more monsters and that's it."
    Most people I know didn't get the point of doing all this, and the way I see it, that's the biggest entry barrier. I believe it's not the combat that "clicks", but the core loop.

    • @iota-09
      @iota-09 2 ปีที่แล้ว +3

      this is also another point to which mh never appealed to me, it's basically the same reason i never played mmos.

    • @ElvenSonic
      @ElvenSonic 2 ปีที่แล้ว +4

      That’s the part i really enjoy about monster hunter, there are no distractions from the meat of the game. It’s a pure video game, I get to boot up mhgu with my friends, hop into an insane hunt where we just barely scrape it out alive, and then afterwords we’ve got a wild story about a hyper deviljho hunt that nearly wiped us. The stories come from playing the game instead of from any hackneyed pretentious “hollywood” cinematic tripe. Id rather be playing a game than watching a movie about a character i don’t relate to doing things i’m can’t interacting with, that’s the opposite of video games to me. Not that narrative doesn’t have a place in games, mind you. It’s just in most cases it dramatically distracts from the gameplay experience instead of enhancing it.
      I dont understand how the intrinsic motivating factors of Monster Hunter’s gameplay loop are a problem. the game presents you with a challenge, slay its monsters and conquer the game. That should be more than enough I think.
      SIDENOTE: Not to say monster hunter games don’t have stories. I just don’t ever pay attention to them, they’re not why i’m playing. I’ve got my own stories of wild hunts that have happened and that’s what is important to me. MHW tried to cater to the cutscene gamer and it failed miserably and is the soul reason i’m probably never going to play that game (holy shit it takes four hours before you get to actually start hunting for real)

    • @iota-09
      @iota-09 2 ปีที่แล้ว +2

      @@ElvenSonic i mean, if you're looking for a purely arcade reason to play, something sure, but that ain't what everyone always looks for in the game.
      like even if i replay souls games dozens upon dozens of time, i'm still intrigued by the buildmaking, characters, cutscenes, the idea of how to reach my goal etc, all while having a clearly defined endgoal.
      fighting for fighting sake... i mean, it's not like i don't understand the fun in that, having played online fps games for years i kinda get it, but it's just not something i'm looking for anymore, and the idea of an sp game without an end goal never intrigued me, i'm the kinda guy who stops playing pokemon after the league/barely visiting the post-league content, the kinda guy who just doesn't understand the appeal of mmos, and the guy whooplays fighting games for the campaign mode while completely ignoring time attack and online.
      so yeah, i dunno, i just don't get the appeal of it, unless you're with friends of course, but it's not like i'd have friends to play with when i've never played it myself in the first place.

    • @Heatranoveryou
      @Heatranoveryou 2 ปีที่แล้ว +2

      @@ElvenSonic i disagree, everything in monster hunter is a distraction from the meat of the game. Optimally monster hunter would just be walking into a boss room with just a blacksmith for prep. Instead you have dozens of npcs and tutorial dialogue and some weird ass cat ranch and collecting plants, tracking poop. And you have no fucking idea how any of it works or why you should care.

    • @ElvenSonic
      @ElvenSonic 2 ปีที่แล้ว +1

      @@iota-09 “like even if i replay souls games dozens upon dozens of time, im still intrigued by the buildmaking, -characters, cutscenes,- the idea of how to reach my goal etc, all while having a clearly defined end goal”
      Bam! you just described the appeal you should have playing monster hunter. Dumbing down what I said to “fighting for fighting’s sake” would be like saying you’ve been playing souls games for the same reason.
      EDIT: Also there’s an irony here in that most normal people that play souls games totally ignore the story and characters and are just playing because the game is hard and the combat is fun. Especially with Elden Ring where a bunch of important dialogue wasn’t put in the game or was poorly translated and didn’t make any sense. Tbh that’s probably why souls games tend to be a good jumping off point

  • @SlurryMadA
    @SlurryMadA 2 ปีที่แล้ว +27

    I went to Monster Hunter World from playing solely Dark Souls 1-3 since getting my pc at the time.
    I think the mindset for monster hunter's combat is completely different in terms of how it plays out. You REALLY need to watch guides to understand how it works. Took me a while to know foresight slash can be aimed towards the attack to get a free counter.
    I think the major difference is Souls series is more of mastering the boss' moveset with maybe 10% of how to use weapons.
    Mastering Monster Hunter is more of mastering your weapon and your "options" in given situations (Countering, blocking, timing) since it's more of a combo based combat.

    • @temphy
      @temphy หลายเดือนก่อน

      I don't think it's that souls is MORE of mastering the bosses movesets, I think they're just complete opposites in the way they handle boss fights and combat.
      In MH you master the weapon first and then the monsters second and that's where you truly get good, whereas souls you master the bosses first and then your weapon and that's where you get truly good in soulslikes. You definitely still have to learn the ins and outs of a bosses moveset in MH, but if you don't know your weapon then you're not gonna learn the monster.

    • @SlurryMadA
      @SlurryMadA หลายเดือนก่อน

      @@temphy oh yea, gotta agree.
      I believe if you're a fan of one of the game you'll fall in love with the other fasho.
      But depends on whether you play souls for lore or otherwise

  • @kun
    @kun 2 ปีที่แล้ว +4

    I started with World and I feel like it took me until the end of story mode (shara) before I actually clicked with the combat. It wasn't too bad before and i did just fine spamming basically 3 moves which is boring, but gets the job done. The feeling when I finally "gets it" is priceless. It's like being freed from a shackle. God I love this game so much.

    • @alexedwards5152
      @alexedwards5152 2 ปีที่แล้ว +2

      When it comes to the point where I managed to git gud as the souls fan would say, I’d say that it was actually Alatreon in MHW, sure I was competent at the game at the time but I was by no means an expert, that changed with Alatreon, I fought it day 1, so no one could carry me through it, as a result; I needed to pull my own weight and not rely entirely on someone else’s skill
      I eventually managed to beat him after several days (with another players help) after that I started trying to get better at hunting him… Originally my “best” time was 30 minutes with a Palico, now my best time is 11 minutes solo!
      So yeah, despite the controversy he brought, MHW Alatreon holds a special place in my heart, alongside MHW Fatalis!

    • @kun
      @kun 2 ปีที่แล้ว +1

      @@alexedwards5152 Big Al gets me from the metaphorical slumping position to sitting straight. Before him the monsters are highly challenging at most but I won't say they're all that difficult especially compared to souls games.
      When Alatreon dropped for the first time i got so exhilarated as the community scrambles on figuring out how to beat him while a good portion screamed and sobs uncontrollably. I was obsessed for the entire day, trying different stuff and failed, discussing tactics and builds on reddit, watching those who made it on tube just to learn what's possible.
      It was the first mon that got me thinking "this is impossible" that i commonly experience in souls games. For the first time I actually paid attention to the many facets of the game i never needed to before like the canteen food buff. I literally climb mountains to get that one last ingredient for the skill i need. It felt like a training montage of Rocky.
      And finally, I painstakingly managed to beat it on the second day solo, with a blast hammer the community said is impossible to beat it with to boot. And damn does it feels good.
      And yep, he got a special place in my heart as well. Fatalis kicked my ass harder but Alatreon was my "training partner" every single day we wait in anticipation for Fatty to drop. And it's funny how hard both myself and the alatreon (1/5 hp) got our assess kicked by Fatalis when it finally happened. Rare gaming moment I tell ya.

  • @Chyguy
    @Chyguy 2 ปีที่แล้ว +14

    I found that in my time with Monster Hunter World, my enjoyment varies drastically depending on how much of the games jank I have to deal with, and how much I like what I'm fighting. Some things were absolute nightmares to farm the equipment for because I simply hated fighting the monster in question, while farming other things was a blast. Dealing with the games jank is the only other thing that gets under my skin, and its mostly just small things that add up over the course of a session.

    • @joemency2242
      @joemency2242 2 ปีที่แล้ว +6

      I just beat the Rathalos for the first time. Instantly after beating it a Rathian came down. after a bit of fighting her, she just started doing her little run move. I was basically stunlocked, as soon as I got up after she hit me, she passed by hitting me again, for 2 or 3 times until i died. That might be the clunkiest that I've felt the game to be until now. By the way right as i was killing the Rathian, another Rathalos landed. I captured this one.

