ALL Differences Between Mario 2 and Doki Doki Panic - Region Break

แชร์
ฝัง
  • เผยแพร่เมื่อ 10 ก.พ. 2022
  • Users that create an account through the link will get a 2000 yen (Approx. $20) off coupon on their first order on Buyee. bit.ly/Buyee-Shesez
    Every region break
    episode I have - • Region Break
    Patreon Support Boundary Break: / boundarybreak
    🐦Shesez Twitter: / boundarybreak
    📺 Shesez TWITCH: twitch.tv/boundarybreak
    Zelda 2 Episode - • Japanese Zelda 2 Was V...
    Skyes Channel - • Behind the Translation...
    Fans have made a discord chat room if you guys like that stuff. Heres a link: discord.gg/boundarybreak
    Intro Theme remixed by F1NG3RS - / f1ng3rsm. .
    Logo by rainbowcupcakemonster.com ( / rcm_art , pixel design by Clay Burton: www.clayburton.ca
    Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca
  • เกม

ความคิดเห็น • 1.5K

  • @BoundaryBreak
    @BoundaryBreak  2 ปีที่แล้ว +254

    Users that create an account through the link will get a 2000 yen (Approx. $20) off coupon on their first order on Buyee. bit.ly/Buyee-Shesez

    • @Cliffordlonghead
      @Cliffordlonghead 2 ปีที่แล้ว +3

      Awesome Video

    • @Cliffordlonghead
      @Cliffordlonghead 2 ปีที่แล้ว +4

      Ok
      Ok

    • @Cliffordlonghead
      @Cliffordlonghead 2 ปีที่แล้ว +2

      @selvi p Bot

    • @Keychan64
      @Keychan64 2 ปีที่แล้ว +4

      Please do grabbed by the ghoulies please

    • @lordneeko
      @lordneeko 2 ปีที่แล้ว +5

      I'm curious, the animated "cut scenes" that you showed while reading the USA book's story, where is that? That's not part of the game, who made those cut scenes?

  • @vinesauce
    @vinesauce 2 ปีที่แล้ว +1969

    I really enjoy seeing the regional differences in complete form like this. Such a good series.

    • @johnny_boi5456
      @johnny_boi5456 2 ปีที่แล้ว +20

      Hi

    • @cordial_corvus
      @cordial_corvus 2 ปีที่แล้ว +35

      Right? I knew next to nothing about Doki Doki Panic going into this particular episode, so it was crazy seeing the source material/inspiration for such an important piece of Mario's history

    • @BoundaryBreak
      @BoundaryBreak  2 ปีที่แล้ว +232

      Thanks Vinny, always appreciate finding out you still enjoy my stuff. By the way remind me to hit you up on discord later to find out if you're going to PAX East

    • @ardasahin8050
      @ardasahin8050 2 ปีที่แล้ว +18

      hi bingor

    • @seijakimonen48
      @seijakimonen48 2 ปีที่แล้ว +3

      5

  • @RedYDG
    @RedYDG 2 ปีที่แล้ว +1396

    I really liked the sequel, Doki Doki Literature Club. It really expanded a lot of the lore.

    • @MarcuStar745XD
      @MarcuStar745XD 2 ปีที่แล้ว +44

      Lmao

    • @bunnybismuth
      @bunnybismuth 2 ปีที่แล้ว +75

      Boy, bet nobody's made that joke before

    • @XforrestgumpX
      @XforrestgumpX 2 ปีที่แล้ว +65

      I like the prequel, Doki Doki Universe

    • @evanarmont
      @evanarmont 2 ปีที่แล้ว +4

      No

    • @Octol1ng
      @Octol1ng 2 ปีที่แล้ว +57

      That sequel changed the gameplay so much, it feels like another game!

  • @ArcRay20
    @ArcRay20 2 ปีที่แล้ว +645

    "And Doki Doki Panic's ending is going to say exactly what im going to say to all of you watching at home." *Press start to replay*
    such kind words.

    • @Ashley6100
      @Ashley6100 2 ปีที่แล้ว +59

      W A I T

    • @hajkie
      @hajkie 2 ปีที่แล้ว +30

      @@Ashley6100 I kept waiting.

    • @coolj4334
      @coolj4334 2 ปีที่แล้ว +6

      8)

    • @marixsunnyotp3142
      @marixsunnyotp3142 ปีที่แล้ว +4

      ​@@Ashley6100 the projector in my class has this "WAIT" screen. I love it

    • @crystalmoon1
      @crystalmoon1 7 หลายเดือนก่อน

      is your projector running Yume Koujou: Doki Doki Panic?@@marixsunnyotp3142

  • @Leron...
    @Leron... 2 ปีที่แล้ว +334

    WHOA! I just realized that the reason Wart/Mamu appears in Link's awakening is because both games take place in a dream!

    • @PrincessOzaline
      @PrincessOzaline 2 ปีที่แล้ว +55

      Also Link's Awakening they apparently just got away with throwing in a bunch of cameos without asking management since they weren't watched too closely.

    • @Deaganus
      @Deaganus 2 ปีที่แล้ว +56

      @@PrincessOzaline it'd have been really cool if they had established that SubCon was a consistent thing in Nintendo lore. Could have been a major part of Smash Bros

    • @GmNdWtchr96
      @GmNdWtchr96 2 ปีที่แล้ว +39

      Again, Alpha Dream missed a huge opportunity to include Wart in M&L: Dream Team.

    • @DoubleH313
      @DoubleH313 2 ปีที่แล้ว +6

      @@Deaganus there is a Subspace in Smash Bros...

    • @fixedfunshow
      @fixedfunshow 2 ปีที่แล้ว +13

      I always assumed Subcon is a real place that controls people's dream

  • @IceBlueStarCat
    @IceBlueStarCat 2 ปีที่แล้ว +399

    I’m really glad Super Mario Bros 2 was a reskin of Doki Doki Panic. We would’ve never gotten some of our favorite Mario characters like shy guy and birdo

    • @curtisplays21
      @curtisplays21 2 ปีที่แล้ว +5

      True

    • @lemmingscanfly5
      @lemmingscanfly5 2 ปีที่แล้ว +68

      Bob-Omb... Pokey... Luigi's personal design..

    • @alysssabear
      @alysssabear 2 ปีที่แล้ว +32

      Plus I absolutely love the gameplay of SMB2/Doki Doki Panic. It’s so simple, addictive and different from SMB1 and the Lost Levels.

    • @terrysyvertson9205
      @terrysyvertson9205 2 ปีที่แล้ว +70

      we also probably wouldn't have gotten luigi's high jump or peach's floating mechanic

    • @sincostan999
      @sincostan999 2 ปีที่แล้ว +24

      ninjis too lol theyre’re so cute!

  • @Garrulous64
    @Garrulous64 2 ปีที่แล้ว +498

    Man that Ninji - 2. What a strange guy! (I miss game manuals sooooo much)

    • @AccAkut1987
      @AccAkut1987 2 ปีที่แล้ว +16

      Still got the manual book for the Microsoft Flight Simulator 2000 here - A3 form factor, with 120 pages on the flight school alone. 240 pages overall. Two years later for the next version this all only came in pdf form :(

    • @apianbelle1343
      @apianbelle1343 2 ปีที่แล้ว +6

      Yeah what a strange guy indeed!!🤣🤣 Hi Garrulous64!!

    • @ccricers
      @ccricers 2 ปีที่แล้ว +2

      Ninji should appear in more Mario games. They only recently appeared in Super Mario Run

    • @apianbelle1343
      @apianbelle1343 2 ปีที่แล้ว

      @@ccricers they should shouldn't they? Ninji needs a reboot🤣

    • @hanakoisbestgirl4752
      @hanakoisbestgirl4752 2 ปีที่แล้ว

      Only one recent game had one comes to mind, Sakuna: of rice and ruin

  • @Sientir
    @Sientir 2 ปีที่แล้ว +350

    I really appreciate how clear which version you're showing is with the flags present the entire time. While maybe less necessary for this game (the cast of Mario vs. Doki Doki Panic characters is a strong clue), it's a welcome improvement for the series as a whole. :)
    Thank you for an interesting episode!

