How to Texture Paint Like a Pro in Blender: Easy Beginner's Guide with Ucupaint
ฝัง
- เผยแพร่เมื่อ 25 ส.ค. 2024
- Learn how to easily master Blender's texture paint (including layers) with this simple follow-along tutorial! A million thanks to @ucupumar for making the incredible, FREE addon Ucupaint, I absolutely love it!
Ucupaint Download: github.com/ucu...
✨Get 10% off a Blenderkit subscription and support the channel by using
my affiliate link✨: www.blenderkit...
Official Website: www.moltenbolt...
More from Moltenbolt on Patreon: / moltenbolt
Get original stickers and merch here at Redbubble! www.redbubble....
Follow me on Tiktok: / moltenbolt_
Follow me on Instagram: / @moltenbolt_
Buy me a coffee at Ko-Fi: ko-fi.com/molt...
Twitter/X: www.x.com/molt...
All of my links in one place: linktr.ee/molt...
Join the Moltenbolt Community Discord: / discord
Chill Music by eveneyes @eveneyes2116 more music here:
open.spotify.c...
#blender #blendertutorial #blender3d #texturepainting #texturepaint #pokemon #voltorb #ucupaint #dart #art #digitalart #blenderartist #handpainted #texturing #blendercommunity #dmodel #dartist #blenderrender #blenderart #artist #lowpoly #blendercycles #moltenbolt
*** UPDATE: If you are having trouble drawing the lines all the way through your Voltorb, go to the "Falloff" tab at the top and set the angle to 90, it will work then! ♥***
A VERY SPECIAL THANK YOU TO THE DEUCES CLUB MEMBERS FOR ALWAYS STICKING TO THE END OF THE VIDEOS!
@max-lightmode6409
@seb0_la
@low-keyterrible7859
@tommydang9510
@joanasantos3518
@nihilgaming7343
@BrightDawn-nh2kz
@FireBazStudio
@gnabeca
@noeldobrota5709
@breadnewsbears
@eveneyes2116
@mickdundee364
@MEDRAZCOOL
@weez6575
@scribblingjoe
@hoohoo4041
@miteshsharma3865
@user-bn1mk2qq5d Rauf Abdaal
@kapo12321
@jacobmurphy412
@thebigwhiskey
@therachelaustin
@W0rldbuilder
@unsettledtoast
@beebiki5543
THANK YOU ALL! DEUCES ♥♥
Why are you saying 'Gnah' every 5 seconds? that's annoying
This has been heard and acknowledged. I don't do it in any later videos.@@DJ_POOP_IT_OUT_FEAT_LIL_WiiWii
@@moltenbolt thanks
I liked it :3@@moltenbolt
Thanks, some people really do! 😁@@GinoZump
Dude here I am watching tutorials at 0.25 speed figuring out half of the stuff by myself and here You are with all this beautifly explained tutorials.
Kudos mate that's all I've needed.
Thank you! Happy that it helped 😁
Seriously, if you want to know how to use these programs and texture paint, watch this video. The presentation is so clear, concise and entertaining. It's an easy watch! Deuces!
Thank you so much! Deuces ♥♥
Some people like tutorials to race. I prefer they stop to breath. The few extra seconds save me from lots of pauses and rewinds. 😛 But the script is great and I like the humorous and clear segues that he has used before. It really clarifies things to have those sections emphasized.
Thanks, Moltenbolt! You weren't responsible for that door that flew off the 737 recently, were you?🤔
Thank you! I've been trying to find a balance in terms of pacing - quick enough so as to not lose everyone but also slow enough to be followed. I really appreciate you watching, and your feedback hehe
Can confirm I am not the missing bolt from that door.
@@NotSoMuchFrankly
Besides the irritating 'Nya Nya Nya' every few seconds... It's pretty great.
