as pointed by a knowledgeable individual these shown in this video are not the word-for-word manual operations nor the settings. But I guarantee you that at this point in time in DCS this is by a big margin the most consistent method. Update: word from the developer: from JNelson I feel like I can perhaps clear some of this up since I wrote the WRCS (among other stuff) for the F-4E in DCS. While launching from high altitude with a loft is designed for the lofted shrikes. Below about 20,000ft (from memory sorry) the calculation changes which can make it better for direct attack. The WRCS has a range and altitude bias - this is a point through which the WRCS tries guide the shrike at above 20,000ft the point is 20,000ft infront of the target and 18,000ft in the air, as you decrease in altitude this point is scaled along the this angle proportional to your altitude to a minimum at 5,000ft where the point it is guiding to is the target. There is also an angle bias too to the calculation which means if you do not loft it will account for the decreased range which could get you a trajectory similar to what a direct attack shrike might fly.
Tried rhat many times on SA8 No luck at all No idea what I am doing wrong Also knowing the exact position of the target is not aways possible Same and even harder to see it unless you see the smoke when it fires to domeone
Does not work at low altitude. Shrikes ALWAYS fall short. They're guiding and have more than enough energy, but it looks like they're guiding to an arbitrary point IN FRONT of the radar, rather than on it.
I’m a bit confused about what you meant by biasing the aircraft’s nav computer vs shrike seeker, do you need to have a pre planned steerpoint set at the SAM site or did I misunderstand?
@@jbrad2529 no, the entire calculation is done by you pointing the Pipper at the target. Since we are using the direct-seekerhead shrikes they tend to use slightly more energy than the computer might calculate so it’s better to aim few mills higher
Now that you did this video. How about the rest of the little bit more capable Systems since they werent in this one SA2,SA6,SA5. That will be a great video they dont act like SA3.
I didnt understand: you hold peacle button and start lofting, then it will fire when the yellow circle appears? or do you have to press another button?
I like the method, tried it but for me its not working... the direct shrikes are falling short even at pull up at 10nm and the loft ones are even more useless sailing long.... is there a minimum speed or loft angle for this method? Fixed: was not in a/g Mode...
at the moment we don't have any information, but I try to stick to mach .85 or greater at angels15. I do try to loft 5 degrees more than the WRCS suggests. oh did you put the correct target altitude in the computer?? is your INS not messed up by previous hard manouvers?
@@alpenfoxvideo7255 I don't know. It was a hot air start so INS must be ok, I started the loft around 10miles out (over water).. But I may lofted to hard and didnt get the cues right. I have to check how to read the pull up cues... I just pulled up... direct shrikes are very short by a lot... I keep trying. But your video clearly shows that it works pretty reliable. keep it on
@@alpenfoxvideo7255 Google and Reddit have data access agreement in place so I thought the link might be fine. Anyway I thought it would've been a good companion to go along with the video. It explains the system more in-depth and allows you to understand the capabilities and limitations of it all.
Good tutorial - but IMO it would have been better to do it realistically, and shoot 1 Shrike at a time. Infinite ammo and ripple firing all 4 Shrikes at the same target isn't really helpful in a tutorial as you'd never do that in a real mission.
@@timonsolus I just wanted to have all of the shrikes to show that all of them can track without spending too much viewer-time I already filmed a more realistic scenario showing also a search-radar engagement but I need to edit that
i completely disagree. the point of that clip wasn't to show reality, it was to show statistics. It showed that statistically, they rarely track, and by throwing a barrage of shrikes at a target and pointing to the percentage is extremely effective for that.
@@denneledoe873Interviews with Wild Weasel pilots indicated that it was more important to get a window of time where there was no or greatly reduced AA/SAM coverage than to actually destroy a radar site. Getting the enemy radar operators to shut off their radar right before a strike was going to occur was still considered a win, even if killing the radar was still preferable.
Unfortunately I’m afraid your comment is ill informed. The shrikes were famously unreliable. As such, it was common practice to fire a full salvo of shrikes at a target. So actually, apart from the infinite ammo that reloads automatically, it’s (probably) pretty realistic.
as pointed by a knowledgeable individual these shown in this video are not the word-for-word manual operations nor the settings. But I guarantee you that at this point in time in DCS this is by a big margin the most consistent method.
Update: word from the developer:
from JNelson
I feel like I can perhaps clear some of this up since I wrote the WRCS (among other stuff) for the F-4E in DCS.
While launching from high altitude with a loft is designed for the lofted shrikes. Below about 20,000ft (from memory sorry) the calculation changes which can make it better for direct attack. The WRCS has a range and altitude bias - this is a point through which the WRCS tries guide the shrike at above 20,000ft the point is 20,000ft infront of the target and 18,000ft in the air, as you decrease in altitude this point is scaled along the this angle proportional to your altitude to a minimum at 5,000ft where the point it is guiding to is the target.
There is also an angle bias too to the calculation which means if you do not loft it will account for the decreased range which could get you a trajectory similar to what a direct attack shrike might fly.
Nice tutorial, subscribed.
Awesome video !!!! This makes the shrikes much more reliable, ive never had much luck with them, I want to try this out
Thank you for this, it was brilliant!
I give it 10 mins till Grim reapers take this with 0 credit
@@harryballer4239 as long as there is a benefit for the community i’m all for it.
Tried rhat many times on SA8
No luck at all
No idea what I am doing wrong
Also knowing the exact position of the target is not aways possible
Same and even harder to see it unless you see the smoke when it fires to domeone
Thanks for the tutorial! Can you share the miz file for this mission so we can practice using the scenario you have set up?