    • @ElvenSonic
      @ElvenSonic 2 ปีที่แล้ว +3

      @@joemency2242 Which mh? What’s clunky about what you’re describing?

    • @lued123
      @lued123 2 ปีที่แล้ว +3

      @@joemency2242 You can just stay on the ground in situations like this. You're invincible while on the ground, and you can delay getting up by not pressing anything. As soon as that second charge misses, *then* get up and you'll have actual time to dodge the third one.

    • @mrmagnamalo7864
      @mrmagnamalo7864 5 หลายเดือนก่อน

      Well rise has less jank it seems everything in monster hunter keeps getting less janky

  • @HelloFellowMellowMarshmallow
    @HelloFellowMellowMarshmallow 2 ปีที่แล้ว +25

    I remember playing MH: World (my first MH) and it felt like culture shock by the fact that you can't attack while moving (using melee) since I came from a very hack-and-slashy kind of playstyle, and that yes, it is a very high-commitment sort of combat compared to a lot of hack and slash games. I almost wanted to close the game immediately because "wtf this feels so clunky", and I did, but I immediately came back because of the reason that I already paid for it a month before and I can't get a refund lmao.
    Long story short I now have 900+ hours on MH: World and about 300+ hours on MH: Rise

    • @presleychan8998
      @presleychan8998 2 ปีที่แล้ว +4

      I feel like dual blades is a great gateway into getting into MH as someone more used to playing hack and slash games. I'm still struggling to clear crimson glow valstrax and some of the apex monsters with more committal weapons but I find dual blades playstyle of constantly attacking the monster and using counter or the A attack to reposition more comfortable. Ideally I want to be able to fight fast and aggressive monsters with these slower weapons but it just feels so clunky to me rn

    • @Ren7Soares
      @Ren7Soares หลายเดือนก่อน

      Bro I payed too for this game and the combat is hitting me so hard, I felt like is exaggerated difficult and boring
      I'm using Switch Axe

  • @Rudeyrudey
    @Rudeyrudey 2 ปีที่แล้ว +8

    If anyone is going to convince me to like this game, it’s you

  • @Henurisongs
    @Henurisongs 7 หลายเดือนก่อน +5

    idk im trying world right now and the controlls feel clunky. not like dark souls clunky just. nothing feels good to press. the systems are weird and the monsters either consistently attack you or do nothing. wish i hadnt bought it at this point

    • @hybrid3216
      @hybrid3216 3 ชั่วโมงที่ผ่านมา

      Try switching to another weapon, gameplay varies drastically from a weapon to another

  • @HighLanderPonyYT
    @HighLanderPonyYT ปีที่แล้ว +2

    Regarding MHW as a new player:
    I'm 12 hours in. Eeeh... I feel like it's losing me.
    The game has so much busywork:
    Every time I go fight I gotta eat a meal, and eat my rations, and eat my nutrients, and sharpen my blade, and buff my weapon, and yadda yadda...
    And then I can get stunlocked and 2-shot by the monster, making me respawn and then I gotta do the whooooole buffing process all over again...
    Blegh
    Healing takes ages, even chucking an antidote takes ages.
    Putting your weapon away or pulling it out takes ages.
    A single hit taken can throw you into a vortex of having to mess around with the weapon holstering and healing, tanking your uptime on the monster
    and then you can finally get ready to go again... and the monster can just leave...
    Barely any animation cancelling and very tight if even existent buffer times. Meh.
    Basically, the concept feels cursed:
    I thought the game is gonna be about hunting monsters but then it does everything in its power to push you away from hunting monsters:
    UI, preparations, monsters running away, that's all time you spend not fighting monsters.

    • @HighLanderPonyYT
      @HighLanderPonyYT ปีที่แล้ว

      Update:
      The rythm of the game clicked for me and I'm having way more fun now as a result. I accomplished more in the last 6 hours than in my first 13.
      I think it's good, even great but there's a definite adjustment period.

    • @weirdo3116
      @weirdo3116 11 หลายเดือนก่อน

      What happened that made it click for you?

  • @slikugleop
    @slikugleop 6 หลายเดือนก่อน +2

    So i tried it at launch, because people talked highly of it. i quit immediatly. i tried it next in 2022 same result. then finally here today in 2024, i gave it a shot more, tried to ignore the absolutely atrocious combat. then it all ran down to the encounter.
    step 1. find creature
    step 2. fight it for 5 min
    step 3. it flees
    step 4. repeat step 1, 2. and 3. 8 times
    step 5. ???
    step 6. Profit?
    jesus christ, i can not for the life of me figure out how people like this game.

  • @rily2885
    @rily2885 2 ปีที่แล้ว +1

    thanks for this video I need more motivation, still in the hate phase after playing it for my first time, I gave it a chance for the combat but the tutorials, the hub and the UI are so hard to digest to me

    • @rily2885
      @rily2885 9 หลายเดือนก่อน

      I couldn't the game is just not for me, or that's what I thought, coming back since a friend gave me the DLC for MHW and I forced myself to get in once again, with a few tweaks like removing the minimap and playing alone for a while I'm hooked, like dangerously hooked, and just in time for a comeback from the community? how convenient, there are things I still don't like but man, I wish I have tried again before

  • @AlfredoMagbual
    @AlfredoMagbual 2 ปีที่แล้ว +1

    idk if it's just me but i really love pre mhworld combat (more specifically fu-mhgu)
    although the combat still remains in the new gen monster hunter (which i love very much), there's something about it that makes it somewhat difficult to control what i want to do. whenever im speedrunning, i find it difficult to understand what the monster could do next as i focus more on how i can optimize and utilize the most efficient combo with my weapon.
    i think i was starting to go on a rant but overall, great video!

    • @Xonarag
      @Xonarag 2 ปีที่แล้ว

      For me it's the exact opposite. Played 3u then 4u then world and rise and when I went back to play gu I was frustrated with how unresponsive certain things are. Mainly directional inputs. You can't change the way you are facing mid combo and if you roll the first frame out of a combo it's always a roll forward.

  • @Jackraiden500
    @Jackraiden500 2 ปีที่แล้ว +4

    Just starting the video so maybe you address this. But my biggest issue with mh has always been how frequently you get tossed around. It makes sense logically considering how big the monsters often are but christ if it isn't irritating. It's not even how hard or easy the combat is in a given scenario really. Just constantly getting hit when you try to do anything against a given monster. Some are worse than others but they really all have the issue to some extent. It always felt in mhw like I spent 50% of the time getting knocked on my ass 10% actually attacking/dodging and 40% sharpening my weapon (and let's not discuss how sharpening a blunt weapon makes no sense) 😂

    • @lumicka6046
      @lumicka6046 2 ปีที่แล้ว +2

      Thats the point. You got tossed so much cuz u havent learn the monsters your weapon, timing and overall Flow. Thats why its so satysfining to learn the combat. Once you learn it you hardly get hit and you will feel like badass. Without dark there is no light. Without hard work there is no thst big satisfaction. Just keep playing. Try to learn one weapon and be patient in fight. Dont mash buttons. You rly need to wait for openings. Also sharpening in mh makes sense. The game has so much weapons and its rpg so you need to balance this in some way. Take these 2 weapons for example. Nargacuga has always weapon that has low raw dmg, huge afinity, 40% (and it has (in high rank) white sharpness. Then you have something like ninja sword in rise it has 100% afinity and better raw dmg then nargacuga ones so how to balance that? You give the ninja sword big Green sharpness wichs is weaker than white. Sharpness is increesing your weapon dmg Green is 100% blue 110% i think white 115 or 120% im not sure but you get the point. Sharpness is here to help balance weapons. Ninja sword has such a huge Green sharpness that you will never need to sharpen it in hunt but you get lower collor so your dmg output is not that hig also with Green sharpness your weapon cna bounc of hardest part of the monster. Narcagua weapon has white sharpness so it deals more dmg but you need to sharpen it more frenquently.