Stopped doing Nyah in later videos - feedback like this made my content better and I appreciate it! 😁@@joe-9718
Glad this came up in my feed! I had no idea of this add-on in Blender and looking forward to learning the basics. Thanks for the tutorial!
My pleasure! Yeah, I was stunned when I found the addon, it's super good!
Share these vids. My friends like me now because I can paint 😅
What a great, fun & fast introduction to Ucupaint, i now feel confident to play around with it myself. Perfect pacing!
Awesome, and thank you 😁
Awesome, ya, this really helped, ya! Can't wait for the next one!
Sweet! I'm glad it helped. Ucupaint is just so dang good 😊
I REALLY APPRECIATE how you point out what tools your referring too instead of assuming people know what these tools are called and where they are located. holy crap! thank you. Also i greatly appreciate how you showed a common mistake that might happen to people when using this add on aka when the mesh disappears! I know that would've happened to me for sure. INSTANT SUB!
Hehe thank you! I always try to approach my tutorials from the perspective that I remember when I was learning. I can't promise to predict every obstacle, but I can dang well try! 😁
note: at 07:30 when you want to draw straight line you must uncheck 3 things "Occlude", “backface culling", and “normal falloff” Under the “Falloff” panel. if you not uncheck normal fall off it will won’t paint around the edges of the mesh where the angle is perpendicular to the view.
True! You can alternatively set the falloff angle to 90°. The default in Blender is 80° for some reason, and at some point I must have saved 90 as the default. 90° will also draw all the way around
Thanks buddy
Answered my question.
That the problem often the person making the video as some option they never mention because they don't use the default start up file which can make it hard or impossible to figure out where it went wrong if you have little to no experience in that specific part of blender. So thank you very much.
I can't believe I finally learned how to use this amazing piece of Blender adjacent technology... from a talking rock.
I am eternally grateful and wish you the best with future endeavors.
Thank you for your lovely and encouraging comment! 😁
Happy new year master thx for tutorial Deuces
Happy new year Mitesh! Thanks for watching :) Deuces ♥♥
This is such a fun and informative tutorial haha, love the adlibs and extra stuff you add that makes it entertaining! Thanks for sharing, looking forward to the next one!
Thanks so much hehe I appreciate that 😁
This is a well-explained entertaining tutorial! Nicely done!
Thank you very kindly 😁
This is the exact method of instruction that I need. Pointing to everything that you’re using as you’re using it, like I’m an idiot, because I am one.
I remember when I was learning Blender, and arrows always helped a LOT 😁
OMG! I've been texturing in blender for years and I've always been fighting with the shader editor to get a good texture layering, It's very time consuming and slow to understand at first, although with infinite customization. This addon is a MUST if you spend time texturing in blender. Great for stylized textures, the setup process is very intuitive like in substance or photoshop, and you can always edit the material in the shader editor for experimentation. It also autosaves the textures every time you save the blender file!!?? Insane addon.
100% agree, it's an absolutely legendary addon for texture painting in Blender. It turns a chore into a pleasure 😁 hehe thanks for watching!
THANK YOU LORD FOR SHOWING THIS ON MY TH-cam FRONPAGE
🙏
Wow this is insanely helpful! Hi Martin & Happy New Year. Deuces fam.
Looks like someone was paying extra attention hehe. Deuces ♥ ♥
Thanks so much I appreciate a lot it's a wonderful addon to work much better, easy and comfortable with Texture paint, very good turorial 👏👏👏
Thank you! Yeah Ucupaint is great, it makes texture painting in Blender super easy 😊
Thanks man, explained all basic things i need to learn from this addon. Also good that you explain some features (like culling) instead of telling us to do without knowing anything.🙏
Thanks 😁 I always try to remember the hurdles I encountered when I was learning and explain how I got past them hehe
DEUCES! This rocks, thanks for making such an awesome simple and easy to follow tutorial. Hope to see more.
Thank you, and welcome to the Deuces Club 😎 I'll add you to the list! And you bet, there are more tuts coming for sure!