    • @Liggliluff
      @Liggliluff 2 ปีที่แล้ว +13

      Even better when he features content outside these two countries

  • @TakuikaNinja
    @TakuikaNinja 2 ปีที่แล้ว +136

    26:23 The graphic was probably changed because it resembled a daikon radish, which could've confused players outside of Japan.
    It's the same deal as the whole "rice ball" fiasco.

    • @leap123_
      @leap123_ 2 ปีที่แล้ว +35

      *jelly donuts

    • @otaking3582
      @otaking3582 2 ปีที่แล้ว +6

      Not really. Regardless of its shape, it still looks like a vegetable. Besides, Super Mario Sunshine didn't change the durians, and those are pretty much unknown to people in America and Europe.

    • @TakuikaNinja
      @TakuikaNinja 2 ปีที่แล้ว +10

      @@otaking3582 You're forgetting about the weirdness that was 80's/90's culture

    • @JoltsD
      @JoltsD 2 ปีที่แล้ว +4

      @@otaking3582
      Thanks to _Breath of the Wild,_ not anymore. 😉

    • @Poever
      @Poever 2 ปีที่แล้ว +5

      What’s wrong with a daikon radish? A radish is a radish

  • @KairuHakubi
    @KairuHakubi 2 ปีที่แล้ว +180

    I love the fact that "everyone knows about mario 2 and doki doki panic" is itself now an everybody-knows
    I think it's a shame we didn't get any more games following this basic gameplay, it would have been nice seeing it evolve over time.. not _instead_ of normal mario games,. but in addition.

    • @PALWolfOS
      @PALWolfOS 2 ปีที่แล้ว +14

      Donkey Kong 94 and MvsDK1 use the standing on enemies and grabbing them mechanics of SMB2
      Though those games are more puzzle platformers than a traditional Mario game like SMB2

    • @KairuHakubi
      @KairuHakubi 2 ปีที่แล้ว

      @@PALWolfOS ah I didn't know that!

    • @Bootleg_Jones
      @Bootleg_Jones 2 ปีที่แล้ว +8

      There was also an interesting freeware game called Lyle in Cube Sector that someone made back in 2006 which had heavily SMB2 inspired gameplay but with a metroidvania style map layout. idk if it runs on Windows 10 but I remember it being a pretty fun game if a bit unpolished in places.

    • @legoboy7107
      @legoboy7107 2 ปีที่แล้ว +7

      They did kinda implement some of the mechanics here into later 2D Mario games, but did alter them from how they were originally implemented in SMB2. Like, the picking up and throwing things with the run button returned in SMB3, but it was re-worked a bit and only applied to a few enemies and then that re-worked version is what stuck for the most part going forward. Super Mario World did expand a bit more on it again, now making Goombas grabbable and throwable too and stuff (which then got abandoned after that and later on in 3D world they ended up retconning them into different enemies, Galoombas), and then Yoshi's Island basically completed the fusion of SMB2 and the other 2D Mario stuff, but yeah, we never really saw the pure original style of implementation of those mechanics that SMB2 had again outside of the Mario vs. Donkey Kong games, and somewhat NSMBWii with carrying throwable objects above your head being brought back, though most people didn't realize you could do that with anything other than ice blocks. (Which is funny, because when I first got NSMBWii, I didn't know the "normal" way of carrying Koopa shells, so ironically carrying them SMB2-style in Mario Wii was the only way I knew how to carry them for a long time, while most people didn't seem to be aware you COULD carry them SMB2-style lol).

    • @emdivine
      @emdivine 2 ปีที่แล้ว +3

      @@Bootleg_Jones I can confirm that Lyle in Cube Sector runs on Windows 10, and also Windows 11! Replayed it recently.

  • @MrJWTH
    @MrJWTH 2 ปีที่แล้ว +138

    I think calling Birdo Ostro was a mistake since the enemy that was called Birdo in the manual looks a lot like an ostrich which is almost certainly where the name Ostro came from.

    • @kirillomelchenko5803
      @kirillomelchenko5803 2 ปีที่แล้ว +15

      Also its name in Japanese (DAUChO) is an anagram of DAChOU, which literally means ostrich. Assuming it's not just a typo.

    • @pete1318
      @pete1318 2 ปีที่แล้ว +6

      Furthermore, some other European countries called ostro "ostro" from the beginning

    • @TheJared38
      @TheJared38 2 ปีที่แล้ว +18

      It's pretty obviously an error, and while I'm not gonna search to confirm/deny it, but I am pretty sure that it has been confirmed to been a printing error.
      Plus, Birdo is called Birdo in all subsequent appearances.

    • @smbcollector
      @smbcollector 2 ปีที่แล้ว +6

      @@TheJared38 I also agree it's likely an error, but not a simple printing error since the same mistake is made in the credits at the end of the game.

    • @stides40
      @stides40 5 หลายเดือนก่อน

      @@smbcollector I think they fixed it in the All-Stars version ending

  • @ArcRay20
    @ArcRay20 2 ปีที่แล้ว +110

    i find it interesting that Ninjis quite quickly got redesigned after the first game by being much more based on their sprites rather than the artwork where they look like little goblins with fangs.

    • @PetProjects2011
      @PetProjects2011 2 ปีที่แล้ว +4

      I always preferred the goblin designs.

    • @k-leb4671
      @k-leb4671 2 ปีที่แล้ว +5

      Yeah, I'm confused by the design discrepancy between the original sprite and the original artwork. Were the two white dots in the sprite meant to be two fangs? And whoever drew it for the manual only remembered one fang?

  • @misterpaulferdinand
    @misterpaulferdinand 2 ปีที่แล้ว +94

    I love how devs went the extra mile to add some Mario flavour to the game, specially the sleeping Mario animation which I absolutely adore (hence my pfp). It's not only the same game with Mario characters plastered over it, it's an overall improved experience.

    • @danielmallory4687
      @danielmallory4687 ปีที่แล้ว +1

      Not to be an hole but can you replace only with just as it reads better

    • @cameronbarron
      @cameronbarron ปีที่แล้ว +4

      @Daniel Mallory trying to smooth out someone else's sentence when your own make zero sense lmao..I can't even read what it is you're trying to say. The irony 🤣

    • @therealDannyVasquez
      @therealDannyVasquez ปีที่แล้ว +4

      @@danielmallory4687 No. "Only" works much better than "just".

  • @ZilbaFollie
    @ZilbaFollie 2 ปีที่แล้ว +476

    You gotta hand it to the localizers for doing more than just slapping all the Mario characters onto the game and calling it a day. They actually made several improvements to make the game more polished and more enjoyable to play, if only slightly. No wonder they rereleased the Mario version in Japan. Hell, Doki Doki Panic has never gotten a rerelease there while Super Mario Bros. 2 has gotten several Virtual Console releases along with the All-Stars version (Though that may be due to DDP using copyrighted characters that Nintendo doesn't own, making a rerelease a legal nightmare).

    • @Eucep
      @Eucep 2 ปีที่แล้ว +9

      DDP is made by Nintendo itself as far as I know so that is no issue. I think it's purely a popularity thing. Might shift if they ever add the ddp characters into Mario's world.

    • @joaonitro5149
      @joaonitro5149 2 ปีที่แล้ว +57

      @@Eucep No, the main characters in DDP are copyrighted.

    • @escargoat8552
      @escargoat8552 2 ปีที่แล้ว +14

      Uh, no. Those changes would have been made by Nintendo in Japan, not Nintendo of America and certainly not the localizers. Just like how Yoichi Kotabe made unique artwork for it.

