Finally A Hero Shooter That Understands Melee |Design Praise [Marvel Rivals]

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 83

  • @faolon9343
    @faolon9343 วันที่ผ่านมา +90

    Apparently, Wolverine does "% of max HP" damage with his basic attacks on top of a flat damage. So a target with more max HP takes more damage than one with lower max HP. Which means Vanguards who have tons of health, get shredded HARD by Wolverine.
    It's no joke how quickly you can burn through their HP if done right. Go in, use your charge/leap to grab the tank and pull them back to your team or behind something so they can't be healed, then attack. It is obscene how quick you can burn through those tanks.
    Wolverine is to tanks what Black Panther is to healers.

    • @LeemVonNelly
      @LeemVonNelly วันที่ผ่านมา +10

      shame he still kinda sucks despite that

    • @tundraboy8669
      @tundraboy8669 วันที่ผ่านมา +6

      Too bad punisher, bucky, hela and hawkeye shred tanks better

    • @louisalex98
      @louisalex98 วันที่ผ่านมา +3

      Yeah, that's something pretty good that most people do not understand

    • @MayHugger
      @MayHugger วันที่ผ่านมา +8

      @@louisalex98No, most people understand that, it’s just not that impressive compared to how bad he is against everyone else, and even within the category of tanks he’s supposed to beat, there are some that counter him.

    • @Timmy-mi2ef
      @Timmy-mi2ef 19 ชั่วโมงที่ผ่านมา

      ​@LeemVonNelly yeah his leap is impossible to hit on anything other than tanks

  • @BernieDSniper
    @BernieDSniper 6 ชั่วโมงที่ผ่านมา +21

    Finally a hero shooter that lets me shoot a Hero
    *Yeets Wolverine*

  • @Kajnake
    @Kajnake วันที่ผ่านมา +56

    Range advantage loses meaning when every character has a button to skip through it 🗣

    • @Soldier_Sean
      @Soldier_Sean 4 ชั่วโมงที่ผ่านมา +5

      Good snipers find good Sniper perches and relocate after killing

    • @kamikeserpentail3778
      @kamikeserpentail3778 54 นาทีที่ผ่านมา

      They don't though.
      It often takes skill to get in.
      And many ranged characters have mobility also.

  • @okidoxb4846
    @okidoxb4846 14 ชั่วโมงที่ผ่านมา +19

    map design also plays a part,
    there are plenty of nooks and crannies, and choke points and melee accessible high ground that makes it possible for melee heros/villains to stay out of view or behind cover until they want to engage or disengage
    that limits ranged options to either respond or gain the advantage when the area isn't wide open and they can't shoot their opponent down b4 they reach them
    Melee options becomes a lot more viable when you can hide around the right corner and jump someone
    i'd argue while none of the melee characters NEED more than numeric adjustments, they might appreciate some QoL mechanica adjustments
    But a hero who NEEDS mechanical adjustments is Storm, regardless of where they wanted her to end up too many aspects of her kit are in contraction with each other meaning she PAYS for power she cannot always use or fully optimize.

    • @captaincrapface7337
      @captaincrapface7337  13 ชั่วโมงที่ผ่านมา +6

      Add to that destroyable terrain, allowing you to (for example) deny enemy their high ground, or to punch your way trough a wall to ambush the enemy.
      opens up possibilities.

  • @marshal8358
    @marshal8358 2 วันที่ผ่านมา +27

    Marvel Rivals with the homies and Path of Exile for the fantasy itch and nice atmosphere have made me appreciate something more than the usual.

  • @phantomberzerk9486
    @phantomberzerk9486 9 ชั่วโมงที่ผ่านมา +13

    It's funny becuase netease is also behind Naraka a melee fighter BR with really hard techs.

  • @carvedsandstone8494
    @carvedsandstone8494 วันที่ผ่านมา +37

    they really need to buff wolverine, man. maybe giving him a bleeding effect on his attacks when he is at his full rage meter would be pretty nice. an actual healing factor would do wonders as well.