Added 😁
I subscribed 50% because of how well made the tutorial is, and 50% because of ya!. GG man, thanks for helping newbies, I hope youtube will pay off soon for you!
Thank you very kindly 😁 we're getting there!
so cool and useful, I will take a look as soon as I can, thanks for sharing, I have a few questions but I think you will reply them in future videos like for example I dont completely understand the way layer masks work in there or how to switch between them and normal layers, and how to convert al of this into a single image that you can export
Great questions! Perhaps I'll make a video specifically for how to use the addon's features. Thank you for sharing, it helps me know how to help moving forward 😊
You found a sweet spot between fun, engaging, informative without being annoying.
Thank you! That's very kind of you to say 😁 It's quite lovely to get such encouraging comments.
THANK YOU SOO MUCH
You're welcome 😁
Thank you! I've just started using Blender and this is gonna help a LOT
You're very welcome! I hope you have a blast with Blender, I love it 😁
Thanks, what a wonderful product and video.
Thank you! And yeah, Ucupaint is pretty awesome, makes life a lot easier 😀
Well this is freaking neato. I had no idea this extension existed, or was this easy to use.
It's the best and I loves it 😁
Most entertaining blender tutorial yet, ty for being you
That's very kind, thank you! 😁
Ucupaint is a godsend I used to use bpainter but its essentially become deprecated!
Great tutorial! The only thing I wish ucupaint had was a eyedropper hotkey and a collection of brushes
Thanks! Yeah I still use Bpainter for the brush presets and interface tbh. If you have both Bpainter and Ucupaint they actually play really well together. I didnt show Bpainter in the tut because not everyone has it.
I'll talk to ucupumar and see what it would take to add a color picker hotkey 😉
Update: There is also apparently a brush management addon called "apaint" by @arsa that I was just recommended for use alongside ucupaint. Def going to check it out.
You can also set your own hotkey for the color picker by setting a hotkey for the paint.sample_color command. Turning on 'sample merged' will pick the rendered color, leaving it unchecked will sample the actual pixel color.
Hope that helps!
@@moltenbolt OH IM GONNA CHECK IT OUT AND GET THE HOTLEY SET UP I WANNA BE FAST!
Thanks for taking the time and effort of making this excellent video, and for sharing Your knowledge.
It's (imho) channels like Yours that makes TH-cam "worthwhile" :)
Best regards.
Hey, thank you so much for your kind words! I've learned so much on TH-cam, and if I can pay that forward I'm very happy. Thanks for watching 😄
While I was fallowing the new donut series updated by blenderguru, my UV map in the texture painting section in Part 5 became very ridiculous. I came across this video of yours while desperately searching the internet. I was blown away that the smart uv project t command worked. thanks a lot. you're my real super hero😻
Nice hahah thank you! I'm glad it was helpful 😁
Best TH-camr, he reply's to every comment
Hahah thanks, I try! 😁
The best, easiest tutorial on texture paint! Thank you!
Deuces
Wow, thank you! I'm glad it was helpful 😁
One thing I like about Ucupaint is that because it doesn't include 8 million smart masks like SP it is a lot easier to get a clean result. I often find myself getting carried away adding so much grunge and dust with smart materials that really I could've just done by hand and it would've looked better without all the noise.
Sometimes a simple set of tools leads to a simpler path forward, for sure!
Deuces 🧐👍
Thanks for watching, and welcome to the Deuces Club 😊
Everytime I come back to this tutorial to warm up to Blender texture painting I always have to rewatch the intro it's so silly and charming lol
Hahah 😁 thank you!
Great video
let the fact that me, someone hard to please, watched the start of the video 6 times because it was funny despite being so seemingly simple tell you not to overdo it
Awesome tutorial, with clear instruction it's very useful, Thank you!
Thank you kindly 😁 I appreciate that hehe
I would love to hear your thought.