    • @FancifulDancingStar
      @FancifulDancingStar 2 ปีที่แล้ว +63

      @@Eucep Imajin and his family are the mascots of the Yume Koujo festival of 1987, so no, they are not owned by Nintendo, they are owned by Fuji TV. Doki Doki Panic was created by Nintendo for Fuji TV as a tie-in game for the festival, so everything else in the game is owned by Nintendo, but not the four playable characters nor the two children that got kidnapped.

    • @primrosevale1995
      @primrosevale1995 2 ปีที่แล้ว +20

      Doki Doki Panic was a Mario prototype before the deal with Fuji Television.

  • @safebox36
    @safebox36 2 ปีที่แล้ว +254

    An additional fact about the Albatoss, it actually has an extra frame of animation that makes it look like the bird is lifting its wings back to the starting position. But due to a coding error, this is never seen in-game.
    Edit: you forgot to mention that the subworld isnt animated in Doki Doki where it is in SMB2.

    • @QuestionBlockGaming
      @QuestionBlockGaming 2 ปีที่แล้ว +48

      It also happens with almost every other animated sprite in the game: waterfalls, grass patches, clouds, sand, POW blocks, etc. Almost every animated item is missing its 8th frame of animation and it's REALLY jarring once you notice it.

    • @dawnbreaker2912
      @dawnbreaker2912 2 ปีที่แล้ว +3

      Two frames of animation seems to be a weird standard for Japanese animators in general. IE, anime with it 2-frames-per-second framerate. They're just fucking lazy.

    • @MaxOakland
      @MaxOakland 2 ปีที่แล้ว +3

      All tile animations in the game from plants to POW blocks have an unused frame of animation due to a bug. You can get them to show up the way they were intended with a game genie code. It makes everything look smoother and it’s really nice

    • @MaxOakland
      @MaxOakland 2 ปีที่แล้ว +10

      @@dawnbreaker2912 obviously two frames of animation was a technical and/or time constraint. It’s hilarious to hear you call people lazy when they made an entire gigantic game for a festival that only happened one time

    • @pete1318
      @pete1318 2 ปีที่แล้ว +3

      He did mention the subworld wasn't animated, he said earlier the cherries, vines, and bushes weren't animated and that applies to the subworld and main world

  • @Yoshifanatic1
    @Yoshifanatic1 2 ปีที่แล้ว +226

    3:38 The tweeter not being in this room in the NES version is actually a bug, not because Nintendo chose to remove it. If you scroll the screen down twice and jump back up using Luigi's super jump (which is tricky to do since you need to jump immediately after the second scroll and be holding the run button), the tweeter will spawn. This happens in SMAS as well, which is where I initially discovered this, but I tested for it in the NES PRG 0 ROM just now and can confirm it happens there as well.
    However, it's interesting to see that the tweeter actually shows up in DDP. That I did not know. I guess something Nintendo did in the process of turning DDP into SMB2 must have introduced this little oversight.

    • @JoeContext
      @JoeContext 2 ปีที่แล้ว +21

      I always assumed Super Mario All-Stars was just ground-up remakes since the NES and SNES are such early consoles but considering how many programming quirks it has in common with the originals I'm legit interested to know if it was actually built off of NES code from the originals ported to the SNES

    • @IrishmanAC
      @IrishmanAC 2 ปีที่แล้ว +33

      Interesting observation, though based on what you say could it be possible that they intended to remove it via dummying out the initial spawning in some way and the actual oversight was that they did not realize that your method for spawning it still existed? I could totally see that as a realistic scenario too, especially if they had to be quick on any changes they made between the releases.
      Pretty cool that it can be observed in SMAS, I love when you can see subtle differences like that between versions of games, like leaving a trail of traits that are building on the work of the versions that came before.

    • @monkeywithocd
      @monkeywithocd 2 ปีที่แล้ว +5

      @@IrishmanAC I think the fact that it's in SMAS all but confirms that it was an intentional change to the level data instead of a bug.

    • @monkeywithocd
      @monkeywithocd 2 ปีที่แล้ว +6

      @@JoeContext The SNES processor uses the same instruction set as the NES processor, so it would only make sense for them to use the original code as a base, just changing what they needed to for the updated hardware.

    • @DarkLink1996.
      @DarkLink1996. 2 ปีที่แล้ว +11

      @@JoeContext There's signs that they were ported over manually, but from the same code. The change between Mario 1 NES and SNES with how hitting a block works was due to a missing negative sign, an obvious typo.

  • @stevethepocket
    @stevethepocket 2 ปีที่แล้ว +48

    Here's a fun fact you missed: The end credits music in _Doki Doki Panic_ isn't original! It's a cover of "Mary France" by early synthesizer pioneer Jean-Jaques Perrey, whose work has really gotten around. Some other stuff by him you might recognize:
    - "The Little Ships" (the "going to the store" viral video)
    - "Chicken on the Rocks" (the scene from _South Park_ where everyone's balls get huge and they bounce around town on them)
    - "Swan Splashdown" (sampled in Smash Mouth's "Walking on the Sun")
    - "Baroque Hoedown" (the main theme of the Disney Electrical Parade)

    • @superleviathan
      @superleviathan ปีที่แล้ว +1

      IT's very similar, but just enough notes are changed to avoid copyright problems.
      Similar to how Dr. Mario's Fever is a new notes away from being Lady Madonna

  • @Truegryphon
    @Truegryphon 2 ปีที่แล้ว +30

    I'm 36 and found out that Doki Doki existed through your tweets. I had absolutely no clue and now it makes so much sense why Mario 2 was so odd. I ended up going down the TH-cam rabbit hole learning about the Yume Kojo convention. Very, very cool bit of history.

    • @GBDupree
      @GBDupree 2 ปีที่แล้ว +3

      Interestingly enough, I remember it was revealed a while back that Doki Doki Panic was originally a Mario game prototype that they then made into DDP, and then made that into Mario 2. So, it most likely was always meant to be a Mario game. This makes sense when you consider that the POW block is a Mario Bros. item originally but is present in DDP. But I can't remember where that was, perhaps an Iwata Asks mentioned this.

    • @FancifulDancingStar
      @FancifulDancingStar 2 ปีที่แล้ว +4

      @@GBDupree Not just the POW Block, but the Super Star as well. Both of these are very specifically Mario items, yet they still appeared in Doki Doki Panic.

  • @miketate3445
    @miketate3445 2 ปีที่แล้ว +46

    Fun fact about the albatoss. There is one more animation frame stored on the NES cart. There is a simple error in the code making it loop on frame too soon. So it's animation should be even smoother.
    It is pretty easy to patch in with like a Game Genie I'm pretty sure.

  • @gaminggoddess85
    @gaminggoddess85 2 ปีที่แล้ว +84

    I'm guessing Birdo and Ostro's names got switched in the US manual since their "Birdo" is an actual ostrich. I remember some bit of lore where Birdo preferred to be called Birdette but I forget which game it's from, but it's probably in reference to Katherine wanting to be called Kissy.

    • @fluffycritter
      @fluffycritter 2 ปีที่แล้ว +16

      There was at least one version of the NES release which had that text in it; it was definitely in the version of the manual my friend had in 1988, but that version of the cartridge had the names swapped in the ending credits.
      I suspect that there were two versions of the US release with different manual translations, and maybe the second manual version "fixed" the names based on the mistake in the credits localization.

    • @TeruteruBozusama
      @TeruteruBozusama 2 ปีที่แล้ว +7

      Katherine, from what I've heard, is a boy name is some Asian countries.
      Birdo sounds rather gender neutral to me, kind of like Barbro..!

    • @AnonymousDragonWolf
      @AnonymousDragonWolf 2 ปีที่แล้ว +5

      I think it's because "Birdo" is a bit more masculine, and Birdo doesn't like being referred to as a guy since he's, I guess, trans?