Does not work at low altitude. Shrikes ALWAYS fall short. They're guiding and have more than enough energy, but it looks like they're guiding to an arbitrary point IN FRONT of the radar, rather than on it.
Target is an SA-2. Same result when targeting the tracking or search radars.
The explanations and the demonstrations were fantastic but not going to lie, all motion from the VR recording, made me a little motion sick
I’m a bit confused about what you meant by biasing the aircraft’s nav computer vs shrike seeker, do you need to have a pre planned steerpoint set at the SAM site or did I misunderstand?
@@jbrad2529 no, the entire calculation is done by you pointing the Pipper at the target. Since we are using the direct-seekerhead shrikes they tend to use slightly more energy than the computer might calculate so it’s better to aim few mills higher
@ gotcha thank you! I love doing older sead/dead it feels more fun and rewarding than the HTS pod and HARM shots from 50 miles or JDAMs
Wow nice video, and I don't even fly the F4!
nice! May I ask what are you using for hand tracking?
and then I found :) th-cam.com/video/pzo2C_4a9Kg/w-d-xo.html
The term used in reality for Shrike engagements is "Shotgun" NOT "Magnum"
Wow is that confirmed! Heard it in an old documentary and couldn't associate it with thew shrikes!
@@alpenfoxvideo7255 yeah, consider it confirmed. I flew G models... a lot.
Now that you did this video. How about the rest of the little bit more capable Systems since they werent in this one SA2,SA6,SA5. That will be a great video they dont act like SA3.
sure!
But not SA-5, since the patch the F-4 Phantom that we have will not receive RWR launch warnings from the SA-5.
Great video thx!!!
I didnt understand: you hold peacle button and start lofting, then it will fire when the yellow circle appears? or do you have to press another button?
it fires automatically roughly 5 seconds after the "meatball" appears
Hey Alpen, what would you suggest for taking out SA-2 "Guideline" sites?
by flying alone?
Low level attack, AGM-65 Mavericks.
Or setup a weasel, ACE F-4 phantoms are pretty good at that.
Nice work AF very difficult weapon to employ, cheers
how do you use turning nods with out ur hand messing up ?
it's not a hand, its a VR controller, so I use the joystick on there. I have a video just for that.
I like the method, tried it but for me its not working... the direct shrikes are falling short even at pull up at 10nm and the loft ones are even more useless sailing long.... is there a minimum speed or loft angle for this method?
Fixed: was not in a/g Mode...
at the moment we don't have any information, but I try to stick to mach .85 or greater at angels15.
I do try to loft 5 degrees more than the WRCS suggests. oh did you put the correct target altitude in the computer?? is your INS not messed up by previous hard manouvers?
@@alpenfoxvideo7255 I don't know. It was a hot air start so INS must be ok, I started the loft around 10miles out (over water).. But I may lofted to hard and didnt get the cues right. I have to check how to read the pull up cues... I just pulled up... direct shrikes are very short by a lot...
I keep trying. But your video clearly shows that it works pretty reliable. keep it on
@ did you put the popper more or less on the target? maybe it was short
it’s the situation we are in a lot of players have inconsistent results
@@alpenfoxvideo7255 I've
put it slightly behind... I'll retry 🙂
I think I found the bug... I think I was in A/A mode and then the pipper is wrong... now 3 of 4 hit the target... cool. Thank you.
Man, you have great eyes.. I could only see smudges on the ground :p
@@Mak10z nah man. it’s youtube, the smudges have a higher contrast in DCs 🤣
Not working
Dude, did you just delete my previous comment linking to Reddit?
*Edit:** It appears every reply I post is also getting deleted.
I thought there was one I wanted to read it.
I don't even know how to delete comments, wasn't reddit blacklisted from youtube? try to publish only the /post/
@@alpenfoxvideo7255 Google and Reddit have data access agreement in place so I thought the link might be fine.
Anyway I thought it would've been a good companion to go along with the video. It explains the system more in-depth and allows you to understand the capabilities and limitations of it all.
TH-cam will auto delete links I believe
@@tacticalnoodles My other comments explaining how to google for my reddit post, with no links, also got deleted though.
I just want to use the shrikes on my A4
@@Forzaplayer you can, sort of. the shrikes are just reversed so after achieving a tone flip the belly up and launch them while flying inverted.
@alpenfoxvideo7255 I've tried a lot of things. I'll try that again.
The proper way? First, spell the type code correctly. Its AGM, not AMG. 😂 Sorry, just kidding. Nice video anyway.
Good tutorial - but IMO it would have been better to do it realistically, and shoot 1 Shrike at a time. Infinite ammo and ripple firing all 4 Shrikes at the same target isn't really helpful in a tutorial as you'd never do that in a real mission.
@@timonsolus I just wanted to have all of the shrikes to show that all of them can track without spending too much viewer-time
I already filmed a more realistic scenario showing also a search-radar engagement but I need to edit that
i completely disagree. the point of that clip wasn't to show reality, it was to show statistics.
It showed that statistically, they rarely track, and by throwing a barrage of shrikes at a target and pointing to the percentage is extremely effective for that.
@@denneledoe873Interviews with Wild Weasel pilots indicated that it was more important to get a window of time where there was no or greatly reduced AA/SAM coverage than to actually destroy a radar site. Getting the enemy radar operators to shut off their radar right before a strike was going to occur was still considered a win, even if killing the radar was still preferable.
@@buschacha SEAD vs DEAD :)
Unfortunately I’m afraid your comment is ill informed. The shrikes were famously unreliable. As such, it was common practice to fire a full salvo of shrikes at a target. So actually, apart from the infinite ammo that reloads automatically, it’s (probably) pretty realistic.