    • @Jackraiden500
      @Jackraiden500 2 ปีที่แล้ว +1

      @@lumicka6046 I appreciate the advice 🙂, couple things though, I would never claim to be great at mh games by any means but I managed to get through mhw relatively easily. The only monsters I never got past were alatreon and fatalis. I admit my dodging was never my strong suit but it always feels like the smallest things stagger you're character. One of my most hated fights was that one dragon that generated tornadoes because I constantly felt like I could barely move much less get an attack off.
      As for the sharpening I do get it to a certain extent but it always seemed a tad excessive how frequently one needs to do it, particularly early game when most weapons have far less bar and require much more sharpening. It also doesn't explain why sharpening a blunt weapon is necessary. From a gameplay standpoint I get it and you want the weapons to have a relatively uniform system. It's just pretty odd when one thinks about it and makes me chuckle 😂.

    • @JeanKP14
      @JeanKP14 2 ปีที่แล้ว +2

      @@Jackraiden500 Tremor was really bad in World specifically, so that's probably part of why you got knocked on your ass so much. Roars too, kept you immobilized SO long.

    • @Jackraiden500
      @Jackraiden500 2 ปีที่แล้ว

      @@JeanKP14 yeah that may be it, I have very little experience with any other mh games outside of world so it may be different 🙂

  • @shade0636
    @shade0636 2 ปีที่แล้ว +17

    I tried my first monster hunter game recently and found it difficult to get into, so this upload timing is perfect.

    • @JeanKP14
      @JeanKP14 2 ปีที่แล้ว

      I'd say you need a good like... 20+ hours to really start to get it. And to actually engage with the series' systems, like he said. Making new armours and weapons to deal with walls, learning your weapon and monster's patterns. I think a lot more people would enjoy MH if they took the time and effort required to give it a proper chance.

    • @shade0636
      @shade0636 2 ปีที่แล้ว

      @@JeanKP14 I bought world soon after I watched this video and gave it another shot. For some reason I feel better about my first experience this time, so I plan on giving the game the time it needs to really understand it. Thanks for the help.

    • @deojxd4101
      @deojxd4101 2 ปีที่แล้ว

      you are not just playing a game bro
      you are in a commitment now if you want to continue

  • @mykelmellen2378
    @mykelmellen2378 2 ปีที่แล้ว +1

    It's a sad time to see the Elden Ring Content go, but that day always comes. Quality stuff.

  • @MegaPrams
    @MegaPrams หลายเดือนก่อน

    Watching someone do a monster Hunter run might seem boring but when you actually play it you wont know how the last 20 min went by

  • @theartoflongsword2622
    @theartoflongsword2622 2 ปีที่แล้ว +33

    Happy to see you making MH content again! I hated my first one too, and now I am 10k hours into the series.
    Excellent video!

    • @theartoflongsword2622
      @theartoflongsword2622 2 ปีที่แล้ว +1

      @@legendslaboratory6820 Okay.

    • @brojakmate9872
      @brojakmate9872 2 ปีที่แล้ว

      @@theartoflongsword2622 Don't you mean 1k?

    • @theartoflongsword2622
      @theartoflongsword2622 2 ปีที่แล้ว

      @@brojakmate9872 No.

    • @sunnythorne7799
      @sunnythorne7799 2 ปีที่แล้ว

      @@theartoflongsword2622 dont think people understand that there's like 12 different mh games and the series itself is like nearly 2 decades

  • @Poro-Princess
    @Poro-Princess 2 ปีที่แล้ว

    Hey man, I wanted to thank you because of this vid. I love ur channel in general but this video was exactly what I needed. I bought Monster Hunter Rise around December of last year or January of this one but I simply wasn't enjoying it even tough I have previously enjoyed monster hunter with World. I simply took to much time off the franchise and forgot about everything and relearning it... Well it kinda sucks. Just the day this video went public I was thinking, "damn, MH rise is gonna get a DLC and I haven't even finished the main story I should try to play it" then BOOM the notification appears and you said just what I needed to hear.
    I'm not exactly the best MH player, I'm kinda new to it (got into it with World, haven't played since Iceborn came out) but thanks to this video I got the motivation I needed. I'm maining Sword and Shield and learning to play charged axe(?) My main language is Spanish so I don't know the English names soooo yeah, I'm kind screwed haha. That one chainsaw axe, that's the one. I'm still learning lots of things and having quite the fun time with your Aerial Insect Glaive video right now haha. And that's it, sorry if this is hard to read, as I said before my main language is Spanish. Hope you have a good day and thanks you very much, for real. I'm loving this game once and for all thanks to you
    My wallet kinda hates it though LOL

  • @Krunchamunch220
    @Krunchamunch220 2 ปีที่แล้ว

    I always described MH combat as a series of phases. The tell which is the wind up (animation before an attack) to an attack which tells you which attack combo they'll do, The attack which is the duration of damage frames you need to avoid and, The follow up which is the variable down time in which you get to attack. There's a pattern to follow you watch for the tell avoid the attack and position yourself for the follow up then get back to watch for the next tell.

  • @devranyilmaz9806
    @devranyilmaz9806 2 ปีที่แล้ว

    Honestly, my only protip that can apply to every skill level is this:
    Take it slow, and be observant.
    Even if you have 1 trillion hours in MH and are a speedrunning god, you are still liable to get your shit rocked if you aren’t careful.
    I think the best training partner for this kind of mindset is either Rathian or Nargacuga, both have patterns and easily exploitable openings and weaknesses.
    Nargacuga may be intimidating by virtue of its speed and agility, but they still follow patterns. Identify that pattern and all that speed won’t save them from the hammer about to slam down into their face.

  • @jephilologist
    @jephilologist 2 ปีที่แล้ว +6

    My main tip: slow down.
    I think people get thrown off because they are used to fast-response button presses and no-commitment animations (aka hack n' slash).
    MH has variable velocity animations (speed and hitbox), with high animation commitment and input complexity.
    With MH combat, "slow is smooth, smooth is fast."
    One tip for learning a weapon is to start with one combination and just stick with that for a while- and remember that there is no input queuing, so be precise with the inputs.
    When you are new, focus on survival over aggression- until your are used to the mechanics/monster to start playing with fire.
    Another tip is to find a few buddies to play with. MH has the feel of a party game when played casually. Mastering weapon mechanics and optimizing hunts are "try-hard" activities- and it's understandable that some are not into that. I'd argue that even a good number of old-time hunters play the game casually just for the lulz/memes with friends- only occasionally going into try-hard mode.

  • @EarPlugTV
    @EarPlugTV 2 ปีที่แล้ว

    Great video, you convinced me to pick up the game and give it another go. Thank you so much for sharing. Look forward to playing the game.

  • @zachfriedman92
    @zachfriedman92 2 ปีที่แล้ว

    Hey, I just wanted to say that a while back I picked up Iceborne and while I recognized it was "good" game, at the time I was really in the mood for something with a compelling story, and I put it down (not to mention being a total noob and ruining my early experience with Defender gear - it's cheap to craft and really good! Doh!) I came back to it last week after watching your video and I've been having a blast. This game has probably the most depth in the combat of any game I've ever played. Such an addictive core gameplay loop, for people who like an immersive challenge. Thanks Ratatoskr!

  • @zimon85
    @zimon85 2 ปีที่แล้ว

    I've played Monster Hunter for many many years now and I think of the combat as dancing.
    You have your dance moves and the monsters have theirs.
    Whenever I struggle with a new monster I break away from combat and just study how it moves while I just dodge. After a while I find openings where I can get 1-3 hits in without taking damage. As the battle continues I find more and more openings and feel comfortable taking more agressive risks.
    I'm not saying this is the best way to do it but it is what works best for me.
    As for learning your weapon I usually watch a few youtube tutorials and read a little bit in the in-game hunters notes. The hardest part is building muscle memory. No matter how much you read and watch other people playing you will never feel 100% in sync with your weapon until 20-100 hunts. It will take time and it varies from player to player.