    • @goatbone
      @goatbone 2 ปีที่แล้ว +2

      @@TeruteruBozusama And where did you hear that?

    • @TeruteruBozusama
      @TeruteruBozusama 2 ปีที่แล้ว +1

      @@goatbone a website discussing names and how they changed who they were for and meaning over the years. Was 20 or so years ago.

  • @eksmad
    @eksmad 2 ปีที่แล้ว +25

    Please don't forget TCRF is "just a wiki", so if something is missing: Everyone here can contribute and make it better! :)

  • @EvilJawa
    @EvilJawa 2 ปีที่แล้ว +114

    38:41 Just a kind note. To a Japanese audience the "window" showing the game world would have been on the front cover of the book, not the back cover.

    • @ado2836
      @ado2836 2 ปีที่แล้ว +24

      You can see on the screen before that the book has text on what would traditionally be the front of a book for languages that read left-to-right. It’s safe to assume that text is the title of the book since the other side has nothing on it, so the book is read left-to-right and what you’re seeing when the book is closed is the back of it. This would also make more sense narratively since you finished the game, so the book is over.

    • @otaking3582
      @otaking3582 2 ปีที่แล้ว

      @@ado2836 Was just about to say that.

    • @ZipplyZane
      @ZipplyZane 2 ปีที่แล้ว +4

      If that were true then the book itself would turn right to left. But we see it turns left to right.
      It does lead me to wonder why this is different than manga, which always read right to left.

    • @stevethepocket
      @stevethepocket 2 ปีที่แล้ว +10

      @@ZipplyZane Japanese is all over the place when it comes to letter order. The right-to-left thing, nowadays, only applies to stuff that's written in vertical columns, with the columns themselves being arranged right to left. Somewhere around the early 20th century, they started adopting left-to-right rows like European languages, which is what you're going to see in any multilingual document (like a manual) and in pretty much all video games. Dialogue text in manga is still written in columns, so they probably arrange the speech bubbles and panels right-to-left for consistency.

    • @ZipplyZane
      @ZipplyZane 2 ปีที่แล้ว

      @@stevethepocket I knew the first part, but that's an interesting theory on why manga are handled differently.

  • @baconlabs
    @baconlabs 2 ปีที่แล้ว +160

    Thanks for the seizure warning, it's absolutely unreal how they let the waterfall run that fast and say "yeah, looks good, ship it out"

    • @EZOnTheEyes
      @EZOnTheEyes 2 ปีที่แล้ว +38

      The bombs are pretty bad too, those flashes hurt my eyes and I'm not even photosensitive

    • @Lunar994
      @Lunar994 2 ปีที่แล้ว +8

      @selvi p Go away, bot

    • @pepearown4968
      @pepearown4968 2 ปีที่แล้ว +21

      That, and it just looks atrocious for people who aren’t light sensitive. They actually look like waterfalls in SMB2.

    • @otaking3582
      @otaking3582 2 ปีที่แล้ว +10

      I think it looks fine, but then again, Nintendo properties are no strangers to epileptic seizures

    • @monkeywithocd
      @monkeywithocd 2 ปีที่แล้ว +9

      @@otaking3582 Also no stranger to ear-piercing beeps. I seriously wonder why they seem to want their players to suffer.

  • @thethrashyone
    @thethrashyone 2 ปีที่แล้ว +20

    Mad respect for cutting straight to the chase and not insulting our intelligence with yet another "WHOA GAIZ DID U KNOOOOO???" approach to the Doki Doki topic. Yes, we know...we've ALL known. For like 20 years at this point. XD

  • @ongakuwotabeta
    @ongakuwotabeta 2 ปีที่แล้ว +62

    30:08 interestingly, they were going to use the underground theme from SMB1 as seen in a localization prototype, but they changed it back to Doki Doki Panic version for some unknown reason

    • @ExaltedUriel
      @ExaltedUriel 2 ปีที่แล้ว +7

      Even though this is meant to be a regional differences video and including unused or prototype content is maybe making the scope a little too large, I feel like it's worth mentioning when it's relevant. Same as most of the animated aspects in Mario 2 lacking an extra 8th frame of animation due to an oversight.

    • @Chaos89P
      @Chaos89P 2 ปีที่แล้ว +7

      Going with the TCRF theme we got going here, the prototype Starman music in SMB2 sounds closer to the original than the arguably preferred bongo madness we get in the final version.

    • @quadpad_music
      @quadpad_music 2 ปีที่แล้ว

      for some unknown WHAT

    • @ongakuwotabeta
      @ongakuwotabeta 2 ปีที่แล้ว

      @@quadpad_music reason. I must have been tired

    • @elryano2384
      @elryano2384 ปีที่แล้ว

      @@ongakuwotabeta what did it say before?

  • @joakkar
    @joakkar 2 ปีที่แล้ว +12

    at 17:24 that says "sanbo" not "sanpo", which means it's not supposed to mean walking but probably a shortened version of sanbon which just means "three of a kind", refering to its 3 sectioned body.

  • @ScooterinAB
    @ScooterinAB 2 ปีที่แล้ว +16

    The long vegetable is a daikon. Its was likely changes because kids would have no idea what it was. Interesting that it was changed to a radish/onion thing instead of just colouring it and calling it a carrot.

    • @stevethepocket
      @stevethepocket 2 ปีที่แล้ว +2

      Probably because the color palette it used was already an important part of some other sprites in the scene. The NES only had four to work with at a time, I believe.

  • @bananachild1936
    @bananachild1936 2 ปีที่แล้ว +13

    That fluid bird animation in SMB2 kinda blew my mind a bit there. You rarely see animations as smooth as that on the NES.

  • @88Opportunist
    @88Opportunist 2 ปีที่แล้ว +25

    The Japanese sure weren't aware of Epilepsy. The really used to love their rapid flashing and I'm amazed there aren't more incidents like there were with the banned Pokemon episode in Japan with all these games.
    This series is so damn good, I don't take the time to sit through many 40 min vids and drop a like on even less of them but Region Break I make an exception for on both counts.

    • @velvetbutterfly
      @velvetbutterfly 2 ปีที่แล้ว +2

      Well in the 80s video games were at an all time low so it'd have a lot less people noticing. And in ports or rereleases they tone down the flashing

    • @MxPokirby
      @MxPokirby 2 ปีที่แล้ว

      Epileptic Japanese people were probably aware of it...

    • @robiocrafteuro
      @robiocrafteuro 4 หลายเดือนก่อน

      I love the flashing

  • @FancifulDancingStar
    @FancifulDancingStar 2 ปีที่แล้ว +61

    17:08 The "ge" in Don Chulge (or Don Churuge) isn't pronounced like the "ge" in "charge" but rather like the "ge" in "get". There's some Japanese material that has Mouser voice-acted (such as the Bandai Satellaview Super Mario USA) and he pronounces his name "Don Choo-roo-geh".

    • @btr3k
      @btr3k 2 ปีที่แล้ว +6

      I noticed this as well - Japanese hiragana/katakana characters ALWAYS have the same pronunciation, so when the words are represented in English letters (romanized) a letter will only have one possible pronunciation as well. In this case, the letters "ge" will always be pronounced as "geh".
      This sent me down the rabbit hole of "I wonder how Japanese people pronounce GIF". From what I can tell most of the time in Japan it appears in roman characters "GIF" but I saw a couple cases where katakana is used such as "ジフアニメ" (jifanime). I tried searching for "ギフアニメ" (gifanime) and only see results referencing ジフ (jif). So I think I have my answer based on shaky search engine results - it's "jif"... in Japan at least!

    • @kirillomelchenko5803
      @kirillomelchenko5803 2 ปีที่แล้ว +4

      Also "DAUChO" is a pun on DAChOU which means ostrich. DODORIGESU is most likely dodo + Rodriges etc..

    • @Liggliluff
      @Liggliluff 2 ปีที่แล้ว +4

      This is the problem with the inconsistent spelling in English.