    • @krazanas
      @krazanas 20 ชั่วโมงที่ผ่านมา +11

      The way to fix Wolverine is changing him into a vanguard.
      Give him more HP, slightly reduce the damage%, increase flat DMG and adjust his damage reduction skill. Wolverine isn't a character that attacks from behind, he throws himself into the battle head first - they should allow him to do that

    • @Timmy-mi2ef
      @Timmy-mi2ef 19 ชั่วโมงที่ผ่านมา +7

      Just increase his leap hitbox. Making him a tank would make him terrible

    • @Timmy-mi2ef
      @Timmy-mi2ef 19 ชั่วโมงที่ผ่านมา +9

      ​@krazanas Noone in the game can just rush and 1v6. Him being able to hunt someone and separate them and kill them is cool

    • @isaacfreeman1
      @isaacfreeman1 19 ชั่วโมงที่ผ่านมา +1

      It's rare that a Timmy speaks sense. He's right.

    • @carvedsandstone8494
      @carvedsandstone8494 16 ชั่วโมงที่ผ่านมา +1

      @@krazanas just buffing his overall damage a lot would be enough, i think his playstyle is good as it is, they just need to make him do more damage.

  • @mickeyboy90
    @mickeyboy90 3 ชั่วโมงที่ผ่านมา +2

    I just like how all the melee characters have unique strengths and weaknesses and counterplay and dont feel like punchy guy #4.

  • @ZectorV1
    @ZectorV1 21 ชั่วโมงที่ผ่านมา +3

    The divinity music made me a little emotional, i see you brother

  • @diegograjeda7611
    @diegograjeda7611 16 ชั่วโมงที่ผ่านมา +8

    The problem with rpg shooters is that must of their characters are meant to be played the same: Stay Behind and shoot.
    So anyone with a dash in those games is nerfed to the ground as just a handful of their roster got movility.
    However, in Marvel Rivals, things are MEANT to be more aggressive and fast passed. Besides, a quarter of their heroes are divers, so defensive comps are much more manageable. (Double barrier/GOATS meta ptsd)

    • @elfireii328
      @elfireii328 2 ชั่วโมงที่ผ่านมา

      I’m still not really sure how you’re supposed to break a strange + peni comp though especially if they have heroes that can put out serious damage behind them like Hawkeye.

  • @PastelMcCoffee
    @PastelMcCoffee 2 วันที่ผ่านมา +13

    I agree, the game balery having any typical guns makes it more interesting, as a reinhard main capitan america feels incredibly good to play, for as much i hate marvel slop this game is really good

    • @kamikeserpentail3778
      @kamikeserpentail3778 40 นาทีที่ผ่านมา

      Most of the Marvel stuff is good though.

  • @nomadbobbity2169
    @nomadbobbity2169 54 นาทีที่ผ่านมา

    1:04 “which pulled me in for obvious reasons” “Piss” 😂😂

  • @7_yk
    @7_yk 6 ชั่วโมงที่ผ่านมา +3

    manlet missile is crazy 😭

  • @GnappyAssassin
    @GnappyAssassin 4 ชั่วโมงที่ผ่านมา +1

    If you are an old meleeheaded Vidmaster like me, you're gonna love The Finals.

  • @kamikeserpentail3778
    @kamikeserpentail3778 ชั่วโมงที่ผ่านมา +1

    I would say it's a bit more.
    Mobility plays a part.
    But so does map design. It needs verticality for that mobility to be interesting and require skill.
    Additionally, a lot of the melee characters have some way to reduce or negate damage in their own way.
    Captain America has a shield that can reflect projectiles.
    Hulk has a team wide barrier that grants him ultimate charge.
    Venom has a self barrier that is bigger the more he is hurt.
    Thor gains a barrier whenever he uses an ability that uses his Thorforce.
    Iron Fist has a short window of damage negation that grants him a larger shield the more damage he blocked.
    Magik is invulnerable during her portal dash and gains shields when she hits people.
    Black Panther has higher than average duelist health, and gains a barrier every time he uses his dash through a marked target.
    Wolverine has higher than average duelist health, a damage reducing ability, and one that basically lets him instantly resurrect if he dies while it's available, gaining more shields the more rage he has.
    Pretty much only Spider-man doesn't, and he's the most mobile character in the game.
    I would argue that Deadlock gets a lot of this right also, giving a lot of mobility through stamina and wall jumps, and highly vertical maps.
    But as a game that relies on item building, it's the player's decision to make their character more mobile, or stronger in melee.
    Most characters can be built melee, so that's interesting, but because it's more based on the items there's a bit less uniqueness to the melee combat.
    Though the parry system is pretty cool.