  • @denoy121
    @denoy121 2 ปีที่แล้ว

    Soloing Fatalis is the greatest gamer badge I've ever achieved.

  • @Angel-ij4bk
    @Angel-ij4bk 7 หลายเดือนก่อน

    I played MHFU as a kid. After the first few bosses i was actually scared of fighting the tougher ones and I got stuck at tigrex for years, only farming low level stuff and running around training palicos. Untill a friend told me that i needed earplugs and a cheese spot in the mountains that I was able to beat it. That feeling of overcoming an almost impossible challenge, with the game not making it any easier, just adapting with the tools at your disposal is what makes MH so satisfying to me.

  • @Solfonix
    @Solfonix 2 ปีที่แล้ว

    I think a barrier for entry “especially in the old games” is not only the weapons but also the monsters, environments, and random mechanics “key quests, drinks, food, etc.”.

  • @Felix-tz6hn
    @Felix-tz6hn 2 ปีที่แล้ว

    the sense of wonder is what kept me playing back in monster hunter 1

  • @adammccraw7379
    @adammccraw7379 2 ปีที่แล้ว +2

    The reason people initially hate MH isn't the monster hunter gameplay. It's the hour long fire hose of information blasted at the player as soon as they try to get into game.
    In Rise, the game doesn't point you towards the training ground. You have to find it...why? This is precisely where I want to be in order to figure out a weapon.
    It also doesn't give you a clear example of the gameplay loop. Hunt monster > make armor from monster > hunt new monster. In between all of this is a deluge of information that could all be condensed into the training ground.

  • @olegtz
    @olegtz 8 หลายเดือนก่อน +1

    I'm ok with the combat being slow but what I'm not ok is the arbitrary delay some actions have, For example, after I sheath my weapon, it takes around 1 second before I can pick stuff up.

  • @capellamidlight
    @capellamidlight 2 ปีที่แล้ว +12

    One thing I've learned is that it's definitely not for everybody. You can't force people to like it. I have a friend and he gave it an honest go, a real honest go, put well over four hundred hours into World, and it just never clicked. In hindsight it doesn't surprise me--he hides behind a shield in the Souls series, he button mashes in fighting games; he's not of the mindset to appreciate the entire "high commitment" movement concept you outlined. He's told me more than a few times the entire idea of 'animation lock' as he calls it has him screaming in frustrated rage and nearly breaking his controller when he plays Monster Hunter (things like drinking potions, stun, etc.) and is what ultimately caused him to quit. He played longsword and I watched him play and he never even thought to use any of the counter abilities or anything so he was a perennial novice. He was alright for the most part but when Iceborne came along he got absolutely cratered. I felt real bad for him. All of his other friends were breezing through the content and he couldn't even hope to keep up.
    The reason I wrote all that is because I guarantee you there are tons of players just like him. For every one of us who gels with the game there's going to be someone who runs into it like a brick wall because they just completely don't understand its design and never will because they don't like what it's going for. I've learned you can't push these games on these people. It's not fair to them.

    • @tay590
      @tay590 ปีที่แล้ว +5

      I’ve only put about 30 hours into MHW so take this with a grain of salt- I’m someone who hates using shields in souls but I still don’t click with monster hunter. It has less to do with the pace of combat and more the feeling that I’m just whacking a massive health bar for a while, chasing, then whacking some more. I miss the feeling of my smart, well timed attacks feeling like they’re accomplishing something in the overall flow of the fight! I dunno if that feeling changes as you go on or if I’m just missing something. Curious to hear people’s thoughts

    • @ahmedhussein1694
      @ahmedhussein1694 ปีที่แล้ว +1

      ​@@tay590For low to some high rank quests the monsters are generally easy but late high rank and G Rank monsters FORCE you to dodge correctly and time your attacks. Trust me lmao

    • @softcatsocks9618
      @softcatsocks9618 9 หลายเดือนก่อน +4

      @@tay590 what weapon are you using? If you want that feeling of a perfectly timed attack in the perfect position, play big weapons that have high commitment and big damage like greatsword and charge blade. With light weapons like dual blades, it will feel more like you're just tickling the monster to death.

    • @9mmSurpressor
      @9mmSurpressor 8 หลายเดือนก่อน +3

      Honestly this is me, I like the aesthetic and lore of the game but the combat is so stiff and the animation lock is infuriating and makes the game borderline unplayable imo. And I’m mostly a fighting game player

    • @noidsuper
      @noidsuper 8 หลายเดือนก่อน

      How did he put in 400 hours without enjoying it or learning the game’s systems?
      I accept not liking the game, but what you’re describing sounds like he wasn’t playing the same game at all. And from what you’ve mentioned about button mashing in fighting games, it also seems like he refuses to learn any system that requires a modicum of effort from the player. It’s almost like saying you don’t enjoy chess, when all you’ve done is play checkers with the chess pieces.
      Again, 100% understand that he might not like either type of game and he isn’t obligated to put in effort just for a game, but it just seems a little silly when he can’t grasp the basics.

  • @logval
    @logval 10 หลายเดือนก่อน

    i love how it's all the origin stories of getting into MH!!! here's mine: i played a lot of Dauntless (f2p MH inspired game) before it became really really bad like now. while I had little issue with Dauntless endgame (chain blades main), I tried the sunbreak demo and played it for like 10 hours before buying the bundle on sale. I had trouble with great izuchi on switch axe, and everything in the game was so much more nuanced and difficult and I loved it. proud insect glaive main now!!! (plus some charge blade)

  • @ThisisKyle
    @ThisisKyle 2 ปีที่แล้ว +2

    I tried MH World and absolutely hated it, it felt slow and i-frames during the roll seems to end to quickly. I picked up Rise to play with someone I know and used the bow and loved playing, tried the other weapons and hated it just like World. I honestly just find the game to be to slow in character movement and the dodge on the bow makes it bearable

    • @iota-09
      @iota-09 2 ปีที่แล้ว

      that too.
      i fear it may just be a side effect of the weapons being so comically big...

  • @marsrii4372
    @marsrii4372 8 หลายเดือนก่อน

    I started with MHW, and I went into it with a chip on my shoulder: I don’t consider myself a really good gamer, especially in combat games. So I had to prove to myself that I could do it. Started on a bad foot by picking the dang hardest weapon: Charge blade, and that had me almost quit. Then I switched to insect glaive and Lance. From that, I progressed. When I beat Nergigante after 2 tries, I felt I was finally confident enough. Now I am up to Teostra, finally beat that after 4 tries… MH Rise feels much easier for me.

  • @teitei8830
    @teitei8830 ปีที่แล้ว

    Probably just me but I enjoyed the combat from the beginning, I love the semi realism when you use the weapons the weight they have on impact makes it feel that more powerful

  • @KrisEnigma
    @KrisEnigma 2 ปีที่แล้ว +1

    I REALLY tried to like it but I just couldn't. I found the preparation of traps and items, the chasing, and the huge health pool of the monsters to be way too tedious.

  • @JustPokey
    @JustPokey 9 หลายเดือนก่อน

    Example at the beginning is what I'm literally going through right now. Except in my case this is about my 6th time trying and after killing Anjanath yesterday, I think it's finally clicked. Turns out i just needed to try out the heavy bowgun

  • @badtiming2208
    @badtiming2208 2 ปีที่แล้ว

    First tried MHFU more than 10 years ago. A friend lent me their PSP for a couple hours. It felt weird and clunky and stupid. It felt like I wasted my time and should've just watched the play I was sitting in. Many years later, I pick up World, determined to play the game my old friends enjoyed for some reason.
    Here I am, 300+ hours in Iceborne with Fatalis down and only G3 in GU because Rise came out on PC. I love this series.

  • @Furnace2552-cz8iy
    @Furnace2552-cz8iy 5 หลายเดือนก่อน

    I feel like Monster Hunter is appealing for a lot of the same reasons that dark souls is. The game loves you enough to let you fail and to let you succeed, You will feel like you have earned every victory.

  • @caliburnblade7895
    @caliburnblade7895 2 ปีที่แล้ว

    Me and 3 of my brothers fell in love immediately in freedom 1 on psp way back. They also love kings field and souls.