    • @bluebirdsigma
      @bluebirdsigma 2 ปีที่แล้ว +2

      BS stood for Broadcast Satellite. Bandai had nothing to do with the Satellaview, that was just some... well, BS (the other kind) made up by clueless ROM sites.

    • @FancifulDancingStar
      @FancifulDancingStar 2 ปีที่แล้ว +3

      @@bluebirdsigma Oh, huh, thanks for clearing that up. And "broadcast satellite" definitely makes sense, considering the audio was from a satellite broadcast.

  • @gameyfirebro9645
    @gameyfirebro9645 2 ปีที่แล้ว +43

    The grey shy guys would be amazing to see in a modern game, with the chasing and all.

    • @jongameaddict
      @jongameaddict 2 ปีที่แล้ว +4

      But we have seen them- Super Mario RPG for SNES may have had them just because they were dropped previously

    • @gameyfirebro9645
      @gameyfirebro9645 2 ปีที่แล้ว +4

      @@jongameaddict I'm referring to a 2D platformer.

    • @moosesues8887
      @moosesues8887 2 ปีที่แล้ว +2

      @@gameyfirebro9645 EYAHAHA

  • @EruPii93
    @EruPii93 2 ปีที่แล้ว +56

    Just a small correction: at 17:35, the cactus enemy's name in Japanese is Sanbo (ボ), not Sanpo (ポ).

    • @justapickedminfan
      @justapickedminfan 2 ปีที่แล้ว +10

      I was going to point that out, too! Additionally, the name is a corruption of サボテン (saboten), which means "cactus". Not really sure if it has anything to do with 散歩, which means "(a) walk".

    • @GimmeTOKYO
      @GimmeTOKYO 2 ปีที่แล้ว +4

      @@justapickedminfan it does, however. It’s a mashup of Sanpo and Saboten.
      A good localized version of the pun name could be Cactrot.

    • @GimmeTOKYO
      @GimmeTOKYO 2 ปีที่แล้ว +1

      Also Pal, I’m glad I’m not the only one who caught this!

  • @Jofe000
    @Jofe000 2 ปีที่แล้ว +39

    8:56 The different graphic on Phanto is not necessarily a mistake. Chances are that the sprite was changed very late in development and by that time the manual was already printed so changing it would have been an unnecessary cost (kinda like how some boxes of Super Mario Brothers 3 have a photo of a level that is not in the final game).

    • @BagOfMagicFood
      @BagOfMagicFood 2 ปีที่แล้ว +3

      Wasn't that proven to be the case in a prototype version?

    • @Jofe000
      @Jofe000 2 ปีที่แล้ว +7

      Can't say for sure, haven't found info of a prototype where phanto has the old graphic. But after looking a little it looks like it might be a mistake after all. The prototype has phanto's final sprite but the potions are still magic lamps and the manual mentions potions, so the change wasn't that late on development that the manual had to use the original sprite.

  • @darienb1127
    @darienb1127 2 ปีที่แล้ว +5

    I still think my favorite thing about these games is how Mama replacement in Mario 2 was Luigi. He was Mama Luigi all along, and we just didn't know it!

  • @semy28nfs
    @semy28nfs 2 ปีที่แล้ว +7

    28:40 if you jump like that, you sacrifice an istrument of the melody.

    • @cschilb5
      @cschilb5 2 ปีที่แล้ว +4

      Yeah, REALLY bugged me to. Like dude, how am I supposed to listen to the music when you won't stop jumping.

    • @spiritmuse
      @spiritmuse 2 ปีที่แล้ว +1

      Yeah, aside from making the whole music harder to hear (which honestly seems like an odd choice when what you want is for us to listen to the music), there is actually a really nice harmony throughout that just disappears completely this way.

  • @jasoncetron233
    @jasoncetron233 2 ปีที่แล้ว +20

    Interesting tidbit about the a Birdo / Ostro naming switch in the booklet:
    There were at least 2 different versions of SMB2 released, with one being an update. In one version, the manual was exactly like the one you showed in the video. In the other, the names were swapped. This also occurred during the end-game credits. I know this because I had one of the versions and sent it back to Nintendo because of a glitch (I contacted them because my game spawned 2 Mousers during world 1-3 she they told me to send them the game and they would replace it). When I got the replacement, it had the changes in the game manual and in the end-game credits.

  • @leetri
    @leetri 2 ปีที่แล้ว +5

    33:06 That's Mama Luigi to you, Mario!

  • @markkoetsier6475
    @markkoetsier6475 2 ปีที่แล้ว +30

    1:33 Except there's a reversing frame that's accidentally not getting displayed, so the whole animation looks kind of wonky because it just snaps back to the beginning.

    • @legoboy7107
      @legoboy7107 2 ปีที่แล้ว +4

      Yeah, SMB2 has a bug where the 8th animation frame of basically every sprite with 8 frames of animation is skipped.

    • @markkoetsier6475
      @markkoetsier6475 2 ปีที่แล้ว +2

      @@legoboy7107 Ah yeah, that was it! It's a global bug, but you probably don't really notice it outside of the Albatoss cause I figure not much stuff uses 8 frames.

    • @legoboy7107
      @legoboy7107 2 ปีที่แล้ว +2

      @@markkoetsier6475 Yeah. You can notice it on things like the waterfalls and probably Pow Blocks too, but yeah, a lot of things don't really use 8 frames.

  • @UnlikeRelic
    @UnlikeRelic 2 ปีที่แล้ว +10

    People mad that the ending was a dream and called it a cop out? But the Manuel literally says it is..

    • @dingdongism
      @dingdongism 2 ปีที่แล้ว +2

      I know Manuel very well, he's a longtime family friend. And he has said no such thing. You take that back.

  • @Absolutely_Nobody
    @Absolutely_Nobody 2 ปีที่แล้ว +33

    23:32 Man, I just don't understand why they changed "Big Face" into a koopa shell. Truly, a mystery we shall never resolve.

    • @toguroMax
      @toguroMax 2 ปีที่แล้ว +5

      They probably changed it due to the racist tone of it.

    • @Absolutely_Nobody
      @Absolutely_Nobody 2 ปีที่แล้ว +11

      @@toguroMax ...you don't say.

    • @alicesmith255
      @alicesmith255 2 ปีที่แล้ว +4

      @@toguroMax I dunno, that tone's very subtle if it's there at all, don't think it had anything to do with the removal. I think it will remain a mystery

  • @DaNintendude
    @DaNintendude 2 ปีที่แล้ว +16

    Very informative video! It was especially cool to see the manual for Doki Doki Panic! Awesome work from Skye!
    And I also wanna thank you for going through the story of SMB2. Many people don't realize that SMB2 isn't just a dream. Subcon is a real thing that exists (possibly a part of the Dream World introduced in Mario & Luigi Dream Team), and many of the characters you meet (such as Birdo) were from the real world beforehand, and invaded Subcon.
    SMB2 is such a cool game, and I'm glad it's left such a big impact on the Mario series. I can't imagine where we'd be without it.

  • @matthewroyer1561
    @matthewroyer1561 2 ปีที่แล้ว +8

    You made THE PERFECT CHOICE TO DO THIS ONE

  • @WrestlingWithGaming
    @WrestlingWithGaming 2 ปีที่แล้ว +37

    Dude, I love this series. I can only imagine how much work went into this video. Fantastic work, man!

  • @ZonicMirage
    @ZonicMirage 2 ปีที่แล้ว +8

    So the owner of a local indie game shop once brought in his Famicom and Disk System for shoppers to mess with. One game he has is Doki Doki Panic; I played some and I tell ya hwhat. The absence of a run button completely screwed my SMB2 USA muscle memory!