1) Are the Grease pencil and this Texture paint invading adversaries? Or are they different realms?
2) I'm considering compatibility with Unreal. Is this good for that?
3) Is it possible to move each layer by applying at least one of the methods such as a modifier, Armature, or drivers?
Hey! I'll do my best to answer:
1) I would say different realms, although you could add an outline to your model using a grease pencil object and the lineart modifier.
2) The end result is compatible with any engine, provided you export your textures correctly. All Ucupaint does is simplify the process of using and editing layers. It has PBR and NPR workflows, each of which will work.
3) As far as I know, the best you can do is keyframe layers on and off, but you'd be better off asking Ucupumar (the addon's creator) about that kind of thing. He's super helpful and his discord is here: discord.gg/H6D65FtD
Hope that helps!
@@moltenbolt Thank you! It was very helpful.
this is the best tutorial i had so far, thanks
Aw thank you! 😁
Love the Voltorb, love the tool, keep it up! Deuces!
Thank you LowKey 🙌🙌🙌
What is this witchcraft?! Layers in Blender? 😮
Phenomenal cosmic power!
Good video and an interesting addon.
Thank you! Yeah, Ucupaint is fantastic 😄
thank You for this tuto 👍
My pleasure! Thanks for watching 😁
Thanks a lot
Happy to help! 😁
it IS good to be a wide boi ❤
Aint it tho😋
i had to put you on .5x speed to follow along and understnad what you were saying, then i couldnt stop laughing at your voice every time you said "Myah!"
Hahah nice. I'll give it a listen at .5 and see how silly it sounds 😁 some people absolutely hate the Nyah so I use it less in later videos, but I'm glad to know it still makes some people laugh hehe
this is soooooooo damn help full thank you so much for making this!
Glad it was helpful 😁 thanks for watching!
Naw this has got to be my fav tutorial of all time, you are so entertaining and the tutorial is easy to understand!!! You have a similar vibe to icecreamsandwich :D
Ty so much
Thank you 😁 that's very kind of you to say!
I honestly wish someone would code a texture paint brush size lock relitive to camera distance, I would buy that in an instant!
I thought there was a setting in the Brush options that kept the brush the same size regardless of camera view 🤔
@@moltenbolt no that's only for sculpt mode, it's keeps the same sculpt size, it's never been avaliable in texture paint mode and there's a good few people asking for it across various forums. Apparently it's something to do with who ever coded texture paint mode no longer works on it or something :/
@JayRKID oh, yeah youre right. That would be intensely useful for texture painting. What the heck, seems like an odd thing to be missing
@@moltenbolt it drives me crazy! Lol
This is fantastic
And I must note that I was so caught off guard when you started nya'ing when clicking stuff my dude lmao, not an issue though ofc.
Heh. Ive since stopped, format is much better without it
@@moltenbolt Lol, i feel like it helps to draw attention to where you're clicking in a way, or just that youre clicking on something.
Nyah! Thanks for the tutorial, had fun and learned a lot! :3
Thank you very kindly!
thank you 🙏
You're welcome. Ucupaint is just so dang good 😁
i liked the part where he said "ngya"
Heheh 😁
You mean every other second?
What an acute sense of hearing lmao@@skeleton_craftGaming
@@skeleton_craftGaming ya
yes
literally the reason I paused the vid, went in the comments to see if I'm the only one and made this comment and left of 👍🏼
Thank you!
My pleasure, thanks for watching! 😁
I succeeded on this model but not with a more complex mesh (a human body) but it was a good introduction thank you.
Happy to help 😁
Dueces
Thank you! And welcome to the Deuces Club. I've added you to the list in the pinned comment 😊
Amazing tutorial and addon. New sub, for definite. Love that "Ngyah?"-response to everything xD
Thank you very much 😁 hahah you're one of the few who likes the Nyah!