  • @psycoNaughtplaysMCPC
    @psycoNaughtplaysMCPC 2 ปีที่แล้ว +7

    Another thing you should mention is how little it really holds your hand when you choose your weapon. Yes it gives you a guide to key moves like Iai Slash or Amplified Elemental Discharge, but it doesn’t have the more complex moves like (no longer in Rise) Power Saw morph on the Charge Blade or fast Phial Reload technique on the Switch Axe. It’s dense in information for the basics but after that there’s still much to learn that the game will never tell you unless you use the training grounds or look up a tutorial video

    • @evianwyner8280
      @evianwyner8280 6 หลายเดือนก่อน

      bruh i switched to pc out of necessity, and i couldnt find any guides with keyboard, and now i cant learn anything because of how ass the weapon tutorials are
      like i picked up the gun lance, and it shoots out this knife thing? IT DOESN'T SAY THAT IN THE TUTORIAL, or what the cd is on the wyrm thingy etc, its just annoying, fun game still

    • @temphy
      @temphy หลายเดือนก่อน

      ​​@@evianwyner8280Ahh the kbm MH struggle. Looking for a tutorial on a combo/move and the tutorial just says "press X+A". I had to painstakingly look for a guide that actually lists all controls, but goddamn will I continue to refuse to use controller. KBM all the way baby
      Look at Game8 guides. They actually list every control input instead of just controller.

    • @evianwyner8280
      @evianwyner8280 หลายเดือนก่อน

      @@temphy big problem is my gaming mouse doesnt let me input yhe side buttons and main mouse buttons at the same time, its so annoying

  • @TheTraveler980
    @TheTraveler980 2 ปีที่แล้ว +1

    In other words... Don't be a dummy, don't be impatient, and don't be a filthy casual.
    Thing is, games like these require a commitment; time and energy. Some people just don't have enough of either to "learn" a video game... or, if you're old person who's stuck in older ways, you obviously can't change your mindset (or lack a good short-term memory) on trying anything new or understanding something different than what you're used to at a younger age.
    It really isn't as simple as "I hated it once, but now I love it"... these games don't just "click with you", what happens is that your mood changes for what you're seeking, and based on what you're lacking at the time; example, lacking time and being in the mood for killing things will likely get someone into a game like Monster Hunter.
    I have seen enough videos like this that say the same thing, yet forget what "accessibility" means. For me, I tried Monster Hunter Tri... hated it for how clunky it was, the grind, and how frustrating monsters were to fight with melee weapons. Monster Hunter World, however, not only made melee weapons viable for me with less awkward controls, but also gave a story, pretty graphics and colors.
    Sometimes, it's the simple crap that gets you invested, not the depth of what's underneath it. Sorry. 🤷‍♂

  • @marzialalfonzocanada888
    @marzialalfonzocanada888 2 ปีที่แล้ว

    I loved the monster hunter formula since freedom unite on the PSP god the stress that game gave me just from the starting monster velocidrome

  • @gluttonyfang6674
    @gluttonyfang6674 ปีที่แล้ว

    This game franchise shaped my perception on 3rd person action games, waaaaaay before Demon Souls came out.
    It was at that time that I realized that slow, methodical combat is much much more satisfying than speedy hack and slash games like God of War or Devil May Cry.

  • @RiskOfBaer
    @RiskOfBaer 2 ปีที่แล้ว +4

    How to enjoy Monster's Hunter combat:
    - Stop treating it as an action game, start treating it as a fighting game
    - Keep playing the game to get used to it
    - Realize how simple and boring combat systems in actions games are and never be able to go back

    • @HaruVibes_
      @HaruVibes_ 2 ปีที่แล้ว

      Same, I've always described MH like a fighting game. Every weapon is like it's own character with incredible depth that takes countless hours to learn and master. There's just nothing else quite like it.

  • @Perditions
    @Perditions 8 หลายเดือนก่อน +1

    Im the oposite. I, just an hour ago, gave up. I had one previous playthrough of the game through iceborn, i didnt grind master level afterards. I never accessed the multi-biom content.
    With some of my steam friends getting back into it, i was stoked at an opportunity to play again. To use different weapons than i had the first time through.
    But i hate it. It didn't click this time. It could be the weapons didn't have the same appeal. It could be that I'm older now and dont have the requisite patience. Or what made the game novel in the first place, doesnt carry it through the process of relearning. It could be, that after having already struggling my way to Master Rank, being defeated now, in high rank, proves i never really got gud.
    After Elden Ring, the attacks the monsters have in this game don't feel as fair. I recently took a hit from Rathalos which began a chain of attacks in which i never regained agency before i carted. 100 to 0 and the only attack i could say was avoidable, was the first. And it, probably landed while i was rooted from a roar or temmer.
    Patience is probably key. I think you have to enjoy defeat and not mind time being wasted. I for some reason, cant seem to enjoy it this time around.
    When you watch some hunters defeat monsters, they often keep a monster staggered and incapacitated till its dead. Sometimes they never have to avoid an attack. The sticky bowgun meta is great example of trivialising content.
    Anyways it may require patience I cant manage this time. I dunno.
    I suppose fighting the same monsters repeatedly to carve a ruby didn't help the enjoyment factor either. But fighting monsters repeatedly is kind of the concept. So.

  • @cooltv2776
    @cooltv2776 2 ปีที่แล้ว +3

    a friend bought me monster hunter world, and I tried it, fell in love, and slowly stopped enjoying it for one specific reason. the loss of control effects that would constantly happen. as I got further and further into the game, more and more attacks would cause me to completely lose control of my character for multiple seconds, now on its own thats fine but when its happening multiple times a minute, it gets frustrating
    I quit early into ice part, when I spent over 30 minutes out of a 50 minute fight watching my character roll on the ground, unable to interact with the game, and another 10 minutes chasing the monster after it ran away when I hit it once, rather than doing the fighting part I actually enjoyed. out of 50 minutes, there were 10 that I actually enjoyed, and that ratio was getting worse with every new monster I encountered.
    another thing that drove me away was the community, specifically how the community responded to any criticisms of the games design. everything I said was always met with "you just dont like it cause you are bad at the game, just get good", and I can see how getting better at reading and dodging attacks would lead to getting stunned less, but that process itself isnt fun *because* of those stuns, so for me that advice just ends up saying "you are only allowed to enjoy the game when you are actually good at it" and obviously thats not something I want to spend my time doing

    • @mellomallo
      @mellomallo 2 ปีที่แล้ว

      a tip if you’re having issues with getting stunned and are willing to try the game again at some point: stun charm III gives you complete resistance to stun

    • @cooltv2776
      @cooltv2776 2 ปีที่แล้ว +2

      @@mellomallo I was aware of that, and I was working towards it, but its kind of a sidestep of my issue
      if the best way to deal with a mechanic is to completely turn it off, why does the mechanic exist? it just feels like bad design. this was also my complaint with the cold mechanic in the area, it served no gameplay function

    • @mellomallo
      @mellomallo 2 ปีที่แล้ว

      Stuns serve the purpose of punishing you for getting hit too many times, plus (while I know this isn’t the best reasoning considering Monster Hunter isn’t super realistic and how monsters can survive so many attacks from the weapons) it’d make sense for a huge monster to stun a hunter, especially with bigger and heavier attacks. Heat and cold are around for a similar reason, and to also put some emphasis on preparation before a hunt, though they were removed for Rise. Personally I never really ended up getting stunned multiple times a minute despite World being my first MH game (though I stopped playing at early Iceborne as well since I couldn’t see the screen well and needed glasses, so I can’t say for sure what the stun situation is like for content beyond that, though I still don’t remember getting stunned *that* much from what I played).
      Two more tips that probably aren’t that helpful (considering you got to Iceborne content you probably already know but possibly not) are that you can button mash to recover from stun more quickly and you can dive by running and dodging away from the monster to get a ton of invincibility frames if you know you’ll be getting hit otherwise.