  • @LittleBigBwner
    @LittleBigBwner 2 ปีที่แล้ว +5

    33:04 - That's MAMA LUIGI to YOU, Shesez! -- As I went back to make sure of the time, I saw the Luigi frame xD

  • @Nintendude.
    @Nintendude. 2 ปีที่แล้ว +29

    Nice review, didn't expect so many changes.
    Although the original character look intresting, I am now glad we got the US version of the game just for the gameplay and visuals.

    • @R0TEK
      @R0TEK ปีที่แล้ว +1

      How badly did Brazil lose to Germany? 23:42

  • @crescendo5594
    @crescendo5594 2 ปีที่แล้ว +57

    I find it completely absurd that people don’t consider Mario Bros 2 a Mario game.
    Yes, it was a reskin of Doki Doki Panic. However, Doki Doki Panic was designed specifically with Mario in mind,. It was contracted for the event to be a “Mario-like” game. It was developed by the Mario team, and had direct input from Miyamoto.
    It’s not like a completely different team developed it and it was reskinned by Miyamoto’s team. It was their project, and has their flavor just like SMB1 and SMB3.
    It’s a great game with some of the best music on the system, amazing level design, in addition to fun, unique gameplay, enemy, and combat concepts.
    It’s an objectively better game than SMB1 and the lost levels.

    • @Xenunnaki
      @Xenunnaki 2 ปีที่แล้ว +7

      I wish it would get some sort of remaster or spiritual successor, there's so many unique and interesting things found only in this game, meanwhile half the other things have been made canon to the rest of the series anyway

    • @hdofu
      @hdofu 2 ปีที่แล้ว +3

      @@Xenunnaki *Cough* Super Mario Advance *cough*

    • @legoboy7107
      @legoboy7107 2 ปีที่แล้ว +7

      Not to mention the original Doki Doki panic already had some things pulled directly from Mario PRE-RESKIN, like the Pow Block, the vines, Sparkies (originally from DK Jr. and which reappeared in SMW and Yoshi's Island too) and the Starman powerup, which were already-established Mario items that were thrown into Doki Doki. Those were not part of the Mario reskin process, they were already in Doki Doki originally.
      Only changes I'd make to make it more Mario-like is make it so that running increases your jump height from 4 blocks when walking to 5 blocks like with the crouch charge jump (going off Mario's stats here) instead of keeping it at 4 blocks, like nearly every other 2D Mario game except some Gameboy ones, making Koopa shells bounce off walls instead of breaking and maybe also be capable of hurting you, making it so you only have to touch Mushrooms to grab them, make Small Mario actually Small with an only 1 block high hitbox like in every other 2D Mario game, since Small Mario is actually just a visual change in SMB2 and doesn't make his hitbox any smaller at all and thus he can't fit through 1-block high gaps without crouching like Super Mario, add points and point multipliers that ultimately give 1-ups for killing multiple enemies in a row with either a shell or throwing combos like in every other 2D Mario game including SMB1 (because even if points themselves are kinda _pointless_ [not sorry] they're still a signature part of 2D Mario), and perhaps add regular coins and make collecting 100 of them give you a 1-up. Looks like a lot in this wall-of-text format, but in reality if you think about it that's not really that much, heck Super Mario Advance on the GBA did some of these exact changes, and there are patches for the NES game that also do some of these changes.

    • @brinmat
      @brinmat 2 ปีที่แล้ว +2

      Another thing worth adding is that after SMB1 Miyamoto wanted the next Mario game to try vertical platforming. The Japanese SMB2/Lost Levels ended up sticking with horizontal "run to the right" but he was able to include vertical areas in Doki Doki Panic. I always got the impression the Lost Levels was pushed by corporate to get another SMB game out quickly and inexpensively while Doki Doki gave Miyamoto his chance to experiment with the ideas he wanted to try in a Mario sequel.

    • @legoboy7107
      @legoboy7107 2 ปีที่แล้ว +3

      @@brinmat That's not what happened with Lost Levels, the story with Lost Levels, at least according to Miyamoto himself in an interview, is that the designers of Super Mario Bros. were just having fun messing around with SMB1 level design while working on the Arcade version, and were trying to create more difficult levels for the most skilled players (namely themselves lol) for them to enjoy playing, and the Mario team, Miyamoto included, found these challenging stages and whatnot fun enough that they thought "hey, this is fun, why don't we release this publicly and make these available for super players who have mastered Super Mario Bros. to play?" and so they did just that. So, basically, the Mario team were just messing around making hard SMB1 levels for themselves to enjoy and personally found them fun enough that they decided to release them publicly lol.
      Personally, as someone who's played a TON of SMB1 to the point where it's super easy, I have to agree with that and actually love Lost Levels a lot and think the levels are much better designed than people give them credit for, a lot of the negative claims I see are either exaggerated or even plain false, or are actually the result of crappy dumb changes made in All-Stars that weren't in the original, or are simply the result of just the wrong people playing it the wrong way since it was made just specifically for complete masters of SMB1 with a certain minimum skill level and NOT supposed to be for Mario newcomers or casuals like most Mario games are designed around. Is it just basically an SMB1.5 for Super Players level pack expansion and not what one would expect from a proper full sequel? Yes, of course, but it's still an honestly good game in its own right that's just directed at a very specific demographic that no other Mario game really targets. As a next mainline Mario installment, yeah it's very underwhelming and SMB2 USA is better, but as an SMB1 expansion pack that focuses on fleshing out the already-existing mechanics as much as it possibly can rather than focusing on innovation, with a full new 8-world campaign (with a bonus 9th world) designed specifically for skilled players as well as a super-hard secret 4-world second campaign for only the most skilled players, it's honestly very good aside from just a handful of rare BS moments (which nearly all the classic Mario games have here and there anyway). Honestly in the past year or so it's become one of my favorite 2D Mario games despite having never grown up with it, and is definitely an underrated gem, just...not a good game for a next mainline Mario installment and instead it would be better as DLC or something if that were a thing back then, as that's basically what it was trying to be anyway. It's kinda like New Super Luigi U in a way, come to think of it (and even ironically introduced Luigi's signature physics that Luigi U also features), just with the "more challenging than the original" part put on steroids lol.

  • @zero2xsammy125
    @zero2xsammy125 2 ปีที่แล้ว +4

    33:00 Thats Mamma Luigi to you

  • @hawyadoin1175
    @hawyadoin1175 2 ปีที่แล้ว +10

    I still remember picking this game up brand new with my mom when I was 5. I wasn’t allowed to open it until my brother got home from school so I just stared at the pictures on the box all day.

  • @FizzyChalice
    @FizzyChalice 2 ปีที่แล้ว +18

    Yess!!! More Region Break! Would love to see some information about the regional differences in the Yo-kai Watch or Puyo Puyo series covered!

  • @starmatterr
    @starmatterr 2 ปีที่แล้ว +11

    man, I love watching your region breaks. I'm a sucker for manuals and as a 17-year-old, the oldest game I experienced when I was younger was Paper Mario 64 and Super Mario World. Seeing stuff I've never seen before and some familiar pieces of artwork makes me feel a certain way. please keep up that great work, Shesez!

  • @GarrettCRW
    @GarrettCRW 2 ปีที่แล้ว +8

    Great video! You broke everything down perfectly, and thanks to Skye for the translation of the manual! Having literally just played this one last week, there's a few things I'd like to add:
    1) Some of the sound effects (the pulling out of vegetables, for instance) were created using the Famicom Disk System's expansion audio, which was sampled for the NES version using the base system's fifth sound channel. The sounds are a bit quieter and fuzzier on the NES since they were sampled. Both versions also borrow sound effects from other games: the potion drop in SMB 2 was first used in Kung Fu for the Dragon Jar hitting the ground, and the explosion and enemy death sounds in DDP were recycled from the FDS Zelda 1.
    2) There's an extra heart in DDP in Chapter 5-3! To get it, you have to grab the lantern from the jar again, and take it all the way to a hill with three items to pull from the ground. It's a bit of a pain to do, so I see why it was taken out of SMB 2.
    3) To continue on with your note about the lack of the B button run, I was unable to perform ANY of the Princess skips with Lina, even the one in 3-1 (which is still there).
    4) Outside of Mama, none of the characters in DDP can easily jump off the chains while climbing, which means that an unintended skip the speedrunners use in 7-2 in SMB 2 to skip most of the stage is only possible with Mama.
    5) The Ninji-2s have different jumps cycles in the two versions because the FDS has its own random number generator; the NES cartridge has simplified code to simulate that RNG (this also affects some enemy attacks in the two versions of Metroid).
    I hope these additional details are helpful, and thanks again for the excellent video!