    • @captaincrapface7337
      @captaincrapface7337  ชั่วโมงที่ผ่านมา

      trust me, i do not mean to undervalue rest of character's kits, i know they make a difference, just not as big of a difference as mobility does.
      And also I'm living room for deeper dives into specific kits if people are interested to see such content.

  • @halcyonrain2209
    @halcyonrain2209 2 วันที่ผ่านมา +4

    What tremendous, intelligent analysis and thoughtful praise this is! Man, if I had more money than rent, I'd give it to you

  • @rod4309
    @rod4309 4 ชั่วโมงที่ผ่านมา +1

    Hurray for viable melee!!

  • @Dpeq
    @Dpeq 2 วันที่ผ่านมา +1

    Great video, especially agree with your take on temporary stat buffs for the season particularly on tanks. As a tank player, I don't think they all necessarily need buffs, I think they just don't feel satisfying to play because of how broken healers are. We don't put out the damage to kill anything, unless an ult is being used to make a play tanks just feel like meat shields.

  • @Tayne195
    @Tayne195 9 ชั่วโมงที่ผ่านมา +1

    Manlet Missile 🚀

  • @ErrorGaming64
    @ErrorGaming64 13 ชั่วโมงที่ผ่านมา +2

    I FUCKING LOVE RIVELLON

  • @ZephyrVersion3
    @ZephyrVersion3 3 ชั่วโมงที่ผ่านมา +1

    While I agree with most of what was said, I still think some Tacticians need more ways to FORCE a melee unit off of them with no counterplay on the melees part. As it stands playing healer sucks as bad as OW because most melees can combo you from full HP to dead or if they whiff part of the combo chase you down with no possible counterplay since they have better mobility, damage, and for some odd reason many have better sustain. Personally I think some Tacticians need to function as anti-flankers on a pre nerf Briggitte level. and to stop the Super agressive people from playing these champs as flankers, make it so the hard CC and bonus damage only applies on your side of the payload/objective

  • @greenshyguyfrommario
    @greenshyguyfrommario 13 ชั่วโมงที่ผ่านมา +2

    Im just surprised you arent dying every 2 seconds

  • @MrZega000
    @MrZega000 7 ชั่วโมงที่ผ่านมา +1

    Croissant

  • @CYBER_FunkER
    @CYBER_FunkER วันที่ผ่านมา +4

    I wish they'd make Wolverine a tank that could deal damage well rather than a DPS that sometimes has an ok self heal, hell Iron Fist does what Wolverine should be doing lol

    • @stephanfouche9208
      @stephanfouche9208 วันที่ผ่านมา

      They should make his hp heal back after a few seconds of not taking damage back to full

    • @TheMoonman4
      @TheMoonman4 19 ชั่วโมงที่ผ่านมา +3

      Nah Wolverine isn't techincally supposed to be doing what Iron Fist does, because Wolverine is made to dismantle frontlines and shred tanks

    • @mo-em1ke
      @mo-em1ke 9 ชั่วโมงที่ผ่านมา +1

      Iron fist is severely overtuned, he's the best melee in the game by miles.

    • @yeahey5947
      @yeahey5947 6 ชั่วโมงที่ผ่านมา

      @@stephanfouche9208 i know everyone wants this but i feel like it would either just be too good or do nothing depending on the situation and he should maybe just get a low healing per second but the number would need to be tweaked a lot to be balanced probably, maybe it increases based on how many enemies are near or allies that are dead

  • @05374
    @05374 19 ชั่วโมงที่ผ่านมา +1

    Rip Titanfall 2

  • @SILKYSMOOTH30FPS
    @SILKYSMOOTH30FPS 2 วันที่ผ่านมา +2

    Now imagine being one of those 1 game andys that play nothing but gw2. Misery.