??! People are complaining nya? It’s not enough nya for me >:(
thanks for the video! :3
Hahah thank you! 😁
3:27 what happens if I can't find the tab on the side for UCPaint?
Sometimes the side panel can be weird. Save your file, restart Blender and turn the addon off and back on. Should fix it!
Thank you
You're welcome! I hope it was helpful 😁
Amazing tutorial! Appreciate the time you took to do this, will try this addon for sure.
I've got a little bit of feedback tho'. That.. sound that you keep on doing. I get it that you think it might be "funny" or "quirky" but.. it's way too much man, it gets annoying quickly. Just my 2 cents
Hey, thank you! And I appreciate the feedback for sure. Still tweaking the format hahah. It would also save a LOT of time to cut them out 😁
Thank u!! Amazing tutor)
You are welcome! Thank you for your kind words! 😁
Huge thanks man this tutorial is incredible! Just one small thing I wanted to mention. For some reason it affects me but not you in the video. But I have to do another step to allow the line to paint though the mesh. In brush settings under Falloff there is a check box called "normal falloff" for me its checked by default. This causes a problem where the line does not go completely around. Disabling this option fixed it for me. I am curious what the use case is for this option tho
Thank you! Yeah, we recently encountered this issue during my last livestream. Super weird because it wasnt an issue when I made the tutorial. But as a solution you can also change the "angle" section under the falloff options to 90 degrees and it should work. I have no idea why it is set to 80 by default.
As for a use case, I haven't encountered one yet 🤔
@@moltenbolt ah well that's good to know. Also I did have one question. Before this addon I was used to texture painting on the 2D Uv. I'm trying to paint on it with this addon but its not updating in the 3d view. Is this a limitation or am I possibly missing something?
I'm not entirely sure if it's a limitation or not. I'll ask Ucupumar, the addon's creator and update once I find out.@@Ikaros473
I asked Ucupumar, he couldn't replicate the problem and suggested updating your graphics drivers, or you could also try using solid mode because apparently it updates the viewport quicker than Eevee 🙃Hopefully that works, cuz I dunno what else could cause that.
@@moltenbolt Hey huge thanks for checking! Upon restarting blender the issue seems to have gone away. Not sure what happened but not complaining either way! haha
Checkpoint 4:52
this video saved my life
I'm glad it helped 😁
And Blender is the reason I now own a Stream Deck XL.
Man, that's beautiful - NYAH. Subscribed!
Thank you very much hehe😁
This is anything but easy.
It's certainly not simple, but compared to normal texture painting in Blender, it is easier.
with blurring the dust mask mine seems to.. not change at all? what could cause that?
edit: was brush strength i think, works now.
Hmm not sure. Try saving the file then restarting Blender, sometimes that would work for me. You can also check out the Ucupaint discord, Ucupumar (the addons creator) is super helpful and friendly! discord.com/invite/R6PBmt6J
THANK YOUUU THANK YOU THANK YOU
My pleasure 😁
Is their an addon which I can paint diffuse and height at the same time
I made more thorough Ucupaint tutorial here that shows how: th-cam.com/video/8_apXIn0g5w/w-d-xo.html
I get the Ucupaint tab but not the quick Ucupant Node Setup.
Hm, odd. Make sure you have your object selected in Object Mode first. Aside from that, not sure why that would be the case 🤔
'eyyyyy... Deuces! 👀
This is super useful because I don't have the money to sign up for an Adobe sub right now, so thank you kindly!
Hey! Welcome to the Deuces Club 😁 Yeah, Ucupaint is so good, especially since the cost of Adobe is pretty prohibitive. Glad this vid helped! Ima add you to the Deuces Club list!
I always hear TH-cam paint when you talk about the addon haha
lmao
If this is considered easy I just gotta get familiar with it
You bet, it just takes some practice 😁
Loved it. Thanks! Deuces.
Thank you! I hope it was helpful hehe. I've added you to the Deuces Club list 😎
Ooh nice ! So gonna use this :D
It's an awesome tool! 😁
YA.