  • @theonlybilge
    @theonlybilge 2 ปีที่แล้ว +13

    The door opening animation is weirdly smooth.

    • @mresturk9336
      @mresturk9336 2 ปีที่แล้ว

      I analyzed the door to recreate it in a fan game and the crazy part is the door is a static tile. No traditional style animation: the left half of the door slides in, the player is placed behind the door tile, and then the left half slides back into place. All handled with code based motion and layering rather than animation frames.

  • @brandonwilliams6119
    @brandonwilliams6119 2 ปีที่แล้ว +8

    It’s actually Doki Doki Panic’s 35th Anniversary this year so it’s wonderful to see it being talked about and compared to the later improved Super Mario Bros 2.
    Characters like Shy Guy, Birdo and Wart are turning 35.

  • @daytimesky
    @daytimesky 2 ปีที่แล้ว +15

    In my original instruction booklet when I was a kid (and in English too), it said that Birdo would rather be called Birdetta - and that's also referring to Birdo and Ostro by their correct names in the manual. It looks like the instruction manual may have had different versions, and the one featured in this video is the original version, and I must have had a later revision?

    • @Balileart
      @Balileart 2 ปีที่แล้ว +7

      A little messed up that decades later, Nintendo still uses Birdetta's deadname.

    • @aspiknf
      @aspiknf ปีที่แล้ว +1

      Birdo is a cross-dressing male. The original Super Mario Bros 2 says so.

  • @livefreeprintguns
    @livefreeprintguns 2 ปีที่แล้ว +5

    I remember in the second and third grade I *ALWAYS* had the instruction booklet to Zelda II and SMB2 in my backpack I brought with me to school everyday, including the foldout overworld posted of Dragon Warrior (along with the latest copy of Nintendo Power). This was around 1988-1989. Memories!

  • @Master0fHyrule
    @Master0fHyrule 2 ปีที่แล้ว +20

    I'm so early the video isn't public yet!
    Also, didn't think there would be this many differences.

  • @Lunar994
    @Lunar994 2 ปีที่แล้ว +8

    Okay, that story animation was pretty cool

  • @Wyrdwad
    @Wyrdwad 2 ปีที่แล้ว +4

    "Doki Doki Panic's ending is going to say exactly what I was going to say to all of you watching at home:
    Push Start to replay."
    ;)

  • @tinyetoile5503
    @tinyetoile5503 ปีที่แล้ว +3

    It's interesting seeing how many Mario character quirks originated in the DDP reskin- such as Luigi's height, or Peach's floating ability, or the general gameplay differences between the main 4 in this game.

    • @YiminyCricket
      @YiminyCricket ปีที่แล้ว +2

      and how staple Mario enemies (Bob-omb, Shy Guy, Pokey) weren't even MEANT to be Mario enemies!

  • @starryknight5555
    @starryknight5555 2 ปีที่แล้ว +5

    I need to have notifications on for this channel, it really feels like youtube tries it's hardest to hide all of these fantastic videos as they come out.

  • @radio_inactive
    @radio_inactive 2 ปีที่แล้ว +6

    7:30 Huh, the manual actually gets Toad's ability wrong. Toad is *faster* when he's carrying an item, so his speed (and maybe jump height?) do change when he's holding an item.

  • @DidYouKnowShaning
    @DidYouKnowShaning 2 ปีที่แล้ว +10

    23:27 "Interestingly, the design of the Kool-Aid Man is preserved across both versions of these games."

  • @Baddaby
    @Baddaby 2 ปีที่แล้ว +19

    10:20 is it a retcon really? Ostro aludes to ostrich, which the manual "birdo" is. I think they just made a mistake and mixed them up on the manual

    • @BoundaryBreak
      @BoundaryBreak  2 ปีที่แล้ว +4

      Birdo is also referred to as Ostro in the games credits

    • @AshleyTogepi
      @AshleyTogepi 2 ปีที่แล้ว +9

      @@BoundaryBreak I find it hard to believe that Birdo and Ostro being swapped in the credits isn't ALSO a mistake. Aside from the fact that Ostro is clearly an ostrich, in Japanese, Ostro's name is "Daucho", a variation on "Dachou" (ostrich), in a similar way to how "Ostro" would be a variation on "Ostrich". Like it just seems way more of a stretch to say that its a retcon, rather than just that the in-game credits are also mistaken, especially when the in-game credits are also full of misspellings. Unless we're going to say that "Clawgrip" is a retcon, too, and that "Clawglip" was intentional.

    • @ExaltedUriel
      @ExaltedUriel 2 ปีที่แล้ว +2

      @@AshleyTogepi Plus if I'm not mistaken, even though the Birdo/Ostro swap was also present in the Super Mario All-Stars version of Mario 2, it was finally fixed in the Super Mario Advance version.

    • @celeste1823
      @celeste1823 2 ปีที่แล้ว +2

      @@AshleyTogepi not to mention SMB2 had a different booklet in its later life which calls Birdo "birdo" and ostro "ostro". And since that's the one the nintendo website and virtual console releases of the game still uses, it's gotta be the correct version

    • @pineapplepenguin1759
      @pineapplepenguin1759 2 ปีที่แล้ว +2

      @@BoundaryBreak Which is clearly also a mistake

  • @maneater3795
    @maneater3795 2 ปีที่แล้ว +11

    I love every part of these videos, but the manuals are always my favorite bits. I miss when games had these amazing, colorful, and insightful manuals. I would have love to see manuals of these quality for games like the SoulsBorne games or Breath of the Wild.

    • @stevethepocket
      @stevethepocket 2 ปีที่แล้ว

      >like the SoulsBorne games
      Oh man, I want so badly to know whether the incomprehensible symbols the PS3 version of _Demon's Souls_ used in the menus to represent stats were originally kanji. That would explain why they didn't have room to spell out their English translations.

  • @EdgedShadow
    @EdgedShadow 2 ปีที่แล้ว +7

    A sequel to this has been pretty much my most wanted game for over 30 years.

  • @veggiet2009
    @veggiet2009 2 ปีที่แล้ว +13

    It's interesting that the changes really aren't that major, it feels more like they took a beta and then polished it. Like in the last 3 months the devs were working on animating all the scenery but then the publishers said "story books are out, let's make this a dream world"

    • @mazionach
      @mazionach 2 ปีที่แล้ว +1

      The changes in the animations were possible due to different hardware, but yeah, changes like those are what today we fix with downloadable updates.

    • @MaximRecoil
      @MaximRecoil ปีที่แล้ว

      @@mazionach "The changes in the animations were possible due to different hardware"
      No, the Famicom and the NES are the same hardware platform, which is why you can play Famicom cartridges on an NES with an adapter. In fact, some early NES cartridges contained Famicom PCBs with a NES adapter.