    • @halcyonrain2209
      @halcyonrain2209 2 วันที่ผ่านมา

      HELP ME, I CAN'T ESCAPE

    • @SILKYSMOOTH30FPS
      @SILKYSMOOTH30FPS 2 วันที่ผ่านมา

      @@halcyonrain2209 Just tell yourself that 2025 is the year of GW2, and you'll be fine. When the year is approaching its end, remember to begin hyping 2026 as the year of GW2.

  • @rain8478
    @rain8478 2 วันที่ผ่านมา +2

    If you like decent melee I'd recommend vermintide 2 and darktide.
    Maybe mordhau if you want PvP and can cope with the brainrot of its playerbase.

    • @captaincrapface7337
      @captaincrapface7337  2 วันที่ผ่านมา +2

      I assure you, none of those games you mentioned have escaped my attention.
      I was just positively suprised this game managed to actually desighn melee heroes this well day one.

    • @rain8478
      @rain8478 2 วันที่ผ่านมา +1

      @@captaincrapface7337 Oh yeah, I'm a little shocked that the marvel slop game is actually enjoyable this time.
      I just wanted to put more stuff on your radar that I personally really enjoy and by keeping a diverse list of games on my dish I can stop being mad at guild wars 2 all the time and instead be mad at multiple diverse genres at once!

    • @captaincrapface7337
      @captaincrapface7337  2 วันที่ผ่านมา +1

      @@rain8478 "(...)be mad at multiple diverse genres at once!" - Based

  • @Turned2Ice
    @Turned2Ice 30 นาทีที่ผ่านมา

    tldr: finally a "shooter" where melees more braindead easy to play than ever in history

  • @JRE_Short_cuts
    @JRE_Short_cuts วันที่ผ่านมา +1

    Anti spiral

  • @djdontgetcooked
    @djdontgetcooked 2 วันที่ผ่านมา +5

    Lol looks like the devs finally fixed gw2 😂

    • @captaincrapface7337
      @captaincrapface7337  2 วันที่ผ่านมา +4

      I cannot deny, I enjoyed my pvp expierience this week XD

  • @imanoobtuber
    @imanoobtuber 2 วันที่ผ่านมา +1

    bro this game is clunky.

    • @captaincrapface7337
      @captaincrapface7337  2 วันที่ผ่านมา +9

      most of clunkyness i expierienced was fully fixed by turning off all settings ment to "help" player, like "Easy Swing".
      Hit the settings, mess with them and see if it helps. - it did the trick for me.

    • @imanoobtuber
      @imanoobtuber 2 วันที่ผ่านมา

      @@captaincrapface7337 I did. game just feels like a mobile game.

    • @captaincrapface7337
      @captaincrapface7337  2 วันที่ผ่านมา +7

      @@imanoobtuber ok, now you lost me.
      No idea what you mean by that.

    • @Zizou19989
      @Zizou19989 2 วันที่ผ่านมา +5

      @@captaincrapface7337haters come with any game just gotta laugh and move 😂 mobile game is crazy

    • @imanoobtuber
      @imanoobtuber 2 วันที่ผ่านมา

      @@captaincrapface7337 it legit looks like a mobile game. all net ease makes is mobile games. the honeymoon phase is gonna wear off fast with this game.
      it's clunky, unpolished, and the movement isn't good.

  • @tundraboy8669
    @tundraboy8669 วันที่ผ่านมา +1

    Melee characters are terrible they're designed poorly for anyone except the lowest ranks. But do go off with the video lol

    • @captaincrapface7337
      @captaincrapface7337  วันที่ผ่านมา +5

      All that you said applies to Iron Fist, that I'll agree with.
      To say that all mele characters are desighned poorely, we do not have either evidence of any mele character being mechanically or desighn-wise mismanaged.
      Most have steeper learning curve than ranged DPS, and are more difficult to stick their damage in - especially mele vanguards, and there is some clunkyness spread around the nine of them.
      But it would be great exageration to say that either of mele characters is desighned worse than Hela. (Excluding Iron Fist - fuck Iron Fist)