    • @mellomallo
      @mellomallo 2 ปีที่แล้ว

      Something very important to note actually is that I did have the Stun Charm III during the Iceborne content I played so that’d be why I don’t remember stuns, so ignore that (oops).

    • @cooltv2776
      @cooltv2776 2 ปีที่แล้ว +1

      the realism argument falls flat when my complaint is that it isnt fun, if that realism gets in the way of fun, then the realism needs to go
      I get the "preparing for a hunt" angle on the cold, but it does not do that in an interesting way. it takes basically 0 effort to be completely immune to the cold, and never interacting with the mechanic is apparently the intended way to play, so why does it exist? if they wanted a "cold you have to prepare for" they should have made a more interesting mechanic

  • @HornetSilksong1232
    @HornetSilksong1232 2 ปีที่แล้ว +1

    i think it took me and my friend (who played together) about 3-4 times of leaving and rejoining monster hunter for it to really click, now we can easily beat hunts we once thought near impossible (mostly elder dragons)

  • @anamggss
    @anamggss 10 หลายเดือนก่อน +2

    Honestly I love the combat I just hate that I have to keep chasing the damn monster each time it's injured. Ik it's part of "hunting" but to me it's just not fun at all. I wanna keep bashing skulls not run a marathon

    • @GoGoQo
      @GoGoQo 10 หลายเดือนก่อน

      Chasing + finding the monster in the beginning made me quit. Boring, pointless stuff that serves no purpose other than wasting the player's time

    • @wintersong2266
      @wintersong2266 8 หลายเดือนก่อน

      ​@@GoGoQoI guess you guys would prefer Rise then since the monsters are indicated on the map right from the start and you get a mount that you can ride to get anywhere quickly.

  • @psytap5719
    @psytap5719 2 ปีที่แล้ว +4

    Great commentary as always! I'm currently in an exam phase, but now I'm even more hyped to get back to Monster Hunter 🎉

  • @jasongeyer2111
    @jasongeyer2111 ปีที่แล้ว

    I started with sword n shield. I switched to long sword and thought it sucked but then checked out hunter notes for it and learned how to use the long sword and man the long sword is fun at first I thought it sucked. so just learn the combat and honestly it is real fun. this is honestly one of the deepest games I've played. I'm only 40 hours in and never played mhw till now but I dont regret starting. and I calibrated my hdr, xbox has an option where you can do that now for hdr game mode and man the way the game looks actually changed. there are things I'm noticing now visually I never noticed before. so if you havnt celebrated that setting, do it you will be amazed how much better it makes your games look. but ya I'm playing and started with monster hunter world, this game has surprised me.

  • @ZackeroniAndCheese
    @ZackeroniAndCheese 2 ปีที่แล้ว +1

    I didn't get the weapon intricacies. I didn't need to. The whole main story and after until HR 30 when I stopped I just mashed B on the dual blades to carve up and over the monsters backs.
    The weapons tools are too few and simplistic for how much they want me to grind for them. The payoff couldn't keep me hooked after I stopped encountering new monsters

  • @zythesly
    @zythesly 2 ปีที่แล้ว +1

    Monster hunter is a funny game for me. I remember seeing the first trailer during some presentation and hearing people go nuts over a guy cooking meat on a rotisserie. At the time I thought, I guess this is a teaser for a game people really like, not my thing though.
    And I didn’t think of it again until I had a college roommate playing it and I saw him take on Zorah Magdaros. It’s kind of funny to think of that now, knowing what I know now about that fight. But a guy fighting a freaking massive Godzilla with a goddamn volcano on its back was so cool to me and it got me hooked. I bought world the same day and I’ve now put thousands of hours into it across Xbox and pc as well as into rise on switch and pc.
    I’ll admit the combat and movement felt very clunky when I first started but the desire to go fight volcanic Godzilla kept me going. I tried hunting Great Jagras with every single weapon until I found one that I liked(ended up being the insect glaive). I was so bad at the time I considered Tobi to be a minor wall and Anjanath carted me way more than I’d like to admit. But the gameplay loop of getting slapped by a monster until I finally took it down and made its ass into a hat was really fulfilling and I always wanted to know what new skills each armor set was going to bring me.

  • @ThisRemindsMeOfaJoke
    @ThisRemindsMeOfaJoke 2 ปีที่แล้ว

    i quickly understood that monster hunter is like a souls game with monsters so it's not the combat that turned me off but figuring out everything else , the skills and the gear and how everything works

  • @stickman794
    @stickman794 2 ปีที่แล้ว +1

    i have try 3 different MH games and i still dont like the gameplay of the series. its slow, slugish, and clunky. the hit boxes are really bad. i have played other games that are MH like that fix the issue of the combat. aka God Eater. There was another one on the psp forget the name but still same concept of MH. Maybe at some point they will make the combat enjoyable for me but at this time the series still hasnt.

  • @Carlisho
    @Carlisho 2 ปีที่แล้ว +1

    Here is another really good video explaining why MH combat is so good, I highly recommend you give it a watch
    th-cam.com/video/nYZa_yV8B1A/w-d-xo.html
    Edit: nice touch using the Harv-E videos showcasing the new Sunbreak skills hidden in the demo

  • @pralenkaman8105
    @pralenkaman8105 2 ปีที่แล้ว

    Fun thing about monster hunter is that grabbing a new weapon is like beginning monster hunter combat all over again
    The weapon feels odd, it feels sluggish but eventually it clicks and you can enjoy the new weapon to its fullest

    • @hariman7727
      @hariman7727 9 หลายเดือนก่อน

      There are weapons other than Greatsword? ;)

  • @MilkyJoe73
    @MilkyJoe73 2 ปีที่แล้ว +3

    Its not the combat that puts me off, its the grind and time sink. I feel like I would burn out quick

    • @JeanKP14
      @JeanKP14 2 ปีที่แล้ว +2

      That's actually what keeps most people playing. Don't think of it as a time sink, what it is is the gameplay loop of "oh i wanna make this weapon! oh I need this part from this monster, let's hunt it. Oh I wanna make it's armour! let's hunt it a few more times. Oh I'm having trouble against this guy, what's he weak to? Time to make a good ice weapon!" its... very addicting, actually. And you can play a MH slowly forever, basically. The end is what YOU make it

    • @iota-09
      @iota-09 2 ปีที่แล้ว +1

      @@JeanKP14 that sounds boring tho
      (or in more fairness, subjectively boring)

  • @wyattmorelock5832
    @wyattmorelock5832 2 ปีที่แล้ว +2

    So I actually beat base game solo without knowing how to use kinsects on my insect glaive 🤡, guess I missed that tutorial and just refused to use anything else or look up hints lol. Almost every fight I lost because I hit the time limit and most my wins were in the 50 minute range, it was quite the experience. Needless to say I enjoy the game MUCH more now that I know how to play 😂

    • @muhwyndham
      @muhwyndham 2 ปีที่แล้ว +1

      I mean I also beat base world with only half of Longsword moveset lol. I only Know how to use the basic combo (step slash spam + thrust) and Spirit combo, and not knowing about Foresight, fade slash, special sheath and ISS.
      Then Barioth clap me and I learn longsword the hard way.

  • @Kconv1
    @Kconv1 2 หลายเดือนก่อน +1

    its appealing and ive played for 100+ hours, but the lategame MR is just too hard.

  • @Victorylii2
    @Victorylii2 2 ปีที่แล้ว +3

    I’ve always played monster hunter here and there
    But I really wasn’t hooked on it
    I’d usually play a little high rank and call it quits cause The grind seemed boring
    Only after I played through elden ring
    did I really start to love monster hunter
    To the point that I’d stop playing other games
    Idk why but the combat just clicked (as you mentioned)
    Something about staggering a monster or KOing just felt better
    I really enjoyed elden ring (obviously)
    But now monster hunter feels like an extension of it
    Like an enhanced combat edition of some sort 😂

  • @orpheedupas3859
    @orpheedupas3859 2 ปีที่แล้ว +3

    I'm very new to monster hunter and I love it. I'm playing Worlds right now. I had played quite a lot of souls games before and honestly it feels so different. At first I would try to stay close to the monsters and i-frame their attacks as you would in a souls game, but the combat really clicked when I understood that I had to take my time more. Take my time to recuperate, position myself in a position where I can punish effectively, and understanding better how to use the terrain to mount the monster, the slinger, the mantles etc. Even crafting new items mid-hunt. It's so rewarding.