    • @mazionach
      @mazionach ปีที่แล้ว

      @@MaximRecoil Well, I think it is impossible to play doki doki panic on an NES because it is not a cartdrige, it is a diskette, but I dont know if there is an NES adapter for the fds xd The hardware difference I mention is that the fds uses ram to store it's graphics, but when te game was ported to a cartdrige, it switched to using rom, which is much easier to swap quickly to show animations

    • @MaximRecoil
      @MaximRecoil ปีที่แล้ว

      @@mazionach "Well, I think it is impossible to play doki doki panic on an NES because it is not a cartdrige, it is a diskette"
      You can put the ROM on a cartridge (if you know what you're doing) and it will work fine in an NES. The easiest way to do it though, is with a flash cartridge like the Everdrive, which supports all FDS games.
      "which is much easier to swap quickly to show animations"
      [citation needed]

  • @jennasloan396
    @jennasloan396 2 ปีที่แล้ว +10

    26:25 looks like they changed the daikon radish to a more plump variant of radish, perhaps because daikon radishes are not as well known outside of Eastern Asia

  • @rodddossantos1437
    @rodddossantos1437 2 ปีที่แล้ว +3

    Great video!!
    This is still my absolute favorite Mario game ever. So the attention to detail in this video was a joy to watch!
    Thank you!

  • @MasteredRealm
    @MasteredRealm 2 ปีที่แล้ว +11

    00:50 - Enemies
    05:17 - Boxes (SM2)
    12:19 - Boxes (DDP)
    19:19 - Field
    27:11 - Music
    32:07 - Heroes
    34:29 - Misc.

  • @dropedan
    @dropedan 2 ปีที่แล้ว +2

    I just want to say I'm loving this version differences videos. They're so detailed and I have always enjoyed longer videos.

  • @robofistsrevenge3288
    @robofistsrevenge3288 2 ปีที่แล้ว +3

    Man, I was _just_ on Buyee today, looking at those exact Chrono Trigger figurines. Crazy.
    I know it seems like everyone knows the story of Doki Doki Panic already, but so many of us are still fascinated by it. This video is very much appreciated, good sir.

  • @sirpikapika1129
    @sirpikapika1129 2 ปีที่แล้ว +3

    I find the gameplay very funny, it's very obvious that Shesez is trying to play both games at once with the same inputs xD

  • @bcarty3385
    @bcarty3385 2 ปีที่แล้ว +9

    I had the chance to play Doki Doki Panic (my brother collects old consoles and has a working famicom and a copy of this game). I knew a lot of the backstory before I got to play it, and after playing it, I really prefer to think that SMB2 is the "finished version" of DDP more so than the "US version".

  • @KnightsDisillusion
    @KnightsDisillusion 2 ปีที่แล้ว +2

    Ok now i have to sub. Incredible video man! The improvements that SMB2 brings compared to Doki Doki are alot more then i expected. So much love put into that game.

  • @bransrubar
    @bransrubar 2 ปีที่แล้ว +1

    That was brilliant! I knew a lot of that already but there was still new stuff to learn. Your videos are great, please keep it up

  • @Zalied
    @Zalied 2 ปีที่แล้ว +3

    "here is the music change" *cut of mario jumping over and over

  • @Tayra_Reberta
    @Tayra_Reberta 2 ปีที่แล้ว +5

    I also learned that the Albatoss is missing an animation in the final version of Super Mario Bros. 2, which another video tells you a Game Genie code that will help add this missing animation back into the Albatoss, this animation might or might not have been mentioned in the cutting room floor but it was discovered by someone who was analyzing the game's data and files of the game through an emulator

  • @theVoxvirus
    @theVoxvirus 2 ปีที่แล้ว +2

    Amazing video! I always love how much time and effort you put into these

  • @BasVoet
    @BasVoet 2 ปีที่แล้ว +4

    Although this story has been told multiple times, I found it great to see both games side by side like this! Thanks!

  • @sierracomix
    @sierracomix 2 ปีที่แล้ว +3

    Always funny to think about how Mario 2 is basically just a rom hack of a tie-in game.

  • @jamesduncan6729
    @jamesduncan6729 2 ปีที่แล้ว +4

    Love the content, man. Keep up the great work 👍🏻❤️

  • @wesleylantz9491
    @wesleylantz9491 2 ปีที่แล้ว +1

    I honestly think I like this show even more than Boundary Break (and I already love that show.) seeing such a clear comparison between versions is fascinating, and the way you organize the sections is so clear and keeps things engaging the whole way through. Thanks for the new series Derek, I’m loving it!

  • @CoolJosh3k
    @CoolJosh3k 2 ปีที่แล้ว +5

    This should be a really great episode.
    Still waiting for a small episode on all the differences between Metroid Japan and USA/EU.

  • @TeamBlueToad
    @TeamBlueToad 2 ปีที่แล้ว +3

    I really love how the segments of Shesez telling the story of SMB2 and Doki Doki Panic are animated. Such a nice attention to detail right there.

  • @FantaticTaco325
    @FantaticTaco325 2 ปีที่แล้ว +5

    I never imagined there'd be this many differences between the two. Such a great and thorough video!

  • @pilotredstar2481
    @pilotredstar2481 2 ปีที่แล้ว

    Great video. Tons of stuff I never knew. Especially loved the cute footage shown during the plot synopsis portion.

  • @jsaysyay
    @jsaysyay 2 ปีที่แล้ว

    woo new video from you, it's wonderful how much effort you put into these. also the ninji things are adorable

  • @Chernobog2
    @Chernobog2 2 ปีที่แล้ว +3

    "And speaking of Mama and Luigi..."
    I saw that!

  • @JoeContext
    @JoeContext 2 ปีที่แล้ว +3

    Big Face genuinely caught me off-guard

  • @wayfarer1021
    @wayfarer1021 2 ปีที่แล้ว +1

    Awesome video, the quality of your content is top tier! Keep it up the good work!

  • @blurplepie
    @blurplepie 2 ปีที่แล้ว +2

    You still got it as usual, shesez. It's stuff like this that helps keep gaming history, and by proxy, iwata's legacy, alive. I love to see it!

  • @luiseltaquero1988
    @luiseltaquero1988 2 ปีที่แล้ว +3

    Woow, now Wart's cameo in Links Awakening as a "dream invader" makes more sense, thanks for that knowlegde

    • @luiseltaquero1988
      @luiseltaquero1988 2 ปีที่แล้ว +1

      I apologize in advance for the spoiler

    • @Gatorade69
      @Gatorade69 2 ปีที่แล้ว

      I mean Wart was also in the original game too which is going on like 29 years old and has often been mentioned when trivia or Easter eggs for the game are talked about.

  • @hitchhikerwithtowel2721
    @hitchhikerwithtowel2721 2 ปีที่แล้ว +3

    "Mamuu?! Mamuu, Luigi?!"
    ...Sorry. I'll see myself out.

  • @JaredTVW
    @JaredTVW 2 ปีที่แล้ว

    Great job on this video. This was one of my favorites and I loved learning so many interesting different things!

  • @livefreeprintguns
    @livefreeprintguns 2 ปีที่แล้ว +1

    You videos are always top shelf... same quality as Summoning Salt, you can tell you really put a lot into them. It's not wonder you have almost 1 million subs!

  • @matthewallen1957
    @matthewallen1957 2 ปีที่แล้ว +7

    Looking forward to a Arceus Legends Boundry Break if willing!

  • @quadpad_music
    @quadpad_music 2 ปีที่แล้ว +4

    On the music, I think it's also important to note that the SMB2 tracks are a bit more refined in subtle ways, not just added sections and tempo changes. There's more timbric variation, with the pulse channels (in charge of the lead melodies) more frequently alternating between their various available modes/duty cycles, whereas in DDP they would usually be stuck in just a single type of sound for the whole track. There are also a lot of very cool subtle echo-ish effects, where some notes will linger on at the lowest possible volume instead of completely cutting off, thus giving a greater sense of space.

  • @LandonAndCassy
    @LandonAndCassy 8 หลายเดือนก่อน +1

    Doki devs: Nothing animated. All static
    Also doki devs: SONIC SPEED WATER ANIMATION

  • @drd7of14
    @drd7of14 2 ปีที่แล้ว

    Excellent Video! Really enjoyed this one, a lot of stuff I was entirely unaware of