😊
(Great tutorial btw aha)
Thank you kindly! @@jasonsproates9507
I giggle every time i hear "nyak!"
Nice hahah some people absolutely HATE it lmao
Deuces, awesome video! Exactly what I needed
Hey, thanks! That's great to hear 😁 I've added you to the Deuces Club list!
Sweet! Btw I had great appreciation for the 'Nyaa!', the auto captions on youtube always says 'here' for them
@@moltenbolt
Nyah will still be around 😁and yes I have an amazing friend who captions all of my videos so they are understandable hehe@@davidbennettarts2205
more like boltorb amirite lol
Holy moly someone hire this person immediately ⚡️🔮
Thankyou I had a lot of fun making this, I had a question: If we wanted to export this model to unity as an fbx, what would be the steps we take to have it show there exactly as it is here. Also could you outline how I would reduce the poly count and by what factor to make it game ready?
Hi, thank you! I'd be happy to help you with your questions. I'm in the middle of moving right now and won't be set up until Monday, but if you want to join my Discord server you can message me there and I'll help you figure it out once my pc and stuff are all set up. You can find the discord link in all of my video descriptions!
@@moltenbolt I hope the moving process gets settled amicably, and wish you a snug new home :) I'll join the discord and share my question there aswell.
Thank you, I succeeded without any problems but I can't understand what is the point of doing something as complicated as texture painting, it also seems like a headache for weight painting, or even more.
So I come back to my original method, for the textures, I did it on cubes in shader editor which I link with join to the element of my mesh.
For the mesh after unwrap, I separate the mesh according to the planned materials then I select an element where I wish to apply a gold texture for example with join then I separate the cub and I remain the scal, the same for the iron etc...
For the cubes with the textures, I made them in a project and I added them according to my needs from the asset browser.
It's infinitely faster than that and much simpler than that if we don't take into account the creation of procedural textures which is another matter.
Once all the textures have been applied to the elements, join the new mesh and for baking, I recommend the simple bak addon to combine the slots. (diffuse/normal/metal...)
Afterwards what I see is that we can directly modify the textures on the mesh which is not possible with my method although I do not see the point of it.
That sounds like a super fast process for sure, and I ALSO recommend Simple Bake, it's sooo good! For some folks (myself included) I enjoy hand-painting - I really just like painting in 3D, so it's worth some complications now and again. But if I were making assets in an actual pipeline I would want procedural textures for sure 😁
lovely tutorial. but the Add on doesnt want to show up on my n panel and I dont know how to fix it:(
Thanks! Hmm that's odd. Make sure you are in texture paint mode? And I guess enable it and restart Blender, if nothing else works. There's also a discord for Ucupaint, Ucupumar is super helpful: discord.com/invite/qfRnvUCh
I love how he says “neow” you got a sub just because “neow” lol
Hahah thanks! 😁
told all my Family To Subscribe
Thanks hahah that's very kind 😁
dammiit, my brain keep wainting for the next "nhac"
could you make a quick video on how to use ucupaint with a material we already have? For example I have a toon shader I use for my models, sometimes I want to draw on some details to parts of it. How can I use ucupaint with my preexisting material to draw stuff on to my models?
When I spoke with Ucupumar (Ucupaint's creator) he told me that Ucupaint still works with regular node setups, so you might just be able to connect the toon shader (assuming it's a color ramp with steps set to constant) to the color input of the Ucupaint node. But I'll see if I can incorporate how to use existing materials into a video in the future.
For the time being though, you can use the 'mix shader' node to combine your toon shader's output and Ucupaint's output. That would allow you to use both.
For some reason, when I try to color the whole thing using solid color it doesn't work.
Weird. Is the color appearing at all? Make sure you are in material preview mode, then try adding a new solid color layer. Then add a new image layer and try to paint on that. If it simply won't work you can try the Ucupaint discord here: discord.com/invite/jtsbCqvd
why did you use a different model in the start?