  • @CypherPaw
    @CypherPaw 3 หลายเดือนก่อน +1

    Completed mhw
    Now using this game as example of bad fighting design
    It’s soo damn boring

  • @maximeboucher635
    @maximeboucher635 2 ปีที่แล้ว +2

    My first experience with Monster Hunter was MHW and while I did not put down the game because of how the combat feels to a new player it definitely took time for it to click with me. Most of my experience with action combat was with the DMC series and that probably influenced my initial weapon choice, the switch axe. I absolutely hated it, I couldn't wrap my mind why I couldn't change the angle of my attacks within a combo and constantly had to reposition and restart combos. I played most of low rank with dual blades since it felt to me at that point acceptably fast but I kept trying out every weapon to try and understand their strengths and how to enjoy them. I discovered how effective shields can be in a game where making effective use of i-frames is much harder than most and played the lance mostly through high rank. Once I reached end game I was getting bored of the lance, it had the defensive ability I wanted but it lacked the cool and flashy aspects that initially attracted me to the switch axe. Then I was properly introduced to the gunlance by Rurikhan and never looked back.

  • @mctankies
    @mctankies 2 ปีที่แล้ว +1

    Ah, it's nice not to be alienated again.
    Now where are my Long Sword buffs?

  • @luck002
    @luck002 2 ปีที่แล้ว +1

    My first MH is World and I enjoyed it immediately, spent thousand hours to get me to HR999/MR999. I've tried the older gen (MHGU) after that but couldn't enjoy it: the graphic was confusing, the flex when using item, the separated map, the moves were too flashy. Luckily, I can enjoy MH Rise and already pre-ordered Sunbreak.
    Btw, Fatalis really completed MHW:Iceborne as a game. Defeating it solo really felt like a graduation or some sort. And that feel when Proof of A Hero played after using dragonator...........

  • @typo_3148
    @typo_3148 8 หลายเดือนก่อน

    People wouldn't understand how good the combat in MH is until they picked up the Longsword and learned how to maintain their spirit gauge

  • @Axemninja
    @Axemninja 9 หลายเดือนก่อน

    First game was MHtri on the wii, hated it, then played MH4 and then i loved it ever since lol.

  • @soul-software-survivor
    @soul-software-survivor 2 ปีที่แล้ว +2

    I tried the game after putting 250 hours into Elden Ring, and didn't like it because it felt too sluggish, like I couldn't ever do what I wanted to. So I think your assessment is accurate, but I'm still not convinced I should give it another shot.

    • @WisdomAkpan211
      @WisdomAkpan211 2 ปีที่แล้ว

      Hey there (bodies of text incoming, but I urge you to read :'D)
      Yea as Rata said, mh combat is not the easiest to get into. Weapons are complicated to learn/master, and you have to combine that with learning the monster that you're facing. These 2 facets make it extremely difficult for someone who is starting out, and historically, the game doesn't do a good job at teaching you all the different combos and mechanics the weapon has to offer
      Since mh world, efforts were made towards giving you basic combat tutorials in the 'training area'. It doesn't show you everything, but it gives you a taste for the weapon
      As someone who started off HATING mh combat then later coming back and putting in nearly 2k hours across all the games, here's my advice:
      -If you're playing either world or rise, go to the training area AND DO NOT LEAVE until you've played around with ALL of the 14 weapons and found at least one you like
      - once you've found the weapon you like, IMMEDIATELY go onto TH-cam and find a combat tutorial for that weapon for that game. I would recommend watching Arekkz Gaming, Gaijin Hunter and Rurikhan. Do the combos and moves as they are explaining and showcasing it. They'll explain the moves well enough that you'll understand their advantages and disadvantages, and when and when not to use them
      - once you've gone through the weapons entire arsenal from the video, play around even more. Close the video and see if you can do all the combos and engage with all of the mechanics. It might take a while since there's a lot of mechanics to the weapon, but at this point you should at least be getting a bit more familiar
      - now it's the time to actually play the game and start having at monsters. At first, observe the monsters movements and attacks. It's one thing to start practicing your weapon, but if you're getting smacked around not knowing the monster's moveset, you won't make any progress. So run around them, see their attacks and the openings they leave. Once you have basic identity of their moves, start fighting them. Start executing your moves on them. It might be rough in the beginning and you still might find yourself getting smacked about, but you'll start to learn and get better. Button mashing won't get you anywhere since inputs are buffered in a way that it prevents you from pressing many inputs and expecting moves to come out the very moment you do so. Of course, if you practiced your weapon in the training area there'd be no need to Button mash since youd know the combos somewhat
      - Mastery will come with time :) You'll get really good at using your weapon that the only obstacles you'll have to cross is figuring out the monster. Mh combat to me is the best combat I've had to experience, and I've played many many games including the soulsborne series (at least elden ring bloodborne and ds3).
      I wish you the best of luck. Sorry for writing bodies of text. I just really want as many people to enjoy mh as I have. Let me know how it goes. Cheers!

    • @soul-software-survivor
      @soul-software-survivor 2 ปีที่แล้ว +1

      @@WisdomAkpan211 Hey I really appreciate you taking the time to explain that. When I played the game, I didn't try out all the weapons. I basically just picked one that looked cool and learned the basic combos with it in the training mode.
      Next time I come back to the game, I'll remember your advice!

    • @soul-software-survivor
      @soul-software-survivor 9 หลายเดือนก่อน

      @@WisdomAkpan211 I gave the game another shot, and I'm hooked this time. I'm playing with the hammer and doing everything solo while having a blast. Just beat the Pink Rathian after he defeated me on my first try. So far that's the only hunt I've failed at. It was very satisfying to retry the hunt and conquer him. Looking forward to tackling even harder foes.
      Honestly, it wasn't getting the hang of the combat that got me hooked. Instead, I started to get hooked when I began to understand how to use various items. Shock traps and tranqs for capturing, dung pods for making unwanted monsters flee, explosive barrels for when the monster is sleeping, etc. Once I began interacting with all that stuff, everything started to make sense.

  • @KongOfLightning
    @KongOfLightning ปีที่แล้ว +1

    You know shit is bad when you have to make a video essay so people can even think about enjoying it yikes....

  • @Raylightsen
    @Raylightsen ปีที่แล้ว +1

    The big problem in this game is the combat, since is the same as dark souls, cluncky, slow and boring

  • @maninblak1941
    @maninblak1941 2 ปีที่แล้ว

    Aside from hating the game, I’m definitely in that stage where I tried Monster Hunter but couldn’t seem to get the combat system. However I do want to try and get into it bc it does sound like a genuinely good game

    • @WisdomAkpan211
      @WisdomAkpan211 2 ปีที่แล้ว

      Mhw is Capcoms best selling game of all time O.o

  • @sugo8479
    @sugo8479 2 ปีที่แล้ว +9

    My biggest disappointment when I played elden ring (it was my first souls game I've fully played) was how shallow the fighting felt. The I realized it was because monster hunter has way less weapons and that's why every weapon has more depth than just light and heavy attack.

    • @KongOfLightning
      @KongOfLightning ปีที่แล้ว +1

      KEK 🤡apparently that sucky shallow fighting was so good that it allowed the souls series to be the absolute pinnacle of the genre for years to come with very different titles from each other like sekiro and ds and then there's your complicated monster hunter weapon combo system which boils down mostly to spamming 2-3 same combos over and over again leaving this series in the niche ether.

    • @thanghoangsong6138
      @thanghoangsong6138 ปีที่แล้ว +1

      ​@@KongOfLightning Soul game is hard, but also the combat system is very simple, downright shallow even, "Easy to learn, hard to master" that why it have such a mass appeal. I do think that Sekiro is a bit more technical out of all the Soul. Having a simple combat is not in anyway a bad thing, there more to Soul game than just combat like atmosphere, level design, lore and all that.