I had made the previous Voltorb as practice for the video, then went through the process step by step for the recording 🙃
How do I combine all of the textures into one texture? So that I can export it?
*Layers I mean
In the top right of the Ucupaint interface there's a cog wheel, when you hover over it is says "Ucupaint Special Menu'. Open that, and choose export!
Export doesn't seem to be an option here, do I need to "bake" it first?
@@topaz3470 Yes, sorry! Bake then export. I dunno where my brain was at
Absolutely no problem, you’ve helped me out more than you can imagine. You’re the best 🔥
How do you get such harsh lighting on the edges for you model? Specifically I mean when you first add in the UV sphere, is it a matcap setting, some special option, or a theme you are using?
I get that type of shading in the viewport by tweaking the Cavity settings in the Viewport Shading menu. At the very top-right of the screen, where all the spheres are, there's a triangle dropdown menu on the right. When you are in Solid shading mode, there is an option to select Cavity. Check that to turn it on, then tweak the Ridge and Valley settings until they look how you want. Hope that helps 😁
@@moltenbolt thanks!
Nice! I can paint my dinosaurs now without having to mess around in gimp
Sweet! Hehe 😁
wish this still worked, every time I download the Ucu paint tool and try and enable it gives me a traceback error, or maybe I'm just doing it incorrectly
That's odd. It should work, just install it as a regular Blender addon (no need to unzip or anything). The latest release can always be found here: github.com/ucupumar/ucupaint/releases
And if you're still having trouble, here's Ucupumar's (the addons creator) discord, he's super helpful:
discord.gg/s6acnDD2
I really hope it gets working for you!
@@moltenbolt thanks!
Deuces!! Great tutorial!!
Thank you very kindly 😁
is there any way that I can show you the one I madein the same amount of time without add-ons?
Sure, hop in the discord and say hi 😁discord.gg/ffNgeDk9
PLEASE STOP GOING NYA
*im crying*
I know 😬 I stopped doing it after that video!
@@moltenbolt why did u constantly say "nya"
@@Eternalight2036 this is an old vid now. my channel was brand new and I was figuring out my format. I dont do it in later vids 😁
@@moltenbolt oh ok👌
Falling at an early hurdle here. When I try to draw the eyebrow ridges in scult mode, they don't work anything like yours. It's very subtle which require many strokes, and more stroke I do, the more likely they are to become lumpy. I've put the strength up to 1.00 and even switched fall off to a much harsher angle, but nothing works as smooth as in your example.
Hmm. It sound like perhaps there isn't enough geometry. Try applying a subdivision surface to the Voltorb model and then try again. That's the only thing I can think of off the top of my head that might help.
@@moltenbolt Really appreciate the swift response. I realise that I am just a complete dumb dumb head, and I never applied the subdivision. You reiterating that literally solved my issue. My hubris foiled me, as I thought I could follow your instructions without listening fully. Such a simple start ruined my my own idiocy.
Thanks so much.
Awesome tuorial by the way. I instantly subbed. I dig your style, so don't let the negative commenters wreck your originality... Though the "nyah" I can see why you'd wanna pull back on after the amount of comments complaining about it.
Hehe I'm glad you got it working! And thank you, I'm still relatively new to TH-cam so I'm still trying to figure my format out 😁You can always join the Discord too, I always try to help out if I'm around!@@DoogleLawless
im at the highlighting part and when i try to paint any color it looks different like the white looks grey no matter what opacity i set it too /:
The only thing I can think of is to just double check that you have your brush set to Mix and not set to Erase Alpha (ie the eraser). I frequently forget that I have the brush set to erase personally 🙃
@@moltenbolt ty for your reply and video! It is on mix and theres like a weird dark border around whatever i paint
🤔 thats really odd. Not sure what the fix is there, but if I come across anything I'll reply here!