  • @waddlebox5884
    @waddlebox5884 2 ปีที่แล้ว +2

    I never really like the MH series and never will but this gives me a good point of view on how people love the franchise.

    • @BroseInk
      @BroseInk 2 ปีที่แล้ว

      wow dullah

    • @waddlebox5884
      @waddlebox5884 2 ปีที่แล้ว

      @@BroseInk oh it’s Yussuf Abdul Wahabi who lives in Al amira-

  • @guts026
    @guts026 2 ปีที่แล้ว +2

    Go fishing...

  • @r.s.f.stettler6718
    @r.s.f.stettler6718 2 ปีที่แล้ว +1

    I first played Generations Ultimate after a friend dragged me into it, so I did have someone to help me out and show me the ropes, but holy shit did I hate parts of it. I loved the amount of maps (although I thought it was a bit weird they were sectioned off) and monsters, but the movement was rough as hell to me. Being slow as shit, having to align myself for an attack constantly, being frozen in place and unable to cancel or move direction after starting an attack, stopping in place when healing and then flexing and not being able to dodge at all during any of it, having to constantly re-align the camera because I lost sight of the monster, trying to mount but often failing because of the clunky system around it, being unable to predict what a monster was going to do because of its poorly telegraphed attacks. It felt like I wasn't fighting the monster but the movement instead, and made the difficulty feel more unfair than challenging. There were other things too, like not being able to eat or stock up on potions if you forgot to before starting a quest, or the complexity of making a build, especially because back then the weapon tree was kinda hidden and you didn't know what direction you were going in. I never ended up making a build, I just got the the full armor of the monster that gave me the most defense, got the sword with the most attack I had access to, and reluctantly played with my friend until we defeated Ahtal-Ka, ignoring almost everything aside from the essential quests (which I had to look up because the were invisible too) and the urgent quests.
    I was kind of done with Monster Hunter after that, just thought it was some weird, clunky series that's just too hard to get into like my friend. Only once the Rise demo released and after ALOT of convincing from my friend, I tried it again. And I loved it. That Mizutsune fight in the demo was amazing, it felt like for the first time, I didn't have to memorize the attack patterns of a monster and could just rely on my instinct, even more so now because I could rely on my movement to do what I wanted it too. Fast movement, being able to cancel attacks, being able to change direction, being able to lock on, being able to walk while healing AND cancel, having faster traversal with palamutes, the map being open with no loading screens, the monster clearly telegraphing its moves so I could react even without consciously analyzing stuff, mounting being understandable. I bought and played through World right after this, and then played through Rise when that came out too. The builds were also more comprehensible, and I really got into making my own builds to suit my own playstyle, also now if I forget to eat or take supplies with me I can always restock, and eating buffs are way more comprehensible now too. I know alot of people don't like the direction of modern Monster Hunter, but to me it's exactly what I needed to get into the series. Every problem I had with old Monster Hunter has been addressed and I can now actually enjoy everything else the series has to offer, so yeah, I think we're moving in the right direction.

  • @starman2995
    @starman2995 2 ปีที่แล้ว +2

    Do you have any recommendation for what class/weapon to start with? I just got MH Rise, and I'm worried that if I don't pick a good starting weapon, I might bounce off of the game.

    • @JeanKP14
      @JeanKP14 2 ปีที่แล้ว +1

      What do you like in a weapon? If you like fast weapons, I recommend Dual Blades or Sword and Shield as a good starter weapon. DBs for pure attack and speed, SnS has a shield to help block attacks and you can use items without sheathing for easier heals. Long Sword is a good beginner weapon but is a little slower than those two. But all three of these weapons are fairly simple, I would recommend starting with one of them, and watching a video to get a good understanding on how to use the weapon first. It takes time to apply that properly, but it'll help way more to actually have someone explain it to you.
      Also, you may find that even with your fav weapon you'll find a monster it feels bad with. This is when you try to find what weapon type you enjoy fighting it with. This is normal--you're not intended to only play with one weapon.

  • @automato436
    @automato436 ปีที่แล้ว

    This is so true for me. I tried mhfu as a newbie to the series, then I tried mhp3rd, the game that made it "click" for me. Been loving the series ever since

  • @edelweis303
    @edelweis303 9 หลายเดือนก่อน

    Its funny that the combat click for me the first time I start playing monster hunter. But since I haven't play it for months now, I kinda forgot how each weapon work exactly and now I'm too lazy to relearn and play again lol.

  • @tigerone686
    @tigerone686 2 หลายเดือนก่อน +1

    i just dont like how long each fight is and the repetivness of the fights

  • @hariman7727
    @hariman7727 9 หลายเดือนก่อน

    You know... I find it hilarious that an ex roommate I knew loved Monster Hunter, but hated Dark Souls, and constantly bitched at Dark Souls because the attacks took too long and such.

  • @milchtute832
    @milchtute832 ปีที่แล้ว +3

    I love the combat, it wasn’t hard to get used to since I already played some Dark souls titles but I have one big problem wich is all of the different kind of stuns, like it’s absurd there more than 5 wich could just kill you because it takes way too long to actually get moving again and I tried to make a build against those but it just isn’t fun to use it.
    So for me it always was: choose a good damage build and get stunned alot or don’t get stunned and make low damage numbers

  • @lordofchaosinc.261
    @lordofchaosinc.261 6 หลายเดือนก่อน

    It's a love hate relationship. Love it when I can grind on the monster, hate it when I'm smacked around in a stun combo and get no good drops. The longsword kinda baits you to commit to full combos so maybe I should play a faster weapon. It didn't help that the spirit metre and how you level it isn't explained in the training area either.

  • @ShatteredGlass916
    @ShatteredGlass916 2 ปีที่แล้ว +18

    The best part of MH combat is how it's a perfect combination between Action and RPG. The armor skills and weapons *WILL* change your playstyle. Some weapons are slower, some are faster, some even requires a specific armor skills to enhanced it's gameplay (like Focus, Quick Sheath and Rapid Morph), some forces you to go ham unga bunga, some will forces you to hold and perfect timed all attacks. There're also many approach to combats, like ailment build, pure raw build, KO build, elemental build, etc

    • @hariman7727
      @hariman7727 9 หลายเดือนก่อน

      And when you master the game, you can 100% unga bunga while dodging all the monsters' attacks.
      Odogaron is the first monster that I managed to do that to, using the Greatsword.

  • @DerAykac
    @DerAykac 2 ปีที่แล้ว +6

    The series has come such a long way. Every new entry brought something fresh and exciting. From the first Fatalis slain in its first international release to the last one in World, there is no game franchise that brought me that amount of joy. It´s worth the effort and it still is worth the embarrising high amount of hours i put into it (Yes, even Tri).

  • @maheee
    @maheee 2 ปีที่แล้ว +2

    the feeling of beating alatreon and fatalis first time after 12 hours of retries is the best feeling i'll never forget.

  • @michaelmcqueeferton6911
    @michaelmcqueeferton6911 ปีที่แล้ว +3

    Fromsoft combat is a million times more compelling and well rounded than monster hunter. They at least understand things like how getting stunlocked for literally 30 to 60 seconds by sundry different methods is not fun. If it was solely about timing and positioning, the combat would be fine. Instead, the amount of downtime and unnecessary obstacles that are required just to get into a fight, then just to get stunlocked for tens of seconds at a time, is miserable. Fighting games are fun because you spend your time fighting. Souls borne games are fun because you spend time in combat. Monster hunter is so inundated in antifun mechanics that add nothing to the game except an additional barrier to actual gameplay, that the entire experience of a hunt becomes a tedious ordeal (for example the hot drink mechanic in ice borne). The issue is bloat. Instead of raw concentrated combat against giant monsters, there’s a million checkboxes you need to check before the actual gameplay can be enjoyed, and even then the amount of stun and lack of counter play makes every major fight last half an hour for just several actual minutes in fight. I like monster hunter but I don’t take it seriously because it’s so full of goofiness and bad mechanics that it’s ultimately a joke itself.